|
d59bccb5
|
2020-09-23T10:20:35
|
|
Vulkan: updateRenderPassDesc may lose color attachment data
FramebufferVk::updateRenderPassDesc() is resetting entire
mRenderPassDesc, which may lose color unresolve attachments. This CL
makes sure that when we toggle depth stencil buffer's read/write access,
we do not reset the whole mRenderPassDesc. Instead we only update the
depth stencil attachment's access.
Bug: b/168953278
Change-Id: Ia9df2d8ac81ebf2da8a360ba1293faf6c14b2738
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426468
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a76b6836
|
2020-09-17T22:40:42
|
|
Vulkan: Support MSRTT depth/stencil resolve
VK_KHR_depth_stencil_resolve is used by this change to resolve
depth/stencil multisampled-render-to-texture renderbuffers.
This extension is not widely supported yet. If it's not present, the
depth/stencil resolve operation is silently ignored and the renderbuffer
acts as a normal multisampled one. This is not correct, but our primary
user (Chrome), and most applications don't care for the resolved
depth/stencil data. In fact, it's recommended for the depth/stencil
attachment to be invalidated after rendering.
Exposing EXT_multisampled_render_to_texture even in the absence of
depth/stencil resolve allows the majority of the applications to still
take advantage of MSRTT color attachments.
Bug: angleproject:4836
Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f0b02054
|
2020-08-06T20:55:05
|
|
Add a Vulkan feature to compress float32 vertex formats.
Use the vertex conversion pipeline in VertexArrayVk to detect
static vertex data and convert float32 vertices to float16. This
feature is useful for determining if an allication is vertex
bandwidth bound and seeing what gains could be had by using smaller
attributes.
This feature could be implemented in ANGLE's frontend but new
infrastructure for converting and storing the converted attributes
would need to be added to gl::VertexArray. Our backends already
have the functionality needed to handle unsupported attribute formats
and this can be repurposed for compressing vertex formats.
Bug: b/167404532
Bug: b/161716126
Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
49f01a53
|
2020-09-18T11:38:14
|
|
Vulkan: Add features to modify sampling parameters
Add features to optionally increase the LoD offset of all sampling
operations or disable linear filtering. These can be used to compare
performance without recompiling ANGLE.
These features could be potentially implemented in the frontend it is
more difficult because the features are not available at texture
initialization time.
Bug: b/167404532
Change-Id: Ifcf56fbcf130c24c54834737733bbffa5ade3959
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411475
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f39e0f01
|
2020-09-07T23:07:37
|
|
Vulkan: Use subpass to unresolve render-to-texture attachments
GL_EXT_multisampled_render_to_texture allows singlesampled textures to
be used with multisampled framebuffers in such a way that the final
resolve operation is automatically done. In Vulkan terminology, the
render-to-texture GL attachment is used as a Vulkan subpass resolve
attachment with an implicit (ideally-)lazy-memory multisampled image as
the color attachment.
This extension expects that if the texture is drawn to after the
automatic resolve, the implicit multisampled image would take its
fragment colors from the singlesampled image. In other words, the
opposite of a resolve operation should be automatically performed at the
start of the render pass. This change refers to this operation as
"unresolve".
The goal of this extension is to allow tiling GPUs to always keep
multisampled data on tile memory and only ever load/store singlesampled
data. The latter is achieved by using a subpass resolve attachment and
setting storeOp of the multisampled color attachment to DONT_CARE. This
change achieves the former by using an initial subpass that uses the
resolve attachment as input attachment, draws into the multisampled
color attachment and sets loadOp of said attachment to DONT_CARE.
Bug: angleproject:4881
Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f17cd288
|
2020-09-18T11:36:50
|
|
Refactor IsMipmapFiltered to take the min filter directly.
This function is more useful if it takes just the min filter mode
instead of the entire sampler struct to read a single member.
Bug: b/167404532
Change-Id: Ie8c01c4095a615f06fe046fb175cdfb92fa54cbf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419111
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8d4331ee
|
2020-09-16T00:42:08
|
|
Vulkan: Free up 5 bits in RenderPassDesc
Leveraging the fact that there are only a handful of depth/stencil
formats, the last element of RenderPassDesc::mAttachmentFormats can
contain other information in addition to the depth/stencil format ID.
The FormatID enum is rearranged such that depth/stencil formats are
placed first, as a result occupying values in [1, 7]. These values take
up 3 bits in an element of RenderPassDesc::mAttachmentFormats (which
could be the last element if all color draw buffers are attached).
As a result, the upper 5 bits of the last element of
RenderPassDesc::mAttachmentFormats is unused. It is intended for these
bits to be used in the implementation of multisampled-render-to-texture
depth/stencil renderbuffers.
Bug: angleproject:4836
Change-Id: I0786e0712539cdbbf5494ec83aeee1dd93f936dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413165
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ed01473e
|
2020-09-12T13:01:05
|
|
Vulkan: Fix blendEnable-02023 VU
Enable BlendIntegerTest
Add DrawBuffersTest.BlendWithGaps test
Add BlendPackedTest
Bug: angleproject:4548
Bug: angleproject:4571
Bug: angleproject:4583
Change-Id: I139183099b26f0fe1ac9e43f96d18b8ccb134a2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407772
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
06b4fb92
|
2020-09-11T21:24:46
|
|
Vulkan: Fool proof packed attachment index to vulkan and from OpenGL
ANGLE packs FBO attachments from OpenGL and uses packed attachments to
create VkFramebuffer and renderpass. When we use attachment index into
the attachment array, we must be very careful to use packed index for
vulkan objects. It is easy to make mistakes here and introduce hard to
debug bugs. This CL defines a PackedAttachmentIndex class that uses that
to index into vulkan attachments and pass around APIs so that compiler
would catch the error when wrong index is used. This also introduces
PackedClearValuesArray that stores clear value in packed attachment
index so that it is impossible to mix it with ClearValuesArray that
stores clear value in GL attachment index.
Bug: b/167301719
Change-Id: I68680522c60beeb5096e5211eaef89da28c7097e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410366
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e4e2a016
|
2020-09-01T11:23:09
|
|
Vulkan: Use color mask to handle draw buffer disabled case
When draw buffers set to GL_NONE, instead of remove the attachment from
renderpass which breaks renderpass, we force vulkan's per buffer color
mask to false while keep the disabled draw buffer attached. This CL also
always create FrameBuffer with all color attachments regardless it is
enabled or not.
Bug: b/167301719
Change-Id: Ice9fca9aacf774a47d13b749f822b222cc050174
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2389007
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
cba9bbbe
|
2020-09-02T09:55:31
|
|
Vulkan: Fix resolve-with-subpass retaining resolve attachment
The temporary resolve attachment used to optimize blit was not removed
from the framebuffer and render pass descriptions, resulting in
subsequent draws to be resolved again.
