src/tests/test_utils/ANGLETest.cpp


Log

Author Commit Date CI Message
Jamie Madill 518b9fab 2016-03-02T11:26:02 Suppress some failing end2end_tests on Intel. BUG=589851 Change-Id: Ia580cee30e6842aaddb4683025f425166f0f6120 Reviewed-on: https://chromium-review.googlesource.com/329735 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f09bf669 2016-03-02T11:26:01 Revert "Suppress some failing end2end_tests on Intel." This reverts commit 7208f6994cf7d810c2226965362aad43d2a66f53. Still some failures on Intel, requires a slightly different solution. BUG=589851 Change-Id: I6ac6599249e9e0f6319c917e04734cd48ca9274d Reviewed-on: https://chromium-review.googlesource.com/329734 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7208f699 2016-02-29T10:47:35 Suppress some failing end2end_tests on Intel. BUG=589851 Change-Id: I91588014784a8a9b75389aeb596923458c30d80a Reviewed-on: https://chromium-review.googlesource.com/329427 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1fbc59fe 2016-02-24T15:25:51 D3D11: Enable dirty bits for Framebuffer11. This patch works using a notification scheme - whenever a Texture or Renderbuffer changes in such a way as to recreate its RenderTarget, we pass a signal to the Framebuffer to invalidate some internal state. Everything is entirely tracked in the Renderer11 layer, and the GL layer is left untouched. A RenderTarget11 now tracks points to which it is bound, and the Framebuffer11 is mostly responsible for managing those links. The three locations where we notify a Framebuffer when its bound RenderTargets might be dirty are: 1) RenderTarget11::~RenderTarget 2) EGLImageD3D::copyToLocalRendertarget 3) TextureStorage11_2D::useLevelZeroWorkaroundTexture This patch gives about a 10% score increase in the D3D11 draw call benchmark on my system. BUG=angleproject:1260 Change-Id: Ide38aeadff4a2681bf5bd685e8ca3c9e2612a380 Reviewed-on: https://chromium-review.googlesource.com/327255 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Ewell 292f005f 2016-02-04T10:37:32 Fix context virtualization for timer queries In the current implementation of query virtualization, queries are paused/resumed during draw calls. Timer queries however are affected by every OpenGL call, so virtualization and context switches for timer queries must happen every time there is a context switch. Thus the logic for context-switching queries was moved to a new function in the GL state manager that is called everytime a makeCurrent call on the context is made. Since queries may be made after a context is made current, the state manager needs to keep track of any new queries that are started in a context, so an additional delegate function was added to the state manager that is called every time a glBeginQuery() call is made that adds the query object to a set. All the queries in that set are paused when a context switch is made and the queries in the new context are then loaded and resumed. BUG=angleproject:1307 Change-Id: I4e596d83739274cb2e14152a39e86e0e51b0f95c Reviewed-on: https://chromium-review.googlesource.com/325811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>
Jamie Madill e2509a39 2016-02-01T14:09:05 D3D11: Fix basic ReadPixels from 3D attachments. Use the TextureHelper class to abstractly handle 2D and 3d textures. Also refactor the Image11 copy methods to be a bit cleaner and not use the copy conversion path when unnecessary. This patch does not yet fix layer attachments - the fix for that will come up in a subsequent patch. BUG=angleproject:1290 Change-Id: If8b7aa8848ca4260e0dde690e7a99e115a97fabb Reviewed-on: https://chromium-review.googlesource.com/323442 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0dfa807f 2016-01-22T15:27:21 Tests: Prettify output for EXPECT_PIXEL_EQ. Previously our output would spam multiple lines by checking equality for each color component. Instead, use a helper struct with a stream operator to clean up the output. This makes it much more legible. New output style: Expected: (0, 255, 0, 255) Actual: angle::MakeGLColor(255, 0, 127, 255) Which is: (255, 0, 127, 255) BUG=angleproject:1290 Change-Id: Ieea018ab6c149a20b5fd74d74c972118b63a4b5e Reviewed-on: https://chromium-review.googlesource.com/323441 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 60ec6ea7 2016-01-22T15:27:19 Implement dirty bits for Framebuffer. The dirty bits set the stage for performance improvements in D3D, but don't actually reduce any of the redundant work just yet. BUG=angleproject:1260 Change-Id: Ib84e6a9b7aa40c37c41790f492361b22faaf4742 Reviewed-on: https://chromium-review.googlesource.com/318730 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross d544cc9f 2016-01-11T15:26:42 Fail any ANGLE test if it outputs D3D11 SDK message in debug mode Also: - Disable some Feature Level 9_3 tests that trigger SDK messages - Fix a debug object name issue. If you try to assign a debug name to an object twice then you get an SDK warning message. This can occur if you 'create' two objects (e.g. Rasterizer States) with identical DESCs on the same device, since D3D11 can optimize this and return the same object both times. - Disable the message checks in Line Loops tests, since the tests trigger incorrect D3D11 SDK messages on Win7 machines BUG=angleproject:667;angleproject:1282 Change-Id: I7284fb3a11377afde24e0014e21dbcea80ebb126 Reviewed-on: https://chromium-review.googlesource.com/321393 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Tested-by: Austin Kinross <aukinros@microsoft.com>
