|
a5521de2
|
2014-10-01T17:23:46
|
|
Fixed mingw compilation.
Change-Id: I8ae33c752feb19e291e4a3b128d21a0ced883c90
Reviewed-on: https://chromium-review.googlesource.com/220761
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
b4fd0c96
|
2014-10-01T17:40:24
|
|
Replace usages of std::vector::data in most cases.
In some parts of ANGLE code, we were using std::vector::data to get
a pointer to the first element. Sadly, this is c++11 only, which
isn't currently supported on Chromium. This was causing a breakage
on Android. We should probably refrain from using data except on
D3D-only code, which we know will be Visual Studio.
BUG=angle:767
Change-Id: Ibc10577368435a13f62d74d77c95076482cd8f82
Reviewed-on: https://chromium-review.googlesource.com/220920
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b60fe31f
|
2014-09-26T14:56:41
|
|
Fix the ANGLE_ENABLE_TRACE build.
We needed to include angleutils.cpp in libtranslator for this to
compile. Also allow the event helpers to record API calls even
if ANGLE_ENABLE_PERF is off.
BUG=angle:513
Change-Id: I2646d5ebeae536a4a7f1cd7ecaf0ce019ce5ff76
Reviewed-on: https://chromium-review.googlesource.com/219756
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
eeb1f537
|
2014-09-23T10:25:02
|
|
Added SurfaceHost to enable additional hosts and abstract access for EGLNativeWindowType.
Change-Id: I590b52925c6b9127d08eaf0e5ba2a0bde30505c3
Reviewed-on: https://chromium-review.googlesource.com/219488
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
950cb606
|
2014-09-18T10:01:56
|
|
Create test configuration include guards
BUG=angle:501
Change-Id: I0281cf6de4fbf8ddd142b7af4ea2917f0a0a1569
Reviewed-on: https://chromium-review.googlesource.com/218840
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
cc00239d
|
2014-09-09T10:21:56
|
|
Revert "Optimize dynamic buffers."
This reverts commit 3e3813f787ee5e8bb7808eed539a606a4e2e3fd3.
Conflicts:
src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
Change-Id: I6470059672d3b377ce0fafbc8b637318a91f62c8
Reviewed-on: https://chromium-review.googlesource.com/217106
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8e7d7a30
|
2014-09-02T17:09:08
|
|
Fix use of references with va_start
BUG=angle:736
va_start behavior is undefined if the second parameter is a
function, array, or reference type. clang produces a warning
for this, while MSVC does not.
Change-Id: I0bc2805e312e3542aac816f10a257e2f1cfad128
Reviewed-on: https://chromium-review.googlesource.com/216010
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Tested-by: Nico Weber <thakis@chromium.org>
|
|
33ea2f97
|
2014-08-29T15:15:01
|
|
Added BufferSubData benchmark.
BUG=angle:705
Change-Id: I65d557f35e4c9f1d94853a775330a92b7d428847
Reviewed-on: https://chromium-review.googlesource.com/213810
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0b7eef7c
|
2014-06-12T14:10:47
|
|
Removed common_includes.h reordered includes.
Since we are not using precompiled headers anymore, remove common_includes.h
so that fewer files are included in cpp files.
Reordered includes to be in the following order:
1) Local ANGLE project headers, ordered by directory in descending depth
2) GL headers
3) STL headers
This helps enforce the include-what-you-use principal by reducing the
number of STL headers unexpectedly shared between files.
This include order conflicts with some of the Google c++ style guide
which states that STL includes should be first but this helps us catch
more issues.
Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc
Reviewed-on: https://chromium-review.googlesource.com/214850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a6f267f9
|
2014-08-27T11:44:15
|
|
Fix row-major layout tracking in interface blocks.
Some block field types, such as nested structs, were bugged. This
only affects our "CollectVariables" path, not our current HLSL
UBO path.
BUG=angle:466
Change-Id: I2b8daf58aa7ec1ad06a80d38f57e76087eacccdc
Reviewed-on: https://chromium-review.googlesource.com/213503
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
42bcf32e
|
2014-08-25T16:20:46
|
|
Refactor ShaderVariables to store fields in the base.
Instead of only storing structure information in Varyings, Uniforms
and Interface Block Fields, store it in the base class. Also only
store base variable information for struct fields, instead of fully
typed information. This works because stuff like interpolation type,
invariance, and other properties are for the entire variable, not
individual fields.
