|
dfd7fb2a
|
2016-11-11T16:05:11
|
|
Cleanup after merging translator_lib into translator
Rename a few references to translator_lib
BUG=angleproject:1596
Change-Id: Ib715fdd8a949dc46a5ef628ea2d7f71b1b771845
Reviewed-on: https://chromium-review.googlesource.com/410287
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
6898b358
|
2016-11-10T11:41:15
|
|
FramebufferGL: Fix blit workaround corner case
The SRGB blit workaround had to wrong assumptions:
- SRGB blits can have a multisample source.
- The woarkound is needed even when the filter is GL_LINEAR in the
case where we are doing a RGB -> SRGB or RGB -> SRGB blit.
BUG=angleproject:1492
BUG=chromium:658898
Change-Id: I1d89572565a4e23c1c97bdf985bb21a445e898b7
Reviewed-on: https://chromium-review.googlesource.com/409540
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
f58585cb
|
2016-11-11T21:20:24
|
|
Revert "Add the ANGLEPlatform entry points to eglGetProcAddress"
Produces a build warning in standalone, might require build file updates:
> locally defined symbol ANGLEPlatformInitialize imported in function <snip>
At least in GYP, libEGL does not have LIBANGLE_IMPLEMENTATION defined, so it defines this API with __declspec(dllimport), which is incorrect, since the function is local to the module. We should fix the layering and/or export defs.
BUG=angleproject:1621
This reverts commit 0504fcc17a173b1c1a3305931c159f519bbff97b.
Change-Id: Ida67db69eb64e4a8f2c13dcf129d40b332f2da9d
Reviewed-on: https://chromium-review.googlesource.com/410065
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0504fcc1
|
2016-11-11T08:25:44
|
|
Add the ANGLEPlatform entry points to eglGetProcAddress
We want to move the Chromium initialization of the ANGLE platform from
being Windows-specific to being EGL-specific. Because the mechanisms by
which the ANGLE library is loaded are OS-specific, it is inconvenient to
use dlsym and friends to get the ANGLEPlatform entry points. Instead
we expose the through eglGetProcAddress which is readily available in the
EGL-specific part of Chromium.
BUG=angleproject:1621
Change-Id: I7adbea003103d0331ec9eece7b881e27bd6b1a5d
Reviewed-on: https://chromium-review.googlesource.com/410063
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ea586549
|
2016-11-10T17:33:43
|
|
Cleanup after translator component removal
- Unite translator with translator_lib
- Remove flags and defines for shared library exports
BUG=angleproject:1596
Change-Id: Icd145a4b79e2472766a2b56017bb0f36f244482e
Reviewed-on: https://chromium-review.googlesource.com/410261
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
619c833b
|
2016-11-09T11:11:41
|
|
Add default compiler options to WebGL shaders.
Enforces default compiler options when compiling WebGL compatible shaders.
BUG=angleproject:1616
Change-Id: I18490db68b29981fab4817bdd61727752cf50997
Reviewed-on: https://chromium-review.googlesource.com/409016
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7bb45988
|
2016-11-11T09:17:20
|
|
Return a lift of a angle_end2end_tests on AMD.
BUG=angleproject:1622
TEST=angle_end2end_tests
TBR=jmadill@chromium.org
Change-Id: Icd1f5fecc36621d70822c738da39d39d3bdb3ff6
Reviewed-on: https://chromium-review.googlesource.com/410037
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
049edfa2
|
2016-11-11T14:35:37
|
|
Add volatile, coherent and restrict memory qualifiers
The patch adds support for the three remaining memory qualifiers:
volatile, coherent and restrict.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: Ie662d304af2399468df1d976e04c38dada1e2cec
Reviewed-on: https://chromium-review.googlesource.com/385876
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7b8f3c9b
|
2016-11-10T10:42:48
|
|
Encapsulate the thread local storage into an egl::Thread class.
Instead of having separate GetGlobal* functions, interact with the global
objects through a single Thread object. This reduces the number of TLS
lookups in many EGL functions and allows the Thread object to be passed
down to other objects if needed.
BUG=angleproject:1618
Change-Id: I1f9a89e8899d637633f4e91fda0e38ac308dd020
Reviewed-on: https://chromium-review.googlesource.com/409637
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d7490967
|
2016-11-09T15:49:51
|
|
Fix linkage.html failures on Mac.
The failure is due to when we initialize variables to 0, we re-create
the struct TType, and it contains a different unique id from the
original struct TType, thus leading to a different hashed name.
BUG=chromium:641129
TEST=webgl_conformance,webgl2_conformance
Change-Id: I267b97fa496f55ea59dacee93af8f6a90f3e66cb
Reviewed-on: https://chromium-review.googlesource.com/409602
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4b97d504
|
2016-11-09T06:45:32
|
|
Fixed incorrect multisample rendering when enable SAMPLE_COVERAGE on Win
In RendererD3D::createRenderTarget, we use getNearestSamples(samples)'s
result to assign D3D11_TEXTURE2D_DESC.SampleDesc.Count. However, in
renderer11::updateState, we used the original samples to calculate mask
by GetBlendSampleMask not the supported nearest samples. It would result
that multisample rendering result was incorrect when enable
AMPLE_COVERAGE and the samples is not in the suported list but less than
max samples. At least, on Intel Win platform, we can reproduce it.
The fixing is to use same samples in these two places.
BUG=angleproject:1610
TEST=MultisampleCompatibilityTest.DrawCoverageAndResolve
Change-Id: I255b12d1032317145adfcee94e65e88ae5307113
Reviewed-on: https://chromium-review.googlesource.com/408516
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
89dd8f37
|
2016-11-09T12:59:30
|
|
Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1
This is a follow-up patch of
https://chromium-review.googlesource.com/408569. This CL removes
invariant declaration in ESSL 3.00 vertex shader, such like:
"
out vec4 foo;
invariant foo;
"
This CL also adds the workarounds in libANGLE.
