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5d7014e4
|
2020-06-05T15:38:47
|
|
Unmap buffers targeted by glBufferData
When glBufferData is called on a mapped buffer, per the OpenGL ES 3.0
spec it is implicitly unmapped. Later calls to glMapBufferRange should
not throw an error.
This CL unmaps the buffer in BufferData if it is already mapped.
Also adds a new test that verfies the behavior.
Test: angle_end2end_tests --gtest_filter=BufferDataTestES3.BufferDataUnmap/*
Test: Angry Birds 2 MEC
Bug: angleproject:4599
Bug: b/157672184
Change-Id: I1a1e458aa5f50da4dfde9f6847f71cd5b6f6c08a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2233365
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Manh Nguyen <nguyenmh@google.com>
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8470b533
|
2020-05-28T15:14:38
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Set gl::Buffer to zero size when allocations fail.
It's undefined what happens if we run into OOM errors when allocating
new resources. To guard against fuzzer issues we can set the buffer
size internally to zero when an allocation fails. This should prevent
GL APIs from reading from the buffer when the contents are internally
inconsistent.
Bug: chromium:1086532
Change-Id: I9ac4becf977bf0521208b2220caba788c21c93f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2219137
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c431d596
|
2019-12-16T10:59:44
|
|
Add Serial to all GL resources.
The Serial will help track active resources for filtering out
inactive setup calls in capture/replay.
Bug: angleproject:4223
Change-Id: I64ba50f27d656c12d45155dc735e9b6f9c04528f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1969062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
f703443b
|
2019-09-21T14:10:35
|
|
Use Resource IDs in RefCountObject.
This lets us use strongly typed IDs pretty much everywhere. Only one or
two additional places still use GLuint IDs. Mostly for external queries
and for Framebuffer Attachments.
With some clever type reflection helpers lets us define a single
template function for handling operator== and != for resource IDs.
Refactor in preparation for more Capture/Replay work.
Bug: angleproject:3611
Change-Id: I1c0c848e89eb8a4b769714d57686f816daf01634
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1815550
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
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9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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3b3fe837
|
2019-08-06T17:44:12
|
|
Use BufferID in place of GLuint handles.
Introduces enable_if handling for "FromGL". Avoids the use of any macro
code to handle resource id casting.
Bug: angleproject:3611
Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
020abb8b
|
2019-07-24T11:33:49
|
|
Vulkan: invalidate translation buffers for SSBOs
Translation buffers weren't being marked dirty after running a compute
shader in which they are bound as SSBOs.
This change invalidates all SSBOs after a draw or compute call.
Bug: angleproject:3739
Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
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124f78c2
|
2019-06-18T11:48:24
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|
Remove gl::Context parameter from Observer functions.
It was only used in exactly one instance in VertexArray. Instead we can
cache a bool and avoid needing to pass it around.
Will make signaling dirty easier in the Vulkan back-end.
Bug: angleproject:3539
Change-Id: Ia570aec051a24a5280df49edc4345c54022b46ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663838
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e4faae21
|
2019-05-10T08:27:00
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Rename state change notification messages.
This makes the style use CamelCase instead of ALL_CAPS. It also cleans
up some of the naming. It also changes some uses of the messages in
some of the objects to hopefully be more consistent. See the comments
added to the enum SubjectMessage in Observer.h for more details.
Bug: angleproject:3427
Change-Id: I6dff4f6d335ecf1a27e48df65743b1490bd3025a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600411
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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c759b8b4
|
2019-01-03T15:16:50
|
|
Vulkan: More Vertex Array optimizations.
Inlines a number of Vulkan vertex array methods.
Also changes the way vertex buffers are bound. Note that Vulkan doesn't
support NULL buffer bindings. Thus we create an emulated NULL buffer
to work around the problem of having gaps in the bound vertex buffers.
This allows us to use a single bind call for ranges of vertex buffers
even when there are gaps.
Also changes how vertex array dirty bits are reset. Instead of calling
memset to clear the affected buffers we pass a mutable pointer to the
Vertex Array sync state. This allows us to only reset the dirty bits
that we sync. This saves on the memory clearing time.
Improves perf by about 10% in the Vulkan VBO state change test.
