src/libANGLE/queryutils.cpp


Log

Author Commit Date CI Message
jchen10 910a3daf 2017-11-15T09:40:11 ES31 program query: support TRANSFORM_FEEDBACK_VARYING TRANSFORM_FEEDBACK_VARYING corresponds to the set of output variables in the last non-fragment stage of program that would be captured when transform feedback is active. The resources enumerated by this query are listed as specified by the most recent call to TransformFeedbackVaryings before the last call to LinkProgram. This mainly collects these resources for query. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.* Change-Id: I0655b12c6d82cef1b44d4ca57ea55bb60d1f78fb Reviewed-on: https://chromium-review.googlesource.com/770450 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bryan Bernhart (Intel Americas Inc) 2eeb1b34 2017-11-29T16:06:43 WebGLCompat: Fix depthstencil query results. getFramebufferAttachmentParameter returns incorrect result for framebuffers in an inconsistent state. BUG=angleproject:2259 Change-Id: I76fa99f1b8847c30469d344bd93dedd9cf6657bf Reviewed-on: https://chromium-review.googlesource.com/798318 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5201ce12 2017-11-28T11:36:28 Fix MSVC 2015 warnings. BUG=angleproject:2258 Change-Id: I280eb0e461fd749b01594bb1bb9a417f2cbc23fa Reviewed-on: https://chromium-review.googlesource.com/793975 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 465835d6 2017-09-26T13:34:10 Support arrays of arrays in the API The ShaderVariable class that is used as an interface between the compiler and the rest of the code gets arrays of arrays support. Array of array variables are passed from the compiler just like any other variables. However, when stored in Program state each innermost array constitutes a separate variable. This is done to make the implementation match the GLES specification for program interface query APIs. This will be tested more fully once support for parsing arrays of arrays lands in the compiler. TEST=angle_end2end_tests, angle_unittests BUG=angleproject:2125 Change-Id: I0f7159000f039be92a87a52b3b68cd9a215a21cb Reviewed-on: https://chromium-review.googlesource.com/684742 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 92019431 2017-11-20T13:09:34 Make conversion from GL types to native bools consistant. Some places would compare with "== GL_TRUE" and others with "!= GL_FALSE". This behaviour is not in the OpenGL spec but "!= GL_FALSE" is the most standard and follows the same rules as C and C++. Remove un-necessary validation that params are either GL_TRUE or GL_FALSE. Update some internal storage from GLboolean to bool. BUG=angleproject:2258 Change-Id: I12adbe2d24318a206521ca6ad1099ee7e2bf677e Reviewed-on: https://chromium-review.googlesource.com/779799 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jiajia Qin 3a9090fa 2017-09-27T14:37:04 ES31: Add BUFFER_VARIABLE and SHADER_STORAGE_BLOCK program interfaces This patch collects the shader storage block members information. It implements getShaderStorageBlockMemberInfo and getShaderStorageBlockSize for OpenGL backend. Meanwhile, it implements BUFFER_VARIABLE and SHADER_STORAGE_BLOCK interfaces for program query. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.layout_binding.ssbo* dEQP-GLES31.functional.compute.basic.empty dEQP-GLES31.functional.compute.basic.ssbo_rw* dEQP-GLES31.functional.compute.basic.ssbo_local_barrier* dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small dEQP-GLES31.functional.compute.basic.shared_var* dEQP-GLES31.functional.compute.basic.ubo_to_ssbo* dEQP-GLES31.functional.compute.basic.write_multiple_arr* dEQP-GLES31.functional.compute.shared_var.basic_type.* dEQP-GLES31.functional.compute.shared_var.work_group_size.* dEQP-GLES31.functional.atomic_counter.* Change-Id: Ie8b81fde5a2e919aab77adb3d137c9ff2f193409 Reviewed-on: https://chromium-review.googlesource.com/712235 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho d255123c 2017-10-26T20:03:33 Store shader interface variables as per query spec GLES 3.1 section 7.3.1.1 specifies how active variable entries should be generated and how active variables are named. The specs for program interface variable queries are built on top of this section. ANGLE has already followed this spec for the most part for generating variable lists in ProgramState, but now we also follow the naming spec for arrays and include [0] at the end of the stored name. This will make implementing arrays of arrays more straightforward. Most logic for variable queries will just keep working as is when arrays of arrays are added instead of needing more complex logic for handling array indexing. BUG=angleproject:2125 TEST=angle_end2end_tests Change-Id: I3acd14253153e10bc312114b0303065da2efb506 Reviewed-on: https://chromium-review.googlesource.com/739826 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