BUG=chromium:639760
TEST=webgl2_conformance
Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081
Reviewed-on: https://chromium-review.googlesource.com/409157
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b7bf7426
|
2016-11-08T14:44:05
|
|
Don't ouput "invarant" and "centroid" in GLSL 4.1 or older.
BUG=chromium:639760,chromium:641129
TEST=webgl2_conformance
Change-Id: I5fe87246eaea78888529d7b45b79399e6065daa9
Reviewed-on: https://chromium-review.googlesource.com/408569
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
55644211
|
2016-11-08T11:07:34
|
|
Fix constant folding right shift corner cases
Right-shifting the minimum signed integer needs to be handled as a
special case, since it can't go through the usual path that clears the
sign bit.
Code for right-shifting by zero also had a typo that resulted in
setting the wrong value to the result.
BUG=chromium:662706
TEST=angle_unittests
Change-Id: Ief24d738064906a72212242e0917ce30e45d6b25
Reviewed-on: https://chromium-review.googlesource.com/408158
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e5c53e3e
|
2016-11-07T12:22:48
|
|
dEQP: Add command-line parsing of back-end.
Also use the requested renderer to initialize expectations.
BUG=angleproject:1442
Change-Id: Idf54072dac5f7ad9deea70e97d65e36a6e883b1c
Reviewed-on: https://chromium-review.googlesource.com/407802
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
71d4c026
|
2016-11-02T19:51:08
|
|
SimplifyLoopConditions: handle empty for expressions
BUG=661558
Change-Id: I7a4af71fafacc31aeae0c52d79641ea5e61d6b24
Reviewed-on: https://chromium-review.googlesource.com/406545
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7f07caa9
|
2016-10-25T07:43:33
|
|
Rename the build/ directory.
GYP related files went in gypfiles/, and the gni went in gni/ this
changes frees up the build/ directory name for Chromium's build/
directory.
BUG=angleproject:1569
Change-Id: I76fe343d569239c2732ba87986fcf7debc21d417
Reviewed-on: https://chromium-review.googlesource.com/403029
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e76f55fe
|
2016-10-25T06:44:45
|
|
Make the gmock and gtest dirs match Chromium's
Making the dependencies' directories match Chromium's is needed if we
want to use the same GN file for Chromium builds and standalone builds.
This also rolls the gtest and gmock dependencies to match Chromium.
BUG=angleproject:1569
Change-Id: I54ce9c9a29964abfddbea64a0f4466f2c9d48a33
Reviewed-on: https://chromium-review.googlesource.com/403028
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
80bfe0f4
|
2016-11-07T13:50:31
|
|
translator: Fix style in CodeGen.cpp.
BUG=None
Change-Id: I321ec7af6779c6524b83959da21520a4fb09d8e2
Reviewed-on: https://chromium-review.googlesource.com/408317
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
45bcc784
|
2016-11-07T13:58:48
|
|
translator: Scope all classes with "sh".
I was seeing an odd problem with our PoolAlloc conflicting with the
glslang/Vulkan TIntermNode, so the fix was to move everything to a
separate namespace.
The bison grammars are also regenerated. No functional changes.
BUG=angleproject:1576
Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3
Reviewed-on: https://chromium-review.googlesource.com/408267
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
20c97cac
|
2016-11-04T18:27:56
|
|
Squashed commit of the following:
commit 0146dfeefa47b520e71f0e74230abd7dac163a79
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:43:03 2016 -0700
Revert "Implementation of eglGetSyncValuesCHROMIUM extension."
This reverts commit 5d9f5df01ac5a384d9b7cbb49d9f98a76b62c7ad.
commit 0d920fe27bd8e73d831a9002548bde00fea78709
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:23:11 2016 -0700
Revert "Fix EGLSyncControlTest.SyncValuesTest timeout on Windowse Server 2012 R2"
This reverts commit d258ca045f31eb43ec01b5501c84e9afd8e82cd6.
commit bde8defe53741855bb71fbf27bcb0a91cfafbd01
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:22:58 2016 -0700
Revert "Disabling EGLSyncControlTest.SyncValuesTest"
This reverts commit a74183613955bd891f56f6a979a5391c16c64138.
commit f78e4b7e97b9d1259878f6902bb6ddeb0aeded87
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:22:36 2016 -0700
Revert "Fix and re-enable EGLSyncControlTest.SyncValuesTest"
This reverts commit 138ec92f52da7c0fc8e6df08ac4e4e572bbf6b39.
commit f3933e6a04bd23473077d2fd74616023db3c9601
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:20:26 2016 -0700
Revert "Handle nullptr mSwapChain in SwapChain11::getSyncValues"
This reverts commit af7f301f6ba9e5f31d1511142a936a9ba84169d0.
BUG=angleproject:1402
Change-Id: I99969e906e316574e9f739141de0e360d1edebd9
Reviewed-on: https://chromium-review.googlesource.com/408752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
|
|
8bbbb820
|
2016-11-07T13:50:29
|
|
translator: Remove deprecated HLSL output flags.
These flags were adding redundant configs to the fuzzer.
BUG=angleproject:1522
Change-Id: I49ad56f0d7aceaae326d2d4387c4c750866465f3
Reviewed-on: https://chromium-review.googlesource.com/408338
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
acb4b81a
|
2016-11-07T13:50:29
|
|
translator: Put ShaderLang APIs in "sh" namespace.
Working with glslang in Vulkan means we are static linking libANGLE
with functions that have the same name as our translator APIs. We
can fix this by scoping our APIs. We don't need to scope the types
of the file, since they don't conflict.
