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7bb45988
|
2016-11-11T09:17:20
|
|
Return a lift of a angle_end2end_tests on AMD.
BUG=angleproject:1622
TEST=angle_end2end_tests
TBR=jmadill@chromium.org
Change-Id: Icd1f5fecc36621d70822c738da39d39d3bdb3ff6
Reviewed-on: https://chromium-review.googlesource.com/410037
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
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|
049edfa2
|
2016-11-11T14:35:37
|
|
Add volatile, coherent and restrict memory qualifiers
The patch adds support for the three remaining memory qualifiers:
volatile, coherent and restrict.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: Ie662d304af2399468df1d976e04c38dada1e2cec
Reviewed-on: https://chromium-review.googlesource.com/385876
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d7490967
|
2016-11-09T15:49:51
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|
Fix linkage.html failures on Mac.
The failure is due to when we initialize variables to 0, we re-create
the struct TType, and it contains a different unique id from the
original struct TType, thus leading to a different hashed name.
BUG=chromium:641129
TEST=webgl_conformance,webgl2_conformance
Change-Id: I267b97fa496f55ea59dacee93af8f6a90f3e66cb
Reviewed-on: https://chromium-review.googlesource.com/409602
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
4b97d504
|
2016-11-09T06:45:32
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|
Fixed incorrect multisample rendering when enable SAMPLE_COVERAGE on Win
In RendererD3D::createRenderTarget, we use getNearestSamples(samples)'s
result to assign D3D11_TEXTURE2D_DESC.SampleDesc.Count. However, in
renderer11::updateState, we used the original samples to calculate mask
by GetBlendSampleMask not the supported nearest samples. It would result
that multisample rendering result was incorrect when enable
AMPLE_COVERAGE and the samples is not in the suported list but less than
max samples. At least, on Intel Win platform, we can reproduce it.
The fixing is to use same samples in these two places.
BUG=angleproject:1610
TEST=MultisampleCompatibilityTest.DrawCoverageAndResolve
Change-Id: I255b12d1032317145adfcee94e65e88ae5307113
Reviewed-on: https://chromium-review.googlesource.com/408516
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
55644211
|
2016-11-08T11:07:34
|
|
Fix constant folding right shift corner cases
Right-shifting the minimum signed integer needs to be handled as a
special case, since it can't go through the usual path that clears the
sign bit.
Code for right-shifting by zero also had a typo that resulted in
setting the wrong value to the result.
BUG=chromium:662706
TEST=angle_unittests
Change-Id: Ief24d738064906a72212242e0917ce30e45d6b25
Reviewed-on: https://chromium-review.googlesource.com/408158
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
e5c53e3e
|
2016-11-07T12:22:48
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|
dEQP: Add command-line parsing of back-end.
Also use the requested renderer to initialize expectations.
BUG=angleproject:1442
Change-Id: Idf54072dac5f7ad9deea70e97d65e36a6e883b1c
Reviewed-on: https://chromium-review.googlesource.com/407802
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
7f07caa9
|
2016-10-25T07:43:33
|
|
Rename the build/ directory.
GYP related files went in gypfiles/, and the gni went in gni/ this
changes frees up the build/ directory name for Chromium's build/
directory.
BUG=angleproject:1569
Change-Id: I76fe343d569239c2732ba87986fcf7debc21d417
Reviewed-on: https://chromium-review.googlesource.com/403029
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
e76f55fe
|
2016-10-25T06:44:45
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|
Make the gmock and gtest dirs match Chromium's
Making the dependencies' directories match Chromium's is needed if we
want to use the same GN file for Chromium builds and standalone builds.
This also rolls the gtest and gmock dependencies to match Chromium.
BUG=angleproject:1569
Change-Id: I54ce9c9a29964abfddbea64a0f4466f2c9d48a33
Reviewed-on: https://chromium-review.googlesource.com/403028
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
45bcc784
|
2016-11-07T13:58:48
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|
translator: Scope all classes with "sh".
I was seeing an odd problem with our PoolAlloc conflicting with the
glslang/Vulkan TIntermNode, so the fix was to move everything to a
separate namespace.
The bison grammars are also regenerated. No functional changes.
BUG=angleproject:1576
Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3
Reviewed-on: https://chromium-review.googlesource.com/408267
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
20c97cac
|
2016-11-04T18:27:56
|
|
Squashed commit of the following:
commit 0146dfeefa47b520e71f0e74230abd7dac163a79
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:43:03 2016 -0700
Revert "Implementation of eglGetSyncValuesCHROMIUM extension."
This reverts commit 5d9f5df01ac5a384d9b7cbb49d9f98a76b62c7ad.
commit 0d920fe27bd8e73d831a9002548bde00fea78709
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:23:11 2016 -0700
Revert "Fix EGLSyncControlTest.SyncValuesTest timeout on Windowse Server 2012 R2"
This reverts commit d258ca045f31eb43ec01b5501c84e9afd8e82cd6.
commit bde8defe53741855bb71fbf27bcb0a91cfafbd01
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:22:58 2016 -0700
Revert "Disabling EGLSyncControlTest.SyncValuesTest"
This reverts commit a74183613955bd891f56f6a979a5391c16c64138.
commit f78e4b7e97b9d1259878f6902bb6ddeb0aeded87
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:22:36 2016 -0700
Revert "Fix and re-enable EGLSyncControlTest.SyncValuesTest"
This reverts commit 138ec92f52da7c0fc8e6df08ac4e4e572bbf6b39.
commit f3933e6a04bd23473077d2fd74616023db3c9601
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:20:26 2016 -0700
Revert "Handle nullptr mSwapChain in SwapChain11::getSyncValues"
This reverts commit af7f301f6ba9e5f31d1511142a936a9ba84169d0.
BUG=angleproject:1402
Change-Id: I99969e906e316574e9f739141de0e360d1edebd9
Reviewed-on: https://chromium-review.googlesource.com/408752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
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acb4b81a
|
2016-11-07T13:50:29
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|
translator: Put ShaderLang APIs in "sh" namespace.
Working with glslang in Vulkan means we are static linking libANGLE
with functions that have the same name as our translator APIs. We
can fix this by scoping our APIs. We don't need to scope the types
of the file, since they don't conflict.
