Log

Author Commit Date CI Message
Martin Radev d7c5b0aa 2016-07-27T14:04:43 Add support for barriers in the compiler The patch adds support for barriers in vertex, fragment and compute shaders. BUG:angleproject:1442 TEST:angle_unittests Change-Id: Ic85c3337911851a93a3f56bd935774181600eddd Reviewed-on: https://chromium-review.googlesource.com/380641 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao f165f0b4 2016-12-20T15:53:11 Tighten the workarounds on isnan for Intel drivers This driver bug has been fixed in 21.20.16.4542. BUG=chromium:650547 Change-Id: I2a5c7c01bf48d854bd6c4c6a380e57617e00529a Reviewed-on: https://chromium-review.googlesource.com/422992 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0448ec84 2016-12-23T13:41:47 Vulkan: Enable validation layers on request. Also adds the build files for the Vulkan layers. The layers are enabled by default for the tests. BUG=angleproject:1319 Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49 Reviewed-on: https://chromium-review.googlesource.com/367751 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman b5693ff6 2016-12-23T14:45:05 Roll Vulkan validation layers. Includes fix for incorrectly guarded gcc-specific pragma. https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/pull/1301 BUG=angleproject:1668 Change-Id: Iee60d5f7fbfa7c6d35c0085f0905dcb2e0987188 Reviewed-on: https://chromium-review.googlesource.com/423266 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill b22615de 2016-12-23T13:21:04 Suppress Intel program binary test on Win/OpenGL. We might need to disable binaries on OpenGL Windows Intel at some point, or make a workaround for this particular bug. BUG=angleproject:1637 Change-Id: If9f73725a01f29f1148cff68d15b228e5841a2f8 Reviewed-on: https://chromium-review.googlesource.com/423234 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kai Ninomiya d5fe352a 2016-12-22T14:55:46 Add GL_EXT_texture_compression_s3tc_srgb to GLES2/gl2ext.h This extension is currently in draft; ANGLE will be the first implementation. BUG=angleproject:1553 BUG=chromium:630498 Change-Id: I795caa36f722a347cb7924990b60452d51b1e177 Reviewed-on: https://chromium-review.googlesource.com/423435 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Jamie Madill 192745a7 2016-12-22T15:58:21 Add varying packing validation for WebGL. This CL moves the varying packing from the D3D layer up to Program. This is necessary for WebGL validation, and gives us consistency for the various back-ends. There may be some additional cleanup work on the VaryingPacking class, because it does some work that is D3D- specific. WebGL requires strict varying packing. Instead of allowing success unconditionally, it's an explicit error to succeed to pack a set of varyings that the sample algorithm would fail to pack. Introduce a new packing mode option to the varying packing class to handle this different packing style, while keeping our old more relaxed packing method for ES code. BUG=angleproject:1675 Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc Reviewed-on: https://chromium-review.googlesource.com/423254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kai Ninomiya 4eee74de 2016-12-22T14:48:55 Update GLES2/gl2ext.h to revision 33260 (2016-10-27) From https://www.khronos.org/registry/gles/api/GLES2/gl2ext.h BUG=angleproject:1553 Change-Id: I3a0e5ee77de3db02eace63d40df7db040a739f88 Reviewed-on: https://chromium-review.googlesource.com/423434 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1da9193f 2016-12-22T15:14:59 Disable the flaky expectation in TimerQueriesTest.TimeElapsed. BUG=676689 Change-Id: I5cf6fe7573d69a52b1c33f70a78f081ee833d1b5 Reviewed-on: https://chromium-review.googlesource.com/423388 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 506fc9c9 2016-12-21T16:53:33 Add test for WebGL compatibility restriction on GL_FIXED and max stride BUG=angleproject:1523 Change-Id: If3ab8fa9d7e80f7abb2f4ac864a936e93dfd902c Reviewed-on: https://chromium-review.googlesource.com/422963 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
He Yunchao 66a41a28 2016-12-15T16:45:05 Generate errors when read buffers are missing in BlitFramebuffer. The corresponding gl_tests has been updated too. BUG=672719 Change-Id: Ief37bc397f7aa065bf99d6ebad0a1b50b1917dac Reviewed-on: https://chromium-review.googlesource.com/420469 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 51f522f1 2016-12-21T15:10:55 D3D11: Fix program binary crash with UBO bindings. This crash could occur when saving and loading a program with UBO bindings that was never used in a draw operation. The fix is to ensure the D3DLinkedUniforms are properly initialized before we save the program binary. BUG=angleproject:1637 Change-Id: I9691e375d19dc628f34f351ae94b68bd0f2f76b8 Reviewed-on: https://chromium-review.googlesource.com/422665 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 09b04a2f 2016-12-15T13:30:26 Add shader translator support for OVR_multiview The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to shaders. gl_ViewID_OVR can be translated either as is in GLSL output or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM compiler flag. If WebGL output is selected, the shaders will be validated according to proposed rules in the WEBGL_multiview spec. BUG=angleproject:1669 