This will require a follow-up patch to remove the unscoped APIs
once we switch over Chromium.
We also scope TCompiler and some related classes to avoid multiply
defined link errors with glslang.
BUG=angleproject:1576
Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16
Reviewed-on: https://chromium-review.googlesource.com/408337
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
01a80eeb
|
2016-11-07T12:06:18
|
|
Refactor all the Bind* GLES 2.0 entry points.
This requires storing a reference the the Context's Framebuffer map
in the ValidationContext. Likely we'll need to do this as well for
the other non-shared object types.
BUG=angleproject:747
Change-Id: I73ee8b0be3c3b9e54b7e48e49d6f738cf1d926dd
Reviewed-on: https://chromium-review.googlesource.com/407843
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
62a90cf6
|
2016-11-07T08:01:17
|
|
Don't use the bind SRV flag for MS textures in D3D11 FL 10.0.
With the latest Windows SDKs, it is an error to create a multisampled
texture with both bind SRV and DSV flags in feature level 10.0. The
error:
D3D11 ERROR: ID3D11Device::CreateTexture2D: If the feature level is less
than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have
both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may
appear to incorrectly return success on older/current D3D runtimes due to
missing validation, despite this debug layer message.
[STATE_CREATION ERROR #99: CREATETEXTURE2D_INVALIDBINDFLAGS]
BUG=656989
Change-Id: Iedce65f6c877786e28b96c159abd7a5b2a32cfd5
Reviewed-on: https://chromium-review.googlesource.com/408339
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f097e238
|
2016-11-05T00:44:15
|
|
D3D11: Fix 3D texture redefinition bug.
We would incorrectly check the storage type after we had redefined it.
Thus we would allow old storages to persist for some cases of 3D
texture. This bug did not affect 2D textures.
See WebGL 2 test: conformance2/misc/views-with-offsets.html
BUG=angleproject:1609
Change-Id: I7a04ff498740bb5d7daf2cee174c336f97a44c01
Reviewed-on: https://chromium-review.googlesource.com/408417
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0350a64c
|
2016-11-01T17:01:51
|
|
Fixed the bug using uniform block array
At the beginning of Program::defineUniformBlock, getUniformBlockSize will call
getUniformBlockIndex on MacOS to check if the block is an active block with
giving blockName. However, it didn't distinguish array and non-array situations
and unified to use interfaceBlock.name as the blockName to call
getUniformBlockIndex. It would result that INVALID_INDEX was returned when
it's a block array. For example, using 'blockName' not 'blockName[0]'.
In OpenGL 4.3 spec, section 7.3.1, there are following descriptions:
If name exactly matches the name string of one of the active resources for
programInterface, the index of the matched resource is returned. Additionally, if
name would exactly match the name string of an active resource if "[0]" were
appended to name, the index of the matched resource is returned. Otherwise, name
is considered not to be the name of an active resource, and INVALID_INDEX is
returned.
So, for array block case, we use blockName appending [0] to check the activity.
BUG=angleproject:1543
Change-Id: I8189b62066b779f7d392a7dba1cf5cb02a31936d
Reviewed-on: https://chromium-review.googlesource.com/405830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8f775607
|
2016-11-03T16:45:34
|
|
Introduce a gl::BufferState class.
This state can share vital pieces of information with the impl.
The most elementary state is the buffer size, which then the
impl doesn't need to replicate.
BUG=angleproject:1579
Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862
Reviewed-on: https://chromium-review.googlesource.com/406644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bbe9fb5e
|
2016-11-03T17:16:05
|
|
Check that implicitly sized array constructors have arguments
Array size must be greater than zero according to the ESSL 3.00.6
spec.
BUG=angleproject:1602
TEST=angle_unittests
Change-Id: I1fa54b143bc821583822cbc5139464cdd058b6c1
Reviewed-on: https://chromium-review.googlesource.com/407257
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d1d1dff6
|
2016-11-03T14:56:14
|
|
Fix undefined modulus in ExpressionParser
In constant folding of integer expressions this case is already being
handled.
BUG=angleproject:1599
Change-Id: Ifb3ea0279467f216e1c93909647b79fca24fcaf2
Reviewed-on: https://chromium-review.googlesource.com/406868
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e7dc9d71
|
2016-11-03T16:58:47
|
|
Fix handling bvec on the right hand side of a logical op
The vector/matrix size matching is not done for logical ops similarly
to other binary ops. For that reason both left and right hand side
need to be checked for being scalar.
BUG=angleproject:1601
TEST=angle_unittests
Change-Id: Ie87da68d6cb0d439f0e6273d374fc7d836c82309
Reviewed-on: https://chromium-review.googlesource.com/406988
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8f447a7a
|
2016-07-07T11:51:22
|
|
D3D11: Enable previously crashing trig dEQP tests.
The newer Win SDK version seems to fix the crash.
BUG=angleproject:1252
BUG=chromium:568170
Change-Id: I9bac4a9978774ac0f8951a95ce920e8e5d6caed8
Reviewed-on: https://chromium-review.googlesource.com/358811
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e653403b
|
2016-11-01T18:19:06
|
|
Remove component translator target and keep static_library.
Rename translator_static to translator and use it everywhere.
BUG=angleproject:1596
Change-Id: I36c990d54979d2460b1513a65cca0b82f8d65c80
Reviewed-on: https://chromium-review.googlesource.com/406668
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
87c182e1
|
2016-11-02T11:23:22
|
|
Enable shader validation with WebGL compatibility extension.
The change configures shaders to be of a compatible spec upon creation.
