src/libANGLE/renderer/d3d/HLSLCompiler.cpp


Log

Author Commit Date CI Message
Etienne Bergeron d80d9044 2020-06-08T14:56:14 Reland "Add trace event to angle Program compilation API" This reverts commit be04c04729df41e359ebce625690af4368f12142. Reason for revert: The appropriate fix for ASAN is landed here: https://chromium-review.googlesource.com/ c/angle/angle/+/2233410 Original change's description: > Revert "Add trace event to angle Program compilation API" > > This reverts commit 7685a79eb4a38c212b67d4a830958d69b409bc4c. > > Reason for revert: Causing TSAN failures, see issue. > > Bug: chromium:1091723 > > Original change's description: > > Add trace event to angle Program compilation API > > > > Bug: chromium:1064662 > > Change-Id: I2ee48718ff3946ab9307ba27177a02858bf436b0 > > Reviewed-on: https://chromium-review.googlesource.com/ c/angle/angle/+/2230789 > > Commit-Queue: Etienne Bergeron <etienneb@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > TBR=etienneb@chromium.org,jmadill@chromium.org > > Change-Id: I92148677ac53c1ff7a9bc880e0a0834a03fc92ea > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: chromium:1064662 > Reviewed-on: https://chromium-review.googlesource.com/ c/angle/angle/+/2231870 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=etienneb@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:1091723, chromium:1064662 Change-Id: I6e2ccfcb29fcddc5e0bffee43d3a737c8a6a75ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2235915 Commit-Queue: Etienne Bergeron <etienneb@chromium.org> Reviewed-by: Etienne Bergeron <etienneb@chromium.org>
Jamie Madill be04c047 2020-06-05T15:15:26 Revert "Add trace event to angle Program compilation API" This reverts commit 7685a79eb4a38c212b67d4a830958d69b409bc4c. Reason for revert: Causing TSAN failures, see issue. Bug: chromium:1091723 Original change's description: > Add trace event to angle Program compilation API > > Bug: chromium:1064662 > Change-Id: I2ee48718ff3946ab9307ba27177a02858bf436b0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230789 > Commit-Queue: Etienne Bergeron <etienneb@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=etienneb@chromium.org,jmadill@chromium.org Change-Id: I92148677ac53c1ff7a9bc880e0a0834a03fc92ea No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:1064662 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231870 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Etienne Bergeron 7685a79e 2020-06-04T14:16:05 Add trace event to angle Program compilation API Bug: chromium:1064662 Change-Id: I2ee48718ff3946ab9307ba27177a02858bf436b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230789 Commit-Queue: Etienne Bergeron <etienneb@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 11dc1635 2019-09-18T14:46:23 Add support for generating UWP (Windows Store) projects again Until late 2017, ANGLE supported Windows Store apps on Windows 8.1, Windows Phone 8.1, and Windows 10 (via the Universal Windows Platform, aka UWP). Unfortunately ANGLE deprecated support for Windows Store when it switched from GYP to GN in 2017. Since then, users have been able to use Microsoft\angle for their UWP apps but this isn't ideal since it's based on a 2017 copy of Google\angle. This PR bring back support for UWPs, so that UWP users can use Google\angle again. Specifically it: - Adds support for generating UWP projects via GN - Adds helper/util functions specific to UWP (they're mostly similar to the desktop Windows helpers) - Fixes some existing Windows Store code that's rotted since 2017 - Disables async shader compilation for UWPs, since its implementation calls wait on the UI thread (which is forbidden in UWPs) - Renames 'ANGLE_ENABLE_WINDOWS_STORE' to 'ANGLE_ENABLE_WINDOWS_UWP', since ANGLE only support UWPs now - Fixes misc other related issues (such as dependencies on D3D9 headers in API-agnostic code) Note that this doesn't bring back support for Windows/Phone 8.1. BUG=angleproject:3922 Change-Id: Ia79ae05a5e0e0a0625eb633bf1928722dfd3e85f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811871 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov ba72f9a9 2019-08-07T15:38:07 Avoid calling debug annotator during D3D shader compilation In Renderer11::compileToExecutable and HLSLCompiler::compileToBinary. Because they are called from a worker thread, there are problems with D3D debug annotator being accessed from multiple threads. Previous fix to guard annotator accesses by a mutex reduced flakiness, but not completely, maybe due to a D3D erroneously thinking there is multithreaded access while there is none. Bug: angleproject:3780 Change-Id: I8beea76b6d21f3378462992bbfab916c9db6b1ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742642 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3ea463bf 2019-06-19T14:21:33 Move event tracer back into common. Requires that we update the TRACE_EVENT macros to accept a platform as an argument. The refactor isn't complete. In order to finish we'd need to ensure we have the Display's PlatformMethods available at all sites. Unblocks adding trace events directly in the perf tests. Bug: angleproject:1892 Bug: angleproject:3117 Change-Id: Iee0ca086ccfe23acab3fc186fb042f018711a94c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664794 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 96a387f8 2019-03-15T11:38:18 Disable loop unrolling when encounting errors about invalid array indices. Zero-sized loops or loops that might never be executed may be unrolled into constant array accesses that are invalid, generating HLSL compiler errors. This issue showed up with the passthrough command decoder because it only does a single compilation step of WebGL shader -> HLSL instead of the validating decoder which does WebGL shader -> ESSL -> HLSL and eliminates these zero- sized loops in the process. BUG=angleproject:3269 Change-Id: Iaa14149c542f23a6da58c90cf6de51f4df7e27d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1524696 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4b314eef 2019-02-27T13:20:51 Win7: No warnings as errors in FragData test. Applies to all Windows because we currently don't have a way to check which version we're on. The fallback to the old compiler is generating a warning. This test was being overly conservative. Also updates a few message strings. Bug: chromium:920704 Change-Id: If83677881e85d6a6f9ad98b33cd5f7d917bbec6b Reviewed-on: https://chromium-review.googlesource.com/c/1492311 Commit-Queue: Jamie Madill <jmadill@google.com> Reviewed-by: Jamie Madill <jmadill@google.com>
Jamie Madill d09546e1 2019-02-22T10:24:44 D3D: Fall back to old compiler DLL. This is a workaround for Windows 7 users sometimes not having the UCRT required for the new versions of the MS HLSL compiler. It requires a specific version of the Windows SDK with the old compiler DLL. Bug: chromium:920704 Change-Id: Id9adb3b9d569272cbd69a8b4fc99dc160d837dbc Reviewed-on: https://chromium-review.googlesource.com/c/1403254 Reviewed-by: Jamie Madill <jmadill@google.com> Reviewed-by: Bruce Dawson <brucedawson@chromium.org> Commit-Queue: Jamie Madill <jmadill@google.com>
Jamie Madill eb278cb0 2019-01-07T13:49:36 D3D: Log GetLastError when compiler load fails. Also use the non-unicode version of LoadLibrary explicitly. Bug: chromium:919163 Change-Id: I4841c3eef586ff57563915da12765baaa6e0b146 Reviewed-on: https://chromium-review.googlesource.com/c/1398642 Reviewed-by: Bruce Dawson <brucedawson@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c1fd7376 2018-10-26T22:48:39 Move index range calculations into VertexArray. This is in preparation for removing the entire DrawCallParams struct. This struct was big enough to cause a performance hit on draw call perf tests just by virtue of initializing the fields. Also dereferencing the struct members is slower than reading function parameters since it adds an indirection. Also includes some error refactoring to enable moving code to a shared location. In total this patch series reduces overhead by up to 5%. Bug: angleproject:2933 Change-Id: Ib663f2538c14ac30d4c31fd10d6350be469626e2 Reviewed-on: https://chromium-review.googlesource.com/c/1298380 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e39e8f46 2018-10-05T08:17:38 GL back-end error refactor. Adds explicit error handling to a few scoped state handler classes. Otherwise mostly mechanical refactoring. Bug: angleproject:2753 Change-Id: I2bf969a68f45880902b6e7902297c1340a76a1c4 Reviewed-on: https://chromium-review.googlesource.com/c/1255647 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 785e8a0b 2018-10-04T17:42:00 Remove gl::LinkResult. Instead of returning a small struct from LinkProgram calls we use angle::Result. Linking can have 3 cases: - the link was successful -> angle::Result::Continue - the link failed -> angle::Result::Incomplete - there was an internal error -> angle::Result::Stop Note that any unexpected Incomplete is still an error. Each function that accepts Incomplete must check explicitly. This is the last user of ErrorOrResult. Bug: angleproject:2491 Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497 Reviewed-on: https://chromium-review.googlesource.com/c/1255645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>
Jamie Madill ec1fe5b7 2018-08-10T10:05:52 D3D: Use angle::Result error pattern. This completes the refactor for the D3D9/D3D11 back-ends. Bug: angleproject:2752 Change-Id: Ie35a925f75c902d8f9fdab6bc33b3bb9c937f85b Reviewed-on: https://chromium-review.googlesource.com/1167209 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b1565903 2018-07-27T08:12:48 D3D: Pass gl::Context to many more functions. This makes the Context more available for logging errors. Also includes more refactoring to VertexDataManager to ensure we can access the gl::Context. Bug: angleproject:2738 Change-Id: Iae3d22a1403078d236bfe63a3e2d203c13678dc4 Reviewed-on: https://chromium-review.googlesource.com/1151449 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Rafael Cintron 05a449a7 2018-06-20T18:08:04 Replace reinterpret_cast with safer or no cast When casting types to one another in C++, the weaker the cast, the better. This change replaces instances of reinterpret_cast with static_cast or no cast where it safe and correct to do so. BUG=angleproject:2683 Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a