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d4756a94
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2023-08-29T15:26:15
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D3D11: Fix register index of read-only storage images
On D3D11 read-only storage images should consume SRV registers ("t")
instead of UAV registers ("u"), so baseUAVRegister shouldn't be
related to read-only storage images.
fixed: angleproject:4404
Bug: angleproject:7121
Change-Id: I3ca35497992de599d0427fae10d750aff7cf7d9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819797
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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3822ea3a
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2023-08-24T22:42:43
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D3D: Move program state to ProgramExecutableD3D
Bug: angleproject:8297
Change-Id: Ieead87d2f0ebe5937f262f598443a00504ea1492
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812139
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f3c1de36
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2023-08-17T15:29:24
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Make shader recompile while parallel linking safe
Prior to this change, Program* objects held references to Shader*
objects. This poses a problem where a shader recompile can race with a
program link, if the program link is done in parallel.
As a result, a good chunk of the link job is done serially and under the
share group lock. After this change, that is no longer a problem, and
most of the link can be made lockless/parallelized.
This change separates out the "compiled state" from the rest of the
shader state. This was already done for the front-end state (for the
sake of caching), but is also now done for the backends that need it.
The compiled state in turn is placed in a shared_ptr, and is shared with
the program. When a shader is compiled, its own shared_ptr is replaced
with a new object, leaving all programs currently compiling unaffected
and using the previous compilation results.
Once a program is linked, its references to compiled shader states is
updated.
Bug: angleproject:8297
Change-Id: Iff7094a37088fbad99c6241f1c48b0bd4c820eb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791065
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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9d41585e
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2022-08-12T14:20:34
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Make PLS coherent on D3D 11.3
Adds a new internal memory qualifier to the compiler called
"rasterOrdered", which we set in RewritePixelLocalStorage.cpp when D3D
11.3 Rasterizer Order Views are supported. The HLSL translator then
generates RasterizerOrderedTexture2D<> instead of RWTexture2D<> when
this qualifier is set.
Bug: angleproject:7279
Change-Id: I39b8c3279b7bff93b7e57272e8fb84d9c0312616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830288
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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b4ec8eac
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2022-04-12T12:16:40
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D3D11: implement image load/store for non-compute shaders.
Output image metadata and image2d replacement string in
other shader types.
Implement the actual HLSL transform for fragment shaders.
Re-enable problematic test.
Bug: angleproject:7121
Change-Id: I49b815695757e822e6fdfe599e07ceb5b1d6a75c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550544
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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dd9b4afe
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2022-05-10T17:57:29
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D3D: minor cleanup for image load/store.
Change-Id: I633d51f01845b92f864df1229d501d572b96b314
Bug: angleproject:7121
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638991
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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9442b7a8
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2022-04-12T12:07:47
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D3D: Remove a pass-through function.
Bug: angleproject:7199
Change-Id: I6d10cb74640eb3be301209f510a52111ce88d5da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583608
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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f36dde31
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2022-03-31T10:33:41
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D3D: remove NV GetDimensions() workaround for image load/store.
RWTexture2D only has the 2-param version of GetDimensions(), since it
already refers to a single mip and layer. So this workaround just
causes compile failures.
Bug: angleproject:7121
Change-Id: I675eaf9ffadd75e186423a55bc9822e00432f89e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566218
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7e8e49a0
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2022-03-28T13:42:50
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Remove a set but otherwise unused var in DynamicImage2DHLSL.cpp
Recent Clang versions have enhanced -Wunused-but-set-variable which now
warns about this.
Bug: chromium:1309955
Change-Id: Ic62427ab3129838d03878c308c6260993ae9fa57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550204
Auto-Submit: Hans Wennborg <hans@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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361874bb
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2022-03-24T15:38:56
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D3D: generalize more stuff (mImages, mReadonlyImages).
Bug: angleproject:7121
Change-Id: I39e7df1e9aed84c225c8877a3d16ca3c44f70990
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550543
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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90a58622
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2019-09-04T15:39:58
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Refactor ShaderVariable to Remove Specializations
The following structs are being refactored and moved into the parent
struct ShaderVariable:
VariableWithLocation
Uniform
Attribute
OutputVariable
InterfaceBlockField
Varying
Bug: angleproject:3899
Test: CQ
Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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f35f1110
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2019-07-19T09:18:55
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Add script to apply clang-format on all sources
1. python script wrapper to call clang-format over the whole code base
2. Add clang-format rule `IncludeBlocks: Preserve` to tell clang-format
do not merge include blocks
3. Fix existed clang-format issue in code base
Bug: angleproject:3532
Change-Id: I289292dc62c2784ff21688065c87c3f3f5538f17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1245f078
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2019-06-25T13:51:29
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Use D3D11 GetDimensions driver workaround for dynamic images
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects the implementation of the imageSize function in the D3D11 backend.
Bug: angleproject:3100
Change-Id: I1e48f5df5e40caf49a4d07662aec587e98cf8388
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677206
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f3179a6a
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2018-07-12T16:22:06
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ES31: Implement bindImageTexture binds a single layer on D3D backend
Dynamically generate image2D variables' declaration and function
definition in libANGLE.
Bug: angleproject:1987
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: Idacc756f7bd15f22eccb1d689e18e997f3e74159
Reviewed-on: https://chromium-review.googlesource.com/c/1142885
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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