|
d2c52e3b
|
2015-10-14T17:07:05
|
|
Fix debug annotations and shaders.
The Program refactor inadvertantly broken Debug annotations. Fix this
by correctly passing the path to the temporary shader source in the
first "C" string argument to ShCompile, instead of as the first part
of the source string.
BUG=angleproject:1177
TEST=manual testing with MSVS
Change-Id: Ie77bb11b51645a474b542ddd2ae0f391e019e341
Reviewed-on: https://chromium-review.googlesource.com/306210
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
27746966
|
2015-10-14T18:53:35
|
|
Add missing include guard to FunctionsWGL.h
Change-Id: I603eb99219234bb0292432ec41ede011c9c7d3ca
Reviewed-on: https://chromium-review.googlesource.com/305830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
685aa4b8
|
2015-09-29T00:58:02
|
|
Only require that the stencil masks are same as many effective bits set
It seems reasonable to validate the equality between stencilWriteMask
and stencilBackWriteMask only by comparing the effective bits.
An existing dEQP test[1] and a WebGL test[2] also use the max size of
stencil bits for checking the stencil mask values.
[1] StencilWriteMaskSeparateTestCase (gles3/functional/
es3fIntegerStateQueryTests.cpp)
[2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/
gl-get-calls.html (Search for "minimumRequiredStencilMask ")
Change-Id: I68cefbe8a9f69c5a9ebcb30027a05581e3024add
Reviewed-on: https://chromium-review.googlesource.com/302703
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jinyoung Hur <hurims@gmail.com>
Commit-Queue: Jinyoung Hur <hurims@gmail.com>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
|
|
f3586994
|
2015-10-14T18:27:07
|
|
angle: move DeallocateCurrent into windows only code
DeallocateCurrent is only called from within DllMain, which means
it's only called on windows.
On the mac, the warning unused-function may be triggered.
Move DeallocateCurrent to windows only code.
Change-Id: I61ba602af78d546a91cf009ae7350cf03eaa84dd
Reviewed-on: https://chromium-review.googlesource.com/305880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e115c3be
|
2015-10-14T13:55:10
|
|
Fixed incorrect buffer count for emulated points rendering
Emulated points rendering for FL9_3 was getting lucky because the
value of maxDiff just happened to be large enuough to include the
additional pointsprite vertex buffer in the total buffer count used
in IASetVertexBuffers.
maxDiff is calculated while buffers and offsets are being configured.
The pointsprite buffer was not updating maxDiff resulting in an off-by
one calculation which causes TDRs on some Qualcomm chipsets.
This issue was discovered using Cocos2dx.
BUG=angleproject:1176
Change-Id: I3b3af1757e1cef48bbc62e68695a3e239fef77bf
Reviewed-on: https://chromium-review.googlesource.com/305752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7a3e8e24
|
2015-10-08T15:50:06
|
|
Don't include samplers in uniform vector count validation
Change-Id: Id2820643b70d3266c82eb10a5f05d3a5886e9323
Reviewed-on: https://chromium-review.googlesource.com/304871
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
6655878f
|
2015-10-07T15:47:43
|
|
UniformTest.SamplerUniformsAppearOnce should check for VTF support
Change-Id: If4b1602a5f706b5343fc1757962341602354b88e
Reviewed-on: https://chromium-review.googlesource.com/304389
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
d4d5084b
|
2015-10-07T15:57:42
|
|
Fix "blob content mismatch between level9 and d3d10 shader" errors on 9_3
Fixes these dEQP failures on 9_3:
+ dEQP-GLES2.functional.shaders.struct.local.loop_nested_struct_array_vertex
+ dEQP-GLES2.functional.shaders.struct.local.loop_nested_struct_array_fragment
Change-Id: I3e3b3552fe842c8a3c04363bf966c121e40dd9dc
Reviewed-on: https://chromium-review.googlesource.com/304489
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
adff67b5
|
2015-10-14T10:34:45
|
|
Re-land "Implements more pack/unpack states."
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
Re-land with fix for test expectations.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26
Reviewed-on: https://chromium-review.googlesource.com/305522
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c7473924
|
2015-10-14T14:33:19
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change."
Expectations still not correct. This removes suppressions for two
failing tests:
functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2.
Change-Id: Id81b6e616e61535b8504890ce57591813e22af69
Reviewed-on: https://chromium-review.googlesource.com/305521
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a6996685
|
2015-10-12T14:32:30
|
|
Automatically enable highp in fragment shaders on ESSL3
Most code using the translator already enables highp with the resources
flag when a shader spec that accepts ESSL3 is used, but for example the
shader_translator utility doesn't. This fix makes sure that highp is
always enabled when a fragment shader written in ESSL3 or newer is being
compiled. This will make shader_translator easier to use for testing
ESSL3 shaders.
BUG=541550
TEST=angle_unittests
Change-Id: Ia1911677c55f3c5d921829a8cbb808847ac8b636
Reviewed-on: https://chromium-review.googlesource.com/305190
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e73a1e84
|
2015-10-13T19:30:04
|
|
Revert "Fixed FL9_3 shaders that use glPointCoord without glPointSize."
Failing test in angle_end2end_tests:
GLSLTest.MaxMinusTwoVaryingVec4PlusTwoSpecialVariables:
program link failed: C:\fakepath(87,5-18): error X4000: variable 'output' used without having been completely initialized
This reverts commit 73e32ee161b7b613e9e25e3cc393851c430eeb98.