Bug: angleproject:3014
Change-Id: Ib7b742dff7897fc891606a652ea0b64255a24c86
Reviewed-on: https://chromium-review.googlesource.com/c/1390360
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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c3dc5d48
|
2018-12-30T12:12:04
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|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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e90d4ee9
|
2018-11-28T14:04:00
|
|
Pass Context to setLabel.
This is useful for triggering a dirty state notification for Textures.
It will lead to improvements for program and texture dirty bits.
Bug: angleproject:2966
Change-Id: Iaba625da8a970a558f7d158bfa2f09c964f6761a
Reviewed-on: https://chromium-review.googlesource.com/c/1347669
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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8dc27f99
|
2018-11-29T11:45:44
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|
Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
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|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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471b8d4c
|
2018-11-21T15:37:47
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|
WebGL, D3D: Forbid multiple TF outputs in one buffer
Implementing a WebGL spec change:
https://github.com/KhronosGroup/WebGL/pull/2658
Fixes WebGL 2 conformance test:
conformance2/transform_feedback/same-buffer-two-binding-points.html
Also applying the change to D3D backends because they can't support
multiple transform feedback outputs in one buffer.
Bug: chromium:866089
Change-Id: I8d7eda14225c13efb7ca1ed974239332be4e79a6
Reviewed-on: https://chromium-review.googlesource.com/c/1347749
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1590fcc4
|
2018-11-01T12:44:39
|
|
Add a spec and tests for GL_ANGLE_memory_size.
Change the data type of buffer memory sizes to 64 bit integers.
BUG=892288
Change-Id: I10e07b86f2ccc0cb61c8d7ee0d439e00d5eb8d3a
Reviewed-on: https://chromium-review.googlesource.com/c/1312244
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ae108bd1
|
2018-10-18T15:00:38
|
|
Use angle::Result in front-end (Part 5)
Refactors gl::Buffer and implementation.
Bug: angleproject:2491
Change-Id: Ic6860dac2faf33067965e7117ea8e98dc6a8dc7a
Reviewed-on: https://chromium-review.googlesource.com/c/1283310
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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472ddc82
|
2018-10-18T18:41:56
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|
Make gl::Buffer an angle::Subject.
This will allow us to share the BindingPointer and ObserverBinding. It
also cleans up the code a little bit.
Bug: angleproject:2891
Change-Id: Ib8e2c34ccd379dc5b5648bac324fa4ff22a5a1a0
Reviewed-on: https://chromium-review.googlesource.com/c/1270216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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|
79b91407
|
2018-10-04T15:11:30
|
|
Add an extension for querying esimated GPU memory size of resources.
BUG=892288
Change-Id: I56fc3ab00c06d711e1a21eb1ad4b2224126730dc
Reviewed-on: https://chromium-review.googlesource.com/c/1262021
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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1c7f08c3
|
2018-10-10T16:13:02
|
|
Inline RefCountObject::release.
Also don't return errors from the object release methods. Not returning
errors reduces the amount of code generated. Also we shouldn't be
exiting early from destructor type functions.
Increases object binding performance.
Bug: angleproject:2877
Change-Id: Ieb8120d885b946915e355419825e1f52f31d7b49
Reviewed-on: https://chromium-review.googlesource.com/c/1270218
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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abfbc0fe
|
2018-10-09T12:48:52
|
|
Use angle::Result in allocation and math check macros.
Replace these with ANGLE_CHECK_*_ALLOC and ANGLE_CHECK_*_MATH depending
on the specific error type.
Bug: angleproject:2491
Change-Id: Ic4395101fe701c563ae2b92aa2c55c93b934a7de
Reviewed-on: https://chromium-review.googlesource.com/c/1262737
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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d84b6737
|
2018-09-06T15:54:35
|
|
Cache ValidateDrawStates.
This improves performance of all draw call validation. The error that
should be generated on the draw call is cached in the Context. The
cache is updated in several places.
Bug: angleproject:2747
Change-Id: I178617623731608e2e7166b53ab6489d8b742ff5
Reviewed-on: https://chromium-review.googlesource.com/1158612
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bf5177d3
|
2018-08-21T12:58:20
|
|
Optimize element array binding.
This inlines some methods and code that was regressing binding
performance. Improves the score of a bindings benchmark by 15%.
Based on contributions by matavenrath@nvidia.com.
