src/libANGLE/renderer/gl


Log

Author Commit Date CI Message
Corentin Wallez 80cdc376 2017-04-18T13:27:30 DisplayWGL: try all GL context version from the highest The only way to get a core profile context of the highest version using CreateContextAttrib is to try creationg contexts in decreasing version numbers. It might look that asking for a core context of version (0, 0) works on some driver but it create a _compatibility_ context of the highest version instead which might not be supported on some drivers. BUG=angleproject:1994 Change-Id: Ic8a33243909c54ea5940ee81c9c866b141bea420 Reviewed-on: https://chromium-review.googlesource.com/480739 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez e7557744 2017-06-01T13:09:57 WebGL compatibility: remove UB for draw buffers in the GL backend. WebGL adds two rules: - Fragment outputs declared but not written to should default to black. - FBO attachments for outputs not declared in the shader should not be written to (it is UB in OpenGL ES). Fix the first one by using the SH_INIT_OUTPUT_VARIABLES compiler options, and the second one by messing with glDrawBuffers so that the enabled draw buffers are always a subset of the ones declared by the shader. BUG=angleproject:2048 Change-Id: I1d851c190959c1acfc3e41d837e6990aec1d4086 Reviewed-on: https://chromium-review.googlesource.com/521682 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c564c070 2017-06-01T12:45:42 Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 9733ceef 2017-05-11T19:14:35 Initialize uninitialized locals in GLSL output Guarantee that local variables are initialized before they are used in GLSL output. In HLSL output all variables were already being initialized. Locals are initialized using an AST transform. The local variable init can only be run after some simplification of the AST, so that it is able to handle complex cases like: for (int i[2], j = i[0]; i[0] < 3; ++i[0]) { } If we're dealing with ESSL 1.00 which lacks array constructors, in this kind of case the uninitialized array initialization code needs to be hoisted out of the loop init statement, and the code also needs to make sure that j's initializer is run after i is initialized. Another complex case involves nameless structs. This can be an issue also in ESSL 3.00 and above: for (struct { float f; } s; s.f < 1.0; ++s.f) { } Since the struct doesn't have a name, its constructor can not be used. We solve this by initializing the struct members individually, similarly to how arrays are initialized in ESSL 1.00. Initializing local variables is disabled on Mac and Android for now. On Mac, invalid behavior was exposed in the WebGL 2.0 tests when enabling it. On Android, the dEQP test runs failed for an unknown reason. Bugs have been opened to resolve these issues later. BUG=angleproject:1966 TEST=angle_end2end_tests, WebGL conformance tests Change-Id: Ic06927f5b6cc9619bc82c647ee966605cd80bab2 Reviewed-on: https://chromium-review.googlesource.com/504728 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4f0e003e 2017-05-01T16:04:35 Implement the new formats/features of the ES3 CHROMIUM_copy_texture. Some non-renderable texture formats remain unimplemented. BUG=angleproject:1932 Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f Reviewed-on: https://chromium-review.googlesource.com/491948 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao df682a8e 2017-03-31T15:13:21 ES31: Refactor syncState in VertexArrayGL This patch intends to solve several design issues by refactoring the process of syncState in VertexArrayGL before implementing ES3.1 feature Vertex Attrib Binding on the OpenGL back-end. 1. Use nullptr as the flag of using client memory pointer 2. Simplify comparisons in updateAttribPointer. 3. Put all code related to mFunctions->vertexAttrib*Pointer() into an individual function 4. Remove redundant mStateManager->bindVertexArray() in all update* functioins and only call it once in syncState(). BUG=angleproject:1593 Change-Id: I8f68534bb9291a601b9b77954d7281e5171c2b55 Reviewed-on: https://chromium-review.googlesource.com/465378 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 231c7f56 2017-04-26T13:45:37 Apply clang-format to many files. This cleans up the formatting in many places. BUG=None Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384 Reviewed-on: https://chromium-review.googlesource.com/487884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman d5e8e196 2017-05-15T18:37:48 Check FunctionsEGL::terminatePtr before use. FunctionsEGL::terminatePtr could be null if initialization failed, so check it before use to avoid crashing. Change-Id: Ide9378c8e26749ab9d58c01cb36cd923836cde98 Reviewed-on: https://chromium-review.googlesource.com/506627 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Corentin Wallez e9ed3d86 2017-05-15T15:51:37 Use unused uniform blocks workarounds on Linux AMD. The Linux AMD driver optimizes out uniform blocks where WebGL2 and maybe OpenGL ES 3 forbids it. Try to fix this by enabling the workaround that was made for the same problem on OSX. BUG= Change-Id: If3b18ec1f463582d7594221a6f2a08d25207e737 Reviewed-on: https://chromium-review.googlesource.com/506189 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Frank Henigman aa7203ef 2017-05-03T23:32:29 Inherit privately from angle::NonCopyable. Make all inheritance from angle::NonCopyable private so the compiler complains about this (admittedly unlikely) code: class Foo: angle::NonCopyable { virtual ~Foo() { ... } }; angle::NonCopyable *p = new Foo; delete p; In the above code ~Foo() is not called, only ~NonCopyable(), because the latter is not virtual. Making it virtual would add overhead to all derived classes which don't already have a virtual method. Also tighten access in NonCopyable, because we can. BUG=angleproject:2026 Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0 