kc3-lang/angle

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Author Commit Date CI Message
e69a3f28 2014-12-03 10:58:53 Add missing cstring include to Uniform.cpp. This file was missing on GCC builds. BUG=angle:773 Change-Id: I6222b5ee563d64967d878c422abd464c8c92e646 Reviewed-on: https://chromium-review.googlesource.com/231855 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
639db12e 2014-12-03 11:36:43 Use memset to zero out ClearParameters. Using the C struct initialization syntax was giving errors on Linux. BUG=angle:773 Change-Id: I298c851df7246eeb1772837c5678f3c578483b63 Reviewed-on: https://chromium-review.googlesource.com/231854 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
d98bbc39 2014-12-03 11:36:42 Remove RendererD3D header from Renderbuffer.cpp. BUG=angle:773 Change-Id: Idb9f840c0a83550bd9a58c3c4599c65ee916fa3c Reviewed-on: https://chromium-review.googlesource.com/231853 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
352beffc 2014-11-19 13:45:55 Remove RemoveAllTreeNodes, since it was a no-op IntermNode operator delete() or any of the IntermNode destructors don't do anything, since all the AST memory is allocated on the PoolAllocator. Because of this, RemoveAllTreeNodes was simply a no-op, and redundant with the PoolAllocator deallocation procedure, and could confuse people reading the code to think that IntermNodes should be deleted individually, when in fact this is not the case. BUG=angle:831 Change-Id: Ie1ccaa51986aabf267280d92a8e76ca9f97a19e5 Reviewed-on: https://chromium-review.googlesource.com/230730 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
ea7a2121 2014-11-17 16:15:57 Add GLSL/ESSL validator/translator support for GL_EXT_shader_framebuffer_fetch. BUG=angle:834 Change-Id: I2d4e25909a8e1266b9bb7f1d4421324143157c8a Reviewed-on: https://chromium-review.googlesource.com/231032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Erik Dahlström <ed@opera.com>
870352a1 2014-12-01 11:01:17 MANGLE egl::Display. BUG=angle:794 Change-Id: Id131f3119100030d6ee630e357a8d28396a6a813 Reviewed-on: https://chromium-review.googlesource.com/231852 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
7dd2e10d 2014-11-10 15:19:26 Merge the ProgramBinary class into Program. BUG=angle:731 Change-Id: I2ee97155841dc62f04bb71c1f2035d210fd3883c Reviewed-on: https://chromium-review.googlesource.com/232694 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
21329414 2014-12-02 20:50:30 Revert "Merge the ProgramBinary class into Program." Issues appeared on the FYI waterfall, content_gl_tests hangs. This reverts commit 2195a6d6032883ed05468d5ecd019e7cb9a27bce. Change-Id: I9fe1a53cf40887ae5a98fd77b4872f41085fcea7 Reviewed-on: https://chromium-review.googlesource.com/232386 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
2195a6d6 2014-11-10 15:19:26 Merge the ProgramBinary class into Program. BUG=angle:731 Change-Id: Ia0a356c0684f3a3576c71dfd04b00874318dd084 Reviewed-on: https://chromium-review.googlesource.com/228701 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
da88adda 2014-12-01 10:22:01 Create stubs for the FramebufferImpl class. BUG=angle:841 Change-Id: I089409981604abe9c65c3019765d8d9eeffe38f5 Reviewed-on: https://chromium-review.googlesource.com/232381 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
f626df96 2014-12-01 11:01:15 Remove Display::recreateSwapChains. This method was unused and dead code. BUG=angle:794 Change-Id: I1348f5ffc62ff57f3c6503c6842cc68bcbefb550 Reviewed-on: https://chromium-review.googlesource.com/231851 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
4052af43 2014-12-01 14:45:20 Fix override keyword in Renderer9.h. BUG=angle:773 Change-Id: I1d69b79ed8f85a2e9238cee1ffada11ee362cffb Reviewed-on: https://chromium-review.googlesource.com/232395 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
ac59273c 2014-12-01 11:01:14 Clean up Adapter LUID queries. We might need to revisit this when we implement other GL back-ends. BUG=angle:773 Change-Id: I6e742254bd0df8cc899ea02a523992b4d66dfd68 Reviewed-on: https://chromium-review.googlesource.com/229061 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