jchen10 58f67be0 2017-10-27T08:59:27 ES31 program query: support AtomicCounterBuffer and UniformBlock Calculates atomic counter buffer's shader reference according to its child counters. Merges GL_UNIFORM_BLOCK_* queries to GL_*. Refreshes deqp_gles31_test_expectations. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv dEQP-GLES31.functional.layout_binding.ubo.* Change-Id: Ia23ddfef5f5dd7e15628f4c259273e1c01c14d80 Reviewed-on: https://chromium-review.googlesource.com/715436 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Xinghua Cao 971f8508 2017-10-17T13:01:24 Implement get compute work group size for glGetProgramiv BUG=angleproject:2187 TEST=dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv Change-Id: Ic09153ffccfb207e37ad70cf7e14714be987e7e1 Reviewed-on: https://chromium-review.googlesource.com/722178 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 2e568cfb 2017-09-18T17:05:22 Add generator for packed GL enums. For testing this also converts two unimportant GLenums, gl::BufferUsage and gl::CullModeFace. BUG=angleproject:2169 Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076 Reviewed-on: https://chromium-review.googlesource.com/688000 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang b433e872 2017-10-05T14:01:47 Change robust resource init into a context creation attribute. Enabled support on OpenGL even through the extension is not fully implemented so that testing with Chromium/Passthrough commmand decoder is still possible. BUG=angleproject:1635 Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3 Reviewed-on: https://chromium-review.googlesource.com/678479 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang af143fef 2017-10-05T13:59:43 Refactor the eglQueryContext entry point. BUG=angleproject:1635 Change-Id: Ia6ab5a2a7339d78912d7f871ed62941af1957eb1 Reviewed-on: https://chromium-review.googlesource.com/702856 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 10d4026b 2017-10-04T16:34:09 Fix compilation error on 32-bit systems a99ed554ca606 introduced explicit template instantiations that tunred out to be the same on 32-bit CPUs because GLenum and size_t are the same type. BUG=angleproject:2165 Change-Id: I85fafeff1996cb457f2b718e177944fc6aca50bf Reviewed-on: https://chromium-review.googlesource.com/699839 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 baf5d945 2017-08-28T20:45:48 ES31: Add UNIFORM support for ProgramInterface Add program resource properties for uniform. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* Change-Id: Ia5cf6219db43b8b1f73efbb3565d21c86e9d3ec0 Reviewed-on: https://chromium-review.googlesource.com/638050 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 a99ed554 2017-09-22T08:10:32 Refactor data conversions for state commands This mainly enforces the rules as descripted in ES 3.10, section 2.2.1 and 2.2.2, by enhancing the "queryconversions" to support more rules, removing the scattered type convertors in "utilities" , "mathutil" and "queryutils", and forcing to only use the convertors in "queryconversions". BUG=angleproject:2165 Change-Id: I73c1dc850e2b3b8a479ece1d9c5eb7ae4ce851fe Reviewed-on: https://chromium-review.googlesource.com/680094 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiajia Qin 729b2c6e 2017-08-14T09:36:11 ES31: Enable shader storage buffer support for OpenGL backend BUG=angleproject:1951 TEST=angle_end2end_tests:ShaderStorageBuffer Change-Id: I1afc3cd005ad2e595c6ce937fc53e17423f8ec8b Reviewed-on: https://chromium-review.googlesource.com/618132 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 d9cd7b7f 2017-08-30T15:04:25 ES31: Add glGetProgramInterfaceiv API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 4 interfaces(PROGRAM_INPUT, PROGRAM_OUTPUT, UNIFORM and UNIFORM_BLOCK) implementation. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTestES31.* Change-Id: Iab80ba332e2a5e2b3e677039359e60a420e3d6b0 Reviewed-on: https://chromium-review.googlesource.com/642729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 70b5bb00 2017-08-28T13:32:37 Rename gl::FenceSync to gl::Sync. The spec refers to Sync objects, FenceSyncs being a subtype. The motivation for this fix is to clear up the FenceSync_ entry point for auto-generation. BUG=angleproject:1309 Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3 Reviewed-on: https://chromium-review.googlesource.com/636516 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 880683b1 2017-04-12T16:21:55 ES31: Add glGetProgramResourceiv API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTestES31.* Change-Id: I50057f7b99f4dc7c23ca87fa9b797ca424f66e3d Reviewed-on: https://chromium-review.googlesource.com/475075 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 40ac783b 2017-07-26T14:38:46 Implement remaining eglQuerySurface and eglSurfaceAttrib enums. BUG=angleproject:2075 Change-Id: I3b500fe80512e7a3e3a9ae9a9724015952c9cbc8 Reviewed-on: https://chromium-review.googlesource.com/587299 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 31ecbd70 2017-07-26T13:01:27 Refactor eglQuerySurface and eglSurfaceAttrib. BUG=angleproject:2075 Change-Id: I6911a2a1e665237e1d262c06f3ccf2d84cc09669 Reviewed-on: https://chromium-review.googlesource.com/586860 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
