|
a0648780
|
2018-03-12T14:45:25
|
|
GLES1: Revise entry points
- Move the entry points common to GLES1/2 to GLES2 since GLES2 is the
primary use case and we want to isolate the GLES1-only bits.
- Update entry points with all the wanted extensions for Android.
- Auto-generate GLES1-specific entry points and use them as a macro in
Context.h.
- Move all GLES1-specific renderer implementations to ContextGLES1.cpp
+ Fix getting pointer params in generate_entry_points.py
BUG=angleproject:2306
Change-Id: If32bfd2b63657acecaec6adb10cabf39f06c4832
Reviewed-on: https://chromium-review.googlesource.com/959630
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
99d492c2
|
2018-02-27T15:17:10
|
|
Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
f0e89be6
|
2017-11-08T14:00:32
|
|
Use packed enums for the texture types and targets, part 1
In OpenGL there are two enum "sets" used by the API that are very
similar: texture types (or bind point) and texture targets. They only
differ in that texture types have GL_TEXTURE_CUBEMAP and target have
GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z].
This is a problem because in ANGLE we use GLenum to pass around both
types of data, making it difficult to know which of type and target a
variable is.
In addition these enums are placed somewhat randomly in the space of
OpenGL enums, making it slow to have a mapping from texture types to
some data. Such a mapping is in hot-code with gl::State::mTextures.
This commit stack makes the texture types and target enums be
translated to internal packed enums right at the OpenGL entry point
and used throughout ANGLE to have type safety and performance gains.
This is the first of two commit which does the refactor for all of the
validation and stops inside gl::Context. This was the best place to
split patches without having many conversions from packed enums to GL
enums.
BUG=angleproject:2169
Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3
Reviewed-on: https://chromium-review.googlesource.com/758835
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
fad40f09
|
2018-01-26T16:52:31
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|
Entry Points: Expose glTexStorage3DEXT.
The new dEQP takes advantage of the EXT entry point. If it is
missing, dEQP will trigger an unexpected crash.
Bug: angleproject:2319
Change-Id: Ib9a32931cd50bc96d9918662f16262772afbe36a
Reviewed-on: https://chromium-review.googlesource.com/889695
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2aaa7b4e
|
2018-01-12T17:17:27
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|
Add GLES1 targets and stub entry points.
* Create a new libGLESv1_CM target.
* Merge all autogenerated extension entry points into one file.
* Allow creation of ES1 contexts.
BUG=angleproject:2306
Change-Id: I446258363a96a3c37d657089dd7c1cff0fa3cf78
Reviewed-on: https://chromium-review.googlesource.com/865718
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e1aa9219
|
2018-01-08T17:53:05
|
|
Create a new DeviceImpl each time one is requested from a DisplayImpl.
This makes sure that the Device to DeviceImpl ratio is always 1:1 and
avoids any potential double-deletion or unexpected deletion of
DeviceImpl objects.
BUG=742034
Change-Id: I778068ccd09b7478d3683123456062b94be242a1
Reviewed-on: https://chromium-review.googlesource.com/854627
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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fa920ebb
|
2018-01-04T11:45:50
|
|
Entry Points: Auto-generate extensions EPs.
This is partially complete - it is missing the auto-gen for custom
ANGLE and Chromium extensions that aren't present in gl.xml. We
can upstream some of these extensions, but will also need to make
custom handling for some extensions that are too volatile or under-
specced to upstream to Khronos.
This also tweaks some of the Context method names to match what the
auto-generator expects. It also updates some TexStorage entry points.
Also includes a specialized error return value for glTestFenceNV.
Also removes the TexImage3DOES entry point which was neither used
nor accessible to the application.
Bug: angleproject:2263
Change-Id: I3667c22b1b15f84ab4c7dfecb5745aaf73d11e76
Reviewed-on: https://chromium-review.googlesource.com/846420
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
c8c9a24a
|
2018-01-02T13:39:00
|
|
Entry Points: Refactor generator script.
This cleans up some of the organization of the python generator. It
will make the extension entry point generation simpler.
It also changes the header guards to use more underscores, which
produces a small diff. Also updates the copyright year in a few
generated files.
Bug: angleproject:2263
Change-Id: I42f061c24a6cfcd8328c56c57eaed9ca6c7bb293
Reviewed-on: https://chromium-review.googlesource.com/846306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ffa2cd04
|
2017-12-28T14:57:53
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|
Entry Points: Speed up auto-gen.
This refactors the auto-generation script to use a simpler XML
iteration. It will only query the Xpath once per script, instead
of once per entry point. This speeds up execution significantly.
Also this change sorts the entry points alphabetically instead
of having them appear in the order they appear in the XML. This
gives a more consistent ordering.
Bug: angleproject:1309
Change-Id: Ifa1110af786b91ad0e6ff1cd3707e17666d398a5
Reviewed-on: https://chromium-review.googlesource.com/846419
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
007530ea
|
2017-12-28T14:27:04
|
|
Entry Points: Refactor Extensions Part 2.
This moves the validation and entry point files to use a
consistent syntax. This will facilitate auto-generation.
