|
71c3b2c7
|
2015-05-07T11:49:20
|
|
Use a std::stringstream for Program's InfoLog.
This should help WebKit avoid needing to apply a local patch.
Also clean up the style in this file a bit.
BUG=angleproject:307,angleproject:992
Change-Id: I41ecf7cbfa20b469b3731215ef28cb36253ba186
Reviewed-on: https://chromium-review.googlesource.com/269849
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4052dfc8
|
2015-05-06T15:18:49
|
|
Add test for HLSL "pow" constant folding bug.
This covers 'pow-of-small-constant-in-user-defined-function' from
the WebGL CTS. Leave disabled until we have a proper fix.
BUG=angleproject:851
Change-Id: I41a4ad9354e32bb2d48894d75676a9dfe226e9d8
Reviewed-on: https://chromium-review.googlesource.com/269747
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
37ad4744
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. A shading language version dependent varying
matching check is added to the translator API to facilitate this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
A previous revision of this change that broke API compatibility was
reverted since it broke Chromium FYI bots. This revision keeps deprecated
API functionality around for now so that changes can be rolled
step-by-step to Chromium without breakage.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: Iecb64e3afd23e267ba999bc17f44390affcdfc13
Reviewed-on: https://chromium-review.googlesource.com/269940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
9e64edce
|
2015-05-07T14:08:06
|
|
Revert "Add support for parsing ESSL3 invariant qualifiers"
Build breaks in GPU FYI bots.
BUG=angleproject:987
This reverts commit 4008879357159c7850cf105f2ae842bc68dd3c18.
Change-Id: Ia88ad302c403c65516c050eb7741316b5097bcfb
Reviewed-on: https://chromium-review.googlesource.com/269847
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
40088793
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. The varying matching check in the translator
API is changed to be shading language version dependent to facilitate
this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I3982feff7380c4dfc647940ee03a020692dd0c59
Reviewed-on: https://chromium-review.googlesource.com/267663
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
520c4ae2
|
2015-05-05T13:12:36
|
|
Add a Buffer::getIndexRange function.
Instead of exposing the index range cache, add a more generic method that
allows the buffers to handle their own caching of index ranges.
BufferImpl::getData can be hard to implement for BufferGL because there
isn't a way to tell the buffer to unmap and glGetBufferSubData can be very
expensive, requiring an extra copy of the data.
BUG=angleproject:881
Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9
Reviewed-on: https://chromium-review.googlesource.com/261892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
831b1953
|
2015-05-05T11:02:27
|
|
Move the IndexRangeCache and Range types to the gl namespace.
BUG=angleproject:881
Change-Id: Ib05149facee9fcc7714cb957ca8647b3498a36b6
Reviewed-on: https://chromium-review.googlesource.com/269254
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
9ff785ee
|
2015-05-06T08:26:24
|
|
Update WebGL CTS expectations.
Change-Id: If07442b45d97f259e5a2ebda3dbfee3c11618499
Reviewed-on: https://chromium-review.googlesource.com/269664
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b11e2483
|
2015-05-04T14:21:22
|
|
translator: Fix validation sometimes modifying builtins.
When validating some shaders with out-of-bounds array indexes,
we would write the sanitized index into the global symbol table.
We would then overwrite a wrong value for the builtin. This
fixes the WebGL test extensions/webgl-draw-buffers-max-draw-buffers.
Also mark const on as many uses ConstantUnion as we can.
BUG=angleproject:993
Change-Id: I110efaf1b7b0158b08b704277e3bc2472437902c
Reviewed-on: https://chromium-review.googlesource.com/268962
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6ba6eadc
|
2015-05-04T14:21:21
|
|
Rename ConstantUnion to TConstantUnion.
This clarified that we're using the Pool allocator/deallocator for
this type.
BUG=angleproject:993
Change-Id: If8c95f6054d07291e7014be0d4e35766ba2e943b
Reviewed-on: https://chromium-review.googlesource.com/269131
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
55def583
|
2015-05-04T11:24:57
|
|
translator: Fix variable collection for gl_DepthRange.
*re-land with Linux fixes, and fix for locations*
This built-in uniform wasn't being collected in VariableInfo.cpp.
