src/gpu_info_util/SystemInfo_macos.mm


Log

Author Commit Date CI Message
Alexey Knyazev cd4b8adb 2024-08-20T00:00:00 Remove obsolete macOS availability macros MTLDevice.registryID * macOS 10.13 (min deploy 10.15) kCGLRPRegistryIDLow, kCGLRPRegistryIDHigh * macOS 10.13 (min deploy 10.15) Bug: angleproject:360147119 Change-Id: Ife691a844b73abf0fb877578ad2c29e77cc70397 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5814951 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Kimmo Kinnunen b512e42d 2024-08-20T15:12:19 Reland: Metal: Fix availability for kIOMainPortDefault Remove ad hoc deprecation disables for kIOMasterPortDefault. macCatalyst kIOMainPortDefault available 15.0, less than minimum 15.6. Remove the ifdefs. Reland: Guard macOS specific unittests with compile guards. The patch changes the tested function to be macOS only. Bug: angleproject:360147118 Change-Id: Icbcc811a066995e742825a364fc5f0b5a27a59bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5816832 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Yuly Novikov 36f7e03a 2024-08-21T13:49:10 Revert "Metal: Fix availability for kIOMainPortDefault" This reverts commit a712626e940cbd3ff6f279a6e838362392a3fd1d. Reason for revert: breaks iOS https://chromium-review.googlesource.com/c/chromium/src/+/5802272 https://ci.chromium.org/ui/p/chromium/builders/try/ios-simulator/2048194/overview Original change's description: > Metal: Fix availability for kIOMainPortDefault > > Remove ad hoc deprecation disables for > kIOMasterPortDefault. > macCatalyst kIOMainPortDefault available 15.0, > less than minimum 15.6. Remove the ifdefs. > > Bug: angleproject:360147118 > Change-Id: I2ccc08814e267984ff53275cc2886e2bfa8d4c2a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5797149 > Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> > Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:360147118 Change-Id: Iab3e8d1dece4866732ecbebab4c83f274b99e034 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5803985 Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Kimmo Kinnunen a712626e 2024-08-20T15:12:19 Metal: Fix availability for kIOMainPortDefault Remove ad hoc deprecation disables for kIOMasterPortDefault. macCatalyst kIOMainPortDefault available 15.0, less than minimum 15.6. Remove the ifdefs. Bug: angleproject:360147118 Change-Id: I2ccc08814e267984ff53275cc2886e2bfa8d4c2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5797149 Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Kimmo Kinnunen 78dd9a8e 2024-08-16T15:44:49 Metal: Support compiling without OpenGL on macOS Avoid OpenGL framework use unless CGL is enabled. It was used in active GPU resolution for older macOSes. Bug: angleproject:360159407 Change-Id: I6d820ea37290d5e75151db0b42dc266910bcba6a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5793512 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Geoff Lang e62bd70a 2024-01-29T14:18:07 Metal: Disable Metal on older Mac models with GPU family 1. Skip the creation of the default Metal device entirely on macs that would not pass the GPU family checks. Bug: chromium:1322521 Change-Id: I7bdc3631125a0535370328b0e1bcba347cbbd5d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5245647 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Geoff Lang a2fceac2 2023-04-17T12:55:34 Prefer Metal over CGL for querying device registry IDs. This avoids loading the OpenGL framework when it will not be used. The Metal framework is already loaded unconditionally. Bug: chromium:1433697 Change-Id: I171f842f2245d974eb6798880a7fbaf336edecfc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4434709 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 20b6624a 2023-04-17T13:55:09 Metal: Support compiling on iOS without EAGL Makes EAGL and CGL compilation exclusive to each other. Catalyst would compile with both on ARM64, but only use EAGL. Remove use of GLSL generation in MSL. Generating GLSL for MSL compute and geometry shaders do not make sense. Remove compilation of RewriteRowMajorMatrices for Metal. It was removed from Metal in: b23bf47c9e999532a684beab9ac901552420b0b8 Reland "Metal: rewrite default uniforms and uniform blocks" Remove use of ANGLE_ENABLE_APPLE_WORKAROUNDS and gn variable angle_enable_apple_translator_workarounds. The workarounds are just unconditional business-as-usual implementation of ANGLE when ANGLE is compile for PLATFORM_APPLE. Fixed: angleproject:8129 Change-Id: I3af249708803fba816e2a7c92c35dddb84ce6946 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428875 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang be9fcaa9 2023-04-17T11:28:53 Avoid calling GetGpuIDFromDisplayID in Mac GPU info collection. To detect the currently active GPU, CGLQueryRendererInfo is used. Calling any CGL function loads the system's OpenGL driver even when we don't intend on using OpenGL for rendering. Confirmed that the OpenGL framework is