src/libANGLE/renderer/d3d/RenderbufferD3D.h


Log

Author Commit Date CI Message
Jamie Madill 2dd13ebb 2022-04-21T11:25:00 Track Surface color & depth/stencil init separately. This clears up some trace testing confusion due when robust resource init is enabled, and the app clears color but not depth on the default surface. Bug: angleproject:7221 Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi d8b037d6 2020-09-15T05:05:14 Change renderbuffer width/height/sample types to GLsizei This matches the types used by GL and stored in the state. setStorage and setStorageMultisampled calls were using size_t instead with a number of unnecessary casts in places which are now removed. Bug: angleproject:4836 Change-Id: Ibb570f0c088a6f29abe10f513de27c30ba4dd098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411697 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b3a8f0bc 2020-09-11T15:41:16 Distinguish MSRTT renderbuffers in the front-end glRenderbufferStorageMultisampleEXT has different semantics from glRenderbufferStorageMultisample. This change makes this differentiation in the front-end and passes a flag to the backends. This extension is currently only supported on Vulkan and D3D backends. Support for the former will be done in a follow up. Support for the latter is not planned. Bug: angleproject:4836 Change-Id: I75bc3d7990a4b1ce06264280a386d5e467983b7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405396 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mingyu Hu 7e44ec26 2019-08-26T15:59:48 GL_EXT_multisampled_render_to_texture extension. Part 1. Adding new parameters for extension without adding any real code change. Since no new code paths were added, we expect all tests to pass as before. Bug: angleproject:980428 Change-Id: I551b46a66f422eabd357fd021e00cf266a991efb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1772377 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c2328a15 2018-10-18T15:00:29 Use angle::Result in front-end (Part 4) Handles the gl::Renderbuffer class and its implementation. Bug: angleproject:2491 Change-Id: I3ef718b492dc39ba640c8f68ed80b536f89ff378 Reviewed-on: https://chromium-review.googlesource.com/c/1283309 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6f755b21 2018-10-09T12:48:54 Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 55e57f96 2018-09-18T11:32:43 Remove some redundant dirty bits notifications. These were already being signaled in the front end. Bug: angleproject:2763 Change-Id: Id78d3d764e80e687c29c08395b59048d314bfbe2 Reviewed-on: https://chromium-review.googlesource.com/1204490 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e703c606 2018-02-20T10:21:48 Add gl::RenderbufferState shared state helper. This shared state will be read-only visible in the RenderbufferImpl class. It mirrors existing structs for Textures, Buffers, and other classes. It allows the implementation class to have a read-only view as to the current GL state of an object. This will be useful to the Vulkan back-end, which would like to know the current Renderbuffer state before having to redefine the storage. If the current parameters match, it might not have to redefine the storage at all. The solution involves passing around the gl::RenderbufferState through various factory methods. Also name the Renderbuffer implementation pointer consistently and make it use std::unique_ptr. Bug: angleproject:2347 Change-Id: Ied6e0358e24e74a7fedbe4aea692edee909b5838 Reviewed-on: https://chromium-review.googlesource.com/922457 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill acf2f3ad 2017-11-21T19:22:44 Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 05b35b21 2017-10-03T09:01:44 D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill ea84f6ff 2017-09-20T13:20:30 Pass Context to Framebuffer11 dirty callback. This allows us to call StateManager11::invalidateRenderTarget from the Framebuffer11::signal function, which will then trigger state refresh on the next draw call. This requires passing Context through a few more Renderbuffer methods, and reorganizing the RenderTarget signalling so that it doesn't signal dirty in the destructor. Instead they are signaled as they are destroyed in the containing classes. BUG=angleproject:2151 Change-Id: I4cf575e4a01b48275ff78d75bc55b2d1fced591d Reviewed-on: https://chromium-review.googlesource.com/673139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4fd95d54 2017-04-05T11:22:18 Stop using FramebufferAttachment::Target. Target includes the binding (DEPTH/STENCIL/COLOR), which is not useful for many operations. Simplify this to just passing the mip/layer. This allows us to stop using this internal struct in other classes. BUG=angleproject:1635 