Change-Id: Ie47cb3a92ccfa1271a880a8b7e5a87b05963bab9
Reviewed-on: https://chromium-review.googlesource.com/305530
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
72e7013e
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355
Reviewed-on: https://chromium-review.googlesource.com/304908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
73e32ee1
|
2015-09-21T14:30:14
|
|
Fixed FL9_3 shaders that use glPointCoord without glPointSize.
This change fixes a Shader error on FL9_3 that reports
Vertex/Pixel Shader linkage signatures between stages
being incompatible when glPointCoord is used without glPointSize.
Change-Id: I93ffb6c6dd38f26e2156a374b1b58ecc3a5f250b
Reviewed-on: https://chromium-review.googlesource.com/301450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
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|
02f98029
|
2015-10-13T11:13:34
|
|
Use named value-parameterized tests for dEQP gtests
This replace the non-descriptive digit at the end of the test name by
the name of the dEQP test being run.
Reland, enabling the named tests only in standalone.
BUG=angleproject:1153
Change-Id: I1336d38425c19305fae8279a42d4931cc516215c
Reviewed-on: https://chromium-review.googlesource.com/304171
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
08528e17
|
2015-10-07T16:24:40
|
|
glTexSubImage2D should always allow non-power-of-two inputs
If GL_OES_texture_npot isn't active then ANGLE currently prevents
calls to glTexSubImage2D with:
- level > 0
- width/height NPOT
This isn't correct. It is legitimate to supply data to a NPOT subregion of a
POT texture via glTexSubImage2D.
Fixes these dEQP tests on 9_3:
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_cube
Change-Id: I5889a27edbfa807995fa20b16f36456f676b80fc
Reviewed-on: https://chromium-review.googlesource.com/304612
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2f6ddf31
|
2015-09-22T16:10:07
|
|
Allow double underscore in macro names
Double underscore is allowed according to GLSL ES 3.10, and based on
Khronos discussions the intent is that this should also apply to older
specs. The dEQP tests also check this, and WebGL tests that check the
opposite were recently removed. The error is changed into a warning.
BUG=angleproject:989
TEST=angle_unittests
dEQP-GLES3.functional.shaders.preprocessor.* (2 tests start passing)
dEQP-GLES2.functional.shaders.preprocessor.* (2 tests start passing)
Change-Id: I582c01b4adc8fc416354351e02b776f2cc602408
Reviewed-on: https://chromium-review.googlesource.com/300965
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
|
|
1048ea75
|
2015-10-06T15:34:52
|
|
Made program binaries cache information needed for getTransformFeedbackVarying
BUG=angleproject:1173
Change-Id: Ib8883b32f54f5d38fb94e85decae2dcee108facf
Reviewed-on: https://chromium-review.googlesource.com/304381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
2aaab29f
|
2015-10-08T17:20:00
|
|
Treat linker warnings as errors on Windows
This would have avoided the issue seen here:
https://chromium-review.googlesource.com/#/c/304501/
Currently linker warnings are only visible in build
logs. VS outputs 0 warnings/0 errors even if there are
linker warnings.
If linker warnings were treated as errors, then the
issue above would have caused a build break.
Change-Id: I4b529b778989a7299f83e0ef3e40cccf2c17e905
Reviewed-on: https://chromium-review.googlesource.com/304886
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4a3c2341
|
2015-10-08T12:58:45
|
|
Program: Clean up UBO info gathering.
The data size & block member info was getting messy, so clean up
how we query this from the Impl layer.
Also remove the register information from gl::UniformBlock, moving
it into the D3D-only world.
BUG=angleproject:1172
Change-Id: I40af658ebbd6b7c1a4251906a387ebcbb621cf77
Reviewed-on: https://chromium-review.googlesource.com/304150
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e826b9f7
|
2015-10-09T16:41:06
|
|
Revert "Fixed compilation on mingw."
This causes some linker warnings. I don't think we should
add linker warnings to Chrome, so reverting this temporarily until
we can land your CL with the correct using of export keywords.
Please re-submit the fixed CL.
This reverts commit 566273222683314dfc8ac1cdb9bf6deb5d2b4c65.
Change-Id: I21fa623af31fac06de6afbefa50c9ea1ec157c15
Reviewed-on: https://chromium-review.googlesource.com/305000
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
000b2f49
|
2015-10-09T15:33:14
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels."
This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array
First failing build on the bot:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635
Please fix the failure and re-land your CL with the fix.
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1.
Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627
Reviewed-on: https://chromium-review.googlesource.com/304990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f1bb3f05
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626
Reviewed-on: https://chromium-review.googlesource.com/304370
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
13473fae
|
2015-10-08T08:02:34
|
|
Suppress EGLSurfaceTest.MakeCurrentTwice on Mac chromium builds
This is to remove a failure on the intel trybots were ANGLE is currently
enable to create any context while this test expects creation to
succeed.
BUG=angleproject:891
Change-Id: I0450da3211fd958a17f6db0d7e2a85968d6e3a87
Reviewed-on: https://chromium-review.googlesource.com/304730
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
af5756a1
|
2015-10-01T11:49:39
|
|
Only support ES3 if texture swizzling is available
On OSX 10.8 with an Intel HD 3000 we were wrongly exposing ES3 when
texture swizzling was not available.