not loaded when Chrome is run with Metal on a single-GPU system. Bug: chromium:1433697 Change-Id: I824e7663948169123ad8c87d6b3867616233c329 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428302 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Kimmo Kinnunen c19b66f6 2023-04-06T11:30:03 EAGL: Define ANGLE_ENABLE_EAGL in build system ANGLE_ENABLE_EAGL is a "build system" decision. Set this and new variable ANGLE_ENABLE_CGL in BUILD.gn file. This is consistent with the other backends. Remove ANGLE_CPU_ARM64. This was used to do ANGLE_ENABLE_EAGL=TRUE when on Catalyst. Instead, let the build system set this. For ANGLE/Chrome buildsystem, this is not set, as Catalyst is not implemented. For WebKit, this should be set at WebKit build settings. Replace `defined(ANGLE_PLATFORM_MACCATALYST) && defined(ANGLE_CPU_ARM64)` with simpler expression: `defined(ANGLE_ENABLE_EAGL)`. Replace `defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_IOS)` with simpler expression: `defined(ANGLE_PLATFORM_APPLE)`. Bug: angleproject:8121 Change-Id: I3a0bbabb4347ad11f693e3f7c336ff12f66203d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404160 Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Kimmo Kinnunen a4341e04 2023-04-06T11:05:07 CGL: Remove the impl preprocessor guards Adhere to the project formatting: - Remove #if preprocessor guards from the CGL implementation. - Order the includes as in style guide - Use include / import consistently - Move GLES_SILENCE_DEPRECIATION into .gn, similar to CGL - Remove or add platform.h include based on whether the file itself actually the platform.h defined macros Simplifies the nested preprocessor macros. Makes it simpler to further fix the preprocessor use. WebKit should instead have a non-ANGLE .mm file #importing the implementations with the proper include guards. Moves macOS specific APIs from SystemInfo.h to SystemInfo_internal.h, since common/platform.h is not available for Chrome clients of SystemInfo.h Bug: angleproject:8121 Change-Id: Iaef0d6948fbcef6d1c2e7877477d25ccc259cc2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404159 Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Seija 6c469cdf 2022-09-09T12:12:09 Properly Create C++ string objects "" is an empty C string in Objective-C++. We need to use the proper constructors to convert a C string into std::string. Bug: angleproject:7646 Change-Id: Ided31dcbd9434cbae3ea828e29767bb3899e0f56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3887639 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kimmo Kinnunen 9637185c 2022-03-10T15:38:13 Add ForceGPUSwitch to EGL_ANGLE_power_preference eglHandleGPUSwitch() does not work with WebKit sandbox profile. The root cause is that we do not know the primary display, and as such we do not know which GPU drives this. Add eglForceGPUSwitchANGLE(display, gpuIDHigh, gpuIDLow). This lets the caller figure out the GPU in another process. Then the caller can just set the GPU in the sandboxed process. Add tests that are disabled by default until the runner and the infrastructure supports running the tests with automatic switching enabled. Bug: angleproject:7092 Change-Id: I316ee431156596effbdb89659a5e24291719a204 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516274 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Jonah Ryan-Davis 9f3c306e 2022-01-13T13:34:36 Fix collection of systemDeviceId on Mac/M1 Use the AGXAccelerator registry Id to match to the MTLDevice registry Id. Bug: angleproject:6143 Change-Id: I6fc868cbc9d5f442e042b5afeade6f71dbb2915b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3387081 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis 74e03b9a 2022-01-06T11:23:12 Expose the registryID of GPUs on Mac via SystemInfo As part of a new extension, ANGLE_platform_angle_device_id, GPU selection on Mac will depend on the registry ID of each GPU. These Ids must be listed in SystemInfo for Chrome to select from. Bug: angleproject:6143 Change-Id: I7ee4a796d2cb26138893dc068a60cac355fe7ba9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3370661 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Kenneth Russell da3db87e 2021-07-06T14:00:58 Upstream latest changes to Metal backend from Apple to 7/1/2021 This CL merges in the ANGLE changes between these two WebKit commits: https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31 https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062 Include provoking vertex buffer out of bounds fix from https://bugs.webkit.org/show_bug.cgi?id=230107 Fix bad merge of resetting of dirty bits, breaking DepthStencilFormatsTest.DepthTextureRender test and perhaps others. Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is active. It can not yet handle the gl_ClipDistance array. Disable use of rectangular textures for IOSurfaces. Metal can bind IOSurfaces to 2D textures, and this was passing all tests in the SPIR-V Metal backend. Introducing rectangular textures breaks the SPIR-V Metal backend, and the tests currently fail on the direct-to-Metal backend. Fix several bugs with ProvokingVertex, which was causing both the SpirV and Direct backends to incorrectly draw indices. (https://bugs.webkit.org/show_bug.cgi?id=230107) Skip the following tests on the Metal backend which is still failing RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal With these changes, angle_end2end_tests again runs to completion. Bug: angleproject:6395 Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
