|
45237a04
|
2022-01-11T00:14:01
|
|
Metal: Fix undefined behavior of depth write
Writing to an unbound depth attachment is undefined behavior in Metal.
Fix this by emitting a function constant to guard depth buffer use
in fragment shaders.
Bug: angleproject:6865
Change-Id: Id7c10d0aeb349aacfe09c397bc292a71199ab50a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380304
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
0f00fbae
|
2022-01-21T00:28:48
|
|
Translator: Make vec/matrix size getters unsigned
TType stored type's primary and secondary sizes as `unsigned char`, but
the getters returned `int`. This caused unnecessary casts when the size
was passed from one TType to another, as well as comparisons with other
unsigned numbers.
This change specifies the type of these members as `uint8_t` and makes
the getters return the same type. The call sites are accordingly
adjusted to remove unnecessary casts, use the correct type in local
variables, and add casts when passed to ostream::operator<<.
Bug: angleproject:6755
Change-Id: Ia4d86bd4ccb5c1a2ae1e10a0085a5166c3a6bcf7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402850
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f4b0a95f
|
2021-12-16T02:38:26
|
|
Metal: Implement EXT_shader_texture_lod
Added CubeMapTextureTest.SampleCoordinateTransformGrad_ES3
Bug: angleproject:6815
Bug: angleproject:6824
Bug: angleproject:3814
Bug: angleproject:6891
Change-Id: I9007bf8ba91309fb9b597e2d1bd33281ff59644a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343488
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
0b02a592
|
2022-01-10T20:27:25
|
|
Metal: Generated Metal shaders do not compile offline
Add an explicit include for the Metal stdlib to fix missing
symbol errors
Bug: angleproject:6886
Change-Id: Ie84ef1c16f964387b63e36490d7e9abc0c1763f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3379238
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
db83279a
|
2021-10-27T10:45:23
|
|
Metal: Use 'fast' normalize to match DEQP expectations
Normalize' has a fast math option that more conformantly
deals with INF in normalize functions.
Use metal::fast::normalize instead of metal::normalize
This also matches SPIRV-Cross behavior for normalization
Bug: angleproject:6629
Change-Id: I61392ecd6f61b612d21f2832e07a135e26b53ad6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248145
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
|
|
54d4bfe5
|
2021-09-28T17:27:57
|
|
Update ANGLE Metal to Webkit at Sept 29 2021
This commit merges changes from Webkit into ANGLE upstream.
The following commits were used:
Current:
https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f
Previous:
https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj
The following commits were merged in from the Webkit Repository:
(Hashes from git://git.webkit.org/WebKit-https.git)
03ea44c78ce5665d4ec9add271260121cbc7bc6c
Problems with drawElements in some conditions
https://bugs.webkit.org/show_bug.cgi?id=230107
c8dc8e0c4d1109d39a62eb197b45e95132380290
ANGLE Metal: single-component swizzles do not compile
https://bugs.webkit.org/show_bug.cgi?id=230472
7285dbaaf5af15877d6c332b30ef7a4d67225460
webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal
https://bugs.webkit.org/show_bug.cgi?id=229941
4c72f92967ecd2a095666fef431384c4f5f60fb4
fragcolor-fragdata-invariant.html fails
https://bugs.webkit.org/show_bug.cgi?id=223317
cd943145467f54e5928793c0dd3dfa2313c007dd
ANGLE Metal index buffer restart range cache could be maintained..
https://bugs.webkit.org/show_bug.cgi?id=227451
f075ff77e592eabd54dd659a8e13617cc5faedc8
ANGLE Metal infinities and NaNs generated with incorrect syntax
https://bugs.webkit.org/show_bug.cgi?id=229439
5862073269122f4b2d43d96d3922757557755e86
[Metal ANGLE] Fix over-autorelease of
rx::DisplayMtl::getMetalDeviceMatchingAttribute()...
<https://webkit.org/b/229128>
85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles....
https://bugs.webkit.org/show_bug.cgi?id=228987
a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion...
https://bugs.webkit.org/show_bug.cgi?id=228978
d341f67de0033adcf1ec6373ace6a54b06c4a031
Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
1e2714d981e97de8234ba055570dfdf56e8b6944
3.5 MB system-wide footprint impact due to thread-locals...
https://bugs.webkit.org/show_bug.cgi?id=228240
d32e5cca34081997d32504b0b56c18b9703ff3be
Build Default Metal library offline
https://bugs.webkit.org/show_bug.cgi?id=227333
33702279faccfd4c8d1c8a6d549925f9ca9a4e8f
WebGL2 demo doesn't work due to failing compilation....
https://bugs.webkit.org/show_bug.cgi?id=226865
0a075885d242db38c4e435a6597173dc3b082173
rAF driven WebGL submits excessive amount of GPU work...
https://bugs.webkit.org/show_bug.cgi?id=227059
f38a92b3e7c17efda269caa7066e7ffe2f828e72
WebGL shader link error in iOS 15 beta: "Internal error..."
https://bugs.webkit.org/show_bug.cgi?id=227723
98d48f011d561531470d97f26a022767b5452fb7
REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &...
https://bugs.webkit.org/show_bug.cgi?id=227596
Bug: angleproject:6471
Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
da3db87e
|
2021-07-06T14:00:58
|
|
Upstream latest changes to Metal backend from Apple to 7/1/2021
This CL merges in the ANGLE changes between these two WebKit commits:
https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31
https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062
Include provoking vertex buffer out of bounds fix
from https://bugs.webkit.org/show_bug.cgi?id=230107
Fix bad merge of resetting of dirty bits, breaking
DepthStencilFormatsTest.DepthTextureRender test and perhaps others.
Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is
active. It can not yet handle the gl_ClipDistance array.
Disable use of rectangular textures for IOSurfaces. Metal can bind
IOSurfaces to 2D textures, and this was passing all tests in the
SPIR-V Metal backend. Introducing rectangular textures breaks the
SPIR-V Metal backend, and the tests currently fail on the
direct-to-Metal backend.
Fix several bugs with ProvokingVertex, which was causing
both the SpirV and Direct backends to incorrectly draw
indices.
(https://bugs.webkit.org/show_bug.cgi?id=230107)
Skip the following tests on the Metal backend which is still failing
RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer
GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal
With these changes, angle_end2end_tests again runs to completion.
Bug: angleproject:6395
Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
ab187c35
|
2021-09-02T14:46:29
|
|
Handle comparing arrays of scalars/vectors/matrices
Fixes:
UniformBlockWithOneLargeArrayMemberTest.MemberArrayOperations/ES3_Metal
Bug: angleproject:5505
Change-Id: Ife35db2146ac8ce8c0880cdb98df57dc75cb35cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140712
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5bda5f91
|
2021-07-26T20:37:52
|
|
Fix some instances of -Wunreachable-code-aggressive.
Bug: chromium:1066980
Change-Id: I1e769b78c51d939067e8855beab32ec7c006c00e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3055794
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Nico Weber <thakis@chromium.org>
|
|
b3cbfd55
|
2021-07-07T12:31:57
|
|
Fix multiple end2end crashes in direct-to-MSL compiler.
This set of changes:
- Adds a single place (CompilerMtl::useDirectToMSLCompiler) where the
direct-to-MSL compiler can be enabled, still at compile time rather
than run time. It is still disabled by default.
- Initializes MTLWaitableCompileEventImpl::mShader, without which all
shader compiles crash.
- Fixes a mismatch of the ANGLERasterizerDisabled variable name in
the generated MSL.
- Removes the transform feedback bindings as an argument to the
vertex shader's main0(). Transform feedback support needs to be
reimplemented in this compiler backend.
- Added an option to the DriverUniform class to emit as either an
interface block or a struct. The direct-to-MSL backend assumes it
is a struct.
- Disable variable reference validation when referencing either
sample mask or rasterizer discard functionality in the shader.
- Disable struct usage validation when inserting references to
ANGLE_TextureEnv. This occurs during pipeline rewriting and it's
infeasible to disable it at that point, so disable it during
pipeline rewriting - which means it's disabled for all shaders.
- For angle_end2end_tests, disable the file API hooking which
disables the Metal shader cache. This speeds up the tests
significantly - by roughly a factor of 5.
With these changes, several hundred angle_end2end_tests run without
any assertion failures, though still with many test failures. The next
crash is in:
GLSLTest.NamelessScopedStructs/ES2_Metal
and will likely require a larger bug fix, or more changes to be
upstreamed from WebKit's repository.
Bug: angleproject:5505
Change-Id: Ia1ea9a13867f00035d4aeccf907fd032255588e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3010486
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
d33a2222
|
2021-04-26T16:56:15
|
|
Upstream Apple's direct-to-Metal backend: compile libANGLE.
This change is meant to merge the metal backend changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the metal backend code in a state
that compiles, but not to switch the Metal backend over to using
the direct-to-metal backend yet.
Bug: angleproject:5505
Bug: angleproject:6127
Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
8b869a95
|
2021-06-13T01:09:27
|
|
Translator: Generate Ops for all built-in functions
EOpCallBuiltInFunction is removed in this change, as well as the
"op": "auto" property in builtin_function_declarations.txt. Instead,
gen_builtin_symbols.py automatically generates Ops for every built-in
function and generates the TOperator enum accordingly.
This simplifies SPIR-V code generation by allowing switches to be used
on operators instead of string comparisons.
Bug: angleproject:4589
Bug: angleproject:4889
Change-Id: Ia351524400b0e12a10a5572e27e9b88c6ec2e61c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2958869
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d7aa0130
|
2021-04-26T16:56:15
|
|
Upstream Apple's direct-to-Metal backend: compile translator.
This change is meant to merge the translator changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the translator code in a state that
compiles, but not to switch the Metal backend over to use this
translator backend yet.
Bug: angleproject:5505
Change-Id: I68a6354604498cd5fd1eb96c13fc56f3b38f2bd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897536
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|