|
80cdc376
|
2017-04-18T13:27:30
|
|
DisplayWGL: try all GL context version from the highest
The only way to get a core profile context of the highest version using
CreateContextAttrib is to try creationg contexts in decreasing version
numbers. It might look that asking for a core context of version (0, 0)
works on some driver but it create a _compatibility_ context of the highest
version instead which might not be supported on some drivers.
BUG=angleproject:1994
Change-Id: Ic8a33243909c54ea5940ee81c9c866b141bea420
Reviewed-on: https://chromium-review.googlesource.com/480739
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e7557744
|
2017-06-01T13:09:57
|
|
WebGL compatibility: remove UB for draw buffers in the GL backend.
WebGL adds two rules:
- Fragment outputs declared but not written to should default to black.
- FBO attachments for outputs not declared in the shader should not be
written to (it is UB in OpenGL ES).
Fix the first one by using the SH_INIT_OUTPUT_VARIABLES compiler
options, and the second one by messing with glDrawBuffers so that the
enabled draw buffers are always a subset of the ones declared by the
shader.
BUG=angleproject:2048
Change-Id: I1d851c190959c1acfc3e41d837e6990aec1d4086
Reviewed-on: https://chromium-review.googlesource.com/521682
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c564c070
|
2017-06-01T12:45:42
|
|
Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9733ceef
|
2017-05-11T19:14:35
|
|
Initialize uninitialized locals in GLSL output
Guarantee that local variables are initialized before they are used
in GLSL output. In HLSL output all variables were already being
initialized.
Locals are initialized using an AST transform. The local variable init
can only be run after some simplification of the AST, so that it is
able to handle complex cases like:
for (int i[2], j = i[0]; i[0] < 3; ++i[0]) {
}
If we're dealing with ESSL 1.00 which lacks array constructors, in
this kind of case the uninitialized array initialization code needs to
be hoisted out of the loop init statement, and the code also needs to
make sure that j's initializer is run after i is initialized.
Another complex case involves nameless structs. This can be an issue
also in ESSL 3.00 and above:
for (struct { float f; } s; s.f < 1.0; ++s.f) {
}
Since the struct doesn't have a name, its constructor can not be used.
We solve this by initializing the struct members individually,
similarly to how arrays are initialized in ESSL 1.00.
Initializing local variables is disabled on Mac and Android for now.
On Mac, invalid behavior was exposed in the WebGL 2.0 tests when
enabling it. On Android, the dEQP test runs failed for an unknown
reason. Bugs have been opened to resolve these issues later.
BUG=angleproject:1966
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: Ic06927f5b6cc9619bc82c647ee966605cd80bab2
Reviewed-on: https://chromium-review.googlesource.com/504728
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4f0e003e
|
2017-05-01T16:04:35
|
|
Implement the new formats/features of the ES3 CHROMIUM_copy_texture.
Some non-renderable texture formats remain unimplemented.
BUG=angleproject:1932
Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f
Reviewed-on: https://chromium-review.googlesource.com/491948
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
df682a8e
|
2017-03-31T15:13:21
|
|
ES31: Refactor syncState in VertexArrayGL
This patch intends to solve several design issues by refactoring
the process of syncState in VertexArrayGL before implementing
ES3.1 feature Vertex Attrib Binding on the OpenGL back-end.
1. Use nullptr as the flag of using client memory pointer
2. Simplify comparisons in updateAttribPointer.
3. Put all code related to mFunctions->vertexAttrib*Pointer()
into an individual function
4. Remove redundant mStateManager->bindVertexArray() in all
update* functioins and only call it once in syncState().
BUG=angleproject:1593
Change-Id: I8f68534bb9291a601b9b77954d7281e5171c2b55
Reviewed-on: https://chromium-review.googlesource.com/465378
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
231c7f56
|
2017-04-26T13:45:37
|
|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d5e8e196
|
2017-05-15T18:37:48
|
|
Check FunctionsEGL::terminatePtr before use.
FunctionsEGL::terminatePtr could be null if initialization failed,
so check it before use to avoid crashing.
Change-Id: Ide9378c8e26749ab9d58c01cb36cd923836cde98
Reviewed-on: https://chromium-review.googlesource.com/506627
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
e9ed3d86
|
2017-05-15T15:51:37
|
|
Use unused uniform blocks workarounds on Linux AMD.
The Linux AMD driver optimizes out uniform blocks where WebGL2 and maybe
OpenGL ES 3 forbids it. Try to fix this by enabling the workaround that
was made for the same problem on OSX.
BUG=
Change-Id: If3b18ec1f463582d7594221a6f2a08d25207e737
Reviewed-on: https://chromium-review.googlesource.com/506189
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
aa7203ef
|
2017-05-03T23:32:29
|
|
Inherit privately from angle::NonCopyable.
Make all inheritance from angle::NonCopyable private so the compiler
complains about this (admittedly unlikely) code:
class Foo: angle::NonCopyable {
virtual ~Foo() { ... }
};
angle::NonCopyable *p = new Foo;
delete p;
In the above code ~Foo() is not called, only ~NonCopyable(), because the
latter is not virtual. Making it virtual would add overhead to all derived
classes which don't already have a virtual method.
Also tighten access in NonCopyable, because we can.
BUG=angleproject:2026
Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0
Reviewed-on: https://chromium-review.googlesource.com/495352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
677bb6ff
|
2017-04-05T12:40:40
|
|
Update checks for floating point renderability.