TEST=angle_unittests Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0 Reviewed-on: https://chromium-review.googlesource.com/422848 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez b58e9bac 2016-12-15T14:07:56 ProgramD3D: optimize Transpose/ExpandMatrix BUG=angleproject:1390 Change-Id: I7e8eb1f7924014bbde38269ef0fd0f7d65639083 Reviewed-on: https://chromium-review.googlesource.com/420518 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez b1d0a255 2016-12-19T16:15:54 WebGL compatibility: add stencil mask and ref restriction BUG=angleproject:1523 BUG=chromium:668223 Change-Id: I0726769c938fdfd50af0fad1cef1746d4af2a589 Reviewed-on: https://chromium-review.googlesource.com/422084 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov a4ab5804 2016-12-19T17:44:22 Remove libEGL dependency on libANGLE libEGL should use libGLESv2 for EGL implementation, to prevent libANGLE global variables being duplicated. BUG=angleproject:1660 Change-Id: I84c1e22fcce8f4a21acfb1fcde0c84ebd77204f8 Reviewed-on: https://chromium-review.googlesource.com/422574 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Kenneth Russell 2a19313f 2016-12-22T00:33:42 Revert "Supress failures for the 16.12.1 Windows AMD D3D11 driver." This reverts commit e2d0e41fa30879fbd0bf3f2688936dc0293fd79d. Reason for revert: The driver on these machines has been rolled back to the previous version, so these tests are expected to pass again. Original change's description: > Supress failures for the 16.12.1 Windows AMD D3D11 driver. > > BUG=676333 > > Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575 > Reviewed-on: https://chromium-review.googlesource.com/422479 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > TBR=geofflang@chromium.org BUG=676333 NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: Ia2952ef55002201dc8c34a4f45c2483bffbf6f43 Reviewed-on: https://chromium-review.googlesource.com/423126 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill b8a580a3 2016-12-21T14:14:20 Enable building angle_perftests on Linux. BUG=chromium:675997 Change-Id: I3058892b80ccf61664d023419651fd4aa1dfec2a Reviewed-on: https://chromium-review.googlesource.com/423111 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 05ac6225 2016-12-21T14:32:08 Roll Vulkan validation layers. Includes a fix for Clang call cast conversion warning. BUG=chromium:676217 Change-Id: I1b8bf8698714f4280aea52415ae5f96272a2219a Reviewed-on: https://chromium-review.googlesource.com/422440 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 495d0ac7 2016-12-21T13:22:14 dEQP: Update documentation. BUG=None Change-Id: I07ebad06057671791c2e0524dc3af2da5f884582 Reviewed-on: https://chromium-review.googlesource.com/422910 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang e2d0e41f 2016-12-21T12:02:38 Supress failures for the 16.12.1 Windows AMD D3D11 driver. BUG=676333 Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575 Reviewed-on: https://chromium-review.googlesource.com/422479 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e09bd5d3 2016-11-29T16:20:35 Vulkan: Add display creation, test and extension. With this CL we have the ability to create Vulkan test configs and run basic tests, although the only thing that works is creating a Vulkan Renderer using the extension. BUG=angleproject:1319 Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20 Reviewed-on: https://chromium-review.googlesource.com/367750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 4596a769 2016-12-20T14:50:18 FramebufferGL: fix a crash when there is no color buffer. BUG=chromium:675819 Change-Id: I7d143ba51bb16f28b145aa2b0410929d29e0b464 Reviewed-on: https://chromium-review.googlesource.com/422493 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill d9019838 2016-12-20T13:58:23 Fix cast warning in UniformsPerf.cpp. BUG=None Change-Id: I28af0d2be5ef545e78b8283d43d14078c0d1b62a Reviewed-on: https://chromium-review.googlesource.com/422491 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 0c7baf1b 2016-12-19T15:43:10 Implement the WebGL VertexAttribPointer restrictions BUG=angleproject:1523 BUG=chromium:668223 Change-Id: Ic89c476a6c95824069772e22ede596ba85ac8859 Reviewed-on: https://chromium-review.googlesource.com/422347 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 71168a07 2016-12-19T15:11:18 Manually write overflow checks for glDraw* The usage of checked numerics showed has a big hotspot in ValidateDrawAttribs. BUG=angleproject:1671 BUG=chromium:674143 Change-Id: I96392e099b2257e465fb47e1c96f9aa1f54a89ba Reviewed-on: https://chromium-review.googlesource.com/422428 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5cdbda17 2016-12-20T11:41:56 UniformsPerf: Properly limit maximum uniform vectors. The uniforms check was not correctly validating vector count instead of uniform count. Fix this, and reduce the maximum maxtrix uniforms to fix a crash on the perf bots. BUG=angleproject:1385 BUG=angleproject:1390 BUG=angleproject:1671 Change-Id: I261477c33639ed516ff6a29b38ab87f89309a7f1 Reviewed-on: https://chromium-review.googlesource.com/422533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 408293f8 2016-12-20T10:11:45 D3D11: Fix stale SRVs with tiny depth textures. When the tiny depth texture would get re-created on change, it was not freeing any cached SRVs which