jchen10 191381fd 2017-04-11T13:59:04 ES31: Add glGetProgramResourceLocation API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTestES31.* Change-Id: I5128cda43b0d9176c910b036cdc76bf37757670e Reviewed-on: https://chromium-review.googlesource.com/474212 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev e5285d29 2017-07-14T16:23:53 Handle ANGLE_multiview state queries The patch extends glGetIntegerv and glGetFramebufferAttachmentParameteriv logic to handle the new tokens from the ANGLE_multiview extension. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ide145279cd7b58cd03502458d7d3a1a0f5e9e86d Reviewed-on: https://chromium-review.googlesource.com/573780 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Shao dde78e8c 2017-05-22T14:13:27 ES31: Implement Vertex Attrib Binding on OpenGL This patch intends to implement Vertex Attrib Binding on OpenGL back-ends: 1. Add supports for updating vertex attributes by Vertex Attrib Binding APIs. 2. Refactor the process of updating vertex attribtues in class VertexArray to make it easier to implement this feature. BUG=angleproject:1593 TEST=dEQP-GLES31.functional.vertex_attribute_binding.* Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2 Reviewed-on: https://chromium-review.googlesource.com/510251 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 eaef1e5e 2017-06-13T10:44:11 Link atomic counters to buffers Gather counters from each shader and group them according the layout qualifier 'binding' into each buffer. BUG=angleproject:1729 TEST=angle_end2end_tests:AtomicCounterBufferTest Change-Id: I8d0cd0d2bf65be37c035b0e1540481c8bee0bae4
Jamie Madill ffe00c03 2017-06-27T16:26:55 Add program cache transform feedback workaround. On Qualcomm devices, they don't seem to correctly save transform feedback info. Work around this by disabling caching on these devices. This mirrors a Chromium workaround. BUG=angleproject:2088 Change-Id: I6496d2fb6a03788379a6968bcd5eb3a9cb9d15d4 Reviewed-on: https://chromium-review.googlesource.com/549981 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev dd5f27ee 2017-06-07T10:17:09 Make VertexBinding's member variables private The patch decorates all members in VertexBinding as private and limits access to them only through getters and setters. This makes it easier to debug and keep track of any assignments to the class members. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Iddd49063d060f136bc9cf11c313a5af0931d433c Reviewed-on: https://chromium-review.googlesource.com/530786 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill bd044ed8 2017-06-05T12:59:21 Defer shader compiles when possible. When using the program binary memory cache inside ANGLE, this will give a potential fast path. If the user doesn't query the shader compile status or info log before calling LinkProgram, then we can check the program cache before translating the program, and if it finds a hit, we don't even need to call the translator. To preserve the shader settings at compile time, a reference to the current shader translator is kept in a binding pointer on the call to compile. This mirrors a similar implementation in Chromium's command buffer. Also the compile options and source are cached at compile to preserve the correct shader state. BUG=angleproject:1897 Change-Id: I3c046d7ac8c3b5c8cc169c4802ffe47f95537212 Reviewed-on: https://chromium-review.googlesource.com/517379 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 82483b93 2017-04-11T15:33:00 Obey the bufSize and write to the length parameter in glGetSynciv. BUG=angleproject:1985 TEST=conformance2/state/gl-object-get-calls Change-Id: Ic83c408b60d394ff5719beaedc5d4721b7811a47 Reviewed-on: https://chromium-review.googlesource.com/474551 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 38f2cfb8 2017-04-11T15:23:08 Refactor validation of glGetSynciv. BUG=angleproject:1985 Change-Id: Idf1057e6d8d8c850643e3b2a22be5a881c8a2301 Reviewed-on: https://chromium-review.googlesource.com/474550 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
