src


Log

Author Commit Date CI Message
Kyle Piddington d7aa0130 2021-04-26T16:56:15 Upstream Apple's direct-to-Metal backend: compile translator. This change is meant to merge the translator changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the translator code in a state that compiles, but not to switch the Metal backend over to use this translator backend yet. Bug: angleproject:5505 Change-Id: I68a6354604498cd5fd1eb96c13fc56f3b38f2bd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897536 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
John Plate 9459456b 2021-05-27T13:43:41 CL: kernel creation for front end & passthrough Add kernel object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: I6e3fdd2b35d7e73ed56144dc938bf21436d3559f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2922150 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate 51ab3dc3 2021-05-25T16:54:11 CL: Improve validation readablity Improve validation readablity by introducing a bit field class and by changing how the CL error code is returned. Bug: angleproject:6001 Change-Id: I51deb745454e5281de725481edef85eb30be28c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Geoff Lang c12f594a 2021-05-31T10:48:20 GL: Chunk uploads of texture data >120kb on Mac. Mac drivers are hanging and crashing after large glTexSubImage uploads. Chunk those uploads to avoid this problematic path in the driver. Bug: chromium:1181068 Change-Id: I7dca0b8e49420f015ff7830283c14283a0515826 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928098 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop 1e832ad6 2021-06-01T13:47:53 Tests: Require cube_map_array for cookie_run_kingdom Tbr: jmadill@google.com Bug: angleproject:6018 Change-Id: Ie27b82b4716aaf5164c65e890cd2d6fad3f2b836 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930817 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 6b837109 2021-05-31T22:23:08 Tests: Add Subway Princess Runner trace Test: angle_perftests --gtest_filter="*subway_princess_runner*" Tbr: jmadill@google.com,timvp@google.com Bug: b/189794097 Change-Id: I79ed00da91e0f304bf3899a0ab9ebfd2c1426739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2929460 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi c072daec 2021-05-26T14:26:28 Add FastVector constructor with begin/end iterators Useful to construct a FastVector out of a subrange of another container. Bug: angleproject:4889 Change-Id: I0e62b601c7d171167343d526d198fa21ba52f0f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920191 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop eeeeed39 2021-05-31T20:48:29 Tests: Add Cookie Run: Kingdom trace Test: angle_perftests --gtest_filter="*cookie_run_kingdom*" Tbr: jmadill@google.com,timvp@google.com Bug: b/189788024 Bug: angleproject:6017 Change-Id: I5cd9912d099d1749b5677cf43e25fe73ee38d17c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2927509 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop a44b16d3 2021-05-26T09:35:56 Capture/Replay: Force validation on when capturing Genshin Impact is using EGL_KHR_create_context_no_error to create a context that exposes GL_KHR_no_error. If it successfully creates the context, it sends down call sequences that check query results available immediately after genning query objects: glGenQueries(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateQueryID(415, 0); glGetQueryObjectuiv(gQueryMap[415], GL_QUERY_RESULT_AVAILABLE, ...); This throws errors on every platform I have access to, with either native or ANGLE as the driver. The spec is ambiguous as to whether this should cause an error, but practically we can't allow this if we want error free playback of traces. To support this, we will force validation on in the context when FrameCapture is enabled. When the app submits invalid calls, they will be dropped by FrameCapture. Test: Genshin Impact MEC Bug: b/181794064 Change-Id: If882d27d74661cd95bc23687eff3056a0f64e3cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921068 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis fe93fcdd 2021-05-27T13:28:18 Workaround Mesa 20 Intel driver bug with GLX_OML_sync_control Disable the use of this extension on Mesa 20/intel, it's causing GPU hangs. Bug: chromium:1187475 Change-Id: Ic7029b1f72bd0b0f4a2c11a7fceb0a59f51be8aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Yuly Novikov 1429130b 2021-05-28T14:02:58 Gold Tests: Fix batch result reporting Previously artifacts were not reset for a new trace in a batch Bug: angleproject:5966 Change-Id: Ia6ed8c070eaaeca7e6cea887419666f630648df8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2925218 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov ce7d80bd 2021-05-27T18:16:07 Gold Tests: Fix batch uploading Uploading to Gold used to stop after the first failure in the batch Bug: angleproject:5966 Change-Id: Iff89c106b18a9aab5a43742a6085c5f9a3c9a188 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923784 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao b6bd039c 2020-10-06T13:34:53 Vulkan: Fine-grained depth stencil layout transition barrier Gfxbench Manhattan uses depth attachment as texture in the same render pass, which creates a feedback loop. The layout we are using for this has kAllShadersPipelineStageFlags even though it only used by fragment shader. This creates an unnecessary vertex/fragment dependency that hurts performance on some mobile GPUs. This CL split DepthStencilReadOnly to DSAttachmentReadAndFragmentShaderRead, DSAttachmentReadAndAllShadersRead, and DepthStencilAttachmentReadOnly, so that if it is used by fragment shader, we only barrier against fragment stage. If not used by any shader, we don't block any shader stages. To make names consistent, this CL also renames DepthStencilAttachmentAndFragmentShaderRead to DSAttachmentWriteAndFragmentShaderRead, renames DepthStencilAttachmentAndAllShadersRead to DSAttachmentWriteAndAllShadersRead. Bug: b/169891513 Change-Id: Iede497e8af028861f9166a32d122f26dc7aa864a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453599 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao 5e631c5f 2021-05-20T11:21:18 Vulkan: Disable shadowBuffers feature For PixelUnpack, if the feature is enabled, it always create a shadow CPU mapped memory. Then when mapBuffer is called, it let user write to the shadow memory. At unmapBuffer time, it memcpy the shadow buffer data to context's staging buffer and then issue a vkCmdCopyBuffer from context staging buffer to the PixelUnpack buffer. This involves too many data copies. The proper way to do it is simply make sure to create the buffer as CPU map-able and let user directly write to it. If we find cases that CPU waiting for GPU to finish is causing performance issues, there are two ways to improve/fix it: 1)Add event at end of each renderpass or FBO so that we know if GPU access is finished or not without have to wait for entire frame to finish rendering. 