This will require a follow-up patch to remove the unscoped APIs
once we switch over Chromium.
We also scope TCompiler and some related classes to avoid multiply
defined link errors with glslang.
BUG=angleproject:1576
Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16
Reviewed-on: https://chromium-review.googlesource.com/408337
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
f097e238
|
2016-11-05T00:44:15
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|
D3D11: Fix 3D texture redefinition bug.
We would incorrectly check the storage type after we had redefined it.
Thus we would allow old storages to persist for some cases of 3D
texture. This bug did not affect 2D textures.
See WebGL 2 test: conformance2/misc/views-with-offsets.html
BUG=angleproject:1609
Change-Id: I7a04ff498740bb5d7daf2cee174c336f97a44c01
Reviewed-on: https://chromium-review.googlesource.com/408417
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0350a64c
|
2016-11-01T17:01:51
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|
Fixed the bug using uniform block array
At the beginning of Program::defineUniformBlock, getUniformBlockSize will call
getUniformBlockIndex on MacOS to check if the block is an active block with
giving blockName. However, it didn't distinguish array and non-array situations
and unified to use interfaceBlock.name as the blockName to call
getUniformBlockIndex. It would result that INVALID_INDEX was returned when
it's a block array. For example, using 'blockName' not 'blockName[0]'.
In OpenGL 4.3 spec, section 7.3.1, there are following descriptions:
If name exactly matches the name string of one of the active resources for
programInterface, the index of the matched resource is returned. Additionally, if
name would exactly match the name string of an active resource if "[0]" were
appended to name, the index of the matched resource is returned. Otherwise, name
is considered not to be the name of an active resource, and INVALID_INDEX is
returned.
So, for array block case, we use blockName appending [0] to check the activity.
BUG=angleproject:1543
Change-Id: I8189b62066b779f7d392a7dba1cf5cb02a31936d
Reviewed-on: https://chromium-review.googlesource.com/405830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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8f775607
|
2016-11-03T16:45:34
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|
Introduce a gl::BufferState class.
This state can share vital pieces of information with the impl.
The most elementary state is the buffer size, which then the
impl doesn't need to replicate.
BUG=angleproject:1579
Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862
Reviewed-on: https://chromium-review.googlesource.com/406644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bbe9fb5e
|
2016-11-03T17:16:05
|
|
Check that implicitly sized array constructors have arguments
Array size must be greater than zero according to the ESSL 3.00.6
spec.
BUG=angleproject:1602
TEST=angle_unittests
Change-Id: I1fa54b143bc821583822cbc5139464cdd058b6c1
Reviewed-on: https://chromium-review.googlesource.com/407257
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e7dc9d71
|
2016-11-03T16:58:47
|
|
Fix handling bvec on the right hand side of a logical op
The vector/matrix size matching is not done for logical ops similarly
to other binary ops. For that reason both left and right hand side
need to be checked for being scalar.
BUG=angleproject:1601
TEST=angle_unittests
Change-Id: Ie87da68d6cb0d439f0e6273d374fc7d836c82309
Reviewed-on: https://chromium-review.googlesource.com/406988
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
8f447a7a
|
2016-07-07T11:51:22
|
|
D3D11: Enable previously crashing trig dEQP tests.
The newer Win SDK version seems to fix the crash.
BUG=angleproject:1252
BUG=chromium:568170
Change-Id: I9bac4a9978774ac0f8951a95ce920e8e5d6caed8
Reviewed-on: https://chromium-review.googlesource.com/358811
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e653403b
|
2016-11-01T18:19:06
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|
Remove component translator target and keep static_library.
Rename translator_static to translator and use it everywhere.
BUG=angleproject:1596
Change-Id: I36c990d54979d2460b1513a65cca0b82f8d65c80
Reviewed-on: https://chromium-review.googlesource.com/406668
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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87c182e1
|
2016-11-02T11:23:22
|
|
Enable shader validation with WebGL compatibility extension.
The change configures shaders to be of a compatible spec upon creation.
BUG=angleproject:1523
Change-Id: Id345d0b8f0abad8ed3c4fb3117d0fdfeab9fea53
Reviewed-on: https://chromium-review.googlesource.com/405778
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
02bd82cd
|
2016-11-03T10:29:43
|
|
Fix handling unsized arrays with incorrect initializer
In case the initializer of an unsized array is not an array, the array
size still needs to be set to some value > 0 in order to not hit
asserts in the code that parses accessing the array. An error was
already being generated in the case an unsized array has a non-array
initializer, but the variable will still have an array type in the
symbol table.
BUG=chromium:661592
TEST=angle_unittests
Change-Id: I4a11527eab0404ba9e59ebb7227faef13dbea62c
Reviewed-on: https://chromium-review.googlesource.com/407256
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d2f0c74c
|
2016-11-02T10:34:41
|
|
Use safe math in ValidateCopyBufferSubData.
This should fix any potential out of bounds reads/writes.
BUG=chromium:660854
Change-Id: Iffa00e4551d7362115cbf023a09b1d0e15f724c8
Reviewed-on: https://chromium-review.googlesource.com/405816
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
0982a2bf
|
2016-11-01T15:13:46
|
|
Prefix internal names in GLSL output
Prefixing internal names will avoid clashes with user-defined names.
We use prefix webgl_angle_ so that the internal names are both
reserved in WebGL on one hand and clearly separated from hashed names
starting with just webgl_ on the other hand.
BUG=angleproject:1597
TEST=WebGL conformance tests
Change-Id: I7deef9c1a38105c8b57eda13c84eec13e515a91a
Reviewed-on: https://chromium-review.googlesource.com/406247
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
d75d03bd
|
2016-10-31T16:46:53
|
|
Enumerate dEQP ES 3.1 test expectations.
BUG=angleproject:1442
Change-Id: I9005a54d30988a472a3f512f394a4a352a4732e9
Reviewed-on: https://chromium-review.googlesource.com/405297
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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d89792f4
|
2016-10-30T22:41:53
|
|
Buffer11: Keep system memory storage for large UBOs.