BUG=angleproject:891
Change-Id: If71acdc1943ab2f013dc80cd28eab130c32fb201
Reviewed-on: https://chromium-review.googlesource.com/303392
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
6d85f039
|
2015-10-07T15:50:23
|
|
Fix WinRT compilation issue in ShaderD3D.cpp
Change-Id: If7bd4e9cdba3d893f2ee28a70b894af3fb37ae30
Reviewed-on: https://chromium-review.googlesource.com/304488
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f22c6b13
|
2015-08-31T13:28:12
|
|
Store WGL extensions in FunctionsWGL.
Add helpers for checking which extensions are available instead of
discarding the extension strings after function loading.
BUG=angleproject:1144
Change-Id: Ie3d209cd5f6f116bbedaa618a59a4c2d7ddda4d6
Reviewed-on: https://chromium-review.googlesource.com/296360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1ea9aaad
|
2015-10-07T11:13:55
|
|
Add suppressions for several Intel failures.
Also add a new test for UBOs to end2end_tests.
BUG=540538
Change-Id: I6ffa6ba061a2c33811c65719deaa4302f1dbd704
Reviewed-on: https://chromium-review.googlesource.com/304521
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b3fbd867
|
2015-09-30T17:55:02
|
|
Fix setting const qualifier on indexing expression
Resubmitting now that separate fix for updating mangled names of types
has been merged. A unit test is added to make sure that the same
regression doesn't happen again.
Previously, constness of indexing expressions did not take the index
expression into account. Now constness correctly takes into account both
the base expression and the index expression.
Setting the type of expressions that index arrays is also simplified.
BUG=angleproject:1170
TEST=angle_unittests
Change-Id: Ie9b6aaee8185b945c03657b13d9513cc55cd2a9f
Reviewed-on: https://chromium-review.googlesource.com/303601
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
b12531c9
|
2015-10-05T14:40:40
|
|
Invalidate mangled name of TType if the type is changed
Sometimes, the mangled name of a type is already generated when the type
is still being changed. For example, this could happen when the type of
A[i] is generated by copying the type of A (already mangled) and calling
clearArrayness() on the copy. Make sure that the mangled name gets
updated if the type is changed by clearing the mangled name when
something affecting it is changed.
BUG=angleproject:1170
BUG=538692
TEST=angle_unittests
Change-Id: I9dfacea653f56536e1573a6dbf60ff21da7cc5ab
Reviewed-on: https://chromium-review.googlesource.com/303846
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
f0aa8429
|
2015-09-29T15:08:34
|
|
Implement QueryGL.
Passes all tests in:
* dEQP-GLES3.functional.occlusion_query
* angle_end2end_tests
BUG=angleproject:887
Change-Id: I643ab4c28cb545de9e7b0e1740e3fd8e2aa9d3d9
Reviewed-on: https://chromium-review.googlesource.com/302338
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
56627322
|
2015-10-05T16:03:10
|
|
Fixed compilation on mingw.
Change-Id: I5734f789f25fbc6b9b90f2043459a3a5f72008c4
Reviewed-on: https://chromium-review.googlesource.com/303602
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
90208e95
|
2015-10-05T15:40:36
|
|
Check for GL_OES_get_program_binary before running ProgramBinaryTest.
BUG=angleproject:882
Change-Id: I2e5f4aeac6ff413d5f69097957718c52bd7828dd
Reviewed-on: https://chromium-review.googlesource.com/304170
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
33bb5ad6
|
2015-10-05T13:16:41
|
|
Only apply uniform buffers referenced by the Program.
Continues to pass dEQP-GLES3.functional.ubo.*
Performance regression in draw call overhead is fixed.
BUG=angleproject:882
BUG=angleproject:1171
Change-Id: I1d827d70611c1bf743a7930796e31a54aca04b1e
Reviewed-on: https://chromium-review.googlesource.com/303473
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7e921616
|
2015-10-01T14:00:04
|
|
Add texture2DRect -> texture conversion for OpenGL core profile
BUG=534114
Change-Id: If0e1557a2399436b1b160407ced2d265f42df5f0
Reviewed-on: https://chromium-review.googlesource.com/303761
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: ccameron chromium <ccameron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
e1a27751
|
2015-10-05T13:16:04
|
|
Make more gl::Program methods const.
BUG=angleproject:1123
Change-Id: Ib48c523538322871a0deec7ba6497c8797967ef1
Reviewed-on: https://chromium-review.googlesource.com/303305
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7c10269d
|
2015-10-02T16:43:40
|
|
Correcting INVALID_ENUM issue for GLES3.
Similar to prior fix for GLES2, validation now correctly returns
INVALID_ENUM instead of shorting out.
BUG=angleproject:1168
Change-Id: I8247b0b3520b0f116856049c85606bb44fa24021
Reviewed-on: https://chromium-review.googlesource.com/303472
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Tommy Martino <tmartino@chromium.org>
|
|
01306fc7
|
2015-10-05T16:53:10
|
|
Revert "Implement program binary in ProgramGL."
Causing issues on AMD and Intel bots.
This reverts commit 6d8926691a8ed59add7602af602af3e6f7a81ab6.
Change-Id: Ifb395f78a6a44b874ac13da1f252f604a1a7b0bc
Reviewed-on: https://chromium-review.googlesource.com/303439
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
5a85bee2
|
2015-10-02T14:06:06
|
|
Add angle_perftests to GN.
Also clean up the formatting a bit with gn format.
BUG=537008
Change-Id: I23337e634f20f611aaae7d17ef47b5784738bbe8
Reviewed-on: https://chromium-review.googlesource.com/303793
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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6d892669
|
2015-10-02T09:57:30
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|
Implement program binary in ProgramGL.
Verified by end2end tests and manually checking that chrome can load and
save program binaries.
