src/libANGLE/renderer/d3d/EGLImageD3D.cpp


Log

Author Commit Date CI Message
Jamie Madill d75dd26c 2017-04-20T17:01:19 Make ImageSibling inherit from FramebufferAttachment. Only currently Renderbuffers and Textures can be bound with images. This makes the relationship explicit, and also ensures that an image sibling can determine if it's been initialized or not, which is important for the robust resource init extension with Textures and EGLImages. BUG=angleproject:1635 Change-Id: Ie05319cfbfda50f1497cab3f0b9ca64e1bff8955 Reviewed-on: https://chromium-review.googlesource.com/469154 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 76b8f469 2017-04-21T12:23:40 Use a shared state for egl::Image. This allows us to stop duplicating some information in the impl. BUG=angleproject:1635 Change-Id: If8f7d2418571c3254729f48c463814ec18ed2644 Reviewed-on: https://chromium-review.googlesource.com/469153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 4fd95d54 2017-04-05T11:22:18 Stop using FramebufferAttachment::Target. Target includes the binding (DEPTH/STENCIL/COLOR), which is not useful for many operations. Simplify this to just passing the mip/layer. This allows us to stop using this internal struct in other classes. BUG=angleproject:1635 Change-Id: Ic5a11781bf45fe7835437fa1e363c190b876d453 Reviewed-on: https://chromium-review.googlesource.com/469152 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
He Yunchao acd1898e 2017-01-04T10:46:42 Replace Error(GL_NO_ERROR) with NoError(). In order to make the errors be consistent throughout ANGLE. BUG=angleproject:1686 Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d Reviewed-on: https://chromium-review.googlesource.com/424835 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1fbc59fe 2016-02-24T15:25:51 D3D11: Enable dirty bits for Framebuffer11. This patch works using a notification scheme - whenever a Texture or Renderbuffer changes in such a way as to recreate its RenderTarget, we pass a signal to the Framebuffer to invalidate some internal state. Everything is entirely tracked in the Renderer11 layer, and the GL layer is left untouched. A RenderTarget11 now tracks points to which it is bound, and the Framebuffer11 is mostly responsible for managing those links. The three locations where we notify a Framebuffer when its bound RenderTargets might be dirty are: 1) RenderTarget11::~RenderTarget 2) EGLImageD3D::copyToLocalRendertarget 3) TextureStorage11_2D::useLevelZeroWorkaroundTexture This patch gives about a 10% score increase in the D3D11 draw call benchmark on my system. BUG=angleproject:1260 Change-Id: Ide38aeadff4a2681bf5bd685e8ca3c9e2612a380 Reviewed-on: https://chromium-review.googlesource.com/327255 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 362c0a79 2015-08-12T14:44:38 Implement EGL image classes for the D3D renderers. BUG=angleproject:970 Change-Id: I24d393fcd75dd4ee510785e8475b093868701c77 Reviewed-on: https://chromium-review.googlesource.com/295152 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>