Reviewed-on: https://chromium-review.googlesource.com/1109396 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov b9c53d8d 2017-07-19T18:55:16 Remove FormatString And the global static it uses. BUG=angleproject:1644 Change-Id: I6c8b186ef0dce83fe64620729af4d87ea81c77f5 Reviewed-on: https://chromium-review.googlesource.com/577922 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov c4d18aac 2017-03-09T18:45:02 Use ErrorStream everywhere Eliminates one more usage of FormatString and its static initializer. Add more ErrorStream types and replace gl::Error and egl::Error with them. BUG=angleproject:1644 Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb Reviewed-on: https://chromium-review.googlesource.com/505429 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6811a316 2017-05-24T16:50:06 Use GetPlatformDisplay instead of GetPlatformDisplayEXT. This will allow us to use EGLAttrib and pass pointers as Display init parameters if necessary. BUG=angleproject:2042 Change-Id: Ib0f85d71bc9d3dff2db9453012f40303f3c3bd7c Reviewed-on: https://chromium-review.googlesource.com/513518 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 39b826fc 2017-05-24T09:47:44 Reduce warning spam for failed D3D shaders. This prevents Chrome's about:gpu from being filled with bad shaders, and instead only prints the relevant error lines. BUG=None Change-Id: I75fcd2ef920d2ed7b98e8668c487b0921faf4c0b Reviewed-on: https://chromium-review.googlesource.com/513417 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov d73f852f 2017-01-13T17:48:57 Reland "Replace gl::trace logging with Chromium style logging" Removing one usage of FormatString() and its static buffer. And preparation for Platform logging. Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and UNREACHABLE(), resulting in increased code size and <iostream> adding 5 static initializers to chrome because of cerr referenced in statically linked translator. BUG=angleproject:1660 Change-Id: I7caa18036118d532e0544f75278602559172ae04 Reviewed-on: https://chromium-review.googlesource.com/431457 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6a6b09c9 2017-01-12T21:52:29 Revert "Replace gl::trace logging with Chromium style logging" Failing Chromium static initializers check: FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower Possibly due to the static initializer for std::array for the log severity types. We should change it to POD. BUG=angleproject:1660 This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4. Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3 Reviewed-on: https://chromium-review.googlesource.com/427235 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov afcc41ce 2016-12-13T12:59:39 Replace gl::trace logging with Chromium style logging Removing one usage of FormatString() and its static buffer. And preparation for Platform logging. BUG=angleproject:1660 Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210 Reviewed-on: https://chromium-review.googlesource.com/424173 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 01074255 2016-11-28T15:55:51 D3D: Implement multi-thread shader compilation. Choose to use std::async for now to implement multi-threaded compiles. This should work across platforms and also be usable for other threading tasks. Note that std::async does not have a good way to wait for multiple std::futures. Also the Linux compile of std::async is broken due to a bug in an old STL version, so disable it on this platform. The implementation uses a static polymorphism approach, which should have very good performance (no virtual calls). This design leaves the door open for other future implementations, such as a Win32 thread pool, or one based on angle::Platform. BUG=angleproject:422 Change-Id: Ia2f13c3af0339efaca1d19b40b3e08ecca61b8e8 Reviewed-on: https://chromium-review.googlesource.com/413712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 65d17e56 2016-09-08T09:52:58 Generate OUT_OF_MEMORY when compiler initialization fails. INVALID_OPERATION implies that the error is recoverable. Change-Id: Iaa13293168f66f46864e5e4c0ab7d7c53c97e8fd Reviewed-on: https://chromium-review.googlesource.com/383131 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 847638a6 2015-11-20T13:01:41 Re-land "D3D: Generate more shader debug info by default." Re-land with fix for shader size query. The debug info can be very useful to WebGL developers. Instead of hiding the feature behind an unsupported and broken flag, always enable it so that WebGL devs can access the useful translated info. Change the debug info policy to build the full info (including generated assembly) in Debug, and all info excepth the assembly in Release. BUG=angleproject:1179 Change-Id: I812b2c9ba98cb8c9d5ec95721441c70e8990b626 Reviewed-on: https://chromium-review.googlesource.com/313600 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 57d116a4 2015-11-20T17:59:18 Revert "D3D: Generate more shader debug info by default." Has a bug where we would return the wrong size for the query. BUG=angleproject:1179 This reverts commit 6de4d49477986339a92b542a18df22c49d10cf14. Change-Id: Ib58aaf0b58d8f20765f7267b29acd8c62d287525 Reviewed-on: https://chromium-review.googlesource.com/313552 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6de4d494 2015-11-19T14:08:34 D3D: Generate more shader debug info by default. The debug info can be very useful to WebGL developers. Instead of hiding the feature behind an unsupported and broken flag, always enable it so that WebGL devs can access the useful translated info. Change the debug info policy to build the full info (including generated assembly) in Debug, and all info excepth the assembly in Release. BUG=angleproject:1179 Change-Id: I25656b76b8437cb2edc9d88cd33f2c4d19b6a3f0 Reviewed-on: https://chromium-review.googlesource.com/313160 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 334d615f 2015-10-22T14:00:28 Fix up the style in DynamicHLSL a bit. Use std::stringstream when possible, and use Context's caps instead of the Renderer's. BUG=angleproject:754 Change-Id: I2dc773709bbd612ab7ea372a358337c0a81869a3 Reviewed-on: https://chromium-review.googlesource.com/307872 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 0e06ea33 2015-08-31T10:35:46 HLSLCompiler: fix an infinite loop when failing to compile When compiling shaders that produce errors X3531 or X4014 even when macros is nullptr, we would try the same permutation infinitely. BUG=524297 Change-Id: Id2a26ce2a5344bff4566440342adad5031368994 Reviewed-on: https://chromium-review.googlesource.com/296441 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Nico Weber 61902ece 2015-07-25T20:12:23 clang/win: Fix -Wunused-function warning in angle. Also inline a function that wasn't pulling its weight. No intended behavior change. BUG=chromium:505316 Change-Id: If059700062a38c45971397311af7a2a4037b815e Reviewed-on: https://chromium-review.googlesource.com/288399 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Nico Weber <thakis@chromium.org>
Jamie Madill afe44c41 2015-07-31T16:54:31 D3D: Add timer histogram for D3DCompile. BUG=516027 Change-Id: Ibbf45c863570581ea79e198604cd4c5cc1836620 Reviewed-on: https://chromium-review.googlesource.com/289996 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b70b63e8 2015-07-30T15:28:19 Add trace event for D3DCompile. Adds more profiling help for startup shader compiles in Chrome. BUG=510151 Change-Id: I550b55b1280542d1eaab9ed6166387b663cafffe Reviewed-on: https://chromium-review.googlesource.com/290091 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a8bb9cdc 2015-07-13T09:59:53 Lazily load the HLSL compiler DLL. If the user is loading resources straight from the disk with the binary shader cache, they shouldn't need to load the compiler DLL at all. Note: might be a good idea to track more statistics here. BUG=angleproject:1014 Change-Id: Ie75dcce3eb249347c545f1bbca7d0977df7addee Reviewed-on: https://chromium-review.googlesource.com/282554 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f611316b 2015-05-07T11:49:21 Use stream operators for appending to InfoLog. Also add a helper class to keep the previous behaviour of automatically appending a newline after every new message. BUG=angleproject:992 Change-Id: I0ff5d2846175cf19de7a6af295af24a92451456f Reviewed-on: https://chromium-review.googlesource.com/268744 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c9d13d2d 2015-04-14T14:53:06 Add trace events for D3D11 initialization. This helps a local user profile their D3D11 startup time. BUG=436191 BUG=angleproject:966 Change-Id: Ib1b3d62194233cd502980d87c316a95e9bd3a04c Reviewed-on: https://chromium-review.googlesource.com/264935 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2c7c625a 2015-03-12T14:15:38 Refactor D3D Debug Annotations code. This encapsultates the different implementations and allows us to compile debug.cpp in the common libraries without link errors. BUG=angleproject:513 Change-Id: I16dc4c666fb4266ee5146d64d77eb9925c7584a8 Reviewed-on: https://chromium-review.googlesource.com/256450 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang a6d110e2 2015-02-24T16:15:03 Attempt shader compilation without unroll and flatten with error X4014. BUG=angle:917 Change-Id: Ie5b9a673f4af7241576cbe73ac96a7fb518af798 Reviewed-on: https://chromium-review.googlesource.com/252986 Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2207213b 2014-11-20T15:15:01 Move as many files as possible from common to libANGLE. BUG=angle:733 Change-Id: If01c91cd52ac5c2102276a9fdc4b68ebc13e47f9 Reviewed-on: https://chromium-review.googlesource.com/231850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4349ab85 2014-11-25T15:53:34 Revert "Move as many files as possible from common to libANGLE." Chromium directly includes our common/version.h and couldn't build after this change. This reverts commit f0a2c7727f9863c38a435a16a69d513c481fbbdd. Change-Id: Iafc41b1a3973f609518fe3588fdb64cecc285332 Reviewed-on: https://chromium-review.googlesource.com/231840 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f0a2c772 2014-11-20T15:15:01 Move as many files as possible from common to libANGLE. BUG=angle:733 Change-Id: I40cee6e2e305ac493acbc8649f858785c0569aed Reviewed-on: https://chromium-review.googlesource.com/231051 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>