Olli Etuaho 4a8329f2 2016-01-11T17:12:57 Refactoring: Split TextureTest to multiple classes This removes the cube map setup and the draw scale parameter from the tests that don't need them, and reuses the code for setting up the window and the shader program for most of the texture tests. The tests are now structured as follows: TexCoordDrawTest: Test class that sets up a shader program for drawing with texture coordinates. Vertex shader source can be overridden in subclasses, and fragment shader source must be specified in subclasses. Texture2DTest: Inherits TexCoordDrawTest, sets up a 2D texture and a shader for drawing from it. Texture2DTestWithDrawScale: Inherits Texture2DTest, adding a scale parameter that scales the quad that gets drawn. TextureCubeTest: Inherits TexCoordDrawTest, sets up a cube map and a 2D texture and a shader for drawing from them. Texture2DArrayTestES3: Inherits TexCoordDrawTest. Reserves a texture ID and sets up an ESSL3 shader for drawing from a 2D texture array. Also add a few comments about where things being tested are specified. Also, ANGLETest::drawQuad parameter names are renamed to make their meaning clearer. The parameters affect the vertex shader attribute values, which the shader may use for other things besides setting the vertex position. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: Id673e36d5883aaaf47f2f830c2a1ad0ca293d578 Reviewed-on: https://chromium-review.googlesource.com/321620 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 70d0f499 2015-12-10T17:45:46 Implement GL_KHR_debug. BUG=angleproject:520 Change-Id: I9ced3e7ab1515feddf2ec103c26b2610a45b1784 Reviewed-on: https://chromium-review.googlesource.com/319830 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 66988745 2015-12-22T19:39:19 Revert "Implement GL_KHR_debug." This reverts commit 6c521b7a70a53b1c9f7762e53e34b5a8146b0f7b. Change-Id: I6ff981198e31f34d3e405edea6277ee75516d6ee Reviewed-on: https://chromium-review.googlesource.com/319820 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6c521b7a 2015-12-10T17:45:46 Implement GL_KHR_debug. BUG=angleproject:520 Change-Id: I78d14cc8c94f5cef58604220f0ca847473b25bf8 Reviewed-on: https://chromium-review.googlesource.com/317820 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 508a5b7d 2015-12-08T11:26:14 Windows: Write test name in debug log. This helps isolate particular debug log messages to specific tests. BUG=angleproject:667 Change-Id: I6be37d50cc41a13abbceb395e6e9b603bd44c7bd Reviewed-on: https://chromium-review.googlesource.com/316611 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9fc3682c 2015-11-18T13:08:07 D3D: Rework varying packing code. In D3D we pack varyings by making a register map, and using the recommended GLSL ES algorithm to reserve register space. We use this map to assign row and column slots to each varying and then produce a semantic index value. The existing scheme had a number of bugs, and was failing several angle_end2end_tests. The new design cleans up the code somewhat and uses a different counting scheme for the semantic indexes: just sort the varyings in packing order and use a simple incrementing semantic index per varying. In SM4+, the HLSL compiler sorts and packs the varyings correctly itself, and in SM3, handle the cases we don't support by returning an error instead of a D3D compiler link error. Also refactor how we store varying information for TF Feedback/ StreamOut. Only store the necessary D3D information, instead of extra information like the name and type. This fixes several tests in GLSLTest/*. This also will allow us to fix interpolation qualifier packing and the structure packing in HLSL, which seems to work differently than the rest of the varying types. BUG=angleproject:1202 TEST=bots,dEQP-GLES3.functional.transform_feedback.* Change-Id: Ie5bfbb4f71d8bf97f39115fc46d2e61b131df639 Reviewed-on: https://chromium-review.googlesource.com/311241 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d55d283c 2015-10-27T13:59:19 Add a test for flat shader 'provoking vertex'. The provoking vertex, or leading vertex, is the vertex in a triangle which produces the value that gets used for a flat-shaded triangle. Flat shading means the same value gets used for the entire triangle. It seems as though D3D and OpenGL have different definitions of which vertex is the leading/provoking one; GL says it is the *last* vertex of a primitive, while while D3D says it is the first. Additional complexity comes about from triangle strips, which switch winding order, and primitive restart, which defines new primitives in the middle of prior primitives. BUG=angleproject:754 Change-Id: If1217cba33dabf3b1e4ad13fd639d049cb16fe44 Reviewed-on: https://chromium-review.googlesource.com/309152 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d2c52e3b 2015-10-14T17:07:05 Fix debug annotations and shaders. The Program refactor inadvertantly broken Debug annotations. Fix this by correctly passing the path to the temporary shader source in the first "C" string argument to ShCompile, instead of as the first part of the source string. BUG=angleproject:1177 TEST=manual testing with MSVS Change-Id: Ie77bb11b51645a474b542ddd2ae0f391e019e341 Reviewed-on: https://chromium-review.googlesource.com/306210 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 2511d064 2015-09-11T15:19:56 Default test window size to 16x16. This