src/tests/gl_tests/TextureTest.cpp


Log

Author Commit Date CI Message
shrekshao e33c1582 2019-11-06T16:55:29 Fix EXT_texture_norm16 * Add norm16 format info for OpenGL backend * Add validation for newly introduced norm16 formats * Fix some logic of texture tests Bug: chromium:1000354, angleproject:1365 Change-Id: Ie6d6e5e276da4df4b7c667be28d324d4976b35ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1902720 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Tobin Ehlis 7af2676b 2019-10-23T16:18:57 Fix TextureAttachment support for unsized DS formats Unsized DS formats should not pick up support from ES3 automatically. Also unsized DEPTH COMPONENT textures should not be allowed as texture attachments without also having support for GL_ANGLE_depth_texture or GL_OES_depth_texture extensions. This change modifies some unsized formats to require extension support for TextureAttachment use. There are a couple of tests bugs that were exposed by this change so updated those tests as well. This CL only changes TextureAttachment support, but it's quite possible that renderbuffer (and texture) support may also need to be updated. Will attempt that in a follow-on. Bug: angleproject:3952 Change-Id: I75d15330dc418c421cd2855135e1e8100a89b2e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877135 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop d192e933 2019-09-27T10:27:10 Vulkan: Support binding texture levels as a rendertarget This CL refactors how TextureVk handles rendertargets. It removes the single rendertarget that previously supported 2D, and expands the layer/level list of rendertargets to handle all cases. Bug: angleproject:3184 Bug: angleproject:3996 Test: Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES2_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES3_Vulkan Test: ComputeShaderTest.ImageStoreMipmapSlice/ES3_1_Vulkan Change-Id: I466d0389cc6744994f88c40cc388fca694b53a99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854895 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tobin Ehlis bbf0ce28 2019-10-11T06:55:36 Vulkan:Add support to stage D or S textures Correctly set image aspect for depth or stencil texture staging. This fixes 6 failing dEQP 3.0 tests and an end2end test. Note that DS combined aspect textures will need special handling to read each aspect separately which is not included in this fix. Bug: angleproject:3949 Change-Id: I8e3f8166bdd31e2c002752b2f5c107ba411b2b0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855964 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Cody Northrop 6b60dfd8 2019-10-02T07:54:18 Vulkan: Remove image views forced to one mip level textureSize requires the view to reflect actual mip levels, so we can't artificially limit the view based on filtering mode. This CL removes those views. That unearthed a problem where the VK backend wasn't properly implementing non-mipmapped filter modes. There is a blurb in the Vulkan spec about this: There are no Vulkan filter modes that directly correspond to OpenGL minification filters of GL_LINEAR or GL_NEAREST, but they can be emulated using VK_SAMPLER_MIPMAP_MODE_NEAREST, minLod = 0, and maxLod = 0.25, and using minFilter = VK_FILTER_LINEAR or minFilter = VK_FILTER_NEAREST, respectively. So this CL also adds that emulation. Bug: angleproject:3948 Test: TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.* Change-Id: I81d5c3417e7d9abd0cdd058b935963706024a28f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835937 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 988f7170 2019-09-30T15:52:37 Vulkan: Base/max level fixes and cleanup This CL cleans up references to base/max level bug and fixes one lingering issue regarding special handling of depth/z for arrayed surfaces. Bug: angleproject:3148 Bug: angleproject:3184 Bug: angleproject:3948 Bug: angleproject:3949 Bug: angleproject:3950 Test: dEQP-GLES3.functional.texture.mipmap.*base_level* Test: dEQP-GLES3.functional.texture.mipmap.*max_level* Test: Texture2DArrayTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions Change-Id: Iad72005a111507c50b8be9726adc32285bbae52b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1832757 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop cb16fb5f 2019-08-29T16:53:55 Vulkan: Support texture base and max levels The Vulkan backend uses a vkImage that matches the number of effective levels in the GL texture. This is due to the fact that GL textures can have really strange layouts that only make sense when base level and max level are applied. For instance, take the following layout with disjoint mip levels: Level 0: 4x4 RGBA Level 1: 2x2 RGBA Level 2: 10x10 RGB If base level is set to zero and max level is set to 1, the image is still considered mip-complete: Level 0: 4x4 RGBA ==> Base Level 0 ==> Level 0: 4x4 RGBA Level 1: 2x2 RGBA ==> Max Level 1 ==> Level 1: 2x2 RGBA Level 2: 10x10 RGB If base and max level are then both set to 2, the texture is still considered complete, but of a different size and format: Level 0: 4x4 RGBA Level 1: 2x2 RGBA Level 2: 10x10 RGB ==> Base/Max Level 2 ==> Level 2: 10x10 RGB When the base or max level is changed, we must recreate the vkImage to match the new level count. To support that, we: - Stage updates from the current image to the new image - Only stage updates if there aren't already staged updates for a level - Free the current image and so it can be recreated at the next draw This CL does the following: - Refactors TextureVk::copyImageDataToBuffer to support staging updates without flush - Adds TextureVk::copyImageDataToBufferAndGetData to support previous use model - Adds TextureVk::changeLevels, triggered during syncState, which stages updates and releases the current image. - Updates ImageHelper::flushStagedUpdates to understand base/max levels - Updates TextureVk::ensureImageInitialized and TextureVk::generateMipmap to account for base/max level - Tracks base and max levels in ImageHelper - Adds ImageHelper::stageSubresourceUpdateFromBuffer to support this use case - Adds ImageHelper::isUpdateStaged to determine if changeLevels should propagate data - Makes gl::TextureTypeToTarget available for use outside of ImageIndex - Enables several deqp and end2end tests Bug: angleproject:3148 Test: dEQP-GLES3.functional.texture.mipmap.*base_level* Test: dEQP-GLES3.functional.texture.mipmap.