Test: bindings_gl_100_objects_allocated_at_initialization
Bug: angleproject:2777
Change-Id: Ied5fdbc67ced862a36c5145fff5ac94f93b40c21
Reviewed-on: https://chromium-review.googlesource.com/1181865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d69a5f12
|
2018-08-01T11:34:48
|
|
Cache VertexArray::hasMappedBuffer.
This can be updated in several places. Also adds a test which covers
some of the paths.
Bug: angleproject:2746
Change-Id: Id119e527fd0064998d7ad5011a9d8376e7b9dab0
Reviewed-on: https://chromium-review.googlesource.com/1153569
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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dec86230
|
2018-07-11T09:01:18
|
|
Generalize Context scratch buffer errors.
This refactor will allow us to generate different error types in
different backends. This makes Vulkan happy because it won't have to
generate gl::Errors and can stay with vk::Error.
Bug: angleproject:2713
Change-Id: I981402450f3b519d4f79851982547695d583355a
Reviewed-on: https://chromium-review.googlesource.com/1128921
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
09303e44
|
2018-06-22T17:53:57
|
|
Treat transform feedback generic binding point specially
The transform feedback generic binding point is not part of the
transform feedback object and is not used for transform feedback. Only
the indexed binding points are used. A buffer that is bound to the
generic binding point should be usable for either transform feedback or
non-transform-feedback purposes.
Bug: 853978
Change-Id: I5b730212c65524188134ac34645328328664f0a4
Reviewed-on: https://chromium-review.googlesource.com/1112841
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7267aa65
|
2018-04-17T15:28:21
|
|
Optimize ValidateDrawAttribs: Part 3.
This is a small optimization for the WebGL compatibility mode.
Instead of scanning the list of attributes for a Transform feedback
conflict, it can quickly check a cached mask. This should save a lot
of cycles on the fast path.
Bug: angleproject:1391
Change-Id: Icb8d095493a629dbff0e93872357e5bf7c7458ae
Reviewed-on: https://chromium-review.googlesource.com/1011236
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
02c9c04f
|
2018-04-17T13:43:48
|
|
Optimize ValidateDrawAttribs: Part 2.
This moves much of the math into cached values in the VertexAttribute
and VertexBinding.
Bug: angleproject:1391
Change-Id: I1b6c0553bf57fef864c27c5193c7dd7ca9b56f53
Reviewed-on: https://chromium-review.googlesource.com/1008274
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0946393d
|
2018-04-04T05:26:59
|
|
Move Buffer Subject/Observer to front end.
This makes BufferImpl into an Observer Subject. It also refactors
the Vertex Array updates for the D3D11 backend use more of a dirty
bit coding style.
This change makes it so Buffer contents changes trigger front-end
dirty bits from the back-end, which may be undesirable.
Bug: angleproject:2389
Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b
Reviewed-on: https://chromium-review.googlesource.com/979812
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4d9d4839
|
2018-03-13T12:43:28
|
|
Optimize buffer deletion by returning early if buffer is not bound.
This improves angle_perftests
bindings_gl_100_objects_allocated_every_iteration by over 30%.
Bug: 820723
Change-Id: Icfaa0f54f7c61db6475948e3a95296f37ab4f7dc
Reviewed-on: https://chromium-review.googlesource.com/961302
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e8a93c6e
|
2018-01-04T18:02:24
|
|
New transform feedback buffer binding rules
Detects undefined behavior when a buffer is bound to a transform feedback
binding point and a non transform feedback binding point at the same time.
Also moves the transform feedback buffer generic binding point out of the
transform feedback object and into the context's global state, to match
driver behavior. This way binding a new transform feedback object does not
affect GL_TRANSFORM_FEEDBACK_BUFFER_BINDING which is similar to how VAOs
work with GL_ARRAY_BUFFER_BINDING.
Bug: 696345
Change-Id: If3b9306cde7cd2197a8ce35e10c3af9ee58da0b8
Reviewed-on: https://chromium-review.googlesource.com/853130
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
336129f6
|
2017-10-17T15:55:40
|
|
Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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2e568cfb
|
2017-09-18T17:05:22
|
|
Add generator for packed GL enums.
For testing this also converts two unimportant GLenums, gl::BufferUsage
and gl::CullModeFace.
BUG=angleproject:2169
Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076
Reviewed-on: https://chromium-review.googlesource.com/688000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
33510107
|
2017-09-20T10:39:18
|
|
Pass gl::Context to more Buffer methods.