* Expose GL_CHROMIUM_color_buffer_float_rgb and
GL_CHROMIUM_color_buffer_float_rgba
* Fix many texture formats that were incorrectly checking the wrong
extension for support or renderability.
* Make all floating point texture extensions dynamically enableable.
BUG=angleproject:1958
BUG=angleproject:1715
Change-Id: Iefccc8b5ae5edd97623affa9de05b1d9af5c9598
Reviewed-on: https://chromium-review.googlesource.com/468450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
60c65556
|
2017-05-02T14:34:05
|
|
Shrink FunctionsGL.cpp.
Templating here was causing a lot of redundant functions to be
generated. We can use a bit of macro magic instead of template
magic to reduce the binary size.
This reduces the size of the compile file by about 25k.
Note that the ASSIGN macro doesn't itself reduce size, but it
does save a bit of code size and makes the file look consistent.
BUG=angleproject:2022
Change-Id: I3d9a6e1739dcab1fceca3c63d2a4e35c1e847289
Reviewed-on: https://chromium-review.googlesource.com/493891
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e8b35512
|
2017-04-27T10:38:20
|
|
Fix workaround formats not being used when EXT_texture_storage is emulated.
This bug showed up on Mac which doesn't support the extension. The internalFormat
is correctly translated to the workaround format but the format and type are not.
BUG=angleproject:1958
Change-Id: I9b31f0491df1bb623bf59996cbb02d0276b6355c
Reviewed-on: https://chromium-review.googlesource.com/488582
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f81ce4a3
|
2017-04-24T10:49:17
|
|
Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
94ba36a7
|
2017-03-31T13:58:55
|
|
Only bind that native GL texture if it should be complete.
If extensions such as OES_texture_float_linear are not exposed but the
native drive still supports them, we don't want to bind the native texture
and instead bind a texture that is known to sample like the incomplete
texture.
BUG=angleproject:1959
Change-Id: I610dbd93bb566c8eb2166488a7494b74da4aa327
Reviewed-on: https://chromium-review.googlesource.com/465090
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
76b8f469
|
2017-04-21T12:23:40
|
|
Use a shared state for egl::Image.
This allows us to stop duplicating some information in the impl.
BUG=angleproject:1635
Change-Id: If8f7d2418571c3254729f48c463814ec18ed2644
Reviewed-on: https://chromium-review.googlesource.com/469153
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ba992ab5
|
2017-04-19T11:18:14
|
|
Fix HLSL 3 generation of shaders with texture LOD.
BUG=angleproject:2002
Change-Id: If8e6bbaeb5769341f92f05025eafb6a202fec437
Reviewed-on: https://chromium-review.googlesource.com/481680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d7297bfb
|
2017-04-19T15:27:10
|
|
Code refactoring: replace NULL by nullptr for pointers.
This is the frist change to replace NULL by nullptr.
It handles the initialization and assignment for pointers.
BUG=angleproject:2001
Change-Id: I6d4bb198a72e38b867cd2f65a6e6f2f61339a0b5
Reviewed-on: https://chromium-review.googlesource.com/481600
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4181bc97
|
2017-03-17T14:55:25
|
|
Fix bug in updating vertex attribs with client memory pointers
In DEBUG version, when using OpenGL back-ends, ANGLE may meet an
INVALID_OPERATION error from driver when attemping to update an
attribute which is disabled and using a client memory pointer.
This patch fixes this bug by skipping such vertex attributes when
updating them to driver. With this patch the process to update
vertex attributes should be:
(1) For enabled attributes using client memory pointer:
update by streaming mode in streamAttributes()
(2) For disabled attributes using client memory pointer:
just label them dirty and skip them
(3) For attributes using buffer objects:
update with vertexAttrib*Pointer
BUG=angleproject:1942
Change-Id: I57043e5904eb4a342fa22d449d98a957010170d6
Reviewed-on: https://chromium-review.googlesource.com/456747
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ca27139e
|
2017-04-05T12:30:00
|
|
Key the format tables on internal format and type.
Keying the format tables on internal format alone is not enough to fully
validate the unsized formats which require additional type information.
This CL has no functional changes, it just splits the tables and updates
the calls to GetInternalFormat info to provide type information when the
format is not sized.
BUG=angleproject:1523
BUG=angleproject:1958
BUG=angleproject:1228
Change-Id: I37e5201e7f54fa8eca01b8a6e64b11a6b94484e7
Reviewed-on: https://chromium-review.googlesource.com/468449
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
43915883
|
2017-04-13T10:07:14
|
|
Lazily initialize the D3D device in DisplayWGL.
Change-Id: I3afe4c0619128d7063f49ed8c295d4b814193f84
Reviewed-on: https://chromium-review.googlesource.com/476930
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6de51858
|
2017-04-12T09:53:01
|
|
Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2b39659d
|
2017-03-29T15:36:04
|
|
ES31: Implement glDispatchCompute for OpenGL backend
This patch refers to https://chromium-review.googlesource.com/c/380639/
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02
Reviewed-on: https://chromium-review.googlesource.com/462089
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
20e005b2
|
2017-04-07T14:19:22
|
|
Rename BitSetIterator.h to bitset_utils.h
BUG=angleproject:1814
Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07
Reviewed-on: https://chromium-review.googlesource.com/471826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
067cdb4a
|
2017-04-05T13:42:49
|
|
Create depth stencils for D3D texture EGL surfaces.