Also add new fields for interface block instance name, varying
invariance and structure name for all struct types.
BUG=angle:466
Change-Id: If03fc071e6becb7aad6dea5093989bba7daee69e
Reviewed-on: https://chromium-review.googlesource.com/213501
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
3e3813f7
|
2014-08-25T13:58:16
|
|
Optimize dynamic buffers.
In D3D11, we would previously always use a staging buffer to proxy
data to the GPU. This change allows users which specify DYNAMIC_DRAW
to skip the staging buffer as long as they only write to index or
vertex buffers.
This improves performance on all tested GPU vendors, but in D3D11
on AMD and Intel our SubData calls are still significantly slower
than in D3D9.
BUG=angle:705
BUG=365078
Change-Id: I4f83164176d67ff00119bdd0a6a80d7c84fd0f03
Reviewed-on: https://chromium-review.googlesource.com/213813
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
da5777cf
|
2014-07-11T09:52:58
|
|
Create an Error object to represent GL errors.
BUG=angle:520
Change-Id: I1a54e6f308b5b0f310c725a7771af737a77ecd42
Reviewed-on: https://chromium-review.googlesource.com/209619
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
39b43463
|
2014-08-18T16:39:50
|
|
Use Range type for index ranges.
This compacts a lot of parameter passing. Refactoring patch only.
BUG=angle:571
Change-Id: Ic918478d0c6b81093bfea6154ce0f6bf1d2b5be2
Reviewed-on: https://chromium-review.googlesource.com/210645
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a2ad4e8a
|
2014-07-17T14:16:32
|
|
Export shader variables from the translator DLL.
This will allow us to use these methods when compiling the translator
as a DLL.
BUG=angle:466,697
Change-Id: Ic9169fb7c69fe0bf5f98addfc128a30ee6b2159d
Reviewed-on: https://chromium-review.googlesource.com/208752
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
aff8084b
|
2014-08-04T10:47:56
|
|
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
The computation could copy more data than needed. Although benign
it could cause performance degredation compared to the D3D9 back
end.
Change-Id: I3cf1dc79085c33d44040fd55153e63a4e5e63cb1
Reviewed-on: https://chromium-review.googlesource.com/210640
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
e294bb87
|
2014-07-17T14:16:26
|
|
Add new shader inspection APIs.
Each new entry point corresponds to one of the variable types:
varyings, attributes, uniforms, output variables, and interface
blocks. They return a pointer to the vector with all of the
parsed variables, which then the app can copy to its own memory.
Currently we do not support the staticUse field in the HLSL
translator.
BUG=angle:466
Change-Id: I7dc09e761ab070feef5360ad27740110c44853b3
Reviewed-on: https://chromium-review.googlesource.com/208750
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
13cfd276
|
2014-07-17T14:16:28
|
|
Move shader variables header to include folder.
This allows the API to query for clear type introspection into the
parsed GL types from the translator. The returned types are not
expanded and have properly nested fields.
This patch uses the types from ShaderVars.h to return GL type
information. The app must include this header to get access to
the types structs.
BUG=angle:466
Change-Id: I28ad0d6f11a964804dd234ef0d00651f665d1ae3
Reviewed-on: https://chromium-review.googlesource.com/208751
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6a72979f
|
2014-07-18T10:33:14
|
|
Move shadervars constructors to cpp files.
This avoid unnecessary binary bloat from STL default constructors
and assignment operators.
BUG=angle:466,697
Change-Id: I679e524d3e3dbd0d3866fc30a5a01967d8769249
Reviewed-on: https://chromium-review.googlesource.com/208356
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: bratell at Opera <bratell@opera.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
a3fe2b4e
|
2014-07-18T10:33:13
|
|
Update non-default constructors in shadervars.h.
Most of these constructors are unused. Remove the unused ones,
and change the usage of existing constructors to be consistent.
BUG=angle:466,697
Change-Id: I455dd314036e1dfcb8c4690bab577b81dd0e060c
Reviewed-on: https://chromium-review.googlesource.com/208355
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
bfdea66b
|
2014-07-23T14:16:32
|
|
Remove try-catch blocks from entry points.
BUG=angle:700
Change-Id: I036901c397053a75677923304d7e1ed697c82aa2
Reviewed-on: https://chromium-review.googlesource.com/209570
Reviewed-by: <ehsan@mozilla.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e04a5b7b
|
2014-07-18T10:33:12
|
|
Remove sh::InterfaceBlock member info.