2) Create multiple buffers and ping-pong between them, at least there will be no VkCmdCopyBuffer call involved like shadow buffers do. But we will leave that to future time when we find such need. Bug: angleproject:5986 Change-Id: Ib8300e46e779d20533c1f7f81624de0ce003788b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909758 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexis Hetu 84c42d1b 2021-05-26T12:30:10 Mute MSAN false positive MSAN currently detects false positives on global/static thread_local variables which are created at library load time. This CL mutes the false positive in order to unblock running blink_web_tests with SwANGLE on MSAN bots. Bug: chromium:1211047 Change-Id: I7cd103d470177d783df7f73ca6ceeedc0774b163 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920486 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov de7f559e 2021-05-27T16:33:13 Suppress new KHR-GLES32 test on Pixel 2 Added in crrev.com/c/2921449 Bug: angleproject:6008, chromium:1214047 Change-Id: Icb42e438fc87271d1c5abbe2201d6c2bf597a4e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923782 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao d151af7b 2021-05-20T10:52:46 Vulkan: Improve generateMipmapsWithBlit barrier usage ImageHelper::generateMipmapsWithBlit() implements glGenerateMipmap using vkCmdBlitImage. For each level it changes layout to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL and issue a blit. In order to keep all mipmap levels' layout consistent, it issues a vkCmdPipelineBarrier call for the the very last mipmap level to change it to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL as well. This creates an unnecessary barrier for the next operation, that now it sees a barrier against transfer stage. This CL changes all levels to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL so that the whole image will have consistent layout. After glGenerateMipmap call, the next reasonable usage is use it in fragment shader, so the barrier is not wasted. Bug: angleproject:5986 Change-Id: I3690ae8417d97bc504fcf036d016f289e6370526 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909757 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 2622c7b0 2021-05-26T20:11:13 Roll VK-GL-CTS from 8010f59c7034 to ea6189a7a67e (4 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/8010f59c7034..ea6189a7a67e 2021-05-26 mikko.tiusanen@siru.fi Remove empty subtest 2021-05-26 mikko.tiusanen@siru.fi Lower vector constructor test shader version 2021-05-26 mikko.tiusanen@siru.fi Test framebuffer completeness when layered rendering 2021-05-26 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC jmadill@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Bug: angleproject:6008 Change-Id: I580ddda1ac7fa4614fcf00b834f51b9dc725392c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921449 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop a29a64a6 2021-05-26T09:34:52 Capture/Replay: Skip GLGetActiveUniformsiv Test: Genshin Impact MEC Bug: b/181794064 Change-Id: Ib0edfa8d1c063d43c34a65be0144bc5efc4cf19b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921067 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 5ee4a0cb 2021-05-25T14:15:14 Capture/Replay: Support GetUniformIndices Test: Genshin Impact MEC Bug: b/181794064 Change-Id: I69e2c78678b8e279478ae946131b7e1730070cb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921066 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop fd262fdc 2021-05-26T18:10:29 Tests: Update capture_replay_test expectations Bug: angleproject:6006 Change-Id: I56d21a9d9df343fbf805c10307265cab929914c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920087 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 163f6ac0 2021-05-26T10:57:18 Gold Tests: Add batching. This should speed up test runs on Android, which are currently much slower than the other platforms. Bug: angleproject:5966 Change-Id: I57890522b64d1d195ea0be56b4f68b6d54192d64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919888 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 565bba3d 2021-05-26T17:58:18 Revert "GL: Skip redundant flushes." This reverts commit 7a38f3f50f3bb2f747ad3731d307f6af4c0552d2. Reason for revert: caused numerous test failures on FYI waterfall per http://crbug.com/1213507 . Original change's description: > GL: Skip redundant flushes. > > Skip flushes when there is no work submitted since the last > flush. > > Clone of geofflang's: > https://chromium-review.googlesource.com/2911879 > > Bug: chromium:1181068 > Change-Id: Idd8a1c61b814d746bf1e0225cfc4ca375a7bb224 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915675 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1181068 Bug: chromium:1213507 No-Try: True Change-Id: Icd1662e4ea541375b44bddaa839a5241cdad5302 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919503 Commit-Queue: Kenneth Russell <kbr@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 17c45b65 2021-05-25T10:06:47 infra: Shard restricted_trace_gold_tests. Reduces shard time from 50+ min to <10 min per shard. Bug: angleproject:5966 Change-Id: Ia230d71a66ac9a273a10e0389cc04d8c5737bc4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915566 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jonah Ryan-Davis 814dc299 2021-05-25T12:38:47 Add nullptr check for pfnGetPhysicalDeviceProperties This function may be called without checking the pointer. Speculative fix for a crash in GetSystemInfoVulkan. Bug: chromium:1211839 Change-Id: Ia7fa55fc328d02bdcd6d48e9b93f552aaea2b284 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2917353 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang f410e81a 2021-04-20T14:26:54 GL: Implement multisampled_render_to_texture Bug: angleproject:2894, angleproject:5988 Change-Id: I17b55f0655d32d9f41cb55a0467b93a00fba751b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841084 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f97b8193 2021-05-12T12:28:57 Make ANGLE's program hash key deterministic. ANGLE's program hash iterates over hash maps which do not guarantee a determinisitic iteration order. Copy these maps to std::map before iteration. It's unclear what must change to make these maps iterate differently, EGLBlobCacheTest.Functional does cover this path but doesn't trigger any issues. Bug: angleproject:5913 Change-Id: Ib5f2c0a0a4e05cbaeeec5d9c889718d53c5fcf1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892254 Reviewed-by: Sunny Sun <sunny.sun@arm.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
