src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h


Log

Author Commit Date CI Message
Jamie Madill 9528641b 2020-11-23T15:47:09 EGL: Generalize the entry point enum. This both generalizes the GL entry point enum to include other APIs like EGL and inserts the EGL and WGL entry points into the enum. This will faciliate EGL entry point auto-generation and also frame capture for EGL entry points. Bug: angleproject:2621 Change-Id: Iaf4310e03b3d55839dd1328362fb29dcef918fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555861 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Ian Elliott f074d61a 2020-09-28T21:40:57 Plumb EntryPoint & Context to DebugAnnotator/EVENT() This makes it easier to plumb debug labels to a future DebugAnnotatorVk class. Bug: b/162068318 Bug: b/169243237 Change-Id: I01e3779569c27c91252dc2874f6deaec526afd6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451516 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 981a401e 2020-09-25T08:00:28 Add Context* to EVENT() & DebugAnnotator::beginEvent() This will make it easier for us to record GLES calls and log them with Vulkan vkCmd*DebugUtilsLabelEXT() Bug: b/162068318 Change-Id: I6bddf086ef39cbaca313409802bbb4f2da0d85cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432193 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 0aa11026 2019-08-23T13:13:33 Only log D3D11 annotations from the thread used to initialize the annotator. Chrome makes some ANGLE calls from multiple threads for initializing WebXR buffers which breaks the assumption that DebugAnnotator11 is only called from a single thread. Work around this by only allowing DebugAnnotator11 to log annotations from the thread used to initialize it. BUG=995888 BUG=972914 Change-Id: I2241e078031633cafea470f85b7b1ecf1fba8466 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769057 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 8bea8eec 2019-07-19T15:59:31 Guard ID3DUserDefinedAnnotation access in DebugAnnotator11. ID3DUserDefinedAnnotation is not thread-safe, like ID3D11DeviceContext, however, it's being accessed from WorkerThread for parallel compilation, thus guard it with mutex lock. Bug: angleproject:3493 Change-Id: Ic7cc7fe03675174e054fe1e11d8d9e05abc716a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709726 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Rafael Cintron b6a2f6bc 2019-03-06T17:27:47 Avoid unnecessary loading of D3D9.dll D3D9.dll is being loaded by ANGLE when using D3D11. This change removes the D3D9 dependency. - Delayload D3D9.dll using ldflags in BUILD.gn - Replace Renderer11 usage of DebugAnnotator9 with DebugAnnotator11. Using debug annotations with Visual Studio PIX tools now requires Windows 10. - Refactor DebugAnnotator11 to QI ID3DUserDefinedAnnotation from the renderer's ID3D11DeviceContext instead of making a 'null' device. Bug: angleproject:3234 Change-Id: I10a2b537e07cda2094b08abf02b7876bbe5009f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1508643 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis 573f76b3 2018-05-03T11:10:44 Debug: Add Systrace Markers Update ScopedPerfEventHelper class to add systrace markers by default. This change unifies ANGLE EVENT* macro system so that at the base level in LoggingAnnotator class, systrace markers will be added by default. Modify the base DebugLogger to use char* by default and move any conversions to wchar_t to the Windows specializations where wchar is used. This limits type conversions to only where they're needed. This change also includes some new TRACE_EVENT() calls in the VK backend which will result in systrace markers for those calls on the Android platform. The new build flag "angle_enable_trace" is added to enable the tracing calls. Bug: angleproject:2528 Change-Id: Icefc197d4407e1cd31338710e37865abae6a0b15 Reviewed-on: https://chromium-review.googlesource.com/c/1042785 Commit-Queue: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov bcb3f9ba 2017-01-27T22:45:18 Direct logging to Platform when available All logging should be done via ERR() and WARN(), which call angle::Platform's logError and logWarning, if there is current Platform which supports logging. Otherwise, ERR() is directed to std::cerr. Misc fixes to keep tests passing. BUG=angleproject:1660, angleproject:1644 Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3 Reviewed-on: https://chromium-review.googlesource.com/434188 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 6ee1e786 2015-05-29T17:05:37 Implement GL_EXT_debug_marker in D3D9/D3D11 renderers BUG=angleproject:1043 Change-Id: I7f3bfb35050662520b901828d0478719fa8d11b3 Reviewed-on: https://chromium-review.googlesource.com/274054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Jamie Madill f0d10f89 2015-03-31T12:56:52 Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Jamie Madill 2c7c625a 2015-03-12T14:15:38 Refactor D3D Debug Annotations code. This encapsultates the different implementations and allows us to compile debug.cpp in the common libraries without link errors. BUG=angleproject:513 Change-Id: I16dc4c666fb4266ee5146d64d77eb9925c7584a8 Reviewed-on: https://chromium-review.googlesource.com/256450 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>