src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps7.h


Log

Author Commit Date CI Message
Stephen White bc929e6e 2022-05-02T11:00:20 D3D11: recompile all shaders using 10.0.20348.0 toolchain. Bug: angleproject:5542 Change-Id: I604de49c62c0a1c3882946a7bdf9e7d1171e94ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621833 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Jones 580baf37 2018-10-24T10:15:18 Recompile D3D11 Blit Shaders Recompile Blit11 shaders with Microsoft HLSL Shader Compiler 9.29.952.3111. Bug: angleproject:2870 Change-Id: I688e5b2ce23ef157c1bb879d5adc49fbecb4dd21 Reviewed-on: https://chromium-review.googlesource.com/c/1298003 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 92996b0d 2017-08-17T10:39:02 D3D11: Fix masked clear unused RTV warning. This benign warning would show up in the Debug layer messages. It was causing the test to fail in some standalone configurations. This fix implemented here is to keep 8 different pixel shaders, one for each total count of render targets, up to the implementation max. BUG=angleproject:2025 Change-Id: I826ddae686ddb1cfad17879644152be2f6125c5b Reviewed-on: https://chromium-review.googlesource.com/617512 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>