Bug: angleproject:2263
Change-Id: If5d06e97db66783d7b3d7fb1d6365f8218d956ae
Reviewed-on: https://chromium-review.googlesource.com/846022
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2b7bbc28
|
2017-12-21T17:30:38
|
|
Entry Points: Refactor Extensions Part 1.
This moves the validation and entry point files to use a
consistent syntax. This will facilitate auto-generation.
Bug: angleproject:2263
Change-Id: Ica2dbffff3898103c6827ae7f6b1154a45d14a85
Reviewed-on: https://chromium-review.googlesource.com/841345
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
9db70de8
|
2017-07-04T18:28:42
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|
Reland: Implement EGL_ANGLE_iosurface_client_buffer
Includes a fix for creating pbuffers with <buftype> EGL_D3D_TEXTURE
with EGL_WIDTH and EGL_HEIGHT attributes.
BUG=angleproject:1649
TBR=geofflang@chromium.org
Change-Id: Id2974b8fab02c3218febfac708b9b034e65cbc53
Reviewed-on: https://chromium-review.googlesource.com/823248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
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7f5c3eb7
|
2017-12-12T14:54:17
|
|
Revert "Implement EGL_ANGLE_iosurface_client_buffer"
This reverts commit c7abc08034a30a41748eefc5b628a76d4e2daa8a.
Reason for revert: Might have broken Chromium Win10 composition due to validation changes.
Original change's description:
> Implement EGL_ANGLE_iosurface_client_buffer
>
> BUG=angleproject:1649
>
> Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
> Reviewed-on: https://chromium-review.googlesource.com/559107
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
TBR=geofflang@chromium.org,cwallez@chromium.org
Change-Id: I605b710b6d76056d6276b09822cd6ddca277bfd0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1649
Reviewed-on: https://chromium-review.googlesource.com/822172
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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c7abc080
|
2017-07-04T18:28:42
|
|
Implement EGL_ANGLE_iosurface_client_buffer
BUG=angleproject:1649
Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
Reviewed-on: https://chromium-review.googlesource.com/559107
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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3dddccff
|
2017-11-14T16:44:36
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|
Support RGB gl-tex-external stream consumers for StreamProducerNV12.
This makes it relatively simple to sample from a D3D11Texture of
arbitrary format.
From: https://bugzilla.mozilla.org/show_bug.cgi?id=1322746
BUG=angleproject:2233
TEST=angle_end2end_tests
Change-Id: I10cd3043b5cb0c5d36dd613467ba6c0ceadf41af
Reviewed-on: https://chromium-review.googlesource.com/758042
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
2eeb1b34
|
2017-11-29T16:06:43
|
|
WebGLCompat: Fix depthstencil query results.
getFramebufferAttachmentParameter returns incorrect
result for framebuffers in an inconsistent state.
BUG=angleproject:2259
Change-Id: I76fa99f1b8847c30469d344bd93dedd9cf6657bf
Reviewed-on: https://chromium-review.googlesource.com/798318
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ed2e6aa5
|
2017-11-23T17:17:17
|
|
GLES31: Use more compact entry point style.
This migrates to the new generation style used in GLES2 and GLES3.
BUG=angleproject:2254
Change-Id: I10afa1f006ff68e8bafda2bd45dd9a048f8f7dff
Reviewed-on: https://chromium-review.googlesource.com/787172
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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cb59a909
|
2017-11-22T13:03:42
|
|
GLES31: Auto-generate entry points source.
BUG=angleproject:2254
Change-Id: If9071066571f09902657528053e4af68b7dcdd2d
Reviewed-on: https://chromium-review.googlesource.com/781105
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5451d532
|
2017-11-16T17:16:34
|
|
Refactor ES31 entry points
BUG=angleproject:2254
Change-Id: I4e837a831e0950330b243bd8aa01831af0a70cc4
Reviewed-on: https://chromium-review.googlesource.com/775604
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5ad52994
|
2017-11-14T12:43:40
|
|
Add generator for EGL proc table.
This should improve ANGLE startup time by avoiding creating a large
std::map filled with the entry points.
BUG=chromium:781460
Change-Id: I20cfdb10b99844d0f60759dda73b729991dc60fe
Reviewed-on: https://chromium-review.googlesource.com/768209
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
740aa41d
|
2017-11-14T10:35:35
|
|
Fix angle::Platform export definitions.
This was only showing up in the GYP build on Windows.
BUG=chromium:778918
Change-Id: Ib9db0c928474be887ec1f46d7e99c0a3dedfb9e0
Reviewed-on: https://chromium-review.googlesource.com/768947
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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336129f6
|
2017-10-17T15:55:40
|
|
Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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2e568cfb
|
2017-09-18T17:05:22
|
|
Add generator for packed GL enums.
For testing this also converts two unimportant GLenums, gl::BufferUsage
and gl::CullModeFace.
BUG=angleproject:2169
Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076
Reviewed-on: https://chromium-review.googlesource.com/688000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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af143fef
|
2017-10-05T13:59:43
|
|
Refactor the eglQueryContext entry point.