BUG=angleproject:1523
Change-Id: Id345d0b8f0abad8ed3c4fb3117d0fdfeab9fea53
Reviewed-on: https://chromium-review.googlesource.com/405778
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
02bd82cd
|
2016-11-03T10:29:43
|
|
Fix handling unsized arrays with incorrect initializer
In case the initializer of an unsized array is not an array, the array
size still needs to be set to some value > 0 in order to not hit
asserts in the code that parses accessing the array. An error was
already being generated in the case an unsized array has a non-array
initializer, but the variable will still have an array type in the
symbol table.
BUG=chromium:661592
TEST=angle_unittests
Change-Id: I4a11527eab0404ba9e59ebb7227faef13dbea62c
Reviewed-on: https://chromium-review.googlesource.com/407256
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
077f20ae
|
2016-11-01T10:08:02
|
|
Properly check for debug and robust access context creation flags.
These flags can come from both attributes and bitfield flags.
Also move the robust access check to an UNIMPLEMENTED in Context, dEQP ES 3.1
tests attempt to use this flag and it's convenient to be able test by disabling
UNIMPLEMENTED assertions.
BUG=angleproject:1442
Change-Id: I1641fdb3afee308235351ebd60be680765b16b3b
Reviewed-on: https://chromium-review.googlesource.com/405774
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2f6435e0
|
2016-11-02T10:43:21
|
|
Change UNIMPLEMENTED to not assert by default.
It is not feasible to run dEQP against ES 3.1 on the bots without removing this
assertion. Messages will still be logged and UNREACHABLE will still generate
assertion failures when the behaviour is needed. This matches the behaviour
of Chromium's NOTIMPLEMENTED macro.
Remove the ANGLE_TEST_CONFIG macro, it was not doing anything useful anymore.
BUG=angleproject:1442
Change-Id: I76376817a87e1a75ad1a938e1db1d7763e094372
Reviewed-on: https://chromium-review.googlesource.com/406928
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d2f0c74c
|
2016-11-02T10:34:41
|
|
Use safe math in ValidateCopyBufferSubData.
This should fix any potential out of bounds reads/writes.
BUG=chromium:660854
Change-Id: Iffa00e4551d7362115cbf023a09b1d0e15f724c8
Reviewed-on: https://chromium-review.googlesource.com/405816
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b990b55e
|
2016-10-27T12:29:17
|
|
Clean up temporary variable usage in ScalarizeVecAndMatConstructorArgs
Use common helper functions instead of manually creating temporary
variable nodes. Also clean up the interface provided by the traverser.
BUG=angleproject:1597
Test=WebGL conformance tests
Change-Id: Ifd8d3815ff9e75e1a2040d65db9d4b3d6a9a9273
Reviewed-on: https://chromium-review.googlesource.com/403950
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0982a2bf
|
2016-11-01T15:13:46
|
|
Prefix internal names in GLSL output
Prefixing internal names will avoid clashes with user-defined names.
We use prefix webgl_angle_ so that the internal names are both
reserved in WebGL on one hand and clearly separated from hashed names
starting with just webgl_ on the other hand.
BUG=angleproject:1597
TEST=WebGL conformance tests
Change-Id: I7deef9c1a38105c8b57eda13c84eec13e515a91a
Reviewed-on: https://chromium-review.googlesource.com/406247
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
21b786b1
|
2016-11-01T17:41:31
|
|
ES3: Make copy conversion set a static switch.
This removes the global std::set initialization.
BUG=angleproject:1389
BUG=angleproject:1459
Change-Id: I6a7f4211905ea4a83e0e2337977e2f6fb375a7dd
Reviewed-on: https://chromium-review.googlesource.com/405368
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b0817d17
|
2016-11-01T15:48:31
|
|
Refactor CopyBufferSubData entry point.
This brings it in line with the new style.
BUG=angleproject:747
Change-Id: Ie4b223d018999be18c3b19fae9cc825a78de09a9
Reviewed-on: https://chromium-review.googlesource.com/405815
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
eb66a6e2
|
2016-10-31T13:06:12
|
|
Replace the GLVersion class with gl::Version.
Update code to use gl::Version in as many places as possible to ease ES 3.1
support.
BUG=angleproject:1588
Change-Id: I3490b53a81027cf849dac551a9cc66ce04506144
Reviewed-on: https://chromium-review.googlesource.com/404946
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
cfe7b2c4
|
2016-11-01T13:18:10
|
|
Add finite check to lexer float constants.
The fuzzer was generating cases where floating point constants would
someone return as valid when they were beyond max float. I was unable
to reproduce this in a standalone test, but confirmed this check
fixes the fuzzer error.
BUG=660702
Change-Id: I9e6b883958013638ea509e38b30e812a9e74fbc1
Reviewed-on: https://chromium-review.googlesource.com/406268
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d75d03bd
|
2016-10-31T16:46:53
|
|
Enumerate dEQP ES 3.1 test expectations.
BUG=angleproject:1442
Change-Id: I9005a54d30988a472a3f512f394a4a352a4732e9
Reviewed-on: https://chromium-review.googlesource.com/405297
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9fdc2c67
|
2016-11-01T10:45:13
|
|
Fix incorrect assertion in SwapChain11.cpp.
BUG=angleproject:1144
Change-Id: I6186381d1aad13bbb07af47b3cf94d6ec7cbb566
Reviewed-on: https://chromium-review.googlesource.com/405693
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
032e3702
|
2016-10-31T16:14:14
|
|
D3D9: Make GetD3DFormatInfo constexpr.
This removes another static global map initializer.
BUG=angleproject:1389
BUG=angleproject:1459
Change-Id: I302f349ea4e95d079077866a07b0d57758c40892
Reviewed-on: https://chromium-review.googlesource.com/405488
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9cec39f6
|
2016-10-31T16:14:14
|
|
D3D11: Convert the FL 9_3 vertex format table to constexpr.
