src/libANGLE/renderer/serial_utils.h


Log

Author Commit Date CI Message
Roman Lavrov 6e2ab29d 2022-01-11T22:39:05 Avoid data race in overflow check. `mSerial + 1 > mSerial` involves reading the value multiple times which results in a data race. Bug: angleproject:6633 Change-Id: Iae289ba2ee54190703f16f60319d10988da46cb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3381854 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Jamie Madill 22e6fc03 2020-07-31T15:58:28 Vulkan: Move Resource Serial gen into Renderer. Putting Serial allocation in the Renderer allows the Helper classes to manage allocating its own Serial. The init functions for ImageViewHelper only have access to a vk::Context/RendererVk, not a ContextVk. This will be updated in a future CL. Re-uses the Serial Type X-Macro to do more code generation. Serial allocation now uses an atomic because of its now Renderer shared location. Bug: angleproject:4911 Change-Id: I2d5d3d0bbf613d5468de795a700f66164291bc79 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332884 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 67980f13 2020-07-08T08:51:02 Vulkan: add Buffer/Texture/ImageViewSerial class In a few places we need a unique ID to represent that object and use that to compute hash key. Right now we are using Serial for that purpose but it creates confusion with QueueSerial which we are using Serial to track GPU progress. This CL changes these usage of Serial to TextureSerial, SamplerSerial, ImageViewSerial type so that compiler can perform type checking. It also adds BufferSerial in preparation for next CL. Bug: b/159457348 Change-Id: I8e2da69c2029e4ddbcf163981ae46f85e19f751b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2287426 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 6328caf3 2020-03-24T19:31:02 Vulkan: Avoid renderpass break for occlusion query This ensures beginQuery and endQuery only get inserted into renderpasses and will not close renderpass because of query call Bug: angleproject:4381 Change-Id: I690f096b9e8e4b7ea9a67045d1be0fd7a319c98c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2119246 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill ce4918f1 2020-02-19T09:39:44 Vulkan: Sanitize Images & Buffers with non-zero values. Only enabled for specific tests at the moment. This CL allows our tests to sanitizes memory for the robust resource access extension. It is quite slow so should not be enabled by default. Only works for 1 level 2D color textures and buffers. Makes several flaky robust resource initialization tests consistently fail. Controlled via an angle::Feature in FeaturesVk. It works by initializing memory to an abitrary non-zero value: - if newly allocated memory is mappable, we map it in init and set it - if a buffer or texture can be a transfer destination, we use a staging resource - otherwise we don't attempt to initialize the resource. Bug: angleproject:4384 Change-Id: I9b4f347bfcddf3096f491ed0243bef86837feaa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043271 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tobin Ehlis cf2ec3b1 2020-01-31T16:55:50 Vulkan:Add FramebufferVk cache This adds a FramebufferVk cache. Cache signature is based on unique Serial values that are assigned to ImageHelper objects backing all color and DS rendertargets as well as level/layer values unique to the imageView. Update the Serials and cache signature at FramebufferVk::syncState() time. L0 cache is a currently active framebuffer. L1 cache retrieves previously created framebuffer from new cache. If neither of those hit, create new FramebufferVk and add to L1. Bug: angleproject:4322 Change-Id: I3f585271798ddfb9e5f194020adca8cf8a6b19dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033869 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill d50151d3 2019-12-17T13:57:12 Move Serial utils to their own file. This will let the front-end access them without pulling in the rest of renderer_utils. The Serial class in particular will be useful for capture/replay. Also adds a very minimal unit test. Bug: angleproject:4223 Change-Id: I9e63b8a8227a245b20a8f024b960fcf60c7840db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954611 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>