We can compute the interface block member info entirely on the
API side. This will allow us to get rid of some un-necessary
code in the compiler.
BUG=angle:466
Change-Id: I664ffc82de5f2723156e51f4e9ffc07e4de162aa
Reviewed-on: https://chromium-review.googlesource.com/207781
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
28f70c3a
|
2014-07-18T10:33:10
|
|
Remove sh::Uniform::registerIndex and elementIndex.
With the previous cleanups, these fields aren't needed any longer.
We can also clean up some unused methods and simplify existing code.
BUG=angle:466
Change-Id: I96df8d152324bda5e6868b5eccdf52bdc09155e9
Reviewed-on: https://chromium-review.googlesource.com/207256
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
bf9cce2e
|
2014-07-18T10:33:09
|
|
Use the block encoder class to store uniform offsets.
This will allow us to use the same code path for assigning register
information in all places. Because of this it fixes some long-broken
dEQP struct uniform tests.
BUG=angle:466
BUG=angle:505
Change-Id: I4161a388503aa09bbe2d21ff47bfb3352ec93881
Reviewed-on: https://chromium-review.googlesource.com/207255
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
fc43d273
|
2014-07-11T17:02:02
|
|
Remove the sh::InterfaceBlock::dataSize member.
We can replace this by doing the same calculation in the HLSL-side
code.
BUG=angle:466
Change-Id: Iecae4a92e9037e851419ce73e6267094ee8071a2
Reviewed-on: https://chromium-review.googlesource.com/207251
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
d4116ff3
|
2014-07-11T17:02:01
|
|
Remove sh::InterfaceBlock::registerIndex.
This value is HLSL-only and we can use the new query API to hide it
from GLSL programs.
BUG=angle:466
Change-Id: I75dc2fbbf1b29b1f6d561568174a15dea1f5b130
Reviewed-on: https://chromium-review.googlesource.com/207250
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
829e89ef
|
2014-07-10T17:50:09
|
|
Add a default constructor to sh::ShaderVariable.
This cleans up a few repeated lines of code in shadervars.h.
BUG=angle:466
Change-Id: Ie77130e8420d28df790bf9bc036d52fd053b3ce9
Reviewed-on: https://chromium-review.googlesource.com/206827
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
d5512cd4
|
2014-07-10T17:50:08
|
|
Collect shader outputs and interface block information.
This paves the way for returning ES3-specific info from the shader
translator with the new query methods.
BUG=angle:466
Change-Id: Ib13cdb604854cdf11e9dc00dd94f18eadc946561
Reviewed-on: https://chromium-review.googlesource.com/206770
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
77f74853
|
2014-07-08T15:02:34
|
|
Add a GetVariableInfo helper method.
This method replaces the similar logic in storing uniforms,
varyings, and interface blocks when collecting variable info.
We can also re-use this method for both GLSL and HLSL programs.
BUG=angle:466
Change-Id: Ie6c13abe0f09f38b2f9b36e117caae4833eaccbf
Reviewed-on: https://chromium-review.googlesource.com/206566
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
93455ebe
|
2014-07-08T15:22:50
|
|
Add missing limits include to angleutils.h
This missing include was breaking the build on Linux.
BUG=angle:692
Change-Id: Id502f477d6e3373519b011e75c144782e9101944
Reviewed-on: https://chromium-review.googlesource.com/206633
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
53cb14dc
|
2014-07-08T15:02:35
|
|
Share ArrayString and Str helper methods.
Placing these string helper methods allows us to re-use them in
the relevant place of the shader translator.
BUG=angle:466
Change-Id: Idd638542027d3b1035bc79fc941e80bf436c82af
Reviewed-on: https://chromium-review.googlesource.com/206567
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
10530c34
|
2014-07-02T20:37:53
|
|
Add ANGLE_NO_EXCEPTIONS macro
This macro allows us to hide angle's usage of try/catch so that we can
properly hide them from compilers that do not support exceptions
properly (such as clang-cl and gcc/clang with -fno-exceptions).
Change-Id: I75f466a5322e5840e007711ea851f444bd6ca299
Reviewed-on: https://chromium-review.googlesource.com/206562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: <ehsan@mozilla.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c1cc4c46
|
2014-07-02T13:09:07
|
|
Support building angle with clang-cl
This works around http://llvm.org/PR20013.