were pointing to the old tex. Fix this by erasing the cache entry if the texure is recreated. Also include a test which hooks into the workarounds to force testing on every platform. Also narrow the workaround to only apply to depth/stencil textures which use these mips in GL, rather than D3D, where we always create a full mip chain. BUG=angleproject:1664 Change-Id: If0ac396b8847e1bf9b50165e5332da573e9bb3e4 Reviewed-on: https://chromium-review.googlesource.com/421567 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 842f23f8 2016-12-19T22:37:36 Rename MalformedShaderTest to ShaderValidationTest Lots of these tests aren't actually testing malformed shaders, so the name was misleading. ShaderValidationTest reflects the content of the tests better. Some test classes that needlessly used different API spec versions are also merged. BUG=angleproject:1673 TEST=angle_unittests Change-Id: Ib842af153a09d3887f9bb857709fd0cd29bcc9c4 Reviewed-on: https://chromium-review.googlesource.com/422368 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 327ba857 2016-11-30T12:38:28 Vulkan: Hook up loader code. This integrates the build files for the loader SDK, and tests the compilation by calling InitInstance. There's no current way to test the runtime behaviour since there's no way for the tests to initialize the Vulkan back-end, that will come in the next CL. BUG=angleproject:1319 Change-Id: Ia8bf96ca068eaf40744c9753b59ffaaa5ada8a73 Reviewed-on: https://chromium-review.googlesource.com/367519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f0470974 2016-12-19T19:35:48 D3D: Ensure compiler is loaded in applyShaders. We're finding that D3Dcompile is being called with a null compiler handle. This means at some point we successfully linked a program, using a valid compiler handle, and likely we went through some traumatic event like a GPU device lost. This unloaded the compiler DLL and hence leads to a null deref. It's not clear how this is happening since a device lost should trigger a restart of the browser process in all cases with Chrome, but this should fix the NULL deref and lead to a user-visible program link error. BUG=chromium:671162 Change-Id: Ibf85f19d4f099d2f00921c230ee0a52b46bfd8cf Reviewed-on: https://chromium-review.googlesource.com/422553 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 37ee8a6b 2016-12-13T15:18:58 Vulkan: Add Vulkan DEPS. We will roll the DEPS through to Chromium first, so avoid the problem where DEPS rolls in ANGLE break the CQ (http://crbug.com/643346) We will follow up with build files after this CL makes it into Chrome. Likely we won't roll Vulkan DEPS until the above issue is fixed. BUG=angleproject:1319 Change-Id: I4121143887a614667affe750185d1bc7b8474fa7 Reviewed-on: https://chromium-review.googlesource.com/419720 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 72fc5547 2016-12-19T19:53:29 Add a ShaderCompileTreeTest base class to use in compiler tests The test class provides facilities for parsing test shader source into an AST and determining compile status. Compilation flags change for some of the tests, but this should only have a minor effect on code coverage - mostly affecting non-core parts such as intermediate output. BUG=angleproject:1673 TEST=angle_unittests Change-Id: I7d0900ef490e021272a27c4b0c938bfee02abf39 Reviewed-on: https://chromium-review.googlesource.com/422367 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill fc5aef40 2016-12-19T15:23:49 Add a matrix uniforms perf test. This test also adds a mode which controls if the uniform data changes frame-to-frame. Could be useful when we test removing redundant data checking. BUG=angleproject:1385 BUG=angleproject:1390 BUG=angleproject:1671 Change-Id: I936702b83f3d7cd97918542b06ecc1372884b412 Reviewed-on: https://chromium-review.googlesource.com/422348 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 675fe718 2016-12-19T13:07:54 Don't return Error from Context draw methods. The Error should be consumed in the Context call. BUG=angleproject:747 Change-Id: I5daae602e8f6c7feed89573c6c9387c295ba9a32 Reviewed-on: https://chromium-review.googlesource.com/421258 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 77ba408a 2016-12-16T12:01:18 Unify Diagnostics interface Use the same kind of interface for reporting preprocessor errors as for reporting regular compiler errors, and make global errors like having too many uniforms also go through Diagnostics. Also don't create std::string objects unnecessarily. Includes cleanups of some dead code related to reporting errors. BUG=angleproject:1670 TEST=angle_unittests Change-Id: I3ee794d32ddeec1826bdf1b76b558f35259f82c0 Reviewed-on: https://chromium-review.googlesource.com/421527 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill a26c6b7c 2016-12-15T11:27:50 Surface: Make the egl::Config part of SurfaceState. This will be accessible to the Impl, so they won't have to store a copy of the pointer. BUG=angleproject:1319 Change-Id: I298a11a243d3d32f4c885273e55162e6862f3e16 Reviewed-on: https://chromium-review.googlesource.com/419697 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 3c90ed6b 2016-12-16T16:19:28 Implement the WebGL restriction on reading from missing attachments BUG=angleproject:1523 BUG=chromium:668223 Change-Id: I2dffa3c92dd32e384d3b3109084420650ca7f795 