Bug: b/159903491
Change-Id: I9a9c90d25cb07ba9a25999f808b164f9085387d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390441
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
85ddcc93
|
2020-08-24T14:22:22
|
|
Vulkan: Convert ProgramExecutableVk::mDescriptorSets to std::array
Currently ProgramExecutableVk::mDescriptorSets is a vector, but it's
size is bound so it can be a std::array (DescriptorSetLayoutArray).
To ensure the size grows correctly in the future, the various descriptor
set indexes are also being converted from independent constexpr
uint32_ts into the enum DescriptorSetIndex.
Bug: angleproject:4898
Test: CQ
Change-Id: I7ae8ff3455bcfb61e24b73bd16cc3f8cf9873087
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372664
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
dff47d5f
|
2020-07-14T19:10:12
|
|
Vulkan: Optimize MSAA using subpass resolve attachments
If a user is performing a blit to resolve a multisample color buffer
into a single attachment, ANGLE can use subpass resolve attachments to
resolve directly into the destination buffer as part of the render pass.
This allows the data to remain in tiler memory and reduce the extra
bandwidth required to write the multisampled data back to perform the
copy.
This work also requires restoring/reopening a render pass if it has been
finished already, assuming the finished render pass was started and for
the framebuffer that is the source for the blit command. Other objects
that were created when the render pass was started need to be updated as
well, such as the source FramebufferVk's resolve attachment, the
CommandBufferHelper's vk::Framebuffer and vk::RenderPassDesc, etc.
While this is better than performing vkCmdResolveImage(), there is still
another major part of optimizing MSAA using resolve attachments not
implemented here: discarding the multisampled image rather than writing
it to GMEM, which requires the user to invalidate the read FBO after the
blit.
This CL was verified with AGI to make sure there are no explicit blits
to resolve the multiple sampled image.
Bug: b/159903491
Test: FramebufferTest_ES31.*Blit*
Test: VulkanPerformanceCounterTest_ES31.MultisampleResolveWithBlit
Change-Id: I320a26088d8f614a295e7feec275d71310391806
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298663
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
594e0e14
|
2020-08-15T16:35:55
|
|
Vulkan: Add DS ReadOnly mode to Framebuffer/RP caches.
Allows ANGLE to create Framebuffers and RenderPasses with a read-
only depth/stencil layout. Also allows us to transition our Images
to this new DepthStencilReadOnly layout.
Internal code redesign. No functional change to our command stream.
Bug: angleproject:4959
Change-Id: I9b80063bdaec8f5d6c89037e0618c85e1c11b78d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2354280
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d201ed8b
|
2020-08-02T16:29:35
|
|
Vulkan: Track used Images in RenderPass.
Adding a simple ImageSerial tracking map in our RenderPass allows us
to know when we do or do not need to close the RenderPass on a new
Image access. This simple tracking scheme improves Manhattan
performance by up to 25% on Android. The improved perf comes from
reducing our RenderPass count (23->18 RenderPasses in our capture
scene).
Adds a FastUnorderedSet class to manage the used RP Image serials.
Updates the Query helpers to explicitly flush the RP before inserting
queries.
Bug: angleproject:4911
Change-Id: I0c34fc8e307514ebdf3e81e08d8e5aedb70ebe8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334346
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
91a03bd4
|
2020-08-03T23:24:31
|
|
Vulkan: Fix render-to-texture simultaneously bound to two FBOs
If a texture is simultaneously attached to two FBOs, one where it's a
normal texture and another where it's multisampled-render-to-texture,
different render targets must be created for it.
If a texture is simultaneously attached to two FBOs, both as
multisampled-render-to-texture but with different sample counts, two
implicit multisampled images need to be created as well as different
render targets.
Bug: angleproject:4913
Change-Id: I584ba327e4cb2099ef62f86f5d88719dc156ce13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335810
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
25b0de6b
|
2020-08-01T13:45:11
|
|
Vulkan: Squash Texture+ImageView Serial and improve caching.
Previously we regenerated TextureSerial on Texture state changes such
as base/max level changes. This caused ANGLE to update descriptor sets
even though it was using the same image view handles. This change
instead uses an ImageViewSubresourceSerial which includes both a
serial for the ImageView and a 32-bit packed subresource range. The CL
speeds up NBA2k because ANGLE no longer writes new descriptors
for Texture max level changes. Local testing showed up to a 40% speedup.
Also adds a regression test with a counter for the number of descriptor
set writes in a frame.
This change will also be useful in upcoming changes that track Image
serials in the RenderPass.
Bug: angleproject:4911
Change-Id: I66249634aa56288079acf2c0eb8aa3391103533c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333396
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b9b5fa55
|
2020-08-02T00:17:20
|
|
Vulkan: Redo Sampler Serials.
Instead of refreshing sampler serials every time the SamplerVk or
TextureVk has a state change we can give a VkSampler a unique serial.
The serial is unique to this VkSampler and repeated state changes
will fetch the same Serial from the SamplerCache. This allows for
more cache hits.
We store the the new Serial together with the VkSampler in a
SamplerHelper class and store references to a SamplerHelper in
SamplerVk and TextureVk instead of the VkSampler directly.
In a follow-up change we will improve image view caching by also
improving how we store serials for ImageViews.
Bug: angleproject:4911
Change-Id: I9168c2700e383bca796cca925b38cfd30132d982
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333988
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
adc250c3
|
2020-07-31T21:11:05
|
|
Vulkan: Refactor ImageViewHelper serials.
Instead of storing a dictionary of serials to specific image views
we now store a single 32-bit serial combined with subresource info.
The serials combined with a subresource info (level/layer) gives a
unique identifier for each ImageView in the ImageViewHelper for the
descriptor set cache and the Framebuffer cache.
Also moves ImageView serial allocation to initialization and release.
This means we no longer need to use "getAssign" methods and instead
we use a few init methods to ensure the serials stay allocated.
Bug: angleproject:4911
Change-Id: Ia6af76ae16b3ff5d4a83974bde05cc704064b079
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333395
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
dcc56215
|
2020-07-19T01:12:09
|
|
Vulkan: Implement GL_EXT_multisampled_render_to_texture
This change allows the use of resolve attachments in the Vulkan backend.
GL_EXT_multisampled_render_to_texture is implemented using this feature.
The infrastructure for specifying resolve attachments is designed with
eventual support for GL_EXT_multisampled_render_to_texture2 in mind as
well as optimizations to glBlitFramebuffer() and multisampled
backbuffers.
Proper support for glRenderbufferStorageMultisampledEXT is still missing
from this change. All tests use this for the depth/stencil attachment
and don't read back the data. Currently, the depth/stencil attachment
is created as a normal multisampled image.
Bug: angleproject:4836
Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
964c4089
|
2020-07-21T14:08:21
|
|
Vulkan: fix RenderPassDesc::mColorAttachmentRange
This variable tracks the index range of color attachments. A previous
change (d8ce865b5fd113d8e0cec4368a9a192a524566a1) made the range
inclusive so it can fit in 3 bits, but that's incorrect as it's no
longer possible to specify a range where no color attachments are
present.
This change partially reverts d8ce865b5fd113d8e0cec4368a9a192a524566a1
to restore the previous semantics of
RenderPassDesc::mColorAttachmentRange.
