src/libANGLE


Log

Author Commit Date CI Message
Zhenyao Mo d32dae1b 2019-09-13T22:06:56 Revert "EGL: Implement EGL_KHR_no_config_context" This reverts commit c4b1fbd69b12c0af30a58d0810f88d1301b8dabd. Reason for revert: https://crbug.com/1003971 Original change's description: > EGL: Implement EGL_KHR_no_config_context > > Add extension string and flag to all renderers that pass > Modify eglCreateContext to accept EGL_NO_CONFIG > Modify eglQueryContext per specification > Modify eglMakeCurrent to bypass surface-context config compatibility checks > Add check for client API > Create new end2end test EGLNoConfigContextTest > Disable on most renderers to prevent possible fail with future configs > > Bug: angleproject:3635 > Test: dEQP-EGL.functional.create_context.no_config* > angle_end2end_tests --gtest_filter=EGLNoConfigContextTest* > Change-Id: I7fbb137f1222ae7eebff4192013b7d3c5fcf0436 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762709 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,timvp@google.com,jmadill@chromium.org,m.maiya@samsung.com,j.vigil@samsung.com Change-Id: I849aa796803e3cda9b480a39be813ef9105325bb No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3635 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1803789 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Mohan Maiya 6caa2652 2019-09-11T08:06:13 Vulkan: Support float textures and renderbuffers Fixed support in the vulkan backend for legacy GLES2.0 formats (luminance, alpha, luminance_alpha) Correctly exposed the following extensions: OES_texture_float OES_texture_half_float OES_texture_float_linear OES_texture_half_float_linear EXT_color_buffer_float EXT_color_buffer_half_float Some of the above extensions have different requirements depending on other extension support and the context client version, and were incorrectly assuming the most restrictive requirements to be exposed. Implemented end2end tests for: OES_texture_float OES_texture_half_float OES_texture_float_linear OES_texture_half_float_linear EXT_color_buffer_float EXT_color_buffer_half_float Bug: angleproject:2898 Bug: angleproject:2726 Test: ./angle_end2end_tests --gtest_filter='Texture2DFloatTest*' Change-Id: I7024aa1393eadafb5a0fb83c23e9035aae650b67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740276 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Vigil c4b1fbd6 2019-07-19T11:43:34 EGL: Implement EGL_KHR_no_config_context Add extension string and flag to all renderers that pass Modify eglCreateContext to accept EGL_NO_CONFIG Modify eglQueryContext per specification Modify eglMakeCurrent to bypass surface-context config compatibility checks Add check for client API Create new end2end test EGLNoConfigContextTest Disable on most renderers to prevent possible fail with future configs Bug: angleproject:3635 Test: dEQP-EGL.functional.create_context.no_config* angle_end2end_tests --gtest_filter=EGLNoConfigContextTest* Change-Id: I7fbb137f1222ae7eebff4192013b7d3c5fcf0436 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762709 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Hyunchang Kim b1580a27 2019-08-27T18:08:56 Vulkan: Set half float vertex format to valid in 2.0 context - OES_vertex_half_float extension requires this patch - Add end2end tests to verify OES_vertex_half_float extension BUG=angleproject:3191 BUG=angleproject:3802 Test: angle_end2end_tests --gtest_filter=*VertexAttributeTest.HalfFloatClientMemoryPointer* 3DMark Icestorm GT1 Change-Id: Ia597021a5ae6b4853ee1199989ec3f9cc23c7fac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793354 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Laurie Hedge 1439b6d5 2019-09-06T07:27:49 Vulkan: Fix integer overflow for max per stage and combined uniform buffers. This was causing dEQP-GLES3.functional.implementation_limits.max_fragment_uniform_blocks and dEQP-GLES3.functional.implementation_limits.max_combined_uniform_blocks to fail on Vulkan drivers that expose > INT_MAX maxPerStageDescriptorUniformBuffers or maxDescriptorSetUniformBuffers limits. Bug: angleproject:3824 Change-Id: I6c5a328ddefa43fedb2361448fe4cbe6c405ef4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1734786 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4fdeb8d2 2019-09-12T10:08:15 Vulkan: Reduce uniform block dynamic buffer size. This is to fit in the minimum required Vulkan limits that SwiftShader exposes. Bug: angleproject:3876 Bug: b/140251624 Change-Id: If1a36fc578675ebb07d3f6546689709882c174f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1801264 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 790abf03 2019-08-28T13:57:52 Vulkan: Support program interface queries for inputs Program interface queries are a generic way to query attributes of the program like uniforms, samplers, attributes, etc. This change supports those queries for program inputs. Bug: angleproject:3596 Test: dEQP-GLES31.functional.program_interface_query.* Test: ProgramInterfaceTest.cpp Change-Id: Ie904274f4efd87357256f559b69e148e8eda6119 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775458 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 8ac49e18 2019-09-04T17:38:22 Fix dEQP renderbuffer unspecified attachment test. The spec mandates default sizes of 0 for everything, while we assume a non-initialized Renderbuffer is RGBA4. Bug: angleproject:2321 Test: dEQP-GLES3.functional.state_query.fbo.framebuffer_unspecified_attachment_x_size_rbo Change-Id: I7defbdda46fc90dc3672628667c710a8304473b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785881 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tobin Ehlis d9456b25 2019-09-11T08:21:14 Vulkan: Enable further dEQP 3.1 tests As TimVP pointed out, a previous change enabled some previously-skipped texture gather 2d_array tests. Enabling them. Bug: angleproject:3605 Bug: angleproject:3189 Change-Id: I3ad190131339a04441fdd05e23ff3b7ac724dc83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797655 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Jamie Madill 0b8eca79 2019-09-10T10:39:40 Capture/Replay: Fix CaptureShaderSource_string. Was accessing a buffer out-of-bounds. Also wasn't handling negative length. Test: ASAN build Bug: angleproject:3611 Change-Id: I0f1cfa09d0488de20928d90e910803d98c225968 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1796082 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 79ad0411 2019-09-09T15:05:37 Vulkan:Pass through min/max program texel offset The Vulkan min/maxTexelGatherOffset VkPhysicalDeviceLimits correspond to OpenGL's GL_MIN/MAX_PROGRAM_TEXTURE_GATHER_OFFSET params. Pass them directly through. Bug: angleproject:3605 Change-Id: Ic6a22bbe30ee2b0baaeaa62b6e26dc844c2ad82d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793357 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Tim Van Patten 46c88567 2019-09-04T11:17:49 Correct glCompressedTexSubImage3D() Parameter