Change-Id: Ibbd8ab4678cf1caf39b329ea304bdbdc21075ddf
Reviewed-on: https://chromium-review.googlesource.com/206481
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: <ehsan@mozilla.com>
|
|
5079c880
|
2014-07-03T14:13:58
|
|
Fix GCC warning about initialization order.
Shifting these fields was breaking the build in Linux GCC.
BUG=angle:690
Change-Id: I34286753f7ab636900f25f880187dbb297e9c040
Reviewed-on: https://chromium-review.googlesource.com/206632
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a718c1e0
|
2014-07-02T15:31:22
|
|
Use shader variable types for variable collection.
Retire the old TVariableInfoList structure, and use the new
objects which we will expose more directly through the API.
BUG=angle:466
Change-Id: I999a97369bfb67cf73cd659c4fe885b41429d304
Reviewed-on: https://chromium-review.googlesource.com/205839
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
865d1451
|
2014-07-02T15:31:20
|
|
Consolidate varying packing sort order methods.
We were using the same list in the shader varying sorting
as well as in the varying packing validation in the
translator.
BUG=angle:466
Change-Id: Ic11758288e7a522d7c18a293de9e137e487e3978
Reviewed-on: https://chromium-review.googlesource.com/205595
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
aa72d782
|
2014-07-02T15:31:19
|
|
Remove duplicate SH and GL functions.
In several places we were using variable query methods that
were duplicated between the old SH enums and the corresponding
GL enums. We can use the common GL enum versions now.
BUG=angle:466
Change-Id: Ib8797fe6bc75828e05aed37b1f5fbd4b9ba03d22
Reviewed-on: https://chromium-review.googlesource.com/205594
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
183bde55
|
2014-07-02T15:31:19
|
|
Return shader variable information using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc
Reviewed-on: https://chromium-review.googlesource.com/205860
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
ce505553
|
2014-06-26T14:56:33
|
|
Revert "Return variable type queries using GLenum values."
Breaks the FYI bots until we get Chromium patched.
BUG=angle:466
This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.
Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
53221f5a
|
2014-06-25T16:04:59
|
|
Return variable type queries using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: If631b20ce68747297a946e1371def7709027a613
Reviewed-on: https://chromium-review.googlesource.com/204937
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
f51639a4
|
2014-06-25T16:04:57
|
|
Use a common include for GL headers.
A common place to define required GL includes gives us a nice
point to centralize GL customizations. In the header currently
are the basic GLES headers with extensions, and a define
carried over from desktop GL.
BUG=angle:466
Change-Id: I6fc61947b4514654ec21355a786904eac04656c0
Reviewed-on: https://chromium-review.googlesource.com/204936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
f2575989
|
2014-06-25T16:04:54
|
|
Use the sh namespace for shader variables.
Since these types originate from the translator, use an appropriate
namespace. Also rename some of the gl helper functions to be more
specific to their functionality.
BUG=angle:466
Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61
Reviewed-on: https://chromium-review.googlesource.com/204680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
bb94f341
|
2014-06-23T15:23:02
|
|
Remove gl::IsInternalTextureTarget.
This function was a duplicate of ValidTexture2DDestinationTarget.
Also clean up a bit of the code in Framebuffer::completeness.
BUG=angle:660
Change-Id: Iee8d011274bfb2e426346e3ccdde7342fbb7ef44
Reviewed-on: https://chromium-review.googlesource.com/202595
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e261b44a
|
2014-06-25T12:42:21
|
|
Remove obsolete Renderbuffer types.
RenderbufferProxySet and FramebufferTextureBindingPointer aren't
necessary any more with our refactored renderbuffer classes and
ownership of attachments by the Framebuffer.
We can also consolidate the FramebufferAttachment and implementation
to a single class, and no longer need to store ref counted objects
in the Framebuffer class directly.
BUG=angle:660
Change-Id: Idcc06dfb42b47242b33494e797a0ba06d6669511
Reviewed-on: https://chromium-review.googlesource.com/201838
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f91ce811
|
2014-06-13T10:04:34
|
|
Split OutputHLSL uniform code into new module.
Refactoring patch only, should have no externally visible changes.