John Plate 1aa88398 2021-05-24T14:19:05 CL: program object creation for front end and pass-through Add program object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: If94db8ab8b491e1ac21c767347cabb6f4f3b3cba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912465 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Charlie Lao a280c671 2021-05-24T19:05:44 Vulkan: Move framebuffer dirty bits handling after texture When texture changes, it notify the observer. Framebuffer object is one of the observer and is able to respond to the changes in texture object. In this specific case, when texture called TextureVk::releaseImage and requires framebuffer object to syncState and call TextureVk::initRenderTargets. The problem right now is that framebuffer object's dirty bits are processed before texture, which means if the texture is being used by currently bound framebuffer object, it will not trigger the FBO's dirty bit handling. This CL moves container object dirty bit (DIRTY_OBJECT_DRAW_FRAMEBUFFER and DIRTY_OBJECT_READ_FRAMEBUFFER) after texture/image object's dirty bits. Bug: chromium:1212206 Bug: chromium:1197431 Change-Id: I95723da1ce5b8936d66692242f2e25e7a73bafe6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915764 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao ecf2956d 2021-05-24T10:57:40 Vulkan: Convert web_gl.fuzz545ImmutableTexRenderFeedback to gl_test Bug: chromium:1212206 Change-Id: I4b87906a9e877da12d64e39bfe54b9b7cec409a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912928 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
John Plate e3dd7161 2021-05-24T12:47:38 CL: sampler object creation for front end and pass-through Add sampler object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: If5b7d09564d773d6aeda7612728e19bfec7f6155 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912806 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 7761ed1d 2021-05-11T22:55:15 Add test for Vulkan crash with texture MAX_LEVEL change Bug: chromium:1197431 Change-Id: I05fba78b32a7c5d5f1da0435084f96c510b15ed5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889600 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Schade 2a0ca0fe 2021-05-25T10:53:52 Vulkan: Clean up GS deqp expectations Bug: angleproject:5579 Test: KHR-GLES32.core.geometry_shader.layered_rendering.layered_rendering Change-Id: I84a2487a80334b51e7200833ec05fe7d3b773c90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2917815 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
John Plate a6210a8f 2021-05-23T19:02:46 CL: image object creation for front end and pass-through Add image object to front end and implement creation and info query. Cache more Device info for Image validation. Bug: angleproject:5956 Change-Id: I38374f4c2c85287109c464ac90eb1bf49b07fa0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912805 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 7a38f3f5 2021-05-21T15:07:44 GL: Skip redundant flushes. Skip flushes when there is no work submitted since the last flush. Clone of geofflang's: https://chromium-review.googlesource.com/2911879 Bug: chromium:1181068 Change-Id: Idd8a1c61b814d746bf1e0225cfc4ca375a7bb224 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915675 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
John Plate efd8da4d 2021-05-21T15:39:11 CL: buffer object creation for front end and pass-through Add Buffer object to front end and Memory object to back end. Implement creation of buffer and sub-buffer objects. Make cl::Object destructor virtual to support destruction of Buffer. Cache more Device info for Buffer validation. Add missing and move existing version checks into validation. Bug: angleproject:5956 Change-Id: Iea7665be5f6bdd8469e81f5fe4935a9fb0e03436 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912677 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Shahbaz Youssefi c229ccfe 2021-05-18T15:51:12 Vulkan: SPIR-V Gen: Handle gl_PerVertex If not declared by the shader, default gl_PerVertex is now explicitly declared in AST prior to SPIR-V generation. The SPIR-V generation code then doesn't need to declare them magically. Bug: angleproject:4889 Change-Id: Icc593bc1ccc3162487bdbae7f66bc775d098778d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2905952 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 81db1a46 2021-05-20T13:45:26 Vulkan: TextureVk inherits a few attributes from ImageHelper Cache VkImageCreateFlags in ImageHelper. This allows texture target siblings to inherit a few VkImage create attributes thus avoiding image respecification in certain code paths. Bug: angleproject:2514 Bug: angleproject:5281 Test: PbufferTest.ClearAndBindTexImageSrgbSkipDecode*Vulkan Change-Id: Ic7397fabdce185264e06488355ca47f809338519 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2910473 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill fad9053f 2021-05-20T15:52:38 infra: Add isolated script tests to Pixel 4. This includes angle_perftests and angle_restricted_trace_gold_tests. Bug: angleproject:5941 Change-Id: I6f24d2c2752086ae6f7abba26880070c4a4f0472 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911034 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 0a086375 2021-05-20T13:13:49 Tests: Skip pokemon_go on Intel Windows Vulkan Timing out periodically. See the bug for examples. Bug: angleproject:5994 Change-Id: I717e6c66746a611bb7996c838fa0575b5210aae4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909759 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya e697e379 2021-03-10T23:59:45 Vulkan: Allow certain usecases to have non-zero stride When glVertexAttribPointer is called with a type parameter that doesn't match the vertex attribute binding's type in shader, the vulkan backend used to force the stride to 0. This is acceptable since this usecase is unspecified in spec. To allow for better app compatibility, introduce a new extension that requires normal glVertexAttribPointer functionality to be maintained if the mismatched vertex attribute type is a mismatched integer type sign. This change also modifies the VkFormat used when a mismatch in signedness occurs to use a VkFormat with the same component width as the type parameter. Bug: angleproject:5762 Test: VertexAttributeTestES3.DrawWithRelaxedVertexAttributeType* Test: VertexAttributeTestES3.DrawWithMismatchedComponentCount* Change-Id: I7e5281500afc3d77f0775821447cabfad3ff2d66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765012 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kyle Griffiths 1f1e0e6c 2021-05-13T12:35:43 Remove linear filtering requirement on depth textures Linear filtering depth is an odd operation that doesn't yield particularly useful information. In the primary instance where it'd be used, the GLES3.1 spec (8.17) specifically denies its use, and enforcing the capability can lead to issues with hardware designed without support