Checking GL_INVALID_OPERATION is generated if format is an ETC2/EAC format and the target is not GL_TEXTURE_2D_ARRAY. Bug: angleproject:3895 Test: dEQP-GLES3.functional.negative_api.texture.compressedtex*image3d Test: KHR-GLES2.texture_3d.compressed_texture.negative_compressed_tex_image Change-Id: I7f653192328f0bb067cc4a0c0285a2d3acec7024 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1784060 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Sunny Sachanandani c1af9abf 2019-08-28T14:35:32 Add support for overriding internal format for D3D11 texture EGLImages Add an optional EGL_D3D11_TEXTURE_FORMAT_ANGLE attribute that is the GL internal format to use for EGLImage being created. This will be used for RGB emulation of swap chain texture backed WebGL contexts in Chrome when they have alpha:false set. Without RGB emulation it is possible to observe side-effects of the underlying swap chain being RGBA such as reading/writing the alpha channel, BlitFramebuffer working/not working when expected, etc. Also document creating EGLImages from D3D11 textures in the existing EGL_ANGLE_d3d_texture_client_buffer extension along with RGB emulation. Bug: chromium:699566, chromium:939657 Change-Id: I4931cb7bdc46e9bc6debd56b79ecc10ea27bd78b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1777099 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Geoff Lang f29125be 2019-08-27T10:31:24 Update the rules for unsized float renderability. dEQP uses the following rules for unsized float format renderability in ES2: HALF_FLOAT_OES + RED : GL_EXT_texture_rg and GL_OES_texture_half_float HALF_FLOAT_OES + RG : GL_EXT_texture_rg and GL_OES_texture_half_float HALF_FLOAT_OES + RGB : GL_EXT_color_buffer_half_float and GL_OES_texture_half_float HALF_FLOAT_OES + RGBA: GL_EXT_color_buffer_half_float and GL_OES_texture_half_float FLOAT + RED : GL_EXT_texture_rg and GL_OES_texture_float FLOAT + RG : GL_EXT_texture_rg and GL_OES_texture_float FLOAT + RGB : never FLOAT + RGBA: never BUG=angleproject:3283 Change-Id: I4c4c0d290d2c7dec45419a0765fa27b79f0ad774 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773304 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
James Darpinian eb4f2d50 2019-09-04T16:56:25 Fix WebKit iOS build WebKit's iOS and Mac builds do conditional compilation with preprocessor directives rather than relying on the build system. Cocoa.h is not available on iOS, so these Objective-C files must be conditionally compiled. Bug: angleproject:3439 Change-Id: I8a1228f5b14ca6441c7d9a7f1c3f45d060003135 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785653 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi a7ff7df2 2019-09-03T11:22:21 Vulkan: Improve wording of PresentSemaphores.md Bug: angleproject:3450 Change-Id: Iee5360a7b9cced403c08b7883fa11420e250244f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1784065 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 32d6006b 2019-09-06T10:10:08 Don't block setting the DEPTH_STENCIL attachment based on the resource format. By blocking the attachment at this point, it doesn't allow for the resource to have a depth stencil format later. BUG=997702 Change-Id: Iec5243012cb9a9527c5b1467d44c393b0dc6bddc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780898 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten 90a58622 2019-09-04T15:39:58 Refactor ShaderVariable to Remove Specializations The following structs are being refactored and moved into the parent struct ShaderVariable: VariableWithLocation Uniform Attribute OutputVariable InterfaceBlockField Varying Bug: angleproject:3899 Test: CQ Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 66e0feec 2019-09-03T18:45:43 Remove default template args in ResourceMap. Only need GLuints now for GLsyncs. Bug: angleproject:3611 Change-Id: Id8b11851d8d5d30e6743433c772b9fa85eb875f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1783406 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu d0e56cc6 2019-08-27T09:35:30 Add fallback to write GLenum as hex in capture 1. Add extension 'GL_ANGLE_program_binary' to registry_xml.py, this extension brings enum 'GL_PROGRAM_BINARY_ANGLE' which ANGLE already supports. 2. Add a fallback for converting GLenum and GLbitfield to string, for any GLenum value not found in the conversion table, write out its hex value instead of 'EnumUnknown'. It prevents GLenum from some unregistered extensions breaking the frame capture. Bug: angleproject:3804 Change-Id: I36a676305fbbcff2173bbc9f818ff589abe51434 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775028 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Brandon Schade 0c35e0f4 2019-09-03T11:29:57 Add null default backend environment variable option ANGLE_DEFAULT_PLATFORM environment variable now accepts 'null' as a valid option. This will set the default platform type to the null backend. Bug: angleproject:3893 Change-Id: Ieddcdf3ae840f927c1b276e56f3b753b67d9b73d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1784062 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mingyu Hu 7e44ec26 2019-08-26T15:59:48 GL_EXT_multisampled_render_to_texture extension. Part 1. Adding new parameters for extension without adding any real code change. Since no new code paths were added, we expect all tests to pass as before. Bug: angleproject:980428 Change-Id: I551b46a66f422eabd357fd021e00cf266a991efb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1772377 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter 1f2782e0 2019-08-29T14:19:23 Vulkan: fix unsized internalformat depth sampling Many implementations provide OES_depth_texture behavior if the texture was specified with a non-sized format (e.g. GL_DEPTH_COMPONENT). This change implements that behavior for Vulkan and adds a couple of tests to verify it. Bug: angleproject:3890 Change-Id: I005b1eaa30db033f7d78a5cf2236aab7f442b7f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764301 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 26a87516 2019-09-03T17:04:13 Remove overlay font hash from codegen. This prevents a presubmit error on Windows. Seems like the binary file differs somehow. Remove it from the hashes until we can investigate. Bug: angleproject:3892 Change-Id: I4f06dbe37e3e02f9905654d202a8b4fba78b9323 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1783403 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu c3f7873b 2019-08-30T15:00:52 Use TransformFeedbackID in place of GLuint handle Bug: angleproject:3804 Change-Id: Ib8fbec89f28645790df98a184f47303f4a8d64c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779343 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jiacheng Lu feb8507f 2019-09-03T13:22:04 Use VertexArrayID in place of GLuint handle Bug: angleproject:3804 Change-Id: I0454533eff13218a6aa1e1672ffcd0e76aedb399 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769716 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 050b124d 2019-06-30T03:26:18 Reland "Vulkan: Debug overlay" This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686 This was reverted due to a build failure as a result of a missing virtual destructor in the widget base class. Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3757 Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 44a0e734 2019-09-02T13:55:59 Re-enable -Wextra-semi-stmt. Now that the DEPS roller is fixed this should not be able to break the CQ. Bug: angleproject:3128 Change-Id: I0f51b5d8a7b71859cced335ca9bd6ad155637ec5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1781619 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 9deb3bfa 2019-08-23T15:57:50 Use MemoryObjectID in place of GLuint handle Bug: angleproject:3804 Change-Id: I7ca86089fe1e72c136c0fc1947ad43cecee122eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769544 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez fc58af47 2019-09-02T07:46:44 Revert "Vulkan: Debug overlay" This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686. Reason for revert: causes compile failure on Linux CFI bot. Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810 Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org Bug: angleproject:3757 Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shahbaz Youssefi 912e52d8 2019-08-23T00:25:09 Vulkan: Storage image support Image bindings are placed after atomic counters in the "resources" descriptor set. There are two issues yet to be addressed: - GL can create a 2D (array) view of a 3D image, but this is not allowed in Vulkan. If this cannot be made possible, emulation needs to be done. https://github.com/KhronosGroup/Vulkan-Docs/issues/1033 - GL can create an image view of a texture with a different format and have the data reinterpreted. This is not currently done. Bug: angleproject:3563 Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 93bb092f 2019-08-31T13:44:28 Fix build error Result of simultaneous submission of two CLs. Bug: angleproject:3757 Change-Id: I0e11678633587421f83d337958a1df28a694cf2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778967 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e54d0f90 2019-06-30T03:26:18 Vulkan: Debug overlay A debug overlay system for the Vulkan backend designed with efficiency and runtime configurability in mind. Overlay widgets are of two fundamental types: - Text widgets: A single line of text with small, medium or large font. - Graph widgets: A bar graph of data. Built on these, various overlay widget types are defined that gather statistics. Five such types are defined with one widget per type as example: - Count: A widget that counts something. VulkanValidationMessageCount is an overlay widget of this type that shows the number of validation messages received from the validation layers. - Text: A generic text. VulkanLastValidationMessage is an overlay widget of this type that shows the last validation message. - PerSecond: A value that gets reset every second automatically. FPS is an overlay widget of this type that simply gets incremented on every swap(). - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an overlay of this type. On every vkQueueSubmit, the number of nodes in the command graph is accumulated. On every present(), the value is taken as the number of nodes for the whole duration of the frame. - RunningHistogram: A histogram of last N values. Input values are in the [0, 1] range and they are ranked to N buckets for histogram calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay widget of this type. On vkQueueSubmit, the memory waste from command buffer pool allocations is recorded in the histogram. Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py processes to create an array of bits, which is processed at runtime to create the actual font image (an image with 3 layers). The overlay widget layout is defined in overlay_widgets.json which gen_overlay_widgets.py processes to generate an array of widgetss, each of its respective type, and sets their properties, such as color and bounding box. The json file allows widgets to align against other widgets as well as against the framebuffer edges. Two compute shaders are implemented to efficiently render the UI: - OverlayCull: This shader creates a bitset of Text and Graph widgets whose bounding boxes intersect a corresponding subgroup processed by OverlayDraw. This is done only when the enabled overlay widgets are changed (a feature that is not yet implemented) or the surface is resized. - OverlayDraw: Using the bitsets generated by OverlayCull, values that are uniform for each workgroup (set to be equal to hardware subgroup size), this shader loops over enabled widgets that can possibly intersect the pixel being processed and renders and blends in texts and graphs. This is done once per frame on present(). Currently, to enable overlay widgets an environment variable is used. For example: $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste $ ./hello_triangle --use-angle=vulkan Possible future work: - On Android, add settings in developer options and enable widgets based on those. - Spawn a small server in ANGLE and write an application that sends enable/disable commands remotely. - Implement overlay for other backends. Bug: angleproject:3757 Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c3f57231 2019-08-28T15:00:46 Vulkan: revamp present semaphore management See doc/PresentSemaphores.md for details. Bug: angleproject:3450 Bug: angleproject:3670 Change-Id: I52d5bd13a4af25f224d386c9584525c182af6f17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776880 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu f0640bc3 2019-08-23T10:26:25 Use SemaphoreID in place of GLuint handle Bug: angleproject:3804 Change-Id: Iabaae60ed7cbbe423bf768c506099d26cf0dedcf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768978 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d2766ce7 2019-08-30T15:26:17 Vulkan: Generalize ICD decision for loader. This will allow a more flexible introduction of other ICDs like SwiftShader. Refactoring change only. Bug: angleproject:3876 Change-Id: I6883225645e0f961f699366368bebccd9812aaec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775463 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 0b1fbcff 2019-08-30T15:05:12 Vulkan: Make vk::ImageView pointers const Bug: angleproject:3563 Change-Id: I8b6415dd9508941d093f36e7ded72d25f571b6f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779204 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 2b7e2acb 2019-08-30T13:26:37 Vulkan: Move loader defines into BUILD.gn. We shouldn't need the extra loader defines config variable. The defines we need should probably be able to be located in ANGLE entirely. Bug: angleproject:3320 Bug: angleproject:3876 Change-Id: I78f449f44c1709b6d683930f9b9ea3d80016272e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775462 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 2c5d48a6 2019-08-23T09:28:35 Use FramebufferID in place of GLuint handle Bug: angleproject:3804 Change-Id: I5e1b5f1903b05a91468379e00ec130802315cdc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769039 Reviewed-by: Jiacheng Lu <lujc@google.com> Commit-Queue: Jiacheng Lu <lujc@google.com>