*max_level* Change-Id: I14ca071c9c62eb310dfed7ef9290dc65fc3ff696 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776933 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Zhenyao Mo 20bb47d3 2019-09-16T12:55:30 Skip a angle_end2end_tests on Linux Intel OZone. Texture2DFloatTestES2.TextureFloatRenderTest/ES2_OpenGLES R=jmadill@chromium.org Bug: chromium:1003971 Change-Id: I96d858bbfbbaa7d98d9a7488cb98e0c1fca18ba3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1807581 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 6caa2652 2019-09-11T08:06:13 Vulkan: Support float textures and renderbuffers Fixed support in the vulkan backend for legacy GLES2.0 formats (luminance, alpha, luminance_alpha) Correctly exposed the following extensions: OES_texture_float OES_texture_half_float OES_texture_float_linear OES_texture_half_float_linear EXT_color_buffer_float EXT_color_buffer_half_float Some of the above extensions have different requirements depending on other extension support and the context client version, and were incorrectly assuming the most restrictive requirements to be exposed. Implemented end2end tests for: OES_texture_float OES_texture_half_float OES_texture_float_linear OES_texture_half_float_linear EXT_color_buffer_float EXT_color_buffer_half_float Bug: angleproject:2898 Bug: angleproject:2726 Test: ./angle_end2end_tests --gtest_filter='Texture2DFloatTest*' Change-Id: I7024aa1393eadafb5a0fb83c23e9035aae650b67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740276 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 1f2782e0 2019-08-29T14:19:23 Vulkan: fix unsized internalformat depth sampling Many implementations provide OES_depth_texture behavior if the texture was specified with a non-sized format (e.g. GL_DEPTH_COMPONENT). This change implements that behavior for Vulkan and adds a couple of tests to verify it. Bug: angleproject:3890 Change-Id: I005b1eaa30db033f7d78a5cf2236aab7f442b7f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764301 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 566c2e3c 2019-08-28T18:37:58 Suppress correct failure on Android FYI Release (NVIDIA Shield TV) TBR=geofflang@chromium.org BUG=chromium:998505 Change-Id: I8e49ee063c2e06f5031a288c5fe32fd7683fcd7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1774723 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 7f00d338 2019-08-28T15:19:16 Suppress end2end tests failures on Android FYI Release (NVIDIA Shield TV) These were fixed on desktop drivers but not this Android driver. TBR=geofflang@chromium.org BUG=chromium:998505 Change-Id: Ie5f434c52753beff4d8f119713ef55f229ee7b95 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773253 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 2a19c59f 2019-08-23T14:10:24 GL: Check for errors around GL calls. Add a macro to check for GL errors after each GL call to catch errors as they happen even if the debug callbacks are unavailable. GL errors are only checked when asserts are enabled unless explicitly requested with the ANGLE_GL_TRY_ALWAYS_CHECK macro to verify GL calls that may allocate memory. Updated TextureGL to use the macro. BUG=angleproject:3020 Change-Id: I7678b204899e940824b010ab4be7e7f159bee6de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764476 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Sami Väisänen 76a93c33 2019-08-21T13:21:52 Remove skipping of several tests on NVIDIA since they are now passing Remove skipping of several tests on NVIDIA since they are now passing. - MissingReturnStructOfArrays - DrawWithLevelsOutsideRangeWithInconsistentDimensions - TextureFormatChangesWithBaseLevel - TextureLuminance16Implicit BUG=angleproject:3849 BUG=angleproject:1305 BUG=angleproject:596 Change-Id: Ie3c3ba6634a251a7320a61c6c4cc03cb178db925 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763964 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 1dbbc7b3 2019-07-31T17:49:39 Skip couple TextureBorderClampIntegerTestES3 tests. TextureBorderClampIntegerTestES3.TextureBorderClampInteger/ES3_OpenGL TextureBorderClampIntegerTestES3.TextureBorderClampInteger2/ES3_OpenGL failing on Win10 FYI x64 Release (AMD RX 550). Bug: angleproject:3760 Change-Id: I0ccd56f190b1a3775f6a9a0448ca3003baa331ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729564 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov bd4ff479 2019-07-19T22:08:17 Revert "Reland "Temporarily disable creating D3D debug device."" This reverts commit 6064e6ab6bc7355b410543301a578d22d2f6e477. Reason for revert: flakiness should be fixed by https://chromium-review.googlesource.com/c/angle/angle/+/1709726 Original change's description: > Reland "Temporarily disable creating D3D debug device." > > This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2. > > Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 . > > Original change's description: > > Revert "Temporarily disable creating D3D debug device." > > > > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. > > > > Reason for revert: Seems like flakiness is not related. > > > > Suppress D3D11 test failures uncovered by re-enabling D3D debug device: > > ComputeShaderTest.DispatchCompute > > Texture2DTestES3.TextureImplPropogatesDirtyBits > > D3DTextureTestMS.* > > > > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages > > to clear reported messages, otherwise the failures are also reported > > for tests following the one with the actual failure. > > > > Original change's description: > > > Temporarily disable creating D3D debug device. > > > > > > To diagnose whether Windows Intel end2end tests flakiness > > > is related to creating debug device and new version of Windows SDK. > > > > > > Bug: angleproject:3153 > > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > > > Bug: angleproject:3153, angleproject:3493 > > Bug: angleproject:3501, angleproject:3512, angleproject:3513 > > > > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 > > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org > > Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Kenneth Russell <kbr@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,kbr@chromium.org,jmadill@chromium.org Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3513 Change-Id: I16eff79172dcfa2dd6d4f6445a74c9c65c1bd27c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710861 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