BUG=angleproject:882
Change-Id: Ic7e4b443365af6ea2d9ce5b0ecfb685eac85f479
Reviewed-on: https://chromium-review.googlesource.com/303828
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
36b73909
|
2015-10-05T11:58:50
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|
Fix standalone ninja build on Linux
Preprocessor conditions referring to undefined macros failed standalone
build which uses the -Werror=undef setting.
This same error has been in multiple patches, and reverting them would
cause test breakage, so fixing the issue is simpler than reverting.
Change-Id: I4a079ef5d823eed76ebdefa8be413f63d29a5f6a
Reviewed-on: https://chromium-review.googlesource.com/304020
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
5f579b1b
|
2015-08-14T17:44:43
|
|
Improve handling of internal function calls
Many parts of the shader translator that deal with function calls have
been written without internal function calls in mind. Fix some of these
so that they can handle internal function calls.
-Fix TLValueTrackingTraverser handling a shader where there are an
internal and non-internal function of the same name.
-Maintain internalness when shallow copying function calls in
SeparateExpressionReturningArrays and ArrayReturnValueToOutParameter
AST transformations.
-Output function internalness in intermOut.
BUG=angleproject:1116
TEST=angle_unittests
Change-Id: Ic65e2803062b807651f1b3952409face6aceb780
Reviewed-on: https://chromium-review.googlesource.com/303353
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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e623bd46
|
2015-10-02T19:14:15
|
|
Revert "Fix setting const qualifier on indexing expression"
Failing to compile shaders which are used in some layout_tests,
see http://crbug.com/538692 for logs and bad shaders.
We should diagnose if the shaders are faulty or if there's a
bug in this CL and take appropriate action, but first priority
is to get the tests running again.
BUG=538692
BUG=angleproject:1170
This reverts commit 16a79cd169420cdf0254964b1bac9dd9964a8119.
Change-Id: Iea14c58d87041bcf5ba645b7076ba0936dea6b9d
Reviewed-on: https://chromium-review.googlesource.com/303794
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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4fbec003
|
2015-10-01T11:47:47
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|
Check for GL_INVALID_INDEX instead of -1 for GetUniformIndices
While they have the same bit representation, the variable was unsigned
so the comparison would always fail, which triggered a compilation
warning.
BUG=
Change-Id: Idbbdb942b71d59f95e65c072dbbfdf31d14eda05
Reviewed-on: https://chromium-review.googlesource.com/303391
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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|
4e7196a1
|
2015-09-30T14:44:15
|
|
UniformTest.FloatUniformStateQuery do computations in doubles
When using floats, when testing INT_MAX, the loss of precision causes
an undefined behavior when casting from float to int. In this cause on
clang 3.6 on Mac, the integer wrapped and became INT_MIN.
Reland with warnings fixes for MSVC on standalone builds.
BUG=angleproject:891
Change-Id: Ieed609840ae22e89f51c3a85cd5309c4d8bc52ea
Reviewed-on: https://chromium-review.googlesource.com/303900
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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|
e746890e
|
2015-10-02T10:46:24
|
|
Return the correct value when querying GL_MAX_FRAGMENT_UNIFORM_VECTORS.
BUG=angleproject:1087
Change-Id: Ibd0918f29b65c509e749953059d584ea83776a31
Reviewed-on: https://chromium-review.googlesource.com/303775
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
9e76f561
|
2015-10-02T08:57:14
|
|
dEQP: Add Cherry (Web-based GUI) to DEPS.
Cherry allows us to view results from dEQP test passes, and is an
open-source project.
BUG=None
Change-Id: I6edc2220fe4e9daf85dc6cf44053f59a51269cb5
Reviewed-on: https://chromium-review.googlesource.com/303464
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8bd4b6c5
|
2015-10-01T16:17:48
|
|
Load the ARB_sampler_objects entry points in FunctionsGL.
Load the sampler object entry points and limit supported ES version to 2
if samplers are not available.
BUG=angleproject:1162
Change-Id: Ida7cf0cc0a81dd3714d958a98efe0c6e973ecca2
Reviewed-on: https://chromium-review.googlesource.com/303770
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c46cc2f3
|
2015-10-01T17:16:20
|
|
Remove ProgramImpl::getBinaryFormat.
Because we only expose GL_ANGLE_program_binary, we're only allowed to use
the GL_PROGRAM_BINARY_ANGLE binary type. This should be enforced at the
GL level. If implementations wish to use multiple types of formats
internally, they are able to by writing those enums to their binaries.
BUG=angleproject:882
BUG=angleproject:1123
Change-Id: I43685958814e4333b7cef3952d92c1017dc885f8
Reviewed-on: https://chromium-review.googlesource.com/303827
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
2b280922
|
2015-10-01T17:05:15
|
|
Remove the unused ProgramImpl::getShaderVersion method.
BUG=angleproject:882
BUG=angleproject:1123
Change-Id: Iace1d6c2c594f0b00c18d595f14cef9bce6f3595
Reviewed-on: https://chromium-review.googlesource.com/303826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
0ccd5aee
|
2015-10-01T14:33:14
|
|
Correcting INVALID_OPERATION to INVALID_ENUM
Should return INVALID_ENUM when uncompressed texture passed to
compressed image constructor.
BUG=angleproject:1168
Change-Id: If30f0407e7455d6e19432831883d33a1e8bfec9a
Reviewed-on: https://chromium-review.googlesource.com/303750
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ee0d4c52
|
2015-10-02T15:50:06
|
|
Revert "UniformTest.FloatUniformStateQuery do computations in doubles"
This change broke standalone build on Windows. Two casts from double to
GLfloat were missing.
