src/compiler


Log

Author Commit Date CI Message
Yuly Novikov ea586549 2016-11-10T17:33:43 Cleanup after translator component removal - Unite translator with translator_lib - Remove flags and defines for shared library exports BUG=angleproject:1596 Change-Id: Icd145a4b79e2472766a2b56017bb0f36f244482e Reviewed-on: https://chromium-review.googlesource.com/410261 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Martin Radev 049edfa2 2016-11-11T14:35:37 Add volatile, coherent and restrict memory qualifiers The patch adds support for the three remaining memory qualifiers: volatile, coherent and restrict. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: Ie662d304af2399468df1d976e04c38dada1e2cec Reviewed-on: https://chromium-review.googlesource.com/385876 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Zhenyao Mo d7490967 2016-11-09T15:49:51 Fix linkage.html failures on Mac. The failure is due to when we initialize variables to 0, we re-create the struct TType, and it contains a different unique id from the original struct TType, thus leading to a different hashed name. BUG=chromium:641129 TEST=webgl_conformance,webgl2_conformance Change-Id: I267b97fa496f55ea59dacee93af8f6a90f3e66cb Reviewed-on: https://chromium-review.googlesource.com/409602 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao 89dd8f37 2016-11-09T12:59:30 Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1 This is a follow-up patch of https://chromium-review.googlesource.com/408569. This CL removes invariant declaration in ESSL 3.00 vertex shader, such like: " out vec4 foo; invariant foo; " This CL also adds the workarounds in libANGLE. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081 Reviewed-on: https://chromium-review.googlesource.com/409157 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Zhenyao Mo b7bf7426 2016-11-08T14:44:05 Don't ouput "invarant" and "centroid" in GLSL 4.1 or older. BUG=chromium:639760,chromium:641129 TEST=webgl2_conformance Change-Id: I5fe87246eaea78888529d7b45b79399e6065daa9 Reviewed-on: https://chromium-review.googlesource.com/408569 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Olli Etuaho 55644211 2016-11-08T11:07:34 Fix constant folding right shift corner cases Right-shifting the minimum signed integer needs to be handled as a special case, since it can't go through the usual path that clears the sign bit. Code for right-shifting by zero also had a typo that resulted in setting the wrong value to the result. BUG=chromium:662706 TEST=angle_unittests Change-Id: Ief24d738064906a72212242e0917ce30e45d6b25 Reviewed-on: https://chromium-review.googlesource.com/408158 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 71d4c026 2016-11-02T19:51:08 SimplifyLoopConditions: handle empty for expressions BUG=661558 Change-Id: I7a4af71fafacc31aeae0c52d79641ea5e61d6b24 Reviewed-on: https://chromium-review.googlesource.com/406545 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 80bfe0f4 2016-11-07T13:50:31 translator: Fix style in CodeGen.cpp. BUG=None Change-Id: I321ec7af6779c6524b83959da21520a4fb09d8e2 Reviewed-on: https://chromium-review.googlesource.com/408317 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 45bcc784 2016-11-07T13:58:48 translator: Scope all classes with "sh". I was seeing an odd problem with our PoolAlloc conflicting with the glslang/Vulkan TIntermNode, so the fix was to move everything to a separate namespace. The bison grammars are also regenerated. No functional changes. BUG=angleproject:1576 Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3 Reviewed-on: https://chromium-review.googlesource.com/408267 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8bbbb820 2016-11-07T13:50:29 translator: Remove deprecated HLSL output flags. These flags were adding redundant configs to the fuzzer. BUG=angleproject:1522 Change-Id: I49ad56f0d7aceaae326d2d4387c4c750866465f3 Reviewed-on: https://chromium-review.googlesource.com/408338 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill acb4b81a 2016-11-07T13:50:29 translator: Put ShaderLang APIs in "sh" namespace. Working with glslang in Vulkan means we are static linking libANGLE with functions that have the same name as our translator APIs. We can fix this by scoping our APIs. We don't need to scope the types of the file, since they don't conflict. This will require a follow-up patch to remove the unscoped APIs once we switch over Chromium. We also scope TCompiler and some related classes to avoid multiply defined link errors with glslang. BUG=angleproject:1576 Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16 Reviewed-on: https://chromium-review.googlesource.com/408337 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho bbe9fb5e 2016-11-03T17:16:05 Check that implicitly sized array constructors have arguments Array size must be greater than zero according to the ESSL 3.00.6 spec. BUG=angleproject:1602 TEST=angle_unittests Change-Id: I1fa54b143bc821583822cbc5139464cdd058b6c1 Reviewed-on: https://chromium-review.googlesource.com/407257 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho d1d1dff6 2016-11-03T14:56:14 Fix undefined modulus in ExpressionParser In constant folding of integer expressions this case is already being handled. BUG=angleproject:1599 Change-Id: Ifb3ea0279467f216e1c93909647b79fca24fcaf2 Reviewed-on: https://chromium-review.googlesource.com/406868 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho e7dc9d71 2016-11-03T16:58:47 Fix handling bvec on the right hand side of a logical op The vector/matrix size matching is not done for logical ops similarly to other binary ops. For that reason both left and right hand side need to be checked for being scalar. BUG=angleproject:1601 TEST=angle_unittests Change-Id: Ie87da68d6cb0d439f0e6273d374fc7d836c82309 Reviewed-on: https://chromium-review.googlesource.com/406988 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 02bd82cd 2016-11-03T10:29:43 Fix handling unsized arrays with incorrect initializer In case the initializer of an unsized array is not an array, the array size still needs to be set to some value > 0 in order to not hit asserts in the code that parses accessing the array. An error was already being generated in the case an unsized array has a non-array initializer, but the variable will still have an array type in the symbol table. BUG=chromium:661592 TEST=angle_unittests Change-Id: I4a11527eab0404ba9e59ebb7227faef13dbea62c Reviewed-on: https://chromium-review.googlesource.com/407256 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho b990b55e 2016-10-27T12:29:17 Clean up temporary variable usage in ScalarizeVecAndMatConstructorArgs