Bug: chromium:1107884
Change-Id: I08da2568b5e63a48a672edd499a8b6653060eadb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2310578
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d8ce865b
|
2020-07-19T00:20:17
|
|
Vulkan: Make room in RenderPassDesc for resolve attachments
Data in RenderPassDesc is packed better to make room for resolve
attachments (9 bits made available; 8 for color and 1 for
depth/stencil).
mColorAttachmentRange contains values in [0, 8). The right side of the
range is made inclusive (i.e. [0, 7]) so it will fit in 3 bits.
The number of samples is always a power of 2, and below 128 (for the
foreseeable future), so its log is stored instead in 3 bits.
This change doesn't add support for resolve attachments yet, but is
split off the one that does to simplify it.
Bug: angleproject:4836
Change-Id: I2856286d5239499d0ab0c78b8154881c003309bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2306515
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
cd5489ad
|
2020-07-19T00:05:21
|
|
Vulkan: Faster FramebufferDesc compare
Objects of this class are used as keys to a hash map and contain 10
serials. Prior to this change, operator== would compare all 10 serials.
This change tracks the maximum index set and only compares up to that
many serials.
To make sure this maximum index stays low in the presence of
depth/stencil attachment, this class stores the depth/stencil
attachment's serial before the color attachments. The update API of the
class is improved so this implementation detail is not leaked.
This is in preparation for supporting resolve attachments, which would
add another 8 serials to the class. With this change, the performance
of cases that don't use resolve attachments won't be affected.
Bug: angleproject:4836
Change-Id: Ia4874ab79163901fb86f5bee4120e9f19babdc09
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2306514
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
cc551385
|
2020-06-29T10:25:45
|
|
Vulkan: Add cache for default uniform descriptor set
Instead of free and allocate a descriptor set whenever buffer changes,
add it into the descriptorset cache. Every time you get the buffer, we
also look in the cache first to see if there is a descriptorset for that
buffer or not. If yes, we use the cached descriptor set instead of
allocate one.
Bug: b/159457348
Change-Id: I64c252dfe22db66ea8188415e1b384af371b82ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2273698
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
67980f13
|
2020-07-08T08:51:02
|
|
Vulkan: add Buffer/Texture/ImageViewSerial class
In a few places we need a unique ID to represent that object and use
that to compute hash key. Right now we are using Serial for that purpose
but it creates confusion with QueueSerial which we are using Serial to
track GPU progress. This CL changes these usage of Serial to
TextureSerial, SamplerSerial, ImageViewSerial type so that compiler can
perform type checking. It also adds BufferSerial in preparation for next
CL.
Bug: b/159457348
Change-Id: I8e2da69c2029e4ddbcf163981ae46f85e19f751b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2287426
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
f61272fb
|
2020-06-17T11:38:37
|
|
Add support for VK_KHR_sampler_ycbcr_conversion
This adds ability for applications to import Android Hardware Buffers
(AHBs) as OpenGL images which in turn can be sampled from and/or
written.
This was specifically tested with the common use case of importing a
buffer created by an media decoder and using that as a texture source to
include that video content on the screen. Tested with:
- Angry Birds 2 video player (for ads) requires YUV conversion.
- Basic Media Decoder example:
https://github.com/android/media-samples/tree/master/BasicMediaDecoder
Bug: b/155487768
Change-Id: I9255450f81aa4daa2aace7205d4f6c3f225abcca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175103
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b47cc50a
|
2020-06-22T10:59:09
|
|
Enable validation layer custom extensions
With this change, Vulkan-ValidationLayers will allow the specified
extensions to pass through, instead of being nulled out:
* VK_STRUCTURE_TYPE_SAMPLER_FILTERING_PRECISION_GOOGLE
* VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT
Bug: b/159027603
Bug: b/154620295
Change-Id: I0ace3acdac06a6c115834ef88b0c883fa2dd4744
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2246304
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2919dc6e
|
2020-06-15T18:39:39
|
|
Add immutable samplers to descriptor set layout
To support YUV conversion we need to track the use of immutable samplers
in the descriptor set layout.
Bug: b/155487768
Change-Id: Ic7dc6a08551f5125c4a519b5cfada312f95ab914
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2225423
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
34ca1ac7
|
2020-06-16T12:05:12
|
|
Vulkan: Fix FramebufferVk cache
Migrate Serial from Image to ImageView.
Imageviews are what are utimately used in FramebufferVk, so move
the Serials into the ImageViewHelper class. Since that class also
knows the level/layer of the imageView, we can revert to using a
single Serial per ImageView instead of the AttachmentSerial that
included the layer and level.
ImageViewHelper caches Serials per layer/level combo.
Bug: angleproject:4651
Change-Id: I3741d7d03523eada84295cb712c1cc1e6e3c3867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248203
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4f343f3e
|
2020-05-13T14:11:51
|
|
Reland "Add support for GL_CHROMIUM_texture_filtering"
This is a reland of 38780ae3921d2570316119a881adfb9520e7e296 modulo the
changes to disable VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT, as
this was causing problems. With this landed, the extension will not work
on SwiftShader until we find a way to allow this extension through the
validation layers.
Bug: b/146423360
Bug: b/154620295
Change-Id: Ie09fc507c01a47be3bb227bc78771660170ba5d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2199639
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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3b82fdcf
|
2020-05-12T23:44:07
|
|
Revert "Add support for GL_CHROMIUM_texture_filtering"
This reverts commit 38780ae3921d2570316119a881adfb9520e7e296.
Reason for revert:
Breaks SWANGLE-VK:
05-12 23:42:28.612 22836 22861 D libEGL : dlopen_ext from APK (libEGL_angle.so) success at 0x79f4485a10
05-12 23:42:28.617 22836 22861 D libEGL : dlopen_ext from APK (libGLESv1_CM_angle.so) success at 0x79f4485eb0
05-12 23:42:28.619 22836 22861 D libEGL : dlopen_ext from APK (libGLESv2_angle.so) success at 0x79f4485c60
05-12 23:42:28.624 14223 14223 D StatusBar: disable<e i a s b h r c s > disable2<q i n >
05-12 23:42:28.633 14014 14057 V DisplayPowerController: Brightness [0.19986142] reason changing to: 'automatic', previous reason: 'automatic [ dim ]'.
05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/lib/arm64'
05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/base.apk!/lib/arm64-v8a'
05-12 23:42:28.632 22836 22836 W .khronos.gl_cts: type=1400 audit(0.0:218): avc: denied { ptrace } for scontext=u:r:zygote:s0 tcontext=u:r:untrusted_app_25:s0:c512,c768 tclass=process permissive=0 b/77925912 app=org.khronos.gl_cts
05-12 23:42:28.636 14014 14034 I EventSequenceValidator: Transition from ACTIVITY_LAUNCHED to ACTIVITY_FINISHED
05-12 23:42:28.637 22836 22861 F SwiftShader: external/swiftshader/src/Vulkan/libVulkan.cpp:425 vkCreateInstance TRACE_ASSERT: pCreateInfo->pNext sType = 1000247000
--------- beginning of crash
05-12 23:42:28.637 22836 22861 F libc : Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 22861 (.khronos.gl_cts), pid 22836 (.khronos.gl_cts)
Original change's description:
> Add support for GL_CHROMIUM_texture_filtering
>
> Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when
> using SwiftShaderGL, to enable high precision filtering. This change
> makes it so ANGLE also handles this same extension when using the
> SwiftShaderVK backend, by enabling the new
> VK_GOOGLE_sampler_filtering_precision custom extension.