This reverts commit 7aa4cae26f755dc9e6646e669fc3222f9dd63b20.
BUG=angleproject:891
Change-Id: I69cf773c940fd43b06f21c1ee86e60bac6825684
Reviewed-on: https://chromium-review.googlesource.com/303352
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
630d85cb
|
2015-09-30T14:35:48
|
|
Fix an undefined behavior in clampCast
This undefined behavior appeared in angle_end2end_tests compiled with
clang 3.6 on Mac.
BUG=angleproject:891
Change-Id: I840b40a7bd54c9cfaeb0fe6784b73f875f9d5502
Reviewed-on: https://chromium-review.googlesource.com/303337
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
7aa4cae2
|
2015-09-30T14:44:15
|
|
UniformTest.FloatUniformStateQuery do computations in doubles
When using floats, when testing INT_MAX, the loss of precision causes
an undefined behavior when casting from float to int. In this cause on
clang 3.6 on Mac, the integer wrapped and became INT_MIN.
BUG=angleproject:891
Change-Id: Ieb3199fd33c25e7da8d154f88658e06f01d53c0e
Reviewed-on: https://chromium-review.googlesource.com/303338
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
25e563fe
|
2015-09-29T13:21:27
|
|
Add -Wnon-virtual-dtor and fix a warning.
BUG=
Change-Id: I234e3a963e110762bac2a89d146b60f028928fb5
Reviewed-on: https://chromium-review.googlesource.com/302487
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
5d124a69
|
2015-09-15T13:03:27
|
|
Support UBOs in RendererGL and ProgramGL.
Reland: fix compile warnings on Windows.
BUG=angleproject:882
BUG=angleproject:883
Change-Id: If4844d50d43ff9b765f64606e8f08d65a1afd9a4
Reviewed-on: https://chromium-review.googlesource.com/303431
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cf2dbd91
|
2015-10-01T15:48:22
|
|
Revert "Support UBOs in RendererGL and ProgramGL."
Compile error.
This reverts commit 97d82b724b71be464f2aff377f056cade44fca94.
Change-Id: I71ae10cb01b8ded0297eaf4742fb1098ce02a9bb
Reviewed-on: https://chromium-review.googlesource.com/303303
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
97d82b72
|
2015-09-15T13:03:27
|
|
Support UBOs in RendererGL and ProgramGL.
BUG=angleproject:882
BUG=angleproject:883
Change-Id: I36f8ef42d87e289658a6ba4899380bc72b9bcebf
Reviewed-on: https://chromium-review.googlesource.com/299871
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f6ade2ec
|
2015-09-29T11:21:43
|
|
Implement GL_EXT_debug_marker for RendererGL.
Passes dEQP-GLES2.functional.debug_marker.*
Change-Id: I37f2b6724f32867d2e428613b1b6d9c8377c6d60
Reviewed-on: https://chromium-review.googlesource.com/302990
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9bf70365
|
2015-09-30T15:07:48
|
|
Fix a possible OOB read in InsertD3D11FormatInfo.
It's unclear how this might happen, as it's during static map init,
but add a fail-safe to be sure.
BUG=526779
Change-Id: I5aa33f9bed30d4a8c1e9937a0b8c5fd11a7503d7
Reviewed-on: https://chromium-review.googlesource.com/302385
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
16a79cd1
|
2015-09-30T17:55:02
|
|
Fix setting const qualifier on indexing expression
Previously, constness of indexing expressions did not take the index
expression into account. Now constness correctly takes into account both
the base expression and the index expression.
Setting the type of expressions that index arrays is also simplified.
BUG=angleproject:1170
TEST=angle_unittests
Change-Id: Ie2d122020cc252655ab0eea96886b9f85931b80a
Reviewed-on: https://chromium-review.googlesource.com/303350
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
d4b5054d
|
2015-09-28T12:19:26
|
|
compiler: Rewrite do-while loops as while loops
This works around a Mac driver shader compiler bug that makes many
do-while loops cause GPU-hangs when ran.
BUG=angleproject:891
Change-Id: I29828d6ea9e887ad0ed0c577f1deb41fb632a900
Reviewed-on: https://chromium-review.googlesource.com/302465
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
7b43c9b0
|
2015-09-30T10:47:30
|
|
Add suppressions for failing end2end tests on Mac Intel
BUG=angleproject:891
Change-Id: I88a8bcc4a6911c92bdb981aca34a0557ad451df7
Reviewed-on: https://chromium-review.googlesource.com/303390
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
8fc63104
|
2015-09-30T13:17:34
|
|
OSXWindow release the tracking area instead of deallocing it
The Mac AMD GPU FYI bots were crashing on end2end tests exit because the
NSView was trying to deallocated an NSTrackingArea that had been
previously deallocated.
BUG=angleproject:891
Change-Id: I933e437254cad65f18cb0518a401b8b8e9dc59a0
Reviewed-on: https://chromium-review.googlesource.com/303302
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
242468f3
|
2015-09-24T14:15:41
|
|
Sync scissor state before calling BlitFramebuffer.