8bc361e1 2014-11-20 16:23:31 Support compiling libANGLE as a static or shared library. BUG=angle:733 Change-Id: If27d3330534bce0f5b691010ea7d97bcb7579122 Reviewed-on: https://chromium-review.googlesource.com/231052 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
4f4207f7 2014-12-01 10:07:56 Make some FramebufferAttachment methods const. BUG=angle:841 Change-Id: I4670e417c1976ebd2198ea4c8927a00fff7bb15c Reviewed-on: https://chromium-review.googlesource.com/232380 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
43b65311 2014-11-21 11:37:41 Make getAdapterIdentifier D3D-only. We only use this Renderer method in ProgramD3D, so we can hide it from the GL-side API. BUG=angle:773 Change-Id: I7a8092a7e3bceb1498f4e4022f84486e0295759d Reviewed-on: https://chromium-review.googlesource.com/229060 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
0954b340 2014-11-27 22:11:19 Revert "Do not check format caps for D3DFMT_NULL." Seems to be causing problems on the AMD Release GPU FYI bot. http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28ATI%29/builds/6378 This reverts commit 533f0a1d6a9510c3380dc791457883274fbdc997. Change-Id: I94ae0f72303ad5bc6e84e56c35a683d01844309a Reviewed-on: https://chromium-review.googlesource.com/232192 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
fb0580a6 2014-11-27 14:03:52 MANGLE egl::Surface. This class has its fingers in a lot of other classes. In particular, we will likely need to revisit the context lost handling methods when we implement the robustness extensions on top of desktop GL. For now, we can leave them tied pretty tightly to the D3D implementation. BUG=angle:795 Change-Id: I9b3ac90dfd393f52c5b49bc2bd6b97fb5536ed91 Reviewed-on: https://chromium-review.googlesource.com/228916 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
533f0a1d 2014-11-26 13:23:04 Do not check format caps for D3DFMT_NULL. On AMD systems the driver was reporting these textures as usable. This was causing crashes in the sRGB extension tests. BUG=angle:839 Change-Id: I8e9924ed44f82a2a6bc891d1df76c0f9a19084ad Reviewed-on: https://chromium-review.googlesource.com/232062 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
ce260bb4 2014-11-27 13:39:16 Add Fence implementation tests back to project. Somehow they had been neglected. Change-Id: Ibe8b063758be8e99978fdd2723192be7bcea6d04 Reviewed-on: https://chromium-review.googlesource.com/232220 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
50832442 2014-11-27 11:06:19 Update WebGL expected failures. Change-Id: I8d90f9189340b6a8f8535bab595fd1e8f65fe9ff Reviewed-on: https://chromium-review.googlesource.com/231965 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
d3404ffd 2014-11-27 11:06:20 Optimize LoadL8ToRGBA8. We can save some work by re-using the color value in a temporary. BUG=angle:842 Change-Id: Ib64b34ca7bc77c73368e159527ad84419079f958 Reviewed-on: https://chromium-review.googlesource.com/231997 Reviewed-by: Bruce Dawson <brucedawson@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
149257f5 2014-11-26 14:14:31 Disable EXT_depth_textures on AMD D3D9 devices. BUG=angle:839 Change-Id: Ia8c24db98a31141994e22b25efbdfddaa4eced49 Reviewed-on: https://chromium-review.googlesource.com/231996 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
60305f14 2014-11-18 13:25:26 Fix error in dumping direct struct indexes. The parser would become confused over the purported array size of struct indexes. In reality they were always a single direct index into a struct, but it would take the object size of the represented type (EG, a vec4 would have size 4) and deference out-of-bounds memory. BUG=434033 Change-Id: I92349aa04e6faadc766cb28c04e28d5f19c4e1ec Reviewed-on: https://chromium-review.googlesource.com/230530 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
53a1f4a0 2014-11-19 16:35:45 Remove the libGLESv2_static target. BUG=angle:733 Change-Id: Ia33a67d8422c6c31a1f07f2a8778537e023b2dd2 Reviewed-on: https://chromium-review.googlesource.com/230781 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