Reviewed-on: https://chromium-review.googlesource.com/495352 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang 677bb6ff 2017-04-05T12:40:40 Update checks for floating point renderability. * Expose GL_CHROMIUM_color_buffer_float_rgb and GL_CHROMIUM_color_buffer_float_rgba * Fix many texture formats that were incorrectly checking the wrong extension for support or renderability. * Make all floating point texture extensions dynamically enableable. BUG=angleproject:1958 BUG=angleproject:1715 Change-Id: Iefccc8b5ae5edd97623affa9de05b1d9af5c9598 Reviewed-on: https://chromium-review.googlesource.com/468450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 60c65556 2017-05-02T14:34:05 Shrink FunctionsGL.cpp. Templating here was causing a lot of redundant functions to be generated. We can use a bit of macro magic instead of template magic to reduce the binary size. This reduces the size of the compile file by about 25k. Note that the ASSIGN macro doesn't itself reduce size, but it does save a bit of code size and makes the file look consistent. BUG=angleproject:2022 Change-Id: I3d9a6e1739dcab1fceca3c63d2a4e35c1e847289 Reviewed-on: https://chromium-review.googlesource.com/493891 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang e8b35512 2017-04-27T10:38:20 Fix workaround formats not being used when EXT_texture_storage is emulated. This bug showed up on Mac which doesn't support the extension. The internalFormat is correctly translated to the workaround format but the format and type are not. BUG=angleproject:1958 Change-Id: I9b31f0491df1bb623bf59996cbb02d0276b6355c Reviewed-on: https://chromium-review.googlesource.com/488582 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yunchao He f81ce4a3 2017-04-24T10:49:17 Refactoring: replace NULL by nullptr for pointers (3rd CL). This CL mainly handles passing/returning NULL to/from a function. BUG=angleproject:2001 Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009 Reviewed-on: https://chromium-review.googlesource.com/485060 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 94ba36a7 2017-03-31T13:58:55 Only bind that native GL texture if it should be complete. If extensions such as OES_texture_float_linear are not exposed but the native drive still supports them, we don't want to bind the native texture and instead bind a texture that is known to sample like the incomplete texture. BUG=angleproject:1959 Change-Id: I610dbd93bb566c8eb2166488a7494b74da4aa327 Reviewed-on: https://chromium-review.googlesource.com/465090 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 76b8f469 2017-04-21T12:23:40 Use a shared state for egl::Image. This allows us to stop duplicating some information in the impl. BUG=angleproject:1635 Change-Id: If8f7d2418571c3254729f48c463814ec18ed2644 Reviewed-on: https://chromium-review.googlesource.com/469153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang ba992ab5 2017-04-19T11:18:14 Fix HLSL 3 generation of shaders with texture LOD. BUG=angleproject:2002 Change-Id: If8e6bbaeb5769341f92f05025eafb6a202fec437 Reviewed-on: https://chromium-review.googlesource.com/481680 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He d7297bfb 2017-04-19T15:27:10 Code refactoring: replace NULL by nullptr for pointers. This is the frist change to replace NULL by nullptr. It handles the initialization and assignment for pointers. BUG=angleproject:2001 Change-Id: I6d4bb198a72e38b867cd2f65a6e6f2f61339a0b5 Reviewed-on: https://chromium-review.googlesource.com/481600 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shao 4181bc97 2017-03-17T14:55:25 Fix bug in updating vertex attribs with client memory pointers In DEBUG version, when using OpenGL back-ends, ANGLE may meet an INVALID_OPERATION error from driver when attemping to update an attribute which is disabled and using a client memory pointer. This patch fixes this bug by skipping such vertex attributes when updating them to driver. With this patch the process to update vertex attributes should be: (1) For enabled attributes using client memory pointer: update by streaming mode in streamAttributes() (2) For disabled attributes using client memory pointer: just label them dirty and skip them (3) For attributes using buffer objects: update with vertexAttrib*Pointer BUG=angleproject:1942 Change-Id: I57043e5904eb4a342fa22d449d98a957010170d6 Reviewed-on: https://chromium-review.googlesource.com/456747 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang ca27139e 2017-04-05T12:30:00 Key the format tables on internal format and type. Keying the format tables on internal format alone is not enough to fully validate the unsized formats which require additional type information. This CL has no functional changes, it just splits the tables and updates the calls to GetInternalFormat info to provide type information when the format is not sized. BUG=angleproject:1523 BUG=angleproject:1958 BUG=angleproject:1228 Change-Id: I37e5201e7f54fa8eca01b8a6e64b11a6b94484e7 Reviewed-on: https://chromium-review.googlesource.com/468449 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 43915883 2017-04-13T10:07:14 Lazily initialize the D3D device in DisplayWGL. Change-Id: I3afe4c0619128d7063f49ed8c295d4b814193f84 Reviewed-on: https://chromium-review.googlesource.com/476930 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6de51858 2017-04-12T09:53:01 Optimize angle::BitSetIterator. Adds a new custom bitset template to handle packing as many bits as possible into a single variable. Intelligently select the right class depending on platform features and bit sizes. For now, always use a packed 64-bit set on 64-bit, instead of using a 32-bit set for smaller bitsets. BUG=angleproject:1814 Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b Reviewed-on: https://chromium-review.googlesource.com/471827 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 