Shahbaz Youssefi eb68081e 2019-08-28T15:28:54 Vulkan: Split Vulkan docs from README.md into doc/ This is in preparation for adding more docs and migrating internal ones. Bug: angleproject:1944 Change-Id: I7aa4d708c9cd6134ef4ded00a82890448988ce9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773907 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill dca10129 2019-08-29T16:48:37 SystemInfo: Add Google VendorID. This enables SwiftShader detection. Bug: angleproject:3876 Change-Id: Ic4ebfb5b431771c31298af7349d0370df913e596 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773853 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 56ba54cc 2019-08-08T13:03:34 Support separate read and draw surfaces in eglMakeCurrent Update ANGLE's default framebuffer implementation to support reading and writing to different surfaces within the same framebuffer. Bug: angleproject:2620 Test: EGLSurfaceTest[3] Change-Id: I4b1ea04ca87a751f80cf190bf3adec148fc4fce3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744746 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiacheng Lu 120b61d3 2019-08-21T12:51:58 Use ShaderProgramID in place of GLuint handles Bug: angleproject:3804 Change-Id: I5dc640004c2cc054c53261e8e939b6a9f5fc23bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762363 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Tobin Ehlis aae21ef6 2019-08-29T21:56:06 Revert "Reland "Vulkan: Use VK repos' internal BUILD.gn files"" This reverts commit 0ad1559f3ae95efecaa209f990987d3ce4ebd150. Reason for revert: linux-rel no-op build issue showing up in Chromium integration. Tracking in chromium:997016 Original change's description: > Reland "Vulkan: Use VK repos' internal BUILD.gn files" > > This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6 > > Original change's description: > > Vulkan: Use VK repos' internal BUILD.gn files > > > > This retires custom BUILD.gn files for the Vulkan Headers, Tools, > > Validation-Layers, and Loader repos. They now have integrated BUILD.gn > > files so switched ANGLE to use those by default. > > Also Validation Layer, Loader, and Tools repos no longer uses codegen > > so this speeds up the build overall. > > Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer > > to VK_LAYER_KHRONOS_validation unified layer. > > > > This changes includes a temporary workaround to the Vulkan-Loader repo > > to remove its Window's build dependence on WDK. There are plans to > > remove that depenedence in Loader master, but until then we can use > > our custom branch workaround. > > It also includes a custom branch for validation layers that includes > > some build fixes for ANGLE. > > Finally, the layers were crashing on Android when attempting to use > > DebugUtils extension so forcing DebugReport on Android for now. > > > > Bug: angleproject:2449 > > Bug: angleproject:3320 > > Bug: angleproject:3852 > > Bug: chromium:997009 > > Bug: chromium:997016 > > Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438 > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Tobin Ehlis <tobine@google.com> > > Bug: angleproject:2449, angleproject:3320, angleproject:3852 > Change-Id: I9597be99000083b135e19b6ee68d4ae222158e72 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769036 > Commit-Queue: Tobin Ehlis <tobine@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org Change-Id: I88afdaff07e9f414f9de02f6d3651eaba9a5045f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2449, angleproject:3320, angleproject:3852 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776920 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Tobin Ehlis 0ad1559f 2019-07-18T15:10:49 Reland "Vulkan: Use VK repos' internal BUILD.gn files" This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6 Original change's description: > Vulkan: Use VK repos' internal BUILD.gn files > > This retires custom BUILD.gn files for the Vulkan Headers, Tools, > Validation-Layers, and Loader repos. They now have integrated BUILD.gn > files so switched ANGLE to use those by default. > Also Validation Layer, Loader, and Tools repos no longer uses codegen > so this speeds up the build overall. > Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer > to VK_LAYER_KHRONOS_validation unified layer. > > This changes includes a temporary workaround to the Vulkan-Loader repo > to remove its Window's build dependence on WDK. There are plans to > remove that depenedence in Loader master, but until then we can use > our custom branch workaround. > It also includes a custom branch for validation layers that includes > some build fixes for ANGLE. > Finally, the layers were crashing on Android when attempting to use > DebugUtils extension so forcing DebugReport on Android for now. > > Bug: angleproject:2449 > Bug: angleproject:3320 > Bug: angleproject:3852 > Bug: chromium:997009 > Bug: chromium:997016 > Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tobin Ehlis <tobine@google.com> Bug: angleproject:2449, angleproject:3320, angleproject:3852 Change-Id: I9597be99000083b135e19b6ee68d4ae222158e72 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769036 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang d8e821aa 2019-08-29T12:38:35 Expand the TextureGL::releaseTexImage size reset workaround to Win AMD. Windows 10 AMD drivers have also had issues with generating errors when calling glTexImage2D with zero size after unbinding a surface. BUG=angleproject:3859 Change-Id: Iae3e31418b6c89056d0d4aab954519598d8f25f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775111 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi d3b31037 2019-08-29T13:45:43 Vulkan: DispatchIndirect in graph dump output Bug: angleproject:3601 Change-Id: Ib7e5abea3a9fced88f415c6395a3f790aadafdaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776008 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 324b3915 2019-08-29T08:19:11 Vulkan: Fix compute shader bug affecting 10_10_10_2 formats When the source format is 10_10_10_2, valueBits needs to be "2" if the component is "3" i.e, the alpha channel. It was incorrectly set to "10" for all components Bug: angleproject:3866 Change-Id: If206c63d704a7a485681e483e12ae9ab611b0d99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775105 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jiacheng Lu c43852aa 2019-08-27T13:38:29 Various fixes for frame capture 1. Use contextId as identifier to separate captures for different GL context. 