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6db25f15
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2015-05-27T15:15:41
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Always init gl_Position in vertex shaders in ShaderGL.
Fixes:
* conformance/glsl/misc/empty_main.vert.html
* conformance/glsl/misc/gl_position_unset.vert.html
BUG=angleproject:882
Change-Id: I92a465b58f319b14e4f697d9bb5b45427a6247c0
Reviewed-on: https://chromium-review.googlesource.com/273548
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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295ed4c4
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2015-02-20T09:58:25
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Implement ShaderGL.
BUG=angle:882
Change-Id: I1a8c7b551b308c9362e56ce564ebde7d579c05a3
Reviewed-on: https://chromium-review.googlesource.com/251541
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f9a6f084
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2015-01-22T13:32:49
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Add GL and WGL renderer stubs.
BUG=angle:890
Change-Id: I64f2a72b4a350f95acc2ca7080fea1a308422ca4
Reviewed-on: https://chromium-review.googlesource.com/242573
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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