This will allow us to pull out the Renderer from the Context in more
places in Buffer11, for state update. Impacts a few method calls in
a few places.
BUG=angleproject:2151
Change-Id: I1360caea65a94d3de4cd9f52d1b74b10439b02b3
Reviewed-on: https://chromium-review.googlesource.com/673136
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
71c88b31
|
2017-09-14T22:20:29
|
|
Enable [[nodiscard]] for gl::Error.
This forces all return values to be checked for gl::Error.
Requires quite a bit of minor refactoring. I also added a macro to
swallow an error without returning from a function.
We could look at storing the errors in the Context at some point,
since almost always when we're generating errors that we need to
discard we have access to the Context as a parameter.
BUG=angleproject:2150
Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb
Reviewed-on: https://chromium-review.googlesource.com/665173
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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b3f26b9e
|
2017-07-19T15:07:41
|
|
Add a zero-filled scratch buffer to Context.
We need this in a few places for handling resource init.
Centralize this in the context so we don't have to recreate
and re-fill a large zero buffer.
BUG=angleproject:2107
Change-Id: Icf9ce417e7ee3498f03e47741dfff89e81b49519
Reviewed-on: https://chromium-review.googlesource.com/576057
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4928b7ca
|
2017-06-20T12:57:39
|
|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c564c070
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2017-06-01T12:45:42
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Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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341a36cc
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2017-05-24T09:53:25
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Fix zero size buffer robust init crash.
We were not correctly checking for a zero-size buffer, which should
not trigger allocating a scratch buffer.
BUG=angleproject:1635
Change-Id: Iac0a3d8f1eeeb7b39c59eec411bec78a4f21bcd3
Reviewed-on: https://chromium-review.googlesource.com/513478
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e14951e6
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2017-03-09T18:55:16
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Implement robust buffer initialization.
This uses the most simple implementation: on BufferData calls without
explicit data arguments, it will initialize the buffer data store to
zero. This could be improved by deferring the init until needed, and
skipping it if the buffer store is cleared through other API calls,
but it is not a regression from current Chromium implementation.
BUG=angleproject:1635
Change-Id: I2fb1594851c5050dc2578736c3f74761555da267
Reviewed-on: https://chromium-review.googlesource.com/450921
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ef964d48
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2017-03-06T18:25:22
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Buffer: Minor error macro cleanups.
Refactoring patch only.
BUG=angleproject:1635
Change-Id: I9b86fc77f8f62a0f67f9fc73debdc8fb5e379bcc
Reviewed-on: https://chromium-review.googlesource.com/450918
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6c1f671b
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2017-02-14T19:08:04
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Add destroy hooks for several GL objects.
These hooks allow the back-end renderer to free object resources
without having to store pointers to shared device handles for
each and every object. This will allow us to save memory on
back-ends that really care about memory overhead.
There is a downside in that there is more boilerplate in passing
gl::Context handles around everywhere.
BUG=angleproject:1684
Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7
Reviewed-on: https://chromium-review.googlesource.com/426401
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5f56ddb9
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2017-01-13T17:29:55
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Buffer: Pass Context to all impl methods.
This allows us to retrieve Device handles for Vulkan, and could allow
us to avoid storing some pointers for other back-ends.
BUG=angleproject:1684
Change-Id: Iccd5b97cf1c3a332d62a38ad0fcf21c352270439
Reviewed-on: https://chromium-review.googlesource.com/426400
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b8353b01
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2017-01-25T12:57:21
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Vulkan: Simple buffer creation.
This is necessary to initialize vertex arrays.
BUG=angleproject:1579
Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f
Reviewed-on: https://chromium-review.googlesource.com/406645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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8f775607
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2016-11-03T16:45:34
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Introduce a gl::BufferState class.
This state can share vital pieces of information with the impl.
The most elementary state is the buffer size, which then the
impl doesn't need to replicate.
BUG=angleproject:1579
Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862
Reviewed-on: https://chromium-review.googlesource.com/406644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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29639857
|
2016-09-02T15:00:09
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D3D11: Work around Intel uniform buffers bug.
When copying from a staging buffer to a uniform buffer, the first
upload would be incorrect. Work around this by trying to upload
directly to a uniform buffer on the first BufferSubData call.