Reviewed-on: https://chromium-review.googlesource.com/421113 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 7b91d0c1 2016-12-16T14:46:26 OpenGL: implement GL_ANGLE_translated_shader_source BUG=chromium:668223 Change-Id: I2068370f3e6963f297d0cb6545c40abf84d543ce Reviewed-on: https://chromium-review.googlesource.com/421092 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez a8ccb95b 2016-12-16T15:12:57 FormatString: avoid an UB when we need to grow the buffer A va_list is undefined after it has been used by vsnprtinf. This was causing crashes in the GL backend when the driver was returning big info logs. BUG=chromium:668223 Change-Id: I444194ecce2846960c8a27f20f322f7099c651e5 Reviewed-on: https://chromium-review.googlesource.com/421271 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 95401dbb 2016-12-15T11:27:48 Surface: Pass DisplayImpl to initialize and swap. In new back-ends (Vulkan) this will allow us to avoid storing a ref to the Renderer in the Surface class. BUG=angleproject:1319 Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727 Reviewed-on: https://chromium-review.googlesource.com/419837 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 57e6d50e 2016-12-09T14:46:39 FramebufferAttachment: make attach(nullptr) work like detach Otherwise when trying to use a DEPTH texture for DEPTH_STENCIL, attach(nullptr) gets called but the FramebufferAttachment still returns true when isAttached is called. BUG=angleproject:1523 Change-Id: I30b78aff619eb6cd63e0befac886bddc177a2e58 Reviewed-on: https://chromium-review.googlesource.com/418403 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 4de340ac 2016-12-16T09:32:03 Remove extraInfo parameter from compiler diagnostic functions This makes error messages more consistent. It was not clear what was supposed to go to the extraInfo parameter, and previously it was mostly being misused, resulting in poorly formatted error messages. Sometimes the order of parameters to the diagnostic functions like error() and warning() was wrong altogether. The diagnostics API is simpler when there's only the "reason" and "token" parameters that have clear meaning and that are separated by consistent punctuation in the output. Fixes error messages like "redifinition interface block member" to be grammatically reasonable like the rest of the error messages. For other error messages, punctuation is added to make them clearer. Example: "invalid layout qualifier location requires an argument" is changed to "invalid layout qualifier: location requires an argument". Extra spaces are also removed from the beginning of error messages. BUG=angleproject:1670 BUG=angleproject:911 TEST=angle_unittests Change-Id: Id5fb1a1f2892fad2b796aaef47ffb07e9d79759c Reviewed-on: https://chromium-review.googlesource.com/420789 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 08a617ad 2016-12-15T13:49:36 Remove redundant call to TextureD3D::getNativeStorage. BUG=angleproject:1671 Change-Id: I4b13113b41e6d429f771d7a405fd62ef61064c6c Reviewed-on: https://chromium-review.googlesource.com/420853 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 7351c2a5 2016-12-15T18:06:41 Clean up GLSL switch statement validation Encapsulate all of the implementation inside the .cpp file, and pass just the diagnostics object instead of the whole ParseContext to the validation function. BUG=angleproject:1670 TEST=angle_unittests Change-Id: I89713b63e554dbedaa12b2270208f1fac496c54e Reviewed-on: https://chromium-review.googlesource.com/420788 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Austin Kinross 439a55e5 2016-12-15T13:12:26 Fix ability to recover EGL Display after D3D11 device lost BUG=angleproject:1463 Change-Id: I9f3e1190cc42e0cb37d80b94c35b61e88203dd32 Reviewed-on: https://chromium-review.googlesource.com/420475 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Austin Kinross 78f40a37 2016-12-15T13:08:23 Fix memory leaks in WinRT InspectableNativeWindow Change-Id: If88ac23ef5dbb67176bcc4b111100a0126269d08 Reviewed-on: https://chromium-review.googlesource.com/420474 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev da6254bf 2016-12-14T17:00:36 Keep track of shader built-in declarations separately per ESSL version The patch decouples the list of unmangled built-ins' names into levels based on the ESSL version they are from. This is required because ESSL31 and above built-ins' names should not conflict with user-declared functions in ESSL3 shaders. BUG=angleproject:1666 TEST=angle_unittest Change-Id: I731918a058629c7b6d9d15eb7eac19ce47280315 Reviewed-on: https://chromium-review.googlesource.com/420324 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov ce6bbfc8 2016-12-13T17:32:56 Add instructions for working with ANGLE for Android How to build and run tests BUG=angleproject:1607 Change-Id: I6d5c341c32a37535d59e8dae508173b5ab6664d6 Reviewed-on: https://chromium-review.googlesource.com/419798 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4336798e 2016-12-14T16:48:12 Fix UBO binding workaround bug ID. BUG=angleproject:1637 Change-Id: I411252fa719f79c26795522ea5f1504ef460c6c0 Reviewed-on: https://chromium-review.googlesource.com/420306 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 081b6e2b 2016-12-14T10:53:20 Extend UBO binding workaround to Android. This seems to fail on the Nexus 6P, and possibly 5X. Does not seem to affect some other devices. BUG=angleproject:1660 Change-Id: I1d456b2033fb6b2a664ac24ea0a3f7ff160922ab Reviewed-on: https://chromium-review.googlesource.com/419856 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiajia Qin d9671226 2016-11-29T16:30:31 Implement ES3.1 glDraw*Indirect entry points for OpenGL BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.* Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62 Reviewed-on: https://chromium-review.googlesource.com/417250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 89c21ea8 2016-12-13T17:03:43 InstancingTest: fix a stack overflow. BUG=angleproject:1661 Change-Id: Iac7af4aed2782ab839922281d29f1a9861a334e3 Reviewed-on: https://chromium-review.googlesource.com/419758 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a7d12dc7 2016-12-13T15:08:19 Store uniform block bindings in program binaries. This affects all back-ends - we weren't saving this. Note that bindings can only be set after program linking. The spec is fairly clear in that any programs saved must be loadable and runnable under the same set of state, which would include block bindings. Also add validation for zero binary formats in GetProgramBinary. Also add a workaround for AMD where the block bindings were not applied properly after link, similarly to our original bug. This CL also includes a few fixups for GLProgram (raii). BUG=angleproject:1637 Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f Reviewed-on: https://chromium-review.googlesource.com/418393 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e1faacb1 2016-12-13T12:42:14 Don't use logging macros in end2end_tests. Macros like ASSERT and UNREACHABLE call gl::trace, which at some point we might want to use to call the angle Platform logging code. Standalone tests won't easily have access to the platform, so for now just log errors in other ways. This also corrects some logic in GLSLTest which was calling internal methods in libANGLE when it didn't have to. BUG=angleproject:1660 Change-Id: Idecbd97f2de7916b35bd78f5b7cd02b156ea100d Reviewed-on: https://chromium-review.googlesource.com/419134 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill bd0c08e2 2016-12-13T12:38:56 Use proper export label for RequestExtension. These should be using ANGLE_EXPORT, not GL_APICALL. BUG=angleproject:1523 Change-Id: Ic262656c634209c14ac1e13203f8125c0c65cee5 Reviewed-on: https://chromium-review.googlesource.com/419133 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho bf4e1b73 2016-12-09T11:30:15 Split TIntermInvariantDeclaration from TIntermAggregate This change is pure refactoring and doesn't fix bugs related to invariant declarations. Invariant declarations are supposed to accept a list of identifiers, but this refactoring keeps the current behavior of only accepting a single identifier in an invariant declaration. When the bug will be fixed, the new TIntermInvariantDeclaration class that now has only a single child node can be changed so that it may have multiple children. TIntermAggregate is still used for function calls, function prototypes and function parameter lists. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I3e22092c87e1c06445fd7e123d9922c2fcb59428 Reviewed-on: https://chromium-review.googlesource.com/419415 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho da9fb093 2016-12-09T17:32:29 Work around atan(y, x) bug on NVIDIA atan(y, x) is not always returning expected results on NVIDIA OpenGL drivers between versions 367 and 375. Work around this by emulating atan(y, x) using the regular atan(x) function. A fix to the driver is expected in a future release. It is most convenient to implement the vector atan(y, x) functions by using the scalar atan(y, x) function. Support for simple dependencies between emulated functions is added to BuiltInFunctionEmulator. In the current implementation one function is allowed to have at most one other function as its dependency. BUG=chromium:672380 TEST=angle_end2end_tests Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1 Reviewed-on: https://chromium-review.googlesource.com/419016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev b8b0122f 2016-11-20T23:25:53 Add compiler support for shared memory The patch adds handling of the 'shared' qualifier in the shader compiler. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Iaa288026af0faf2a30e40495faa6ea1f5ff02323 Reviewed-on: https://chromium-review.googlesource.com/413200 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman c31b7411 2016-12-08T21:57:19 Fix typos in docs. BUG=None Change-Id: Ib201d91c586717b3027996b379240619173d828d Reviewed-on: https://chromium-review.googlesource.com/418337 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill f832c9dd 2016-12-12T17:38:48 Fix style in the preprocessor. Again using git cl format. BUG=angleproject:650 Change-Id: I8898d00bfc6a50db50bffd2cc30c3eda7c08c6c2 Reviewed-on: https://chromium-review.googlesource.com/419097 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d7b1ab58 2016-12-12T14:42:19 Fix up translator style. Using git cl format. BUG=angleproject:650 Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761 Reviewed-on: https://chromium-review.googlesource.com/419059 