Now passes:
* dEQP-GLES3.functional.fragment_ops.scissor.framebuffer_blit_center
* dEQP-GLES3.functional.fragment_ops.scissor.framebuffer_blit_corner
* dEQP-GLES3.functional.fragment_ops.scissor.framebuffer_blit_none
BUG=angleproject:885
Change-Id: Ifec2995562c684b3a4b287619c9bf7a25512b1fd
Reviewed-on: https://chromium-review.googlesource.com/302384
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5f0246ca
|
2015-07-22T10:30:35
|
|
Implement gl_FragDepth for GLES SL 3.0
Makes it an error to access gl_FragDepthEXT in #version 300 es shader.
TODO:
Lacks the feature to make "#extension GL_EXT_frag_depth : require" an
error for #version 300 es.
Reland of: https://chromium-review.googlesource.com/#/c/287570
BUG=angleproject:1102
TEST=angle_unittest
Change-Id: I064d918d65f37539cb1e14f12173ca5591a4ea3f
Reviewed-on: https://chromium-review.googlesource.com/301711
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ddf4d392
|
2015-09-29T13:00:14
|
|
Skip BlendMinMax test on Intel OpenGL due to driver flakyness.
Change-Id: I72da31fa0bfbed578e20ff39b82d8c8e716fd276
Reviewed-on: https://chromium-review.googlesource.com/302337
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7258e30c
|
2015-09-22T10:40:24
|
|
TOutputGLSLBase::visitLoop clarify the function slightly
Since only for loops can be unrolled, handle each type of loop only
once. This improvement was going to be part of a do-while workaround for
Mac that will instead be done at the AST level.
BUG=angleproject:891
Change-Id: Ic8ecf41aa6d9abd7a01c2230e908c85152f52b62
Reviewed-on: https://chromium-review.googlesource.com/302332
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
947908f1
|
2015-09-22T10:42:08
|
|
Add dEQP GLES2 test expectations for Mac
BUG=angleproject:891
Change-Id: Ib7d16a9266fe23fb9374cec94f3baa4ad135c0d3
Reviewed-on: https://chromium-review.googlesource.com/302333
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
2d58f7a2
|
2015-09-28T10:44:55
|
|
RewriteElseBlocks.cpp: add missing override
Change-Id: Ic98de554cabffabd3cdd58b2a44a554cb2c3cd53
Reviewed-on: https://chromium-review.googlesource.com/302464
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
afd7f0a8
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2
Reviewed-on: https://chromium-review.googlesource.com/302336
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
543e7ff7
|
2015-09-29T14:15:15
|
|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
More compile errors on mac.
This reverts commit 056fae4a01db306b8f9c1e57374e18ebffbdf8eb.
Change-Id: I579b9e50ded7240be4f488a48588a89ecb4bea44
Reviewed-on: https://chromium-review.googlesource.com/302571
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a4ef3cf7
|
2015-09-29T00:13:23
|
|
Delete function that's unused after https://chromium-review.googlesource.com/#/c/299691/
BUG=505316
Change-Id: Iac794dc8a13f9aabc6f53e34dab8750dc1ed994a
Reviewed-on: https://chromium-review.googlesource.com/302830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
056fae4a
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I6c2b4552c571707a8d8d80d3573bcb38797c3929
Reviewed-on: https://chromium-review.googlesource.com/302791
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
75782629
|
2015-09-25T11:28:50
|
|
Fix possible compiler errors on linux
Change-Id: Ifc45446c749690eddc406f66f144304262f04664
Reviewed-on: https://chromium-review.googlesource.com/302478
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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|
928cccc6
|
2015-09-28T10:44:04
|
|
Sampler.cpp: Fix a warning on Linux and Mac
BUG=
Change-Id: I58a19de9d5978aa4d65ac2ab1acd2fbd233ec6a2
Reviewed-on: https://chromium-review.googlesource.com/302463
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ec3123bb
|
2015-09-28T19:21:01
|
|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
Compilation failure on mac and linux.
This reverts commit e19d7f90355f02ac7a7cd0a2ac130e0859cd3cc7.
Change-Id: I638c3ffebb8c7ad0e3fe2e1e65d6212487bfc6ae
Reviewed-on: https://chromium-review.googlesource.com/302790
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e19d7f90
|
2015-09-09T15:33:31
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|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I03fbb0910ce414552ba841099a177446d0ace7b6
Reviewed-on: https://chromium-review.googlesource.com/301702
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ad60e8ee
|
2015-09-22T12:40:31
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|
Move more sample_util sources to util.
These sample utils can also be useful for writing perf tests.
BUG=angleproject:1164
Change-Id: I44b5d63b57bfce7a541442fd02cd729a1bab17f0
Reviewed-on: https://chromium-review.googlesource.com/301468
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
db3dd083
|
2015-09-16T20:16:01
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|
Refactoring TextureFormat and its helper functions to individual classes
BUG=angleproject:1160
This is the first step to BUG=angleproject:1160, optimizing
GetTextureFormatInfo to use static switching rather than building maps and
using the find function. Also reordered the includes in alphabetical,
src files first format
The next step is to modify the GetTextureFormatInfo not to build a map but
to use static switching. The step after that is to use a JSON generator to
generate the switching, hence refactoring TextureFormat to be in its own
class so we only need to generate what's necesary. The helper functions
such as swizzle texture format can also be done using the same approach.
Hence, they're also refactored into their own files.
Change-Id: I753f437ca0df69ee5584d254fe0d2ea8b09a857e
Reviewed-on: https://chromium-review.googlesource.com/300288
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Dian Xiang <dianx@google.com>
|
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0af0b81d
|
2015-09-23T13:56:25
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|
Add a SamplerImpl object and implement it for the GL backend.