853dc1ab 2014-11-06 17:25:48 Add mediump and lowp precision emulation support for GLSL output This implements the rounding as specified in WEBGL_debug_shader_precision extension proposal for desktop GLSL and ESSL output. The bulk of the new functionality is added in the form of a new EmulatePrecision AST traverser, which inserts calls to the rounding routines angle_frm and angle_frl in the appropriate places, and writes the rounding routines themselves to the shader. Compound assignments which are subject to emulation are transformed from "x op= y" to "angle_compound_op_frm(x, y)", a call to a function which does the appropriate rounding and places the result of the operation to x. The angle_ prefixed names should not clash with user-defined names if name hashing is on. If name hashing is not on, the precision emulation can only be used if the angle_ prefix is reserved for use by ANGLE. To support the rounding routines in output, a new operator type is added for internal helper function calls, which are not subject to name hashing. In ESSL output, all variables are forced to highp when precision emulation is on to ensure consistency with how precision emulation performs on desktop. Comprehensive tests for the added code generation are included. BUG=angle:787 Change-Id: I0d0ad9327888f803a32e79b64b08763c654c913b Reviewed-on: https://chromium-review.googlesource.com/229631 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
1c9ecfd7 2014-11-25 11:50:58 Add querySurfacePointerANGLE method to Surface. This method will more closely match the desktop GL implementation. BUG=angle:795 Change-Id: I796b46bb6e8e895dad8d9824e8405edcc12e8a4f Reviewed-on: https://chromium-review.googlesource.com/228915 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
55573e13 2014-11-25 11:21:13 Use cross-platform enum for Vendor ID. BUG=angle:795 Change-Id: Ibe9bbb79b92730ba80ca7275528c8b61d5d44c59 Reviewed-on: https://chromium-review.googlesource.com/228914 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
2207213b 2014-11-20 15:15:01 Move as many files as possible from common to libANGLE. BUG=angle:733 Change-Id: If01c91cd52ac5c2102276a9fdc4b68ebc13e47f9 Reviewed-on: https://chromium-review.googlesource.com/231850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
5ce48e21 2014-11-24 11:38:54 Use EGLClientBuffer in place of HANDLE in EGL. BUG=angle:795 Change-Id: I7af47e9306e0e12b980cfd3f061bbbe0951ac4e4 Reviewed-on: https://chromium-review.googlesource.com/228913 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
4349ab85 2014-11-25 15:53:34 Revert "Move as many files as possible from common to libANGLE." Chromium directly includes our common/version.h and couldn't build after this change. This reverts commit f0a2c7727f9863c38a435a16a69d513c481fbbdd. Change-Id: Iafc41b1a3973f609518fe3588fdb64cecc285332 Reviewed-on: https://chromium-review.googlesource.com/231840 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
f0a2c772 2014-11-20 15:15:01 Move as many files as possible from common to libANGLE. BUG=angle:733 Change-Id: I40cee6e2e305ac493acbc8649f858785c0569aed Reviewed-on: https://chromium-review.googlesource.com/231051 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
f03c4da0 2014-11-24 20:07:07 Revert "In Clear11, use ID3D11DeviceContext1::ClearView when appropriate" Causing failures on GPU Windows bots This reverts commit 3b23162968cdb7fb76aef74e979d8ea1fd256a8d. Change-Id: Ie1806db36b13f8b03dc1a1ae10f237260c99de7b Reviewed-on: https://chromium-review.googlesource.com/231701 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
f60fab6d 2014-11-24 11:21:20 Fix handling of shader source with fixed length. BUG=angle:837 Change-Id: Ie9c3059ad2973b0733be92b7548525ee694bb1fa Reviewed-on: https://chromium-review.googlesource.com/231612 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
3b231629 2014-11-07 15:39:35 In Clear11, use ID3D11DeviceContext1::ClearView when appropriate Change-Id: I81fe722973aa3c89ea03501543ab74d92e26b02b Reviewed-on: https://chromium-review.googlesource.com/228620 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
0a73dd85 2014-11-19 16:18:08 Fix include guards. BUG=angle:733 Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced Reviewed-on: https://chromium-review.googlesource.com/230831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
edcc6bc5 2014-11-24 11:38:53 Make device lost flag a RendererD3D member. This flag we used in both D3D renderers, and hence we can move it to the base class to share a bit of common code. BUG=angle:795 Change-Id: I8bd60796bfeb9590bdf798f9d044f8e20c7ad779 Reviewed-on: https://chromium-review.googlesource.com/228912 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
