tests/angle_tests/DepthStencilFormatsTest.cpp


Log

Author Commit Date CI Message
Geoff Lang 0d3683c4 2014-10-23T11:08:16 Update ANGLE_platform_angle to allow requesting of Renderer versions. Added enums to allow users to request major and minor versions of the underlying API and if a WARP device is used. BUG=angle:490 Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c Reviewed-on: https://chromium-review.googlesource.com/225081 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ec6de4ec 2014-10-20T10:59:56 Fix TextureD3D::setData for depth-stencil textures. D3D11 requires us to NULL the update region parameter when updating depth stencil textures. For these textures, we can't always use the subdata workaround, so disable it entirely for these textures. BUG=angle:729 BUG=365078 Change-Id: I44258dd1b8937b1aebcb3a73de835698805537e0 Reviewed-on: https://chromium-review.googlesource.com/222911 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 18b931d5 2014-09-29T12:58:31 Configure Google Tests to run against multiple renderers/GLES versions BUG=angle:611 Change-Id: I7d43612171c439045038db9ae82fd8716c0b31c6 Reviewed-on: https://chromium-review.googlesource.com/220400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Geoff Lang df647a2a 2014-09-19T13:13:40 Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9. Looks like the D3D9 D32 format isn't available on most GPUs (and doesn't exist in D3D11) so back GL_DEPTH_COMPONENT32_OES with D24S8 instead to match D3D11. BUG=angle:750 Change-Id: I0f7a124544c1c14ba21db20fbf6765d07e244966 Reviewed-on: https://chromium-review.googlesource.com/219080 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>