BUG=angleproject:1144
Change-Id: I42d80293c06e40197fe100bcac31a5c6bd414edf
Reviewed-on: https://chromium-review.googlesource.com/469106
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9aded17c
|
2017-04-05T11:07:56
|
|
Invalidate completeness caches when enabling extensions.
Enabling extensions can cause framebuffers and textures to go from
incomplete to complete.
No functional changes from the API surface.
BUG=angleproject:1523
BUG=angleproject:1958
Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b
Reviewed-on: https://chromium-review.googlesource.com/468410
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
dd43e6cd
|
2017-03-24T14:18:49
|
|
Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6b2ea3fe
|
2017-03-28T11:49:17
|
|
Support D3D texture share handles in the OpenGL backend on Windows.
BUG=angleproject:1144
Change-Id: Ideb0ed306ae8417f53b813745ced43002d028126
Reviewed-on: https://chromium-review.googlesource.com/461271
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
005a7016
|
2017-03-27T13:17:34
|
|
Adjust the FBO invalidate attachment enums for emulated default FBOs.
BUG=angleproject:1953
Change-Id: I7f325e3b7400e12077cdf9106a83a747a318a299
Reviewed-on: https://chromium-review.googlesource.com/461297
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
80957d99
|
2017-02-20T21:25:59
|
|
ES31: Implement Vertex Attrib Binding entry points
This patch intends to implement all entry points related to Vertex
Attrib Binding.
(1) Add entry points and validation code on following APIs:
- VertexAttribFormat
- VertexAttribIFormat
- VertexAttribBinding
- BindVertexBuffer
- VertexBindingDivisor
(2) Add queries on following parameters:
- VERTEX_ATTRIB_BINDING
- VERTEX_ATTRIB_RELATIVE_OFFSET
- VERTEX_BINDING_DIVISOR
- VERTEX_BINDING_OFFSET
- VERTEX_BINDING_STRIDE
- VERTEX_BINDING_BUFFER
BUG=angleproject:1593
TEST=angle_end2end_tests
TEST=angle_unittests
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_*
TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.*
TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format
Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666
Reviewed-on: https://chromium-review.googlesource.com/446124
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
61afff14
|
2017-03-14T15:34:03
|
|
ES31: Add PROGRAM_SEPARABLE to ProgramParameter and GetProgram
BUG=angleproject:1939
TEST=angle_end2end_tests
Change-Id: I97ad11360f7c015947a2c0cc7d4a47f994726834
Reviewed-on: https://chromium-review.googlesource.com/454264
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
fc72a073
|
2017-03-24T14:52:39
|
|
Update CHROMIUM_copy_texture entry points to the ES3 versions.
BUG=angleproject:1932
Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543
Reviewed-on: https://chromium-review.googlesource.com/459101
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ee218f27
|
2017-03-22T15:39:13
|
|
Re-land eglGetSyncValuesCHROMIUM extension.
This reverts commit 20c97cac2a15144b61ceec7404a9e6249c40f50a
and adds a few trivial changes to make it build with the current version
of ANGLE code.
Please see https://bugs.chromium.org/p/chromium/issues/detail?id=614147
for more details on how this extension will be used.
Original description:
This change adds implementation of eglGetSyncValuesCHROMIUM extension
on D3D11 with Direct Composition. This should work on Windows 8.1 and
above.
The implementation is based on IDXGISwapChain::GetFrameStatistics.
Extension documentation:
https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt
BUG=angleproject:1402
Change-Id: I4b77899f31a4c4cf1fa7f20ab12de5a02ccf74d8
Reviewed-on: https://chromium-review.googlesource.com/459217
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
86904b81
|
2017-03-21T09:30:59
|
|
ES31: Add workaround for illegal MAX_VERTEX_ATTRIB_STRIDE on Linux AMD
Query of MAX_VERTEX_ATTRIB_STRIDE on some Linux AMD OpenGL drivers
returns 0 even if the context is OpenGL 4.4 and 4.5, which is against
SPEC and will block the implementation of ES3.1 feature Vertex Attrib
Binding.
This patch adds the workaround for this bug by choosing an emulated
value (2048) as the value of MAX_VERTEX_ATTRIB_STRIDE on Linux AMD
OpenGL drivers.
BUG=angleproject:1936
TEST=angle_end2end_tests
Change-Id: I831bda6cb94b2489d09735622150d35aa1948274
Reviewed-on: https://chromium-review.googlesource.com/457254
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7a0b3044
|
2017-03-10T10:03:33
|
|
Reland "ES31: Add test on large strides"
In OpenGL 4.3 there is no limit on the maximum value of stride. This patch
choose an emulated value for OpenGL 4.3 to fix the fyi failure on Linux AMD.
BUG=angleproject:1593
Change-Id: I83cecc2ed1a3734dc8b8df3edb48ecc16039ba6e
Reviewed-on: https://chromium-review.googlesource.com/452746
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
9f9b1d2d
|
2017-03-06T18:25:22
|
|
Make ScratchBuffer its own type.
This helper tool in Renderer11 can be useful in other back-ends,
or even in the front end.
BUG=angleproject:1635
Change-Id: I18ec19a891a9bdfa7b80dea1b8e308abf206906b
Reviewed-on: https://chromium-review.googlesource.com/450919
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7d670a33
|
2017-02-21T21:35:57
|
|
Make ozone backend work if it can't display.
