src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h


Log

Author Commit Date CI Message
Stephen White bc929e6e 2022-05-02T11:00:20 D3D11: recompile all shaders using 10.0.20348.0 toolchain. Bug: angleproject:5542 Change-Id: I604de49c62c0a1c3882946a7bdf9e7d1171e94ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621833 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Jones 580baf37 2018-10-24T10:15:18 Recompile D3D11 Blit Shaders Recompile Blit11 shaders with Microsoft HLSL Shader Compiler 9.29.952.3111. Bug: angleproject:2870 Change-Id: I688e5b2ce23ef157c1bb879d5adc49fbecb4dd21 Reviewed-on: https://chromium-review.googlesource.com/c/1298003 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 18b75bad 2017-08-15T15:50:40 D3D11: Handle Clear* commands for layered framebuffers According to the ANGLE_multiview spec, Clear* commands only affect the range of attached layers to the multi-view layered framebuffer. The patch extends ImageIndex so that the range of attached layers is tracked and a render target view can be created with that range of texture array slices attached. The special case of scissored clears for depth and stencil attachments is handled by instancing the same number of quads as there are views and selecting the layer within a geometry shader. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ibea248b980513f83d918652030a72c62c7ecd88b Reviewed-on: https://chromium-review.googlesource.com/632256 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>