The system memory storage is needed to back UBOs larger than the max
constant buffer size in D3D11 Windows 7. Because readback from UBOs
can be tricky, the system memory storage keeps the canonical copy of
the data in this case.
We can also extend this to add a workaround to fix the outstanding
failure cases of UBOs on Intel.
BUG=chromium:660670
Change-Id: Ia3119d3064d10c4262def4c5a967972b4de2d10f
Reviewed-on: https://chromium-review.googlesource.com/405367
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
698e36ed
|
2016-10-25T11:42:26
|
|
Update GLES2 Mac expectations
BUG=
Change-Id: I7ca6e6c0fc4b178a1df6d6acc95dde3b6ed3c479
Reviewed-on: https://chromium-review.googlesource.com/403089
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
77c13aaf
|
2016-10-27T22:06:51
|
|
Disable D3DTextureTest on Windows Intel OpenGL
BUG=angleproject:1585
Change-Id: I550750e0e94bd15c0b076f911d05f8dd92e4a202
Reviewed-on: https://chromium-review.googlesource.com/404499
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
1d2c41d6
|
2016-10-19T16:14:46
|
|
Implement GL_EXT_sRGB_write_control for GL.
BUG=angleproject:1547
BUG=655247
Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64
Reviewed-on: https://chromium-review.googlesource.com/400958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0e3aee3f
|
2016-10-27T12:56:38
|
|
Check precision qualification for all declarations
Precision qualification is now checked properly also for declarations
that don't have qualifiers.
BUG=angleproject:1574
TEST=angle_unittests
Change-Id: I3d186df0763e071614c1da9a355a6f6fefdc8091
Reviewed-on: https://chromium-review.googlesource.com/403949
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2018c0ba
|
2015-12-08T11:48:51
|
|
Add a EGL_ANGLE_d3d_texture_client_buffer extension.
Allows creation of pbuffers from D3D texture objects.
BUG=540829
BUG=angleproject:1144
Change-Id: If8ea717ef011608cd01357c217837133d726d3ea
Reviewed-on: https://chromium-review.googlesource.com/316804
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
449a8030
|
2016-10-26T08:05:54
|
|
MacroExpander: bump expansionCount before peeking for "("
BUG=658555
Change-Id: I578b8aff37a116fd7b2b387388311a27bb8a2809
Reviewed-on: https://chromium-review.googlesource.com/403848
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
5d0a30bf
|
2016-10-25T18:46:25
|
|
Fix warnings in TransformFeedbackTest.
Introduced in cd2ed608719fbf.
BUG=angleproject:1570
Change-Id: I71ef8a06e379eca853e7729863976e868066df95
Reviewed-on: https://chromium-review.googlesource.com/403313
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
81c6b577
|
2016-10-19T14:07:52
|
|
Implement GL_EXT_texture_sRGB_decode for GL.
BUG=angleproject:1383
BUG=655247
Change-Id: I409b12e1ae418530576de5ec9ce26b7be5d91650
Reviewed-on: https://chromium-review.googlesource.com/400807
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
de318b26
|
2016-10-25T16:18:25
|
|
Disallow samplers as ternary operands
Quoting the ESSL 1.00 spec section 4.1.7: "Except for parameters to
texture lookup functions, array indexing, structure field selection,
and parentheses, samplers are not allowed to be operands in
expressions."
ESSL 3.00 has a similar passage related to opaque types.
Validate this correctly. Compatibility risk should be low, since
attempting to use samplers in ternary operators was already failing
before this in most cases.
BUG=angleproject:1551
TEST=angle_unittests
Change-Id: I6cbb536f473ba9674d558b14a458f3799f9c7c9c
Reviewed-on: https://chromium-review.googlesource.com/402694
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
cd2ed608
|
2016-10-25T09:44:01
|
|
TransformFeedbackTest: Give enough vertex attributes
BUG=angleproject:1570
Change-Id: I6d148c6ce22f3b8266257b25c7f5b676a13c5c92
Reviewed-on: https://chromium-review.googlesource.com/402931
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
0bdfe4c8
|
2016-10-25T09:52:33
|
|
VertexAttributeTest: don't copy too much data in the buffer
BUG=angleproject:1570
Change-Id: I199bb88042c3926cb05e27494bb6af9b2666cd00
Reviewed-on: https://chromium-review.googlesource.com/402932
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
fb80eaf0
|
2016-07-25T13:39:30
|
|
Enable GenerateMipmapBaseLevel test on NVIDIA
The issue is no longer reproducible on newest drivers.
TEST=angle_end2end_tests
Change-Id: I18728877ed9b936ecb469c44e3dae185ab4f08d3
Reviewed-on: https://chromium-review.googlesource.com/362950
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
2cc85b3b
|
2016-08-05T16:22:53
|
|
Add support for images in the compiler
The patch adds support for GLSL ES 3.1 image types.
Internal format layout qualifiers for images are added.
Support for the readonly and writeonly qualifiers are added. The other
memory qualifiers are omitted as to make the patch simpler.
Tests are added which check for correct and incorrect usage of images,
internal format layout and memory qualifiers.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e
Reviewed-on: https://chromium-review.googlesource.com/378855
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
0a9661f2
|
2016-10-20T10:59:20
|
|
Implement robust the GetInternalFormativ entry point.
BUG=angleproject:1354
Change-Id: Ib25fe4905fdd6c532c67de1d4ca1ba37932f8e0b
Reviewed-on: https://chromium-review.googlesource.com/401149
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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635671dc
|
2016-10-20T07:57:36
|
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Fix pruning empty declarations from loop headers
Empty declarations are possible in loop init expressions. Make
PruneEmptyDeclarations take this into account.
BUG=angleproject:1550
TEST=angle_unittests
Change-Id: If407babf9b6f7a26dfcf73ff345493d3e2af3f9a
Reviewed-on: https://chromium-review.googlesource.com/401147
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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336b1470
|
2016-10-05T16:37:55
|
|
Split TIntermFunctionDefinition from TIntermAggregate
This makes the code easier to understand. Function definition nodes
always have just two children, the parameters node and the function
body node, so there was no proper reason why they should be aggregate
nodes.