2b39659d 2017-03-29T15:36:04 ES31: Implement glDispatchCompute for OpenGL backend This patch refers to https://chromium-review.googlesource.com/c/380639/ BUG=angleproject:1955 TESTCASE=angle_end2end_tests Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02 Reviewed-on: https://chromium-review.googlesource.com/462089 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 20e005b2 2017-04-07T14:19:22 Rename BitSetIterator.h to bitset_utils.h BUG=angleproject:1814 Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07 Reviewed-on: https://chromium-review.googlesource.com/471826 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 067cdb4a 2017-04-05T13:42:49 Create depth stencils for D3D texture EGL surfaces. BUG=angleproject:1144 Change-Id: I42d80293c06e40197fe100bcac31a5c6bd414edf Reviewed-on: https://chromium-review.googlesource.com/469106 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 9aded17c 2017-04-05T11:07:56 Invalidate completeness caches when enabling extensions. Enabling extensions can cause framebuffers and textures to go from incomplete to complete. No functional changes from the API surface. BUG=angleproject:1523 BUG=angleproject:1958 Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b Reviewed-on: https://chromium-review.googlesource.com/468410 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill dd43e6cd 2017-03-24T14:18:49 Pass Context to VertexArray and Framebuffer syncstate. This will enable more Vulkan-friendly idioms like clearing the vulkan pipeline caches correctly on GL state changes immediately because we have access to the ContextVk. BUG=angleproject:1898 Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0 Reviewed-on: https://chromium-review.googlesource.com/459079 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 6b2ea3fe 2017-03-28T11:49:17 Support D3D texture share handles in the OpenGL backend on Windows. BUG=angleproject:1144 Change-Id: Ideb0ed306ae8417f53b813745ced43002d028126 Reviewed-on: https://chromium-review.googlesource.com/461271 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 005a7016 2017-03-27T13:17:34 Adjust the FBO invalidate attachment enums for emulated default FBOs. BUG=angleproject:1953 Change-Id: I7f325e3b7400e12077cdf9106a83a747a318a299 Reviewed-on: https://chromium-review.googlesource.com/461297 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shao 80957d99 2017-02-20T21:25:59 ES31: Implement Vertex Attrib Binding entry points This patch intends to implement all entry points related to Vertex Attrib Binding. (1) Add entry points and validation code on following APIs: - VertexAttribFormat - VertexAttribIFormat - VertexAttribBinding - BindVertexBuffer - VertexBindingDivisor (2) Add queries on following parameters: - VERTEX_ATTRIB_BINDING - VERTEX_ATTRIB_RELATIVE_OFFSET - VERTEX_BINDING_DIVISOR - VERTEX_BINDING_OFFSET - VERTEX_BINDING_STRIDE - VERTEX_BINDING_BUFFER BUG=angleproject:1593 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_* TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.* TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666 Reviewed-on: https://chromium-review.googlesource.com/446124 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He 61afff14 2017-03-14T15:34:03 ES31: Add PROGRAM_SEPARABLE to ProgramParameter and GetProgram BUG=angleproject:1939 TEST=angle_end2end_tests Change-Id: I97ad11360f7c015947a2c0cc7d4a47f994726834 Reviewed-on: https://chromium-review.googlesource.com/454264 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang fc72a073 2017-03-24T14:52:39 Update CHROMIUM_copy_texture entry points to the ES3 versions. BUG=angleproject:1932 Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543 Reviewed-on: https://chromium-review.googlesource.com/459101 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Stanislav Chiknavaryan ee218f27 2017-03-22T15:39:13 Re-land eglGetSyncValuesCHROMIUM extension. This reverts commit 20c97cac2a15144b61ceec7404a9e6249c40f50a and adds a few trivial changes to make it build with the current version of ANGLE code. Please see https://bugs.chromium.org/p/chromium/issues/detail?id=614147 for more details on how this extension will be used. Original description: This change adds implementation of eglGetSyncValuesCHROMIUM extension on D3D11 with Direct Composition. This should work on Windows 8.1 and above. The implementation is based on IDXGISwapChain::GetFrameStatistics. Extension documentation: https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt BUG=angleproject:1402 Change-Id: I4b77899f31a4c4cf1fa7f20ab12de5a02ccf74d8 Reviewed-on: https://chromium-review.googlesource.com/459217 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao 86904b81 2017-03-21T09:30:59 ES31: Add workaround for illegal MAX_VERTEX_ATTRIB_STRIDE on Linux AMD Query of MAX_VERTEX_ATTRIB_STRIDE on some Linux AMD OpenGL drivers returns 0 even if the context is OpenGL 4.4 and 4.5, which is against SPEC and will block the implementation of ES3.1 feature Vertex Attrib Binding. This patch adds the workaround for this bug by choosing an emulated value (2048) as the value of MAX_VERTEX_ATTRIB_STRIDE on Linux AMD OpenGL drivers. BUG=angleproject:1936 TEST=angle_end2end_tests Change-Id: I831bda6cb94b2489d09735622150d35aa1948274 Reviewed-on: https://chromium-review.googlesource.com/457254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao 7a0b3044 2017-03-10T10:03:33 Reland "ES31: Add test on large strides" In OpenGL 4.3 there is no limit on the maximum value of stride. This patch choose an emulated value for OpenGL 4.3 to fix the fyi failure on Linux AMD. BUG=angleproject:1593 Change-Id: I83cecc2ed1a3734dc8b8df3edb48ecc16039ba6e Reviewed-on: https://chromium-review.googlesource.com/452746 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 9f9b1d2d 2017-03-06T18:25:22 Make ScratchBuffer its own type. This helper tool in Renderer11 can be useful in other back-ends, or even in the front end. BUG=angleproject:1635 Change-Id: I18ec19a891a9bdfa7b80dea1b8e308abf206906b Reviewed-on: https://chromium-review.googlesource.com/450919 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