Use common helper functions instead of manually creating temporary variable nodes. Also clean up the interface provided by the traverser. BUG=angleproject:1597 Test=WebGL conformance tests Change-Id: Ifd8d3815ff9e75e1a2040d65db9d4b3d6a9a9273 Reviewed-on: https://chromium-review.googlesource.com/403950 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 0982a2bf 2016-11-01T15:13:46 Prefix internal names in GLSL output Prefixing internal names will avoid clashes with user-defined names. We use prefix webgl_angle_ so that the internal names are both reserved in WebGL on one hand and clearly separated from hashed names starting with just webgl_ on the other hand. BUG=angleproject:1597 TEST=WebGL conformance tests Change-Id: I7deef9c1a38105c8b57eda13c84eec13e515a91a Reviewed-on: https://chromium-review.googlesource.com/406247 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill cfe7b2c4 2016-11-01T13:18:10 Add finite check to lexer float constants. The fuzzer was generating cases where floating point constants would someone return as valid when they were beyond max float. I was unable to reproduce this in a standalone test, but confirmed this check fixes the fuzzer error. BUG=660702 Change-Id: I9e6b883958013638ea509e38b30e812a9e74fbc1 Reviewed-on: https://chromium-review.googlesource.com/406268 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 60e6edfa 2016-10-31T12:17:19 Make ASSERT reference the conditional expression. This should prevent further unexpected bot breakage due to unreferenced variables in the ASSERT expression. Also remove the no longer needed variable referencing macro. BUG=angleproject:1586 Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252 Reviewed-on: https://chromium-review.googlesource.com/404948 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 1df16022 2016-10-27T08:16:56 TranslatorGLSL: collect variables when flattening pramga invariant all BUG=chromium:659472 Change-Id: Icfeada9f09fff5d28eb3f4fafb2c94d57598af1f Reviewed-on: https://chromium-review.googlesource.com/403849 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qiankun Miao 705a9194 2016-08-29T10:05:27 Reland "Remove invariant qualifier for input in fragment shader" This relands https://chromium-review.googlesource.com/#/c/400005/. ESSL and GLSL are not consistent on invariant matching in vertex shader and fragment shader. See the following rules: ESSL 1.00 - input and output must match ESSL 3.00 - only output, inputs cannot be declared as invariant. GLSL 1.10.59 - does not exist GLSL 1.20.8 - input and output must match GLSL 1.30.10 - input and output must match GLSL 1.40.8 - input and output must match GLSL 1.50.11 - input and output must match GLSL 3.30.6 - input and output must match GLSL 4.00.9 - input and output must match GLSL 4.10.6 - input and output must match GLSL 4.20.11 - input can omit invariant GLSL 4.30.8 - input can omit invariant GLSL 4.40.9 - input can omit invariant GLSL 4.50.5 - input can omit invariant Since GLSL 4.20, invariant qualifier description were changed to: " Only variables output from a shader (including those that are then input to a subsequent shader) can be candidates for invariance. This includes user-defined output variables and the built-in output variables. As only outputs need be declared with invariant, an output from one shader stage will still match an input of a subsequent stage without the input being declared as invariant. " It's not very clear if input in fragment can be declared as invariant. Mesa driver disallows use of input declared as invariant in fragment shader, while other drivers may allow it. This CL removes invariant declaration for input in fragment shader except AMD driver in Linux. AMD's driver obviously contradicts the spec by forcing invariance to match between vertex and fragment shaders. BUG=chromium:639760, chromium:659326 TEST=conformance/glsl/misc/shaders-with-invariance.html and conformance/glsl/bugs/invariant-does-not-leak-across-shaders.html Change-Id: I0aa9be14f0cee7a11a249c91fba27c570c52ca1b Reviewed-on: https://chromium-review.googlesource.com/404228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho 0e3aee3f 2016-10-27T12:56:38 Check precision qualification for all declarations Precision qualification is now checked properly also for declarations that don't have qualifiers. BUG=angleproject:1574 TEST=angle_unittests Change-Id: I3d186df0763e071614c1da9a355a6f6fefdc8091 Reviewed-on: https://chromium-review.googlesource.com/403949 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 13389b66 2016-10-16T11:48:18 Split TIntermDeclaration from TIntermAggregate The new class TIntermDeclaration is now used for struct, interface block and variable declarations. TIntermDeclaration nodes do not have a type - rather the type is stored in each child node. The types may differ in case the declaration is a series of array declarators with mismatching sizes. TIntermAggregate is still used for function calls, function prototypes, function parameter lists and invariant declarations. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I0457188f354481470855f61ac1c878fc2579b1d1 Reviewed-on: https://chromium-review.googlesource.com/400023 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 449a8030 2016-10-26T08:05:54 MacroExpander: bump expansionCount before peeking for "(" BUG=658555 Change-Id: I578b8aff37a116fd7b2b387388311a27bb8a2809 Reviewed-on: https://chromium-review.googlesource.com/403848 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov c5fa0ad5 2016-10-25T21:36:54 Revert "Remove invariant qualifier for input in fragment shader" This reverts commit d842a6b2014447db0676c8a3f5a5e9ae4ce67d9a. Because of WebglConformance_conformance_glsl_bugs_invariant_does_not_leak_across_shaders failure BUG=chromium:659326 Change-Id: I0602e24f3d34ccf852cda865f673c5c7634f82a6 Reviewed-on: https://chromium-review.googlesource.com/403230 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho de318b26 2016-10-25T16:18:25 Disallow samplers as ternary operands Quoting the ESSL 1.00 spec section 4.1.7: "Except for parameters to texture lookup functions, array indexing, structure field selection, and parentheses, samplers are not allowed to be operands in expressions." ESSL 3.00 has a similar passage related to opaque types. Validate this correctly. Compatibility risk should be low, since attempting to use samplers in ternary operators was already failing before this in most cases. BUG=angleproject:1551 TEST=angle_unittests Change-Id: I6cbb536f473ba9674d558b14a458f3799f9c7c9c Reviewed-on: https://chromium-review.googlesource.com/402694 