>
> Bug: b/146423360
> Bug: b/154620295
> Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,amaiorano@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: b/146423360, b/154620295
Change-Id: I803d7a7baac81cf178b59c4bf2789346ec1d3f87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197168
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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38780ae3
|
2020-05-06T16:05:02
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|
Add support for GL_CHROMIUM_texture_filtering
Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when
using SwiftShaderGL, to enable high precision filtering. This change
makes it so ANGLE also handles this same extension when using the
SwiftShaderVK backend, by enabling the new
VK_GOOGLE_sampler_filtering_precision custom extension.
Bug: b/146423360
Bug: b/154620295
Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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17545eae
|
2020-05-08T11:59:21
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|
Vulkan: Initialize mReserved in SamplerDesc::update.
The other initailization path SamplerDesc::reset updates sets this value.
Make sure it's initialized in all paths.
BUG= chromium:1079398
Change-Id: Ia39722ec905e75483acde0907e891e68badfa9ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2189913
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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fbc2f063
|
2020-04-24T13:00:11
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Vulkan: Refactor AttachmentOpsArray.
Will allow for more flexibly setting ops when we defer clears.
Bug: angleproject:4517
Change-Id: I7d9116bc92e90eb41a1030fea242eadf1cc74562
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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492ec932
|
2020-04-21T13:38:41
|
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Vulkan: Track allocated sampler counts.
Helps to diagnose perf bugs where resources are over-allocated. Also
can be useful to evaluate caching strategies.
Bug: angleproject:4517
Change-Id: I48df5a09fbc394fa0b1712fa8cf28a179665e6e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159293
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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6fc0066a
|
2020-04-21T17:40:54
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Vulkan: Add a sampler cache.
This uses a packed sampler description to re-use samplers for multliple
VkImages. The samplers will persist for the lifetime of RendererVk. In
the future we could look at doing cache eviction for large object
counts.
Reduces the active VkSampler cache in Manhattan from over 1200 to 9.
Also should reduce the number of VkSamplers used with Chrome.
Bug: angleproject:4491
Change-Id: Idca00e4ed8cb660a0865281544aaa57cf884bbdb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2160771
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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03c18fbd
|
2020-04-13T16:01:01
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Vulkan: Skip load if depth/stencil value are undefined
EGL1.5 spec says depth/stencil data are undefined after swap. This CL
will track the depth/stencil data and mark it as undefined and skip the
load if it is undefined.
Bug: b/153885625
Change-Id: Ifb3d88d442da547fa78c1eae091cbae08a20d0ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2148179
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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8c67c079
|
2020-04-16T14:42:15
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Vulkan: store ImageLayout in PackedAttachmentOpsDesc
The layout in the PackedAttachmentOpsDesc only have 5 bits, not enough
for raw VKImageLayout enums. This change will store vk::ImageLayout
which are ANGLE defined and packed for 5 bits and able to handle the
extension bits of VKImageLayout.
Bug: b/153885625
Change-Id: Ida268a974094188d8aeee39c61019eef30a60507
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2153845
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dd00f16b
|
2020-04-02T14:04:44
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|
Vulkan: Fix FBO cache when updating disabled attachments.
Fix this by consistently checking if the attachment is enabled when we
update the serials.
Also includes a regression test and more ASSERTs.
Bug: angleproject:4540
Change-Id: I154d23cad71f1674d893390f923f45c643a58925
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134409
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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175227ba
|
2020-03-06T14:30:06
|
|
Vulkan:FramebufferVk cache draw buffer handling
Dirty draw buffers are causing cache clears on Manhattan.
Instead of clearing out the entire FramebufferVk cache when draw
buffers are dirty, reset the cache signature and regenerate it.
This change also contains a fix to make sure that we're not generating
serials for a draw buffer that's disabled.
Thanks Jamie Madill!
Bug: angleproject:4442
Change-Id: I0d48a2d6d95e74898a11bdde0fedbce77c82a3a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2091862
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
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cf2ec3b1
|
2020-01-31T16:55:50
|
|
Vulkan:Add FramebufferVk cache
This adds a FramebufferVk cache. Cache signature is based on unique Serial
values that are assigned to ImageHelper objects backing all color and DS
rendertargets as well as level/layer values unique to the imageView.
Update the Serials and cache signature at FramebufferVk::syncState() time.
L0 cache is a currently active framebuffer.
L1 cache retrieves previously created framebuffer from new cache.
If neither of those hit, create new FramebufferVk and add to L1.
Bug: angleproject:4322
Change-Id: I3f585271798ddfb9e5f194020adca8cf8a6b19dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033869
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
bd2f2575
|
2019-12-06T09:44:13
|
|
Update comment to reflect changes in ea0dcd4bda188
Bug: angleproject:4087
Change-Id: I3c26fae4fde24308fa877256c190a5bb47fe1a82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954568
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b36e46ab
|
2020-01-08T15:49:18
|
|
Vulkan: Line raster emulation through specialization constant
In preparation for compiling shaders early at link time, this change
reworks line raster emulation such that it uses specialization constants
instead of a preprocessor condition. This means drawing both triangles
and lines with this program will still result in a one-time shader
compilation.
The compilation is still done at draw time in this change.
Bug: angleproject:3394
Change-Id: I0bf91398868d7f7147456533b728906b505192b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1992365
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c8d7f047
|
2020-01-07T10:06:07
|
|
Vulkan: Update number of samples when changing draw framebuffer
This fixes a crash (preceeded by Vulkan validation errors) when running
the following test:
--gtest_filter=dEQP.KHR_GLES31/core_texture_storage_multisample_FunctionalTests_blitting_multisampled_depth_attachment* --use-angle=vulkan
The problem is that GraphicsPipelineDesc::updateRasterizationSamples()
is rarely called (e.g. glBindFramebuffer). The above dEQP test changes
between draw attachments that do and don't have multisampling enabled.
The number of samples is set (the first time) to have multisampling
enabled, and never changed, even though other attachments don't have
multisampling.
FramebufferVk::syncState() now calls updateRasterizationSamples(). That
fix uncovered a latent problem: when an application destroys all
framebuffers (including the draw framebuffer), the ContextVk still
points at the old draw framebuffer's FramebufferVk (now freed). This
is fixed with new plubming to clean-up ContextVk::mDrawFramebuffer.