Also remove the existing workaround for D3D gl_DepthRange
collection.
BUG=angleproject:991
BUG=478570
Change-Id: Iba84651bfc58f82fd4ce039421874f561f83c348
Reviewed-on: https://chromium-review.googlesource.com/268840
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
26e1a466
|
2015-05-01T19:19:19
|
|
Revert "translator: Fix variable collection for gl_DepthRange."
Build errors on Linux:
error: comparison of integers of different signs: 'const int' and 'const unsigned int'
BUG=angleproject:991
BUG=478570
This reverts commit f1ae954b660cb058c40665b623f4d689b65180d4.
Change-Id: I217aba1b32dc0e70d6153337a1f0ccef0483a0e1
Reviewed-on: https://chromium-review.googlesource.com/268792
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f1ae954b
|
2015-05-01T13:33:57
|
|
translator: Fix variable collection for gl_DepthRange.
This built-in uniform wasn't being collected in VariableInfo.cpp.
Also remove the existing workaround for D3D gl_DepthRange
collection.
BUG=angleproject:991
BUG=478570
Change-Id: Ie254132e37c307323ba9e6e1705d138eea67b520
Reviewed-on: https://chromium-review.googlesource.com/268524
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
4c8cae60
|
2015-05-01T16:46:16
|
|
Revert "Don't mark all macros with double underscores as reserved."
Fails a WebGL CTS test.
BUG=angleproject:989
This reverts commit 942e36254a1e3537371c39f3f23d1ce12f4c87e8.
Change-Id: I9f833366d5b69535ef74e358ac21efaccb1f1a3d
Reviewed-on: https://chromium-review.googlesource.com/268751
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
942e3625
|
2015-04-30T11:00:01
|
|
Don't mark all macros with double underscores as reserved.
Only __FILE__, __LINE__, __VERSION__ and GL_ES are reserved but it is
still not recommended to use a name with double underscores because it may
be used by the "underlying software layers".
Updated the tests to reflect that it is OK to define macros with double
underscores but it is not valid to make assumptions about their values.
Fixes:
dEQP-GLES2.functional.shaders.preprocessor.basic.identifier_with_double_underscore_vertex
dEQP-GLES2.functional.shaders.preprocessor.basic.identifier_with_double_underscore_fragment
BUG=angleproject:898
Change-Id: I77054d04c9935eedcdbb7304dc0c3b60b53994f9
Reviewed-on: https://chromium-review.googlesource.com/268434
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2e295e23
|
2015-04-29T10:41:33
|
|
hlsl: Fix struct specifiers in uniforms.
We would miss the definition for structs specfied in uniforms. Fix
this by always checking to add the constructor. Fixes the WebGL
test 'glsl/misc/struct-specifiers-in-uniforms'.
BUG=angleproject:818
BUG=433412
Change-Id: I411e4a4477f7ef34fceb9faa77489f77d8efdce8
Reviewed-on: https://chromium-review.googlesource.com/267797
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a1884f2b
|
2015-04-29T10:15:16
|
|
Fixes for the tagging of discontinuous loops
The first fix was for all loops being considered discontinuous in
OutputHLSL because of a typo that produced a tautology.
The error was not detected by the unit tests because as an optimization we
do not generate Lod0 calls when they are not needed for the callee
function (which was correctly detected by the analysis in this case).
Fixed the unit tests by adding a call to a builtin gradient operation.
The second fix was for discard not being taken into account in the
analyses of the AST, which caused a WebGL test regression after the first
fix for conformance/glsl/bugs/conditional-discard-in-loop
BUG=angleproject:982
Change-Id: I1315eac1ad36f726be52d7fda5facf3104341b1f
Reviewed-on: https://chromium-review.googlesource.com/267814
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3799c301
|
2015-04-29T13:06:31
|
|
surfaceD3D::swapRect(): always call checkForOutOfDateSwapChain() even if
width or height is 0.
BUG=angleproject:990
Change-Id: I9fbdd3d341d3f6fa42dfb39950e6b2d3204c4c9b
Reviewed-on: https://chromium-review.googlesource.com/267415
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Régis Fénéon <regis.feneon@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f74fef50
|
2015-04-29T12:57:52
|
|
Disable some failing tests on Intel and AMD bots.