James Dong 8bb6baa0 2019-06-18T15:30:16 Vulkan: improve handling of RGB texture formats Adds fallback for some RGB textures using the corresponding RGBA formats and modifies fallback calculation to not require filtering/rendering for formats which are not required to support filtering by GL spec. Bug: angleproject:3190 Bug: angleproject:3196 Change-Id: I7beaf9881d63e3c6bd9339faede0333919a4174c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665894 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 8f1169eb 2019-06-27T15:32:32 Added end2end tests for GL_EXT_texture_rg Bug: angleproject:3195 Test: ./angle_end2end_tests --gtest_filter='Texture2DRGTest.*' Change-Id: I076af9e0b4ee78623dcc9c4e07b4e1bececd05c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1681109 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov c5da7997 2019-06-27T12:57:13 Fix skip Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions on Linux Intel GL. Wrongly skipped Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions in previous CL. Bug: angleproject:2782 Change-Id: Ifb54f394f7c7b953365bd04b93231a6880f709f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680844 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov f857b501 2019-06-26T20:15:46 Skip end2end tests failing on Intel Ubuntu 19.04 Mesa 19.0.2 Failing: MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL DrawBuffersTest.FirstHalfNULL/ES2_Vulkan DrawBuffersTest.Gaps/ES2_Vulkan WebGLCompatibilityTest.DrawBuffers/ES2_Vulkan Crashing: Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL Bug: angleproject:2782, angleproject:3614, angleproject:3616 Change-Id: Ib9bc72d8fd050ba1db1269d5fb3b38e80636211e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679630 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Kenneth Russell 6064e6ab 2019-06-11T04:01:12 Reland "Temporarily disable creating D3D debug device." This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2. Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 . Original change's description: > Revert "Temporarily disable creating D3D debug device." > > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. > > Reason for revert: Seems like flakiness is not related. > > Suppress D3D11 test failures uncovered by re-enabling D3D debug device: > ComputeShaderTest.DispatchCompute > Texture2DTestES3.TextureImplPropogatesDirtyBits > D3DTextureTestMS.* > > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages > to clear reported messages, otherwise the failures are also reported > for tests following the one with the actual failure. > > Original change's description: > > Temporarily disable creating D3D debug device. > > > > To diagnose whether Windows Intel end2end tests flakiness > > is related to creating debug device and new version of Windows SDK. > > > > Bug: angleproject:3153 > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > Bug: angleproject:3153, angleproject:3493 > Bug: angleproject:3501, angleproject:3512, angleproject:3513 > > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Yuly Novikov 28394c22 2019-02-21T03:24:58 Revert "Temporarily disable creating D3D debug device." This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. Reason for revert: Seems like flakiness is not related. Suppress D3D11 test failures uncovered by re-enabling D3D debug device: ComputeShaderTest.DispatchCompute Texture2DTestES3.TextureImplPropogatesDirtyBits D3DTextureTestMS.* Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages to clear reported messages, otherwise the failures are also reported for tests following the one with the actual failure. Original change's description: > Temporarily disable creating D3D debug device. > > To diagnose whether Windows Intel end2end tests flakiness > is related to creating debug device and new version of Windows SDK. > > Bug: angleproject:3153 > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bug: angleproject:3153, angleproject:3493 Bug: angleproject:3501, angleproject:3512, angleproject:3513 Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 06055b5e 2019-05-29T14:31:42 Update Windows AMD suppression. Should have been specified for OpenGL instead of D3D11. Bug: chromium:967796 Change-Id: I099ab51709f69e7abb7fe698e6010241bdccb4bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635751 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino 262e2824 2019-05-20T14:24:40 Use D3D11 GetDimensions driver workaround for 3D textures Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects all integer format textures, because the dimensions are used for sample position calculations with integer format textures, which leads to sampling outside texture when the base level is non-zero. Bug: angleproject:3441 Change-Id: Ic54328e3d712e28a40efb4e63b8fce0baeb4ef42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1619785 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 29ac274f 2019-05-28T15:53:00 D3D11: Suppress failing Texture test on AMD. Bug: chromium:967796 Change-Id: I48280909db9c927c12d3c0d97f1ad451dffb849e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1632949 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino 69d04939 2019-05-20T14:04:13 Use D3D11 GetDimensions driver workaround for 2D array textures Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects all integer format textures, because the dimensions are used for sample position calculations with integer format textures, which leads to sampling outside texture when the base level is non-zero. Bug: angleproject:3441 Change-Id: Ic012cac94ce0a627221087ecb2ee6aa3665900d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino 1b6aded6 2019-05-20T12:56:34 Test D3D11 GetDimensions driver workaround for textureProjOffset Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects all integer texture formats because the dimensions are used for sample position calculations on integer format textures, which leads to sampling outside the texture when the base level is non-zero. Bug: angleproject:3441 Change-Id: I9d2f8fa8e66caca704cbc46d4933d3f97aaf93ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617779 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov d2683459 2019-05-23T16:11:19 Skip Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel on Win AMD OpenGL Bug: angleproject:3478 Change-Id: I8f0ffeb0da31d08f4f4f45048d295c847cf095bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1626328 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Anders Leino 8224a58b 2019-05-20T12:39:29 Normalize fragment color in Texture2DIntegerTestES3 The sampler returns colors with components in the range 0-255. Bug: chromium:963595 Change-Id: I7030ab9da6e0803e3aaf8aef4691ce7276636b10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617778 Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino e4452440 2019-05-09T13:29:49 Fix