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53def659
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2021-11-09T14:58:18
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Unskip RenderSolidColor test
Unskips EGLDirectCompositionTest.RenderSolidColor, as the driver bug
that caused it to be disabled should hopefully be fixed.
Bug: chromium:1063962
Change-Id: I8a01ca65fc7e2b4b820d61fced24cf53af9e9f3c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270597
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8bb3c827
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2021-07-22T19:06:40
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Fix Multithreaded eglDestroyContext()/eglTerminate()
The following EGL calls can lead to a crash in eglMakeCurrent():
Thread A: eglMakeCurrent(context A)
Thread B: eglDestroyContext(context A)
B: eglTerminate() <<--- this release context A
Thread A: eglMakeCurrent(context B)
The eglMakeCurrent(context B) call will assert when attempting to
unMakeCurrent(), since thread A doesn't know that context A was already
destroyed by thread B.
To fix this:
1.) A Context will only be released once there are no Threads that
currently have a reference to it (no longer have the Context current).
- Context::mIsCurrent is being removed, since it was inaccurate and not
thread-safe. For example, when eglTerminate() was called, the
eglTerminate()'ing-Thread would "steal" the Context that was current on
another Thread to destroy it.
2.) A Display will only be fully terminated and its resources released
once all Contexts have been destroyed and are no longer current.
Otherwise, Display::terminate() will return if any Contexts are still in
use by a Thread.
EGL 1.5 Specification
3.2 Initialization
If contexts or surfaces, created with respect to dpy are current (see
section 3.7.3) to any thread, then they are not actually destroyed
while they remain current. If other resources created with respect to
dpy are in use by any current context or surface, then they are also
not destroyed until the corresponding context or surface is no longer
current.
With this fix, the app com.netmarble.sknightsmmo can start.
This also exposed an issue with GlslangFinalize(), since glslang can
only be initialized/finalized once per process. Otherwise, the
following EGL commands will call GlslangFinalize() without ever being
able to GlslangInitialize() again, leading to crashes since
GlslangFinalize() cleans up glslang for the entire process.
dpy1 = eglGetPlatformDisplay() |
eglInitialize(dpy1) | GlslangInitialize()
dpy2 = eglGetPlatformDisplay() |
eglInitialize(dpy2) | GlslangInitialize()
eglTerminate(dpy2) | GlslangFinalize()
eglInitialize(dpy1) | isInitialized() == true
Since Display::isInitialized() == true, the rest of
Display::initialize() is skipped and GlslangInitialize() is not called.
Later, the next test that attempts to compile a program will crash due
to glslang no longer being initialized.
Finally, this exposed the following tests leaking EGLContext handles:
- EGLSurfaceTest::initializeContext()
- EGLContextSharingTest.DisplayShareGroupContextCreation
- EGLCreateContextAttribsTest.IMGContextPriorityExtension
- EGLMultiContextTest.TestContextDestroySimple
Other tests were failing to reset the context, preventing the Display
from being terminated since there were still references to Contexts
owned by the display:
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
Bug: angleproject:6208
Bug: angleproject:6304
Bug: angleproject:6322
Test: EGLContextSharingTest.EglTerminateMultiThreaded
Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext
Test: Load com.netmarble.sknightsmmo
Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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da791e3e
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2021-04-22T09:46:49
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D3D11: Disable CompositorNativeWindow11 in Chromium builds.
CompositorNativeWindow11's IsValidNativeWindow can only return true or
crash. If a user passes in an invalid window handle, ANGLE's D3D11
backend will always crash.
Ideally this window type would be exposed through an extension and
the user passes in an enum telling ANGLE that the window is an
ISpriteVisual instead of ANGLE trying to detect it from a void pointer.
Bug: chromium:1176118
Change-Id: Ia7568adcd929dcd9200c7da2d0a991da55e1e89a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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7d8c2f2e
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2020-03-26T22:44:15
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Hide SwiftShader OS Window in dEQP and end2end tests
This prevents a race between starting Xvfb on test bots
and X11 calls in X11Window::setVisible(),
which used to cause flaky hangs on Linux SwANGLE bots.
Unfortunately, in order to hide SwiftShader OS window,
it must be a separate window from other backends,
so it is no longer possible to have a single window for all backends,
even if we don't reuse EGL Display.