2. Fix write string params. In order to keep consistent between replay and capture, changes have been made to store C style string (with '\0' suffix) for string param capture, which breaks cpp frame capture. This change fixes it. 3. On Android device, it use a custom path to save captures and it breaks the loadBinaryData(). Here differentiate file name and file path to fix it. Bug: angleproject:3804 Change-Id: I378cf26697d15f0c1a8cf7afea2b758f5c58498b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1774469 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten 5d27a696 2019-08-13T11:29:07 Support separable shader programs The spec states: Shader stages including vertex shaders, fragment shaders, and compute shaders...A single program object can contain all of these shaders, or any subset thereof. This change allows shader programs without a fragment shader. The biggest driver of this change is dEQP since a large number of tests create shader programs without a fragment shader. Bug: angleproject:3803 Test: dEQP-GLES31.functional.program_interface_query Change-Id: Id6cb098c62a1489a14b9ec1b31bd4cd59f655e49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752010 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jiacheng Lu 378c1881 2019-08-22T16:55:39 Use ProgramPipelineID in place of GLuint handle Bug: angleproject:3804 Change-Id: Ice37a4b3d43008e5bcd5d0a7528514d5bb504066 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767322 Reviewed-by: Jiacheng Lu <lujc@google.com> Commit-Queue: Jiacheng Lu <lujc@google.com>
Shahbaz Youssefi 8933de85 2019-08-28T13:04:47 Vulkan: Expose EXT_instanced_arrays Implemented in https://chromium-review.googlesource.com/c/angle/angle/+/1452740 was missing exposure from the Vulkan backend. Bug: angleproject:3105 Change-Id: If82e6f3dfa5ff8fafbc401258a5e324ea311123d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773906 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu 7b5744f4 2019-08-22T16:26:35 Use PathID in place of GLuint handle Bug: angleproject:3804 Change-Id: Ibadfc2c33e4af1cca22caa1dbe96ac48a4a85ffa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1766822 Reviewed-by: Jiacheng Lu <lujc@google.com> Commit-Queue: Jiacheng Lu <lujc@google.com>
Jiacheng Lu 814a0a1b 2019-08-22T11:50:43 Use QueryID in place of GLuint handle Bug: angleproject:3804 Change-Id: I921bbe7f67c025ab2b624fe14530c04ac17346f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1765889 Reviewed-by: Jiacheng Lu <lujc@google.com> Commit-Queue: Jiacheng Lu <lujc@google.com>
Michael Spang 7cd5f64a 2019-08-21T20:03:49 Move default ANGLE platform type out of main switch/case The "default" platform type isn't really a discrete type, and treating it that way leads to duplication. Make the default platform just map to another platform enum. After this change, setting args to angle_enable_opengl=false angle_enable_vulkan=true under X11 results in a default of vulkan; previously we would hit UNREACHABLE() due to not handling this case. Bug: angleproject:3847 Change-Id: I1dc093ef8a2f5b93721cb1ebda0a8c3ec4a7d2f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1521321 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Jiacheng Lu 05114fe7 2019-08-09T15:45:56 Support in memory frame capture replay Enable FrameCapture to dispatch its calls back to Context and replay them. Bug: angleproject:3785 Change-Id: I580eff1fca3e39414a9b45bb296e0f3866ea33bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1747055 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 886698bc 2019-08-27T16:48:07 Vulkan: Style cleanups to TextureVk. Pass params by const & and use "CPU instead of "Cpu" naming. Also prefer "ContextVk *contextVk" to "ContextVk *context". Bug: angleproject:2464 Change-Id: I887de5b2e5494d14f0e9c7db269eb63744f2a3cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771499 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9288dcf6 2019-08-27T15:00:35 Vulkan: Remove command buffer param from initImage. This method didn't use the parameter. Removing it simplifies the code. Bug: angleproject:2464 Change-Id: Ib8f5f649f66eae405fb91f7cfcc8cefc4c44bda2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771992 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 2a19c59f 2019-08-23T14:10:24 GL: Check for errors around GL calls. Add a macro to check for GL errors after each GL call to catch errors as they happen even if the debug callbacks are unavailable. GL errors are only checked when asserts are enabled unless explicitly requested with the ANGLE_GL_TRY_ALWAYS_CHECK macro to verify GL calls that may allocate memory. Updated TextureGL to use the macro. BUG=angleproject:3020 Change-Id: I7678b204899e940824b010ab4be7e7f159bee6de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764476 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 57ad1e12 2019-08-23T14:53:26 Vulkan: Introduce ContextScoped Scoped is changed to DeviceScoped and a ContextScoped class is added. The former destroys objects at the end of scope, and the latter releases them. Bug: angleproject:3757 Change-Id: Ia0bbded53e94af9c8c72c77d07306d6724c6c409 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769060 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
shrekshao cd31f286 2019-06-25T14:22:41 Implement Draw base vertex and base instance functions This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Workaround for OpenGL driver on Mac: gl_VertexID on Mac with AMD GPU doesn't include baseVertex value. So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any. Workaround for Vulkan GLSL: gl_InstanceIndex on Vulkan includes baseInstance. So replace gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when angle_BaseInstance is declared. Bug: chromium:891861, angleproject:3402 Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 962503e7 2019-08-21T13:18:30 Use FenceNVID in place of GLuint handles Bug: angleproject:3804 Change-Id: I29c16e17c3a426efbbf0b60670581962ee505f3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764298 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 87b106a0 2019-08-26T10:42:06 Fix trace logging in Debug. - fix crash when logging an invalid context - output to trace even when platform logging is on Bug: angleproject:3815 Change-Id: I725f5728e1d839e3d8458579ad1958cb775d9ecf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769505 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez f2f111d7 2019-08-26T14:37:39 LoggingAnnotator: don't output to trace file if there is no platform This is a revert of a small chunk of https://chromium-review.googlesource.com/c/angle/angle/+/1761163 that is suspect to cause weird failures on the GPU FYI waterfall in Debug on Windows, maybe because the many disk writes are too slow. BUG=chromium:997667 TBR=jmadill@chromium.org Change-Id: Ifb799d2ed90682e55e5cc7c0ce21d2598bf30c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768371 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 3c6b2e16 2019-08-23T15:12:32 More improvements to trace logging. - output 'glDrawArrays' instead of 'DrawArrays' - output context IDs for multithreaded scenarios - output to trace even when platform logging is on - fix newlines in trace file output Bug: angleproject:3815 Change-Id: Ie07c5c91d9eae6204aaf6f6319ef318b88d292aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761163 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