integer cube map sample HLSL calculation This patch fixes two issues in the HLSL generated to sample an integer cube map. The first issue was that an inappropriate major axis was selected when sampling from corners of the cube map. In particular, the added test case demonstrates a situation where a major axis of length 0 was selected, which lead to an infinite LOD being calculated. The fix was to adjust inequalities such that always exactly one of xMajor, yMajor and zMajor is true. The second issue was that the derivative functions ddx and ddy were being used on values that depended on the choice of major axis, which is not continuous at the corners of a cube map. This lead to a finite but incorrect LOD being calculated. The fix was to make sure major axis choice is not included when estimating the scaling factor. Bug: angleproject:3442 Change-Id: Ia3eb8c89f47d1bfdadc18aec989e8cbebc088ec0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601515 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Anders Leino 60cc751a 2019-05-06T09:25:27 Use D3D11 GetDimensions driver workaround for integer cube maps Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects integer cube maps because the dimensions are used for sample position calculations, which leads to sampling outside the cube side textures when the base level is non-zero. Bug: angleproject:3441 Change-Id: I151f9336b9c6d8ec7012bf5010a2d45fb2951e73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595688 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 36f47169 2019-05-15T15:36:06 Suppress flaky OpenGL ES3 test. Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel/ES3_OpenGL Bug: chromium:963595 Change-Id: I6cdd845a5b7bc1a4b5a16029eaf170db40f1787c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1613894 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5cbaa3f8 2019-05-07T15:49:22 Don't inherit ANGLETest SetUp and TearDown. Instead of inheriting from testing::Test's SetUp and TearDown we add new methods 'testSetUp' and 'testTearDown'. This helps prevent a common error of forgetting to call the base class method. Also add a check in the ANGLETest destructor that SetUp and TearDown have been called. Bug: angleproject:3393 Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino f6cbe44a 2019-04-18T15:32:07 Use D3D11 GetDimensions driver workaround for 2D integer textures Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. A test is added which reads from non-zero base level integer texture. When the workaround is not being used, reads outside the first quadrant return black. Bug: chromium:679639 Change-Id: I5282a1ba207b2d553d1836f9460ec09cb5590ea6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591594 Commit-Queue: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Jamie Madill ddc4d33a 2019-05-01T15:11:46 Remove several underused platform configs. * Removes D3D11 Warp and Reference configs from tests. * Removes several permutations of OpenGL back-end specific configs. * Removes FL 9_3 since it is no longer supported. * Removes present path "Copy" since it's redundant with normal D3D11. Reduces number of configs from over 60 to 25. Bug: angleproject:3393 Change-Id: Ia5a23de3c4865b17ee50673a4066757b901a4b5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574675 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b8149075 2019-04-30T16:14:44 Clean up ANGLE test extension functions. None of these functions needed to be member functions. Also make the naming more consistent. Bug: angleproject:3393 Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 6f691fbb 2019-04-25T11:01:52 Port the WebGL2 framebuffer-texture-changing-base-level test to native A nearly direct port of the https://www.khronos.org/registry/webgl/sdk/tests/conformance2/rendering/framebuffer-texture-changing-base-level.html test for easier debugging. BUG=angleproject:2291 Change-Id: Ibc8a7e77629f1ea3f15e92ea93f1210fa850c524 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1584361 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com>
Yuly Novikov d18c048a 2019-04-04T19:56:43 Remove Nexus 5X Vulkan test suppressions. SimpleStateChangeTest.DrawArraysThenDrawElements TextureUploadFormatTest.All VertexAttributeTest.UnsignedByteNormalized VertexAttributeTest.ByteNormalized EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve was skipped on all Android for unspecified reason in https://chromium-review.googlesource.com/c/angle/angle/+/451877 seems to be passing now. Make some suppressions OpenGL ES specific: MultisampleCompatibilityTest.DrawCoverageAndResolve RobustResourceInitTest.TexImageThenSubImage RobustResourceInitTest.ReadingPartiallyInitializedTexture RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly RobustResourceInitTest.MaskedDepthClear RobustResourceInitTestES3.MaskedDepthClearBuffer RobustResourceInitTest.MaskedStencilClear RobustResourceInitTestES3.MaskedStencilClearBuffer TransformFeedbackTest.OffsetResetOnBeginTransformFeedback Bug: angleproject:3262 Bug: angleproject:3124, angleproject:2657, angleproject:2797 Change-Id: I3ed7a3f0ebbb4598bff75e2b3bd8b3b0630779f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572484 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov e6b23e45 2019-04-10T17:19:15 Skip Texture2DTestES3.TextureImplPropogatesDirtyBits on Win AMD GL Bug: angleproject:3371 Change-Id: I7601e6b658835b9c948acab98491f5bd01ea9497 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562517 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 3702d8c9 2019-04-08T13:44:06 Propogate dirty bit signals from TextureImpl to Texture up to Context. If TextureImpl sets a local dirty bit and signals gl::Texture of it, the dirtyness is not propogated to context. This can result in draw calls with textures that are not synchronized BUG=949985 Change-Id: I9baf82c96598265a6a4850f1fd48e213b5e98ab5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556699 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 24980278 2019-04-03T09:03:51 D3D11: Skip DepthTexturesWithMipmaps on AMD/D3D11. Possible driver bug. Bug: angleproject:3342 Change-Id: Ia171a7ac0d764859c4440b1fe2986aa931ff75c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1550799 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 0c128e15 2019-03-25T23:50:14 Vulkan: Use render pass ops to clear images when possible On tiling GPUs, render pass loadOp and stencilLoadOp can be used to very cheaply clear an image as it is being render to. This change uses this feature to clear render targets when