The ozone backend will no longer fail if it is unable to display on
screen for any reason. It no longer assumes it can control the first
screen it finds.
BUG=angleproject:1423
Change-Id: I5d5274c54b1bc6de50e704903391bf6161efa487
Reviewed-on: https://chromium-review.googlesource.com/445805
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
200db9dc
|
2017-02-24T12:59:26
|
|
DisplayGLX: Create a highest version core profile context.
Previously the code was hitting a weirdness of glXCreateConfigAttrib
where a compatilibility context was created even if the core profile
bit was set.
BUG=chromium:694877
Change-Id: I17164d620b39a26d73e34e1fc8de0ef66aef80f4
Reviewed-on: https://chromium-review.googlesource.com/446673
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
308d745d
|
2017-02-15T22:51:21
|
|
Don't use GL_FRAMEBUFFER_SRGB unless available.
Don't try to enable or disable GL_FRAMEBUFFER_SRGB unless
extensions.sRGBWriteControl is true. For example if you
try it with Mesa GLES2 you get a GL error.
BUG=angleproject:1896
Change-Id: I5f5b4e8ea4f5a7c6913f27761a6e2dc88aacc78c
Reviewed-on: https://chromium-review.googlesource.com/443824
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2597fb64
|
2016-12-09T16:38:02
|
|
ES31: Refactor VertexArray for Vertex Attrib Binding
OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should
be split into two arrays:
1. an array of vertex buffer binding points, each of which specifies:
- a bound buffer object,
- a starting offset for vertex attribute data in that buffer object,
- a stride used by all attributes using that binding point,
- a frequency divisor used by all attributes using that binding point.
2. an array of generic vertex attribute format information records, each
of which specifies:
- a reference to one of the new buffer binding points above,
- a component count and format, and a normalization flag for the
attribute data,
- the offset of the attribute data relative to the base offset of each
vertex found at the associated binding point.
Current ANGLE implementation simply uses a struct to represent a vertex
attribute object, which does not meet the requirements above.
This patch aims to be the the basis of the implementation of all ES3.1
Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and
the class VertexArray to fit the new data layout and ensuring all current
functionality is retained.
BUG=angleproject:1593
TEST=angle_unittests, angle_end2end_tests, gpu_unittests
Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254
Reviewed-on: https://chromium-review.googlesource.com/418880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5a53d54e
|
2017-02-16T21:24:10
|
|
Remove unneeded ContextImpl::syncState parameter.
The 'state' parameter passed to ContextImpl::syncState() is already
available in ContextImpl as mState.getState().
BUG=none
Change-Id: I13283664579fa04ae67b1d1bbc0cb4426a950b97
Reviewed-on: https://chromium-review.googlesource.com/444099
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e6091987
|
2017-02-15T22:03:36
|
|
Set formats in Ozone configs.
The fields renderTargetFormat and depthStencilFormat are now required.
BUG=none
Change-Id: I8dff771fc8c28b297bc7d47f9aef7f78ba0f3f86
Reviewed-on: https://chromium-review.googlesource.com/443804
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
f7bbc8a3
|
2016-11-16T09:57:22
|
|
ES3.1: Implement framebuffer parameters api for opengl part.
Add new framebuffer parameters that can be set with glFramebufferParameteri
and queried with glGetFramebufferParameteriv.
GL_FRAMEBUFFER DEFAULT WIDTH
GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
BUG=angleproject:1594
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default*
Change-Id: I425e73a6b798fc7c73841ab98d7c8aabc381133d
Reviewed-on: https://chromium-review.googlesource.com/412126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
38a24a94
|
2017-02-15T13:53:06
|
|
Fix incorrect indices being used when divisor is non-zero.
When streaming client data in the OpenGL backend, incorrect vertex data was
uploaded. The 'first' parameter should be ignored when drawing with a
non-zero divisor, even when doing non-instanced draw calls.
BUG=angleproject:1894
Change-Id: If5a9ed4683f5c64eea1436eff28b2b2f86befcf4
Reviewed-on: https://chromium-review.googlesource.com/443067
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
21534776
|
2017-02-13T15:21:02
|
|
DisplayGL: remove getDriverVersion
It was unused and going forward angle_gpu_info_util will be used
instead.
BUG=angleproject:1874
Change-Id: I262cc36066aa28805d50f3fc4442b08477f9e24d
Reviewed-on: https://chromium-review.googlesource.com/442024
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7b4e00d2
|
2017-02-08T10:43:47
|
|
gpu_info_util: Implement GetSystemInfo on Linux
BUG=angleproject:1874
Change-Id: Id39c26b806e6a7937517235afe0ca60f5087df5b
Reviewed-on: https://chromium-review.googlesource.com/438940
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
ce02f086
|
2017-02-06T16:46:21
|
|
Add an extension to share textures at the display level.
BUG=angleproject:1639
Change-Id: If9140142ebce89f33921c13d9d212c17d1894162
Reviewed-on: https://chromium-review.googlesource.com/437618
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
85334dcb
|
2017-02-06T16:03:07
|
|
Refactor shader state setting in the GL backend
This is needed in preparation of implementing DispatchCompute, which
will need to set some of the same state as draw calls, but not
everything.
Also move setTextureCubemapSeamlessEnabled to onMakeCurrent, this way
it doesn't need to be called on every draw call. Overall this patch
doesn't have a measurable performance impact.