BUG=angle:466
Change-Id: I01088a3b2979b96702d0a3c424d26928eb72b5b2
Reviewed-on: https://chromium-review.googlesource.com/203731
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
bae30a00
|
2014-06-17T10:45:02
|
|
Add a macro for unused trace variables.
This fixes the standalone 64-bit Debug build.
Change-Id: I348b71a96ada435867367e565bc84b570d2bfb67
Reviewed-on: https://chromium-review.googlesource.com/204292
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3dc8020a
|
2014-06-16T13:29:52
|
|
Fix dependent typename build error on non-MSVC compilers
BUG=angle:677
Change-Id: Ic0d257ef41e8c80baeddd664eb6c2cc5db94ee43
Reviewed-on: https://chromium-review.googlesource.com/203428
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
fb839475
|
2014-06-16T13:21:41
|
|
Fix ifdef complaints in clang
BUG=angle:677
Change-Id: Iee457dfc0990e5ffd61932b1f286f3c0208568bc
Reviewed-on: https://chromium-review.googlesource.com/203427
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
04fb89ad
|
2014-06-09T15:05:36
|
|
Generate pixel shader output to match the bound framebuffer.
Only generate pixel shader output variables for render targets that are
currently bound. Fixes some performance issues with D3D10 cards that were
slow to discard unused outputs.
Fixed memory leaks in ProgramBinary by refactoring the freeing of the
current state into a reset function.
BUG=angle:670
Change-Id: I40f83e15724fb9a1a9ae61363a056999f1fa26d2
Reviewed-on: https://chromium-review.googlesource.com/202977
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cec3590a
|
2014-04-16T10:52:36
|
|
Use a Caps structure to store extension and texture format support.
Removes support for fallbacks in D3D9 texture formats. The fallback
formats did not work properly anyways.
BUG=angle:658
Change-Id: Idfa5183bf71fd8ebf4608f940f9d93177b9eff08
Reviewed-on: https://chromium-review.googlesource.com/200813
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9c4b24a5
|
2014-06-12T13:41:17
|
|
Use commit_id.py on Windows, and handle missing git.
This allows us to delete the Windows batch file.
Changes the commit_id script to take the working directory so that it
can be called from a different working directory than the angle
repository is in.
Renames the generated commit header to angle_commit.h. This is being
written to the shared generated code directory for the entire build,
and "commit.h" is insufficiently unique.
BUG=angle:669
Change-Id: I35e80411a7e8ba1e02ce3f6a4fc54ed4dbc918f3
Reviewed-on: https://chromium-review.googlesource.com/202048
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
44fa7594
|
2014-05-30T11:50:07
|
|
Refactor platform related functionality into platform.h and tls.h.
Since libGLESv2 and libEGL will eventually be cross platform, it will be
useful to have platform defines and TLS functions that work everywhere.
BUG=angle:664
Change-Id: Ia357925a0992d82e8b446d88d32a1984d319e6e8
Reviewed-on: https://chromium-review.googlesource.com/202133
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d7e7d735
|
2014-05-27T16:10:46
|
|
Move the GL_APICALL and similar defines to the project level.
BUG=angle:658
Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f
Reviewed-on: https://chromium-review.googlesource.com/201465
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9cd1915c
|
2014-05-28T15:54:34
|
|
Fix warnings about unreferenced local variables.
BUG=skia:2272
Change-Id: Ibf03efedc662fea2a389ad2dc5af5b7b014181a8
Reviewed-on: https://chromium-review.googlesource.com/201900
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
24d8d675
|
2014-05-27T12:07:51
|
|
Fix register packing for structs in d3d9.
Fixes WebGL test misc/shader-with-array-of-structs-uniform
BUG=angle:656
Change-Id: If79a19db4d40bab9110422f7876de32e7f85e506
Reviewed-on: https://chromium-review.googlesource.com/200620
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
c600c8c3
|
2014-05-16T11:22:21
|
|
Fix arrays-of-struct and nested struct uniforms.
Our computation of register offsets had a few errors that
messed up nested structs and arrays of structs.
This fixes a WebGL test, as well as several dEQP tests.
BUG=angle:505
TEST=WebGL CTS 1.0.3, dEQP-GELS3.functional.uniform-api
Change-Id: Id5a0f39481e079fe5ef5ef856943dc1f91ee3639
Reviewed-on: https://chromium-review.googlesource.com/200045
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1b2a8f96
|
2014-05-14T13:09:39
|
|
Fix binary serialization to use explicit size and type.