in mind. We think the check isn't necessary as a result. Bug: angleproject:5964 Change-Id: I69f243f7cc078cd5383de2cc4bf1cfc3b6f2bc3b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894424 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya dd312cc6 2021-05-21T08:49:48 Reland "Vulkan: Add support for EXT_texture_border_clamp" This is a reland of 4b92e089c01e94730fe26c4c743d76d6c935088d Initializes mPadding to 0 in SamplerDesc::update Original change's description: > Vulkan: Add support for EXT_texture_border_clamp > Add support for GL_EXT_texture_border_clamp. This is implemented by > using VK_EXT_custom_border_color. > > Bug: angleproject:3577 > Test: dEQP-GLES31.functional.texture.border_clamp* > Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: angleproject:3577 Change-Id: I8684242c4bce6e1a006dbe926defaa495fcc2282 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911571 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Gert Wollny a4ccd684 2021-05-17T10:28:38 Capture/Replay: Write some bytes when serializing blobs Seeing a few bytes of the buffers might help to get an understanding of what goes wrong when blob check sums don't match. Bug: None Change-Id: I482af2b3d885afca39057d0841923449ec65d611 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2900218 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 44fabb7b 2021-05-21T00:51:06 Revert "Vulkan: Add support for EXT_texture_border_clamp" This reverts commit 4b92e089c01e94730fe26c4c743d76d6c935088d. Reason for revert: breaks "Linux MSan Tests" bot https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/28489/overview Original change's description: > Vulkan: Add support for EXT_texture_border_clamp > > Add support for GL_EXT_texture_border_clamp. This is implemented by > using VK_EXT_custom_border_color. > > Bug: angleproject:3577 > Test: dEQP-GLES31.functional.texture.border_clamp* > Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: angleproject:3577, angleproject:5996 Change-Id: I6b62f1a4a43fcfe2d0df2c73de24db83606ce430 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911533 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 2add8d9f 2021-05-19T18:47:40 Don't use VK_EXT_debug_utils with non-Android Vulkan < 1.1.91 Due to a bug in Vulkan Loader < 1.1.91 https://github.com/KhronosGroup/Vulkan-Loader/pull/95 Bug: chromium:1205999 Change-Id: Icdedc2e80abe3c5578e811759f66ddbb71abb2ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2907095 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 26973584 2021-05-20T12:22:46 D3D11: Fix respecifying 3D textures. The missing check for the "Depth" dimension could lead to a bug where we would not recreate a texture when the dimension changed. Bug: chromium:1210414 Change-Id: Id59097ad14ae77ff80d27081f61786dad17a77ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911032 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 89ac8a44 2021-05-19T10:48:40 Fix Loading ANGLE.apk in Android The recent CL to remove the Settings GUI from the Android-built APK went a little too far removing Java code and emptying the AndroidManifest.xml. This resulted in ANGLE being unable to be loaded from the APK, since ANGLE was not able to respond to the intent android.app.action.ANGLE_FOR_ANDROID which indicates it contains ANGLE libraries. The AndroidManifest.xml requires various flags like android:forceQueryable="true" so the APK can be accessed by the framework. The assets/ directory was removed, which contains 'a4a_rules.json' and is required by GraphicsEnvironment. This is added back. Bug: b/187342779 Change-Id: Ic7b758c92ed12750972c7e313729276a13f76032 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906632 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis e2fc818a 2021-05-05T11:51:00 Reland Change to module directory when loading swiftshader ICD. This is a reland of commit 3b10dda6a479612a07673b5c87d3560e0941d41b. Extra changes: Be explicit about calling GetModuleHandleA Do not use the general GetModuleHandle, which may use wide strings Refactored ConcatenatePath and add tests GetModuleDirectory should return the full path, not relative. ANGLE wasn't able to locate the vulkan ICD file because it was searching down an invalid relative path. This can be fixed by ensuring the module directory is always the full path. on some platforms. Original change's description: > When loading vulkan, we can be running from any directory. We need > to change to the module directory to ensure the swiftshader ICD is > loaded properly. For example, in some Chrome releases, libGLESv2.dll > and libvk_swiftshader.dll are in a subdirectory relative to chrome.exe > > Bug: chromium:1198567 > Change-Id: I9e68927e512b239728fb2903d1a04702508a4948 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2873452 > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: chromium:1198567 Bug: angleproject:5949 Change-Id: I63fbe93f8492b7f23566f8193b1b8fe784a34f71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2904586 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Rupert Shuttleworth 85acc55a 2021-05-18T22:39:32 Remove .find_ignore files Remove .find_ignore files so that the Soong Finder searches the whole tree again (needed for Bazel support) Test: TH Bug: b/188491905 Change-Id: I6df2cecebf3f82120bb90353aeb08f6b40cf30be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906252 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill c71fbc16 2021-05-19T12:47:30 infra: Add dEQP tests to the Pixel 4. Also updates expectations. For simplicity we use SKIP everywhere and specify each skipped test individually instead of using wildcards. Bug: angleproject:5941 Change-Id: If2cb85b06ecd250222dbf1376d99392ad10b71aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896172 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 6619c464 2021-05-10T13:00:48 FrameCapture: Write the frame cpp file even if frame is empty The index file will add a reference to this file, and the replay will also expect that the frame execution function and the context function exist, so write the file even if the frame is empty Bug: angleproject:5939 Change-Id: I265d061fdae51b86131d145116ad1c0f9ca8c93f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882581 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 447b730c 2021-05-20T10:00:15 Add MultisampledRenderToTexture Pixel4 expectations Flakes noticed with GLES backend in CI, setting the following to FAIL: MultisampledRenderToTextureES3Test.BlitFramebufferTest/* MultisampledRenderToTextureES3Test.ClearThenMaskedClearFramebufferTest/* MultisampledRenderToTextureES3Test.RenderbufferBlitFramebufferTest/* Bug: angleproject:5995 Change-Id: I159c186d712ef3e8a1c44cdc8959f876fc2d6b8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909755 Commit-Queue: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mark Lobodzinski c37b1ef8 2021-05-13T14:31:59 Balance debuglabel begin/end pairs for skipped drawcalls Some drawcalls may be no-op'd due to shader issues or having zero instance or element counts. In these cases, the ANGLE markers used for AGI will become imbalanced as it is the drawcalls that trigger the 'begin' marker. This patch ensures that the dirty-bit draw event handler is called for no-op'd drawcalls to keep the AGI commandTree in balance. Bug: b/184888395 Change-Id: I1041d2f06fb313934365340c35e458bc5a66ba64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895330 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