4c76feac 2014-11-24 11:38:52 Remove notify parameter from testDeviceLost. We can get rid of this parameter now that we call notify directly on the display in cases where we need to. BUG=angle:795 Change-Id: I2024b70d0d725e755f7aa742ba221c2d0179d8b6 Reviewed-on: https://chromium-review.googlesource.com/228911 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
9dd0cf0a 2014-11-24 11:38:51 Do not use notify feature of testDeviceLost. This is part one of a simplification of testDeviceLost. This patch changes the instances where we would use the notify parameter to notify the Display directly. We can do this by using the Display attached to the Renderer in some cases. BUG=angle:795 Change-Id: I24fd827989d47b0b2cefef7afb99fa62581ddc1b Reviewed-on: https://chromium-review.googlesource.com/228910 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
b23deb26 2014-11-21 14:53:56 Fixed Mac and Linux build breakage. Introduced in 1edac3b1bdcc54a4b0f0449cb727bda84ab3ee53 . BUG=none Change-Id: Ia5c5e38b794e9c991ec8624de34681dcf13a651f Reviewed-on: https://chromium-review.googlesource.com/231441 Tested-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
7bff24c1 2014-11-20 17:37:47 Rename and slightly reorganize test targets. Use "angle_" prefix for all targets to disambiguate them from any potential Chromium-side targets. Combine compiler and preprocessor tests into angle_compiler_tests. (Chromium's "angle_unittests" target contains both.) Deleted preprocessor_test_main.cpp. BUG=angleproject:833 Change-Id: I7acc5a76f49c15d0064c16d2ace256f9cc86e9e8 Reviewed-on: https://chromium-review.googlesource.com/231185 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Kenneth Russell <kbr@chromium.org>
1edac3b1 2014-11-20 13:49:27 Fixed Visual Studio 2013 Update 4 build failures for WinRT Change-Id: I393e9800d1c2e902f60728e1f7d0debca66b76a0 Reviewed-on: https://chromium-review.googlesource.com/231140 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
af224bf0 2014-11-21 14:57:42 Update the README to match the one on the google code page. Change-Id: I05b61d9a7c80a6e53df1b12a99b0c107b570496c Reviewed-on: https://chromium-review.googlesource.com/231223 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
e371f1d7 2014-11-21 11:25:22 Update the DISALLOW_COPY_AND_ASSIGN macro to use c++ operator deletion. Also remove the TSymbol copy constructor which is not used. BUG=angle:836 Change-Id: I4f35f554c90d01dc2132d244a1974d9a8dc89bbd Reviewed-on: https://chromium-review.googlesource.com/231231 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
cc4cd292 2014-11-21 14:49:40 Fix releasing textures after we kill D3D11. This bug was crashing the IncompleteTextureTest in Release mode. Fix this by releasing the textures before we free the D3D11 libraries. BUG=angle:838 Change-Id: I771e4cc6876e3529c5d26f36711dea9181e631f0 Reviewed-on: https://chromium-review.googlesource.com/231247 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
2b5420c0 2014-11-19 14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
746d0ea7 2014-11-21 11:28:33 Disallow copying of the MemoryBuffer class. BUG=angle:836 Change-Id: Ie3f674ef6c321770209a37b1af06ea21d788f476 Reviewed-on: https://chromium-review.googlesource.com/231232 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
aad0cd7f 2014-11-21 11:07:36 Fix leaked ID3D11Resource object. BUG=427245 Change-Id: If4833df5dc405a2a8d87a577bbd47b954613e321 Reviewed-on: https://chromium-review.googlesource.com/231246 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1027aa62 2014-11-20 10:10:26 Refactor gmock and gtest dependencies for ANGLE's tests. This change allows these targets to be referenced from Chromium's build projects. BUG=angleproject:833 Change-Id: I14694f610921d28ddcd8664887086ca30375b7a2 Reviewed-on: https://chromium-review.googlesource.com/231072 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Kenneth Russell <kbr@chromium.org>
f8fccb39 2014-11-12 15:05:26 Fix bugs in 2D Array Texture support. This fixes assertion failures and other errors, reproducible by running the dEQP Texture Format tests. BUG=angle:813 Change-Id: I3b97f89323f9656b45f617211fb4579a24013951 Reviewed-on: https://chromium-review.googlesource.com/229351 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
