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6d3d381e
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2019-08-23T16:45:05
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GL: Update BufferGL to use ANGLE_GL_TRY.
Refactor the check for keeping shadow data into a feature so it's only
initialized once.
Bug: angleproject:3020
Change-Id: I45575c246afa7cd54e3a07d7a8464f4d4f45b3be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769064
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8dc27f99
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2018-11-29T11:45:44
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Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ae108bd1
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2018-10-18T15:00:38
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Use angle::Result in front-end (Part 5)
Refactors gl::Buffer and implementation.
Bug: angleproject:2491
Change-Id: Ic6860dac2faf33067965e7117ea8e98dc6a8dc7a
Reviewed-on: https://chromium-review.googlesource.com/c/1283310
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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336129f6
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2017-10-17T15:55:40
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Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2e568cfb
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2017-09-18T17:05:22
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Add generator for packed GL enums.
For testing this also converts two unimportant GLenums, gl::BufferUsage
and gl::CullModeFace.
BUG=angleproject:2169
Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076
Reviewed-on: https://chromium-review.googlesource.com/688000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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33510107
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2017-09-20T10:39:18
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Pass gl::Context to more Buffer methods.
This will allow us to pull out the Renderer from the Context in more
places in Buffer11, for state update. Impacts a few method calls in
a few places.
BUG=angleproject:2151
Change-Id: I1360caea65a94d3de4cd9f52d1b74b10439b02b3
Reviewed-on: https://chromium-review.googlesource.com/673136
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c564c070
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2017-06-01T12:45:42
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Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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231c7f56
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2017-04-26T13:45:37
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Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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876429b7
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2017-04-20T15:46:24
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Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9f9b1d2d
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2017-03-06T18:25:22
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Make ScratchBuffer its own type.
This helper tool in Renderer11 can be useful in other back-ends,
or even in the front end.
BUG=angleproject:1635
Change-Id: I18ec19a891a9bdfa7b80dea1b8e308abf206906b
Reviewed-on: https://chromium-review.googlesource.com/450919
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5f56ddb9
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2017-01-13T17:29:55
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Buffer: Pass Context to all impl methods.
This allows us to retrieve Device handles for Vulkan, and could allow
us to avoid storing some pointers for other back-ends.
BUG=angleproject:1684
Change-Id: Iccd5b97cf1c3a332d62a38ad0fcf21c352270439
Reviewed-on: https://chromium-review.googlesource.com/426400
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b8353b01
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2017-01-25T12:57:21
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Vulkan: Simple buffer creation.
This is necessary to initialize vertex arrays.
BUG=angleproject:1579
Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f
Reviewed-on: https://chromium-review.googlesource.com/406645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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8f775607
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2016-11-03T16:45:34
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Introduce a gl::BufferState class.
This state can share vital pieces of information with the impl.
The most elementary state is the buffer size, which then the
impl doesn't need to replicate.
BUG=angleproject:1579
Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862
Reviewed-on: https://chromium-review.googlesource.com/406644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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29639857
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2016-09-02T15:00:09
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D3D11: Work around Intel uniform buffers bug.
When copying from a staging buffer to a uniform buffer, the first
upload would be incorrect. Work around this by trying to upload
directly to a uniform buffer on the first BufferSubData call.
BUG=chromium:593024
Change-Id: I0df3a1422b962bf3ece5d445f435df01e3544b67
Reviewed-on: https://chromium-review.googlesource.com/368774
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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90a96efc
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2016-01-27T14:53:36
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Allow BufferGL to function without being able to map buffers for read.
Reading back buffer data is required for index range validation but
without glMapBufferRange it is not possible to read back buffer data on
OpenGL ES. To work around this, keep a shadow copy of the buffer data
when this function is not available.
BUG=angleproject:1145
Change-Id: I8e9b3b174574316d3af0022bd29c7d9c96d168c3
Reviewed-on: https://chromium-review.googlesource.com/324092
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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3edfe034
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2015-09-04T16:38:24
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Support primitive restart in RendererGL.
Store index ranges in a new struct that tracks how many real indices were
seen. Update index caching to key on primitive restart being enabled and
update index counting functions to skip primitive restart indicies when
needed.
Passes dEQP-GLES3.functional.primitive_restart.*
Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066
Reviewed-on: https://chromium-review.googlesource.com/297770
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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520c4ae2
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2015-05-05T13:12:36
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Add a Buffer::getIndexRange function.
Instead of exposing the index range cache, add a more generic method that
allows the buffers to handle their own caching of index ranges.
BufferImpl::getData can be hard to implement for BufferGL because there
isn't a way to tell the buffer to unmap and glGetBufferSubData can be very
expensive, requiring an extra copy of the data.
BUG=angleproject:881
Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9
Reviewed-on: https://chromium-review.googlesource.com/261892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Geoff Lang <geofflang@chromium.org>
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cc6f55dd
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2015-03-20T13:01:02
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Split Buffer::map into map and mapRange to match the API.
BUG=angleproject:681
Change-Id: Ia4bf2b81134a922265ca762f33ac85d9ddbf1a7c
Reviewed-on: https://chromium-review.googlesource.com/261890
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f0d10f89
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2015-03-31T12:56:52
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Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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b9c0d3b6
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2015-03-20T12:46:33
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Move buffer::markTransformFeedbackUsage to BufferD3D only.
BUG=angleproject:681
Change-Id: Ia9f4ac9cee2c3e4fa140eba12bdb9ab0cc423f6c
Reviewed-on: https://chromium-review.googlesource.com/261709
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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36c79011
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2015-02-24T11:47:20
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Implement basic functionality in BufferGL.
BUG=angle:881
Change-Id: I8d761741d204d26cea1c87eec725bc8ebaaaa584
Reviewed-on: https://chromium-review.googlesource.com/252800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f9a6f084
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2015-01-22T13:32:49
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Add GL and WGL renderer stubs.
BUG=angle:890
Change-Id: I64f2a72b4a350f95acc2ca7080fea1a308422ca4
Reviewed-on: https://chromium-review.googlesource.com/242573
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|