possible. Bug: angleproject:2361 Change-Id: Ic4bdc908873f4802760d549f4893f84a47beac0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1500576 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 9078c6a7 2019-03-19T11:10:15 Update necessary angle_end2end_tests to check the Android device name Some tests fail only on specific devices, so the tests should be updated to reflect that, and allow more tests to run on more devices. Bug: angleproject:3275 Change-Id: I8e3183c1769c0bb8ed6d2605afcaf399cb1d9ed0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534463 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 962c222a 2019-02-20T15:43:41 Vulkan: Enable anisotropy feature when available If anisotropic filtering is used, the feature must be enabled at device creation time. This was missing. Bug: angleproject:2901 Change-Id: I86db55f8b1696dc04eae922b941512f786aa12b8 Reviewed-on: https://chromium-review.googlesource.com/c/1479264 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com>
Michael Spang d8506c7e 2019-01-29T15:35:09 Disable broken tests on Fuchsia (reland) This disables tests that do not work on Fuchsia. Most of them are related to cube maps which currently crash inside the intel driver. Reland disabling -Wextra-semi. BUG=angleproject:2475, angleproject:3145, angleproject:3081 TEST=angle_end2end_tests on Fuchsia Change-Id: I65ad84f43c88e8ee83c581cc2f41046d00bbae7f Reviewed-on: https://chromium-review.googlesource.com/c/1467604 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org>
Zhenyao Mo c66fb571 2019-02-12T03:56:16 Revert "Disable broken tests on Fuchsia" This reverts commit ad194995ed7228078d5b937dd1eff87c1dcac9c0. Reason for revert: broke GPU optional bots since the revert of its previous CL Original change's description: > Disable broken tests on Fuchsia > > This disables tests that do not work on Fuchsia. Most of them are related > to cube maps which currently crash inside the intel driver. > > BUG=angleproject:2475, angleproject:3145, angleproject:3081 > TEST=angle_end2end_tests on Fuchsia > > Change-Id: Ifc0be390c6d5c43a756e1afb6ced9e3bd5b6986e > Reviewed-on: https://chromium-review.googlesource.com/c/1446497 > Commit-Queue: Michael Spang <spang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=spang@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: Id1861ee94b89020bcd64dd8e7e52588b76830783 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2475, angleproject:3145, angleproject:3081 Reviewed-on: https://chromium-review.googlesource.com/c/1465881 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Michael Spang ad194995 2019-01-29T15:35:09 Disable broken tests on Fuchsia This disables tests that do not work on Fuchsia. Most of them are related to cube maps which currently crash inside the intel driver. BUG=angleproject:2475, angleproject:3145, angleproject:3081 TEST=angle_end2end_tests on Fuchsia Change-Id: Ifc0be390c6d5c43a756e1afb6ced9e3bd5b6986e Reviewed-on: https://chromium-review.googlesource.com/c/1446497 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ba319ba3 2018-12-29T10:29:33 Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 9f088621 2018-12-29T20:46:15 Revert "Load entry points dynamically in tests and samples." This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 03923558 2018-12-29T10:29:33 Load entry points dynamically in tests and samples. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 Reviewed-on: https://chromium-review.googlesource.com/c/1359516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0864a7ac 2018-11-07T15:50:15 Vulkan: Enable end2end tests for ES2_VULKAN everywhere Used a script to find test files that have more ES2_OPENGL() invocations than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false negatives. Bug: angleproject:1578 Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a Reviewed-on: https://chromium-review.googlesource.com/c/1324350 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Till Rathmann b8543630 2018-10-02T19:46:14 Support GL_OES_texture_border_clamp Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends. For integer textures in OpenGLES3 contexts these additional entry points are available now: void glTexParameterIivOES(enum target, enum pname, const int *params); void glTexParameterIuivOES(enum target, enum pname, const uint *params); void glGetTexParameterIivOES(enum target, enum pname, int *params); void glGetTexParameterIuivOES(enum target, enum pname, uint *params); void glSamplerParameterIivOES(uint sampler, enum pname, const int *params); void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params); void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params); void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params); BUG=angleproject:2890 TEST=angle_end2end_tests.TextureBorderClamp* Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828 Reviewed-on: https://chromium-review.googlesource.com/c/1257824 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5ddbdbf7 2018-10-01T10:15:37 Vulkan: Fix bugs in glGenerateMipmaps. We had two separate minor bugs. 1) missing a flush of the image data and 2) missing an initial barrier to set the image to TRANSFER_DST. Bug: angleproject:2652 Bug: angleproject:2653 Change-Id: I485aafc5c9055b5efb101cb2bc3ebab0588d2639 Reviewed-on: https://chromium-review.googlesource.com/1249564 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jiawei Shao af0f31d3 2018-09-27T15:42:31 Enable several end2end tests on Windows Intel drivers Bug: angleproject:1388 angleproject:1706 Change-Id: Ic6c62b0a85756bf36b6d345610a77ffd5c4665e3 Reviewed-on: https://chromium-review.googlesource.com/1248442 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0fdb956d 2018-09-17T17:18:43 Re-land "Inline and micro-optimize more for perf tests."" Re-land fixes memory leaks. Using a custom array instead of std::vector speeds up the resource manager. One reason is because calls to size() are implemented in many implementations as a difference between two pointers. This sub size implementations are slower than storing a simple size variable in a custom class. Also includes more inlining of hot spots functions. Also includes a small unit test class for ResourceMap. And an unrelated but small test fix for TextureLimisTest. Also a small unrelated fix for a Transform Feedback test. Increase the scores of the draw call perf test with texture and buffer bindings and the buffer binding perf test. Bug: angleproject:2763 Change-Id: Ic2f0f689107b2bf05c63da2ed6bbc9f0feea63f7 Reviewed-on: https://chromium-review.googlesource.com/1229033 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 98a3e078 2018-09-17T19:40:04 Revert "Inline and micro-optimize more for perf tests." This reverts commit 57ff6f95f143bd65a0c3d12d64773f274b9935f4. Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284 Original change's description: > Inline and micro-optimize more for perf tests. > > Using a custom array instead of std::vector speeds up the resource > manager. One reason is because calls to size() are implemented in many > implementations as a difference between two pointers. This sub size > implementations are slower than storing a simple size variable in a > custom class. > > Also includes more inlining of hot spots functions. > > Also includes a small unit test class for ResourceMap. And an unrelated > but small test fix for TextureLimisTest. Also a small unrelated fix for > a Transform Feedback test. > > Increase the scores of the draw call perf test with texture and buffer > bindings and the buffer binding perf test. > > Bug: angleproject:2763 > Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c > Reviewed-on: https://chromium-review.googlesource.com/1171510 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2763 Reviewed-on: https://chromium-review.googlesource.com/1228893 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 57ff6f95 2018-09-14T12:44:52 Inline and micro-optimize more for perf tests. Using a custom array instead of std::vector speeds up the resource manager. One reason is because calls to size() are implemented in many implementations as a difference between two pointers. This sub size implementations are slower than storing a simple size variable in a custom class. Also includes more inlining of hot spots functions. Also includes a small unit test class for ResourceMap. And an unrelated but small test fix for TextureLimisTest. Also a small unrelated fix for a Transform Feedback test. Increase the scores of the draw call perf test with texture and buffer bindings and the buffer binding perf test. Bug: angleproject:2763 Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c Reviewed-on: https://chromium-review.googlesource.com/1171510 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3f3b358f 2018-09-14T10:38:44 Vulkan: Fix cube map attachment clears and readpixels. These were both missing the correct layer offset. Cache the layer inside the RenderTargetVk for easy access. Bug: angleproject:2470 Change-Id: I690dbf0702d7ec52f44ba0a9429b6ef0e51baf6b Reviewed-on: https://chromium-review.googlesource.com/1225910 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 71bb0267 2018-09-12T11:09:42 Vulkan: Implement cube map render targets. Each TextureVk now stores vectors of RenderTargetVks and ImageViews associated with the image faces. They are initialized lazily when the RenderTarget is queried in getAttachmentRenderTarget. There's still one missing edge case for handling clear with the Framebuffer when using cube maps. Also one additional test failure on Android. Bug: angleproject:2470 Change-Id: Ib959a3434a992cef010a11940cf2ee49e118ac17 Reviewed-on: https://chromium-review.googlesource.com/1220727 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 44558e37 2018-08-31T17:19:14 Vulkan: Enable TextureLimitsTest. Seems to pass possibly because of a prior bug fix. Bug: angleproject:2654 Change-Id: I53e67bfa28e5429c51720fa71d9168d2f1cf1ece Reviewed-on: https://chromium-review.googlesource.com/1199928 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Till Rathmann c1551dc2 2018-08-15T17:04:49 D3D11 fix: Mipmapping was used although disabled via Sampler When using a sampler the texture was created as if it has mipmaps, regardless what you specified in GL_TEXTURE_MIN_FILTER via glSamplerParameteri() -- mistakenly the default value GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was evaluated. If you didn't provide mipmaps and didn't let the driver generate them this led to not sampling your texture data when minification occurred. BUG=angleproject:2772 TEST=angle_end2end_tests.Texture2DTestES3.MinificationWithSamplerNoMipmapping Change-Id: I195147e208129c6fa8686bb0d9aea6931b2f20b1 Reviewed-on: https://chromium-review.googlesource.com/1175910 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron f786b706 2018-07-10T11:01:43 Vulkan: Enable viewport Y flipping Bug: angleproject:2728 Bug: angleproject:2726 Bug: angleproject:2673 Bug: angleproject:2729 Change-Id: Iad657a116bf9fcd06c3d4cf1918aaacba4f1fd38 Reviewed-on: https://chromium-review.googlesource.com/1131515 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron c94ba1d5 2018-06-18T11:26:28 Vulkan: Enable a bunch of texture related tests Also adds a small bugfix in PixelBuffer::stageSubresourceUpdateFromFramebuffer where we weren't using the right format for the pack pixels params. The format should be unsized so that the fastcopyfunc / colorwritefunc / colorreadfunc are found correctly if needed when packing pixels. Bug: angleproject:2653 Bug: angleproject:2501 Change-Id: Ie4aacc623ddc9583360ab0c99be19d3db2bdbf44 Reviewed-on: https://chromium-review.googlesource.com/1104395 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 50cf2be0 2018-06-15T09:46:57 Reformat some style in touched files. This was triggered by running the code generation script. Bug: angleproject:2665 Change-Id: Id639c78eb618182ee1859678590cf0f559b572c2 Reviewed-on: https://chromium-review.googlesource.com/1101564 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4cc753e0 2018-06-13T13:25:33 Vulkan: Implement sampler arrays. Bug: angleproject:2462 Change-Id: If9c9cb69624d6f9f0895f6883e1eed19a27e6cb4 Reviewed-on: https://chromium-review.googlesource.com/1089809 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Luc Ferron af883628 2018-06-08T15:57:31 Vulkan: enable as many end2end tests as possible Bug: angleproject:2615 Change-Id: I918cc18984b2e5b22b5e13398355a2fd60e4eb00 Reviewed-on: https://chromium-review.googlesource.com/1093564 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 7348fc5b 2018-05-09T07:17:16 Vulkan: Clear to opaque black instead of transparent This is a problem when we emulate RGB8 with RGBA8. Bug: angleproject:2536 Change-Id: I5665e513ef0138bc56f52ba35342378d8392989f Reviewed-on: https://chromium-review.googlesource.com/1051687 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron fa7503ca 2018-05-08T11:25:06 Vulkan: Support EXT_texture_storage This is a prerequisite to support incomplete textures. Bug: angleproject:2536 Change-Id: Ica40bbd185a67253f457148007b08f6735da788c Reviewed-on: https://chromium-review.googlesource.com/1050308 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Olli Etuaho 023371b3 2018-04-24T17:43:32 Fix setting mip level metadata on GL backend LUMA texture workarounds are now being used correctly in case texture levels that have only been touched by generateMipmap are used to draw. BUG=angleproject:2498 TEST=angle_end2end_tests Change-Id: I739550d59f99a4a22ffae766a5ee52c07610d78a Reviewed-on: https://chromium-review.googlesource.com/1025995 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 5804dc8e 2018-04-13T14:11:46 Refactor GL tests to use a shader library Instead of having the same simple shaders repeated over and over in the test code, reuse a single shader library. BUG=angleproject:2474 TEST=angle_end2end_tests Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2 Reviewed-on: https://chromium-review.googlesource.com/1012078 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Luc Ferron d8c632c8 2018-04-10T12:31:44 Vulkan: Cleanup some TODOs in TextureTest.cpp Bug: angleproject:2364 Change-Id: I316db1f6796a4a2efe344dd4b0a4a6e7bf2ead90 Reviewed-on: https://chromium-review.googlesource.com/1005556 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 5164b797 2018-03-06T09:10:12 Vulkan: Support GL_LUMINANCE and GL_LUMINANCE_ALPHA The dEQP tests cannot be turned on before immediate data for drawElements is supported. Bug:angleproject:2364 Change-Id: Id5fd6fbc0c74f2dba08341f36ca0091d540f4ed8 Reviewed-on: https://chromium-review.googlesource.com/951402 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jiawei Shao 3c43b4d1 2018-02-23T11:08:28 Fix incorrect conversion in ConvertToGLint This patch fixes a bug in function ConvertToGLint. This function should convert ParamType into GLint instead of GLenum. This patch can fix the bug that no errors are generated when trying to set negative base level or max level by glTexParameteri because ConvertToGLint always incorrectly converts a negative integer into an unsigned integer in ValidateTexParameterBase. BUG=angleproject:2371 TEST=angle_end2end_tests dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameter* Change-Id: Id5baf3430ae574a083bcc40a7a8f7db1cb2d07ed Reviewed-on: https://chromium-review.googlesource.com/933923 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yunchao He 9550c603 2018-02-13T14:47:05 Code refactoring for end2end tests. This change: 1) uses the new style ANGLE_SKIP_TEST_IF to skip tests. 2) replaces compile-time definition for OSX to skip tests by run-time function IsOSX() to skip tests, in order to align with ANGLE_SKIP_TEST_IF. 3) fixes a couple of typos. BUG=angleproject:2005 Change-Id: I5af77d82257536b9eb79e26afa502f5b91ff6d31 Reviewed-on: https://chromium-review.googlesource.com/915861 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He 2f23f35a 2018-02-11T22:11:37 Clean up end2end tests for Intel OSX. BUG=angleproject:2205 BUG=angleproject:2041 BUG=angleproject:2155 Change-Id: I26bcbb63e147787cd342ec80a86d60cf230be4c9 Reviewed-on: https://chromium-review.googlesource.com/913108 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yunchao He 8e5ba8bb 2018-02-05T17:52:27 Clean up end2end tests for Intel Linux platform. Removed tests can pass on Intel Linux Desktop (Intel KabyLake, Ubuntu 17.04) with system default mesa and latest upstream mesa. BUG=angleproject:2205 BUG=chromium:680631 Change-Id: Ie3f0f34b9708a7dab81f66d9ec83a469658deee7 Reviewed-on: https://chromium-review.googlesource.com/901382 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He 14cb42c0 2018-01-24T14:11:19 Clean up passed end2end tests on Intel Linux platforms. Only one end2end test still fail for ANGLE issue 1346. BUG=angleproject:1346 Change-Id: Ibeefe600b21b6ae2056e304d18a8fc4071a48cbe Reviewed-on: https://chromium-review.googlesource.com/882294 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 49886899 2018-01-23T21:18:27 Skip TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1 on Mac NVIDIA GL Also TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1. Flaky on Mac Experimental Retina Release (NVIDIA) bot. BUG=angleproject:2190 Change-Id: Iad620808db3977625ccd7221f6c3eb7a453802e9 Reviewed-on: https://chromium-review.googlesource.com/882391 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang fb7685f4 2017-11-13T11:44:11 Validate texture parameters for >0 after rounding. From the spec (2.3.1 Data Conversion For State-Setting Commands): "Validation of values performed by state-setting commands is performed after conversion, unless specified otherwise for a specific command." BUG=783574 Change-Id: I9edf585a17489ad284bc85a1c3c2236b53ee34d9 Reviewed-on: https://chromium-review.googlesource.com/766569 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang fb05264b 2017-10-24T13:42:09 Disallow null pixel data for TexSubImage that have non-zero size. BUG=angleproject:2055 Change-Id: I4c338691776c6d807333c169ed876d686188a97c Reviewed-on: https://chromium-review.googlesource.com/735786 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jiang d922775b 2017-10-19T16:23:07 Clean up passed end2end tests on Intel Windows platform Intel driver has released its latest versions, many intel driver bugs are fixed. This patch cleans up end2end test cases skipped on windows 10 and windows 7. The test environment is as follows, Hardware: Skylake(HD 530), Kabylake(HD 630) Driver version: 4815, 4821 OS: windows 10(15063), windows 7. BUG=angleproject:2205 Change-Id: Iae14763aa86a572da1221e9ea35b28da2561d3b0 Reviewed-on: https://chromium-review.googlesource.com/729549 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang f7480ad2 2017-10-24T11:46:02 D3D11 FL 10: Create cubemap SRVs as cube maps instead of 2D arrays. The creation of these SRVs would fail and spew D3D11 runtime errors. BUG=angleproject:2171 Change-Id: I80b6390822f74128b3443db7b6d48c4d318ec34d Reviewed-on: https://chromium-review.googlesource.com/735745 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 05b35b21 2017-10-03T09:01:44 D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho a20af6d7 2017-09-18T13:32:29 Use C++11 raw string literals instead of SHADER_SOURCE macro This is better in many ways: 1. It doesn't confuse clang format 2. \n doesn't need to be included after preprocessor directives like the version directive. 