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b1a85f48
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2014-08-19T15:23:24
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Rename compiler intermediate source files.
This prevents confusion between "TIntermediate" and "TIntermNode".
BUG=angle:711
Change-Id: Ib7a086382a479db3f77bf2ab06ce321aa7b35d13
Reviewed-on: https://chromium-review.googlesource.com/212936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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e53c98ba
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2014-02-03T11:57:13
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Add work-around for D3D9 shader compiler bug.
With certain selection statements with a vertex input in the
condition and side-effects in the else-block, we'd run in to
a D3D9 compiler bug which would cause incorrect results.
We can work around this bug in D3D9 by selectively rewriting
these statements to use an 'else if' clause instead of 'else'.
BUG=322794
Change-Id: I93c96fb201ff4959c00d9a36321faac7e0343278
Reviewed-on: https://chromium-review.googlesource.com/184681
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3c9eeb97
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2013-11-04T11:09:26
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Disable optimizations for shaders with conditional discard in D3D9, and
only use expanded short-circuiting conditionals for expressions with
potential side-effects.
Conservatively assume aggreate and selection operators have side effects for now.
BUG=
ANGLEBUG=486
R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14441075
Conflicts:
src/common/version.h
src/compiler/translator.vcxproj
src/compiler/translator.vcxproj.filters
src/compiler/translator/OutputHLSL.cpp
src/libGLESv2/ProgramBinary.cpp
src/libGLESv2/Shader.cpp
src/libGLESv2/Shader.h
Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
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