Loading program binaries across different architectures would cause
runtime errors due to use of size_t.
Also fix the ANGLE major and minor version that were clobbered in an
earlier commit.
BUG=angle:647
BUG=371435
Change-Id: I9473cc7e119592fce336aa47881839543e337b69
Reviewed-on: https://chromium-review.googlesource.com/199633
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ff0d2ba6
|
2014-05-14T13:49:10
|
|
Split register allocation of varyings from the translator.
The translator gl::Varying struct does not need to know about register
allocation. We can put that entirely in the API library. This makes
exposing Varying variables with the new translator types cleaner.
BUG=angle:466
Change-Id: Ib85ac27de003913a01f76d5f4dc52454530859e6
Reviewed-on: https://chromium-review.googlesource.com/199736
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4f8fcc24
|
2014-05-14T13:49:09
|
|
Remove gl::Varying::elementIndex.
We only assigned to elementIndex, and never referenced the value
at any point in our code.
BUG=angle:466
Change-Id: I541a353110bcd1863b07b21bcf21fad38be19ca1
Reviewed-on: https://chromium-review.googlesource.com/199735
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
11c3b30f
|
2014-05-13T22:33:31
|
|
Revert "Fix binary serialization to use explicit size and type."
This reverts commit 261988513e89479a0d121d045a8d89b64dc68214.
Change-Id: I959ca14fcbb257f12005f7f0b64a600e906a118c
Reviewed-on: https://chromium-review.googlesource.com/199630
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
26198851
|
2014-05-12T15:49:38
|
|
Fix binary serialization to use explicit size and type.
Loading program binaries across different architectures would cause
runtime errors due to use of size_t.
Also fix the ANGLE major and minor version that were clobbered in an
earlier commit.
BUG=angle:647
BUG=371435
Change-Id: If2ad4c8fc246cc9ff0b4d95ba87b7d1ed109a064
Reviewed-on: https://chromium-review.googlesource.com/199102
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
07d68856
|
2014-05-06T16:31:14
|
|
Move the implementations of shader var init to the header.
Making the contructors for shader variables inline saves us from
exporting them across DLL boundaries. This makes it easier to use
them in the translator when building the translator as a DLL.
BUG=angle:466
Change-Id: Iee0556e06dc1f9e98fe9eea6577819305de0dd0b
Reviewed-on: https://chromium-review.googlesource.com/198555
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
cc14f104
|
2014-05-05T17:00:40
|
|
Use a static function instead of a static initializer for defaultBlockInfo.
BUG=angle:640
Change-Id: I5fe568c9a2b492a5bd8a42142762229c5f992c7e
Reviewed-on: https://chromium-review.googlesource.com/198248
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9fba2ba0
|
2014-04-22T14:21:00
|
|
Fix GCC Release build.
The release build was complaining about a missing size_t definition
in blocklayout.h.
BUG=angle:568
Change-Id: I9757f3ac45627a2a73d4f90cc507f8620674820e
Reviewed-on: https://chromium-review.googlesource.com/196290
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4f267868
|
2014-04-17T15:53:37
|
|
Fix Linux build.
We were missing several header includes necessary for GCC. Also our
static assert macro had a bug, preventing us from using the same
assert in multiple places.
BUG=angle:568
Change-Id: I01bcdef033a9380f436cbf4bd2a9f11b1553887c
Reviewed-on: https://chromium-review.googlesource.com/195471
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
834e8b77
|
2014-04-11T13:33:58
|
|
Move ShaderVariables to common shared source.
Also move the block layout encoding utilities to the common folder.
The combined changes allow us to include the shader and block code
into both libGLESv2 and the translator separately. This in turn
fixes the Chromium component build, where we were calling internal
translator functions directly from libGLESv2.
BUG=angle:568
Change-Id: Ibcfa2c936a7c737ad515c10bd24061ff39ee5747
Reviewed-on: https://chromium-review.googlesource.com/192891
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
70656a64
|
2014-03-05T15:01:26
|
|
Implement queries and enums for buffer mapping.
GetBufferPointerv, GetBufferParameteri64v, and new values
for GetBufferParameteriv.
BUG=angle:565
Change-Id: I179a3193987b2bff1b0628e47f6a0d627541b0cf
Reviewed-on: https://chromium-review.googlesource.com/188203
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2515c520
|
2014-03-07T10:28:43
|
|
Fix compile errors on pre-C++11 compilers.