This removes a static global map initialization.
BUG=angleproject:1389
BUG=angleproject:1459
Change-Id: I6eb19f6649280e72682c6806ea0bf6eb70173984
Reviewed-on: https://chromium-review.googlesource.com/405487
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
60e6edfa
|
2016-10-31T12:17:19
|
|
Make ASSERT reference the conditional expression.
This should prevent further unexpected bot breakage due to
unreferenced variables in the ASSERT expression.
Also remove the no longer needed variable referencing macro.
BUG=angleproject:1586
Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252
Reviewed-on: https://chromium-review.googlesource.com/404948
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d89792f4
|
2016-10-30T22:41:53
|
|
Buffer11: Keep system memory storage for large UBOs.
The system memory storage is needed to back UBOs larger than the max
constant buffer size in D3D11 Windows 7. Because readback from UBOs
can be tricky, the system memory storage keeps the canonical copy of
the data in this case.
We can also extend this to add a workaround to fix the outstanding
failure cases of UBOs on Intel.
BUG=chromium:660670
Change-Id: Ia3119d3064d10c4262def4c5a967972b4de2d10f
Reviewed-on: https://chromium-review.googlesource.com/405367
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1df16022
|
2016-10-27T08:16:56
|
|
TranslatorGLSL: collect variables when flattening pramga invariant all
BUG=chromium:659472
Change-Id: Icfeada9f09fff5d28eb3f4fafb2c94d57598af1f
Reviewed-on: https://chromium-review.googlesource.com/403849
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
698e36ed
|
2016-10-25T11:42:26
|
|
Update GLES2 Mac expectations
BUG=
Change-Id: I7ca6e6c0fc4b178a1df6d6acc95dde3b6ed3c479
Reviewed-on: https://chromium-review.googlesource.com/403089
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
b0e6e412
|
2016-10-14T15:59:47
|
|
Workaround clear issue on Intel Skylake D3D driver
On some Intel D3D drivers on Skylake, calling clear may take no effect.
To work around this bug, we call clear() twice when we attempt to do clear
on these platforms.
BUG=chromium:655534
Change-Id: I3b05892e80e5797d268861e8f52e080f5175855b
Reviewed-on: https://chromium-review.googlesource.com/398522
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
705a9194
|
2016-08-29T10:05:27
|
|
Reland "Remove invariant qualifier for input in fragment shader"
This relands https://chromium-review.googlesource.com/#/c/400005/.
ESSL and GLSL are not consistent on invariant matching in vertex shader
and fragment shader. See the following rules:
ESSL 1.00 - input and output must match
ESSL 3.00 - only output, inputs cannot be declared as invariant.
GLSL 1.10.59 - does not exist
GLSL 1.20.8 - input and output must match
GLSL 1.30.10 - input and output must match
GLSL 1.40.8 - input and output must match
GLSL 1.50.11 - input and output must match
GLSL 3.30.6 - input and output must match
GLSL 4.00.9 - input and output must match
GLSL 4.10.6 - input and output must match
GLSL 4.20.11 - input can omit invariant
GLSL 4.30.8 - input can omit invariant
GLSL 4.40.9 - input can omit invariant
GLSL 4.50.5 - input can omit invariant
Since GLSL 4.20, invariant qualifier description were changed to:
"
Only variables output from a shader (including those that are then input
to a subsequent shader) can be candidates for invariance. This includes
user-defined output variables and the built-in output variables. As only
outputs need be declared with invariant, an output from one shader stage
will still match an input of a subsequent stage without the input being
declared as invariant.
"
It's not very clear if input in fragment can be declared as invariant.
Mesa driver disallows use of input declared as invariant in fragment
shader, while other drivers may allow it. This CL removes invariant
declaration for input in fragment shader except AMD driver in Linux.
AMD's driver obviously contradicts the spec by forcing invariance to
match between vertex and fragment shaders.
BUG=chromium:639760, chromium:659326
TEST=conformance/glsl/misc/shaders-with-invariance.html and
conformance/glsl/bugs/invariant-does-not-leak-across-shaders.html
Change-Id: I0aa9be14f0cee7a11a249c91fba27c570c52ca1b
Reviewed-on: https://chromium-review.googlesource.com/404228
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
5677e4d1
|
2016-10-28T15:27:07
|
|
Buffer11: Ensure we don't overflow on setData.
When mapping uniform buffers for very large buffers, we could end
up copying past buffer bounds. This would trigger crashes on some
configs. We can fix this by clamping the copy size correctly.
BUG=chromium:659892
Change-Id: I9d1af984da34867692d4c7b8908c016ebec7a63b
Reviewed-on: https://chromium-review.googlesource.com/404931
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2bfc4119
|
2016-10-28T11:48:54
|
|
Put angle::Format table in a cpp file.
The best practice is to expose a non-constexpr query function and
hide the constexpr table in a cpp, so it won't be included verbatim
in multiple other source files.
BUG=angleproject:1389
Change-Id: Ic4e19d14c832643be1552c5a14e441826c41970f
Reviewed-on: https://chromium-review.googlesource.com/404478
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bc78fc61
|
2016-10-28T11:21:37
|
|
Fix a compile error in SwapChain11.cpp
In function resetOffscreenColorBuffer, the local variable 'result'
is never used in its scope, so when attempting to build a release
version of Chromium with latest ANGLE on Windows, ninja will report
a compile warning and stop the compilation: 'result': local variable
is initialized but not referenced.