BUG=angleproject:1442
TEST=angle_perftests, angle_end2end_tests
Change-Id: I9958bfe7bf895b3cd805e3146a8f74d28ff2835e
Reviewed-on: https://chromium-review.googlesource.com/438349
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
8897afa1
|
2017-02-06T17:17:23
|
|
Pass Context around to Texture::copyImage.
Passing this through the chain will allow us to have access to the
platform methods, as well as be useful in the future for Vulkan.
BUG=angleproject:1660
Change-Id: I819984fceeb5a2a299aa54e59ef3b428f5f9c91f
Reviewed-on: https://chromium-review.googlesource.com/438684
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5f56ddb9
|
2017-01-13T17:29:55
|
|
Buffer: Pass Context to all impl methods.
This allows us to retrieve Device handles for Vulkan, and could allow
us to avoid storing some pointers for other back-ends.
BUG=angleproject:1684
Change-Id: Iccd5b97cf1c3a332d62a38ad0fcf21c352270439
Reviewed-on: https://chromium-review.googlesource.com/426400
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c295e516
|
2017-01-27T17:47:50
|
|
Implement EGL_KHR_surfaceless_context
BUG=angleproject:1651
Change-Id: I710df14c2bfa55db2fb9b9715001756d1c1a8f1b
Reviewed-on: https://chromium-review.googlesource.com/434763
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
bcb3f9ba
|
2017-01-27T22:45:18
|
|
Direct logging to Platform when available
All logging should be done via ERR() and WARN(),
which call angle::Platform's logError and logWarning,
if there is current Platform which supports logging.
Otherwise, ERR() is directed to std::cerr.
Misc fixes to keep tests passing.
BUG=angleproject:1660, angleproject:1644
Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3
Reviewed-on: https://chromium-review.googlesource.com/434188
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
08c24e6e
|
2017-02-02T18:52:43
|
|
ES: Don't expose EXT_draw_buffers if extension not present.
Emulation of this extension would potentially require rewriting ESSL
1.00 shaders as 3.00 when the extension is missing, and we're on a
GLES 3.0 context. For now, it's easier to disable the extension when
native support is lacking.
BUG=angleproject:1828
Change-Id: I8eabb8efccc2ddd5fafd3521657ea68cc9e1d1e0
Reviewed-on: https://chromium-review.googlesource.com/436144
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
8ecf7f9b
|
2017-01-13T17:29:52
|
|
Vulkan: Implement shader compilation.
This hooks up the Vulkan GLSL, decorated with locations, to glslang,
and then pipes the SPIRV back to the Program implementation for later
use when making pipelines to run draw calls.
The program compilation tests work now, but don't really test
anything other than not generating Vulkan validation layer errors
during compilation and shader object generation.
BUG=angleproject:1576
Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd
Reviewed-on: https://chromium-review.googlesource.com/408519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c5a2a172
|
2017-01-13T15:55:07
|
|
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b8353b01
|
2017-01-25T12:57:21
|
|
Vulkan: Simple buffer creation.
This is necessary to initialize vertex arrays.
BUG=angleproject:1579
Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f
Reviewed-on: https://chromium-review.googlesource.com/406645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cc6ac25e
|
2017-01-25T12:57:21
|
|
GLES: Expose OES_mapbuffer in GLES2 on GLES3.
This extension is mandatory for EXT_map_buffer_range support. We can
emulate it using GLES 3.0 core map functionality.
BUG=angleproject:1751
Change-Id: Idba09ce7276603d5556039f4a49aa0b87cae22aa
Reviewed-on: https://chromium-review.googlesource.com/431826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d73f852f
|
2017-01-13T17:48:57
|
|
Reland "Replace gl::trace logging with Chromium style logging"
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and
UNREACHABLE(), resulting in increased code size and
<iostream> adding 5 static initializers to chrome because of
cerr referenced in statically linked translator.
BUG=angleproject:1660
Change-Id: I7caa18036118d532e0544f75278602559172ae04
Reviewed-on: https://chromium-review.googlesource.com/431457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e70413c7
|
2017-01-12T16:35:17
|
|
Roll EGL headers.
Update CGL backend to use new EGL types.
BUG=angleproject:1707
Change-Id: I165e81a758cad0a8036aef68c44a57bcc61e982d
Reviewed-on: https://chromium-review.googlesource.com/428292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bddc46b4
|
2016-12-09T09:50:51
|
|
ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0aff35eb
|
2017-01-16T13:46:52
|
|
OpenGL 4.2 is required when using ARB_compute_shader extension
BUG=angleproject:1702
TESTCASE=angle_end2end_tests
Change-Id: I45fe21bc14310b9c873e83004a8ac8766865fbb9
Reviewed-on: https://chromium-review.googlesource.com/428690
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
6a6b09c9
|
2017-01-12T21:52:29
|
|
Revert "Replace gl::trace logging with Chromium style logging"
Failing Chromium static initializers check:
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Possibly due to the static initializer for std::array for
the log severity types. We should change it to POD.
BUG=angleproject:1660
This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4.
Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3
Reviewed-on: https://chromium-review.googlesource.com/427235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
afcc41ce
|
2016-12-13T12:59:39
|
|
Replace gl::trace logging with Chromium style logging
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
BUG=angleproject:1660
Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210
Reviewed-on: https://chromium-review.googlesource.com/424173
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e7d8432d
|
2017-01-10T18:21:59
|
|
Move ProgramGL's sampler bindings to gl::Program.