e5685e08 2014-11-12 15:37:41 Fix failure initting 2D Array textures. Our code currently failed in retrieving a NULL Image internally, when we relied on getting texture dimensions on an unitialized texture. BUG=angle:813 Change-Id: Iaf6791ee291e45daae9c80d6452c4d9154227fdb Reviewed-on: https://chromium-review.googlesource.com/229350 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
970d2613 2014-11-18 18:05:29 Adds a file to track known failures in the WebGL CTS Because ANGLE does not have a framework for testing directly against the WebGL CTS, we're unable to suppress failing tests at runtime. Instead, we'll document them in the repository for the reference of contributors. Change-Id: Ieea68a9aaa0b7bfebda2900265e3c4a857a0ce64 Reviewed-on: https://chromium-review.googlesource.com/230582 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
0c219b81 2014-11-19 11:17:03 Trivial change to allow translator to be compiled via Emscripten. BUG=none Change-Id: Ifdb02d4b7c061f403f50d2e1fbea4ab117462475 Reviewed-on: https://chromium-review.googlesource.com/230813 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Kenneth Russell <kbr@chromium.org>
5312b5d8 2014-11-11 15:54:24 Remove pre-generated projects. BUG=angle:829 Change-Id: I220ffb0929cf20f2834e7e0ea163105b45a9e03b Reviewed-on: https://chromium-review.googlesource.com/229065 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
acf5d5be 2014-11-19 11:48:40 Remove includes of libGLESv2/main.h. It was mostly being included for gl::error or the debug.h include. BUG=angle:733 Change-Id: If40d511c5422ac9265fbd809f647a91bcc802d41 Reviewed-on: https://chromium-review.googlesource.com/230551 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
9c308c8d 2014-11-19 12:38:25 Remove includes of libEGL/main.h. It was mostly being included for querying the current state and EGL includes. BUG=angle:733 Change-Id: Ia985dbc9de5739f6ea7fa5bb6eb2e187cc1d60f3 Reviewed-on: https://chromium-review.googlesource.com/230780 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
6a1e6b97 2014-11-06 10:42:45 Create a DefaultAttachment type and an implementation for it. This allows for dynamically sized default attachments instead of calling Context::makeCurrent each time the surface changes size. BUG=angle:824 Change-Id: Ic39c0d7dc4269db53a34c01c4d915cb1a3cfbd08 Reviewed-on: https://chromium-review.googlesource.com/228180 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
44f4d74c 2014-11-11 13:37:00 Fix memory leak when default framebuffer has 0 depth bits and 0 stencil bits Change-Id: If9dbcfc7eac3295b2523dd41dc87198d1b1e2d76 Reviewed-on: https://chromium-review.googlesource.com/229022 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
aed9f94e 2014-10-23 14:31:03 Limit D3D11 Feature Level 9 to GL ES 2.0, and say it's not conformant Change-Id: I2ce88217c9b78e83bac6df5975d9edfbbf90e557 Reviewed-on: https://chromium-review.googlesource.com/225251 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
e0902644 2014-11-04 12:32:15 Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED That way RenderbufferStorageMultisample accepts STENCIL_INDEX8 as an internal format for a multisampled buffer (samples > 0) as it isn't concerned by the restriction on integer component types anymore. This is consistent with the component type returned by the NVIDIA driver. BUG=angle:812 Change-Id: Ic03f502ffa082b1011e8127213a5c1df0617ef43 Reviewed-on: https://chromium-review.googlesource.com/227470 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
ea0c84d1 2014-11-11 10:16:40 Copy the D3D compiler dll in the GN build. Change-Id: I773a411d07991d9ae160267eba8325c327146554 Reviewed-on: https://chromium-review.googlesource.com/229007 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: John Abd-El-Malek <jam@chromium.org>
ac6ff938 2014-11-12 06:16:53 Unset SRVs which resource are being bound to an RTV This is the extension of a previously debug-only workaround for D3D doing the unsetting by itself (with a warning). It made our state tracking of the bound SRVs out of sync with D3D's and caused some rendering to not take place. BUG=427245 Change-Id: Id378030b64fddafbb3d406872a7dfd2c84793221 Reviewed-on: https://chromium-review.googlesource.com/229066 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