The only platform that still uses a single OS Window is Android,
since there is only one system window per test application.
In addition, all the tests that make OS Window visible explicitly,
no longer do this for SwiftShader device.
Bug: angleproject:4434
Change-Id: I1a067c22bfeee9288046b9d9566740731c0d627c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125945
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ed0e932c
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2020-03-23T16:46:38
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Supress test failing with new Intel driver.
EGLDirectCompositionTest.RenderSolidColor/ES2_D3D11_NoFixture failing
with the 26.20.100.7870 driver.
Bug: chromium:1063962
Change-Id: I48ef5915c67e05cc86a568c28115dae26dc78db2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116871
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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57b37b6b
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2019-09-25T18:29:28
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Rename util/system_utils to util/test_utils.
This removes a GN naming conflict between util/system_utils and
common/system_utils. This conflict was preventing us from adding
unit tests to utils' version of system_utils. Since these functions are
only useful to tests and samples rename them test_utils for simplicity.
Will enable further development of ANGLE's standalone testing harness.
Bug: angleproject:3162
Change-Id: I9e34fb69f96c5de6dc2453fce4148a0f285e15ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825268
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f52f2637
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2019-05-23T13:52:52
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Add EGL_ANGLE_workaround_control extension.
This extension is used to query strings from an array based on index,
which will be used to query all the information about workarounds in
ANGLE.
Bug: angleproject:1621
Change-Id: I27157f278f7f17c92c8b4fd7753e2a5ecd0528f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1627723
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5cbaa3f8
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2019-05-07T15:49:22
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Don't inherit ANGLETest SetUp and TearDown.
Instead of inheriting from testing::Test's SetUp and TearDown we add
new methods 'testSetUp' and 'testTearDown'. This helps prevent a common
error of forgetting to call the base class method.
Also add a check in the ANGLETest destructor that SetUp and TearDown
have been called.
Bug: angleproject:3393
Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7098cff5
|
2019-01-15T18:33:42
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|
Make BUILD.gn targets into templates.
This allows us to "globally" add and remove certain configs as long as
we use the new templates. This simplifies the logic of adding configs
for stuff like extra warnings and default include dirs. As well it
simplifies removing certain common unwanted configs.
Generally simplifies the logic in BUILD.gn. Will allow for easily
suppressing the clang-plugins config instead of using a global setting
in .gn. Then we can enable the additional warnings config-by-config.
Also fixes some warnings that turned up after we enabled the extra
warnings config in our tests. Also moves the dEQP tests main to be
consistent with the other test main files.
Bug: angleproject:3069
Change-Id: I5a8166cd0f5a7926822c171fcaf473fc86b3ffc1
Reviewed-on: https://chromium-review.googlesource.com/c/1409871
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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ad398ee8
|
2019-01-03T13:01:08
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Free OSWindow and EGLWindow through helpers.
This cleans up any potential problems with allocating and freeing
resources in different shared objects or DLLs. Previously we were
using a dynamically linked allocation function and then calling
the standard delete function.
Also adds a base class helper for EGLWindow. Will base the WGL
Window class on this.
Needed for running ANGLE tests against native drivers.
Bug: angleproject:2995
Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0
Reviewed-on: https://chromium-review.googlesource.com/c/1393443
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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ba319ba3
|
2018-12-29T10:29:33
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Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9f088621
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2018-12-29T20:46:15
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Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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b980c563
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2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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99d0463c
|
2018-09-20T12:12:43
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Windows: add support for SpriteVisuals as a native window type.
Enable SpriteVisuals to work along side HWNDs so that Angle rendered content can be
hosted with Windows::UI::Composition APIs or XamlIslands in desktop Win32 applications.
Includes a whitebox test, verified Win7 compatibility
For more info see:
https://docs.google.com/document/d/1ggv6H-aK1a3pXNMTtMF6h0Bv0rulIeBpBxBBCJYR6Zs/edit?usp=sharing
Bug: angleproject:2947
Change-Id: Id005739553be2a6268cd4543f1b07aaf89760422
Reviewed-on: https://chromium-review.googlesource.com/c/1236844
Commit-Queue: James Clarke <james.clarke@microsoft.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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