BUG=angleproject:1635
Change-Id: Ia6ab5a2a7339d78912d7f871ed62941af1957eb1
Reviewed-on: https://chromium-review.googlesource.com/702856
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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63c5a597
|
2017-09-27T14:08:16
|
|
Make GL_ANGLE_instanced_arrays enableable.
BUG=angleproject:1523
Change-Id: Id1dd5d0426c1b55bfd6cca8b0c8c73596080f2a9
Reviewed-on: https://chromium-review.googlesource.com/688101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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db342276
|
2017-09-27T10:21:45
|
|
ES31: Implement glSampleMaski on OpenGL
This patch intends to implement glSampleMaski on OpenGL
backends.
Refers to: https://chromium-review.googlesource.com/c/487603
BUG=angleproject:1592
TEST=dEQP-GLES31.functional.state_query.*.sample_mask*
TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask*
Change-Id: If5ddd6ab57259593919a482be80fbdbe29f6f54d
Reviewed-on: https://chromium-review.googlesource.com/573727
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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a336b90f
|
2017-08-02T16:05:21
|
|
ES31: Impl program pipeline object management entries for GL backend.
The program pipeline object management entries are:
GenProgramPipelines
DeleteProgramPipelines
BindProgramPipeline
IsProgramPipeline
BUG:angleproject:2123
Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4
Reviewed-on: https://chromium-review.googlesource.com/629978
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
71c88b31
|
2017-09-14T22:20:29
|
|
Enable [[nodiscard]] for gl::Error.
This forces all return values to be checked for gl::Error.
Requires quite a bit of minor refactoring. I also added a macro to
swallow an error without returning from a function.
We could look at storing the errors in the Context at some point,
since almost always when we're generating errors that we need to
discard we have access to the Context as a parameter.
BUG=angleproject:2150
Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb
Reviewed-on: https://chromium-review.googlesource.com/665173
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
9dfa628d
|
2017-09-08T11:06:03
|
|
Add RequestExtension to static link.
This probably was left out accidentally. Also this fixes the return
type of the prototype in the extension header (should be void, not
boolean).
BUG=angleproject:1523
Change-Id: I7bf0b36b05a4cba4cb6fb2411fc53103dda54bfe
Reviewed-on: https://chromium-review.googlesource.com/657898
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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d9cd7b7f
|
2017-08-30T15:04:25
|
|
ES31: Add glGetProgramInterfaceiv API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 4 interfaces(PROGRAM_INPUT, PROGRAM_OUTPUT,
UNIFORM and UNIFORM_BLOCK) implementation.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTestES31.*
Change-Id: Iab80ba332e2a5e2b3e677039359e60a420e3d6b0
Reviewed-on: https://chromium-review.googlesource.com/642729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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81c2e253
|
2017-09-09T23:32:46
|
|
Add top-level dirty bits for texture and samplers.
These will have to be fleshed out in the back-ends.
Also currently uses a single bit for all the bindings, and we can
extend this to more fine-grained updates in the future.
This patch implements top-level updates for texture completeness.
Sampler completeness caches are removed from the Texture class, and
replaced by a cache in the gl::State class. The State class also
keeps a channel binding to the bound textures so it can be notified
when textures might change from complete <-> incomplete.
In future CLs we skip updating back-ends if texture state doesn't
change.
BUG=angleproject:1387
Change-Id: If580b4851303c86f3240e62891f5f6047eefb6a2
Reviewed-on: https://chromium-review.googlesource.com/648053
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
851edac7
|
2017-08-31T14:41:47
|
|
GLES3: Use more compact entry point style.
This migrates to the new generation style used in GLES2.
BUG=angleproject:1309
Change-Id: I43e9d33a0d7c5b1786452895855ff2bfbf82f139
Reviewed-on: https://chromium-review.googlesource.com/638311
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
57ae8c16
|
2017-08-30T12:14:29
|
|
GLES3: Auto-generate entry points source.
Lots of incidental fixes to formatting and naming.
Adds specific default return type overloads for ClientWaitSync and
GetUniformBlockIndex.
BUG=angleproject:1309
Change-Id: Id67cbc0b19fc2cb94c859ab8390f1ff36b1bbd25
Reviewed-on: https://chromium-review.googlesource.com/637203
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2e29b13d
|
2017-08-28T17:22:11
|
|
Fix some default return values in auto-gen.
We don't generally test for the default return values of function
calls that have validation errors, but the auto-gen script might
not have been returning things correctly. For GLint values, default to
returning -1 instead of zero.
BUG=angleproject:1309
Change-Id: I736b5a7ef9b50ca1509087fe933c4a4e526531d8
Reviewed-on: https://chromium-review.googlesource.com/636522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
54164b0c
|
2017-08-28T15:17:37
|
|
Add getUniform impl methods.
This will let us remove some of the uniform data management code in
the GL front-end, and simplify the GL back-end. It will also enable
us to implement uniform data more efficiently in the D3D11 back-end,
and probably Vulkan back-end later.
This also implements a new impl method for the ProgramGL class to
flag optimized-out uniforms as no longer used, post-link. This is
important because otherwise the optimized uniforms get assigned
valid locations, and then the getUniform calls are expected to
succeed.