BUG=angle:575
Change-Id: Ibad77fda193c850c29483aa56d0d2275c131429a
Reviewed-on: https://chromium-review.googlesource.com/189163
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
feee44bf
|
2014-03-05T11:34:31
|
|
Keep the debug log file open and flush with each message.
Instead of opening and closing the debug log file with each message, keep
it open permanently and flush it with each message, allowing the OS to
flush to disk as needed. With debug logging enabled, performance is improved
by 100x!
Also, dynamically size the output buffer to the max message size. When
running all the samples, the largest debug message was 318 characters so
an initial size of 512 (instead of 32768) seems reasonable.
BUG=angle:575
Change-Id: If4a1387431fc2d32a6b2d1f9ca1f2590473feb86
Reviewed-on: https://chromium-review.googlesource.com/188713
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0aa84f63
|
2014-02-13T13:17:23
|
|
Merge 'Tie program binary version to commit hash.'
Port changes from master branch with commit hash embedding
to the development branch.
BUG=angle:529
Change-Id: I307bf44103913aaaeb875a2e3ade1fab77838c48
Reviewed-on: https://chromium-review.googlesource.com/186390
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7ab02faf
|
2014-02-04T16:04:08
|
|
Add D3D11 vertex format tables to our format utils.
Moving the vertex format information to a globally accessible
helper file makes them available for the dynamic shaders logic.
Change-Id: I67d6280c0603d9c601ca504751c8905677c2426f
Reviewed-on: https://chromium-review.googlesource.com/184399
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
83217796
|
2014-01-16T09:52:38
|
|
Remove system.h.
The gyp files already define NOMINMAX and WIN32_LEAN_AND_MEAN. windows.h
is also included via the D3D includes.
This ends up speeding up the build process significantly by not having
windows.h included in nearly every file.
Also fixes issues on non-windows systems by not having stdarg.h included
in debug.cpp.
Change-Id: Id32d9aac37a5a29df832a062dd8024302a798a1c
Reviewed-on: https://chromium-review.googlesource.com/183251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
92bfd5c6
|
2014-01-16T13:51:35
|
|
Remove __stdcall from non-windows builds.
Change-Id: I424cb538808ec64137c85af3bbe8742043e1c573
Reviewed-on: https://chromium-review.googlesource.com/183260
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f5713124
|
2013-10-07T17:06:30
|
|
Rework tracing and perf defines.
Changed ANGLE_DISABLE_* to ANGLE_ENABLE_* for perf and tracing defines so
they are disabled by default. Updated the gyp files to only turn on perf
by default for windows debug builds.
Change-Id: I71706674e6d12fbf4208acc8f100d963b82c7674
Reviewed-on: https://chromium-review.googlesource.com/183250
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b155bbcb
|
2014-01-13T09:51:03
|
|
Properly clamp stencil mask query values to max int.
We could overflow when casting from max unsigned int to integer, and
return a negative mask.
See dEQP functional.state_query.stencil_value_mask_getfloat
Change-Id: I59189a40b662ad9d8ded79cdfeded923b98f0b85
Reviewed-on: https://chromium-review.googlesource.com/181780
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
28576da5
|
2014-01-13T14:20:10
|
|
Don't include windows.h on non-windows systems.
Change-Id: I8cf650073ead5b52bac44e31c8c3c894bc31e01c
Reviewed-on: https://chromium-review.googlesource.com/182320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3929c1c4
|
2013-12-05T11:48:38
|
|
Store the commit date in version.h, and in the DLL properties.
This will allow Chrome, or other apps who reference ANGLE internally,
to pull chronological version information about ANGLE.
Change-Id: I7dbd5b60b533f176b34f7248d70a1d9757ae99d6
Reviewed-on: https://chromium-review.googlesource.com/179100
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
049108df
|
2013-11-19T10:41:49
|
|
Include the current commit as part of the build process.
BUG=angle:529
Change-Id: I6d1d227b495e9bae6e017c88642679210c6d2355
Reviewed-on: https://chromium-review.googlesource.com/177233
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
f4b79ba8
|
2013-11-26T10:38:18
|
|
Fix issues with the conditional discard workarounds to do with assignments.
The old modifiesState method really checked if an operator was an assignment,
so restored that behaviour and use the new side effects detection only for
the new code.