Passes all tests in dEQP-GLES3.functional.samplers
BUG=angleproject:1162
Change-Id: I7713031a677aac2b41889a6b4297ab512e184863
Reviewed-on: https://chromium-review.googlesource.com/301582
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
68a9d748
|
2015-09-15T08:21:10
|
|
Compile the dEQP test targets on Mac
BUG=angleproject:891
Change-Id: I4bc2817106c8170684a76972badd38c02c0abf0e
Reviewed-on: https://chromium-review.googlesource.com/299852
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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247374cb
|
2015-09-09T15:07:24
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|
Allow limited form of expressions in #line directives
Reuse ExpressionParser that's also used for parsing preprocessor
conditionals to parse line and file numbers in #line directives.
According to recent Khronos discussions, the intent of the spec is that
expressions in #line directives should be interpreted similarly to
expressions in conditional directives, so reusing ExpressionParser is a
natural way to implement this. This enables simple math operators
operating on integers. There are a few unclear corner cases, but this
approach is enough to support practical use cases and pass the dEQP
tests.
Valid line directives have one of the following forms:
#line line-expression
#line line-expression file-expression
ExpressionParser is first run to parse the line-expression. In ambiguous
cases the ExpressionParser consumes as much of the line as possible to
form line-expression. Then, if end-of-line hasn't been reached,
file-expression is parsed by running ExpressionParser again. As an
example of an ambiguous case:
#line 1 + 2
This could alternatively be interpreted to mean line-expression "1" and
file-expression "+ 2" where + is the unary + operator, but ANGLE now
interprets it to mean line-expression "1 + 2". Because of these ambiguous
cases, a bison grammar that would parse multiple expressions on the same
line couldn't be easily constructed, so this solution where
ExpressionParser is run twice was chosen instead.
The problematic corner cases are:
- ExpressionParser uses 64-bit integers internally for evaluating the
expression's value. It's possible to interpret the ESSL3 spec so that
32-bit integer wraparound behavior would be required also for #line
directive expressions.
- It's unclear whether the defined operator can be used in #line
expressions. In this patch it is disabled. Hoping for further
clarification from Khronos.
- It's unclear how short-circuiting should affect the parsing of
undefined identifiers in #line expressions. Now it's consistent with #if
expressions (undefined identifiers are OK if they're short-circuited).
dEQP expectations are updated for preprocessor tests, including ones
not affected specifically by this change.
BUG=angleproject:989
TEST=angle_unittests,
dEQP-GLES3.functional.shaders.preprocessor.* (4 start passing),
dEQP-GLES2.functional.shaders.preprocessor.* (4 start passing)
Change-Id: I55c5bf75857da5de855cc600d3603ee19399f328
Reviewed-on: https://chromium-review.googlesource.com/300964
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
412f17da
|
2015-09-25T08:43:54
|
|
Suppress TextureLimitsTest.MaxCombinedTextures on Intel GL.
This test probably triggers a driver bug.
BUG=angleproject:1123
Change-Id: I81921e7faf51ac60f1175a04ee17e920a346059d
Reviewed-on: https://chromium-review.googlesource.com/302461
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
69cce580
|
2015-09-17T13:20:36
|
|
Split the SamplerState struct into SamplerState and TextureState.
SamplerState is now only the members that are overridden by a sampler
object, this makes it easy to update those specific members.
Opted for getters and setters for each member in Texture and Sampler
because it will be required to enable dirty bits for these states.
Added maxAnisotropy to the SamplerState instead of texture state. The
sampler objects extension mentions it should be there.
BUG=angleproject:1162
Change-Id: I5aa6d702bd5915ee9df1976afef3c8c1f69d27c8
Reviewed-on: https://chromium-review.googlesource.com/300490
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
006cbc5b
|
2015-09-23T16:47:54
|
|
Remove rx::ShaderSh and move the shared code to the GL.
The GL layer can interact with the translator directly, to query all
the active shader variables and call ShCompile.
BUG=angleproject:1159
Change-Id: I334a9bef28f93cf85dd8cac0fb8542ac567cc3ec
Reviewed-on: https://chromium-review.googlesource.com/299877
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
91445bce
|
2015-09-23T16:47:53
|
|
Make a shader Shader::Data state structure.
This design follows the similar designs for Program, Framebuffer, etc.
Because of the current design, share a mutable pointer with the Impl
so the patch becomes a bit smaller and easier to review. In a follow-
up patch we can move the shared code into the GL layer.
BUG=angleproject:1159
Change-Id: Ib243e74779f23be51cdca80f1b5c6e5f3e36059d
Reviewed-on: https://chromium-review.googlesource.com/299876
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
046e53e3
|
2015-09-23T16:47:52
|
|
Add an interm ShaderSh class.
This class logic will eventually move to the GL layer. Keep it
in the Renderer layer for now for refactoring purposes.
BUG=angleproject:1159
Change-Id: I91843099367f9a0293cc43ab98626bf79eb75ebf
Reviewed-on: https://chromium-review.googlesource.com/299875
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3d3d2f20
|
2015-09-23T16:47:51
|
|
Re-re-land "Move sampler validation to the GL layer."
This previously was D3D-only, but is required for every draw call.
This completes the work of removing the D3D-specific Impl methods
from ProgramImpl.
Also add several regression tests to cover texture and sampler
validation.
Re-land with a fix for duplicate sampler active uniforms.
Re-re-land with a fix for a test comparison warning on Linux.