John Plate 10a8182c 2021-05-19T21:00:05 CL: Fix querying default device if non exists Bug: angleproject:5992 Change-Id: Ie43f905fbb9cf41b0f6f88b2db27ebe9de9c37e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906993 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 54ba6f01 2021-05-13T20:33:46 Capture/Replay: Emit SetupReplay() late Only emit SetupReplay() after all captured frames have been run, so that InitializeReplay() is called with values of readBufferSize and the maxClientArraySize that are sufficiently large for all frames. Bug: angleproject:5965 Bug: angleproject:5895 Change-Id: Ic59597dc27f733fb210d7cc5a144a86e54cd2040 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894486 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 45ee87e2 2021-05-17T13:45:25 Capture/Replay: Don't try to serialize blob without data The construct std::vector v; &v[0] doesn't go well with a checked STL, because the element 0 doesn't exists in an empty vector, and obviously it doesn't know that whether the pointer gets de-referenced later. Bug: angleproject:5980 Change-Id: I690c99bd12d74112fe1081ea3134b6ffb11ad23b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2900226 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
John Plate 6622d2b4 2021-05-18T21:26:39 CL: command queues for front end and pass-through Bug: angleproject:5956 Change-Id: I6d9d4e4e7dfc5402408e3b002e66e4eae752967d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2903091 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Cody Northrop 2b8ceb28 2021-05-19T14:08:03 Update skip list for Texture2DTest.TextureSize It is also failing on Linux+Vulkan+TSAN. Bug: angleproject:5982 Change-Id: I742a65ef6076e4f00cc8030cfea46619effaa4d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906815 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Brandon Schade dee8dad4 2021-04-20T23:26:55 Vulkan: Fix geometry shader qualifier validation Added missing validation to handle in/out qualifier for geometry shaders Test: KHR-GLES32.core.geometry_shader.nonarray_input.* Bug: angleproject:5579 Change-Id: I9ee0853526ce296df1f56fb7783f9847b31e49bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901256 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9bc837f6 2021-04-07T15:24:12 Vulkan: Generate SPIR-V directly from the translator; Part 1 This is the first change in a series to generate SPIR-V directly from the translator's AST, instead of the generating text GLSL and feeding it to glslang. This change implements the majority of the work needed to map AST types to SPIR-V types, and declare types and interface variables in SPIR-V. Additionally, it lays the infrastructure to conditionally enabling this path in end2end tests. No tests are currently enabled as the change doesn't actually generate code for function bodies yet. Bug: angleproject:4889 Change-Id: Iacb28b6907fd48c50e4cc5a0e7ad72f6eed241d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889603 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 88156d26 2021-05-18T23:55:32 Revert "[Vulkan] Add DisplayVkNull" This reverts commit cbbaf76b758fb6a37175795b1f424549d535fbdc. Reason for revert: Suspecting this breaks the fuchsia_x64 bot WebGL tests. Ex: https://chromium-review.googlesource.com/c/chromium/src/+/2904812 Original change's description: > [Vulkan] Add DisplayVkNull > > Currently all DisplayVk implementations depend on VK_KHR_swapchain and > VK_KHR_surface extensions. When running Chromium on Fuchsia these > extensions are never used (content is shown on the screen using > ImagePipe API without dependency on swapchain). ANGLE still depended > on these extensions for DisplayVkFuchsia. > This CL adds DisplayVkNull, which allows to run ANGLE without dependency > on swapchain. It's usable only offscreen and cannot present content on > a surface. > > Bug: chromium:1203879 > Change-Id: I4d1307060967ffa68877c4300ea4d5590eeb2152 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2861313 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> Bug: chromium:1203879 Change-Id: I6701ffff48fcb925f387e63b356d2d5cf360ea7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2904183 Reviewed-by: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi eaa6961d 2021-05-17T18:56:53 Revert "Vulkan: Disable BufferVk suballocation" This reverts commit 76181384075c6eb0a5788bf1b732a1e05f6d73bc. Reason for revert: Bug exposed by this is fixed in https://chromium-review.googlesource.com/c/angle/angle/+/2896168 Original change's description: > Vulkan: Disable BufferVk suballocation > > There are still unresolved bugs. > > Bug: angleproject:5719 > Bug: chromium:1209197 > Change-Id: I6a971c421d0ae266404d1ecbf8741a9747a4e809 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897545 > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> Bug: angleproject:5719 Bug: chromium:1209197 Change-Id: I5c24b5f6476eab98ed5a7b90b3d1796ffc7ca106 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896169 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 421c665c 2021-05-13T21:17:16 Capture: Make writeCppReplayIndexFiles a method of FrameCapture This is useful to not pass a large amount of parameters around. Bug: angleproject:5965 Change-Id: I3890a0ca852729bbf74725fb9e5f4062e20e9158 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894485 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 328a5c89 2021-05-18T12:13:23 infra: Add tests to Android Pixel 4 bot. Only angle_end2end_tests and angle_unittests to start. Also adds test expectations for the Pixel 4 end2end_tests. Patch Series: 1. http://crrev.com/c/2885381 2. http://crrev.com/c/2885346 3. http://crrev.com/c/2885383 4. This CL Bug: angleproject:5941 Bug: angleproject:5946 Bug: angleproject:5947 Bug: angleproject:5981 Change-Id: Iaaea0b427513804575d0ad7773a81379ea932eb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2885384 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill cc9d0f75 2021-05-18T10:46:07 Improve test expectations overlap check. Uses the conditions for the expectation to determine if there's a bug. Necessary for the new loading mechanism which defers