7e81c9d5 2014-11-15 02:23:08 Revert "Revert "Switch to 8.1 SDK and d3dcompiler_47.dll"" This reverts commit 3cbdc34d4e90f6b51d5612e6f1d3ae632da47234. This reverts back to using 8.1 and d3dcompiler_47, as chrome is now rolled forward. Change-Id: I7ef4ebdbc32146b9ba6f551e376ac03ac71131ba Reviewed-on: https://chromium-review.googlesource.com/229990 Reviewed-by: John Abd-El-Malek <jam@chromium.org> Reviewed-by: Scott Graham <scottmg@chromium.org> Commit-Queue: Scott Graham <scottmg@chromium.org> Tested-by: Scott Graham <scottmg@chromium.org>
3cbdc34d 2014-11-14 18:25:26 Revert "Switch to 8.1 SDK and d3dcompiler_47.dll" This reverts commit e1425d95ba0ab095c5d64536bbeb3f78adcbf79f. This is to keep the GPU fyi bots green until the chrome side is landed. Chrome will be rolling to e1425d95... Change-Id: Iff1c60eeb7143fb72afa8525b31f8f0de9385897 Reviewed-on: https://chromium-review.googlesource.com/229497 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
e1425d95 2014-11-13 11:28:30 Switch to 8.1 SDK and d3dcompiler_47.dll Change-Id: If43c7861ab7f47448fd726fd0b5c35f3a6eeb362 Reviewed-on: https://chromium-review.googlesource.com/229616 Commit-Queue: Scott Graham <scottmg@chromium.org> Tested-by: Scott Graham <scottmg@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
e9bdeb25 2014-11-04 16:49:40 Added Trim support for Windows Store application certification requirement Change-Id: Iff58863bf4af756d77521aadb1ccbaa977f0b78a Reviewed-on: https://chromium-review.googlesource.com/227530 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
21203702 2014-11-13 16:16:21 Fix precision tracking of constructor return values Precision should be set for constructor return values if they are of a built-in type. Structs should not be precision qualified. BUG=angle:787 Change-Id: Ie5efd5be25a788ff6f01c5b989254572c00231eb Reviewed-on: https://chromium-review.googlesource.com/229560 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
30d6c255 2014-11-13 10:03:33 Remove redundant rx:: scoping prefixes. In many places we can get rid of this scoping operator. BUG=angle:789 Change-Id: If6c40c435a97473d2fd9d6f1fb5a2c709393eb00 Reviewed-on: https://chromium-review.googlesource.com/225566 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
b38f2e5d 2014-11-13 10:03:31 Remove the unused Renderer client version methods. Previous patches enable us to get rid of this workaround. We should in subsequent patches also try to clean up code that uses the internal Renderer-only version of the context caps. BUG=angle:789 Change-Id: Ic054090303cdc3f7ee8e45e4577c157559955472 Reviewed-on: https://chromium-review.googlesource.com/227714 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
245d3602 2014-11-13 10:03:30 Pass GL context data into shader creation. This allows us to remove the hack where we store the current GL client version in the Renderer. BUG=angle:789 Change-Id: I6526f11eaa922325a9a41df0df48b2152e022e26 Reviewed-on: https://chromium-review.googlesource.com/227713 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
80bacde5 2014-11-10 12:07:37 Use the [[flatten]] attribute only when a loop is present. Flattening branch-heavy shaders that contained no loops caused regressions. As a temporary workaround we only flatten ifs when there exists a loop. BUG=395048 Change-Id: I95c40f0249643b98c62304a0f2a4563561d1fbbc Reviewed-on: https://chromium-review.googlesource.com/228722 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
560eef16 2014-11-11 15:06:39 Fix ProgramBinary being disabled when it should be enabled. Change-Id: I6a21bca32ae5bf1e0e638c0cf46102bd964cd066 Reviewed-on: https://chromium-review.googlesource.com/229064 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
ab75a056 2014-10-15 12:56:37 Refactor Framebuffer attachment application. Instead of passing texture and renderbufer IDs which requires a call to gl::getNonLostContext to resolve the objects, pass the Texture and Renderbuffer objects directly. BUG=angleproject:733 Change-Id: Ia500a781643e43a17c8e9cea9f95847a7ff7b25d Reviewed-on: https://chromium-review.googlesource.com/228280 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