James Dong 83a369bb 2019-08-14T10:39:34 Vulkan: Improve cubemap emulation seam handling Changes seamful cubemap emulation to always compute the derivative, emulating the bias parameter by scaling the provided derivatives. This results in more accurate mipmap levels for seams within primitives. There are some artifacts as a result of how derivatives are calculated, but this matches the native driver. Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: Icb976e2a7e14cb4210645571edc037d4e607bd0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754383 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang e2ea45ba 2019-08-23T14:05:53 Don't reset the texture size to zero in TextureGL::releaseTexImage on Mac. After unbinding IOSurface textures, we reset the texture size to 0 because some platforms don't correctly update their state tracking. This call ends up generating GL_INVALID_OPERATION errors on Mac for unknown reasons. Skip the call, the size reset is not required on Mac anyways. BUG=angleproject:3859 Change-Id: I5e39b6a36aaff41082a5fcc923970f8e97774675 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769059 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2ed7b290 2019-08-23T13:56:22 GL: Unset the bound PBO when initiailizing texture data. If a PBO is bound when uploading the initialization data, GL erorrs or crashes can happen. Covered by tests added in https://chromium-review.googlesource.com/c/angle/angle/+/1764476 BUG=angleproject:3858 Change-Id: I16963b1c09b5b173665a87f77296607f8639c975 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769058 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 83c24aa8 2019-08-21T12:28:18 Vulkan: Reference Context fences in FenceSyncVk. A particular test waits on a fence that was created in another Context. Then it immediately destroys all other resources. This triggered a bug where the VkEvent corresponding to the FenceSync was deleted while it was still in use by a command buffer. Fix this by referencing the other submit fence of the second ContextVk in the FenceSync class. Bug: angleproject:2464 Change-Id: I4ef096bf760aa8943db08d491006c68e36db993b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757505 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 0aa11026 2019-08-23T13:13:33 Only log D3D11 annotations from the thread used to initialize the annotator. Chrome makes some ANGLE calls from multiple threads for initializing WebXR buffers which breaks the assumption that DebugAnnotator11 is only called from a single thread. Work around this by only allowing DebugAnnotator11 to log annotations from the thread used to initialize it. BUG=995888 BUG=972914 Change-Id: I2241e078031633cafea470f85b7b1ecf1fba8466 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769057 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
James Dong 1d5aaa6c 2019-08-06T11:20:13 Vulkan: support dynamic indices in array of arrays Expands existing struct-sampler rewrite to flatten arrays of arrays. This allows us to support dynamically-uniform array indexing, which is core in ES 3.2. Samplers inside (possibly nested) structs are broken apart as before, and then if the type resulting from merging the array sizes of the field and its containing structs is an array of array, the array is flattened. Also adds an offset parameter to functions taking in arrays to account for this translation. As a result of outer array sizes leaking into function signatures, functions taking arrays of different sizes are duplicated according to how the function is invoked. Bug: angleproject:3604 Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jaedon Lee 3b46885e 2019-07-30T16:50:36 Vulkan: Implement EXT_texture_type_2_10_10_10_REV - Expose GLES 3.0 feature of 2_10_10_10_REV texture type on GLES 2.0 as EXT. - Handle alpha channel value as 1.0 when used with RGB format. - Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest. BUG=angleproject:3232. Test: dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev KHR-GLES2.core.internalformat.*2_10_10_10_rev* KHR-GLES3.core.internalformat.*2_10_10_10_rev* Change-Id: Iac00517971f9242161115c7256117a69093fb5df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 472c74c6 2019-08-19T16:32:13 Translator: Allow tree validation in children of TCompiler This is to be able to perform validation inside TranslatorVulkan, even if it's through ASSERTs. Additionally, every transformation is changed such that they do their validation themselves. TIntermTraverser::updateTree() performs the validation, which indirectly validates many of three tree transformations. Some of the more ancient transformations that don't use this function directly call TCompiler::validateAST. Bug: angleproject:2733 Change-Id: Ie4af029d34e053c5ad1dc8c2c2568eecd625d344 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761149 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 5f3c98de 2019-08-23T01:05:38 Revert "Vulkan: Use VK repos' internal BUILD.gn files" This reverts commit 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6. Reason for revert: Causing flakiness in "confirm no-op" CQ step. See issue for more details. Bug: chromium:997016 Original change's description: > Vulkan: Use VK repos' internal BUILD.gn files > > This retires custom BUILD.gn files for the Vulkan Headers, Tools, > Validation-Layers, and Loader repos. They now have integrated BUILD.gn > files so switched ANGLE to use those by default. > Also Validation Layer, Loader, and Tools repos no longer uses codegen > so this speeds up the build overall. > Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer > to VK_LAYER_KHRONOS_validation unified layer. > > This changes includes a temporary workaround to the Vulkan-Loader repo > to remove its Window's build dependence on WDK. There are plans to > remove that depenedence in Loader master, but until then we can use > our custom branch workaround. > It also includes a custom branch for validation layers that includes > some build fixes for ANGLE. > Finally, the layers were crashing on Android when attempting to use > DebugUtils extension so forcing DebugReport on Android for now. > > Bug: angleproject:2449 > Bug: angleproject:3320 > Bug: angleproject:3852 > Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tobin Ehlis <tobine@google.com> TBR=ynovikov@chromium.org,tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org Change-Id: Iec97ba8cb5c38fa56bfd4c0afb0f7af8d68513ff No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2449, angleproject:3320, angleproject:3852 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767363 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 552f5fcb 2019-07-18T15:10:49 Vulkan: Use VK repos' internal BUILD.gn files This retires custom BUILD.gn files for the Vulkan Headers, Tools, Validation-Layers, and Loader repos. They now have integrated BUILD.gn files so switched ANGLE to use those by default. Also Validation Layer, Loader, and Tools repos no longer uses codegen so this speeds up the build overall. Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer to VK_LAYER_KHRONOS_validation unified layer. This changes includes a temporary workaround to the Vulkan-Loader repo to remove its Window's build dependence on WDK. There are plans to remove that depenedence in Loader master, but until then we can use our custom branch workaround. It also includes a custom branch for validation layers that includes some build fixes for ANGLE. Finally, the layers were crashing on Android when attempting to use DebugUtils extension so forcing DebugReport on Android for now. Bug: angleproject:2449 Bug: angleproject:3320 Bug: angleproject:3852 Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Jiacheng Lu ee79e2ff 2019-08-20T11:28:36 Use SamplerID in place of GLuint handles Update all Sampler handles to type SamplerID, preparing for midframe capture of sampler. Bug: angleproject:3804 Change-Id: I9337919f97d61e28718987612d642c569b90246a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761780 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian 91dc5da8 2019-08-21T15:17:50 WebKit requires "Web" as prefix to Objective-C class names WebKit's build process requires that every Objective-C class name begin with the prefix "Web". While this is unfortunate, we only have one Objective-C class in the codebase that needs to change so we might as well just do it. Bug: angleproject:3439 Change-Id: I07d1f5478b067f680971d0f24befe2f63651c735 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764649 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jiacheng Lu 617f23d1 2019-08-12T10:11:53 Fix frame capture build for Android Bug: angleproject:3611 Change-Id: I65018823a8d7223de0f63ea5bd6a573f62f1c24b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1748884 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 24456989 2019-08-20T12:30:38 Fix incorrect parameter in gl_angle_ext.xml The first parameter of glGetFramebufferParameterivRobustANGLE should be `GLenum target`. Bug: angleproject:3826 Change-Id: Ice4ea265389794a51838d8e61fff774c55588512 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762714 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiacheng Lu <lujc@google.com>
Shahbaz Youssefi c972435b 2019-08-20T14:55:43 Vulkan: Support non-pow2 buffer alignments Bug: angleproject:2898 Change-Id: I7c8e548a1a449f48225516c37d830ecc201b064d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762496 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis 1d83e1e8 2019-08-21T09:00:33 Vulkan: Handle new validation errors With updated validation layers Vulkan backend is hitting two new errors. This CL fixes one and works around (WA) another. Fixes issue where a Buffer used in vkCmdDispatchIndirect() did not have VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT set so now setting that usage bit for all buffers. WA issue where invalid topologies enabled primitiveRestart so ignoring that VUID initially until complete fix is implemented. Bug: angleproject:3832 Change-Id: Ie3f681eaf9e2051c27bdf00a35dc50d8ad4a2528 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763196 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Hyunchang Kim 6d653c02 2019-08-14T14:09:02 Vulkan: Set empty buffer to xfb descriptor set as an initial buffer When we have xfb descriptor set without buffer bindings it causes errors in Vulkan validation layer. So we set empty buffer by default. BUG=angleproject:3681 Tests: dEQP-GLES3.functional.*transform_feedback* dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array Change-Id: I4e7c9c9ee661f1fc92bf01fb78a2212c1a423eaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1753387 Commit-Queue: Hyunchang Kim <hckim.kim@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 0136ac37 2019-07-17T17:29:52 Separate dirty bit for attrib's binding VBO change Make a separate dirty bit DIRTY_ATTRIB_POINTER_BUFFER for vertex attrib's binding buffer change. So in handling glVertexAttribPointer, ANGLE will only modify a vulkan graphics pipeline when attrib.format, attrib.stride or attrib.divisor change. If only the VBO pointer changes, then Vulkan can update the state via "vkCmdBindVertexBuffers()" without triggering a pipeline update. Bug: angleproject:3256 Change-Id: I01e02adde3708963b496a20050a5723e8eb57ab2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707614 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiacheng Lu <lujc@google.com>
Clemen Deng ca8ea0a4 2019-07-26T10:49:23 Get Desktop GL games running on desktop frontend Games: SkyEngine: Open source on github The Deep Deep: Geoff's game Bug: angleproject:3620 Change-Id: I5feee91a94648b385708cafe8d7412e86704ecd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721189 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Glenn Watson 13cc0fce 2019-08-02T07:11:16 Fix occasional corruption of vertex textures in HD4600 GPUs. This appears to be caused by the UpdateSubResource call, which is worked around by enabling the other image upload path that ANGLE supports. The workaround doesn't include a driver version, since the bug is occurring in the most recent driver that is currently available (15.40.42.5063, released 19th Mar 2019). Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1562462 Change-Id: I5135dcf6da6ef530c99124a04003d54f99e4cd7c Bug: angleproject:3764 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731975 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian 153f3c22 2019-08-16T15:24:30 Miscellaneous build fixes for WebKit Add a USE_SYSTEM_EGL define to allow compilation on Unix systems without X11. Feature detect __popcnt using Microsoft-specific _MSC_VER rather than _M_X64/_M_IX86, which can be set by the Dinkumware stdlib on non-Microsoft systems. Apple's clang is too old to have -Wextra-semi-stmt Ran generate_parser.sh using Cygwin64 bison 3.0.4, flex 2.6.4 Bug: 3439 Change-Id: Ie0d01a112a17f70ef60c120063a958b8f1a094f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1759135 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jeff Vigil 265fdf0c 2019-07-31T15:10:44 EGL: Set errors per spec for eglCreateContext Per spec, in eglCreateContext when client version attributes are invalid - set EGL_BAD_ATTRIBUTE. Set EGL_BAD_MATCH when config is not compatible. Rename config variables in ValidateCompatibleConfigs