We also use a workaround for uniform value queries for the GL
back-end. It seems as though some drivers (seen on NVIDIA and AMD)
may not properly clamp to the maximum representable integer value
when querying out-of-range floating point values. Work around this by
always calling the driver with the proper type and then casting the
value in ANGLE.
BUG=angleproject:1390
Change-Id: I03dc2382e7af52455c356a2bf3971a4d1bd46ec6
Reviewed-on: https://chromium-review.googlesource.com/616785
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ff161f83
|
2017-08-26T23:49:10
|
|
Fix EP generation event output format for uint.
This should be %u not %d.
BUG=angleproject:1309
Change-Id: I1fe1b8df9ea4f9123fc05e9ff58afa1f7723692c
Reviewed-on: https://chromium-review.googlesource.com/636521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
16daadba
|
2017-08-26T23:34:31
|
|
GLES3: Auto-generate entry point header.
BUG=angleproject:1309
Change-Id: I40e3580c99df44338dfd1d06677e80fd0c57853e
Reviewed-on: https://chromium-review.googlesource.com/636520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9696d073
|
2017-08-26T23:19:57
|
|
Clean up the ES3 entry points for auto-generation.
Removes some unnecessary includes, and moves some validatoinfunctions
to the ES3-only file.
BUG=angleproject:1309
Change-Id: I3b274014c48f6f39b5e67223987c91fbc5b4d390
Reviewed-on: https://chromium-review.googlesource.com/636519
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
70b5bb00
|
2017-08-28T13:32:37
|
|
Rename gl::FenceSync to gl::Sync.
The spec refers to Sync objects, FenceSyncs being a subtype. The
motivation for this fix is to clear up the FenceSync_ entry point for
auto-generation.
BUG=angleproject:1309
Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3
Reviewed-on: https://chromium-review.googlesource.com/636516
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3ef140a9
|
2017-08-26T23:11:21
|
|
Finish refactoring the rest of the ES3 entry points.
BUG=angleproject:747
Change-Id: I3da02120bfff5f33f15a5a9dd45ec99fd654425f
Reviewed-on: https://chromium-review.googlesource.com/636518
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7f0c5a4b
|
2017-08-26T22:43:26
|
|
Refactor sync EPs (plus one extra).
More entry point validation refactor for auto-gen.
BUG=angleproject:747
Change-Id: I9462a28838df3f265e1401f66c838cc5a73d511f
Reviewed-on: https://chromium-review.googlesource.com/636517
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
12e957f8
|
2017-08-26T21:42:26
|
|
Refactor uniform block and other query EPs.
Also some minor fixes to validation and error messages.
BUG=angleproject:747
Change-Id: I4f97a45c2d39a8deec2255620e5cc2bcb8cad7b9
Reviewed-on: https://chromium-review.googlesource.com/637126
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
f0dcb8b5
|
2017-08-26T19:05:13
|
|
Refactor transform feedback EPs.
BUG=angleproject:747
Change-Id: I4891966cd7b3d478980202e795742e15dd1dcb01
Reviewed-on: https://chromium-review.googlesource.com/637125
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
d7576737
|
2017-08-26T18:49:50
|
|
Refactor VAO entry points.
This also touches the extension EPs for ES2.
BUG=angleproject:747
Change-Id: Iaa04d97465e518f6b0496e64bc7a737914709b8f
Reviewed-on: https://chromium-review.googlesource.com/637124
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
c8c95817
|
2017-08-26T18:40:09
|
|
Refactor uniform matrix entry points.
This should also slightly speed up some of the validation.
BUG=angleproject:747
BUG=angleproject:1390
Change-Id: I60735e2773788aef3f535bf7d3d8cd27bc4df5b1
Reviewed-on: https://chromium-review.googlesource.com/637123
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f0e0449e
|
2017-08-26T15:28:42
|
|
Format ES3 query entry points.
Also refactor some query extension entry points.
BUG=angleproject:747
Change-Id: I5a8a3b2616a3872b5645a655641ec9c12739f804
Reviewed-on: https://chromium-review.googlesource.com/636062
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ff325f1b
|
2017-08-26T15:06:05
|
|
Refactor ES3 uniform entry points.
This should improve validation speed slightly because it allows us to
move the ES3-only check into the ES3-only code, and make it a bit
simpler.
BUG=angleproject:747
BUG=angleproject:1390
Change-Id: I41f9ffef1c6a552fde924e62e481831f07b1503a
Reviewed-on: https://chromium-review.googlesource.com/636061
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
880683b1
|
2017-04-12T16:21:55
|
|
ES31: Add glGetProgramResourceiv API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTestES31.*
Change-Id: I50057f7b99f4dc7c23ca87fa9b797ca424f66e3d
Reviewed-on: https://chromium-review.googlesource.com/475075
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
31ecbd70
|
2017-07-26T13:01:27
|
|
Refactor eglQuerySurface and eglSurfaceAttrib.
BUG=angleproject:2075
Change-Id: I6911a2a1e665237e1d262c06f3ccf2d84cc09669
Reviewed-on: https://chromium-review.googlesource.com/586860
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
137032d9
|
2017-07-13T10:11:12
|
|
Validate ANGLE_multiview end-points
The patch adds validation for the ANGLE_multiview end-points
and propagates the calls to the unimplemented stubs in Context.