de8892b4 2014-11-11 13:00:22 Pass GL caps and version to compiler. This allows us to get rid of some of the reliance on storing the current context client version in the Renderer. A subsequent patch will allow us to remove the client version ugly hack. BUG=angle:789 Change-Id: I139e0f66e1d39e5cd41a484c841a7101b1f29540 Reviewed-on: https://chromium-review.googlesource.com/227712 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
87f6da1f 2014-11-11 13:00:20 Move the Context ReadPixels logic into RendererD3D. BUG=angle:789 Change-Id: I0a678f8fe31a3e7ddd9a675a0e3cb0342299b0e3 Reviewed-on: https://chromium-review.googlesource.com/226064 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
a93bef2e 2014-11-11 13:00:19 Move BlitFramebuffer logic into RendererD3D. BUG=angle:789 Change-Id: Ib3f830ba2f915a5fa4fa552dccc13c24575aa843 Reviewed-on: https://chromium-review.googlesource.com/226063 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1bd642c5 2014-11-04 17:05:00 Split the RenderTarget classes based on if they are backing a SwapChain. bug=angle:824 Change-Id: I89e475d4065102dbaa7fa1f1bfd02c7207def75c Reviewed-on: https://chromium-review.googlesource.com/227600 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
df8fafef 2014-11-11 11:11:33 Fix compilation failure with Visual Studio 14. Change-Id: If009cec928318c90a2f6d445ea8b4b06c4e45209 Reviewed-on: https://chromium-review.googlesource.com/228919 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
23419d56 2014-11-07 15:21:14 Pass 0 for the sample count to RenderTarget when there is no multisampling. BUG=angle:520 Change-Id: Idc9a19ece620d107b87110dac8e1ef7a24f565cc Reviewed-on: https://chromium-review.googlesource.com/228551 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
a153d4b0 2014-11-06 15:27:28 Move Clear logic into RendererD3D. BUG=angle:789 Change-Id: I56d4398e4c49fe980f649327b105cdba9d944a00 Reviewed-on: https://chromium-review.googlesource.com/226062 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
d9e58303 2014-11-06 15:27:26 Move Context draw call logic into RendererD3D. Also move a lot of supporting code. BUG=angle:789 Change-Id: I098bf7d072ece1f414605783c32ec5354ba63e19 Reviewed-on: https://chromium-review.googlesource.com/226061 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
4de4fd6e 2014-11-07 16:22:02 Fixes a bug in program ID validation for GetUniform* calls. BUG=angle:571 Change-Id: I7080f0f7ea0def29d1b67c9d954ee5d9d41fb348 Reviewed-on: https://chromium-review.googlesource.com/228560 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
93e13fbf 2014-11-06 15:27:25 MANGLE the ANGLE Renderer class. BUG=angle:789 Change-Id: Ib6d9d47a9353ea3c1a931b793baba85a2698b659 Reviewed-on: https://chromium-review.googlesource.com/225472 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
e6382c3b 2014-11-07 15:05:26 Fix zero texture application. Patch https://chromium-review.googlesource.com/#/c/227711/ would allow NULL Textures sometimes from State::getSamplerTexture. Fix this by always setting the zero "Default" textures instead of NULL in the State. This was breaking the ES2-CTS test 'framebuffer_objects' on Windows. BUG=angle:826 Change-Id: Ie08a89cff0555f21c769759e0c0ed73456a2f91c Reviewed-on: https://chromium-review.googlesource.com/228275 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
b28126ef 2014-10-03 15:51:38 Remove the gl::error function. BUG=angle:520 Change-Id: Iefd4345aa347041143d5452cc2fcf48c071d494b Reviewed-on: https://chromium-review.googlesource.com/222839 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
bafefdf3 2014-10-10 14:26:35 Add error handling to RenderTarget creation. * RenderTarget9/11 don't create any resources themselves anymore. * Pass the real internal format to RenderTarget creation so that it is not lost by converting to D3D formats and back. BUG=angle:520 Change-Id: If420970d42f0bf6ce392d64f9cb7efa4df0b8f8e Reviewed-on: https://chromium-review.googlesource.com/222838 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
468d7a1e 2014-11-07 11:19:11 Regenerate projects. Disabled warnings were reordered. Change-Id: I29772c1522e7428c3e66607fda82d14d2b182702 Reviewed-on: https://chromium-review.googlesource.com/228273 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