jchen10 fd7c3b52 2017-03-21T15:36:03 ES31: Add glGetProgramResourceName API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 Change-Id: Ide7d5ad40a611a091c3dffab47fd31da57b69f1d Reviewed-on: https://chromium-review.googlesource.com/457523 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shao 80957d99 2017-02-20T21:25:59 ES31: Implement Vertex Attrib Binding entry points This patch intends to implement all entry points related to Vertex Attrib Binding. (1) Add entry points and validation code on following APIs: - VertexAttribFormat - VertexAttribIFormat - VertexAttribBinding - BindVertexBuffer - VertexBindingDivisor (2) Add queries on following parameters: - VERTEX_ATTRIB_BINDING - VERTEX_ATTRIB_RELATIVE_OFFSET - VERTEX_BINDING_DIVISOR - VERTEX_BINDING_OFFSET - VERTEX_BINDING_STRIDE - VERTEX_BINDING_BUFFER BUG=angleproject:1593 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_* TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.* TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666 Reviewed-on: https://chromium-review.googlesource.com/446124 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He 61afff14 2017-03-14T15:34:03 ES31: Add PROGRAM_SEPARABLE to ProgramParameter and GetProgram BUG=angleproject:1939 TEST=angle_end2end_tests Change-Id: I97ad11360f7c015947a2c0cc7d4a47f994726834 Reviewed-on: https://chromium-review.googlesource.com/454264 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 15015f7f 2017-03-16T13:54:21 ES31: Add glGetProgramResourceIndex API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 Change-Id: Ib2dedded9fd79b315e9f38de7c27a5e4ec4c6066 Reviewed-on: https://chromium-review.googlesource.com/453085 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a02315b0 2017-02-23T14:14:47 WebGL Compat: Add DEPTH_STENCIL attachments. This is a special WebGL 1 binding point, that does not correspond to any native functionality. Due to particularities in validation we need to represent this with additional state in the Framebuffer. WebGL 2 fixes this oddity by resolving to the GLES 3 native spec. In order to pass the WebGL framebuffer objects test, we will also need a chromium-side CL to work with the additional state tracking it does in the blink layer, and an additional patch to ANGLE to clear the depth buffer before the first use (robust resource init). BUG=angleproject:1708 Change-Id: I111f8f5a451cce7de6cf281a6bc335b92dd2daf2 Reviewed-on: https://chromium-review.googlesource.com/444095 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4e0e6f8a 2017-02-17T11:06:03 WebGL Compat: Add DEPTH_STENCIL renderbuffers. This special internal format was defined in the WebGL 1 spec as a special unsized format with at least 16 bits of depth and at least 8 bits of stencil. Intenally ANGLE will translate this to packed 24/8 depth/stencil. The new test is adapted from the WebGL test: conformance/renderbuffers/framebuffer-object-attachment BUG=angleproject:1708 Change-Id: I44b03e41889eed02481f603b8d52c530dcfed5ce Reviewed-on: https://chromium-review.googlesource.com/442094 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiawei-Shao 2597fb64 2016-12-09T16:38:02 ES31: Refactor VertexArray for Vertex Attrib Binding OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should be split into two arrays: 1. an array of vertex buffer binding points, each of which specifies: - a bound buffer object, - a starting offset for vertex attribute data in that buffer object, - a stride used by all attributes using that binding point, - a frequency divisor used by all attributes using that binding point. 2. an array of generic vertex attribute format information records, each of which specifies: - a reference to one of the new buffer binding points above, - a component count and format, and a normalization flag for the attribute data, - the offset of the attribute data relative to the base offset of each vertex found at the associated binding point. Current ANGLE implementation simply uses a struct to represent a vertex attribute object, which does not meet the requirements above. This patch aims to be the the basis of the implementation of all ES3.1 Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and the class VertexArray to fit the new data layout and ensuring all current functionality is retained. BUG=angleproject:1593 TEST=angle_unittests, angle_end2end_tests, gpu_unittests Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254 Reviewed-on: https://chromium-review.googlesource.com/418880 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