Bug: angleproject:4240
Change-Id: I151ec40ab821efc07c26323c34275c9165ad2ed5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1983393
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
caa6eccd
|
2019-10-27T13:46:56
|
|
Vulkan: Implement Transform Feedback support via extension
Implemented transform feedback extension path. Where
VK_EXT_transform_feedback is supported, extension path will be taken
over an emulation path. Extension path has advantages in terms of
performance.
BUG=angleproject:3206
Test: dEQP-GLES3.functional.transform_feedback.*
angle_end2end_tests --gtest_filter=TransformFeedbackTest*
Change-Id: Ia07c23afb289d9c67073469a97b714ec96f5265a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1882767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
ea0dcd4b
|
2019-11-29T15:51:14
|
|
Use Vulkan rectangle lines to emulate OpenGL multisampled lines
SwiftShader recently added support for multisampled Bresenham lines to be spec
compliant with Vulkan, so now Angle must explicitly request non-Bresenham lines
when multisampling is enabled.
Bug: angleproject:4087
Change-Id: Ie854746144894e3e0a68622e985cbd4ba7781ac3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1944529
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5e6be1d6
|
2019-10-11T11:29:22
|
|
Provoking vertex feature support enabled
Added support in ANGLE for the provoking vertex feature,
which allows to choose the provoking vertex convention
(first or last) for flat shading.
Just copying the vk_ext_provoking_vertex.h file into ANGLE src tree for now.
When the extension lands in the vulkan header we'll migrate to that and remove this
file from ANGLE.
With this, all these tests pass with SwANGLE:
dEQP-GLES3.functional.fragment_out.* (fixes 526 failures)
dEQP-GLES3.functional.rasterization.flatshading.* (fixes 6 failures)
dEQP-GLES3.functional.shaders.linkage.varying.* (already passing before, still passing)
Bug: angleproject:3430
Bug: angleproject:3677
Bug: angleproject:4063
Change-Id: Icc361f567072c12472398e37a94a61d7f95007ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855681
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
|
|
a6206854
|
2019-10-24T12:55:09
|
|
Enable "-Wmissing-field-initializers".
This is another warning required by Skia. This one didn't find
anything that surprising. Enabling the warning does help enforce
code consistency and avoids a bit of possible undefined behaviour.
Bug: angleproject:4046
Change-Id: Ifec7f4afad49cd820bf3c0a79df3f46559473ee2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877477
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
be1fa7d8
|
2019-10-16T16:34:57
|
|
Vulkan: Enable VK_EXT_line_rasterization
Plumbing to make ANGLE use VK_EXT_line_rasterization
extension when available.
Bug: angleproject:3981
Change-Id: I12913c20bff69ab0b7c16462c10b8b5fd8e1c2a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1865027
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
beacd8c8
|
2019-10-17T14:34:02
|
|
Vulkan: Rename format fields.
Renames 'angleFormat' to 'intendedFormat'. Also renames 'bufferFormat'
and 'imageFormat' to 'actualImageFormat' and 'actualBufferFormat'. This
renaming should make it clearer to the reader what the meaning of the
different format fields are. Intended format is the front-end format
and the actual formats are the formats we pass to Vulkan. Also updates
the documentation.
Bug: angleproject:4009
Change-Id: If61bf7250e88f7ed3d452718574c963d718e27b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866077
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
71c1138d
|
2019-08-16T12:23:04
|
|
Vulkan: Emulate instanced attrib divisor
This sets instancedArrays[ANGLE|EXT] extenstions as always
supported regardless of underlying Vulkan HW's max vertex attrib
divisor.
Then detect instances where app sets a divisor that isn't supported
by hardware and emulate those cases. Emulations is accomplished by
copying the instanced attribs to a new buffer where each attrib is
present once per instance, using the attrib divisor value as a
factor to replicate the attribs, and then setting the actual divisor
value for the draw to "1".
Also, we only store 8 bits for the divisor used in the PSO, so this
code also handles emulation of the case where divisor is > 255.
This is passing all of the drawInstanced/Elements dEQP tests
where divisor has to be emulated.
Also enabled end2end InstancingTestES3 for Vulkan backend.
Bug: angleproject:2672
Change-Id: I9932f9eab49b16a19e8bbd35dacaf3b5a27a213f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758689
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
a0159c03
|
2019-09-02T14:49:07
|
|
Vulkan: Implement basic geometry shader feature
Enable the default behavior of the geometry shader
Bug: angleproject:3571
Test: dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan
Change-Id: I65708d19bbfe6a0ad8ca392a1d6b3609b1410ef4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793753
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b540da89
|
2019-09-19T14:19:12
|
|
Vulkan: Use ResourceUse to track object lifetime.
With the new resource tracking scheme the CommandGraph, tracking a
"Context serial" aka "current" serial is no longer necessary for
CommandGraphResources. Serial tracking has been moved to the shared
ResourceUse struct that gets updated on a command submission. Thus
we don't need to store the serial as a current separate piece of info
in BufferHelper/ImageHelper.
Will lead to further redesign for the multi-threading support for
Vulkan.
Bug: angleproject:2464
Change-Id: I1ae4bcc27fcfb93422b4ab4c9682a458e482f295
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
197005d8
|
2019-09-18T12:58:31
|
|
Vulkan: Pass ContextVk to various helpers
This is groundwork for some upcoming changes where data from
ContextVk is needed in GraphicsPipelineDesc::initializePipeline().
Passing ContextVk ptr all the way down instead of the reduced
vk::Context ptr.
Bug: angleproject:2672
Change-Id: I29f580c3503777085355f1b79f4ae4552a394557
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811433
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
1d83e1e8
|
2019-08-21T09:00:33
|
|
Vulkan: Handle new validation errors
With updated validation layers Vulkan backend is hitting two new
errors. This CL fixes one and works around (WA) another.
Fixes issue where a Buffer used in vkCmdDispatchIndirect() did
not have VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT set so now setting
that usage bit for all buffers.
WA issue where invalid topologies enabled primitiveRestart so
ignoring that VUID initially until complete fix is implemented.
Bug: angleproject:3832
Change-Id: Ie3f681eaf9e2051c27bdf00a35dc50d8ad4a2528
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763196
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
4346c8b1
|
2019-04-09T14:50:23
|
|
Vulkan: pipeline cache not populated as blob cache is not set
1. Use vkMergePipelineCaches to recreate pipeline cache after
blob cache callbacks are set after eglInititalize.
2. Use a more proper way to save the cache data to disk.
Bug: angleproject:3318
Change-Id: Ied1fb572813198b51e02ed9629cbf34e2d9159b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683807
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
4c833efb
|
2019-07-11T11:29:35
|
|
Vulkan: Enable sampler objects
This is the initial implementation to get GLES3.0 Sampler Objects
working on the Vulkan backend.
When samplers are dirty, a corresponding Vulkan sampler object will be
created with associated state and textures are flagged as dirty anytime
sampler bindings change.
Then when handling textures dirty, any bound sampler objects are pulled
from active texture units. When sampler objects are bound, their state
is used instead of the built-in texture's sampler state.
This change also adds a test that uses the same texture object with
different sampler objects to test a corner case that dEQP misses.