chrome-bot 7d670a33 2017-02-21T21:35:57 Make ozone backend work if it can't display. The ozone backend will no longer fail if it is unable to display on screen for any reason. It no longer assumes it can control the first screen it finds. BUG=angleproject:1423 Change-Id: I5d5274c54b1bc6de50e704903391bf6161efa487 Reviewed-on: https://chromium-review.googlesource.com/445805 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 200db9dc 2017-02-24T12:59:26 DisplayGLX: Create a highest version core profile context. Previously the code was hitting a weirdness of glXCreateConfigAttrib where a compatilibility context was created even if the core profile bit was set. BUG=chromium:694877 Change-Id: I17164d620b39a26d73e34e1fc8de0ef66aef80f4 Reviewed-on: https://chromium-review.googlesource.com/446673 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Frank Henigman 308d745d 2017-02-15T22:51:21 Don't use GL_FRAMEBUFFER_SRGB unless available. Don't try to enable or disable GL_FRAMEBUFFER_SRGB unless extensions.sRGBWriteControl is true. For example if you try it with Mesa GLES2 you get a GL error. BUG=angleproject:1896 Change-Id: I5f5b4e8ea4f5a7c6913f27761a6e2dc88aacc78c Reviewed-on: https://chromium-review.googlesource.com/443824 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei-Shao 2597fb64 2016-12-09T16:38:02 ES31: Refactor VertexArray for Vertex Attrib Binding OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should be split into two arrays: 1. an array of vertex buffer binding points, each of which specifies: - a bound buffer object, - a starting offset for vertex attribute data in that buffer object, - a stride used by all attributes using that binding point, - a frequency divisor used by all attributes using that binding point. 2. an array of generic vertex attribute format information records, each of which specifies: - a reference to one of the new buffer binding points above, - a component count and format, and a normalization flag for the attribute data, - the offset of the attribute data relative to the base offset of each vertex found at the associated binding point. Current ANGLE implementation simply uses a struct to represent a vertex attribute object, which does not meet the requirements above. This patch aims to be the the basis of the implementation of all ES3.1 Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and the class VertexArray to fit the new data layout and ensuring all current functionality is retained. BUG=angleproject:1593 TEST=angle_unittests, angle_end2end_tests, gpu_unittests Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254 Reviewed-on: https://chromium-review.googlesource.com/418880 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman 5a53d54e 2017-02-16T21:24:10 Remove unneeded ContextImpl::syncState parameter. The 'state' parameter passed to ContextImpl::syncState() is already available in ContextImpl as mState.getState(). BUG=none Change-Id: I13283664579fa04ae67b1d1bbc0cb4426a950b97 Reviewed-on: https://chromium-review.googlesource.com/444099 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman e6091987 2017-02-15T22:03:36 Set formats in Ozone configs. The fields renderTargetFormat and depthStencilFormat are now required. BUG=none Change-Id: I8dff771fc8c28b297bc7d47f9aef7f78ba0f3f86 Reviewed-on: https://chromium-review.googlesource.com/443804 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
JiangYizhou f7bbc8a3 2016-11-16T09:57:22 ES3.1: Implement framebuffer parameters api for opengl part. Add new framebuffer parameters that can be set with glFramebufferParameteri and queried with glGetFramebufferParameteriv. GL_FRAMEBUFFER DEFAULT WIDTH GL_FRAMEBUFFER_DEFAULT_HEIGHT GL_FRAMEBUFFER_DEFAULT_SAMPLES GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS BUG=angleproject:1594 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default* Change-Id: I425e73a6b798fc7c73841ab98d7c8aabc381133d Reviewed-on: https://chromium-review.googlesource.com/412126 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 38a24a94 2017-02-15T13:53:06 Fix incorrect indices being used when divisor is non-zero. When streaming client data in the OpenGL backend, incorrect vertex data was uploaded. The 'first' parameter should be ignored when drawing with a non-zero divisor, even when doing non-instanced draw calls. BUG=angleproject:1894 Change-Id: If5a9ed4683f5c64eea1436eff28b2b2f86befcf4 Reviewed-on: https://chromium-review.googlesource.com/443067 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 21534776 2017-02-13T15:21:02 DisplayGL: remove getDriverVersion It was unused and going forward angle_gpu_info_util will be used instead. BUG=angleproject:1874 Change-Id: I262cc36066aa28805d50f3fc4442b08477f9e24d Reviewed-on: https://chromium-review.googlesource.com/442024 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 7b4e00d2 2017-02-08T10:43:47 gpu_info_util: Implement GetSystemInfo on Linux BUG=angleproject:1874 Change-Id: Id39c26b806e6a7937517235afe0ca60f5087df5b Reviewed-on: https://chromium-review.googlesource.com/438940 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang ce02f086 2017-02-06T16:46:21 Add an extension to share textures at the display level. BUG=angleproject:1639 Change-Id: If9140142ebce89f33921c13d9d212c17d1894162 Reviewed-on: https://chromium-review.googlesource.com/437618 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 85334dcb 2017-02-06T16:03:07 Refactor shader state setting in the GL backend This is needed in preparation of implementing DispatchCompute, which will need to set some of the same state as draw calls, but not everything. Also