BUG=angleproject:1123
Change-Id: Iaf7b33861c07b9ceed4bd53ac2f010d35f05df45
Reviewed-on: https://chromium-review.googlesource.com/301712
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
260efc21
|
2015-09-23T16:45:54
|
|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
Causing failures on AMD OpenGL drivers for sRGB clears.
This reverts commit 04b89c975b3c7f6b86191d0255136a8a798f0b66.
Change-Id: I51ee856d1c4d37882e5b1d1926415c398fa7ff5c
Reviewed-on: https://chromium-review.googlesource.com/301721
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6d246510
|
2015-09-23T18:04:10
|
|
Revert "Re-land "Move sampler validation to the GL layer.""
Build failure on Linux:
In file included from ../../third_party/angle/src/tests/gl_tests/UniformTest.cpp:7:
In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:10:
../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
../../third_party/angle/src/tests/gl_tests/UniformTest.cpp:487:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
EXPECT_EQ(GL_SAMPLER_2D, type);
^
BUG=angleproject:1123
This reverts commit 6cbf4385280c4c1dd97f0882ecb18dbc4c341fd4.
Change-Id: I95279b37d253e3ea78faa53f3773f2dc3d17df95
Reviewed-on: https://chromium-review.googlesource.com/302030
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
eb5ea077
|
2015-09-11T11:21:00
|
|
Implements GL_EXT_unpack_subimage and GL_NV_pack_subimage.
Pack/unpack subimages is core features of GLES3. Those 2 extensions expose
them to GLES2.
BUG=angleproject:512
Change-Id: I6834cf5d4a91bc3430c60dcec29c449826fd6d93
Reviewed-on: https://chromium-review.googlesource.com/299790
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
|
|
7a041518
|
2015-09-16T08:58:47
|
|
Fixed FL9_3 shaders that use glPointSize without GL_POINTS mode
This change fixes rendering on FL9_3 with shaders that reference
glPointSize and are not used with GL_POINTS rendering mode. A TDR
occurs on some hardware because of missing vertex buffers specified by
the vertex layout.
Change-Id: Ie49b75f7177c32c7f021a0409d15c27b18140c4b
Reviewed-on: https://chromium-review.googlesource.com/299719
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
04b89c97
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I0dfb744faa811f10be47c5bd8295b368baf3b04b
Reviewed-on: https://chromium-review.googlesource.com/298620
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
83f349ea
|
2015-09-23T09:50:36
|
|
Remove CompilerImpl and merge code to gl::Compiler.
This class uses no Impl-specific code. We can also do a similar
code relocation for the gl::Shader class, but in several steps
because it is a bit more complex.
BUG=angleproject:1159
Change-Id: I4d3ce3253df0a2bdee1d98e46cfd4b999d86be6e
Reviewed-on: https://chromium-review.googlesource.com/299874
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6cbf4385
|
2015-09-22T19:12:11
|
|
Re-land "Move sampler validation to the GL layer."
This previously was D3D-only, but is required for every draw call.
This completes the work of removing the D3D-specific Impl methods
from ProgramImpl.
Also add several regression tests to cover texture and sampler
validation.
Re-land with a fix for duplicate sampler active uniforms.
BUG=angleproject:1123
Change-Id: Iefef06e7901873c98bf2ba7864efd16a4c6435d3
Reviewed-on: https://chromium-review.googlesource.com/301581
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3187a38e
|
2015-09-09T12:00:12
|
|
Make preprocessor ExpressionParser only lex what it can parse
This cleans up ExpressionParser so that the lexer only consumes one extra
token in case the parser finishes. The parser will also finish with
YYACCEPT once it has parsed a complete expression. This will make the
preprocessor to generate a more informative unexpected token error
instead of a syntax error if there are extra tokens after #if.
This will also enable reusing ExpressionParser for parsing expressions in
line directives. The format for a line directive that specifies both line
and file numbers is as follows:
#if line-expression file_expression
ExpressionParser will need to be run twice for each line: first to parse
line-expression and then to parse file-expression. For that reason, it is
essential that ExpressionParser for line-expression stops before
consuming more than one token of file-expression.
BUG=angleproject:989
TEST=angle_unittests, dEQP-GLES3.functional.shaders.preprocessor.*
Change-Id: I0bb92f733c18891eeddbc61e7c5bebdf1003559a
Reviewed-on: https://chromium-review.googlesource.com/300962
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
|
|
3edfe034
|
2015-09-04T16:38:24
|
|
Support primitive restart in RendererGL.
Store index ranges in a new struct that tracks how many real indices were
seen. Update index caching to key on primitive restart being enabled and
update index counting functions to skip primitive restart indicies when
needed.
Passes dEQP-GLES3.functional.primitive_restart.*
Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066
Reviewed-on: https://chromium-review.googlesource.com/297770
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8f68be8b
|
2015-09-15T15:35:11
|
|
In WinRT XAML, allow eglCreateWindowSurface to be called from any thread
Before this change, eglCreateWindowSurface had to be called from one
specific XAML thread, which may have been a different thread to the one
where rendering was performed. This change fixes this, so
eglCreateWindowSurface can be called from any thread.
Change-Id: Ic383a508c223d1b0463e8a8f1d8e8d6880c26844
Reviewed-on: https://chromium-review.googlesource.com/300131
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
3c7fee36
|
2015-09-22T14:14:18
|
|
[Docs] Add wiki content to Markdown docs
Change-Id: I729d3208b206e83f99e73002b45402c4f6f9f443
Reviewed-on: https://chromium-review.googlesource.com/301560
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|