Bug: angleproject:3208
Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
758b12fa
|
2019-07-17T14:55:38
|
|
Filter out redundant depth&stencil state updates
1. Compare updating values with active ones at frontend when
depth&stencil related gl call happens and do not set any unnecessary
dirty bits.
2. Remove d3d and gl backends' checking of depth&stencil states when
detect any dirty bits, as it is now being done at frontend.
3. Modification to graphics pipeline description update, make sure it
syncs with gl::State initial value.
4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only
represents single value.
Bug: angleproject:3700
Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
7a5f35c4
|
2019-07-15T09:21:11
|
|
Filter out redundant glDepthRange calls
1. Compare depth range with active config in frontend when glDepthRange
is called. It avoids triggering unnecessary backend update. Also remove
depth range checking in D3D and GL backends as they are now done in
frontend.
2. Change the clamp on far and near plane to ASSERT statement in vulkan
backend, as clamp already been applied in frontend.
Bug: angleproject:3696
Change-Id: I52ad420dc446d685b98d53690637a19553372873
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1702284
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a9ec8749
|
2019-07-11T11:31:47
|
|
Vulkan: override format for mismatched attribs
Prevents Vulkan validation error by replacing the input format for any
mismatched vertex attributes with a format compatible to what the shader
expects.
Bug: angleproject:3436
Change-Id: Ia52f29c084d82bbc4e9149102cd4b5fc25ccb9b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698567
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9917988a
|
2019-07-10T13:47:32
|
|
Vulkan: change packed attrib to ANGLE format ID
This prevents later issues with some VkFormat values being over 256,
as well as providing more information to pipeline creation.
A preliminary step towards handling mismatched vertex attributes.
Bug: angleproject:3634
Change-Id: Idb15a14088a2d73b43b4b92d3cfdb12587c5f711
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1696212
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
29fba5e0
|
2019-07-04T17:08:41
|
|
Vulkan: Prepare for variable-stage pipelines
Compute (single-stage pipeline) is upcoming, but this change prepares
GlslangWrapper to handle any number of stages (mostly). Additionally,
this change binds each resource to each stage based on whether it's
active, so that we don't hit the per-stage limit of resources by binding
every resource to every stage.
Bug: angleproject:3633
Bug: angleproject:3562
Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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7d6923de
|
2019-07-01T03:22:42
|
|
Revert "Vulkan: pipeline cache not populated as blob cache is not set"
This reverts commit 134d6eed2a7d1f148a42c78c8e5da3cfc2df288e.
Reason for revert: glmark2 is unable to start on Android-Q when using ANGLE as the driver.
Original change's description:
> Vulkan: pipeline cache not populated as blob cache is not set
>
> 1. Use vkMergePipelineCaches in eglSetBlobCacheFuncsANDROID as
> blob cache callbacks are set after eglInititalize.
> 2. Use a more proper way to save the cache data to disk.
>
> Bug: angleproject:3318
> Change-Id: Ieb5d10ab93e7afb2aab4446b387d7f36c878a686
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559671
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,fei.yang@arm.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:3318
Change-Id: I51e49bf103142e80b2c9028b3af6d3bb58cf6348
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683820
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
134d6eed
|
2019-04-09T14:50:23
|
|
Vulkan: pipeline cache not populated as blob cache is not set
1. Use vkMergePipelineCaches in eglSetBlobCacheFuncsANDROID as
blob cache callbacks are set after eglInititalize.
2. Use a more proper way to save the cache data to disk.
Bug: angleproject:3318
Change-Id: Ieb5d10ab93e7afb2aab4446b387d7f36c878a686
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
371d95b8
|
2019-06-18T15:39:20
|
|
Vulkan: Handle 0-sized viewports
Issue exposed by a transform feedback test. Since we already create a
scissor to match the viewport (be it 0-sized or not), we can create the
Vulkan viewport with a small width/height if they are 0, as that's not
allowed by Vulkan.
Bug: angleproject:3205
Change-Id: Ib23d8b9f5e84447be2c4b7e8aff805e7d9e57323
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665352
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
2806a898
|
2019-06-07T12:10:46
|
|
Vulkan: implement primitive restart
Implements ES 3.0 feature GL_PRIMITIVE_RESTART_FIXED_INDEX,
which allows the application to use a fixed "restart" index
to restart the primitive during a single draw call.
This change does't handle GL_LINE_LOOP primitives,
which requires a bit of special handling.
Bug: angleproject:3215
Change-Id: I2388852683fd17328a6a76c48d70a24d67ce8b67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650301
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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|
88596bea
|
2019-06-13T14:17:48
|
|
Vulkan: Implement a texture descriptor cache.
We noticed a significant hotspot in vkAllocateDesctiptorSets. The app
was repeatedly cycling through a few combinations of active textures.
For each state change in ANGLE we were allocating a new desctiptor set.
This in turn would trigger internal driver memory allocation and cause
jank. Using a cache avoids allocations entirely since the application
is rotating through a stable set of textures.
The descriptor cache is stored in each program. It is indexed by a set
of 32-bit serials. Each texture generates a unique serial for every
combination of VkImage and VkSampler that the texture owns. The texture
descriptor is refreshed every time a texture changes or is rebound.
The descriptor cache is accessed via an unoredered map with the texture
serial sets as the hash key. We also store the maximum active texture
index in the cache key so we don't need to hash and memcmp on all 64
active textures.
This will currently fail if more than MAX_UINT serials are generated.
But that number is high enough that it shouldn't be possible to hit
in practice in a practical amount of time.
Requires shifting the texture sync to ContextVk so we can get the new
serial after the textures are updated. And to make sure to update the
image layouts even if the descriptors are not dirty.
Improves performance of the T-Rex demo. Also improves the score of the
texture state change microbenchmark by about 40%.
Bug: angleproject:3117
Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
70642e42
|
2019-06-05T14:55:49
|
|
Vulkan: Implement ES 3.0 rasterizer discard
Rasterizer discard is a feature that allows the graphics pipeline
to skip the fragment shader stage.
Implementing rasterizer discard in Vulkan is as easy as not binding
a fragment shader binary.
Tests for rasterizer discard live in
dEQP-GLES3.functional.rasterizer_discard.*.
Bug: angleproject:3214
Test: dEQP-GLES3.functional.rasterizer_discard.*
Change-Id: I0815df3b70f6f9cdc6c8c87ec4813bb629d8bd5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646692
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
ed65dc43
|
2019-06-03T11:21:00
|
|
Vulkan: implement glSampleCoverage
Emulated by applying a mask on top of the mask from glSampleMask.
Bug: angleproject:3204
Change-Id: I4c80ab0a3261cbf1b8a43c270fe13c2a247ea663
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f2a1c384
|
2019-05-21T16:32:49
|
|
Vulkan: Implement multisampled framebuffers
Simultaneously implements ANGLE_framebuffer_multisample and ES3
multisampled framebuffers.
Additionally, implements ES3 framebuffer blitting where multisampled
framebuffers are involved.