move setTextureCubemapSeamlessEnabled to onMakeCurrent, this way it doesn't need to be called on every draw call. Overall this patch doesn't have a measurable performance impact. BUG=angleproject:1442 TEST=angle_perftests, angle_end2end_tests Change-Id: I9958bfe7bf895b3cd805e3146a8f74d28ff2835e Reviewed-on: https://chromium-review.googlesource.com/438349 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 8897afa1 2017-02-06T17:17:23 Pass Context around to Texture::copyImage. Passing this through the chain will allow us to have access to the platform methods, as well as be useful in the future for Vulkan. BUG=angleproject:1660 Change-Id: I819984fceeb5a2a299aa54e59ef3b428f5f9c91f Reviewed-on: https://chromium-review.googlesource.com/438684 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5f56ddb9 2017-01-13T17:29:55 Buffer: Pass Context to all impl methods. This allows us to retrieve Device handles for Vulkan, and could allow us to avoid storing some pointers for other back-ends. BUG=angleproject:1684 Change-Id: Iccd5b97cf1c3a332d62a38ad0fcf21c352270439 Reviewed-on: https://chromium-review.googlesource.com/426400 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez c295e516 2017-01-27T17:47:50 Implement EGL_KHR_surfaceless_context BUG=angleproject:1651 Change-Id: I710df14c2bfa55db2fb9b9715001756d1c1a8f1b Reviewed-on: https://chromium-review.googlesource.com/434763 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov bcb3f9ba 2017-01-27T22:45:18 Direct logging to Platform when available All logging should be done via ERR() and WARN(), which call angle::Platform's logError and logWarning, if there is current Platform which supports logging. Otherwise, ERR() is directed to std::cerr. Misc fixes to keep tests passing. BUG=angleproject:1660, angleproject:1644 Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3 Reviewed-on: https://chromium-review.googlesource.com/434188 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 08c24e6e 2017-02-02T18:52:43 ES: Don't expose EXT_draw_buffers if extension not present. Emulation of this extension would potentially require rewriting ESSL 1.00 shaders as 3.00 when the extension is missing, and we're on a GLES 3.0 context. For now, it's easier to disable the extension when native support is lacking. BUG=angleproject:1828 Change-Id: I8eabb8efccc2ddd5fafd3521657ea68cc9e1d1e0 Reviewed-on: https://chromium-review.googlesource.com/436144 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 8ecf7f9b 2017-01-13T17:29:52 Vulkan: Implement shader compilation. This hooks up the Vulkan GLSL, decorated with locations, to glslang, and then pipes the SPIRV back to the Program implementation for later use when making pipelines to run draw calls. The program compilation tests work now, but don't really test anything other than not generating Vulkan validation layer errors during compilation and shader object generation. BUG=angleproject:1576 Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd Reviewed-on: https://chromium-review.googlesource.com/408519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c5a2a172 2017-01-13T15:55:07 Add EGL_EXT_pixel_format_float support, enables float EGL surfaces. Add floating point EGL configs for the D3D11 backend. BUG=angleproject:1707 Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf Reviewed-on: https://chromium-review.googlesource.com/428294 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill b8353b01 2017-01-25T12:57:21 Vulkan: Simple buffer creation. This is necessary to initialize vertex arrays. BUG=angleproject:1579 Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f Reviewed-on: https://chromium-review.googlesource.com/406645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill cc6ac25e 2017-01-25T12:57:21 GLES: Expose OES_mapbuffer in GLES2 on GLES3. This extension is mandatory for EXT_map_buffer_range support. We can emulate it using GLES 3.0 core map functionality. BUG=angleproject:1751 Change-Id: Idba09ce7276603d5556039f4a49aa0b87cae22aa Reviewed-on: https://chromium-review.googlesource.com/431826 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov d73f852f 2017-01-13T17:48:57 Reland "Replace gl::trace logging with Chromium style logging" Removing one usage of FormatString() and its static buffer. And preparation for Platform logging. Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and UNREACHABLE(), resulting in increased code size and <iostream> adding 5 static initializers to chrome because of cerr referenced in statically linked translator. BUG=angleproject:1660 Change-Id: I7caa18036118d532e0544f75278602559172ae04 Reviewed-on: https://chromium-review.googlesource.com/431457 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang e70413c7 2017-01-12T16:35:17 Roll EGL headers. Update CGL backend to use new EGL types. BUG=angleproject:1707 Change-Id: I165e81a758cad0a8036aef68c44a57bcc61e982d Reviewed-on: https://chromium-review.googlesource.com/428292 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