The patch also removes the
glFramebufferTextureMultiviewSideBySideRobustANGLE end-point
because the size of the viewport offsets buffer can trivially
be computed from the number of views.
BUG=angleproject:2062
Change-Id: I9a10bc00c19825e586d3df2750fabea4daf5ef8f
Reviewed-on: https://chromium-review.googlesource.com/573861
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
191381fd
|
2017-04-11T13:59:04
|
|
ES31: Add glGetProgramResourceLocation API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTestES31.*
Change-Id: I5128cda43b0d9176c910b036cdc76bf37757670e
Reviewed-on: https://chromium-review.googlesource.com/474212
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cf42a7e8
|
2017-07-12T16:49:58
|
|
Add ANGLE_multiview end-points and tokens
The patch adds the new end-points and tokens introduced
by ANGLE_multiview without implementing them.
BUG=angleproject:2062
Change-Id: I9be175263ab54b4f6d7537f05505b87ad763ee2d
Reviewed-on: https://chromium-review.googlesource.com/570051
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
c43be720
|
2017-07-13T16:22:14
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|
Implement ANGLE_program_cache_control extensions.
This will give the browsers the ability to control the cache size,
query and populate the contents, and trim cache contents on memory
pressure.
BUG=angleproject:1897
Change-Id: I6edaa7d307b890223db98792d5b074e4a7fdfaa4
Reviewed-on: https://chromium-review.googlesource.com/563606
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
315ecd20
|
2017-07-11T13:51:04
|
|
Add entry points for EGL_ANGLE_program_cache_control.
This instruments the plumbing for the extension without adding any
functionality or exposing the extensions string.
The extension text is also updated to reflect the new entry point
design and naming. Also this corrects a few mistakes.
This will be followed up by the tests (which won't run) and then
the extension functionality in ANGLE.
BUG=angleproject:1897
Change-Id: I5b009e23bc27da06b067375525bd6fc574027702
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|
ffe00c03
|
2017-06-27T16:26:55
|
|
Add program cache transform feedback workaround.
On Qualcomm devices, they don't seem to correctly save transform
feedback info. Work around this by disabling caching on these devices.
This mirrors a Chromium workaround.
BUG=angleproject:2088
Change-Id: I6496d2fb6a03788379a6968bcd5eb3a9cb9d15d4
Reviewed-on: https://chromium-review.googlesource.com/549981
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
65ec0b2e
|
2017-03-28T16:10:52
|
|
ES31: Add support for bindImageTexture on GL backend
This patch refers to https://chromium-review.googlesource.com/c/380636/
BUG=angleproject:1987
Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03
Reviewed-on: https://chromium-review.googlesource.com/462088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
4928b7ca
|
2017-06-20T12:57:39
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|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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fe54834f
|
2017-06-19T11:13:24
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|
Proliferate gl::Context.
This enables a few small things: it will enable making the platform
a property of the Display rather than a global. The same goes for the
global logging annotator. Also it ensures all back-end implementations
have access to the GL / EGL state when available.
Also introduces a smart pointer helper class to angleutils for objects
that prefer to be destroyed with a context (gl::Context/egl::Display)
parameter. We were using std::unique_ptr in a few places that would
not work well with these objects.
BUG=angleproject:1156
Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
Reviewed-on: https://chromium-review.googlesource.com/529706
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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61e16b44
|
2017-06-19T11:13:23
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|
Context: Bind current display/surface.
Looking at the EGL spec, it says for eglGetCurrentDisplay:
"The display for the current context in the calling thread, for the
current rendering API, is returned."
This implies that MakeCurrent binds a display to a Context. There's
also pretty clear language for the read/draw Surface as well, that
they can only be bound to one Context/thread at a time. Hence we
don't need to duplicate this storage in the egl::Thread structure,
merely storing a pointer to the current Context, which has access
to the read/draw Surface and current Display.
BUG=angleproject:1156
Change-Id: Ia3b99d50b3591012c43e851834c1af02ff62a33f
Reviewed-on: https://chromium-review.googlesource.com/538865
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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d04908bc
|
2017-06-09T14:15:35
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|
Refactor ProgramBinary entry points.
These will need to set dirty bits for the program, and this is best
done via the Context.
BUG=angleproject:747
Change-Id: I1379d2d4be0e94206c0aa7cb1546aa1a591f23ff
Reviewed-on: https://chromium-review.googlesource.com/529767
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
165361ca
|
2017-06-07T14:56:57
|
|
Entry point refactoring
Refactor texStorage2D and texStorage3D.
BUG=angleproject:747
Change-Id: Id5ab6bbff5ce6debc84318e28b12683bf8b106b1
Reviewed-on: https://chromium-review.googlesource.com/526371
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c4d18aac
|
2017-03-09T18:45:02
|
|
Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bd044ed8
|
2017-06-05T12:59:21
|
|
Defer shader compiles when possible.
When using the program binary memory cache inside ANGLE, this will
give a potential fast path. If the user doesn't query the shader
compile status or info log before calling LinkProgram, then we can
check the program cache before translating the program, and if it
finds a hit, we don't even need to call the translator.