As a part of this change, intermediate output is modified to print
symbol table ids of functions so that debugging function id related
functionality will be easier in the future.
After this patch, TIntermAggregate is still used for function
prototypes, function parameter lists, function calls, variable and
invariant declarations and the comma (sequence) operator.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib88b4ca5d21abd5f126836ca5900d0baecabd19e
Reviewed-on: https://chromium-review.googlesource.com/394707
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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138ec92f
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2016-10-10T17:38:55
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Fix and re-enable EGLSyncControlTest.SyncValuesTest
It looks like the problem was not making the OS Window visible.
It turned out the previous version of the test succeeded only
when I ran angle_end2end_tests.exe with
--gtest_filter=EGLSyncControlTest.SyncValuesTest and failed
when I ran all tests, especially with --single-process-tests.
I tested the modified version of the test which repeated the
measurement 50 times and couldn't get a reliable test execution
until I figured out that back buffers were queueing and not
swapping successfully with the window being invisible.
This version works reliably when running all angle_end2end_tests.exe
on my workstation and on a test laptop, both running Windows 10,
with or without --single-process-tests.
BUG=angleproject:1402
Change-Id: I97764a86b20119cc586ea2a4fd1d94558c4e737e
Reviewed-on: https://chromium-review.googlesource.com/397739
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
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7835b525
|
2016-10-08T11:20:17
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Reland "Add workaround for unused std140 and shared uniform blocks on MacOS"
On some Mac drivers with shader version 4.1, they will
treat unused std140 and shared uniform blocks' members as inactive. However,
WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block
declared with a shared or std140 layout qualifier to be considered active.
The uniform block itself is also considered active.
This workaround is to reference all members of unused std140 and shared uniform blocks
at the beginning of the vertex/fragment shader's main().
BUG=chromium:618464
TEST=UniformBufferTest.ActiveUniformBlockNumber
Change-Id: I18da4e2b61b0170068bf5ea38ce54667b0737780
Reviewed-on: https://chromium-review.googlesource.com/395648
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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4310354e
|
2016-10-10T12:28:13
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Handle corner cases of shifting signed integers better
Right-shifting a negative number should sign-extend according to the
ESSL 3.00.6 spec. Implement sign-extending right shift so that it
doesn't hit any undefined behavior in the C++ spec. Negative lhs
operands are now allowed for bit-shift right.
Also implement bit-shift left via conversion to unsigned integer, so
that it does not hit signed integer overflow. Negative lhs operands
are now allowed also for bit-shift left as well.
BUG=chromium:654103
TEST=angle_unittests
Change-Id: Iee241de9fd0d74c2f8a88219bddec690bb8e4db2
Reviewed-on: https://chromium-review.googlesource.com/395688
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a7418361
|
2016-10-08T18:03:26
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Disabling EGLSyncControlTest.SyncValuesTest
Disabling EGLSyncControlTest.SyncValuesTest for now until I can get
it stable on Windows 8.
BUG=angleproject:1402
Change-Id: I21a770e0f8516916c6987ba66ec49762cd99b78a
Reviewed-on: https://chromium-review.googlesource.com/395577
Reviewed-by: Stanislav Chiknavaryan <stanisc@chromium.org>
Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
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62fce5b1
|
2016-09-30T10:46:35
|
|
Implement robust ReadPixels entry points.
BUG=angleproject:1354
Change-Id: I70738d2f00e283ddc52b1545f8efda9022110487
Reviewed-on: https://chromium-review.googlesource.com/391090
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d258ca04
|
2016-10-07T11:19:04
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Fix EGLSyncControlTest.SyncValuesTest timeout on Windowse Server 2012 R2
The test does two buffer swaps and polls sync values waiting for sbc
(swap buffer counter) value to first increase from 0 to 1, then from 1
to 2.
Looking the error log I see that sometimes it fails on the first wait
and sometimes on the second wait. Also the total runtime varies between
1000 and 1600 ms. That makes me think that perhaps test doesn't poll
long enough to run reliably on a test machine.
I've increased the number of poll iteration to 500 and the sleep between
iterations - to 10 ms (I think in reality it was 10 ms already because
the previously used 1 ms is only possible with high resolution system
timer).
BUG=angleproject:1402
Change-Id: I8f6fe209756a1597e2739390352c90d893eaf940
Reviewed-on: https://chromium-review.googlesource.com/395506
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e61d3045
|
2016-10-07T13:20:52
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|
Don't write to the <length> parameter if an error is generated.
BUG=angleproject:1354
Change-Id: I9ed4a675b2be07b00c29d34e283280dc65238fea
Reviewed-on: https://chromium-review.googlesource.com/395109
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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47110bf4
|
2016-04-20T11:13:22
|
|
Implement CHROMIUM_copy_compressed_texture for D3D11.
BUG=angleproject:1356
Change-Id: Id563997d2921cf558c52a781ae66d8bde58d1f2f
Reviewed-on: https://chromium-review.googlesource.com/339847
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b7fe49db
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2016-10-05T16:39:11
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D3D11: Fold mipmap gen caps into the support table.
This change is two-fold: first it allows us to remove the std::map for
D3D11 format info, which was only being used in a single place.
Secondly, it fixed the support table to use the correct 9_3 caps for
texture support, determined by running the D3D11FormatTablesTest.
This should reduce the number of format queries we need to run on 9_3
startup.
BUG=angleproject:1389
BUG=angleproject:1459
Change-Id: I2435a47fc221e73c96337bc7c1c4ed37b527bc1f
Reviewed-on: https://chromium-review.googlesource.com/392210
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5d9f5df0
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2016-09-27T13:28:25
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Implementation of eglGetSyncValuesCHROMIUM extension.
This change adds implementation of eglGetSyncValuesCHROMIUM extension
on D3D11 with Direct Composition. This should work on Windows 8.1 and
above.
The implementation is based on IDXGISwapChain::GetFrameStatistics.
Extension documentation:
https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt
BUG=angleproject:1402
Change-Id: I306434dd8d85d618b14edfa38fc2a22e50fddacc
Reviewed-on: https://chromium-review.googlesource.com/390351
Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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873d00f4
|
2016-10-06T13:05:57
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|
Change UNREACHABLE to use ASSERT.