This saves code duplication and makes the sampler validation a bit
simpler. In the future we might be able to use it to replace the
custom D3D logic for caching sampler info, but this relies on
some shader-specific non-merged data.
This also introduces some code duplication in Uniform1iv.
BUG=angleproject:1685
Change-Id: I258607a21886ca20766607bddf958cd511fac3f1
Reviewed-on: https://chromium-review.googlesource.com/426781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
acd1898e
|
2017-01-04T10:46:42
|
|
Replace Error(GL_NO_ERROR) with NoError().
In order to make the errors be consistent throughout ANGLE.
BUG=angleproject:1686
Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d
Reviewed-on: https://chromium-review.googlesource.com/424835
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ca128c7c
|
2016-12-23T14:04:53
|
|
Fix no VAO bound error in Draw*Indirect
In Intel Mesa driver, dEQP-GLES31.functional.draw_indirect.random.28 is
faild because of no VAO bound. This patch will fix it by adding VAO
binding.
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.random.28
Change-Id: I8e4616bc4685839efe299d2a4fad65fa73fde641
Reviewed-on: https://chromium-review.googlesource.com/423438
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3311d474
|
2017-01-02T17:55:02
|
|
Display: Add a shared state object.
This will allow us to manage the SurfaceSet in the GL layer.
BUG=angleproject:1684
Change-Id: Iab8243157710beab2667ef10275571078ce9ae8e
Reviewed-on: https://chromium-review.googlesource.com/424228
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
192745a7
|
2016-12-22T15:58:21
|
|
Add varying packing validation for WebGL.
This CL moves the varying packing from the D3D layer up to Program.
This is necessary for WebGL validation, and gives us consistency
for the various back-ends. There may be some additional cleanup work
on the VaryingPacking class, because it does some work that is D3D-
specific.
WebGL requires strict varying packing. Instead of allowing success
unconditionally, it's an explicit error to succeed to pack a set of
varyings that the sample algorithm would fail to pack.
Introduce a new packing mode option to the varying packing class to
handle this different packing style, while keeping our old more
relaxed packing method for ES code.
BUG=angleproject:1675
Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc
Reviewed-on: https://chromium-review.googlesource.com/423254
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4596a769
|
2016-12-20T14:50:18
|
|
FramebufferGL: fix a crash when there is no color buffer.
BUG=chromium:675819
Change-Id: I7d143ba51bb16f28b145aa2b0410929d29e0b464
Reviewed-on: https://chromium-review.googlesource.com/422493
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
a26c6b7c
|
2016-12-15T11:27:50
|
|
Surface: Make the egl::Config part of SurfaceState.
This will be accessible to the Impl, so they won't have to store a
copy of the pointer.
BUG=angleproject:1319
Change-Id: I298a11a243d3d32f4c885273e55162e6862f3e16
Reviewed-on: https://chromium-review.googlesource.com/419697
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7b91d0c1
|
2016-12-16T14:46:26
|
|
OpenGL: implement GL_ANGLE_translated_shader_source
BUG=chromium:668223
Change-Id: I2068370f3e6963f297d0cb6545c40abf84d543ce
Reviewed-on: https://chromium-review.googlesource.com/421092
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
95401dbb
|
2016-12-15T11:27:48
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|
Surface: Pass DisplayImpl to initialize and swap.
In new back-ends (Vulkan) this will allow us to avoid storing a ref
to the Renderer in the Surface class.
BUG=angleproject:1319
Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727
Reviewed-on: https://chromium-review.googlesource.com/419837
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4336798e
|
2016-12-14T16:48:12
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|
Fix UBO binding workaround bug ID.
BUG=angleproject:1637
Change-Id: I411252fa719f79c26795522ea5f1504ef460c6c0
Reviewed-on: https://chromium-review.googlesource.com/420306
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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081b6e2b
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2016-12-14T10:53:20
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Extend UBO binding workaround to Android.
This seems to fail on the Nexus 6P, and possibly 5X. Does not
seem to affect some other devices.
BUG=angleproject:1660
Change-Id: I1d456b2033fb6b2a664ac24ea0a3f7ff160922ab
Reviewed-on: https://chromium-review.googlesource.com/419856
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d9671226
|
2016-11-29T16:30:31
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|
Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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a7d12dc7
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2016-12-13T15:08:19
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Store uniform block bindings in program binaries.
This affects all back-ends - we weren't saving this. Note that
bindings can only be set after program linking. The spec is fairly
clear in that any programs saved must be loadable and runnable under
the same set of state, which would include block bindings.
Also add validation for zero binary formats in GetProgramBinary.
Also add a workaround for AMD where the block bindings were not
applied properly after link, similarly to our original bug.
This CL also includes a few fixups for GLProgram (raii).
BUG=angleproject:1637
Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f
Reviewed-on: https://chromium-review.googlesource.com/418393
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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da9fb093
|
2016-12-09T17:32:29
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Work around atan(y, x) bug on NVIDIA
atan(y, x) is not always returning expected results on NVIDIA OpenGL
drivers between versions 367 and 375. Work around this by emulating
atan(y, x) using the regular atan(x) function. A fix to the driver is
expected in a future release.