ANGLEBUG=486
BUG=
R=nicolascapens@chromium.org, zmo@chromium.org
Review URL: https://codereview.appspot.com/22130043
Change-Id: I84d4e95a0457e63f237a814d80e4f72dd861496b
|
|
3c9eeb97
|
2013-11-04T11:09:26
|
|
Disable optimizations for shaders with conditional discard in D3D9, and
only use expanded short-circuiting conditionals for expressions with
potential side-effects.
Conservatively assume aggreate and selection operators have side effects for now.
BUG=
ANGLEBUG=486
R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14441075
Conflicts:
src/common/version.h
src/compiler/translator.vcxproj
src/compiler/translator.vcxproj.filters
src/compiler/translator/OutputHLSL.cpp
src/libGLESv2/ProgramBinary.cpp
src/libGLESv2/Shader.cpp
src/libGLESv2/Shader.h
Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
|
|
bf551589
|
2013-11-22T14:12:05
|
|
Bump version.h
Change-Id: Iaefd68999cf7e378561d2136b6aed28058a767c4
|
|
dd7234c5
|
2013-10-16T15:07:55
|
|
Remove un-referenced functions.
TRAC #23785
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
8690da8b
|
2013-10-08T10:57:09
|
|
Merge 49cbc5768c15d930d5d8751f5263e9546a07d037 from master.
Fix a typo introduced in "GCC Compiler Fixes".
ANGLEBUG=478
BUG=
R=shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14155043
|
|
6850947e
|
2013-10-07T17:06:30
|
|
Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project.
|
|
17732823
|
2013-08-29T13:46:49
|
|
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
|
|
d0f8e82b
|
2013-09-30T15:21:53
|
|
Implement META_ASSERT with static_assert if the compiler supports it.
TRAC #23948
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
4f1a8639
|
2013-09-24T10:13:04
|
|
Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow.
TRAC #23842
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
cc4ec64c
|
2013-09-23T14:57:10
|
|
Use the same mechanism to process int/float literals
This also fixes the float overflow errno leaking bug.
BUG=
R=alokp@chromium.org
Review URL: https://codereview.appspot.com/13368050
|
|
ac44cd2b
|
2013-09-23T14:57:09
|
|
Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0).
This is to work around driver bugs where shader compile or program link would fail incorrectly if gl_Position is not set in vertex shader.
At the moment at least Linux NVIDIA driver has this bug.
ANGLEBUG=472
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/13509043
|
|
a15f3e84
|
2013-09-23T14:57:08
|
|
Expose the packing function so we can check varyings packing per program
ANGLEBUG=471
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/13322043
|
|
f1d723c6
|
2013-09-23T14:57:07
|
|
Clamp numeric overflow rather than failing with an error
BUG=249086
ANGLEBUG=468
TEST=
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/13195043
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d2d340b0
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2013-09-23T14:57:05
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Add static_use to shader variable info query.
BUG=249018
ANGLEBUG=465
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/13158043
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fa3c346f
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2013-09-23T14:57:04
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Build fix: not all types support precisions.
Currently Angle translator made the wrong assumption that all variables have a precision, and ASSERT that.
BUG=276031
TBR=alokp@chromium.org
Review URL: https://codereview.appspot.com/13113044
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74da9f2f
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2013-09-23T14:57:01
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Expose varying variables and also precision for all variables.
ANGLEBUG=457
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/12487043
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3c6344e7
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2013-09-23T14:57:00
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add TRACE_EVENT to ANGLE (reland)
Tracing code the same as previous CL:
https://codereview.appspot.com/12699047/
Setup code simplified, and follows the GetProcAddress model of other
gl functions.
R=shannonwoods@google.com
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d3f0f1ec
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2013-09-20T13:31:08
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Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
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66192b3e
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2013-09-09T15:41:37
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Add GL_STRUCT_ANGLEX case handling to the variable row and column count methods.
TRAC #23749
Signed-off-by: Nicolas Capens
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28167c62
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2013-08-30T13:21:10
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Add support for struct varyings, and more robust varying link validation.
TRAC #23749
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
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0bbd11c1
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2013-08-21T14:42:01
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Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL.
TRAC #23767
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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5fe0caa1
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2013-08-19T14:28:47
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Adds size and offset queries to BindingOffsetPointer
TRAC #23468
Author: Shannon Woods
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
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