filtering. Bug: angleproject:5951 Change-Id: Ic0c65438f7f155caff72b3ceeb4e65f8184c8efc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2902666 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis ffb71dc2 2021-05-18T15:10:58 Revert "Reland Change to module directory when loading swiftshader ICD." This reverts commit c8c414b084fa3b6550b10dff48cf429719e04579. Reason for revert: Breaking fuchsia_x64 and ANGLE autoroller Original change's description: > Reland Change to module directory when loading swiftshader ICD. > > This is a reland of commit 3b10dda6a479612a07673b5c87d3560e0941d41b. > > Extra changes: > Be explicit about calling GetModuleHandleA > Do not use the general GetModuleHandle, which may use wide strings > > GetModuleDirectory should return the full path, not relative. > ANGLE wasn't able to locate the vulkan ICD file because it was > searching down an invalid relative path. This can be fixed by > ensuring the module directory is always the full path. > on some platforms. > > Original change's description: > > When loading vulkan, we can be running from any directory. We need > > to change to the module directory to ensure the swiftshader ICD is > > loaded properly. For example, in some Chrome releases, libGLESv2.dll > > and libvk_swiftshader.dll are in a subdirectory relative to chrome.exe > > > > Bug: chromium:1198567 > > Change-Id: I9e68927e512b239728fb2903d1a04702508a4948 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2873452 > > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Bug: chromium:1198567 > Bug: angleproject:5949 > Change-Id: Ib34067002c788f00b5ae2fa11d1e465f57bd7be8 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2893503 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Bug: chromium:1198567 Bug: angleproject:5949 Change-Id: Ic0be8949cc27b231be4f982ea6e22beed590d24d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2903786 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 4b92e089 2021-05-12T09:20:24 Vulkan: Add support for EXT_texture_border_clamp Add support for GL_EXT_texture_border_clamp. This is implemented by using VK_EXT_custom_border_color. Bug: angleproject:3577 Test: dEQP-GLES31.functional.texture.border_clamp* Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Cody Northrop 3b97452a 2021-05-18T09:29:29 Tests: Skip pokemon_go on Intel Linux Vulkan Crashing on teardown. Bug: angleproject:5989 Change-Id: Ie5560f4e1dee310f5f08a7bca83a0506c20f6920 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2904126 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 8d16e15e 2021-05-17T23:16:59 Tests: Add SAKURA School Simulator trace Test: angle_perftests --gtest_filter="*sakura_school_simulator*" Tbr: timvp@google.com,jmadill@chromium.org Bug: b/188488065 Bug: angleproject:5987 Change-Id: Idf9966c32de8c2720edf1b7575722052c5cd294a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2902443 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 40f11af8 2021-05-17T23:05:16 Capture/Replay: Ignore delete of non-genned buffers Instead of asserting that the app is calling glDeleteBuffers on buffers we've seen created, ignore buffer names that we haven't seen. This is allowed by the spec: Buffer objects are deleted by calling void DeleteBuffers(sizei n, const uint *buffers); Unused names in buffers are silently ignored, as is the value zero. Test: SAKURA School Simulator MEC Bug: b/188488065 Bug: angleproject:5987 Change-Id: Id4704e544f644dbe3edf6efdf70b5c3ef9ccaba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2902442 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
John Plate 7107a0f3 2021-05-16T15:37:44 CL: Load OpenCL without search path modification Make it possible to load libGLESv2 and OpenCL_ANGLE without adding ANGLE's binary directory to the search path. Bug: angleproject:5904 Change-Id: Ie810466b39e1101e4da5b9fd199d26683b129281 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897250 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate c2fd3388 2021-05-15T22:28:27 CL: Add front end object references to back end objects Add front end object references to back end objects, which requires a significant amount of refactoring, because the back end objects have to be constructed during the construction of the front end objects, so that the references can be passed to the back end objects, which then can be passed to the front end member initialization. That would have been easier with inheritance than with PImpl. Bug: angleproject:5904 Change-Id: Ib58e6a698e76987bdd63cd8088f923424d6c622b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897249 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate a7ae63e4 2021-05-14T21:55:52 CL: Move object cast from entry points to stubs and front end Move the OpenCl object cast from the generated entry points to the stubs and front end, to make it possible to properly use static_cast. This removes the limitation that the front end objects have to be standard layout (and makes it possible to use virtual functions), which is consistent with other front end objects. Move the back end initialization from the stubs to the entry point functions, which fixes a bug where the back ends were not initialized during validation. Move more code from the stubs to the front end, to keep the stubs light. Remove unused function `default_return_value` from `generate_entry_points.py`. Bug: angleproject:5904 Change-Id: Id999ad6c537888017bf3252c6f6e088b7d4c7984 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897245 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 835bcb1e 2021-05-08T13:24:58 Vulkan: Support GL_EXT_texture_sRGB_RG8 For completeness, added mappings of R8_SRGB and R8G8_SRGB to OpenGL and Metal. Bug: angleproject:4932 Change-Id: Ic8e44e3a94c114e985f6965fcd43fbcb8071432d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880661 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi cf3af29a 2021-05-14T16:49:36 Vulkan: Optimize respecifying an image When recreating a texture image to change a usage flag or the base/max levels, this change directly places the levels of the previous image as updates to the new image. This is instead of copying the image to a temp one and staging that. Bug: angleproject:4835 Change-Id: Ibc210b9ff0e8d11cba10b1cd9ab262c8f706cea5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2898417 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 8bd3d7d5 2021-05-17T13:45:33 Vulkan: Fix a bug releasing DynamicBuffer-owned buffer There was one instance of BufferVk releasing a buffer it had allocated from a DynamicBuffer. This shouldn't have happened as the DynamicBuffer owns the buffers. Bug: angleproject:5720 Change-Id: I435512f4bb099130126bf3efb48a238fcd9f3ddb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896168 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 