JiangYizhou bddc46b4 2016-12-09T09:50:51 ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 0aff35eb 2017-01-16T13:46:52 OpenGL 4.2 is required when using ARB_compute_shader extension BUG=angleproject:1702 TESTCASE=angle_end2end_tests Change-Id: I45fe21bc14310b9c873e83004a8ac8766865fbb9 Reviewed-on: https://chromium-review.googlesource.com/428690 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 6a6b09c9 2017-01-12T21:52:29 Revert "Replace gl::trace logging with Chromium style logging" Failing Chromium static initializers check: FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower Possibly due to the static initializer for std::array for the log severity types. We should change it to POD. BUG=angleproject:1660 This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4. Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3 Reviewed-on: https://chromium-review.googlesource.com/427235 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov afcc41ce 2016-12-13T12:59:39 Replace gl::trace logging with Chromium style logging Removing one usage of FormatString() and its static buffer. And preparation for Platform logging. BUG=angleproject:1660 Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210 Reviewed-on: https://chromium-review.googlesource.com/424173 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill e7d8432d 2017-01-10T18:21:59 Move ProgramGL's sampler bindings to gl::Program. This saves code duplication and makes the sampler validation a bit simpler. In the future we might be able to use it to replace the custom D3D logic for caching sampler info, but this relies on some shader-specific non-merged data. This also introduces some code duplication in Uniform1iv. BUG=angleproject:1685 Change-Id: I258607a21886ca20766607bddf958cd511fac3f1 Reviewed-on: https://chromium-review.googlesource.com/426781 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
He Yunchao acd1898e 2017-01-04T10:46:42 Replace Error(GL_NO_ERROR) with NoError(). In order to make the errors be consistent throughout ANGLE. BUG=angleproject:1686 Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d Reviewed-on: https://chromium-review.googlesource.com/424835 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin ca128c7c 2016-12-23T14:04:53 Fix no VAO bound error in Draw*Indirect In Intel Mesa driver, dEQP-GLES31.functional.draw_indirect.random.28 is faild because of no VAO bound. This patch will fix it by adding VAO binding. BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.random.28 Change-Id: I8e4616bc4685839efe299d2a4fad65fa73fde641 Reviewed-on: https://chromium-review.googlesource.com/423438 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3311d474 2017-01-02T17:55:02 Display: Add a shared state object. This will allow us to manage the SurfaceSet in the GL layer. BUG=angleproject:1684 Change-Id: Iab8243157710beab2667ef10275571078ce9ae8e Reviewed-on: https://chromium-review.googlesource.com/424228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 192745a7 2016-12-22T15:58:21 Add varying packing validation for WebGL. This CL moves the varying packing from the D3D layer up to Program. This is necessary for WebGL validation, and gives us consistency for the various back-ends. There may be some additional cleanup work on the VaryingPacking class, because it does some work that is D3D- specific. WebGL requires strict varying packing. Instead of allowing success unconditionally, it's an explicit error to succeed to pack a set of varyings that the sample algorithm would fail to pack. Introduce a new packing mode option to the varying packing class to handle this different packing style, while keeping our old more relaxed packing method for ES code. BUG=angleproject:1675 Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc Reviewed-on: https://chromium-review.googlesource.com/423254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 4596a769 2016-12-20T14:50:18 FramebufferGL: fix a crash when there is no color buffer. BUG=chromium:675819 Change-Id: I7d143ba51bb16f28b145aa2b0410929d29e0b464 Reviewed-on: https://chromium-review.googlesource.com/422493 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a26c6b7c 2016-12-15T11:27:50 Surface: Make the egl::Config part of SurfaceState. This will be accessible to the Impl, so they won't have to store a copy of the pointer. BUG=angleproject:1319 Change-Id: I298a11a243d3d32f4c885273e55162e6862f3e16 Reviewed-on: https://chromium-review.googlesource.com/419697 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 7b91d0c1 2016-12-16T14:46:26 OpenGL: implement GL_ANGLE_translated_shader_source BUG=chromium:668223 Change-Id: I2068370f3e6963f297d0cb6545c40abf84d543ce Reviewed-on: https://chromium-review.googlesource.com/421092 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 95401dbb 2016-12-15T11:27:48 Surface: Pass DisplayImpl to initialize and swap. In new back-ends (Vulkan) this will allow us to avoid storing a ref to the Renderer in the Surface class. BUG=angleproject:1319 Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727 Reviewed-on: https://chromium-review.googlesource.com/419837 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4336798e 2016-12-14T16:48:12 Fix UBO binding workaround bug ID. BUG=angleproject:1637 Change-Id: I411252fa719f79c26795522ea5f1504ef460c6c0 Reviewed-on: https://chromium-review.googlesource.com/420306 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 081b6e2b 2016-12-14T10:53:20 Extend UBO binding workaround to Android. This seems to fail on the Nexus 6P, and possibly 5X. Does not seem to affect some other devices. BUG=angleproject:1660 Change-Id: I1d456b2033fb6b2a664ac24ea0a3f7ff160922ab Reviewed-on: https://chromium-review.googlesource.com/419856 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiajia Qin d9671226 2016-11-29T16:30:31 Implement ES3.1 glDraw*Indirect entry points for OpenGL BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.* Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62 Reviewed-on: https://chromium-review.googlesource.com/417250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a7d12dc7 2016-12-13T15:08:19 Store uniform block bindings in program binaries. This affects all back-ends - we weren't saving this. Note that bindings can only be set after program linking. The spec is fairly clear in that any programs saved must be loadable and runnable under the same set of state, which would include block bindings. Also add validation for zero binary formats in GetProgramBinary. Also add a workaround for AMD where the block bindings were not applied properly after link, similarly to our original bug. This CL also includes a few fixups for GLProgram (raii). BUG=angleproject:1637 Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f Reviewed-on: https://chromium-review.googlesource.com/418393 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho da9fb093 2016-12-09T17:32:29 Work around atan(y, x) bug on NVIDIA atan(y, x) is not always returning expected results on NVIDIA OpenGL drivers between versions 367 and 375. Work around this by emulating atan(y, x) using the regular atan(x) function. A fix to the driver is expected in a future release. It is most convenient to implement the vector atan(y, x) functions by using the scalar atan(y, x) function. Support for simple dependencies between emulated functions is added to BuiltInFunctionEmulator. In the current implementation one function is allowed to have at most one other function as its dependency. BUG=chromium:672380 TEST=angle_end2end_tests Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1 Reviewed-on: https://chromium-review.googlesource.com/419016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao f52fe93d 2016-12-07T13:39:15 Work around unary minus operator float issue on Intel Mac 10.11 Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float with 0.0 - float to work around this issue. BUG=308366 BUG=672380 Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665 Reviewed-on: https://chromium-review.googlesource.com/417169 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 9d7d0b14 2016-11-29T16:30:31 Add support for GL_DRAW_INDIRECT_BUFFER_BINDING binding point BUG=angleproject:1595 TEST=dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding* Change-Id: Ib8f712fdf10411ef0b7b63742d17c3caca99137b Reviewed-on: https://chromium-review.googlesource.com/416193 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 729a9c97 2016-12-05T14:22:47 Don't require GL_ARB_gpu_shader5 in order to support ES 3.0. ES 3.0 doesn't require non-constant sampler array indexing, and we can't require it for ES 2 without breaking WebGL for some users. BUG=671280 Change-Id: Ib04446284acc92410a90c683a3d222871de554a8 Reviewed-on: https://chromium-review.googlesource.com/416195 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang a20fc005 2016-08-08T15:19:56 Implement GL_CHROMIUM_sync_query for GL. BUG=angleproject:1366 Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f Reviewed-on: https://chromium-review.googlesource.com/367082 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 922cbfcb 2016-11-25T16:23:18 common: Add a vector arithmetic helper classes Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9 Reviewed-on: https://chromium-review.googlesource.com/414272 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiajia Qin ee9f08c0 2016-11-16T10:06:10 Implement ES3.1 glProgramUniform* entry points BUG=angleproject:1589 TEST=dEQP-GLES31.functional.program_uniform.* Change-Id: I27fffa755fd277ed918746259cac88ab9e349c41 Reviewed-on: https://chromium-review.googlesource.com/412193 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 57ce9ea2 2016-11-24T12:03:14 Implement EXT_discard_framebuffer for the GL backend. BUG=angleproject:1634 Change-Id: I3822b99b59d4653e4d9a2c1d3dd16734f2050fae Reviewed-on: https://chromium-review.googlesource.com/414437 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 133a2ecb 2016-11-17T16:28:03 Implement CHROMIUM_copy_texture for OpenGL. This also makes BlitGL work correctly on OpenGL ES (provided vertex arrays are available) BUG=angleproject:1356 Change-Id: Icb7cef35bebfe6672220aa0b312ab89187dbf585 Reviewed-on: https://chromium-review.googlesource.com/412452 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 6c1cbf51 2016-11-23T12:44:35 ProgramGL: don't bindAttribLocation builtin attributes BUG=angleproject:1636 Change-Id: Idea0e4f4a4415351b83e8f1a39b697139ff9ebe6 Reviewed-on: https://chromium-review.googlesource.com/414205 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3b573612 2016-10-31T14:08:10 Add enough ES 3.1 enums to support initializing the dEQP ES 3.1 tests. BUG=angleproject:1442 Change-Id: Iece3efb272fdcbe004d4136129ba7bfe74ba5265 Reviewed-on: https://chromium-review.googlesource.com/405530 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 76cdbd51 2016-09-23T16:51:04 Add basic initialization code for ContextNULL so it can run some tests. BUG=angleproject:1468 Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7 Reviewed-on: https://chromium-review.googlesource.com/388846 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez e85587ac 2016-11-17T16:25:44 BlitGL: add a ScopedGLState to separate our state from the app's BUG=angleproject:1356 Change-Id: I19ec4efa37d142ac7370815b078f4ba79caa0bea Reviewed-on: https://chromium-review.googlesource.com/412451 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 3377f51e 2016-11-17T14:56:09 TextureGL: track the currently applied state. Use it to implement lazy state setting methods for texture filters and swizzle that will be used in subsequent workarounds. BUG=angleproject:1356 Change-Id: Ia58267c4f125262cf57fbd98438a6d8eb8a04b33 Reviewed-on: https://chromium-review.googlesource.com/412404 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao 41f9f673 2016-11-16T17:04:36 Remove invariant qualifier for ESSL 3.0 on AMD driver AMD driver in Linux requires invariant qualifier to match between shaders even for GLSL >= 4.2. This conflicts with ESSL 3.0 which disallows invariant qualifier in fragment shader. Remove invariant qualifier in vertex shader to workaround AMD driver bug. