src/libANGLE/validationES.h


Log

Author Commit Date CI Message
Jamie Madill e79b1e14 2015-11-04T16:36:37 D3D11: Restrict use of MAX_UINT element indexes. We need to block the app from using MAX_UINT on D3D11 because we can't disable primitive restart on this platform. Instead generate an INVALID_OPERATION error, which is spec-compliant in ES3 because the result is undefined behaviour. This is also compliant with WebGL which explicitly defines an error here. BUG=angleproject:597 Change-Id: I7ebc5371b63ff860dc6dddf79939e9629ebb2a3c Reviewed-on: https://chromium-review.googlesource.com/309638 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f25855c9 2015-11-03T11:06:18 Add a ValidationContext class helper. This class is a wrapper around gl::Data, aka the metadata describing a gl::Context. We can use it for unit-testing validation functions by passing that through the validation methods instead of a Context, and using mocks to expect certain errors. BUG=angleproject:747 BUG=angleproject:597 Change-Id: I7bd85c7662860ba9a3a13406579a088d447e5631 Reviewed-on: https://chromium-review.googlesource.com/309637 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross bc781f31 2015-10-26T09:27:38 Re-re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" + Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH + Include fix for Clang build break BUG=angleproject:1186 Change-Id: I403a066e29614f532db6931755265d2ee088d442 Reviewed-on: https://chromium-review.googlesource.com/308746 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5296141b 2015-10-26T15:33:27 Revert "Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers"" Fails build on Clang because Caps.cpp defines a constructor initializer out-of-order with the member variable order in the header. BUG=angleproject:1186 This reverts commit 7432321e03a70a99639b149f44cf80086feb4ea2. Change-Id: I2840d02e6e7b6bbc76eb495b5462c43116a5c4a6 Reviewed-on: https://chromium-review.googlesource.com/308800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 7432321e 2015-10-23T10:07:18 Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH BUG=angleproject:1186 Change-Id: I9910a67733702a05991f62129d200ea39adb910c Reviewed-on: https://chromium-review.googlesource.com/308421 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 023a290e 2015-10-23T16:43:24 Revert "Add GL_OES_vertex_array_object to D3D11 and GL renderers" This is failing the WebGL 2 test: WebglConformance.conformance2_state_gl_get_calls http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Debug%20%28NVIDIA%29/builds/9807 Also the dEQP-GLES3 tests: dEQP-GLES3.functional.state_query.integers.unpack_skip_images_get* BUG=angleproject:1186 This reverts commit eb36e275b8f63ebd442a2580e858ef671ddfe1be. Change-Id: If903c471f4610ac0b33a268df42f3329d672f429 Reviewed-on: https://chromium-review.googlesource.com/308460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross eb36e275 2015-10-20T13:44:10 Add GL_OES_vertex_array_object to D3D11 and GL renderers BUG=angleproject:1186 Change-Id: I7c685084b42f977902228cadca3263064881ba77 Reviewed-on: https://chromium-review.googlesource.com/307038 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 08528e17 2015-10-07T16:24:40 glTexSubImage2D should always allow non-power-of-two inputs If GL_OES_texture_npot isn't active then ANGLE currently prevents calls to glTexSubImage2D with: - level > 0 - width/height NPOT This isn't correct. It is legitimate to supply data to a NPOT subregion of a POT texture via glTexSubImage2D. Fixes these dEQP tests on 9_3: dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_cube Change-Id: I5889a27edbfa807995fa20b16f36456f676b80fc Reviewed-on: https://chromium-review.googlesource.com/304612 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 3edfe034 2015-09-04T16:38:24 Support primitive restart in RendererGL. Store index ranges in a new struct that tracks how many real indices were seen. Update index caching to key on primitive restart being enabled and update index counting functions to skip primitive restart indicies when needed. Passes dEQP-GLES3.functional.primitive_restart.* Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066 Reviewed-on: https://chromium-review.googlesource.com/297770 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Dian Xiang 769769a7 2015-09-09T15:20:08 Adding in checks for program and shader names to return INVALID_OPERATION When a valid program is given instead of a shader, an INVALID_OPERATION is returned rather than INVALID_VALUE when a shader related function is called. The reverse happens when a program related function is called and a valid shader program is given to it. This commit also refactors other places that requires a similar check to use the same validation function and error message. BUG=angleproject:1029 dEQP-GLES2.functional.negative_api.state.get_shader_info_log dEQP-GLES2.functional.negative_api.state.get_shader_source dEQP-GLES2.functional.negative_api.state.get_programiv dEQP-GLES2.functional.negative_api.state.get_program_info_log BUG=angleproject:1101 dEQP-GLES3.functional.negative_api.state.get_shader_info_log dEQP-GLES3.functional.negative_api.state.get_shader_source dEQP-GLES3.functional.negative_api.state.get_programiv dEQP-GLES3.functional.negative_api.state.get_program_info_log Change-Id: I707b6ba10da0288128af185ce8dfb906fca0f766 Reviewed-on: https://chromium-review.googlesource.com/298604 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Dian Xiang <dianx@google.com>
Geoff Lang dcab33be 2015-07-21T13:03:16 Add stubs for EGL image entry points and validation. BUG=angleproject:970 Change-Id: Ic3b9f9f60146920571e0e5f00fac2273c35fff2f Reviewed-on: https://chromium-review.googlesource.com/287162 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 6ee1e786 2015-05-29T17:05:37 Implement GL_EXT_debug_marker in D3D9/D3D11 renderers BUG=angleproject:1043 Change-Id: I7f3bfb35050662520b901828d0478719fa8d11b3 Reviewed-on: https://chromium-review.googlesource.com/274054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Austin Kinross 08332634 2015-05-05T13:35:47 Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c Reviewed-on: https://chromium-review.googlesource.com/269232 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 520c4ae2 2015-05-05T13:12:36 Add a Buffer::getIndexRange function. Instead of exposing the index range cache, add a more generic method that allows the buffers to handle their own caching of index ranges. BufferImpl::getData can be hard to implement for BufferGL because there isn't a way to tell the buffer to unmap and glGetBufferSubData can be very expensive, requiring an extra copy of the data. BUG=angleproject:881 Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9 Reviewed-on: https://chromium-review.googlesource.com/261892 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 831b1953 2015-05-05T11:02:27 Move the IndexRangeCache and Range types to the gl namespace. BUG=angleproject:881 Change-Id: Ib05149facee9fcc7714cb957ca8647b3498a36b6 Reviewed-on: https://chromium-review.googlesource.com/269254 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Geoff Lang 1ea584c5 2015-03-26T21:08:33 Revert "Implement EXT_discard_framebuffer in D3D11 renderer" Causes failures in video related WebGL tests. Either there is a bug in the implementation or how chrome is using it. This reverts commit b13daa8f79f4d16a990d968d7d2c04da6b72d302. Change-Id: Ic0d74840c664bf4de18d85cc3ff7f7153936d9b0 Reviewed-on: https://chromium-review.googlesource.com/262715 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross b13daa8f 2015-03-19T17:00:44 Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I0e39a196796813203c841c46aa2a6b89957f6051 Reviewed-on: https://chromium-review.googlesource.com/261355 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 9d9132df 2014-12-03T14:46:48 Remove support for compiling libANGLE as a dynamic library. BUG=angle:733 Change-Id: Iacef45b89f234091eb5df505437adabece1e564b Reviewed-on: https://chromium-review.googlesource.com/232961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 8bc361e1 2014-11-20T16:23:31 Support compiling libANGLE as a static or shared library. BUG=angle:733 Change-Id: If27d3330534bce0f5b691010ea7d97bcb7579122 Reviewed-on: https://chromium-review.googlesource.com/231052 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0a73dd85 2014-11-19T16:18:08 Fix include guards. BUG=angle:733 Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced Reviewed-on: https://chromium-review.googlesource.com/230831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>