It is most convenient to implement the vector atan(y, x) functions by
using the scalar atan(y, x) function. Support for simple dependencies
between emulated functions is added to BuiltInFunctionEmulator. In the
current implementation one function is allowed to have at most one
other function as its dependency.
BUG=chromium:672380
TEST=angle_end2end_tests
Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1
Reviewed-on: https://chromium-review.googlesource.com/419016
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f52fe93d
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2016-12-07T13:39:15
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Work around unary minus operator float issue on Intel Mac 10.11
Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float
with 0.0 - float to work around this issue.
BUG=308366
BUG=672380
Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665
Reviewed-on: https://chromium-review.googlesource.com/417169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9d7d0b14
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2016-11-29T16:30:31
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|
Add support for GL_DRAW_INDIRECT_BUFFER_BINDING binding point
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding*
Change-Id: Ib8f712fdf10411ef0b7b63742d17c3caca99137b
Reviewed-on: https://chromium-review.googlesource.com/416193
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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729a9c97
|
2016-12-05T14:22:47
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Don't require GL_ARB_gpu_shader5 in order to support ES 3.0.
ES 3.0 doesn't require non-constant sampler array indexing, and we
can't require it for ES 2 without breaking WebGL for some users.
BUG=671280
Change-Id: Ib04446284acc92410a90c683a3d222871de554a8
Reviewed-on: https://chromium-review.googlesource.com/416195
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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a20fc005
|
2016-08-08T15:19:56
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Implement GL_CHROMIUM_sync_query for GL.
BUG=angleproject:1366
Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f
Reviewed-on: https://chromium-review.googlesource.com/367082
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
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922cbfcb
|
2016-11-25T16:23:18
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common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ee9f08c0
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2016-11-16T10:06:10
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Implement ES3.1 glProgramUniform* entry points
BUG=angleproject:1589
TEST=dEQP-GLES31.functional.program_uniform.*
Change-Id: I27fffa755fd277ed918746259cac88ab9e349c41
Reviewed-on: https://chromium-review.googlesource.com/412193
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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57ce9ea2
|
2016-11-24T12:03:14
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Implement EXT_discard_framebuffer for the GL backend.
BUG=angleproject:1634
Change-Id: I3822b99b59d4653e4d9a2c1d3dd16734f2050fae
Reviewed-on: https://chromium-review.googlesource.com/414437
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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133a2ecb
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2016-11-17T16:28:03
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Implement CHROMIUM_copy_texture for OpenGL.
This also makes BlitGL work correctly on OpenGL ES (provided vertex
arrays are available)
BUG=angleproject:1356
Change-Id: Icb7cef35bebfe6672220aa0b312ab89187dbf585
Reviewed-on: https://chromium-review.googlesource.com/412452
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6c1cbf51
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2016-11-23T12:44:35
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ProgramGL: don't bindAttribLocation builtin attributes
BUG=angleproject:1636
Change-Id: Idea0e4f4a4415351b83e8f1a39b697139ff9ebe6
Reviewed-on: https://chromium-review.googlesource.com/414205
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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3b573612
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2016-10-31T14:08:10
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Add enough ES 3.1 enums to support initializing the dEQP ES 3.1 tests.
BUG=angleproject:1442
Change-Id: Iece3efb272fdcbe004d4136129ba7bfe74ba5265
Reviewed-on: https://chromium-review.googlesource.com/405530
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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76cdbd51
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2016-09-23T16:51:04
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Add basic initialization code for ContextNULL so it can run some tests.
BUG=angleproject:1468
Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7
Reviewed-on: https://chromium-review.googlesource.com/388846
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e85587ac
|
2016-11-17T16:25:44
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BlitGL: add a ScopedGLState to separate our state from the app's
BUG=angleproject:1356
Change-Id: I19ec4efa37d142ac7370815b078f4ba79caa0bea
Reviewed-on: https://chromium-review.googlesource.com/412451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3377f51e
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2016-11-17T14:56:09
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TextureGL: track the currently applied state.
Use it to implement lazy state setting methods for texture filters and
swizzle that will be used in subsequent workarounds.
BUG=angleproject:1356
Change-Id: Ia58267c4f125262cf57fbd98438a6d8eb8a04b33
Reviewed-on: https://chromium-review.googlesource.com/412404
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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41f9f673
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2016-11-16T17:04:36
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Remove invariant qualifier for ESSL 3.0 on AMD driver
AMD driver in Linux requires invariant qualifier to match between
shaders even for GLSL >= 4.2. This conflicts with ESSL 3.0 which
disallows invariant qualifier in fragment shader. Remove invariant
qualifier in vertex shader to workaround AMD driver bug.
BUG=chromium:639760
TEST=webgl2_conformance
Change-Id: Id5adf7e7032105486df90a1f200471ea81ee5c36
Reviewed-on: https://chromium-review.googlesource.com/411917
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
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dd9e6396
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2016-11-16T13:27:56
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BlitGL: handle copyTexImage3D for the luma workaround
BUG=angleproject:1492
Change-Id: Ica9a7c72f0e463850dd93f4a15d9b572fb10a1f6
Reviewed-on: https://chromium-review.googlesource.com/412054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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b0a838bf
|
2016-11-13T20:02:12
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Program: Make LinkResult use gl::ErrorOrResult.
This simplifies the error handling code, and allows the use of the
ANGLE_TRY macro (and friends).