The build failure starts at:
https://chromium-review.googlesource.com/#/c/316804/
Change-Id: I29c05653f0d2e4f34c2e0402848f403ec2af8e5a
Reviewed-on: https://chromium-review.googlesource.com/404515
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
77c13aaf
|
2016-10-27T22:06:51
|
|
Disable D3DTextureTest on Windows Intel OpenGL
BUG=angleproject:1585
Change-Id: I550750e0e94bd15c0b076f911d05f8dd92e4a202
Reviewed-on: https://chromium-review.googlesource.com/404499
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
4f57e5f9
|
2016-10-27T17:36:53
|
|
D3D11: Make several format tables constexpr.
This should guarantee the best memory access patterns.
It introduces some indirections for some format queries,
but most of these should be direct array lookups, or used
infrequently. We can optimize this later if necessary.
BUG=angleproject:1389
Change-Id: I5e2c8c530a07798494afd3ea36b6164d7564c02c
Reviewed-on: https://chromium-review.googlesource.com/403314
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
1d2c41d6
|
2016-10-19T16:14:46
|
|
Implement GL_EXT_sRGB_write_control for GL.
BUG=angleproject:1547
BUG=655247
Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64
Reviewed-on: https://chromium-review.googlesource.com/400958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0e3aee3f
|
2016-10-27T12:56:38
|
|
Check precision qualification for all declarations
Precision qualification is now checked properly also for declarations
that don't have qualifiers.
BUG=angleproject:1574
TEST=angle_unittests
Change-Id: I3d186df0763e071614c1da9a355a6f6fefdc8091
Reviewed-on: https://chromium-review.googlesource.com/403949
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2018c0ba
|
2015-12-08T11:48:51
|
|
Add a EGL_ANGLE_d3d_texture_client_buffer extension.
Allows creation of pbuffers from D3D texture objects.
BUG=540829
BUG=angleproject:1144
Change-Id: If8ea717ef011608cd01357c217837133d726d3ea
Reviewed-on: https://chromium-review.googlesource.com/316804
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9f4583dd
|
2016-10-19T11:19:51
|
|
Add Platform Detection and Tighten the workarounds on Intel GPU
This patch intends to add platform detection to ANGLE and tighten
the driver bug workarounds on Intel GPU.
BUG=angleproject:1548
Change-Id: I1ea57e174f688a175da8b658de4337295037fcab
Reviewed-on: https://chromium-review.googlesource.com/399914
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
13389b66
|
2016-10-16T11:48:18
|
|
Split TIntermDeclaration from TIntermAggregate
The new class TIntermDeclaration is now used for struct, interface
block and variable declarations. TIntermDeclaration nodes do not have
a type - rather the type is stored in each child node. The types may
differ in case the declaration is a series of array declarators with
mismatching sizes.
TIntermAggregate is still used for function calls, function
prototypes, function parameter lists and invariant declarations.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I0457188f354481470855f61ac1c878fc2579b1d1
Reviewed-on: https://chromium-review.googlesource.com/400023
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
3feb3ff5
|
2016-10-26T10:57:45
|
|
Fix handling of null data pointers for robust tex image calls.
BUG=angleproject:1354
Change-Id: I596ebd6d8d4d500942eeb31629113b0686933531
Reviewed-on: https://chromium-review.googlesource.com/403537
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
449a8030
|
2016-10-26T08:05:54
|
|
MacroExpander: bump expansionCount before peeking for "("
BUG=658555
Change-Id: I578b8aff37a116fd7b2b387388311a27bb8a2809
Reviewed-on: https://chromium-review.googlesource.com/403848
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
79a92bea
|
2016-10-25T13:17:18
|
|
Disable the emulateTinyStencilTextures workaround in FL 10.0.
UpdateSubresource and CopySubresource cannot copy to depth stencil textures
in feature level 10.0.
BUG=angleproject:1572
Change-Id: Ic9f8cbfb2c69de8502da7df34f1c5935144a9387
Reviewed-on: https://chromium-review.googlesource.com/402554
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5d0a30bf
|
2016-10-25T18:46:25
|
|
Fix warnings in TransformFeedbackTest.
Introduced in cd2ed608719fbf.
BUG=angleproject:1570
Change-Id: I71ef8a06e379eca853e7729863976e868066df95
Reviewed-on: https://chromium-review.googlesource.com/403313
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
51c4768b
|
2016-10-25T15:50:14
|
|
Fix a couple global variable warnings.
The DynamicHLSL code was using global strings to find stubs.
The math code was also using pow in a global, which can be replaced
with a simple bit shift.
BUG=angleproject:1459
Change-Id: Idb0602ab7640c221843385b0a0a4cfecd5fd3a26
Reviewed-on: https://chromium-review.googlesource.com/403289
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c5fa0ad5
|
2016-10-25T21:36:54
|
|
Revert "Remove invariant qualifier for input in fragment shader"
This reverts commit d842a6b2014447db0676c8a3f5a5e9ae4ce67d9a.
Because of WebglConformance_conformance_glsl_bugs_invariant_does_not_leak_across_shaders failure
BUG=chromium:659326
Change-Id: I0602e24f3d34ccf852cda865f673c5c7634f82a6
Reviewed-on: https://chromium-review.googlesource.com/403230
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
af7f301f
|
2016-10-24T18:29:09
|
|
Handle nullptr mSwapChain in SwapChain11::getSyncValues
There are 6 crashes in SwapChain11::getSyncValues on crash server.
I looked at one of them and it is due to a nullptr mSwapChain
which appears to be a valid state that is handled in other
SwapChain11 methods.
This change adds a similar check / returning an error to
SwapChain11::getSyncValues.
BUG=angleproject:1402
Change-Id: I9c17b884704b8aaaddf2d802911cd0ca961ae0b4
Reviewed-on: https://chromium-review.googlesource.com/402613
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
|
|
81c6b577
|
2016-10-19T14:07:52
|
|
Implement GL_EXT_texture_sRGB_decode for GL.
