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b980c563
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2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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0864a7ac
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2018-11-07T15:50:15
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Vulkan: Enable end2end tests for ES2_VULKAN everywhere
Used a script to find test files that have more ES2_OPENGL() invocations
than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false
negatives.
Bug: angleproject:1578
Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a
Reviewed-on: https://chromium-review.googlesource.com/c/1324350
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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af883628
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2018-06-08T15:57:31
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Vulkan: enable as many end2end tests as possible
Bug: angleproject:2615
Change-Id: I918cc18984b2e5b22b5e13398355a2fd60e4eb00
Reviewed-on: https://chromium-review.googlesource.com/1093564
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5804dc8e
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2018-04-13T14:11:46
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Refactor GL tests to use a shader library
Instead of having the same simple shaders repeated over and over in
the test code, reuse a single shader library.
BUG=angleproject:2474
TEST=angle_end2end_tests
Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2
Reviewed-on: https://chromium-review.googlesource.com/1012078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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9550c603
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2018-02-13T14:47:05
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Code refactoring for end2end tests.
This change:
1) uses the new style ANGLE_SKIP_TEST_IF to skip tests.
2) replaces compile-time definition for OSX to skip tests by run-time
function IsOSX() to skip tests, in order to align with ANGLE_SKIP_TEST_IF.
3) fixes a couple of typos.
BUG=angleproject:2005
Change-Id: I5af77d82257536b9eb79e26afa502f5b91ff6d31
Reviewed-on: https://chromium-review.googlesource.com/915861
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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f81ce4a3
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2017-04-24T10:49:17
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Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6445ddf8
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2017-03-08T19:00:32
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end2end_tests: Adds more skips for new tests and testers
BUG=angleproject:1924
Change-Id: I3ca25545632c9884eb1a8dba5e8e402b14324f80
Reviewed-on: https://chromium-review.googlesource.com/451877
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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4b97d504
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2016-11-09T06:45:32
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Fixed incorrect multisample rendering when enable SAMPLE_COVERAGE on Win
In RendererD3D::createRenderTarget, we use getNearestSamples(samples)'s
result to assign D3D11_TEXTURE2D_DESC.SampleDesc.Count. However, in
renderer11::updateState, we used the original samples to calculate mask
by GetBlendSampleMask not the supported nearest samples. It would result
that multisample rendering result was incorrect when enable
AMPLE_COVERAGE and the samples is not in the suported list but less than
max samples. At least, on Intel Win platform, we can reproduce it.
The fixing is to use same samples in these two places.
BUG=angleproject:1610
TEST=MultisampleCompatibilityTest.DrawCoverageAndResolve
Change-Id: I255b12d1032317145adfcee94e65e88ae5307113
Reviewed-on: https://chromium-review.googlesource.com/408516
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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74c2347e
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2016-05-09T17:30:30
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Support EXT_multisample_compatibility in the GL backend
BUG=angleproject:1377
Change-Id: Ie14aceca8e01f1cbc93fd5bd06d986336fb752b3
Reviewed-on: https://chromium-review.googlesource.com/343501
Reviewed-by: Sami Väisänen <svaisanen@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
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