BUG=angleproject:1576
Change-Id: I3142388b10d0dd67a7f49a5c8c3d11102996be93
Reviewed-on: https://chromium-review.googlesource.com/411201
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6898b358
|
2016-11-10T11:41:15
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FramebufferGL: Fix blit workaround corner case
The SRGB blit workaround had to wrong assumptions:
- SRGB blits can have a multisample source.
- The woarkound is needed even when the filter is GL_LINEAR in the
case where we are doing a RGB -> SRGB or RGB -> SRGB blit.
BUG=angleproject:1492
BUG=chromium:658898
Change-Id: I1d89572565a4e23c1c97bdf985bb21a445e898b7
Reviewed-on: https://chromium-review.googlesource.com/409540
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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89dd8f37
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2016-11-09T12:59:30
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Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1
This is a follow-up patch of
https://chromium-review.googlesource.com/408569. This CL removes
invariant declaration in ESSL 3.00 vertex shader, such like:
"
out vec4 foo;
invariant foo;
"
This CL also adds the workarounds in libANGLE.
BUG=chromium:639760
TEST=webgl2_conformance
Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081
Reviewed-on: https://chromium-review.googlesource.com/409157
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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20c97cac
|
2016-11-04T18:27:56
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Squashed commit of the following:
commit 0146dfeefa47b520e71f0e74230abd7dac163a79
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:43:03 2016 -0700
Revert "Implementation of eglGetSyncValuesCHROMIUM extension."
This reverts commit 5d9f5df01ac5a384d9b7cbb49d9f98a76b62c7ad.
commit 0d920fe27bd8e73d831a9002548bde00fea78709
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:23:11 2016 -0700
Revert "Fix EGLSyncControlTest.SyncValuesTest timeout on Windowse Server 2012 R2"
This reverts commit d258ca045f31eb43ec01b5501c84e9afd8e82cd6.
commit bde8defe53741855bb71fbf27bcb0a91cfafbd01
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:22:58 2016 -0700
Revert "Disabling EGLSyncControlTest.SyncValuesTest"
This reverts commit a74183613955bd891f56f6a979a5391c16c64138.
commit f78e4b7e97b9d1259878f6902bb6ddeb0aeded87
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:22:36 2016 -0700
Revert "Fix and re-enable EGLSyncControlTest.SyncValuesTest"
This reverts commit 138ec92f52da7c0fc8e6df08ac4e4e572bbf6b39.
commit f3933e6a04bd23473077d2fd74616023db3c9601
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:20:26 2016 -0700
Revert "Handle nullptr mSwapChain in SwapChain11::getSyncValues"
This reverts commit af7f301f6ba9e5f31d1511142a936a9ba84169d0.
BUG=angleproject:1402
Change-Id: I99969e906e316574e9f739141de0e360d1edebd9
Reviewed-on: https://chromium-review.googlesource.com/408752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
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8f775607
|
2016-11-03T16:45:34
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|
Introduce a gl::BufferState class.
This state can share vital pieces of information with the impl.
The most elementary state is the buffer size, which then the
impl doesn't need to replicate.
BUG=angleproject:1579
Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862
Reviewed-on: https://chromium-review.googlesource.com/406644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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60e6edfa
|
2016-10-31T12:17:19
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Make ASSERT reference the conditional expression.
This should prevent further unexpected bot breakage due to
unreferenced variables in the ASSERT expression.
Also remove the no longer needed variable referencing macro.
BUG=angleproject:1586
Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252
Reviewed-on: https://chromium-review.googlesource.com/404948
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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705a9194
|
2016-08-29T10:05:27
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Reland "Remove invariant qualifier for input in fragment shader"
This relands https://chromium-review.googlesource.com/#/c/400005/.
ESSL and GLSL are not consistent on invariant matching in vertex shader
and fragment shader. See the following rules:
ESSL 1.00 - input and output must match
ESSL 3.00 - only output, inputs cannot be declared as invariant.
GLSL 1.10.59 - does not exist
GLSL 1.20.8 - input and output must match
GLSL 1.30.10 - input and output must match
GLSL 1.40.8 - input and output must match
GLSL 1.50.11 - input and output must match
GLSL 3.30.6 - input and output must match
GLSL 4.00.9 - input and output must match
GLSL 4.10.6 - input and output must match
GLSL 4.20.11 - input can omit invariant
GLSL 4.30.8 - input can omit invariant
GLSL 4.40.9 - input can omit invariant
GLSL 4.50.5 - input can omit invariant
Since GLSL 4.20, invariant qualifier description were changed to:
"
Only variables output from a shader (including those that are then input
to a subsequent shader) can be candidates for invariance. This includes
user-defined output variables and the built-in output variables. As only
outputs need be declared with invariant, an output from one shader stage
will still match an input of a subsequent stage without the input being
declared as invariant.
"
It's not very clear if input in fragment can be declared as invariant.
Mesa driver disallows use of input declared as invariant in fragment
shader, while other drivers may allow it. This CL removes invariant
declaration for input in fragment shader except AMD driver in Linux.
AMD's driver obviously contradicts the spec by forcing invariance to
match between vertex and fragment shaders.
BUG=chromium:639760, chromium:659326
TEST=conformance/glsl/misc/shaders-with-invariance.html and
conformance/glsl/bugs/invariant-does-not-leak-across-shaders.html
Change-Id: I0aa9be14f0cee7a11a249c91fba27c570c52ca1b
Reviewed-on: https://chromium-review.googlesource.com/404228
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|