src/libGLESv2/ImageIndex.cpp


Log

Author Commit Date CI Message
Jamie Madill ef4ac5b1 2014-09-29T10:46:11 Add ImageIndexIterator. We can use image index iterators to iterate over all images in a Texture. This allows us to do some operations in TextureD3D rather than in the typed subclasses and save on some repeated code. BUG=angle:729 Change-Id: I3ba47b2eebad2cfca313117fd501ff76d5107044 Reviewed-on: https://chromium-review.googlesource.com/219834 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Jamie Madill ac7579c2 2014-09-17T16:59:33 Use ImageIndex in getRenderTarget. Also change ImageIndex to allow invalid indexes for layer. In 3D indexes, sometimes the layer parameter is invalid, indicating we index an entire mip level instead of a layer of a mip level. BUG=angle:741 Change-Id: I7b410f9aaf568f215bb93ae063934669a8fa09bd Reviewed-on: https://chromium-review.googlesource.com/218312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill feda4d29 2014-09-17T13:03:29 Accept ImageIndex in TextureD3D::subImage and getImage. This paves the way for setting data on the TextureStorage directly instead of working through the Image objects. BUG=angle:741 Change-Id: I3be3d5f9b2e45707c1630b74ad3f4789e034c3fd Reviewed-on: https://chromium-review.googlesource.com/218311 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>