The ASSERT macro is enabled with ANGLE_RELEASE_ASSERT, so we should
use the same behaviour as the normal ASSERT for the other debug
macros.
Also remove UNREACHABLEs in the format validation code that were
being hit silently.
Also make some EGL tests skip instead of fail, since they were hitting
UNIMPLEMENTED.
BUG=angleproject:1332
BUG=angleproject:1540
BUG=angleproject:1340
Change-Id: Ie3347f2bf2459a5831b66827871998d8fbe7d4b2
Reviewed-on: https://chromium-review.googlesource.com/392490
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d569619d
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2016-10-06T11:09:24
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translator: Fail compilation if precision emu unsupported.
The fuzzer uncovered a case where we were trying to emulate precision
on HLSL 3.0, causing an ASSERT crash.
BUG=chromium:653276
Change-Id: I2e666a1ff4f605541e25f04264146063559cb835
Reviewed-on: https://chromium-review.googlesource.com/394237
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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91db32c5
|
2016-10-06T09:31:53
|
|
Skip TimerQueriesTest.TimeElapsedMulticontextTest on Win/AMD/GL/Debug.
This test appears to be flaky.
BUG=angleproject:1541
Change-Id: I2a91626f6dc309d2dc23098cbaf290adac7f4859
Reviewed-on: https://chromium-review.googlesource.com/394217
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a015f59f
|
2016-10-06T10:19:32
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Skip UniformBufferTest.VeryLarge on Intel D3D11.
This fails because of issues with Intel UBOs and copying.
BUG=chromium:651493
BUG=chromium:593024
Change-Id: Ia4c634ebecd29082927a9a812929c102d0d629b2
Reviewed-on: https://chromium-review.googlesource.com/394131
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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601a0ccc
|
2016-10-06T14:38:43
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Revert "Skip TimerQueriesTest.TimeElapsed on Win/AMD/GL/Debug."
The correct test was the multi-context version.
BUG=angleproject:1541
This reverts commit d0614b852154da7a9968e2f6b1a775fc469dc83b.
Change-Id: I4f4a9e3b1e0301eef34ce8c06cd649bff66fcdb1
Reviewed-on: https://chromium-review.googlesource.com/394216
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d0614b85
|
2016-10-06T09:31:53
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Skip TimerQueriesTest.TimeElapsed on Win/AMD/GL/Debug.
This test appears to be flaky.
BUG=angleproject:1541
Change-Id: I947dbc759e0fef505ce9b11e501f2dbe35ff1e5c
Reviewed-on: https://chromium-review.googlesource.com/394329
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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18319182
|
2016-09-28T14:22:27
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Re-land "Fix glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, ...)"
BUG=angleproject:1332
Change-Id: Ie970466c4528cb80b2363d0c0683da2d9c23c4f4
Reviewed-on: https://chromium-review.googlesource.com/392267
Commit-Queue: John Bauman <jbauman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7f9a55f7
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2016-10-03T14:32:08
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|
Fix integer math overflows in the preprocessor
Evaluating integer expressions in the ESSL preprocessor may result in
overflowing the signed integer range. Implement wrapping overflow for
preprocessor expressions in a way that doesn't hit any undefined
behavior. In the ESSL spec, preprocessor expressions are defined to
have mostly the same semantics as in C++. Since C++ doesn't define
what happens on signed integer overflow, we choose to make most of the
operators wrap on overflow for backward compatibility and consistency
with the rest of the ESSL spec.
We reuse the existing wrapping overflow helpers that are
used for constant folding. To be able to do this, the type used in the
preprocessor expression parser is changed from 64-bit to 32-bit.
Shifting negative numbers is implemented as a logical shift. This
cannot be disallowed since dEQP requires shaders shifting negative
numbers to pass compilation.
Undefined bitwise shifts where the offset is greater than 31 will now
result in a compile-time error.
A couple of test cases are now covered by the preprocessor tests
rather than full compilation tests. This isolates the tests better and
they run faster.
BUG=chromium:652223
TEST=angle_unittests
Change-Id: I84be40d404c10ecd0846c5d477e626a94a2a8587
Reviewed-on: https://chromium-review.googlesource.com/392146
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4c655248
|
2016-10-04T10:27:21
|
|
D3D11: Fix unreferenced XFB vars getting dropped.
Our for-loop logic was confused so that some unreferenced
transform feedback varyings might get dropped.
BUG=chromium:651493
Change-Id: Id283230da0a47fc647b2a3862da60be5538e439e
Reviewed-on: https://chromium-review.googlesource.com/391945
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c4431804
|
2016-10-03T15:41:38
|
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D3D11: Fix Buffer11::copyFromStorage and UBOs.
The change to initialize a constant buffer immediately after
calling BufferData in D3D11 led to a bug where we would map
the UBO for writing with the wrong map bits. Fix this by
using the same map method as the rest of the code.
The D3D11 runtime seems to allow arbitrarily large constant buffers
on Windows 10, but not Windows 7. Thus this CL also fixes a bug in
our constant buffer size clamping to not copy more than the available
buffer size for uniform buffers.
BUG=chromium:651493
Change-Id: I876767691d02db90ecb08a8fa78199f03339a35e
Reviewed-on: https://chromium-review.googlesource.com/391167
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f51fdd2e
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2016-10-03T10:03:40
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Ensure that all functions have a body node in the AST
Some traversers that insert code to main() assume that the main()
function has a non-null body node in place. This assumption was
previously wrong, since functions could be missing the body node
in case the function body was empty.
Fix possible invalid dereferencing of missing function body nodes by
always adding an empty sequence node to represent the body of
functions that have an empty body in the ESSL source. This also
enables simplifying some tree traversers that used to take the
possibility of missing function body nodes into account.
Also fix AddDefaultReturnStatements to check the last statement inside
the function body for a return statement, instead of checking the
first statement.
BUG=angleproject:1539
TEST=angle_unittests, angle_end2end_tests
Change-Id: I2fbd18c78653fa2f1a96dbd9a619accc4874030d
Reviewed-on: https://chromium-review.googlesource.com/392046
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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c9e6026c
|
2016-09-30T17:15:07
|
|
Revert "Add workaround for unused std140 and shared uniform blocks on MacOS"
This reverts commit 9aa83fe302578d226f195fff5fb3f0e2fb723a4c.