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qiankun Miao d842a6b2 2016-08-29T10:05:27 Remove invariant qualifier for input in fragment shader ESSL and GLSL are not consistent on invariant matching in vertex shader and fragment shader. See the following rules: ESSL 1.00 - input and output must match ESSL 3.00 - only output, inputs cannot be declared as invariant. GLSL 1.10.59 - does not exist GLSL 1.20.8 - input and output must match GLSL 1.30.10 - input and output must match GLSL 1.40.8 - input and output must match GLSL 1.50.11 - input and output must match GLSL 3.30.6 - input and output must match GLSL 4.00.9 - input and output must match GLSL 4.10.6 - input and output must match GLSL 4.20.11 - input can omit invariant GLSL 4.30.8 - input can omit invariant GLSL 4.40.9 - input can omit invariant GLSL 4.50.5 - input can omit invariant Since GLSL 4.20, invariant qualifier description were changed to: " Only variables output from a shader (including those that are then input to a subsequent shader) can be candidates for invariance. This includes user-defined output variables and the built-in output variables. As only outputs need be declared with invariant, an output from one shader stage will still match an input of a subsequent stage without the input being declared as invariant. " It's not very clear if input in fragment can be declared as invariant. Mesa driver disallows use of input declared as invariant in fragment shader, while other drivers may allow it. In ESSL 3.00, inputs cannot be declared as invariant. ANGLE should follow this rule for GLSL >= 4.20. BUG=chromium:639760 Change-Id: I7f7a07401381ac970488b69752f6d50d4f19d31f Reviewed-on: https://chromium-review.googlesource.com/400005 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Martin Radev 2cc85b3b 2016-08-05T16:22:53 Add support for images in the compiler The patch adds support for GLSL ES 3.1 image types. Internal format layout qualifiers for images are added. Support for the readonly and writeonly qualifiers are added. The other memory qualifiers are omitted as to make the patch simpler. Tests are added which check for correct and incorrect usage of images, internal format layout and memory qualifiers. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e Reviewed-on: https://chromium-review.googlesource.com/378855 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho f0173153 2016-10-17T09:05:03 Forbid shared and packed layouts in WebGL WebGL 2.0 spec section 5.25 specifies this. BUG=angleproject:1542 TEST=WebGL 2 conformance tests Change-Id: Ic5758bc0e767a8e6dd032e42c0a69bcae06381c4 Reviewed-on: https://chromium-review.googlesource.com/399682 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qiankun Miao 250ae902 2016-10-20T16:32:03 Remove unused function getInterpolationString BUG= Change-Id: I4135f4ae939043efa8ccab65ef1a5eb441370828 Reviewed-on: https://chromium-review.googlesource.com/401673 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 635671dc 2016-10-20T07:57:36 Fix pruning empty declarations from loop headers Empty declarations are possible in loop init expressions. Make PruneEmptyDeclarations take this into account. BUG=angleproject:1550 TEST=angle_unittests Change-Id: If407babf9b6f7a26dfcf73ff345493d3e2af3f9a Reviewed-on: https://chromium-review.googlesource.com/401147 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qiankun Miao 14ac0d77 2016-10-20T16:17:46 Remove break after a return in switch block BUG= Change-Id: I5f36d5c51aa3eb6d498ff21733e67de418c26386 Reviewed-on: https://chromium-review.googlesource.com/401164 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Andi-Bogdan Postelnicu 9e77ce35 2016-09-27T17:05:44 Prevent fallback on default branch for case EbtSamplerCubeShadow BUG=angleproject:1549 Change-Id: I8f003257b6f39282cb52ccdbacb73860ab37c919 Reviewed-on: https://chromium-review.googlesource.com/390271 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez b2792db1 2016-10-07T11:21:09 translator: Reject invalid combination of compile flags ADD_AND_TRUE_TO_LOOP_CONDITION breaks loop unrolling because LoopInfo expects the loop condition to have been validated to be "symbol < constant" and stayed that way. BUG=chromium:653454 BUG=chromium:653694 Change-Id: I2057fde3a308623bd2dd7571ee878dd42b1fdac3 Reviewed-on: https://chromium-review.googlesource.com/395306 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 4db7ded5 2016-10-13T12:23:11 Change comma nodes to TIntermBinary Comma nodes always have just two parameters. If there's an expression with several commas in the middle, it's parsed as a tree of comma operations. It makes more sense to represent it as a binary node rather than an aggregate node. After this patch, TIntermAggregate is still used for function prototypes, function parameter lists, function calls, and variable and invariant declarations. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: I66be10624bf27bcf25987b4d93958d4a07600771 Reviewed-on: https://chromium-review.googlesource.com/397320 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 13e4d21b 2016-10-13T11:50:27 Add switch and case node support to intermediate output After this all node types are printed correctly in intermediate output. BUG=angleproject:1544 TEST=shader_translator -i Change-Id: I5c120b0ff69f66b00db88e8423a1c698d339af22 Reviewed-on: https://chromium-review.googlesource.com/397319 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 336b1470 2016-10-05T16:37:55 Split TIntermFunctionDefinition from TIntermAggregate This makes the code easier to understand. Function definition nodes always have just two children, the parameters node and the function body node, so there was no proper reason why they should be aggregate nodes. As a part of this change, intermediate output is modified to print symbol table ids of functions so that debugging function id related functionality will be easier in the future. After this patch, TIntermAggregate is still used for function prototypes, function parameter lists, function calls, variable and invariant declarations and the comma (sequence) operator. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: Ib88b4ca5d21abd5f126836ca5900d0baecabd19e Reviewed-on: https://chromium-review.googlesource.com/394707 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 7835b525 2016-10-08T11:20:17 Reland "Add workaround for unused std140 and shared uniform blocks on MacOS" On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I18da4e2b61b0170068bf5ea38ce54667b0737780 Reviewed-on: https://chromium-review.googlesource.com/395648 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho bd674557 2016-10-06T13:28:42 Separate function info from TIntermAggregate This change will make it easier to split types of TIntermAggregate nodes representing functions and function calls into different node classes. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I730aa7858fe31fda86218fc685980c6ad486f5e0 Reviewed-on: https://chromium-review.googlesource.com/394706 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 476197f9 2016-10-11T13:59:08 Clean up TSymbol initialization Now TSymbol objects always get their id when they are constructed. The id cannot be changed after the TSymbol is created. This makes it simpler to insert both mangled and unmangled versions of a function to the symbol table. These can now both share the same TSymbol object, unlike before, when inserting the same symbol twice would have changed its symbol id. This requires changes to function definition parsing: function definition nodes now share any symbol created by previous prototype declarations of the function. The parameters on the symbol get set to the parameters in the function definition header. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I8e600e9b5e5de27d64b85c5042cfd23ff02abe63 Reviewed-on: https://chromium-review.googlesource.com/396838 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 4310354e 2016-10-10T12:28:13 Handle corner cases of shifting signed integers better Right-shifting a negative number should sign-extend according to the ESSL 3.00.6 spec. Implement sign-extending right shift so that it doesn't hit any undefined behavior in the C++ spec. Negative lhs operands are now allowed for bit-shift right. Also implement bit-shift left via conversion to unsigned integer, so that it does not hit signed integer overflow. Negative lhs operands are now allowed also for bit-shift left as well. BUG=chromium:654103 TEST=angle_unittests Change-Id: Iee241de9fd0d74c2f8a88219bddec690bb8e4db2 Reviewed-on: https://chromium-review.googlesource.com/395688 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 894a6343 2016-10-11T14:54:51 Add missing override identifier for getSequence Fixed the compiling error in Mac by adding missing override identifier for getSequence. BUG=angleproject:1490 TEST=compile on macOS Sierra 10.12 Change-Id: I8f8d556c82885bbee1712e1b6e5f439b67906023 Reviewed-on: https://chromium-review.googlesource.com/396403 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho f8fd2bd3 2016-10-10T14:08:59 Add missing virtual destructor on TIntermAggregateBase BUG=angleproject:1490 TEST=build on Linux GCC Change-Id: I64f53d636d4acee0469b6e9ba1201322087d5f65 Reviewed-on: https://chromium-review.googlesource.com/395732 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 6d40bbdd 2016-09-30T13:49:38 Split TIntermBlock from TIntermAggregate The new TIntermBlock node class replaces TIntermAggregate nodes with the EOpSequence op. It represents the root node of the tree which is a list of declarations and function definitions, and any code blocks that can be denoted by curly braces. These include function and loop bodies, and if-else branches. This change enables a bunch of more compile-time type checking, and makes the AST code easier to understand and less error-prone. The PostProcess step that used to be done to ensure that the root node is TIntermAggregate is removed in favor of making sure that the root node is a TIntermBlock in the glslang.y parsing code. Intermediate output formatting is improved to print the EOpNull error in a clearer way. After this patch, TIntermAggregate is still used for function definitions, function prototypes, function parameter lists, function calls, variable and invariant declarations and the comma (sequence) operator. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: I04044affff979a11577bc1fe75d747e538b799c8 Reviewed-on: https://chromium-review.googlesource.com/393726 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 08e229e7 2016-10-05T17:16:13 translator: Return null uniform map if no HLSL. This replaces the global empty map. BUG=angleproject:1459 Change-Id: If7d824cbf4492e722cbf99d1045402a26535af5c Reviewed-on: https://chromium-review.googlesource.com/394236 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 5878f832 2016-10-07T10:14:58 Fix formatting of OutputHLSL::visitAggregate Subsequent refactoring of this code will be easier to review if there won't be unrelated style changes that git cl format insists on doing. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I102fd73bd92317ab438e1676422212f644d2859b Reviewed-on: https://chromium-review.googlesource.com/394649 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 65c79dbc 2016-10-06T17:11:28 Clean up RecordConstantPrecision interaction with switch/case There were two bugs here that were masking each other: 1. Case nodes were not being added to AST traversal path. 2. RecordConstantPrecision did not check if a constant was a child of a case node. Fix these. BUG=angleproject:1490 TEST=WebGL 2 conformance tests Change-Id: Ic6cb7942bf57870fa26eb6a011919a2d7951cc85 Reviewed-on: https://chromium-review.googlesource.com/394588 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill d569619d 2016-10-06T11:09:24 translator: Fail compilation if precision emu unsupported. The fuzzer uncovered a case where we were trying to emulate precision on HLSL 3.0, causing an ASSERT crash. BUG=chromium:653276 Change-Id: I2e666a1ff4f605541e25f04264146063559cb835 Reviewed-on: https://chromium-review.googlesource.com/394237 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5b7d40b3 2016-10-06T11:41:02 translator: Avoid divide-by-zero in error case. In some code path found by a fuzzer, we would have a zero sized array, which would trigger a zero divide. I was unable to extract the failing shader from the fuzzer case trivially. BUG=chromium:653274 Change-Id: Ia2558ae828fa73615c901fd1cda9ddaa3a72f1a9 Reviewed-on: https://chromium-review.googlesource.com/394238 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 32db19b7 2016-10-04T14:43:16 Ensure that if-else branches are always sequence nodes This mainly affects RewriteElseBlocks, which was the only piece of code still adding TIntermIfElse nodes directly as children of other TIntermIfElse nodes. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I5b25c2fb9c642424417cd6c29e37c20482c6ffaf Reviewed-on: https://chromium-review.googlesource.com/392847 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 7f9a55f7 2016-10-03T14:32:08 Fix integer math overflows in the preprocessor Evaluating integer expressions in the ESSL preprocessor may result in overflowing the signed integer range. Implement wrapping overflow for preprocessor expressions in a way that doesn't hit any undefined behavior. In the ESSL spec, preprocessor expressions are defined to have mostly the same semantics as in C++. Since C++ doesn't define what happens on signed integer overflow, we choose to make most of the operators wrap on overflow for backward compatibility and consistency with the rest of the ESSL spec. We reuse the existing wrapping overflow helpers that are used for constant folding. To be able to do this, the type used in the preprocessor expression parser is changed from 64-bit to 32-bit. Shifting negative numbers is implemented as a logical shift. This cannot be disallowed since dEQP requires shaders shifting negative numbers to pass compilation. Undefined bitwise shifts where the offset is greater than 31 will now result in a compile-time error. A couple of test cases are now covered by the preprocessor tests rather than full compilation tests. This isolates the tests better and they run faster. BUG=chromium:652223 TEST=angle_unittests Change-Id: I84be40d404c10ecd0846c5d477e626a94a2a8587 Reviewed-on: https://chromium-review.googlesource.com/392146 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho f51fdd2e 2016-10-03T10:03:40 Ensure that all functions have a body node in the AST Some traversers that insert code to main() assume that the main() function has a non-null body node in place. This assumption was previously wrong, since functions could be missing the body node in case the function body was empty. Fix possible invalid dereferencing of missing function body nodes by always adding an empty sequence node to represent the body of functions that have an empty body in the ESSL source. This also enables simplifying some tree traversers that used to take the possibility of missing function body nodes into account. Also fix AddDefaultReturnStatements to check the last statement inside the function body for a return statement, instead of checking the first statement. BUG=angleproject:1539 TEST=angle_unittests, angle_end2end_tests Change-Id: I2fbd18c78653fa2f1a96dbd9a619accc4874030d Reviewed-on: https://chromium-review.googlesource.com/392046 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Kenneth Russell c9e6026c 2016-09-30T17:15:07 Revert "Add workaround for unused std140 and shared uniform blocks on MacOS" This reverts commit 9aa83fe302578d226f195fff5fb3f0e2fb723a4c. The new test UniformBufferTest.ActiveUniformNumberAndName/ES3_OPENGL is failing on multiple platforms. Examples: https://build.chromium.org/p/chromium.gpu.fyi/builders/Mac%2010.10%20Release%20%28ATI%29/builds/12285 https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20(ATI) Change-Id: I78b1a4d58e9a291e40ad304eb32f990e0518f7ee Reviewed-on: https://chromium-review.googlesource.com/391049 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Olli Etuaho b6fa043d 2016-09-28T16:28:05 Split vector swizzle AST nodes into a different node class This avoids creating a weird aggregate node with a sequence of constant union nodes to store the offsets. They're stored neatly inside a vector instead. This makes code that needs to iterate over the swizzle offsets much simpler. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I156b95723529ee05a94d30295ffb6d0952a98564 Reviewed-on: https://chromium-review.googlesource.com/390832 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qin Jiajia 9aa83fe3 2016-09-29T08:42:42 Add workaround for unused std140 and shared uniform blocks on MacOS On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I1d2c5e3e8da04786ac6a37fd26f7bb9c14cd76ed Reviewed-on: https://chromium-review.googlesource.com/387169 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao 6f0a0dca 2016-09-27T13:51:29 Workaround isnan() on Intel drivers On some Intel drivers, calling function isnan() on highp float will get wrong answer. This patch work arounds this bug by using an expression to emulate this function. BUG=chromium:650547 Change-Id: I5bc5e0352c434f42cd2c55103a74f9f7ba51a72c Reviewed-on: https://chromium-review.googlesource.com/389834 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 42fad76d 2016-09-28T10:06:29 Handle negation of minimum representable integer Negating the minimum representable integer overflows, so it has undefined behavior in C++. Handle this as a special case in the code. BUG=chromium:637050 TEST=angle_unittests Change-Id: Ic6e6d638faddad9b70b5d1637bb4b42ef4f43784 Reviewed-on: https://chromium-review.googlesource.com/390551 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 1be4d493 2016-09-27T11:15:38 Fix handling integer overflow in constant folding Integer operations that overflow are defined to wrap in the ESSL 3.00.6 spec. Constant folding that happens inside the shader translator should also follow the wrapping rules. The new implementations of wrapping integer addition and subtraction use unsigned integers to perform calculations. Unsigned integers are defined to implement arithmetic in modulo 2^n in the C++ spec. This behavior is also leveraged to implement wrapping unsigned integer multiplication. The implementation of wrapping signed integer multiplication is slightly trickier. The operands are casted to a wider type to perform the multiplication in a way that doesn't overflow, and then the result is truncated and casted back to the narrower integer type. Incorrect tests that expected errors to be generated from integer overflow in constant folding are removed. BUG=chromium:637050 TEST=angle_unittests Change-Id: I0de7e25881d254803455fbf22907c192f49d09ff Reviewed-on: https://chromium-review.googlesource.com/390252 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho d4453573 2016-09-27T13:21:46 Fix integer division constant folding corner cases ESSL has undefined behavior when the integer modulus operator is used on negative operands. Generate a warning and fold the result to zero in this case. In case the minimum representable signed integer is divided by -1, the result is defined to be either the maximum or minimum representable value. We choose to fold the calculation to the maximum representable value in this case. BUG=angleproject:1537 TEST=angle_unittests Change-Id: I57fac6b54a3553b7a0f0e36cc6ba0ed59a88eea9 Reviewed-on: https://chromium-review.googlesource.com/390251 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 2cacb778 2016-09-26T08:50:40 Fix folding shifts when operands have different signedness The code used to incorrectly assert that the right-hand side of shift should have the same signedness as the left-hand side. Instead simply assert that both the lhs and rhs are integer typed, and also