BUG=chromium:593024
Change-Id: I0df3a1422b962bf3ece5d445f435df01e3544b67
Reviewed-on: https://chromium-review.googlesource.com/368774
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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53ea9cc6
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2016-05-17T10:12:52
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Replace rx::Renderer with rx::ContextImpl.
Previously Context had no Impl class, but had a special relationship
with the instanced Renderer class. Having a ContextImpl backing every
Context will allow new designs to enable things like multithreading
(where each ContextImpl stores a Context-specific device) or non-
virtual Contexts on Android or other platforms where it is more
efficient.
A large refactoring patch that touches every back-end.
BUG=angleproject:1363
Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e
Reviewed-on: https://chromium-review.googlesource.com/342052
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d8cd6f2c
|
2016-01-02T12:44:33
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|
Fix clang warning in Buffer.cpp
BUG=angleproject:520
Change-Id: I3ee9e61a6a25eb6f16cf7d68d6da27ba1eec752d
Reviewed-on: https://chromium-review.googlesource.com/320240
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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70d0f499
|
2015-12-10T17:45:46
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Implement GL_KHR_debug.
BUG=angleproject:520
Change-Id: I9ced3e7ab1515feddf2ec103c26b2610a45b1784
Reviewed-on: https://chromium-review.googlesource.com/319830
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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66988745
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2015-12-22T19:39:19
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Revert "Implement GL_KHR_debug."
This reverts commit 6c521b7a70a53b1c9f7762e53e34b5a8146b0f7b.
Change-Id: I6ff981198e31f34d3e405edea6277ee75516d6ee
Reviewed-on: https://chromium-review.googlesource.com/319820
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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6c521b7a
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2015-12-10T17:45:46
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|
Implement GL_KHR_debug.
BUG=angleproject:520
Change-Id: I78d14cc8c94f5cef58604220f0ca847473b25bf8
Reviewed-on: https://chromium-review.googlesource.com/317820
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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3edfe034
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2015-09-04T16:38:24
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Support primitive restart in RendererGL.
Store index ranges in a new struct that tracks how many real indices were
seen. Update index caching to key on primitive restart being enabled and
update index counting functions to skip primitive restart indicies when
needed.
Passes dEQP-GLES3.functional.primitive_restart.*
Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066
Reviewed-on: https://chromium-review.googlesource.com/297770
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4d61f7ed
|
2015-08-12T10:56:50
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Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b195643c
|
2015-08-12T17:35:20
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Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c5cf9bc4
|
2015-08-06T10:46:48
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|
Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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520c4ae2
|
2015-05-05T13:12:36
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Add a Buffer::getIndexRange function.
Instead of exposing the index range cache, add a more generic method that
allows the buffers to handle their own caching of index ranges.
BufferImpl::getData can be hard to implement for BufferGL because there
isn't a way to tell the buffer to unmap and glGetBufferSubData can be very
expensive, requiring an extra copy of the data.
BUG=angleproject:881
Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9
Reviewed-on: https://chromium-review.googlesource.com/261892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ec6bae71
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2015-04-29T13:54:15
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Default buffer usage to GL_STATIC_DRAW.
Calling glGetBufferParameteriv with GL_BUFFER_USAGE on a buffer that has never
had glBufferData called on it should return GL_STATIC_DRAW.
[ES 2.0.25 spec, table 6.3]
Fixes:
dEQP-GLES2.functional.state_query.buffer_object.buffer_usage_getbufferparameteri
Change-Id: I1bf1614b606d20338bb507861164c6ab0b64122f
Reviewed-on: https://chromium-review.googlesource.com/267816
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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794e0009
|
2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3584fb4
|
2015-04-09T17:34:21
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Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3b26e231
|
2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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cc6f55dd
|
2015-03-20T13:01:02
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Split Buffer::map into map and mapRange to match the API.
BUG=angleproject:681
Change-Id: Ia4bf2b81134a922265ca762f33ac85d9ddbf1a7c
Reviewed-on: https://chromium-review.googlesource.com/261890
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b9c0d3b6
|
2015-03-20T12:46:33
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|
Move buffer::markTransformFeedbackUsage to BufferD3D only.
BUG=angleproject:681
Change-Id: Ia9f4ac9cee2c3e4fa140eba12bdb9ab0cc423f6c
Reviewed-on: https://chromium-review.googlesource.com/261709
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
|
2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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