To preserve the shader settings at compile time, a reference to the
current shader translator is kept in a binding pointer on the call
to compile. This mirrors a similar implementation in Chromium's
command buffer. Also the compile options and source are cached at
compile to preserve the correct shader state.
BUG=angleproject:1897
Change-Id: I3c046d7ac8c3b5c8cc169c4802ffe47f95537212
Reviewed-on: https://chromium-review.googlesource.com/517379
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
948bbe51
|
2017-06-01T13:10:42
|
|
Redesign robust resource init as a display extension.
Also correct the enum allocation to values that are available to ANGLE.
BUG=angleproject:1635
Change-Id: I443f5654aa6a5049b4a1ae4c253cd6473b4e446e
Reviewed-on: https://chromium-review.googlesource.com/520002
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cae72d6a
|
2017-06-01T11:53:45
|
|
Call GetGlobalContext instead of GetValidGlobalContext for gl::GetError
If the context is lost due to an OUT_OF_MEMORY error, it was
impossible to check the error.
BUG=angleproject:1309
Change-Id: I50fbd46b139d44774dde804445f12b8d34d73e29
Reviewed-on: https://chromium-review.googlesource.com/521203
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6811a316
|
2017-05-24T16:50:06
|
|
Use GetPlatformDisplay instead of GetPlatformDisplayEXT.
This will allow us to use EGLAttrib and pass pointers as Display
init parameters if necessary.
BUG=angleproject:2042
Change-Id: Ib0f85d71bc9d3dff2db9453012f40303f3c3bd7c
Reviewed-on: https://chromium-review.googlesource.com/513518
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
231c7f56
|
2017-04-26T13:45:37
|
|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
53d3841c
|
2017-04-20T11:33:00
|
|
Refactor entry point gen slightly.
This makes the entry points a bit smaller and avoids redundant return
statements.
BUG=angleproject:1309
Change-Id: I895c26d4235900578f5acc0eb94a7deef67b946b
Reviewed-on: https://chromium-review.googlesource.com/483428
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ee769dd2
|
2017-05-04T11:38:30
|
|
GLES2: Auto-generate entry points file.
BUG=angleproject:1309
Change-Id: I7817444c3ea56f932fe769a860f4a70b29262019
Reviewed-on: https://chromium-review.googlesource.com/483427
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
be849e4f
|
2017-05-02T15:49:00
|
|
GLES2: Clean up entry points for auto-gen.
This cleans up a few things:
* refactors a few remaining missed EPs
* removes unnecessary includes
* rename one Context entry point
* moves some ES2 EP validation to validationES2
The last item makes for a significant diff, but this is a refactor
change only, with no functionality change.
BUG=angleproject:747
Change-Id: I7860cc4b6260b6c22faa5f2885297333c0cdb4ed
Reviewed-on: https://chromium-review.googlesource.com/483426
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8562b773
|
2017-04-26T13:39:12
|
|
GLES2: Apply clang-format to entry points.
This will make the diff for the auto-gen patch easier to review.
BUG=angleproject:1309
Change-Id: I58526a29b7f538b45409c6ab48b75b41b3521321
Reviewed-on: https://chromium-review.googlesource.com/487883
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2e16d96d
|
2017-04-19T14:06:36
|
|
GLES2: Use codegen for the entry point header.
This is a first step towards auto-generating more entry point files.
BUG=angleproject:1309
Change-Id: Ic75a627feb91c19b6bb398a6f9f1a37b603dea14
Reviewed-on: https://chromium-review.googlesource.com/483425
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ffa4e611
|
2017-04-27T12:37:52
|
|
GLES2: Reformat entry point header.
This should simplify the diff with the auto-gen patch.
BUG=angleproject:1309
Change-Id: Ibea503f236e7dc07d0862e20f77e866d6ec1f316
Reviewed-on: https://chromium-review.googlesource.com/489081
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9c9b40ac
|
2017-04-26T16:31:57
|
|
Use parameter cache to skip passing IndexRange.
For DrawElements et al., we can use a simple design to store
entry point parameters and compute index ranges lazily. This allows
us to compute the index range outside of the validation layer.
Fixing this will let us implement a few things, such as the no error
extension. It will also allow auto-generation of the entry points,
since we won't have to have special cases for certain entry
points. It will also help fix the syncState layering problem. Now the
cached parameter helper (which is owned by the Context) can make the
impl layer calls, instead of the validation layer calling the impl
directly.
We use a small array in Context to gather parameters in a generic
way without reallocation on call. We also check type safety by storing
a type info struct which can handle inheritance between type classes.
Optional variables for the cache determine when to re-compute values.
The intent with gatherParams is to call this in every entry point, and
have in most cases be a no-op. In some cases like for IndexRange, we
store some parameters for later use. The inheritance scheme enables
auto-generation of the entry points by keeping signatures similar.
BUG=angleproject:747
Change-Id: I871e99e1334cf6e61ef8da62fde3ced094903f8a
Reviewed-on: https://chromium-review.googlesource.com/474119
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f81ce4a3
|
2017-04-24T10:49:17
|
|
Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4f285443
|
2017-04-21T12:15:49
|
|
Refactoring: replace NULL by nullptr for pointers (2nd CL).