BUG=angleproject:1383
BUG=655247
Change-Id: I409b12e1ae418530576de5ec9ce26b7be5d91650
Reviewed-on: https://chromium-review.googlesource.com/400807
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
de318b26
|
2016-10-25T16:18:25
|
|
Disallow samplers as ternary operands
Quoting the ESSL 1.00 spec section 4.1.7: "Except for parameters to
texture lookup functions, array indexing, structure field selection,
and parentheses, samplers are not allowed to be operands in
expressions."
ESSL 3.00 has a similar passage related to opaque types.
Validate this correctly. Compatibility risk should be low, since
attempting to use samplers in ternary operators was already failing
before this in most cases.
BUG=angleproject:1551
TEST=angle_unittests
Change-Id: I6cbb536f473ba9674d558b14a458f3799f9c7c9c
Reviewed-on: https://chromium-review.googlesource.com/402694
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d842a6b2
|
2016-08-29T10:05:27
|
|
Remove invariant qualifier for input in fragment shader
ESSL and GLSL are not consistent on invariant matching in vertex shader
and fragment shader. See the following rules:
ESSL 1.00 - input and output must match
ESSL 3.00 - only output, inputs cannot be declared as invariant.
GLSL 1.10.59 - does not exist
GLSL 1.20.8 - input and output must match
GLSL 1.30.10 - input and output must match
GLSL 1.40.8 - input and output must match
GLSL 1.50.11 - input and output must match
GLSL 3.30.6 - input and output must match
GLSL 4.00.9 - input and output must match
GLSL 4.10.6 - input and output must match
GLSL 4.20.11 - input can omit invariant
GLSL 4.30.8 - input can omit invariant
GLSL 4.40.9 - input can omit invariant
GLSL 4.50.5 - input can omit invariant
Since GLSL 4.20, invariant qualifier description were changed to:
"
Only variables output from a shader (including those that are then input
to a subsequent shader) can be candidates for invariance. This includes
user-defined output variables and the built-in output variables. As only
outputs need be declared with invariant, an output from one shader stage
will still match an input of a subsequent stage without the input being
declared as invariant.
"
It's not very clear if input in fragment can be declared as invariant.
Mesa driver disallows use of input declared as invariant in fragment
shader, while other drivers may allow it.
In ESSL 3.00, inputs cannot be declared as invariant. ANGLE should
follow this rule for GLSL >= 4.20.
BUG=chromium:639760
Change-Id: I7f7a07401381ac970488b69752f6d50d4f19d31f
Reviewed-on: https://chromium-review.googlesource.com/400005
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4c5ff005
|
2016-10-25T09:32:17
|
|
ProgramGL: correctly copy sampler uniforms
BUG=angleproject:1570
Change-Id: Ic39f5f1ff8f565b2876fdfc8d738a50f24b911b6
Reviewed-on: https://chromium-review.googlesource.com/402930
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
cd2ed608
|
2016-10-25T09:44:01
|
|
TransformFeedbackTest: Give enough vertex attributes
BUG=angleproject:1570
Change-Id: I6d148c6ce22f3b8266257b25c7f5b676a13c5c92
Reviewed-on: https://chromium-review.googlesource.com/402931
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
0bdfe4c8
|
2016-10-25T09:52:33
|
|
VertexAttributeTest: don't copy too much data in the buffer
BUG=angleproject:1570
Change-Id: I199bb88042c3926cb05e27494bb6af9b2666cd00
Reviewed-on: https://chromium-review.googlesource.com/402932
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
fb80eaf0
|
2016-07-25T13:39:30
|
|
Enable GenerateMipmapBaseLevel test on NVIDIA
The issue is no longer reproducible on newest drivers.
TEST=angle_end2end_tests
Change-Id: I18728877ed9b936ecb469c44e3dae185ab4f08d3
Reviewed-on: https://chromium-review.googlesource.com/362950
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2cc85b3b
|
2016-08-05T16:22:53
|
|
Add support for images in the compiler
The patch adds support for GLSL ES 3.1 image types.
Internal format layout qualifiers for images are added.
Support for the readonly and writeonly qualifiers are added. The other
memory qualifiers are omitted as to make the patch simpler.
Tests are added which check for correct and incorrect usage of images,
internal format layout and memory qualifiers.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e
Reviewed-on: https://chromium-review.googlesource.com/378855
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3b5ffe5c
|
2016-10-24T15:47:16
|
|
Fix ASSERT in Buffer11::PackStorage::copyFromStorage.
This ASSERT was being overly restrictive, when the code would work
correctly when reading from system memory storage as well as staging.
BUG=angleproject:1555
Change-Id: Ib45185d8c127a1fb2ce54db9e96fe41d68d5ff2e
Reviewed-on: https://chromium-review.googlesource.com/402269
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7efe747c
|
2016-10-07T16:12:46
|
|
D3D11: Fix style in the entire back-end.
BUG=None
Change-Id: I32cbcd4daa1f386654ea5e8f0a25d8635b5df731
Reviewed-on: https://chromium-review.googlesource.com/402016
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a284f2ff
|
2015-08-07T16:49:07
|
|
Add stubs for EGL_EXT_swap_buffers_with_damage.
BUG=512090
Change-Id: I9413d6f5c13b9ea59ab9c923dc6c5d157f344166
Reviewed-on: https://chromium-review.googlesource.com/291652
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f0173153
|
2016-10-17T09:05:03
|
|
Forbid shared and packed layouts in WebGL
WebGL 2.0 spec section 5.25 specifies this.