fixes a crash on Linux whenever we try to create a test without specifying a default width and height. Did not seem to have a problem on Windows. TEST=angle_end2end_tests (Windows/Linux) BUG=angleproject:1123 Change-Id: I1afcea9e833208d8a67d363678b9736c2a222066 Reviewed-on: https://chromium-review.googlesource.com/298835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5ade8459 2015-09-02T11:00:30 Properly check for EGL_KHR_create_context before creating ES3 context. Mark EGL_KHR_create_context as supported in the DisplayGLs. BUG=angleproject:1149 Change-Id: I20671535680eb2c3b9c08205cee243b3aa5c5821 Reviewed-on: https://chromium-review.googlesource.com/297080 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Cooper Partin 4d61f7ed 2015-08-12T10:56:50 Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' Additional warnings found with more testing and added C4267 warning disable only for angle_libpng BUG=angleproject:1120 Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb Reviewed-on: https://chromium-review.googlesource.com/293028 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez b44440d8 2015-07-22T17:54:20 ANGLETest::SetUp: resize the window only if needed. This avoids a flickering of the window at the start of every test. Reland with a speculative fix for ViewportTest BUG=angleproject:1105 Change-Id: I83e89881de5b6f58cfb3e14cbe324fd9547f2836 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/288533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7f8dc494 2015-07-23T21:29:33 Revert "ANGLETest::SetUp: resize the window only if needed." Going to try reverting this as a potential fix to failures seen on the bots. Can re-land in the morning if the failures don't clear up. Failures seen on all windows bots now. This reverts commit 15ca829680f81b26dfbcb59e9d53554cb1b29395. Change-Id: Ic2904e00e8d53b2cc8939b36953f47f131c5e6c2 Reviewed-on: https://chromium-review.googlesource.com/287846 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 15ca8296 2015-07-22T17:54:20 ANGLETest::SetUp: resize the window only if needed. This avoids a flickering of the window at the start of every test. BUG=angleproject:1105 Change-Id: Ib277ad5cfef97e00d27408f8feaa8ccba9a5e032 Reviewed-on: https://chromium-review.googlesource.com/287640 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez f3357ee2 2015-07-22T14:10:19 EGLWindow: remove the unused width and height EGLWindow does nothing with it per se, but some code was relying on it to store it. Add width and height to ANGLETest and SampleApplication instead. Also fix a typo in PerfTestParams, widowWidth -> windowWidth. BUG=angleproject:1105 Change-Id: I26da607a2e6342864b508a50ee3cf8944608f868 Reviewed-on: https://chromium-review.googlesource.com/287379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 63046e2b 2015-07-21T12:43:50 Add helpers for checking EGL extension availablity in tests. Also make sure that EGL_EGLEXT_PROTOTYPES is always defined so that extension functions can be used without loading them. BUG=angleproject:970 Change-Id: I33fa3e8ed68aeda55ad69e1bc7826646f5e3ce29 Reviewed-on: https://chromium-review.googlesource.com/287161 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 096725bc 2015-07-20T16:58:57 ANGLETest: set viewport after resizing to help apitrace Otherwise apitrace doesn't know the dimension of the framebuffer and cannot display it. BUG=angleproject:892 Change-Id: Ib8ad846ca80e4783ab77c96430bb5220df1a39ab Reviewed-on: https://chromium-review.googlesource.com/286881 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez b828b32d 2015-07-16T17:51:30 ANGLETest: swap after resizing the window, before running the test. This allows the test code to assume that the framebuffer size is equal to the window size. BUG=angleproject:1050 Change-Id: Ia4928d7a1d6cddb1ae330846bb44576db6a37533 Reviewed-on: https://chromium-review.googlesource.com/286253 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang dd323e95 2015-06-09T15:16:31 Only run tests that the current hardware can support. For each config, determine if a context can be created at test instantiation time. This allows skipping of ES3 tests when the hardware does not support ES3. Updated the perf_tests to use the EGLPlatformParameters struct so that they can be filtered in the same way. Change-Id: If664604b057cec4005eb4b63bebd83cd4964b7b2 Reviewed-on: https://chromium-review.googlesource.com/276460 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez d3970de4 2015-05-14T11:07:48 Move ANGLETest back in test_utils, leaving a proxy header for Chromium BUG=angleproject:892 Change-Id: Ibd494813be87e996096077d6e208cc92461b8f49 Reviewed-on: https://chromium-review.googlesource.com/271154 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez ac3ab882 2015-05-12T13:31:28 Temporarily move back ANGLETest in end2end_tests This path needs to a Chrome change before it can change. BUG=angleproject:892 Change-Id: I549737383b9720a2e7d83ee5e3145d71716f04cb Reviewed-on: https://chromium-review.googlesource.com/270457 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 9cb9583e 2015-05-11T10:21:48 Move end2end and standalone tests to gl_tests and egl_tests Also introduce a test_utils directory that contains helpers used for all types of tests. BUG=angleproject:892 Change-Id: I9e1bff895020ffd3a109162283971a290a1098bd Reviewed-on: https://chromium-review.googlesource.com/270198 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>