Change-Id: Ic5a11781bf45fe7835437fa1e363c190b876d453 Reviewed-on: https://chromium-review.googlesource.com/469152 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 362c0a79 2015-08-12T14:44:38 Implement EGL image classes for the D3D renderers. BUG=angleproject:970 Change-Id: I24d393fcd75dd4ee510785e8475b093868701c77 Reviewed-on: https://chromium-review.googlesource.com/295152 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a840617a 2015-07-21T16:53:39 Implement the egl and gl layers of EGL Image. Add end2end tests and unittests. BUG=angleproject:970 Change-Id: Ie8306971730a793f08dfd09ead1bfd6ff3e4623d Reviewed-on: https://chromium-review.googlesource.com/291260 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4274f7d2 2015-08-05T23:07:38 Revert "Implement the egl and gl layers of EGL Image." This reverts commit 22a4f38c2ca9ca430b5f976fc7fc816d88918eba. Change-Id: I07acbfe28d11675236de2ea7f6b050c25f80579a Reviewed-on: https://chromium-review.googlesource.com/290960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 22a4f38c 2015-07-21T16:53:39 Implement the egl and gl layers of EGL Image. Add end2end tests and unittests. BUG=angleproject:970 Change-Id: I13fc501b24c3f11bfedc810c1ff80fcf1318877c Reviewed-on: https://chromium-review.googlesource.com/287343 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a455824c 2015-07-17T14:25:01 Remove GetAttachmentSerial. Cascades to remove serials from many objects. BUG=angleproject:970 Change-Id: I0a74a14519da3203cd5df7ae0fa19f83393951ce Reviewed-on: https://chromium-review.googlesource.com/286554 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8cf813c7 2015-05-04T12:55:18 Query attachment render targets from Impl class. *re-land with fix for D3D9* This allows us to eradicate the GetAttachmentRenderTarget methods. This improves potential performance, at the cost of exposing a Renderer-specific function at the API object level. BUG=angleproject:963 Change-Id: Iee9f985ddaed668df0c622228004b348eb4d2ea8 Reviewed-on: https://chromium-review.googlesource.com/269006 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e737b06c 2015-05-04T16:53:56 Revert "Query attachment render targets from Impl class." D3D9 bug is causing failures in the WebGL depth texture test. BUG=angleproject:963 This reverts commit 804e8436f91733e1d0f769ec10082e4741f2e549. Change-Id: I660f05033360e97258794138cb50b604f5ac16b6 Reviewed-on: https://chromium-review.googlesource.com/269005 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 804e8436 2015-04-30T09:42:23 Query attachment render targets from Impl class. This allows us to eradicate the GetAttachmentRenderTarget methods. This improves potential performance, at the cost of exposing a Renderer-specific function at the API object level. BUG=angleproject:963 Change-Id: Ifc227b5f42e87bd4deb451d685618cf61fea39f1 Reviewed-on: https://chromium-review.googlesource.com/263491 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f4bf3811 2015-04-01T16:15:32 Use GetAs/GetImplAs whenever possible. This patch cleans up the rest of our custom casting helper functions. Change-Id: I41975c736765fca855c4498acca31116df3e8317 Reviewed-on: https://chromium-review.googlesource.com/263477 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Jamie Madill f0d10f89 2015-03-31T12:56:52 Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Geoff Lang a08e1bd0 2015-03-24T10:17:18 Split Renderbuffer::setStorage into two functions to match the API. BUG=angleproject:886 Change-Id: I74375351339464b450c2f058adbeed7a1ba18cdd Reviewed-on: https://chromium-review.googlesource.com/262125 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2dc4639f 2015-01-05T14:33:58 Rename SwapChain to SwapChainD3D and move it to the D3D folder. BUG=angle:681 Change-Id: Idcf24556e590e07cc0b6cf640d4701353a0cda5e Reviewed-on: https://chromium-review.googlesource.com/238472 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c2e75afa 2015-01-05T14:26:24 Rename RenderTarget to RenderTargetD3D and move it into the d3d folder. BUG=angle:681 Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53 Reviewed-on: https://chromium-review.googlesource.com/238471 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang d8a2258c 2014-12-17T15:28:23 Remove all uses of "actual" formats. BUG=angle:861 Change-Id: I7cd2d1a56772fdf18bcf926456399322d13e7a4f Reviewed-on: https://chromium-review.googlesource.com/236305 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0a73dd85 2014-11-19T16:18:08 Fix include guards. BUG=angle:733 Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced Reviewed-on: https://chromium-review.googlesource.com/230831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>