The new test UniformBufferTest.ActiveUniformNumberAndName/ES3_OPENGL is failing on multiple platforms. Examples:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Mac%2010.10%20Release%20%28ATI%29/builds/12285
https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20(ATI)
Change-Id: I78b1a4d58e9a291e40ad304eb32f990e0518f7ee
Reviewed-on: https://chromium-review.googlesource.com/391049
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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5dc37d05
|
2016-10-01T00:00:19
|
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Revert "Fix glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, ...)"
This reverts commit ca40662aa81f7735d3510fa52e55d28503c7f9ec.
https://chromium.googlesource.com/angle/angle/+/ca40662aa81f7735d3510fa52e55d28503c7f9ec broke angle_end2end_tests on the Win Debug bots. Examples:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28NVIDIA%29/builds/18718
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Debug%20%28NVIDIA%29/builds/15905
Tests failing:
Texture2DTest.QueryBinding/ES2_D3D11
Texture2DTest.QueryBinding/ES2_D3D9
Texture2DTest.QueryBinding/ES2_D3D11_9_3
Change-Id: If9da864f49e0de3a134d43ae36c2a99e9b5a2a53
Reviewed-on: https://chromium-review.googlesource.com/391130
Reviewed-by: John Bauman <jbauman@chromium.org>
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389dc9d4
|
2016-09-08T09:34:58
|
|
Test filling small mips of ETC textures.
BUG=angleproject:1510
Change-Id: I9ed7c877767909ba93e2ea5ef09c4735b0d0bcc7
Reviewed-on: https://chromium-review.googlesource.com/382652
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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ca40662a
|
2016-09-28T14:22:27
|
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Fix glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, ...)
BUG=angleproject:1332
Change-Id: I591b9520bc1122eb6232803ac86b6d0322f8c349
Reviewed-on: https://chromium-review.googlesource.com/390323
Commit-Queue: John Bauman <jbauman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ff5b2d51
|
2016-09-07T11:32:23
|
|
Add a GL_ANGLE_robust_client_memory extension.
This allows specifying data size to all GL functions that provide a pointer to
client memory and a length parameter for all functions in which the driver
writes to client memory.
BUG=angleproject:1354
Change-Id: Ia68be1576b957cb529c87b5e0d1bd638c7dbd371
Reviewed-on: https://chromium-review.googlesource.com/382012
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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9aa83fe3
|
2016-09-29T08:42:42
|
|
Add workaround for unused std140 and shared uniform blocks on MacOS
On some Mac drivers with shader version 4.1, they will
treat unused std140 and shared uniform blocks' members as inactive. However,
WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block
declared with a shared or std140 layout qualifier to be considered active.
The uniform block itself is also considered active.
This workaround is to reference all members of unused std140 and shared uniform blocks
at the beginning of the vertex/fragment shader's main().
BUG=chromium:618464
TEST=UniformBufferTest.ActiveUniformBlockNumber
Change-Id: I1d2c5e3e8da04786ac6a37fd26f7bb9c14cd76ed
Reviewed-on: https://chromium-review.googlesource.com/387169
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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42fad76d
|
2016-09-28T10:06:29
|
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Handle negation of minimum representable integer
Negating the minimum representable integer overflows, so it
has undefined behavior in C++. Handle this as a special case in the
code.
BUG=chromium:637050
TEST=angle_unittests
Change-Id: Ic6e6d638faddad9b70b5d1637bb4b42ef4f43784
Reviewed-on: https://chromium-review.googlesource.com/390551
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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1be4d493
|
2016-09-27T11:15:38
|
|
Fix handling integer overflow in constant folding
Integer operations that overflow are defined to wrap in the ESSL
3.00.6 spec. Constant folding that happens inside the shader
translator should also follow the wrapping rules.
The new implementations of wrapping integer addition and subtraction
use unsigned integers to perform calculations. Unsigned integers are
defined to implement arithmetic in modulo 2^n in the C++ spec. This
behavior is also leveraged to implement wrapping unsigned integer
multiplication.
The implementation of wrapping signed integer multiplication is
slightly trickier. The operands are casted to a wider type to perform
the multiplication in a way that doesn't overflow, and then the result
is truncated and casted back to the narrower integer type.
Incorrect tests that expected errors to be generated from integer
overflow in constant folding are removed.
BUG=chromium:637050
TEST=angle_unittests
Change-Id: I0de7e25881d254803455fbf22907c192f49d09ff
Reviewed-on: https://chromium-review.googlesource.com/390252
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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0f40d235
|
2016-09-23T14:50:29
|
|
Add a perf test for changing texture state.
BUG=angleproject:1386
Change-Id: I44da3a4cb2b23f98978349f26b80d6bb3a6dc8b5
Reviewed-on: https://chromium-review.googlesource.com/388784
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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d4453573
|
2016-09-27T13:21:46
|
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Fix integer division constant folding corner cases
ESSL has undefined behavior when the integer modulus operator is used
on negative operands. Generate a warning and fold the result to zero
in this case.
In case the minimum representable signed integer is divided by -1, the
result is defined to be either the maximum or minimum representable
value. We choose to fold the calculation to the maximum representable
value in this case.
BUG=angleproject:1537
TEST=angle_unittests
Change-Id: I57fac6b54a3553b7a0f0e36cc6ba0ed59a88eea9
Reviewed-on: https://chromium-review.googlesource.com/390251
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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ece7c5a8
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2016-09-21T15:28:23
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Add validation for the pack buffer in ReadPixels
BUG=angleproject:1512
Change-Id: Ia6bac628c35f04bc5d3adfde1569902475519698
Reviewed-on: https://chromium-review.googlesource.com/387668
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2cacb778
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2016-09-26T08:50:40
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Fix folding shifts when operands have different signedness
The code used to incorrectly assert that the right-hand side of shift
should have the same signedness as the left-hand side. Instead simply
assert that both the lhs and rhs are integer typed, and also don't
rely on aliasing via union when accessing bit shift operands.