3. It's using built-in functionality instead of something custom. Raw string literals should be the preferred way to include shader source in C++ files going forward. BUG=angleproject:2157 TEST=angle_end2end_tests Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f Reviewed-on: https://chromium-review.googlesource.com/671046 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 7e2c0d37 2017-09-15T14:25:42 Fix cubemap completeness check The patch updates the cubemap completeness check to use the base level instead of always level 0. Without this change the cubemap faces at level 0 would have to be created in order to specify another base level through TexParameteri. BUG=angleproject:2153 TEST=angle_end2end_tests Change-Id: Iee1fdc6adf0e69d797821a2ce2f2b2b85dfcdfc1 Reviewed-on: https://chromium-review.googlesource.com/668439 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3ed60424 2017-09-07T11:32:52 Test using the same texture with multiple samplers. This covers a regression introduced with texture dirty bits. BUG=angleproject:1387 Change-Id: Ic8112718c185298ef54ec5a6f6ed2cd519e010d6 Reviewed-on: https://chromium-review.googlesource.com/653586 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 677bb6ff 2017-04-05T12:40:40 Update checks for floating point renderability. * Expose GL_CHROMIUM_color_buffer_float_rgb and GL_CHROMIUM_color_buffer_float_rgba * Fix many texture formats that were incorrectly checking the wrong extension for support or renderability. * Make all floating point texture extensions dynamically enableable. BUG=angleproject:1958 BUG=angleproject:1715 Change-Id: Iefccc8b5ae5edd97623affa9de05b1d9af5c9598 Reviewed-on: https://chromium-review.googlesource.com/468450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang c4e93668 2017-05-01T10:45:59 Update end2end tests to function without EXT_texture_storage. This also exposed an issue in our glTexSubImage2D validation where the sized format would be used for the texture support check when the unsized format was provided. The GL_ALPHA32F format is not valid unless EXT_texture_storage is present but using GL_ALPHA + GL_FLOAT is valid. BUG=angleproject:1958 Change-Id: Ice0b7549c39559990942176481c5175df17aaf92 Reviewed-on: https://chromium-review.googlesource.com/491246 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez d262799c 2017-04-28T17:17:03 Take depth into account when checking for OOB in TexImage3D BUG=angleproject:2017 Change-Id: Id75a8c0ddf4eda4b569509e2014c20db6f5c46ff Reviewed-on: https://chromium-review.googlesource.com/490848 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yunchao He f81ce4a3 2017-04-24T10:49:17 Refactoring: replace NULL by nullptr for pointers (3rd CL). This CL mainly handles passing/returning NULL to/from a function. BUG=angleproject:2001 Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009 Reviewed-on: https://chromium-review.googlesource.com/485060 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman 999b0fd2 2017-02-02T21:45:55 Validate uniform sampler values. Generate GL_INVALID_VALUE when setting a sampler uniform with a value outside the range [0, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS). Add a test for the new behavior. Remove TextureLimitsTest.DrawWithTexturePastMaximum, which is made obsolete by the new test. BUG=angleproject:1711 Change-Id: I9a4ea13b8cb47742816476689bd3932ce267fd0a Reviewed-on: https://chromium-review.googlesource.com/430196 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Zhenyao Mo e520d7c6 2017-01-13T13:46:49 Skip DepthTexturesWithMipmaps on Win Intel. BUG=angleproject:1706 TEST=Win Intel HD 530 Debug bot on GPU FYI waterfall Change-Id: I9037e777f42654e7030bcf197e81d0c118bb792d Reviewed-on: https://chromium-review.googlesource.com/428221 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill bb1db48e 2017-01-10T10:48:32 Suppress two new failing tests on OSX 10.12 Intel. BUG=chromium:679607 Change-Id: Iacba3958dc942d7830caec8e053148533bff4069 Reviewed-on: https://chromium-review.googlesource.com/425872 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e1faacb1 2016-12-13T12:42:14 Don't use logging macros in end2end_tests. Macros like ASSERT and UNREACHABLE call gl::trace, which at some point we might want to use to call the angle Platform logging code. Standalone tests won't easily have access to the platform, so for now just log errors in other ways. This also corrects some logic in GLSLTest which was calling internal methods in libANGLE when it didn't have to. BUG=angleproject:1660 Change-Id: Idecbd97f2de7916b35bd78f5b7cd02b156ea100d Reviewed-on: https://chromium-review.googlesource.com/419134 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c51642b4 2016-11-14T16:18:26 Validate level exists for TexSubImage calls. Before validating the texture format, verify that the texture level already exists in glTexSubImage calls. BUG=602737 Change-Id: I0d83c7d43c7b358abdb59583dc83265df70c13b5 Reviewed-on: https://chromium-review.googlesource.com/411361 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill f097e238 2016-11-05T00:44:15 D3D11: Fix 3D texture redefinition bug. We would incorrectly check the storage type after we had redefined it. Thus we would allow old storages to persist for some cases of 3D texture. This bug did not affect 2D textures. See WebGL 2 test: conformance2/misc/views-with-offsets.html BUG=angleproject:1609 Change-Id: I7a04ff498740bb5d7daf2cee174c336f97a44c01 Reviewed-on: https://chromium-review.googlesource.com/408417 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
John Bauman 18319182 2016-09-28T14:22:27 Re-land "Fix glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, ...)" BUG=angleproject:1332 Change-Id: Ie970466c4528cb80b2363d0c0683da2d9c23c4f4 Reviewed-on: https://chromium-review.googlesource.com/392267 Commit-Queue: John Bauman <jbauman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
John Bauman 5dc37d05 2016-10-01T00:00:19 Revert "Fix glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, ...)" This reverts commit ca40662aa81f7735d3510fa52e55d28503c7f9ec. https://chromium.googlesource.com/angle/angle/+/ca40662aa81f7735d3510fa52e55d28503c7f9ec broke angle_end2end_tests on the Win Debug bots. Examples: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28NVIDIA%29/builds/18718 https://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Debug%20%28NVIDIA%29/builds/15905 Tests failing: Texture2DTest.QueryBinding/ES2_D3D11 Texture2DTest.QueryBinding/ES2_D3D9 Texture2DTest.QueryBinding/ES2_D3D11_9_3 Change-Id: If9da864f49e0de3a134d43ae36c2a99e9b5a2a53 Reviewed-on: https://chromium-review.googlesource.com/391130 Reviewed-by: John Bauman <jbauman@chromium.org>