James Darpinian b47f6868 2020-11-18T16:50:09 Don't use CGL in Mac Catalyst on Apple Silicon This change was made downstream in WebKit: https://bugs.webkit.org/show_bug.cgi?id=218303 It turns out we must use EAGL in macCatalyst on Apple Silicon in all cases, not just in-process in iOS apps (the problem is not just about coexistence of the two GLs, but actually about our ability to load the accelerated renderer /at all/ in macCatalyst processes). I left the runtime switching in place, because there is a future in which we /can/ use CGL in non-iOS-app processes, but that future is not now. Bug: angleproject:5369 Change-Id: I9a523d038eeeeef81efa3b97771443db857e97c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2548316 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
James Darpinian e53efb18 2020-11-03T16:22:19 Allow choosing EAGL or CGL at runtime Dean Jackson made this change downstream in WebKit: https://bugs.webkit.org/show_bug.cgi?id=216722 Change ANGLE to dynamically load either EAGL (OpenGLES) or CGL (OpenGL) depending on both compile and runtime configurations. Intel Mac -> CGL Intel Mac Catalyst -> CGL Intel iOS Simulator -> EAGL iOS Device -> EAGL Apple Silicon Mac -> CGL Apple Silicon Mac Catalyst (with Mac app) -> CGL Apple Silicon Mac Catalyst (with iOS app) -> EAGL The trickiest bit is Apple Silicon Mac Catalyst, which depends on the type of the application it is attempting to run. In that case ANGLE must compile both the CGL and EAGL interfaces and then pick one to use after launch. Bug: angleproject:5253 Change-Id: Iba167b3cc3105e457dcfc9bc14147d0fc3e70bac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500185 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Le Hoang Quyen 4f247baf 2020-08-23T22:58:56 Metal: Implement EXT_draw_buffers & ANGLE_framebuffer_blit Bug: angleproject:2634 Change-Id: I769ca7e113e660870e9b31dafb706c313db8ac24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332146 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Christopher Cameron 66665af2 2020-07-28T15:26:42 macOS/ARM: Allow populating GPU based on AGXAccelerator The existing scheme for populating GPU vendor and device IDs fails on macOS/ARM. If we find no PCI registry entries, look for a AGXAccelerator entry, and (partially) populate that. This is sufficient for Chrome to initialize hardware acceleration. It is unknown how this will interact with multiple GPUs, and this will likely need to be revisited. Bug: chromium:1110421 Change-Id: I08069d7aecf45c83a1d2827cfccc4733c1835994 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2324939 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: ccameron <ccameron@chromium.org>
Kenneth Russell af727792 2020-06-10T21:55:43 Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros. Add the ability to release and reacquire the high-power GPU, and to respond to changes in the active GPU. In Chromium, the GPU process can not access the WindowServer. An external process must inform ANGLE that the active GPU has changed, and that ANGLE should switch its internal context to the new GPU. Incorporates a couple of functions from WebKit, used with permission, to effect this GPU switch. A follow-on change in Chromium which uses these new APIs will make the existing dual-GPU tests pass with ANGLE and the passthrough command decoder. Carry forward Chromium's workaround of disabling GPU switching on older MacBook Pros to ensure stability. Document the process of adding new EGL extensions to ANGLE. Bug: chromium:1091824 Change-Id: I499739156e851b493555d4d6e4aef87d8b97fa31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240638 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kenneth Russell 12ce8f68 2020-01-03T16:40:06 Upstream WebKit's iOS port of ANGLE. Added the EAGL backend authored by Dean Jackson from Apple, and the refactoring changes needed to support it side-by-side with the macOS backend. Ran "git cl format" against these diffs. Defined the EGL_ANGLE_device_eagl extension and allocated an enum out of ANGLE's reserved range. The iOS backend is not yet included in any of the GN files. Bug: angleproject:4263 Change-Id: I631c32930433c03bb16a242955ffedf55174bb29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: James Darpinian <jdarpinian@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>