JiangYizhou f7bbc8a3 2016-11-16T09:57:22 ES3.1: Implement framebuffer parameters api for opengl part. Add new framebuffer parameters that can be set with glFramebufferParameteri and queried with glGetFramebufferParameteriv. GL_FRAMEBUFFER DEFAULT WIDTH GL_FRAMEBUFFER_DEFAULT_HEIGHT GL_FRAMEBUFFER_DEFAULT_SAMPLES GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS BUG=angleproject:1594 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default* Change-Id: I425e73a6b798fc7c73841ab98d7c8aabc381133d Reviewed-on: https://chromium-review.googlesource.com/412126 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang c5a2a172 2017-01-13T15:55:07 Add EGL_EXT_pixel_format_float support, enables float EGL surfaces. Add floating point EGL configs for the D3D11 backend. BUG=angleproject:1707 Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf Reviewed-on: https://chromium-review.googlesource.com/428294 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 65603eb8 2017-01-12T16:48:03 Refactor EGL config entry points to to separate validation. BUG=angleproject:1707 BUG=angleproject:798 Change-Id: I34fefa9f9bbd42ef05f222c8caf856a22cf206a3 Reviewed-on: https://chromium-review.googlesource.com/428293 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
He Yunchao 11b038be 2016-11-22T21:24:04 ES31: Implement glGetTexLevelParameter{i|f}v entry point BUG=angleproject:1679 TEST=dEQP-GLES31.functional.state_query.texture_level.* Change-Id: I36cc7406199fc0c3c1585ad48f010d7dba5fe9e4 Reviewed-on: https://chromium-review.googlesource.com/414250 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 9f09037b 2016-12-02T10:20:43 Change dEQP ES 3.1 expectations from FAIL to SKIP. UNIMPLEMENTED debug spam was causing the tests time time out. We can mark them as FAIL again once the dEQP test setup/tear down code doesn't emmit so many messages. Implement a couple validation cases for ES 3.1 to greatly reduce the spam. BUG=angleproject:1647 BUG=angleproject:1442 Change-Id: Ie7b4ac8737a2df1c0ada6ad53154ddf2f37d9c3c Reviewed-on: https://chromium-review.googlesource.com/415520 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3b573612 2016-10-31T14:08:10 Add enough ES 3.1 enums to support initializing the dEQP ES 3.1 tests. BUG=angleproject:1442 Change-Id: Iece3efb272fdcbe004d4136129ba7bfe74ba5265 Reviewed-on: https://chromium-review.googlesource.com/405530 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 81c6b577 2016-10-19T14:07:52 Implement GL_EXT_texture_sRGB_decode for GL. BUG=angleproject:1383 BUG=655247 Change-Id: I409b12e1ae418530576de5ec9ce26b7be5d91650 Reviewed-on: https://chromium-review.googlesource.com/400807 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 496c02df 2016-10-20T11:38:11 Implement robust the GetBufferPointerv entry point. BUG=angleproject:1354 Change-Id: Id7dd8438224adb1e2729bcdc18a306e5dfc83a3b Reviewed-on: https://chromium-review.googlesource.com/401399 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 0a9661f2 2016-10-20T10:59:20 Implement robust the GetInternalFormativ entry point. BUG=angleproject:1354 Change-Id: Ib25fe4905fdd6c532c67de1d4ca1ba37932f8e0b Reviewed-on: https://chromium-review.googlesource.com/401149 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang ebebe1c7 2016-10-14T12:01:31 Implement robust GetBufferParameter entry points. BUG=angleproject:1354 Change-Id: I979c8768975380dba7f0b256b2729b2147ff7984 Reviewed-on: https://chromium-review.googlesource.com/399042 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 6899b87f 2016-10-14T11:30:13 Implement the robust GetActiveUniformBlockiv entry point. BUG=angleproject:1354 Change-Id: I2e8051910f50dc040f6be4922142364d36788c4e Reviewed-on: https://chromium-review.googlesource.com/399041 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 0b031061 2016-10-13T14:30:04 Implement robust GetVertexAttrib entry points. BUG=angleproject:1354 Change-Id: Ic71392555ae4212c4144bc67d7c5e53874af4d53 Reviewed-on: https://chromium-review.googlesource.com/398198 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang c1984ed4 2016-10-07T12:41:00 Implement robust TexParameter and SamplerParameter entry points. BUG=angleproject:1354 Change-Id: I3aa2dcb8603a839f9c07cd9dd41cb695d2e699f2 Reviewed-on: https://chromium-review.googlesource.com/395529 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang d7d0ed32 2016-10-07T11:33:51 Implement robust GetShaderiv entry points. BUG=angleproject:1354 Change-Id: I994b7a596b5b67fadbd91ad0d64054c792523200 Reviewed-on: https://chromium-review.googlesource.com/395111 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 740d9020 2016-10-07T11:20:52 Implement robust GetRenderbufferParameteriv entry points. BUG=angleproject:1354 Change-Id: I073b75d416bd5184402b580bcebfca34f7cd28a8 Reviewed-on: https://chromium-review.googlesource.com/395110 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang ff5b2d51 2016-09-07T11:32:23 Add a GL_ANGLE_robust_client_memory extension. This allows specifying data size to all GL functions that provide a pointer to client memory and a length parameter for all functions in which the driver writes to client memory. BUG=angleproject:1354 Change-Id: Ia68be1576b957cb529c87b5e0d1bd638c7dbd371 Reviewed-on: https://chromium-review.googlesource.com/382012 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>