This CL mainly handles the pointer comparisons (== or !=).
BUG=angleproject:2001
Change-Id: I25ac3b61032e7ad91459a1c6541cadc87cf9b160
Reviewed-on: https://chromium-review.googlesource.com/483935
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b2931601
|
2017-04-11T15:58:57
|
|
Add robust entry point for CompressedTex(Sub)Image
BUG=angleproject:1354
Change-Id: I925db827c4ccf4e6f037a058f8f6b960a56047e1
Reviewed-on: https://chromium-review.googlesource.com/474964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
33151a53
|
2017-04-13T09:58:17
|
|
Code refactoring: remove unneeded variables
BUG=angleproject:1996
Change-Id: If635bf836251f90ec40d791b5f80d43f751aad9b
Reviewed-on: https://chromium-review.googlesource.com/476079
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c1d770e8
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2017-04-13T17:31:24
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Refactor remaining GLES 2.0 entry points.
This will pave the way for several features, like auto-generation.
BUG=angleproject:747
Change-Id: Ic390ac412f4e6b61346629093f185a4c07ea0284
Reviewed-on: https://chromium-review.googlesource.com/474118
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2b39659d
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2017-03-29T15:36:04
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ES31: Implement glDispatchCompute for OpenGL backend
This patch refers to https://chromium-review.googlesource.com/c/380639/
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02
Reviewed-on: https://chromium-review.googlesource.com/462089
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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38f2cfb8
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2017-04-11T15:23:08
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Refactor validation of glGetSynciv.
BUG=angleproject:1985
Change-Id: Idf1057e6d8d8c850643e3b2a22be5a881c8a2301
Reviewed-on: https://chromium-review.googlesource.com/474550
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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dd43e6cd
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2017-03-24T14:18:49
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Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e93dabaa
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2017-03-30T13:54:40
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Output the number of columns and rows written for robust ReadPixels.
BUG=angleproject:1354
Change-Id: Ib78f74d7b1a449468e2c477955f6795dc5dbc811
Reviewed-on: https://chromium-review.googlesource.com/463786
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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fd7c3b52
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2017-03-21T15:36:03
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ES31: Add glGetProgramResourceName API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
Change-Id: Ide7d5ad40a611a091c3dffab47fd31da57b69f1d
Reviewed-on: https://chromium-review.googlesource.com/457523
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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80957d99
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2017-02-20T21:25:59
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ES31: Implement Vertex Attrib Binding entry points
This patch intends to implement all entry points related to Vertex
Attrib Binding.
(1) Add entry points and validation code on following APIs:
- VertexAttribFormat
- VertexAttribIFormat
- VertexAttribBinding
- BindVertexBuffer
- VertexBindingDivisor
(2) Add queries on following parameters:
- VERTEX_ATTRIB_BINDING
- VERTEX_ATTRIB_RELATIVE_OFFSET
- VERTEX_BINDING_DIVISOR
- VERTEX_BINDING_OFFSET
- VERTEX_BINDING_STRIDE
- VERTEX_BINDING_BUFFER
BUG=angleproject:1593
TEST=angle_end2end_tests
TEST=angle_unittests
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_*
TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.*
TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format
Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666
Reviewed-on: https://chromium-review.googlesource.com/446124
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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fc72a073
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2017-03-24T14:52:39
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Update CHROMIUM_copy_texture entry points to the ES3 versions.
BUG=angleproject:1932
Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543
Reviewed-on: https://chromium-review.googlesource.com/459101
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ee218f27
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2017-03-22T15:39:13
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Re-land eglGetSyncValuesCHROMIUM extension.
This reverts commit 20c97cac2a15144b61ceec7404a9e6249c40f50a
and adds a few trivial changes to make it build with the current version
of ANGLE code.
Please see https://bugs.chromium.org/p/chromium/issues/detail?id=614147
for more details on how this extension will be used.
Original description:
This change adds implementation of eglGetSyncValuesCHROMIUM extension
on D3D11 with Direct Composition. This should work on Windows 8.1 and
above.
The implementation is based on IDXGISwapChain::GetFrameStatistics.
Extension documentation:
https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt
BUG=angleproject:1402
Change-Id: I4b77899f31a4c4cf1fa7f20ab12de5a02ccf74d8
Reviewed-on: https://chromium-review.googlesource.com/459217
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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aa086d68
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2017-03-23T16:47:21
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Refactor glVertexAttribIPointer validation.
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I51eca98ad14d8be6f5009149ed6c0daecf569178
Reviewed-on: https://chromium-review.googlesource.com/458106
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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15015f7f
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2017-03-16T13:54:21
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ES31: Add glGetProgramResourceIndex API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
Change-Id: Ib2dedded9fd79b315e9f38de7c27a5e4ec4c6066
Reviewed-on: https://chromium-review.googlesource.com/453085
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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010e4dbd
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2017-03-03T14:22:06
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Code refactoring for getters and setters.
The entry point should call into Context at first for getters and setters.
