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1c484343
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2020-06-17T10:10:16
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Capture/Replay: Track the draw surface width/height
In order for captures to replay correctly, track the original
width and height of the draw surface, as provided by eglMakeCurrent.
Bug: b/159238311
Test: angle_perftests
Change-Id: Ic8697abaca7dbdb94dabf34b872f69faf17b0b4d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2250861
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Manh Nguyen <nguyenmh@google.com>
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06ce17e0
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2020-04-27T09:05:54
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Capture/Replay: Reset buffers on replay loop
This CL adds infrastructure for tracking whether resources need to be
reset when looping back to the beginning of the frame sequence.
A new function is generated on the last frame: ResetContext*Replay().
It will contain calls to gen, delete, and restore contents of
resources. This CL only supports Buffer resets.
Bug: b/152512564
Bug: angleproject:3662
Bug: angleproject:4599
Change-Id: I46672dd70dcb997967e3cc0897308144f2582e21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168121
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2249fef2
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2019-09-16T11:19:23
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Capture/Replay: Move stub implementation to new file.
This lets the MSVC parser work better with FrameCapture.cpp.
Bug: angleproject:3611
Change-Id: I249106dce81a7965684caf1a835f0472b34e8963
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804878
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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