src/libANGLE/renderer/null/RenderbufferNULL.h


Log

Author Commit Date CI Message
Shahbaz Youssefi d8b037d6 2020-09-15T05:05:14 Change renderbuffer width/height/sample types to GLsizei This matches the types used by GL and stored in the state. setStorage and setStorageMultisampled calls were using size_t instead with a number of unnecessary casts in places which are now removed. Bug: angleproject:4836 Change-Id: Ibb570f0c088a6f29abe10f513de27c30ba4dd098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411697 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b3a8f0bc 2020-09-11T15:41:16 Distinguish MSRTT renderbuffers in the front-end glRenderbufferStorageMultisampleEXT has different semantics from glRenderbufferStorageMultisample. This change makes this differentiation in the front-end and passes a flag to the backends. This extension is currently only supported on Vulkan and D3D backends. Support for the former will be done in a follow up. Support for the latter is not planned. Bug: angleproject:4836 Change-Id: I75bc3d7990a4b1ce06264280a386d5e467983b7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405396 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c2328a15 2018-10-18T15:00:29 Use angle::Result in front-end (Part 4) Handles the gl::Renderbuffer class and its implementation. Bug: angleproject:2491 Change-Id: I3ef718b492dc39ba640c8f68ed80b536f89ff378 Reviewed-on: https://chromium-review.googlesource.com/c/1283309 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6f755b21 2018-10-09T12:48:54 Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e703c606 2018-02-20T10:21:48 Add gl::RenderbufferState shared state helper. This shared state will be read-only visible in the RenderbufferImpl class. It mirrors existing structs for Textures, Buffers, and other classes. It allows the implementation class to have a read-only view as to the current GL state of an object. This will be useful to the Vulkan back-end, which would like to know the current Renderbuffer state before having to redefine the storage. If the current parameters match, it might not have to redefine the storage at all. The solution involves passing around the gl::RenderbufferState through various factory methods. Also name the Renderbuffer implementation pointer consistently and make it use std::unique_ptr. Bug: angleproject:2347 Change-Id: Ied6e0358e24e74a7fedbe4aea692edee909b5838 Reviewed-on: https://chromium-review.googlesource.com/922457 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 05b35b21 2017-10-03T09:01:44 D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill ea84f6ff 2017-09-20T13:20:30 Pass Context to Framebuffer11 dirty callback. This allows us to call StateManager11::invalidateRenderTarget from the Framebuffer11::signal function, which will then trigger state refresh on the next draw call. This requires passing Context through a few more Renderbuffer methods, and reorganizing the RenderTarget signalling so that it doesn't signal dirty in the destructor. Instead they are signaled as they are destroyed in the containing classes. BUG=angleproject:2151 Change-Id: I4cf575e4a01b48275ff78d75bc55b2d1fced591d Reviewed-on: https://chromium-review.googlesource.com/673139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang d08f3b3d 2016-09-23T15:56:30 Add stubs for a NULL renderer. BUG=angleproject:1468 Change-Id: I2ed2b65a4b6f6ea3dda61c0467aef95e407cd38c Reviewed-on: https://chromium-review.googlesource.com/388844 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>