Also disallow constant folded bit shifts where the right hand side is
greater than 31. Shifting with values greater than the width of the
type has undefined results in both ESSL and C++.
BUG=chromium:648135
TEST=angle_unittests
Change-Id: I84a99abc55f0eeda549b4781e954d17ba7b87552
Reviewed-on: https://chromium-review.googlesource.com/389351
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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054f7ed0
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2016-09-20T17:15:59
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preprocessor: Miscellaneous cleanups
- Use full header paths in includes
- Use ASSERT instead of assert
- Use angle::NonCopyable instead of PP_DISALLOW_COPY_AND_ASSIGN
- Use range-for in a couple places
- Remove pp_utils.h
BUG=angleproject:1522
Change-Id: If107fef89e8465bca65cf664926d1051c5d1e232
Reviewed-on: https://chromium-review.googlesource.com/387212
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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00ff1194
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2016-09-23T18:25:47
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Disable DrawBuffersTest.Gaps on Windows AMD OpenGL
Fails on Win7 Release (AMD R7 240) bot
BUG=angleproject:1535
Change-Id: I5e8d0552867bfe0d81f3e189536c50b36f530089
Reviewed-on: https://chromium-review.googlesource.com/389233
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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28a97ee1
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2016-09-22T13:01:26
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Generate unique HLSL texture function names for external textures.
Because 2D and external textures have the same HLSL texture type, they were
generating texture functions with the same name. This causes conflicts when
both 2D and external textures are used in the same shader.
BUG=angleproject:1534
BUG=645532
Change-Id: I4b324014b7d9b4851d358730cf4e31fc8461584c
Reviewed-on: https://chromium-review.googlesource.com/388551
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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f41a7151
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2016-09-19T15:11:17
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Add an extension to disable resource generation on bind.
BUG=angleproject:1518
Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9
Reviewed-on: https://chromium-review.googlesource.com/386799
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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44ebf6b4
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2016-09-22T13:00:02
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ConstantUnion: Error on undefined shift.
BUG=chromium:648135
Change-Id: I41581f63af650564a0f61c1baeeb38017c8513ed
Reviewed-on: https://chromium-review.googlesource.com/387470
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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f607c60a
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2016-09-21T11:46:48
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Fix validation of ReadPixels format and type.
The validation for ReadPixels allows for two combations of format/type:
1. Based on the current framebuffer's component type.
* GL_RGBA/GL_UNSIGNED_BYTE if the framebuffer is a normalized (signed
or unsigned).
* GL_RGBA_INTEGER/GL_INTEGER if the framebuffer is an
integer format.
* GL_RGBA_INTEGER/GL_UNSIGNED_INTEGER if the framebuffer is an
unsigned integer format.
* GL_RGBA/GL_FLOAT if the framebuffer is any type of float
framebuffer (added in EXT_color_buffer_float).
* These combations are detailed in the ES2 spec on pg 105 or ES3 on pg
193.
2. The implementation read format/type returned from glGetIntegerv.
* These formats are added by specs, OES_texture_float, EXT_texture_rg,
EXT_read_format_bgra, etc.
Update the GL and D3D backends to perform the conversion from GL_HALF_FLOAT
to GL_HALF_FLOAT_OES.
Continue allowing reading as BGRA_EXT to support Skia. Should be removed in
the future.
BUG=607283
BUG=angleproject:1478
Change-Id: I0312cad4d5f138ab036f383d221f8ccd19a77f6d
Reviewed-on: https://chromium-review.googlesource.com/346232
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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d2f195b5
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2016-09-19T15:53:33
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preprocessor: Fix use after free when #undef the macro being invoked
BUG=chromium:648031
BUG=angleproject:1522
Change-Id: I825cea9e736a2c99133408249cfcd525431d31de
Reviewed-on: https://chromium-review.googlesource.com/386853
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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44d0a736
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2016-09-21T16:19:50
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Disable some DrawBuffersTest on Windows AMD OpenGL
DrawBuffersTest.FirstAndLast/ES2_OPENGL
DrawBuffersTest.FirstHalfNULL/ES2_OPENGL
Hang on Win7 Release (ATI) and Win7 Debug (ATI) bots.
BUG=angleproject:1533
Change-Id: I6e37893fbcdbcc7a2a76c1cab6e8ef1f7ebaec19
Reviewed-on: https://chromium-review.googlesource.com/387714
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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d4a07fbb
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2016-09-20T10:24:23
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Disallow bit-shifting when the left operand is negative.
BUG=648063
Change-Id: I82d9fbdaf8791a396dd71eeb57d93967ba5d65bf
Reviewed-on: https://chromium-review.googlesource.com/387115
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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c287ea6e
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2016-09-16T14:46:51
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Add WebGL validation extensions to ANGLE.
BUG=angleproject:1523
Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b
Reviewed-on: https://chromium-review.googlesource.com/386281
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e292e902
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2016-09-07T10:49:01
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Workaround the unary minus operator issue on Intel
On some Intel D3D drivers, evaluating unary minor operator on an
integer variable may get wrong answer in vertex shader.
This patch works around this bug by replacing -(int) with ~(int)+1
on Windows Intel.
BUG=chromium:644033
Change-Id: I0af719e84d618a33f25bcb33bde0c381fb462a31
Reviewed-on: https://chromium-review.googlesource.com/381675
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5db69f57
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2016-09-15T12:47:32
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Add robust math to constant folding.
Previously our multiplication and other operators could
do overflows, which can lead to security bugs.
BUG=chromium:637050
Change-Id: Icee22a87909e205b71bda1c5bc1627fcf5e26e90
Reviewed-on: https://chromium-review.googlesource.com/382678
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2e60034b
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2016-09-19T13:56:40
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D3D11: Store Buffer SRVs in native storage.
This allows us to not store std::pairs to identify SRVs. Instead
we can release the cached SRVs directly when we re-create the
native buffer.
BUG=angleproject:1513
Change-Id: I6f6d5edc659aa843c9439b97661073415f1a772b
Reviewed-on: https://chromium-review.googlesource.com/385818
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8fcdf6ee
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2016-09-16T10:45:30
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Supress failures in end2end tests for new Intel OpenGL driver.