981afd7f 2014-11-05 16:30:36 Fix possible crash when the info log length is zero. BUG=angle:822 Change-Id: I01cb590cc9c1ba05f4d63dd088eef7e176a09d2f Reviewed-on: https://chromium-review.googlesource.com/227264 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
ad65a13c 2014-11-06 15:27:23 Add RendererD3D as a layer between GL and Renderer9/11. BUG=angle:789 Change-Id: I6107e6cbdeb5e3466f96a4bdf98181b8e5a25467 Reviewed-on: https://chromium-review.googlesource.com/225471 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
48faf80a 2014-11-06 15:27:22 Use Context caps in Framebuffer completeness check. This frees the Framebuffer from any dependency on the Renderer. BUG=angle:789 Change-Id: I0e9ae0edf93674e32ae4f6538a934cddbdc804d5 Reviewed-on: https://chromium-review.googlesource.com/225470 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
1e9ae079 2014-11-06 15:27:21 Add a base for GL essential data. The data holds the GL state, caps, extensions, texture caps, and current client version. BUG=angle:789 Change-Id: Icd15d806e14490f39041dea663ab2461a6a76090 Reviewed-on: https://chromium-review.googlesource.com/226060 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
dedd7b95 2014-11-05 16:30:36 Merge zero textures into the state texture map. We can treat these textures the same as the rest, saving a bit of code and complexity cost. BUG=angle:789 Change-Id: I14b426c817cbe3c5bb737410378b6a80e274689b Reviewed-on: https://chromium-review.googlesource.com/227711 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
d46275f9 2014-11-06 13:54:53 Fix platform if defined build error on Linux. Using #if instead of #if defined() was giving an error when ANGLE_PLATFORM_WINDOWS was undefined. Instead of defining it as zero for all platforms, use #if defined() to ensure our legacy usage of #ifdef doesn't get messed up by #define <value> 0. BUG=angle:825 Change-Id: Ibad51c45c4337a30feb68561b6cf54ed5dc05d9d Reviewed-on: https://chromium-review.googlesource.com/228270 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
0bdc0f3e 2014-11-04 15:26:10 Switch to new APIs in samples/translator/translator.cpp Also, fix a few issuse for ninja build "all" to finish. BUG=angle:775 TEST=translator.cc compiles OK Change-Id: I6507e9143882a628a7737dd139efb6d8d358b0db Reviewed-on: https://chromium-review.googlesource.com/227490 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
657cd684 2014-11-05 14:04:19 Fixes for Angle to build with Windows GN. Change-Id: Id38c4b11dba31b2779efa7beade481cd50f3d935 Reviewed-on: https://chromium-review.googlesource.com/227692 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
9abdc2d8 2014-11-05 16:13:22 Fix fuzzy color check in ClearTest. This test was failing on some systems because of overly stringent color expectations. BUG=angle:809 Change-Id: I817de315ff6de46fb87f8ed1c21e3bb62c133176 Reviewed-on: https://chromium-review.googlesource.com/225262 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
330f0ade 2014-11-05 13:14:01 Fixes for Angle to build with Windows GN. Change-Id: I5af7a1305e5a190de5367ad940186edd6baee5bc Reviewed-on: https://chromium-review.googlesource.com/227665 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
0af0b38e 2014-11-05 14:09:18 Use an ES3 shader spec for ES3 contexts. BUG=angle:823 Change-Id: I377b4483b3835660e7fd45d923bf7f560cf2e5f6 Reviewed-on: https://chromium-review.googlesource.com/227593 Tested-by: Geoff Lang <geofflang@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
a22cd47e 2014-11-05 11:20:45 Fixed a typo in generatePointSpriteHLSL. Change-Id: I104bbca6442835ab5e8e78580c6cbbb58d32a9b2 Reviewed-on: https://chromium-review.googlesource.com/227570 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
76acee83 2014-11-04 13:44:03 Name mangle function prototypes and print them in interm output This patch changes function prototype handling so that they get assigned the same kind of a mangled name as function definitions and function calls. This name is now also printed in interm output so that function prototypes can be accurately identified in the interm output. BUG=angle:821 TEST=compiler_tests Change-Id: Ia150b8ac5b816b8096c964767cd8666bdee28539 Reviewed-on: https://chromium-review.googlesource.com/227390 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>