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0d3683c4
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2014-10-23T11:08:16
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Update ANGLE_platform_angle to allow requesting of Renderer versions.
Added enums to allow users to request major and minor versions of the
underlying API and if a WARP device is used.
BUG=angle:490
Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c
Reviewed-on: https://chromium-review.googlesource.com/225081
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ec6de4ec
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2014-10-20T10:59:56
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Fix TextureD3D::setData for depth-stencil textures.
D3D11 requires us to NULL the update region parameter when updating
depth stencil textures. For these textures, we can't always use the
subdata workaround, so disable it entirely for these textures.
BUG=angle:729
BUG=365078
Change-Id: I44258dd1b8937b1aebcb3a73de835698805537e0
Reviewed-on: https://chromium-review.googlesource.com/222911
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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18b931d5
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2014-09-29T12:58:31
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Configure Google Tests to run against multiple renderers/GLES versions
BUG=angle:611
Change-Id: I7d43612171c439045038db9ae82fd8716c0b31c6
Reviewed-on: https://chromium-review.googlesource.com/220400
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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df647a2a
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2014-09-19T13:13:40
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Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
Looks like the D3D9 D32 format isn't available on most GPUs (and doesn't
exist in D3D11) so back GL_DEPTH_COMPONENT32_OES with D24S8 instead to
match D3D11.
BUG=angle:750
Change-Id: I0f7a124544c1c14ba21db20fbf6765d07e244966
Reviewed-on: https://chromium-review.googlesource.com/219080
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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