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eb32a2e9
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2014-12-10T14:27:53
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Fix cube map rendertargets.
We were using the entire level parameter of the cube map, instead
of using the helper functions for cube map ImageIndexes, which
set the layer corresponding to the cube map face.
BUG=angle:849
BUG=440701
Change-Id: Id78db5c8281b6b644392bb961d69a7f869755a34
Reviewed-on: https://chromium-review.googlesource.com/234380
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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f8fccb39
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2014-11-12T15:05:26
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Fix bugs in 2D Array Texture support.
This fixes assertion failures and other errors, reproducible
by running the dEQP Texture Format tests.
BUG=angle:813
Change-Id: I3b97f89323f9656b45f617211fb4579a24013951
Reviewed-on: https://chromium-review.googlesource.com/229351
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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0d3683c4
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2014-10-23T11:08:16
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Update ANGLE_platform_angle to allow requesting of Renderer versions.
Added enums to allow users to request major and minor versions of the
underlying API and if a WARP device is used.
BUG=angle:490
Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c
Reviewed-on: https://chromium-review.googlesource.com/225081
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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9aca059f
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2014-10-06T16:26:59
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Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
Re-land, with fix to the issue with glGenerateMipmaps.
BUG=angle:729
BUG=365078
Change-Id: I4c9398e0645176c296bf95e35eab97a44eae4319
Reviewed-on: https://chromium-review.googlesource.com/221493
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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dcd8f13d
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2014-10-03T19:54:50
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Revert "Enable TexSubImage workaround on D3D11."
Probably causing WebGL CTS failures:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/6148
This reverts commit 2d337ce0503db5f91fcf0a11591cd436dfb32cd7.
Change-Id: Ic032640f44adf337c4b3eedd4d7f3551d565a5cb
Reviewed-on: https://chromium-review.googlesource.com/221397
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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2d337ce0
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2014-10-03T11:50:56
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Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
BUG=angle:729
BUG=365078
Change-Id: Idd82c27845a772199caef3695111c96735e8843e
Reviewed-on: https://chromium-review.googlesource.com/219864
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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18b931d5
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2014-09-29T12:58:31
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Configure Google Tests to run against multiple renderers/GLES versions
BUG=angle:611
Change-Id: I7d43612171c439045038db9ae82fd8716c0b31c6
Reviewed-on: https://chromium-review.googlesource.com/220400
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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5599c8f6
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2014-08-26T13:16:39
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Use shared compile helpers in the ANGLE tests.
BUG=angle:730
Change-Id: Ib3bd646c73355449105e6cf79bdcf0a14b391fd2
Reviewed-on: https://chromium-review.googlesource.com/213550
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b759a748
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2014-07-17T10:40:49
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Fix test class names to reflect their class-ness.
Style guide dictates a camel case scheme for classes. Since the tests
are actually classes, update their names to reflect that.
Change-Id: Ib7422b6d8c5de8414765439704fc103eae8b2d63
Reviewed-on: https://chromium-review.googlesource.com/208680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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d4cfa57d
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2014-07-08T10:00:32
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Move more draw call validation to the API.
The GL expects us to reject invalid draw calls before we start
doing any work, so we can prevent internal unnecessary state
changes.
Also update the program binary's cached sampler data when we
validate. The previous patch was breaking draw calls in Google
Earth WebGL.
BUG=angle:571
BUG=390412
Change-Id: I1c4e204ae2467afc36b76af975a3a49e26349639
Reviewed-on: https://chromium-review.googlesource.com/206482
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c41e42d4
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2014-04-28T10:58:16
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Early-out of *TexSubImage* calls when the width, height or depth is zero.
BUG=angle:622
Change-Id: I74ef5b684151895b24a15fa8f799a633174622c2
Reviewed-on: https://chromium-review.googlesource.com/197270
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f67115ce
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2014-04-22T13:14:05
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Fix validation in TexSubImage.
We weren't properly checking the x and y offsets against the texture
boundary, and were in some cases producing D3D errors with out-of-bounds
writes. This was popping up in IncompleteTextureTest. The test itself
was also bugged.
BUG=angle:610
Change-Id: Id58cac088fed03cae2aabbf00bce234f17208753
Reviewed-on: https://chromium-review.googlesource.com/195410
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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