Bug: angleproject:3203
Bug: angleproject:3204
Bug: angleproject:3200
Change-Id: I5694a30f71168e807688a9568e3742b81d907918
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
ee244c77
|
2019-05-06T10:30:18
|
|
Vulkan: Move command graph and garbage to ContextVk.
To support multithreading, contexts should manage their own command graphs
and garbage. This allows safe access to vulkan resources such as command pools
without thread synchronization.
BUG=angleproject:2464
Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
431ef2fd
|
2019-05-21T17:13:08
|
|
Add support for EXT_blend_minmax
This is to add additional modes (MIN, MAX) to "BlendEquation".
- add cases for "GL_MIN" and "GL_MAX" into "PackGLBlendOp()" in
vk_cache_utils.cpp
- add enabling "blendMinMax" codes into vk_caps_utils.cpp
And, AUTHORS and CONTRIBUTORS are updated.
BUG=angleproject:2897
Tests: dEQP-GLES3.functional.fragment_ops.blend.*min*
dEQP-GLES3.functional.fragment_ops.blend.*max*
Change-Id: I13a1d6d28a104b18e21697f9f23d77e4eda2d1a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1621582
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fb8e1b25
|
2019-05-17T13:18:40
|
|
Vulkan: Fix multisampled clear
UtilsVk::clearFramebuffer was not setting the sample count.
Bug: angleproject:3204
Change-Id: Iab7d385ec58b12f21d888c5dfc9e94b7846ac40c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1616858
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b16d69c3
|
2019-05-13T16:28:27
|
|
Vulkan: Add support for surface multisampling
A multisample image is created for the surface if multisampling is
enabled. Prior to present, this multisample image is resolved into the
swapchain image.
FramebufferVk::readPixelsImpl similarly has got the ability to resolve
the region of interest into a temporary image prior to readback.
Tests are added to render a point, line and a triangle on a 4x
multisampled surface.
Bug: angleproject:3204
Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6a4cad87
|
2019-05-01T13:04:00
|
|
Vulkan: Tighten descriptor stage usage hints
Per-stage uniform buffers are marked with the specific stage. Program
uniform buffers and images are specified to be used in all graphics
stages. Descriptors used in internal shaders are marked for use in
either compute or fragment stages.
Bug: angleproject:3220
Change-Id: Ifcac36a1224f0392ba5fba50660514e498256401
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595439
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
9fa248e1
|
2019-05-06T14:55:18
|
|
Vulkan: Implement EXT_draw_buffers
In GLES, color attachments are referenced by their indices. These
indices match between the API and GLSL. For example, if a shader has:
layout(location=0) out color;
layout(location=3) out roughness;
Then GLES would bind and enable GL_COLOR_ATTACHMENT0 and
GL_COLOR_ATTACHMENT3.
In Vulkan, the framebuffer object and the corresponding renderpass
define the color attachments, and they don't allow gaps in color
attachments as GLES does. A render subpass creates the mapping between
the color attachments as defined in the framebuffer and the attachments
used by the shader (with possible gaps).
This change packs the enabled GL color attachments for the sake of the
framebuffer, and sets the subpass up in such a way that the shaders
continue to use the same color output indices as GLES.
In the example above, we have the attachment indices as follows:
Status | GLES | GLSL | RenderPass | Subpass
enabled 0 0 0 0
disabled 1 - VK_ATTACHMENT_UNUSED
disabled 2 - VK_ATTACHMENT_UNUSED
enabled 3 3 1 1
That is, the array of color attachments in the Vulkan
framebuffer/renderpass is:
[0] = GL color attachment 0
[1] = GL color attachment 3
And the array of color attachment references in the Vulkan render
subpass is:
[0] = 0 (index 0 of the renderpass attachment array)
[1] = VK_ATTACHMENT_UNUSED
[2] = VK_ATTACHMENT_UNUSED
[3] = 1 (index 1 of the renderpass attachment array)
Bug: angleproject:2394
Change-Id: Ib6cd2b60882643ea152986eee453270d09cd4aed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595442
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
216f73d0
|
2019-04-12T13:32:30
|
|
Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0631e19b
|
2019-04-18T16:09:12
|
|
Vulkan: Rename Vulkan "Texture" format to "Image"
Also adds some comments to vk_format_utils.h.
Bug: angleproject:3372
Change-Id: I529b9b189e4cdfd400c3c981a47139727d9954ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c7565353
|
2019-04-03T14:03:56
|
|
Vulkan: break dependency to the depthClamp feature
Image clear's masked clear path using a draw call was using this feature
to clear the depth buffer, but this feature is not available on ARM and
some Qualcomm devices.
This change adds a push constant to the vertex shader used in this call
to export the depth clear value, removing the need to rely on depth
clamping.
Bug: angleproject:3241
Change-Id: I565cd5f731c441820e0702e51dfdf02d0bc7de06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1551522
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
f6c937f8
|
2019-04-02T17:04:08
|
|
Vulkan: fix masked stencil clear
Previously, masked stencil clear was done by clearing every stencil bit
to the ClearValue & Mask. The correct behavior as implemented in this
change is to clear only the bits that are set in Mask. This can only be
done through a draw call, with ClearValue as the stencil reference, and
Mask as the stencil write mask.
Note: this change relies on the depthClamp Vulkan feature which is not
available on ARM.
Bug: angleproject:3241
Change-Id: I0a181c32f881ee813f144e7bdd6f42c8ea6f1966
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1548442
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
43997017
|
2019-03-30T23:24:01
|
|
Vulkan: fix non-float clear with draw
Instead of using one draw call that clears all attachments, multiple
draw calls are issued that clear a single attachment each. This allows
us to have a manageable number of variations for the ImageClear.frag
shader, now that non-float format support is introduced.
Bug: angleproject:3187
Change-Id: Ic0c1067a396250bd80f31d00cad5a272acff8be8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545523
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f9f18ef0
|
2019-04-03T10:07:18
|
|
Vulkan: Allow vertex-only pipelines
This allows issuing draw calls which only manipulate depth/stencil.
Bug: angleproject:3241
Change-Id: I62ab18a185ea5b234d3559f30c5b2b8ecb317bbb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1550900
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
db4ed317
|
2019-03-29T00:32:45
|
|
Vulkan: glClearBuffer* implementation
Refactors FramebufferVk::clear such that specific render targets could
be cleared, with clear values not necessarily set through glClearColor
etc.
FramebufferVk::clearWithRenderPassOp is modified so that loadOp and
clear values are set after the render pass has been registered in the
graph. This allows multiple glClearBuffer calls to coalesce into the
same render pass.
glClearBuffer calls are then implemented simply as calls to the
refactored clear function with the appropriate parameters.
Bug: angleproject:3187
Change-Id: I2fdfcbea5bf244f63ec981b91caca47f5ee3cd3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545204
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0c128e15
|
2019-03-25T23:50:14
|
|
Vulkan: Use render pass ops to clear images when possible
On tiling GPUs, render pass loadOp and stencilLoadOp can be used to very
cheaply clear an image as it is being render to. This change uses this
feature to clear render targets when possible.