Change-Id: I745fab7c6c169c1ffc930f865b6b109c4c623e2b
Reviewed-on: https://chromium-review.googlesource.com/267835
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a809165f
|
2015-04-27T10:53:55
|
|
Enable more tests for the OpenGL backend.
Change-Id: I3fc9948498bd7c2b7c8e75f010196982de240c1b
Reviewed-on: https://chromium-review.googlesource.com/267461
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d3c29f57
|
2015-04-28T11:23:02
|
|
Add pragma errors for malformed pragmas.
Instead of always warning on invalid pragmas, only warn when the pragma
type is not recognized and error when the syntax is invalid.
Fixes:
dEQP-GLES2.functional.shaders.preprocessor.pragmas.invalid_pragma_invalid_debug_vertex
dEQP-GLES2.functional.shaders.preprocessor.pragmas.invalid_pragma_invalid_debug_fragment
dEQP-GLES2.functional.shaders.preprocessor.pragmas.invalid_pragma_invalid_token_vertex
dEQP-GLES2.functional.shaders.preprocessor.pragmas.invalid_pragma_invalid_token_fragment
BUG=angleproject:989
Change-Id: Ibd584dc08a2436e163dfc52eeffdf2dac8a22cb8
Reviewed-on: https://chromium-review.googlesource.com/267639
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
463cdeac
|
2015-04-28T13:22:31
|
|
Temporarily disable the ClearTest.ClearIssue test on Intel OpenGL.
Change-Id: Ia54b2258422c23fc53f2af5ebe7594375412452c
Reviewed-on: https://chromium-review.googlesource.com/267675
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5b028d18
|
2015-04-27T10:43:54
|
|
Add a special case for binding to GL_FRAMEBUFFER for state tracking.
Binding to GL_FRAMEBUFFER is supposed to set the read and draw framebuffer
bindings instead of being a separate binding point.
BUG=angleproject:885
Change-Id: Ic6d9056a2f8bfa472587c5ed030c15fcc93574c7
Reviewed-on: https://chromium-review.googlesource.com/267460
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2a7ffe16
|
2015-04-23T15:00:04
|
|
Add ANGLE platform selection for dEQP.
This gives us the choice between D3D9 and D3D11. We can add more
platforms easily using the same patterns.
BUG=angleproject:901
Change-Id: Ia8dc77466bd32f0b8b0d638ae839f41288bfe25b
Reviewed-on: https://chromium-review.googlesource.com/266889
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
96e67388
|
2015-04-23T14:27:02
|
|
Fix array.length() to return a signed integer
array.length() should return a signed integer as specified in ESSL 3.00
section 4.1.9, not unsigned. Fix this and add a simple unit test - the
dEQP tests included in WebGL conformance are built in a way that they
don't catch the issue.
TEST=angle_unittests
BUG=angleproject:972
Change-Id: I1389f51751a6a25c1681f57ac3d2d52f31ecc8fb
Reviewed-on: https://chromium-review.googlesource.com/266991
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
08c9cd97
|
2015-04-22T11:39:20
|
|
Remove last uses of the enumerate_files script.
BUG=angleproject:981
Change-Id: Ib91d4b515e129241814706351b69a74e8295a250
Reviewed-on: https://chromium-review.googlesource.com/266874
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
917a1a70
|
2015-04-20T16:55:38
|
|
Temporarily disable some FenceSync tests on Intel OpenGL.
BUG=angleproject:888
Change-Id: Ia64d2f313c5ddf2ebb6efb54e205a22801fce01b
Reviewed-on: https://chromium-review.googlesource.com/266503
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3c8870a1
|
2015-04-20T16:00:15
|
|
perf_tests: Use 'score' units.
The dashboard automatically marks 'frames' as 'lower is better', while
'score' is automatically marked as 'higher is better'. Hence, use
score instead of frames.
BUG=468852
Change-Id: I02b3a9e4b74989793d4bfbf21a94e43670b3e028
Reviewed-on: https://chromium-review.googlesource.com/266522
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7d433ddc
|
2015-04-02T11:21:20
|
|
Implement FenceSyncGL.