848d8ddc 2021-05-13T15:52:14 Tests: Add Pokemon Go trace Test: angle_perftest --gtest_filter="*pokemon_go*" Tbr: jmadill@chromium.org,timvp@google.com Bug: b/188091629 Bug: angleproject:5968 Change-Id: I3f48957a3063fbe5a443c235b6cabf87319b17c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895329 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 4b071880 2021-05-13T16:20:05 Capture/Replay: Add const to string pointer Traces that have shader compiles in the middle of the run are reusing the string pointers on each go through. On some (multiple) platforms, the string pointer is no good on the second run through. This may only happen for large strings. Adding a const qualifier on the pointer itself, not just the string, avoids the issue. This has the effect of changing strings from this: const char *glShaderSource_string_0[] = { const char *glShaderSource_string_1[] = { to this: const char* const glShaderSource_string_0[] = { const char* const glShaderSource_string_1[] = { Test: Pokemon Go MEC Bug: b/188091629 Bug: angleproject:5968 Change-Id: Id6a05c955adb3e1c43d2723450be6b5278d99fba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895328 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 83d22b66 2021-05-13T16:10:54 Capture/Replay: Skip glGetActiveUniform Apps are querying GL_ACTIVE_UNIFORMS and then walking through them all numerically, calling glGetActiveUniform on each one. Before this CL, our trace would also walk through them all, exactly as the app. But, the active uniform count can vary on different platforms depending on how aggressive the underlying compiler is. We have at least one that does cross stage optimizations eliminating more active uniforms than others. Rather than check each call against the actual number of active uniforms, we can just drop the calls to glGetActiveUniform. We don't actually use any of the results from the call. For example, this is what we generate before this CL: glGetActiveUniform(gShaderProgramMap[144], 31, 1024, reinterpret_cast<GLsizei *>(gReadBuffer), reinterpret_cast<GLint *>(gReadBuffer), reinterpret_cast<GLenum *>(gReadBuffer), glGetActiveUniform_name_30); This has the downside of moving away from reflecting what the app actually sent down. The alternatives are too intrusive though, and we want to stay as close to speed of light as we can. Test: Pokemon Go MEC Bug: b/188091629 Bug: angleproject:5968 Change-Id: I1263f2256c6a964dac54d9997a1c1c2dceac711b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895327 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 8ea11eb7 2021-05-13T15:54:41 Capture/Replay: Reset programs on loop Apps that create new programs during the run need to have them deleted on loop. This CL handles that. It does not handle programs that have been deleted and need to be recreated, or that have been modified otherwise. An assert has been included to catch that for future needs. With this CL, entries like this will show up in ResetReplay: ... glDeleteProgram(gShaderProgramMap[120]); glDeleteProgram(gShaderProgramMap[121]); ... Test: Pokemon Go MEC Bug: b/188091629 Bug: angleproject:5968 Change-Id: I78c425e8fe95792fc626484641d067613dfae971 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895326 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a1a418e2 2021-05-17T16:08:15 Skip Texture2DTest.TextureSize on Linux+GL+TSAN Bug: angleproject:5982 Change-Id: I228c5549d7c83d5fb3eb12a097dd4bcc20f56955 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2900929 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 49ad51fb 2021-05-17T16:39:17 ANGLETest: Skip test setup/teardown on major error. If something goes wrong in ANGLETestSetup, we can skip the test- specific setup and teardown code to prevent further errors and crashes. This is necessary for the new test expectation skips. Bug: angleproject:5951 Change-Id: Ica7b9fed18cec20e7d0e340c39dbbb44f1f8958e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896173 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis f9ca452c 2021-05-17T15:14:18 Fix out_of_range error in System_utils_posix This now handles the case where dladdr doesn't return any information about the filename. This was causing issues on Fuschia. Bug: chromium:1198567 Change-Id: I892106282fc930d4d26e3eecd720a11e05b8dcd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896171 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 9c262ad0 2021-05-14T12:26:48 Vulkan: Cleanup texture image respecify Prior to this change, respecifying a texture image due to usage, base or max level changes incurred a copy of every level and layer to a temporary buffer which was then staged as an update to the new image. This code was somewhat messy (for example with respect to depth/stencil images), error prone (e.g. previously had bugs with compressed textures) and disallowed further optimizations such as in anglebug.com/4835. This change does the following: - ImageHelper::SubresourceUpdate now takes ref-counted images, instead of image pointers. This allows the same image to be staged for multiple updates. - Respecifying an image is still done through a copy, but to an identical (temp) image instead of buffer, and each level of the image is staged as an update. * Further optimization is to stage the old image itself directly as updates to the new image Bug: angleproject:4835 Change-Id: I4a3ef2d616c9ab459ff65f918b0fb6d9a2161b73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897537 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 9e8fea5b 2021-05-13T07:04:05 Vulkan: Fix desc set cache bug with xfb offset Prior to this change, the transform feedback buffer offset was not stored in the descriptor set key, so if the offset changed, stale descriptor sets could be used. Bug: angleproject:5963 Change-Id: I3dec4ab9fa82092a65e9a75bdd19c5f2cf49521c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894513 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 3ff08c44 2021-05-14T15:41:50 Gold Tests: Implement flaky retries and sharding. This CL implements two features: first off we can now split the tests into several shards which we can run independently on different machines. Second it implements a simple retry mechanism that will retry a failed test a number of times and count any first passing test as a pass. Bug: angleproject:5875 Bug: angleproject:5966 Change-Id: Ieef4ea0e4eebdb286a32de3b1e3fef4f2eda0600 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897546 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 1af7caa4 2021-05-14T11:46:54 Capture/Replay: Add suffix to label for test file search When tests are run with a wildcard filter on the backend, e.g. "TEST/ES2_Vulkan*" the same tests from different backends may end up in the same trace file directory, e.g. TEST_ES2_Vulkan