BUG=angleproject:1542
TEST=WebGL 2 conformance tests
Change-Id: Ic5758bc0e767a8e6dd032e42c0a69bcae06381c4
Reviewed-on: https://chromium-review.googlesource.com/399682
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
250ae902
|
2016-10-20T16:32:03
|
|
Remove unused function getInterpolationString
BUG=
Change-Id: I4135f4ae939043efa8ccab65ef1a5eb441370828
Reviewed-on: https://chromium-review.googlesource.com/401673
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
cf255eac
|
2016-10-20T11:39:09
|
|
Implement robust the GetIntegeri_v entry point.
BUG=angleproject:1354
Change-Id: I408d0e78064aa4e493d6ca66565384ac585040e1
Reviewed-on: https://chromium-review.googlesource.com/401400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
496c02df
|
2016-10-20T11:38:11
|
|
Implement robust the GetBufferPointerv entry point.
BUG=angleproject:1354
Change-Id: Id7dd8438224adb1e2729bcdc18a306e5dfc83a3b
Reviewed-on: https://chromium-review.googlesource.com/401399
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0a9661f2
|
2016-10-20T10:59:20
|
|
Implement robust the GetInternalFormativ entry point.
BUG=angleproject:1354
Change-Id: Ib25fe4905fdd6c532c67de1d4ca1ba37932f8e0b
Reviewed-on: https://chromium-review.googlesource.com/401149
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
635671dc
|
2016-10-20T07:57:36
|
|
Fix pruning empty declarations from loop headers
Empty declarations are possible in loop init expressions. Make
PruneEmptyDeclarations take this into account.
BUG=angleproject:1550
TEST=angle_unittests
Change-Id: If407babf9b6f7a26dfcf73ff345493d3e2af3f9a
Reviewed-on: https://chromium-review.googlesource.com/401147
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
14ac0d77
|
2016-10-20T16:17:46
|
|
Remove break after a return in switch block
BUG=
Change-Id: I5f36d5c51aa3eb6d498ff21733e67de418c26386
Reviewed-on: https://chromium-review.googlesource.com/401164
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9e77ce35
|
2016-09-27T17:05:44
|
|
Prevent fallback on default branch for case EbtSamplerCubeShadow
BUG=angleproject:1549
Change-Id: I8f003257b6f39282cb52ccdbacb73860ab37c919
Reviewed-on: https://chromium-review.googlesource.com/390271
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
ebebe1c7
|
2016-10-14T12:01:31
|
|
Implement robust GetBufferParameter entry points.
BUG=angleproject:1354
Change-Id: I979c8768975380dba7f0b256b2729b2147ff7984
Reviewed-on: https://chromium-review.googlesource.com/399042
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
6899b87f
|
2016-10-14T11:30:13
|
|
Implement the robust GetActiveUniformBlockiv entry point.
BUG=angleproject:1354
Change-Id: I2e8051910f50dc040f6be4922142364d36788c4e
Reviewed-on: https://chromium-review.googlesource.com/399041
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
c52f6f1a
|
2016-10-14T10:18:00
|
|
Implement remaining robust TexImage entry points.
BUG=angleproject:1354
Change-Id: Ied04fa28387f3bef9f2bead7b60878b1a353c8bd
Reviewed-on: https://chromium-review.googlesource.com/399039
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2186c385
|
2016-10-14T10:54:54
|
|
Implement robust GetQuery entry points.
BUG=angleproject:1354
Change-Id: Ic1aaab56d2313a19fb0362f280dbfbf804fb3fcc
Reviewed-on: https://chromium-review.googlesource.com/399040
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b2792db1
|
2016-10-07T11:21:09
|
|
translator: Reject invalid combination of compile flags
ADD_AND_TRUE_TO_LOOP_CONDITION breaks loop unrolling because LoopInfo
expects the loop condition to have been validated to be "symbol < constant"
and stayed that way.
BUG=chromium:653454
BUG=chromium:653694
Change-Id: I2057fde3a308623bd2dd7571ee878dd42b1fdac3
Reviewed-on: https://chromium-review.googlesource.com/395306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
e9e573bd
|
2016-10-14T17:08:57
|
|
Fix typo EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE vs EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE
Change-Id: I192c4223e3fdefb7cecf96b50bc70529519ca650
Reviewed-on: https://chromium-review.googlesource.com/399678
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
2e43dbb7
|
2016-10-14T12:27:35
|
|
Implement remaining robust Get entry points.
BUG=angleproject:1354
Change-Id: I204962a7178d47a43034d0213c81b82d8f6a25be
Reviewed-on: https://chromium-review.googlesource.com/399043
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c0281d46
|
2016-10-17T15:19:01
|
|
HandleAllocator: make HandleRange inclusive.
Previously part of the code saw it as [begin, end) while others saw it
as [begin, end].
BUG=angleproject:1052
BUG=chromium:656485
Change-Id: Id8e9e26b167e02a07dfc5341569df53a14d0623d
Reviewed-on: https://chromium-review.googlesource.com/399565
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4db7ded5
|
2016-10-13T12:23:11
|
|
Change comma nodes to TIntermBinary
Comma nodes always have just two parameters. If there's an expression
with several commas in the middle, it's parsed as a tree of comma
operations. It makes more sense to represent it as a binary node
rather than an aggregate node.
After this patch, TIntermAggregate is still used for function
prototypes, function parameter lists, function calls, and variable and
invariant declarations.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: I66be10624bf27bcf25987b4d93958d4a07600771
Reviewed-on: https://chromium-review.googlesource.com/397320
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
13e4d21b
|
2016-10-13T11:50:27
|
|
Add switch and case node support to intermediate output
After this all node types are printed correctly in intermediate
output.
BUG=angleproject:1544
TEST=shader_translator -i
Change-Id: I5c120b0ff69f66b00db88e8423a1c698d339af22
Reviewed-on: https://chromium-review.googlesource.com/397319
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|