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: Id5adf7e7032105486df90a1f200471ea81ee5c36 Reviewed-on: https://chromium-review.googlesource.com/411917 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Corentin Wallez dd9e6396 2016-11-16T13:27:56 BlitGL: handle copyTexImage3D for the luma workaround BUG=angleproject:1492 Change-Id: Ica9a7c72f0e463850dd93f4a15d9b572fb10a1f6 Reviewed-on: https://chromium-review.googlesource.com/412054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill b0a838bf 2016-11-13T20:02:12 Program: Make LinkResult use gl::ErrorOrResult. This simplifies the error handling code, and allows the use of the ANGLE_TRY macro (and friends). BUG=angleproject:1576 Change-Id: I3142388b10d0dd67a7f49a5c8c3d11102996be93 Reviewed-on: https://chromium-review.googlesource.com/411201 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 6898b358 2016-11-10T11:41:15 FramebufferGL: Fix blit workaround corner case The SRGB blit workaround had to wrong assumptions: - SRGB blits can have a multisample source. - The woarkound is needed even when the filter is GL_LINEAR in the case where we are doing a RGB -> SRGB or RGB -> SRGB blit. BUG=angleproject:1492 BUG=chromium:658898 Change-Id: I1d89572565a4e23c1c97bdf985bb21a445e898b7 Reviewed-on: https://chromium-review.googlesource.com/409540 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao 89dd8f37 2016-11-09T12:59:30 Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1 This is a follow-up patch of https://chromium-review.googlesource.com/408569. This CL removes invariant declaration in ESSL 3.00 vertex shader, such like: " out vec4 foo; invariant foo; " This CL also adds the workarounds in libANGLE. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081 Reviewed-on: https://chromium-review.googlesource.com/409157 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stanislav Chiknavaryan 20c97cac 2016-11-04T18:27:56 Squashed commit of the following: commit 0146dfeefa47b520e71f0e74230abd7dac163a79 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:43:03 2016 -0700 Revert "Implementation of eglGetSyncValuesCHROMIUM extension." This reverts commit 5d9f5df01ac5a384d9b7cbb49d9f98a76b62c7ad. commit 0d920fe27bd8e73d831a9002548bde00fea78709 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:23:11 2016 -0700 Revert "Fix EGLSyncControlTest.SyncValuesTest timeout on Windowse Server 2012 R2" This reverts commit d258ca045f31eb43ec01b5501c84e9afd8e82cd6. commit bde8defe53741855bb71fbf27bcb0a91cfafbd01 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:22:58 2016 -0700 Revert "Disabling EGLSyncControlTest.SyncValuesTest" This reverts commit a74183613955bd891f56f6a979a5391c16c64138. commit f78e4b7e97b9d1259878f6902bb6ddeb0aeded87 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:22:36 2016 -0700 Revert "Fix and re-enable EGLSyncControlTest.SyncValuesTest" This reverts commit 138ec92f52da7c0fc8e6df08ac4e4e572bbf6b39. commit f3933e6a04bd23473077d2fd74616023db3c9601 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:20:26 2016 -0700 Revert "Handle nullptr mSwapChain in SwapChain11::getSyncValues" This reverts commit af7f301f6ba9e5f31d1511142a936a9ba84169d0. BUG=angleproject:1402 Change-Id: I99969e906e316574e9f739141de0e360d1edebd9 Reviewed-on: https://chromium-review.googlesource.com/408752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
Jamie Madill 8f775607 2016-11-03T16:45:34 Introduce a gl::BufferState class. This state can share vital pieces of information with the impl. The most elementary state is the buffer size, which then the impl doesn't need to replicate. BUG=angleproject:1579 Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862 Reviewed-on: https://chromium-review.googlesource.com/406644 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 60e6edfa 2016-10-31T12:17:19 Make ASSERT reference the conditional expression. This should prevent further unexpected bot breakage due to unreferenced variables in the ASSERT expression. Also remove the no longer needed variable referencing macro. BUG=angleproject:1586 Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252 Reviewed-on: https://chromium-review.googlesource.com/404948 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qiankun Miao 705a9194 2016-08-29T10:05:27 Reland "Remove invariant qualifier for input in fragment shader" This relands https://chromium-review.googlesource.com/#/c/400005/. ESSL and GLSL are not consistent on invariant matching in vertex shader and fragment shader. See the following rules: ESSL 1.00 - input and output must match ESSL 3.00 - only output, inputs cannot be declared as invariant. GLSL 1.10.59 - does not exist GLSL 1.20.8 - input and output must match GLSL 1.30.10 - input and output must match GLSL 1.40.8 - input and output must match GLSL 1.50.11 - input and output must match GLSL 3.30.6 - input and output must match GLSL 4.00.9 - input and output must match GLSL 4.10.6 - input and output must match GLSL 4.20.11 - input can omit invariant GLSL 4.30.8 - input can omit invariant GLSL 4.40.9 - input can omit invariant GLSL 4.50.5 - input can omit invariant Since GLSL 4.20, invariant qualifier description were changed to: " Only variables output from a shader (including those that are then input to a subsequent shader) can be candidates for invariance. This includes user-defined output variables and the built-in output variables. As only outputs need be declared with invariant, an output from one shader stage will still match an input of a subsequent stage without the input being declared as invariant. " It's not very clear if input in fragment can be declared as invariant. Mesa driver disallows use of input declared as invariant in fragment shader, while other drivers may allow it. This CL removes invariant declaration for input in fragment shader except AMD driver in Linux. AMD's driver obviously contradicts the spec by forcing invariance to match between vertex and fragment shaders. BUG=chromium:639760, chromium:659326 TEST=conformance/glsl/misc/shaders-with-invariance.html and conformance/glsl/bugs/invariant-does-not-leak-across-shaders.html Change-Id: I0aa9be14f0cee7a11a249c91fba27c570c52ca1b Reviewed-on: https://chromium-review.googlesource.com/404228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>