don't rely on aliasing via union when accessing bit shift operands. Also disallow constant folded bit shifts where the right hand side is greater than 31. Shifting with values greater than the width of the type has undefined results in both ESSL and C++. BUG=chromium:648135 TEST=angle_unittests Change-Id: I84a99abc55f0eeda549b4781e954d17ba7b87552 Reviewed-on: https://chromium-review.googlesource.com/389351 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 054f7ed0 2016-09-20T17:15:59 preprocessor: Miscellaneous cleanups - Use full header paths in includes - Use ASSERT instead of assert - Use angle::NonCopyable instead of PP_DISALLOW_COPY_AND_ASSIGN - Use range-for in a couple places - Remove pp_utils.h BUG=angleproject:1522 Change-Id: If107fef89e8465bca65cf664926d1051c5d1e232 Reviewed-on: https://chromium-review.googlesource.com/387212 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 28a97ee1 2016-09-22T13:01:26 Generate unique HLSL texture function names for external textures. Because 2D and external textures have the same HLSL texture type, they were generating texture functions with the same name. This causes conflicts when both 2D and external textures are used in the same shader. BUG=angleproject:1534 BUG=645532 Change-Id: I4b324014b7d9b4851d358730cf4e31fc8461584c Reviewed-on: https://chromium-review.googlesource.com/388551 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 44ebf6b4 2016-09-22T13:00:02 ConstantUnion: Error on undefined shift. BUG=chromium:648135 Change-Id: I41581f63af650564a0f61c1baeeb38017c8513ed Reviewed-on: https://chromium-review.googlesource.com/387470 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 2bd9c443 2016-09-20T16:39:18 preprocessor: add a limit to the number of token expanded BUG=angleproject:1522 BUG=chromium:648074 Change-Id: Ibf0858aaeb81933dd221ac82a49160169b48a495 Reviewed-on: https://chromium-review.googlesource.com/387211 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 596018ce 2016-09-21T12:57:03 translator: Refactor Constant Union shift ops. In preparation for making them robust. BUG=chromium:648135 Change-Id: I88fc87d8887064fda04087c56de05d8725a6fe5f Reviewed-on: https://chromium-review.googlesource.com/387469 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez d2f195b5 2016-09-19T15:53:33 preprocessor: Fix use after free when #undef the macro being invoked BUG=chromium:648031 BUG=angleproject:1522 Change-Id: I825cea9e736a2c99133408249cfcd525431d31de Reviewed-on: https://chromium-review.googlesource.com/386853 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei-Shao f979524a 2016-09-21T15:19:00 Remove redundant code in RewriteTexelFetchOffset Remove useTemporaryIndex() in function RewriteTexelFetchOffset since no temporary variables will be created in this function. BUG=angleproject:1469 Change-Id: Ibed56f0ba5c89b6ae1ab1611de39514c3fbb600f Reviewed-on: https://chromium-review.googlesource.com/387198 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 93561c3a 2016-09-20T10:22:55 Regenerate the preprocessor with the latest versions of flex and bison. BUG=648063 Change-Id: Ia90d12c8cb4ae0a694227145267e78ca02dcc2b0 Reviewed-on: https://chromium-review.googlesource.com/387114 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang d4a07fbb 2016-09-20T10:24:23 Disallow bit-shifting when the left operand is negative. BUG=648063 Change-Id: I82d9fbdaf8791a396dd71eeb57d93967ba5d65bf Reviewed-on: https://chromium-review.googlesource.com/387115 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez a59fcdf4 2016-09-14T10:52:14 CallDAG: rewrite assignIndicesInternal as iterative, Since the CallDAG is needed to check for the call graph depth, its creation code must be robust to very deep call graphs. BUG=angleproject:1517 Change-Id: I753ab84ad4ced6363a212f0fe94a89aabf4e3c3e Reviewed-on: https://chromium-review.googlesource.com/385496 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jiawei-Shao e292e902 2016-09-07T10:49:01 Workaround the unary minus operator issue on Intel On some Intel D3D drivers, evaluating unary minor operator on an integer variable may get wrong answer in vertex shader. This patch works around this bug by replacing -(int) with ~(int)+1 on Windows Intel. BUG=chromium:644033 Change-Id: I0af719e84d618a33f25bcb33bde0c381fb462a31 Reviewed-on: https://chromium-review.googlesource.com/381675 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5db69f57 2016-09-15T12:47:32 Add robust math to constant folding. Previously our multiplication and other operators could do overflows, which can lead to security bugs. BUG=chromium:637050 Change-Id: Icee22a87909e205b71bda1c5bc1627fcf5e26e90 Reviewed-on: https://chromium-review.googlesource.com/382678 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 8b28a8b0 2016-09-15T19:47:56 translator/Compiler.cpp: fixup includes A stray iostream got introduced in 28b6528ca2119d6715bb5e9eafa5a2dc8c968361 BUG=angleproject:1522 Change-Id: Ib0b14b47d4786309ec2d39acb5531f3772b91f20 Reviewed-on: https://chromium-review.googlesource.com/386256 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 415f29e0 2016-09-07T16:37:38 Disallow layout+invariant combo on ESSL 3.00 variable declarations This combination is not allowed by the formal grammar in the ESSL 3.00 spec, and should still be disallowed in ESSL 3.00 shaders even though the shader parser now implements the more flexible ESSL 3.10 grammar. BUG=angleproject:1507 TEST=angle_unittests Change-Id: I766a468fd7314c7e60e020b5b204aa6950263633 Reviewed-on: https://chromium-review.googlesource.com/381933 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 5796127e 2016-09-14T13:57:46 Rename TIntermSelection to TIntermIfElse Now that ternary nodes are not represented by TIntermSelection any more, TIntermIfElse is an easier name to understand for newcomers to the code. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ia1e04e356ab93409400245092a84533d7dfd129d Reviewed-on: https://chromium-review.googlesource.com/385416 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 28b6528c 2016-06-16T07:24:50 Add a fuzzer for the shader translator. BUG=angleproject:1522 Change-Id: Idbe8194ba478366e99c7460d403d03fe27dd89d0 Reviewed-on: https://chromium-review.googlesource.com/353153 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao 09cfac60 2016-09-06T17:25:16 Work around For and While loop bugs on Intel Mac OSX Condition calculation in for and while loops has bug on Intel Mac. Work around it by converting "CONDITION" to "CONDITION && true". This CL also adds previous SH_EMULATE_ABS_INT_FUNCTION workaround to the ANGLE GL back-end on OSX BUG=chromium:644669 TEST=deqp/functional/gles3/shaderloop_for/while.html Change-Id: I910f662b054f259fcb601b9938841b3a2d066840 Reviewed-on: https://chromium-review.googlesource.com/381678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Qiankun Miao <qiankun.miao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao 7ebb97fc 2016-09-08T18:01:50 Use 64-bits compile options BUG=chromium:645071 Change-Id: I31825123bf4cb45fb37a93f538e8936487beb5ff Reviewed-on: https://chromium-review.googlesource.com/382712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 47cb73ab 2016-09-09T11:41:44 Refactor TConstantUnion. In preparation for constant folding fixes. BUG=chromium:637050 Change-Id: I9ea49ce96b34c6ac3d2f0478b8fc6732c59e28be Reviewed-on: https://chromium-review.googlesource.com/373741 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho d0bad2c7 2016-09-09T18:01:16 Split ternary node class from TIntermSelection Ternary operator nodes are typed parts of expressions, they always have two children and the children are also guaranteed to be TIntermTyped. "If" selection nodes can't be a part of an expression, they can have either one or two children and the children are code blocks. Due to all of these differences it makes sense to store these using two different AST node classes. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I913ab1d806e3cdb5c21106f078cc9c0b6c72ac54 Reviewed-on: https://chromium-review.googlesource.com/384512 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 966456de 2016-09-12T11:42:44 Remove SH_TIMING_RESTRICTIONS compiler flag The timing restrictions code is not in use and not updated for ESSL3, so it is better to remove it to make refactoring the AST easier. It can also be argued that perfect prevention of shader timing attacks is not feasible due to factors that are not under control of ANGLE, such as fixed function color compression in GPUs. Such color compression may make the use of texture bandwidth and thus performance dependent on the content of a texture regardless of whether a compressed format is chosen through the API. SH_DEPENDENCY_GRAPH flag that could only be active together with the timing restrictions flag is also removed, along with all the code that was supporting it. The newer CallDAG code is used for different purposes and is kept. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I2cd10e18df366e8e43f7c3af1ca12d2a4bfb2007 Reviewed-on: https://chromium-review.googlesource.com/384511 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 87d410c8 2016-09-05T13:33:26 Disallow multiple locations on output variables GLSL ES specs from version 3.00 to 3.20 all mention that output layout location qualifier may appear at most once within a declaration. Enforce this rule when parsing shaders. Also set max draw buffers to 8 when compiling GLSL ES >= 3.00 in the qualification order tests and shader translator sample, so that parsing locations > 0 will succeed. BUG=angleproject:1505 TEST=angle_unittests Change-Id: I50fe409041385f5e10e695f43dc3a572433e9772 Reviewed-on: https://chromium-review.googlesource.com/381211 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho a223430c 2016-08-31T12:05:39 Promote unary nodes automatically Unary nodes now get their type set automatically based on the operation and operand. The operand should only be changed to another of the same type after the node is constructed. The operation can't be changed on unary and binary nodes after they've been constructed. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ib1ea3dcb1162261966c02d5f03d8091cf647fac1 Reviewed-on: https://chromium-review.googlesource.com/378935 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 3272a6d3 2016-08-29T17:54:50 Promote and fold indexing nodes similarly to other binary ops Indexing nodes now get their type set in TIntermBinary::promote, same as math and logic ops. They are also constant folded through TIntermBinary::fold() instead of having special functions for constant folding them in ParseContext. Index nodes for struct and interface block member access now always have integer type, instead of sometimes having the type of the field they were used to access. Usage of TIntermBinary constructor is cleaned up so only the constructor that takes in left and right operands is used. The type of TIntermBinary nodes is always determined automatically. Together these changes make the code considerably cleaner. Note that the code for constant folding for array indexing is actually never hit because constant folding array constructors is still intentionally disabled in the code. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ifcec45257476cdb0d495c7d72e3cf2f83388e8c5 Reviewed-on: https://chromium-review.googlesource.com/377961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho c955058b 2016-08-29T17:56:22 Constant-qualify nodes in a consistent way Rely on that constant qualification of binary and unary nodes comes from promote(). BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ie8d1d4df3c82ae5a2de8cc536e47016d13a4fd3d Reviewed-on: https://chromium-review.googlesource.com/377960 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho f119a263 2016-08-19T15:54:22 Clean up unary and aggregate math folding Prefer asserts instead of adding internal errors to the compiler log when types of arguments are not as expected or the folding function runs into an operation it can't handle. Neither of these cases should be possible, the checks for correct argument types are solid at this point. In the future, when new built-in functions are added, constant folding support for them should be added as well. foldUnaryWithDifferentReturnType and foldUnaryWithSameReturnType are renamed to foldUnaryNonComponentWise and foldUnaryComponentWise respectively. These names better reflect what these functions are doing. The info sink member is removed from TIntermediate, since TDiagnostics is now passed into the functions that may generate warnings instead. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I6a08abbe29cf23f3a318032fdc46dd3dbaf4410e Reviewed-on: https://chromium-review.googlesource.com/377959 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 5a7e20ed 2016-09-06T18:07:22 Fix compiler allocations accidentally done outside memory pool Qualifier data structures were being accidentally allocated on the regular heap and never being freed inside the compiler due to missing POOL_ALLOCATOR_NEW_DELETE macros. Add in the macros where needed. Also fix up include directives in QualifierTypes.h/.cpp to use the full path of files from ANGLE. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Ib54f3cd3ab0f768fed9f0215d795ff493be513e0 Reviewed-on: https://chromium-review.googlesource.com/380538 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 509e4560 2016-08-25T14:55:44 compiler: Work around a HLSL compiler aliasing opt bug. BUG=angleproject:1448 Change-Id: I7d5bcbd100069152cea0cb03bc4fa6af1044460b Reviewed-on: https://chromium-review.googlesource.com/376020 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 6a25746c 2016-09-06T08:56:08 Generate uniqueId for all TStructure If not present, ASSERT error may happen in debug build. BUG=chromium:643075 Change-Id: Ia57e3771ab4d2861aefc04287fbbce85232f1f4d Reviewed-on: https://chromium-review.googlesource.com/381315 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 613b959d 2016-09-05T12:05:53 Clean up qualification order checks Move determining whether qualification order checks are relaxed to QualifierTypes.cpp. The ParseContext only needs to construct TTypeQualifierBuilder with the shader version as a parameter, and it will make the decision based on that. ParseContext still passes diagnostics to the TTypeQualifierBuilder functions that return variable qualification to make it more explicit when errors are generated. Also encapsulate looking for symbols in the AST inside compiler_test.cpp. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I4190e6a680ace0cc0568a517e86353a95cc63c08 Reviewed-on: https://chromium-review.googlesource.com/380556 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao b6b1a4a6 2016-09-06T14:16:13 Fix build failure in chrome due to unused function Chrome build fails on a warning: "../../third_party/angle/src/compiler/translator/QualifierTypes.cpp:30:6: error: unused function 'IsInvariantCorrect' [-Werror,-Wunused-function]" BUG=angleproject:1442 Change-Id: If2fea0d90e9cd789c3a6449881794082f3e98afd Reviewed-on: https://chromium-review.googlesource.com/381201 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qiankun Miao 5b55edd8 2016-09-05T14:55:15 Work around unpackHalf2x16 emulation for Intel Mac Negative operator is buggy in an expression on Intel Mac. Use abs(v) to replace -v for negative value. BUG=chromium:644057 TEST=deqp/functional/gles3/shaderpackingfunction.html Change-Id: I6182e7a00b162e36ed9278c0e5a2fdd8fb480959 Reviewed-on: https://chromium-review.googlesource.com/381152 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev c28888b3 2016-07-22T15:27:42 Relax checks when parsing type qualifiers in GLSL ES 3.10 The grammar in GLSL ES 3.10 does not impose a strict order on the qualifiers and also allows multiple layout qualifiers. This patch relaxes the checks when parsing a type qualifier. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100a Reviewed-on: https://chromium-review.googlesource.com/379016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 4a9cd800 2016-09-01T16:51:51 Refactor type_specifier_nonarray parsing to reduce code repetition When type_specifier_nonarray gets parsed the scope gets saved into TType and the code becomes repetitive. Setting of the scope is moved to type_specifier_no_prec as it occurs less times. BUG=angleproject:911 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I6da5fe7bc2d60ba2996221af71b719b818f5e9b1 Reviewed-on: https://chromium-review.googlesource.com/380535 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 70866b89 2016-07-22T15:27:42 Change grammar to support features from es31 The grammar has been changed so that ES31 grammar is followed more closely. The ES31 grammar is not fully supported, only functionality related to qualifier enumeration is added. The ParseContext is changed so that type qualifiers can be now joined together (i.e. like layout qualifiers). This will allow enumeration of multiple storage qualifiers (i.e. uniform readonly coherent) which is essential for support of ES31 features. Some of the error checks had to be moved closer to the root of the parse tree since some of the information about the expression might be missing. Unfortunately, as there is no explicit ordering imposed by the grammar, additional checks for proper order of qualifiers had to be added. I also included unit tests which test against malformed shaders. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES3.functional.shaders.*precision* TEST=dEQP-GLES3.functional.shaders.*function* TEST=dEQP-GLES2.functional.shaders.* Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100d Reviewed-on: https://chromium-review.googlesource.com/362940 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao e5bb72ff 2016-09-01T01:41:27 Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used The flag is not used in chrome. We decide to do per emulation per flag. BUG=chromium:642227 Change-Id: I936d53e5015186e35e672d0cb51c853a941582d2 Reviewed-on: https://chromium-review.googlesource.com/379077 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao a4e6f074 2016-08-29T14:49:21 Work around abs() issue in Intel Mac drivers abs(i) where i is an integer returns unexpected result in Intel Mac. This works around the issue by emulating abs(i) manually. BUG=chromium:642227 TEST=deqp/functional/gles3/shadercommonfunction.html Change-Id: I2a41e0f4bcb0766109d651e663283b1760468017 Reviewed-on: https://chromium-review.googlesource.com/377628 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Qiankun Miao c2c5fc48 2016-08-31T15:24:22 Remove CSS Shader related code CSS shader has been removed from spec and chrome code base. Remove the code in ANGLE. BUG=chromium:233383 Change-Id: I93a35437f540e51ce7af9d49f21ca60d7c0b156a Reviewed-on: https://chromium-review.googlesource.com/378739 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
jchen10 7ef9aa7b 2016-08-31T15:39:38 Enable texelFetchOffset re-writing for GLSL translator Intel Mac has the same bug as Win. So the CL enables it in GLSL translator as well. BUG=chromium:642605 TEST=deqp/functional/gles3/shadertexturefunction/texelfetchoffset.html Change-Id: I30323ea3a6d4c07ff32e50bd7c574916b5b865f4 Reviewed-on: https://chromium-review.googlesource.com/378601 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho d5da505d 2016-08-29T13:16:55 Fix constant folding non-square outerProduct Use all the vector elements correctly when constant folding non-square outerProduct. Previously the code used to discard some elements of the smaller outerProduct operand. Also clear up confusion about matrix rows/columns in matrix constant folding code in general. BUG=angleproject:1482 TEST=angle_unittests Change-Id: I7cba8f97a92b875de01e57255d54258cdfd92a47 Reviewed-on: https://chromium-review.googlesource.com/377298 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>