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b57d5638
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2023-06-29T00:00:00
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Reland "Cleanup multiview support"
This is a reland of commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311
Original change's description:
> Cleanup multiview support
>
> * Removed remaining mentions of ANGLE_multiview
>
> * Removed AST transformations used only in
> the side-by-side multiview implementation
>
> * Changed the type of the internal ViewID_OVR
> variable to use the dedicated qualifier
>
> * Removed side-by-side multiview support
> from the D3D11 renderer
>
> * Removed an unused helper for side-by-side
> multiview support from the OpenGL renderer
>
> * Removed obsoleted test suppressions
Fixed: angleproject:3341
Change-Id: I3ce9304c79c0873462c73e8cf02b85f7a1aaf874
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4669604
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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f0deadab
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2023-07-06T15:19:03
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Revert "Cleanup multiview support"
This reverts commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311.
Reason for revert: Suspected cause of crash on Canary
Original change's description:
> Cleanup multiview support
>
> * Removed remaining mentions of ANGLE_multiview
>
> * Removed AST transformations used only in
> the side-by-side multiview implementation
>
> * Changed the type of the internal ViewID_OVR
> variable to use the dedicated qualifier
>
> * Removed side-by-side multiview support
> from the D3D11 renderer
>
> * Removed an unused helper for side-by-side
> multiview support from the OpenGL renderer
>
> * Removed obsoleted test suppressions
>
> Fixed: angleproject:3341
> Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: chromium:1462504
Bug: chromium:1462505
Bug: chromium:1462506
Bug: chromium:1462478
Bug: chromium:1462531
Change-Id: Ie0e76b1c6823db19f68bb67fdfc8abc00cc62f88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4666209
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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9a7c0b88
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2023-06-29T00:00:00
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Cleanup multiview support
* Removed remaining mentions of ANGLE_multiview
* Removed AST transformations used only in
the side-by-side multiview implementation
* Changed the type of the internal ViewID_OVR
variable to use the dedicated qualifier
* Removed side-by-side multiview support
from the D3D11 renderer
* Removed an unused helper for side-by-side
multiview support from the OpenGL renderer
* Removed obsoleted test suppressions
Fixed: angleproject:3341
Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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4cbe8548
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2023-02-28T21:12:17
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Expose shader extensions based on ESSL version
Previously, all suported extensions were always exposed in the
preprocessor. This broke some games which relied on ESSL1-only extension
macros not being defined in ESSL3 shaders. This change adds min/max
version information to list of extensions so the preprocessor can
conditionally expose extensions based on the shader language version,
both via the extension name macros and the #extension directive.
Test: angle_unittests --gtest_filter="VersionTest.*"
Test: angle_end2end_tests --gtest_filter="*ESSL*ExtensionMacros*"
Test: Run com.gameloft.android.ANMP.GloftGGHM on Pixel 6
Bug: b/268091452
Change-Id: I2332a6cb964f54c47d23e2ef6b24e99a0b5c8202
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4304907
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
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6f80f0f0
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2022-08-06T02:29:19
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Translator: Clean up the compile flag passing interface
Historically, compile flags were sent to the translator as a bitmask.
Recently, we were getting close to running out of bits. Additionally,
direct-to-metal work had started to introduce constants to be passed to
the translator, which were misplaced in ShBuiltInResources and Caps.
Recent work on Pixel Local Storage adds even more constants, aggravating
the situation.
In this change, the interface to passing compile flags is reworked. A
struct is passed (instead of a bitmask) that has one bit for each flag.
This can be indefinitely extended. Additionally, the constants needed
by metal and PLS are also placed in this struct. In turn, the backends
can set these options directly, and don't have to hack them into Caps to
further get hacked into ShBuiltInResources.
Bug: angleproject:7559
Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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c8c4109c
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2022-05-02T11:29:24
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HLSL: Disambiguate functions that have int/uint parameters.
If a bit-shift expression is passed as a function parameter in HLSL,
the compiler cannot tell if it is intended as a uint or int when
doing overload resolution. Explicitly disambiguate functions that have
int and uint parameters when generating the HLSL.
Bug: chromium:1319332
Change-Id: I11c9518e060e9940550bbb04dd7cb953d99c2bb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e93a438b
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2020-01-10T01:48:24
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GL_OVR_multiview shouldn't be defined for WebGL spec'ed shaders
According to the latest change in WebGL's OVR_multiview2 spec, the GL_OVR_multiview should NOT be defined. Refer to https://www.khronos.org/registry/webgl/extensions/OVR_multiview2/
I.e. this shader should NOT fail compilation:
#version 300 es
#extension GL_OVR_multiview2 : require
#ifdef GL_OVR_multiview
#error legacy GL_OVR_multiview support must be forbidden
#endif
....
Bug: angleproject:4279
Change-Id: Ic94cba6785ea3a1fa14d5131dc0960214aa574be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1994830
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
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ffdd58f5
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2019-12-28T15:34:41
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Fixing OVR_multiview and OVR_multiview2 issues
Found two issues when native OVR_multiview and OVR_multiview2 extensions are generated.
1. OVR_multiview got replaced by the OVR_multiview2 in the translated shader (ESSL & GLSL)
2. Duplicate #extension OVR_multiview2 (for Fragment & Vertex) and 'layout (num_views=x)' (for Vertex) got generated into the translated shader.
Bug: angleproject:4247
Change-Id: I9a550883eeb326d95af4557578f8202a9493f4ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1983802
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ebab670c
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2019-04-19T14:36:45
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Adding new extension GL_OVR_multiview
GL_OVR_multiview functions exactly the same as GL_OVR_multiview2.
All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview
Bug: angleproject:3341
Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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