Bug: angleproject:2361
Change-Id: Ic4bdc908873f4802760d549f4893f84a47beac0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1500576
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0516e8a5
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2019-03-27T12:21:29
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Vulkan: Fix subpass declaration for depth/stencil-only FBOs
If an FBO only has a depth/stencil attachment, the attachment index will
be 0, but that value was incorrectly being used as a flag for no
depth/stencil attachment.
Bug: angleproject:2361
Change-Id: I4ee803a392a29f7b261bc0cfabf9f2507dc7b178
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541670
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d838178d
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2019-03-04T11:07:47
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Vulkan: Rename vk::Shared* to vk::RefCounted*
To be specific regarding what being "shared" entails. Also, avoids
confusion w.r.t to an upcoming vk::Shared class.
Bug: angleproject:2464
Change-Id: Ib9c112bbb822ae30dab39c75a8cde25dd79b2258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1499693
Reviewed-by: Jamie Madill <jmadill@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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52047de4
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2018-11-13T17:22:36
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Vulkan: support instanced draws. (reland)
Enable instanced draws with the Vulkan backend.
So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor.
BUG=angleproject:2672
Change-Id: Ib6655625776344305911a1a742c85f17638cee8f
Reviewed-on: https://chromium-review.googlesource.com/c/1469263
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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341304d8
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2019-02-12T20:58:54
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Revert "Vulkan: support instanced draws."
This reverts commit 199a9f385f5489b957fe1e42bf08f3f40edd38ca.
Reason for revert: Causes a validation error when the extension is not present. See failures here: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win-angle-rel/693
Original change's description:
> Vulkan: support instanced draws.
>
> Enable instanced draws with the Vulkan backend.
> So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor.
>
> BUG=angleproject:2672
>
> Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3
> Reviewed-on: https://chromium-review.googlesource.com/c/1334973
> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Iffccc2cca259bcd19c068a87a415d4e196901f45
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2672
Reviewed-on: https://chromium-review.googlesource.com/c/1468201
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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199a9f38
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2018-11-13T17:22:36
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Vulkan: support instanced draws.
Enable instanced draws with the Vulkan backend.
So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor.
BUG=angleproject:2672
Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3
Reviewed-on: https://chromium-review.googlesource.com/c/1334973
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c09ae15c
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2019-02-01T14:16:32
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Enable -Wextra-semi and -Wextra-semi-stmt.
This will prevent users from accidentally making semicolon errors in
the future.
Bug: chromium:926235
Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9
Reviewed-on: https://chromium-review.googlesource.com/c/1446493
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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7403dd2c
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2019-01-16T13:27:17
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Vulkan: Inline transition query.
Slight speed improvement in the Vulkan vertex array state change test.
Bug: angleproject:3014
Change-Id: I4a5cd26849cd247b7e67cd6bda083aabeb4e34c0
Reviewed-on: https://chromium-review.googlesource.com/c/1406890
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ab2bfa81
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2019-01-15T19:06:47
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Enable Chromium clang style plugin for libANGLE.
This fixes a few style warnings:
* auto should not deduce to raw pointer type
* inlined virtual methods are not allowed
* non-trivial constructors and destructors should be explicit
* inlined non-trivial constructors should not be in-class
* missing override keywords
Bug: angleproject:3069
Change-Id: I3b3e55683691da3ebf6da06a5d3c729c71b6ee53
Reviewed-on: https://chromium-review.googlesource.com/c/1407640
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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633d5e69
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2018-12-23T19:58:01
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Vulkan: Put viewport and scissor back in pipeline desc.
Turns out this is much faster than using dynamic state. When we
support multiple viewports it might be easier to use dynamic
state since we won't need to make an overly large pipeline
description. We could support both methods using a flag to
indicate the viewport and/or scissor regions are invalid.
Until then we can remove the pipeline and scissor dirty bits.
Improves perf by about 15% in the Vulkan VBO state change test.
Bug: angleproject:3013
Change-Id: I4572250626a9a0f0ca3451b17e8f0de186416cae
Reviewed-on: https://chromium-review.googlesource.com/c/1390359
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2450d8dd
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2019-01-11T14:41:04
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Vulkan: Squash Vertex Pipeline info.
Instead of using 8 bytes per vertex we can reduce the space used for
the divisor to 8 bytes. For larger values than 255 we can emulate the
divisor by unrolling the draw call. We will likely need to do this
in any case for instanced draws when the instancing extension isn't
available.
The tighter packing will allow for us to move the viewport and scissor
back into the pipeline description. It seems this is much faster than
using dynamic state. Every state change that would pull in a new
Pipeline would need the viewport and scissor re-applied. It seems
these driver calls are costly.
Does not improve perf significantly but enables future improvements.
Bug: angleproject:3013
Change-Id: I1a41c3acadc6fbd47c7a7b961c706e82f78de936
Reviewed-on: https://chromium-review.googlesource.com/c/1390358
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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3f0c4a56
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2019-01-10T10:20:35
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Vulkan: Faster state transitions.
Implements a transition table from Pipeline Cache entry to
state change neighbouring Pipeline Cache entries. We use
a 64-bit mask to do a quick scan over the pipeline desc.
This ends up being a lot faster than doing a full hash
and memcmp over the pipeline description.
Note that there could be future optimizations to this design.
We might keep a hash map of the pipeline transitions instead
of a list. Or use a sorted list. This could speed up the search
when there are many transitions for cache entries. Also we could
skip the transition table and opt to do a full hash when there
are more than a configurable number of dirty states. This might
be a bit faster in some cases. Likely this will be something we
can add performance tests for in the future.
Documentation is also added in a README file for the Vulkan back
end. This will be extended over time.
Improves performance about 30-35% on the VBO state change test.
Bug: angleproject:3013
Change-Id: I793f9e3efd8887acf00ad60e4ac2502a54c95dee
Reviewed-on: https://chromium-review.googlesource.com/c/1369287
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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80766cfa
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2019-01-10T10:20:34
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Vulkan: Update individual VAO attribs when dirty.
This simplifies the dirty state updates in VertexArrayVk. It also lets
us use a smaller dirty bit mask when a single attribute is marked dirty
in a vertex array.
Improves performance by about 1-2% in the VBO state change test. Will
allow for better performance using a pipeline transition table.
Bug: angleproject:3013
Change-Id: I25c5172b3f41b7abac6b8273c8f9cd42eb46cc9f
Reviewed-on: https://chromium-review.googlesource.com/c/1403958
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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dbc605ce
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2019-01-04T16:39:14
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Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7c985f5c
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2018-11-29T18:16:17
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Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b51eb09f
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2018-11-29T10:48:36
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Vulkan: Allow bindings to compute stage
Includes both binding of resources and updating push constants on the
compute shader stage.
Bug: angleproject:2958
Change-Id: I5686cbac81e0dd83d0e938cb40f9f9ac7d2ef48a
Reviewed-on: https://chromium-review.googlesource.com/c/1355500
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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