|
bc929e6e
|
2022-05-02T11:00:20
|
|
D3D11: recompile all shaders using 10.0.20348.0 toolchain.
Bug: angleproject:5542
Change-Id: I604de49c62c0a1c3882946a7bdf9e7d1171e94ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621833
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
580baf37
|
2018-10-24T10:15:18
|
|
Recompile D3D11 Blit Shaders
Recompile Blit11 shaders with Microsoft HLSL Shader Compiler
9.29.952.3111.
Bug: angleproject:2870
Change-Id: I688e5b2ce23ef157c1bb879d5adc49fbecb4dd21
Reviewed-on: https://chromium-review.googlesource.com/c/1298003
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
92996b0d
|
2017-08-17T10:39:02
|
|
D3D11: Fix masked clear unused RTV warning.
This benign warning would show up in the Debug layer messages. It was
causing the test to fail in some standalone configurations.
This fix implemented here is to keep 8 different pixel shaders, one
for each total count of render targets, up to the implementation max.
BUG=angleproject:2025
Change-Id: I826ddae686ddb1cfad17879644152be2f6125c5b
Reviewed-on: https://chromium-review.googlesource.com/617512
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|