and TEST_ES2_Vulkan_SwiftShader. So far, when searching for the ES2_Vulkan trace files the check for trace files would them also pick up all the _SwiftShader files, and the skript would assume that the file count is wrong and skip the replay. By adding "_capture" the start of the commonly used suffix, this is avoided and replays are no longer skipped because mis-counting capture files. Bug: angleproject:5972 Change-Id: I7af54aaf51ee7070333ffe81974d866bd89dbd6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897236 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 022401f9 2021-05-12T09:21:04 Capture/Replay: Print context diff also with frame gaps The capture/replay context differences may not be in each frame, so if the test signals that comparisons fail, don't bail if the context JSON files are not found for one frame, but continue the search until all possibly captured frames have been checked Bug: angleproject:5953 Change-Id: I8af34cc0fe4de5615fc43ef6c45915055546f507 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2891772 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 31cd0e98 2021-05-10T10:37:54 Capture/Replay: track robustResourceInit Bug: angleproject:5938 Change-Id: I7c9ab9bebd1ec2dc572a071844a860f99d0befe6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882580 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Charlie Lao 3d082a10 2021-04-12T19:16:25 Vulkan: Add webgl conformance/texture-size test This converts webgl_conformance_vulkan_passthrough_tests/texture-size.html to an end2end test for ease of debugging. Bug: chromium:1197905 Change-Id: If77dc30e81450b277c6a02d66c076b088d069498 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821944 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott ce7bc0c8 2021-05-14T17:00:46 Vulkan: Fix AGI hierarchy The GLES hierarchy of debug-util markers given to AGI was wrong for several games. The problem is that glDrawBuffer* was treated as a draw call, instead of as the state-setting call that it is. Bug: b/184888395 Change-Id: I6911bd3aae42b5f29b3f40466a615c614651ca8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2898472 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Charlie Lao 65946f88 2021-05-12T18:19:52 Skip Texture2DArrayIntegerTestES3.NonZeroBaseLevel on OSX+OpenGL This test is failing just because another test is been added. The theory is that there is a OpenGL driver bug here. Bug: angleproject:5959 Change-Id: I8405a512de28b10528c14be79f76815877a5771f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2893499 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 76181384 2021-05-14T15:31:24 Vulkan: Disable BufferVk suballocation There are still unresolved bugs. Bug: angleproject:5719 Bug: chromium:1209197 Change-Id: I6a971c421d0ae266404d1ecbf8741a9747a4e809 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897545 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Geoff Lang 5a0925de 2021-05-14T15:25:07 GL: Recreate textures on eglReleaseTexImage. Texture data should be reset on eglReleaseTexImage but ANGLE sometimes skipped this because it generated GL errors on Mac. Instead, delete and recreate the native texture to make sure ANGLE doesn't hold any references. Bug: chromium:1181068 Change-Id: I1252b0900361852f66f73b8c9d20a29c53897ee4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897544 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Mohan Maiya 35f59118 2021-05-12T09:19:49 Bug fix in glTexParameter and glGetTexParameter validation It is invalid to pass in GL_TEXTURE_BUFFER to either glTexParameter or glGetTexParameter. Return GL_INVALID_ENUM for such usecases. Bug: angleproject:3573 Bug: angleproject:3577 Test: dEQP.KHR_GLES31/core_texture_border_clamp_texparameteri_errors Change-Id: Ia0573c24d38c6be9d1b79a83a05e2ffbc62c8918 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892023 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 07ae2970 2021-05-12T11:15:01 Fix IOSurfaceClientBufferTest.RenderToBGRX8888IOSurface on OSX+OpenGL For BGRX, the alpha value is undefined. It wont write back to client memory, so don't compare alpha to expected result. Bug: angleproject:5958 Change-Id: I289f14f7c6a6ee63e74351d6abdd44fff8bf106b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2891926 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill dd686e48 2021-05-11T19:08:01 Test Runner: Add test expectations parser. Moves the test expectations from dEQP into the test runner. Also updates angle_end2end_tests to take an expectations file. Includes some very simple angle_end2end_tests expectations. Note that the expectations in the file are less expressive than the skips we use in the cpp. Bug: angleproject:5951 Change-Id: Ib92235575bc3ea5f3a977ce416b0e78fe806e39b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis c8c414b0 2021-05-05T11:51:00 Reland Change to module directory when loading swiftshader ICD. This is a reland of commit 3b10dda6a479612a07673b5c87d3560e0941d41b. Extra changes: Be explicit about calling GetModuleHandleA Do not use the general GetModuleHandle, which may use wide strings GetModuleDirectory should return the full path, not relative. ANGLE wasn't able to locate the vulkan ICD file because it was searching down an invalid relative path. This can be fixed by ensuring the module directory is always the full path. on some platforms. Original change's description: > When loading vulkan, we can be running from any directory. We need > to change to the module directory to ensure the swiftshader ICD is > loaded properly. For example, in some Chrome releases, libGLESv2.dll > and libvk_swiftshader.dll are in a subdirectory relative to chrome.exe > > Bug: chromium:1198567 > Change-Id: I9e68927e512b239728fb2903d1a04702508a4948 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2873452 > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: chromium:1198567 Bug: angleproject:5949 Change-Id: Ib34067002c788f00b5ae2fa11d1e465f57bd7be8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2893503 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Sergey Ulanov cbbaf76b 2021-04-29T16:09:09 [Vulkan] Add DisplayVkNull Currently all DisplayVk implementations depend on VK_KHR_swapchain and VK_KHR_surface extensions. When running Chromium on Fuchsia these extensions are never used (content is shown on the screen using ImagePipe API without dependency on swapchain). ANGLE still depended on these extensions for DisplayVkFuchsia. This CL adds DisplayVkNull, which allows to run ANGLE without dependency on swapchain. It's usable only offscreen and cannot present content on a surface. Bug: chromium:1203879 Change-Id: I4d1307060967ffa68877c4300ea4d5590eeb2152 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2861313 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>