Change-Id: I442eac44212406b0fd9fb64b2e4e914bf61f8503
Reviewed-on: https://chromium-review.googlesource.com/386280
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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415f29e0
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2016-09-07T16:37:38
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Disallow layout+invariant combo on ESSL 3.00 variable declarations
This combination is not allowed by the formal grammar in the ESSL 3.00
spec, and should still be disallowed in ESSL 3.00 shaders even though
the shader parser now implements the more flexible ESSL 3.10 grammar.
BUG=angleproject:1507
TEST=angle_unittests
Change-Id: I766a468fd7314c7e60e020b5b204aa6950263633
Reviewed-on: https://chromium-review.googlesource.com/381933
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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7ebb97fc
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2016-09-08T18:01:50
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Use 64-bits compile options
BUG=chromium:645071
Change-Id: I31825123bf4cb45fb37a93f538e8936487beb5ff
Reviewed-on: https://chromium-review.googlesource.com/382712
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d0bad2c7
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2016-09-09T18:01:16
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Split ternary node class from TIntermSelection
Ternary operator nodes are typed parts of expressions, they always
have two children and the children are also guaranteed to be
TIntermTyped. "If" selection nodes can't be a part of an expression,
they can have either one or two children and the children are code
blocks. Due to all of these differences it makes sense to store these
using two different AST node classes.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I913ab1d806e3cdb5c21106f078cc9c0b6c72ac54
Reviewed-on: https://chromium-review.googlesource.com/384512
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e79c2d1f
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2016-09-09T16:33:09
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Add newlines to error messages.
Looks like this breaks parsing tests list in gtest runner,
which causes deqp_gles2 to fail on Nexus 5X swarmed bot.
Driveby fix of HowToMakeChanges md format.
BUG=angleproject:1471
Change-Id: I6cfa2d9287385aabf2aee47521e5e55e309831c0
Reviewed-on: https://chromium-review.googlesource.com/383813
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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87d410c8
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2016-09-05T13:33:26
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Disallow multiple locations on output variables
GLSL ES specs from version 3.00 to 3.20 all mention that output layout
location qualifier may appear at most once within a declaration.
Enforce this rule when parsing shaders.
Also set max draw buffers to 8 when compiling GLSL ES >= 3.00 in the
qualification order tests and shader translator sample, so that
parsing locations > 0 will succeed.
BUG=angleproject:1505
TEST=angle_unittests
Change-Id: I50fe409041385f5e10e695f43dc3a572433e9772
Reviewed-on: https://chromium-review.googlesource.com/381211
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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a223430c
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2016-08-31T12:05:39
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Promote unary nodes automatically
Unary nodes now get their type set automatically based on the
operation and operand. The operand should only be changed to another
of the same type after the node is constructed. The operation can't
be changed on unary and binary nodes after they've been constructed.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ib1ea3dcb1162261966c02d5f03d8091cf647fac1
Reviewed-on: https://chromium-review.googlesource.com/378935
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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3272a6d3
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2016-08-29T17:54:50
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Promote and fold indexing nodes similarly to other binary ops
Indexing nodes now get their type set in TIntermBinary::promote, same
as math and logic ops. They are also constant folded through
TIntermBinary::fold() instead of having special functions for constant
folding them in ParseContext.
Index nodes for struct and interface block member access now always
have integer type, instead of sometimes having the type of the field
they were used to access.
Usage of TIntermBinary constructor is cleaned up so only the
constructor that takes in left and right operands is used. The type
of TIntermBinary nodes is always determined automatically.
Together these changes make the code considerably cleaner.
Note that the code for constant folding for array indexing is actually
never hit because constant folding array constructors is still
intentionally disabled in the code.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ifcec45257476cdb0d495c7d72e3cf2f83388e8c5
Reviewed-on: https://chromium-review.googlesource.com/377961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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7ffdda9a
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2016-09-08T13:26:51
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D3D11: Don't allow fast unpack from GL_ALPHA8.
This format is one that doesn't support buffer SRV creation. It seems
like there is no equivalent dEQP test for this format.
BUG=angleproject:1503
Change-Id: I9ecdb9406ca0b62dd54b450d2b50341d76584b2b
Reviewed-on: https://chromium-review.googlesource.com/381435
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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588e2085
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2016-09-08T11:23:30
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Update dEQP test expectations with passing tests
BUG=angleproject:1017
BUG=angleproject:1097
BUG=angleproject:1323
Change-Id: I67754700c27041c99428857c48697fa11c0d34ab
Reviewed-on: https://chromium-review.googlesource.com/382860
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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e731d8aa
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2016-09-07T10:56:25
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TextureTest: suppress failure for newly added test.
BUG=angleproject:1493
BUG=chromium:638323
Change-Id: I5cab149c735158fe810f002e47cc3c5c75bc503b
Reviewed-on: https://chromium-review.googlesource.com/381951
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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14718767
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2016-09-06T15:56:54
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Remove usage of std::log2 in tests.
For some reason, this was giving a link error on Android.
Change it to use the mathutil version to be sure.
BUG=angleproject:1493
BUG=chromium:638323
Change-Id: I454ba4609d7818f50c668bb7c1a3b684f9ca8444
Reviewed-on: https://chromium-review.googlesource.com/381671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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509e4560
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2016-08-25T14:55:44
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compiler: Work around a HLSL compiler aliasing opt bug.
BUG=angleproject:1448
Change-Id: I7d5bcbd100069152cea0cb03bc4fa6af1044460b
Reviewed-on: https://chromium-review.googlesource.com/376020
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9e3d7aa0
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2016-09-02T15:19:43
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D3D11: Work around small mipped stencil textures.
AMD has a bug with 2x2 and 1x1 mips of depth/stencil textures. Formats
D24S8 and D32FS8 both seem to render black for the very small mips.
We can work around this by selectively caching a copy of the texture
data that only has depth information, since stencil isn't filterable
in OpenGL ES.
BUG=angleproject:1493
BUG=chromium:638323
Change-Id: Iebef42c4680018d9854dbe789d677823167213dd
Reviewed-on: https://chromium-review.googlesource.com/380037
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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