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang cc507aa0 2016-12-12T10:09:52 Make the NPOT extension requestable. Fix NPOT validation in CopyTexImage. BUG=angleproject:1523 BUG=668223 TEST=conformance/more/functions/copyTexImage2DBadArgs.html Change-Id: I5fbf4f99fa941c356ecb57d67dd47a33741ce189 Reviewed-on: https://chromium-review.googlesource.com/418944 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 36fd100d 2016-12-08T11:30:44 GLSLTest: test interaction of declaration splitting with other passes In TranslatorHLSL a number of AST simplifications are done, that must happen in a precise order for things to be correct: - First for-loops must be split - Then multideclarations must be split - Finally comma operators must be split This adds tests for interaction between this passes to make sure they are done in the right order. BUG=668028 Change-Id: I306915b51011bb5467d117352becfd60cbe77be4 Reviewed-on: https://chromium-review.googlesource.com/417989 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 327411e8 2016-12-09T11:09:17 WebGL_compatibility: disallow client-side arrays BUG=angleproject:1523 Change-Id: Icd207b2d94c1375c6f3189af42d55eac52b99603 Reviewed-on: https://chromium-review.googlesource.com/418398 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a2c74985 2016-12-12T11:20:42 Don't load binaries across client versions. BUG=angleproject:523 Change-Id: Id54033dce15f01a0f2891533172acd8b99896e12 Reviewed-on: https://chromium-review.googlesource.com/418240 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 92db6947 2016-12-09T13:10:36 Tighten the validation for staying in array buffer bounds BUG=angleproject:1523 Change-Id: I685a9b884e5de73b94900c5b6016ce914b9bfe7f Reviewed-on: https://chromium-review.googlesource.com/418458 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qiankun Miao f52fe93d 2016-12-07T13:39:15 Work around unary minus operator float issue on Intel Mac 10.11 Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float with 0.0 - float to work around this issue. BUG=308366 BUG=672380 Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665 Reviewed-on: https://chromium-review.googlesource.com/417169 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov d0239396 2016-10-31T20:01:54 Fix angle_deqp_egl_tests compilation on Android BUG=angleproject:1657 Change-Id: I5afb28485bd5ca7bdf7015f5fdcaa84ec3c02b95 Reviewed-on: https://chromium-review.googlesource.com/418710 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov da2f78f9 2016-12-10T19:25:18 Fix compilation after dEQP roll BUG=chromium:671021 Change-Id: Iee0e7b1b146b53c6324da8e51d70de42487092b5 Reviewed-on: https://chromium-review.googlesource.com/418510 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill e735511d 2016-12-09T15:55:29 Roll dEQP. Several months of updates. Does not change the build files - will mean the GPU.FYI bots temporarily break, and possibly there's some flakiness on the ANGLE trybots and Optional GPU bots until the correct suppression set is instated. BUG=chromium:671021 Change-Id: I207be11ed37a9173f53a06554880be6ebcaee5fa Reviewed-on: https://chromium-review.googlesource.com/418405 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho aecfa8e6 2016-12-09T12:47:26 Constant fold compute shader local work group size gl_WorkGroupSize should be written into the AST as a constant node instead of a symbol node. In correct shaders, local size is guaranteed to have been declared before any references to gl_WorkGroupSize - otherwise the shader translator was already generating an error. This ensures that work group size can be used to size arrays as specified and also works around a crash issue on NVIDIA Linux OpenGL driver. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I9b1a4bff16ecf2c3db1511c3702756346cdd2f6b Reviewed-on: https://chromium-review.googlesource.com/418735 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 023c2b19 2016-12-09T11:47:29 dEQP-GLES3: Suppress two failing Win/AMD tests. Might be flaky, more suppressions might be needed. BUG=angleproject:1633 Change-Id: Ic5665aadb7cbbae82639d206f29a2db859622451 Reviewed-on: https://chromium-review.googlesource.com/418399 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 8c04d077 2016-12-09T15:30:48 Make minimum GLSL version for compute shaders GLSL 430 Compute shaders were added to the core OpenGL spec in version 4.3. Also don't output GL_ARB_explicit_attrib_location extension directive for compute shaders. This extension is only relevant for vertex and fragment shaders. BUG=angleproject:1442 TEST=angle_end2end_tests Change-Id: I92021ac048b38ffbc5a61af408b37c387193389b Reviewed-on: https://chromium-review.googlesource.com/418657 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 56a2f95f 2016-12-08T12:16:27 Output infinity and NaN literals correctly in shaders Previously infinity and NaN resulting from constant folding would be clamped to finite 32-bit float range when they were written in shader output. Now they are written as a bit pattern in case the shader version allows it. This does not guarantee that NaNs work, but this is fine, since ESSL 3.00.6 spec has very loose requirements when it comes to NaNs. BUG=angleproject:1654 TEST=angle_end2end_tests Change-Id: I9997000beeaa8ed22523c22d5cf6929cdfc93f60 Reviewed-on: https://chromium-review.googlesource.com/417301 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2ad1c490 2016-12-07T14:46:18 D3D: Fix overflow in varying packing. Also add a more robust set of unit tests for this internal class. Because the GL spec allows for succeess when packing any set of varyings, it's impossible to write negative end to end tests. This CL also rewrites our disabled varying packing GLSL tests as unit tests. BUG=angleproject:1296 BUG=angleproject:1638 Change-Id: I78153742517d5c72ddb13ff59dc44ddc4af42fc2 Reviewed-on: https://chromium-review.googlesource.com/415555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 120040e2 2016-12-07T14:46:16 D3D: Move some HLSL-specific code to a new folder. This code doesn't actually call any D3D runtime methods, so it can be included in our cross platform unit tests. Just include the varying packing code for now. BUG=angleproject:1296 BUG=angleproject:1638 Change-Id: I5c0ccccb00e1c13ca98448256be048f7cd0968ce Reviewed-on: https://chromium-review.googlesource.com/417116 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill dceacf5b 2016-12-08T11:29:35 dEQP: Update multiple test expectations. Many tests were removed from mustpass at some point, and a couple were expected to fail but passing. Also update some of the global skip settings to use DEBUG RELEASE as a catch-all. BUG=angleproject:989 BUG=angleproject:998 BUG=angleproject:1017 BUG=angleproject:1018 BUG=angleproject:1019 BUG=angleproject:1020 BUG=angleproject:1025 BUG=angleproject:1027 BUG=angleproject:1028 BUG=angleproject:1033 BUG=angleproject:1034 BUG=angleproject:1051 BUG=angleproject:1108 BUG=angleproject:1143 BUG=angleproject:1335 BUG=angleproject:1418 BUG=angleproject:1655 BUG=angleproject:1656 Change-Id: I731d3adeed36509ce69f72e5fcc80d0adc89cb67 Reviewed-on: https://chromium-review.googlesource.com/418063 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 1212bcac 2016-11-23T13:44:05 translator: separate declarations after rewriting loops Otherwise when trying to add the declarations back, things might fail because the loop initialization is a sequence and not a block. BUG=668028 Change-Id: I8d84a25c25765e9655c16ce56604ae08f0f8176c Reviewed-on: https://chromium-review.googlesource.com/414305 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 00cf8940 2016-12-07T17:26:57 dEQP-GLES2: Update test expectations. Many test expectations listed were not in the mustpass list, so weren't even necessary. BUG=angleproject:989 BUG=angleproject:1015 BUG=angleproject:1016 BUG=angleproject:1020 BUG=angleproject:1025 BUG=angleproject:1027 BUG=angleproject:1029 BUG=angleproject:1030 BUG=angleproject:1128 Change-Id: Ia18796cb3388e8528b4351cb2c81ff9793a1d250 Reviewed-on: https://chromium-review.googlesource.com/417413 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 9d7d0b14 2016-11-29T16:30:31 Add support for GL_DRAW_INDIRECT_BUFFER_BINDING binding point BUG=angleproject:1595 TEST=dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding* Change-Id: Ib8f712fdf10411ef0b7b63742d17c3caca99137b Reviewed-on: https://chromium-review.googlesource.com/416193 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 47c48080 2016-12-07T15:38:13 Validate that line width is not NaN. BUG=668223 Change-Id: I2f38b358dd4a6b9327562704dacce37f2b16acaa Reviewed-on: https://chromium-review.googlesource.com/417192 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 2d73665d 2016-11-30T10:37:49 Handle constant folding arithmetic involving infinity Constant folding arithmetic operations that involve infinity are now handled correctly in the cases where the result is infinity or zero. The implementation mostly relies on C++ to implement IEEE float arithmetic correctly so that unnecessary overhead is avoided. Constant folding arithmetic operations that result in overflow now issue a warning but result in infinity. This is not mandated by the spec but is a reasonable choice since it is the behavior of the default IEEE rounding mode. Constant folding arithmetic operations that result in NaN in IEEE will generate a warning but the NaN is kept. This is also not mandated by the spec, but is among the allowed behaviors. There's no special handling for ESSL 1.00. ESSL 1.00 doesn't really have the concept of NaN, but since it is not feasible to control generating NaNs at shader run time either way, it should not be a big issue if constant folding may generate them as well. TEST=angle_unittests BUG=chromium:661857 Change-Id: I06116c6fdd02f224939d4a651e4e62f2fd4c98a8 Reviewed-on: https://chromium-review.googlesource.com/414911 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang b5e997fb 2016-12-06T10:55:34 Update ES 3.1 expectations from SKIP to FAIL. Change "DEBUG RELEASE" modifier to "OPENGL D3D11" to be more specific. Add D3D11 expectations. BUG=angleproject:1442 Change-Id: If3a9704e7f16cc473fd6ea410d10eb01ae1a8008 Reviewed-on: https://chromium-review.googlesource.com/416960 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 729a9c97 2016-12-05T14:22:47 Don't require GL_ARB_gpu_shader5 in order to support ES 3.0. ES 3.0 doesn't require non-constant sampler array indexing, and we can't require it for ES 2 without breaking WebGL for some users. BUG=671280 Change-Id: Ib04446284acc92410a90c683a3d222871de554a8 Reviewed-on: https://chromium-review.googlesource.com/416195 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang a20fc005 2016-08-08T15:19:56 Implement GL_CHROMIUM_sync_query for GL. BUG=angleproject:1366 Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f Reviewed-on: https://chromium-review.googlesource.com/367082 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 9f09037b 2016-12-02T10:20:43 Change dEQP ES 3.1 expectations from FAIL to SKIP. UNIMPLEMENTED debug spam was causing the tests time time out. We can mark them as FAIL again once the dEQP test setup/tear down code doesn't emmit so many messages. Implement a couple validation cases for ES 3.1 to greatly reduce the spam. BUG=angleproject:1647 BUG=angleproject:1442 Change-Id: Ie7b4ac8737a2df1c0ada6ad53154ddf2f37d9c3c Reviewed-on: https://chromium-review.googlesource.com/415520 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 922cbfcb 2016-11-25T16:23:18 common: Add a vector arithmetic helper classes Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9 Reviewed-on: https://chromium-review.googlesource.com/414272 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov f2a6aecf 2016-12-01T19:48:25 Suppress flaky TransformFeedbackTest.MultiContext on Intel OSX. BUG=angleproject:1645 Change-Id: If35d277705ce9f2882d9ba059bd56e494ca9d123 Reviewed-on: https://chromium-review.googlesource.com/415613 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill cfb85358 2016-12-01T12:39:31 Suppress flaky test on Intel D3D Windows. PointSpritesTest.PointWithoutAttributesCompliance: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28New%20Intel%29/builds/1741 Showing as failed now that flaky tests are not retried. BUG=angleproject:1346 Change-Id: Ic0fce361f37394da8771fa82288b0a9206d3a347 Reviewed-on: https://chromium-review.googlesource.com/415448 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 0742c8c9 2016-12-01T11:18:22 Pass the --deqp-egl-display-type= flag to dEQP tests. BUG=angleproject:1442 Change-Id: I49299d2345f67b7ed3e2c80db0ec85589fc7583c Reviewed-on: https://chromium-review.googlesource.com/415526 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5e2e145d 2016-12-01T12:50:11 Update bison/flex docs. BUG=None Change-Id: Id4b9674b6e98b8313c47f3fbc78cc93d137ec14c Reviewed-on: https://chromium-review.googlesource.com/415569 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang c339c4e5 2016-11-29T10:37:36 Split WebGL compatibility into two extensions. The mechanism for requesting extensions is now a separate extension. Added a way to query the extensions that support enabling. BUG=angleproject:1523 Change-Id: I2efaa9f6d67b12ecae325f455404e34ba04d0e7c Reviewed-on: https://chromium-review.googlesource.com/414529 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Antoine Labour 2ec65dc8 2016-11-30T16:28:58 Handle GL_READ_BUFFER being GL_NONE in getReadAttachment() Change-Id: If3883de8f49a3fb33ecc598ba0b86c658cd3f0ca Reviewed-on: https://chromium-review.googlesource.com/415565 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 47c0e048 2016-11-30T13:44:45 Use ComPtr references for D3D objects. This is an work-in-progress CL to prototype using ComPtr. It also has a new design for internal errors that doesn't use FormatString, preferring a stream-based approach. One thing to be aware of is that the address operator does not behave as expected with ComPtr - we should use ::AddressOf. BUG=angleproject:530 BUG=angleproject:1644 Change-Id: If5643e9e5726fd9aa5cbd422fca12ae169eb5b1f Reviewed-on: https://chromium-review.googlesource.com/415027 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 08d4aa93 2016-11-23T16:15:49 Refactor constant folding tests The constant folding test classes are moved into a separate file in test_utils. This will enable adding multiple test files that use constant folding test classes, so that constant folding tests can be organized better. TEST=angle_unittests BUG=chromium:661857 Change-Id: I00bf25a4b941bdc1364ff5aa9bee2d571e4b0ea0 Reviewed-on: https://chromium-review.googlesource.com/414910 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
He Yunchao ced53ae2 2016-11-29T15:00:51 Fix the coding style issue for validation code Change-Id: I63aa1c1b3bbc52b0b522e4a703e6d20574eb21ad Reviewed-on: https://chromium-review.googlesource.com/414588 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez e157e5a9 2016-11-29T13:55:56 Fix missing virtual destructor warning on OSX standalone BUG=angleproject:422 Change-Id: I1a1c4551f2fc55b74afd66e7f18ea61e77250eb6 Reviewed-on: https://chromium-review.googlesource.com/414634 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin ee9f08c0 2016-11-16T10:06:10 Implement ES3.1 glProgramUniform* entry points BUG=angleproject:1589 TEST=dEQP-GLES31.functional.program_uniform.* Change-Id: I27fffa755fd277ed918746259cac88ab9e349c41 Reviewed-on: https://chromium-review.googlesource.com/412193 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 51f75c5d 2016-11-28T18:35:50 Suppress flaky Win/AMD/GL end2end tests. These tests became flaky when google test retries are turned off. BUG=chromium:669196 BUG=angleproject:1643 BUG=angleproject:1541 Change-Id: I7cc10f532662928e5436a4e88a42fc109c00bfe8 Reviewed-on: https://chromium-review.googlesource.com/414216 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>