to distinguish context from surface configs. Context config handled differently when EGL_NO_CONFIG. Bug: angleproject:3755 Test: angle_end2end_tests --gtest_filter=EGLCreateContextAttribsTest* Change-Id: Iaea57653cf643ff60c8d4eabd3f022306bf1f4ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1747298 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 609d45f6 2019-08-14T15:16:49 Capture/Replay: Use Renderbuffer ID map. This should give a more robust replay. Devices are not guaranteed to return IDs in the same order in each instance of a program. Also for mid-execution capture we often won't have the same resources available. Once the Renderbuffer implementation lands we can switch to using more resource maps for different types of resources. Bug: angleproject:3611 Change-Id: I84a5b84856be3e8eb13e424e1990a39553adb82e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719066 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 12515425 2019-08-15T11:54:18 Remove context from linking state. This Context could already be deleted from another thread. Better to use save/load with the current thread. Bug: angleproject:2464 Change-Id: Id7879a53bdfb7d1c86b09bb3e779a87afdefa873 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756086 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
shrekshao cdecd97c 2019-06-25T14:22:41 Add Draw base vertex and base instance function entrypoints Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27 This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Implementation will come in a later separate patch. Bug: chromium:891861, angleproject:3402 Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 0a3c8246 2019-08-15T13:24:20 Vulkan: Write preprocessed shaders with // instead of #if 0 Bug: 993965 Change-Id: I4fd357bdebc73b7256ae4b34bd1c6aa2f4418e27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756503 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 7c1af2d5 2019-08-14T15:16:49 Capture/Replay: Use GL types for packed types. Previously we were trying to use the packed enum types for our replay. This wouldn't work as the packed enum types don't exist outside of ANGLE. Bug: angleproject:3611 Change-Id: Id0d5c9f37304b30c204bac9bc7873661b035f918 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754324 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Clemen Deng 1d742ce8 2019-08-13T10:33:36 Deleted unnecessary built-in conditions A few built-in variables are checking against overly complicated extension conditions, deleting these will make the array lookup easier to implement. Also changed functionality to always enable GL_OVR_multiview when GL_OVR_multiview2 is enabled Bug: angleproject:3805 Change-Id: I10fc7db0fa8b496fbba8b2c27a7311ac3c24dbe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752082 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill be74c47d 2019-08-13T13:54:15 Capture/Replay: Also capture on postSubBuffer. Necessary to capture from Chrome. Bug: angleproject:3611 Change-Id: Ia9330e0c273e65adaa4171020d0aebb05e100260 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752013 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 3ea90d60 2019-07-26T15:20:53 Fix compile error on capture with client array 1. The current implementation misused the offset in gBinaryData as the memcpy size. This CL fixed it by adding the byte size into the UpdateClientArrayPointer call. 2. Trying passing a pointer to a C-style array parameter which causes compiling error. This CL fixed by simply use const void * to do memcpy. 3. Able to run frame capture successfully for the first 100 frames of glmark2. Bug: angleproject:3611 Change-Id: Ibaef224c2a2d124b681757d9ecd187a5f9b7079b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721207 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis a2ec1344 2019-08-13T14:13:35 Add shared mutex to frontend Add shared mutex to frontend API entrypoints that is only enabled when ANGLE is being used with a shared context. Bug: angleproject:2464 Change-Id: I0d918e37d9579dccd013dc88f563bed7de7ee55f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1685712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Courtney Goeltzenleuchter bc0a7b58 2019-08-05T09:26:23 Add support for sampling stencil texture Suspect a potential driver issue with integer sampling from stencil so skip dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect in the expectations file. Will follow-up with more directed tests. Also skip dEQP-GLES31.functional.stencil_texturing.misc.base_level Blocking Bug: angleproject:3148 Test: dEQP-GLES31.functional.stencil_texturing* Bug: angleproject:3575 Change-Id: I9547406b44ec16629631c1bf50907e6a24f1a20e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736946 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 5a2553a7 2019-08-07T14:44:12 Vulkan: Emulate subgroup ops in seamful cubemap emulation Where subgroup ops are not available, they are emulated as such: Code with subgroup ops: float lH = subgroupQuadSwapHorizontal(layer); float lV = subgroupQuadSwapVertical(layer); float lD = subgroupQuadSwapDiagonal(layer); bool isHelperH = subgroupQuadSwapHorizontal(gl_HelperInvocation); bool isHelperV = subgroupQuadSwapVertical(gl_HelperInvocation); if (gl_HelperInvocation) { layer = !isHelperH ? lH : !isHelperV ? lV : lD; } Emulated code: float nonHelperLayer = gl_HelperInvocation ? 0.0 : layer; float lH = abs(dFdxFine(nonHelperLayer)); float lV = abs(dFdyFine(nonHelperLayer)); float lD = abs(dFdxFine(lV)); float isHelperDiffH = abs(dFdxFine(float(gl_HelperInvocation))); bool isNonHelperH = isHelperDiffH > 0.5; float isHelperDiffV = abs(dFdyFine(float(gl_HelperInvocation))); bool isNonHelperV = isHelperDiffV > 0.5; if (gl_HelperInvocation) { layer = isNonHelperH ? lH : isNonHelperV ? lV : lD; } Both paths are supported as on nvidia devices the emulated code misbehaves. This change therefore effectively only enables seamful cube map emulation on Android where subgroup operations are not supported. Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I9664d9760756758748183eb121c626f176789f3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742222 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 01867144 2019-07-19T14:51:29 Vulkan: Add support for D32F_S8 depth_texture Test: angle_deqp_khr_gles3_tests --deqp-egl-display-type=angle-vulkan --gtest_filter=dEQP.KHR_GLES3/packed_depth_stencil_verify_read_pixels_depth24_stencil8 angle_deqp_khr_gles3_tests --deqp-egl-display-type=angle-vulkan --gtest_filter=dEQP.KHR_GLES3/packed_depth_stencil_clear_buffer_depth32f_stencil8 Full passing results are blocked by suspected driver issues: Bug: angleproject:3683 Bug: angleproject:3689 Bug: angleproject:3457 Change-Id: I7ce1a7824802ebca2c0479a3467fac26013829eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704791 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>