BUG=angleproject:1922
Change-Id: Ibc8f726298cf334a6dafd6402e39c4dcd7e6d333
Reviewed-on: https://chromium-review.googlesource.com/450028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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09e7c0a4
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2017-03-01T16:38:32
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Avoid redundant INSERT_PROC_ADDRESS calls
PVS-Studio pointed out that seven GL functions were being initialized
twice. This isn't critical but is slightly inefficient.
R=jmadill@chromium.org
BUG=697659
Change-Id: I199bd06ae1136bc3b8efd519787d89f4447f326d
Reviewed-on: https://chromium-review.googlesource.com/448639
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6eafb04c
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2016-12-27T17:04:07
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ES31: Add GL_ATOMIC_COUNTER_BUFFER_BINDING binding point
BUG=angleproject:1729
TEST=dEQP-GLES31.functional.state_query.integer.atomic_counter*
dEQP-GLES31.functional.state_query.indexed.atomic_counter*
angle_end2end_tests:AtomicCounterBufferTest
Change-Id: I059c4e22e04cedec9134ec9f631de33f77b1fbe2
Reviewed-on: https://chromium-review.googlesource.com/430959
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e18e6394
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2017-02-20T10:32:23
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ES3.1: Move FramebufferParameteri and GetFramebufferParameteriv to context.
Follow-up of the cl, implementing fmamebuffer parameters api
(https://chromium-review.googlesource.com/c/412126/). Moving entry point
function FramebufferParameteri and GetFramebufferParameteriv to context
according to Jamie's commemts.
BUG=angleproject:1594
TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default*
Change-Id: Ib8a286afe97716576cf5d0a5338eee6588a4e25c
Reviewed-on: https://chromium-review.googlesource.com/444283
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4e0e6f8a
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2017-02-17T11:06:03
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WebGL Compat: Add DEPTH_STENCIL renderbuffers.
This special internal format was defined in the WebGL 1 spec as a
special unsized format with at least 16 bits of depth and at least
8 bits of stencil. Intenally ANGLE will translate this to packed
24/8 depth/stencil.
The new test is adapted from the WebGL test:
conformance/renderbuffers/framebuffer-object-attachment
BUG=angleproject:1708
Change-Id: I44b03e41889eed02481f603b8d52c530dcfed5ce
Reviewed-on: https://chromium-review.googlesource.com/442094
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2597fb64
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2016-12-09T16:38:02
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ES31: Refactor VertexArray for Vertex Attrib Binding
OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should
be split into two arrays:
1. an array of vertex buffer binding points, each of which specifies:
- a bound buffer object,
- a starting offset for vertex attribute data in that buffer object,
- a stride used by all attributes using that binding point,
- a frequency divisor used by all attributes using that binding point.
2. an array of generic vertex attribute format information records, each
of which specifies:
- a reference to one of the new buffer binding points above,
- a component count and format, and a normalization flag for the
attribute data,
- the offset of the attribute data relative to the base offset of each
vertex found at the associated binding point.
Current ANGLE implementation simply uses a struct to represent a vertex
attribute object, which does not meet the requirements above.
This patch aims to be the the basis of the implementation of all ES3.1
Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and
the class VertexArray to fit the new data layout and ensuring all current
functionality is retained.
BUG=angleproject:1593
TEST=angle_unittests, angle_end2end_tests, gpu_unittests
Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254
Reviewed-on: https://chromium-review.googlesource.com/418880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f7bbc8a3
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2016-11-16T09:57:22
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ES3.1: Implement framebuffer parameters api for opengl part.
Add new framebuffer parameters that can be set with glFramebufferParameteri
and queried with glGetFramebufferParameteriv.
GL_FRAMEBUFFER DEFAULT WIDTH
GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
BUG=angleproject:1594
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default*
Change-Id: I425e73a6b798fc7c73841ab98d7c8aabc381133d
Reviewed-on: https://chromium-review.googlesource.com/412126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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6c1f671b
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2017-02-14T19:08:04
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Add destroy hooks for several GL objects.
These hooks allow the back-end renderer to free object resources
without having to store pointers to shared device handles for
each and every object. This will allow us to save memory on
back-ends that really care about memory overhead.
There is a downside in that there is more boilerplate in passing
gl::Context handles around everywhere.
BUG=angleproject:1684
Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7
Reviewed-on: https://chromium-review.googlesource.com/426401
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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abf38572
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2017-02-14T16:47:59
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Remove old C++ ANGLE platform.
Now that the new platform is in place, we can remove the old methods.
Must be landed after https://codereview.chromium.org/2697463003/
BUG=angleproject:1892
BUG=chromium:678870
Change-Id: Ia29a3b120cf3521fc0409019c2e64e4dbc6f460d
Reviewed-on: https://chromium-review.googlesource.com/441274
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e8fb640d
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2017-02-14T17:56:40
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Update RenderbufferStorage EPs to new style.
This will facilitate changes for WebGL compatibility.
BUG=angleproject:747
BUG=angleproject:1708
Change-Id: I62e5d684ca10a843b5e958afe9954c1065bfeb19
Reviewed-on: https://chromium-review.googlesource.com/442093
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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