BUG=angleproject:888
Change-Id: Ie811266ed1cb08d29344fb11cd9afe77f9587cd7
Reviewed-on: https://chromium-review.googlesource.com/263654
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
be2adeac
|
2015-04-17T16:17:28
|
|
Temporarily disable UniformArrayLocations test on Intel OpenGL.
BUG=angleproject:882
Change-Id: Idd5cb8c794bbeec162f65255231fe2ae0180bdf8
Reviewed-on: https://chromium-review.googlesource.com/266180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5ed74cfd
|
2015-04-14T13:57:07
|
|
Fix uniform locations in ProgramGL.
ProgramGL was unable to handle uniform arrays and improperly set uniform
locations. It now queries the driver for the location of each uniform and
iterates over all array elements.
BUG=angleproject:882
Change-Id: Iffe9d12944b2399f19f4a7823df2f535a430d6e3
Reviewed-on: https://chromium-review.googlesource.com/265724
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
87717702
|
2015-04-13T13:50:24
|
|
Add an IndexDataManager perf test.
This microbenchmark tests the time at which we find index ranges
in the cache, and how long the call to prepareIndexData might take.
It also verifies we successfully store index ranges in the cache.
BUG=angleproject:956
Change-Id: I0f1b0c00daa73d8e1bcde197d9de80ca229078b7
Reviewed-on: https://chromium-review.googlesource.com/262779
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a2d53039
|
2015-04-15T14:14:44
|
|
Disallow ternary operator on arrays and structs
ESSL specs only allow a limited number of operators on arrays and
structs. The spec section on the ternary operator contradicts this to an
extent, saying that the second and third operands can be "any type" or
"any type other than an array", but we interpret the spec so that the
operator restrictions on structures and arrays override this.
BUG=angleproject:976
TEST=angle_unittests
Change-Id: Icd90d5450dcb94bb23b1683d4cb9e579e82de4ad
Reviewed-on: https://chromium-review.googlesource.com/265644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5290174b
|
2015-04-15T13:42:45
|
|
Refactor ternary operator parsing
Refactor ternary operator parsing so that validation is done in
ParseContext and Intermediate's role is simply to create the node added
to the tree.
Remove partially bugged checks for null nodes as a part of this - in
error cases the parser doesn't typically add null nodes to the tree, but
rather always has a fallback to add a dummy node if parsing fails as a
method of recovery. When parsing ternary operators it should be
guaranteed that none of the parameter nodes is null.
Includes a better explanation of why ternary operators are not always
folded when only the condition is constant, and a test to make sure this
doesn't regress.
BUG=angleproject:952
TEST=WebGL conformance tests, angle_unittests
Change-Id: Icbcb721b5ab36cf314a16e79f9814aef1f355fa0
Reviewed-on: https://chromium-review.googlesource.com/265643
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b48e8b07
|
2015-04-15T14:26:37
|
|
D3D11: Only rewrite for primitive restart when needed.
We would rewrite our index data every draw call. Change the index
check to see if we're writing to the same sized / typed static
buffer and only rewrite the data if the user re-uploaded.
Also add a performance test for the primitive restart workaround.
As a future improvement we could avoid creating new D3D objects
every time we reinitialize static data, since BufferSubData
calls don't change the size of the buffer if the index type
remains the same.
BUG=476658
Change-Id: I9d2540ad8b1b34fa0142ba0bf794cf572da8c61d
Reviewed-on: https://chromium-review.googlesource.com/265838
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
304dcde8
|
2015-04-15T14:26:36
|
|
perftests: Use gtest asserts macro helpers.
We still were using the old cassert code, with a boolean return
value on our initialization code. We can make use of the gtest
macros and helpers to check for a successful init or GL errors.
BUG=476658
Change-Id: I09cbb3d40748cbeaf530ae8f23fb8a1b07e7611f
Reviewed-on: https://chromium-review.googlesource.com/265837
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
55ae4142
|
2015-04-15T14:26:35
|
|
Update WebGL CTS expectations.
Change-Id: I4f51fdb1e23effa0069f1dd1e84b95b3a313f678
Reviewed-on: https://chromium-review.googlesource.com/265836
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
045536bf
|
2015-03-27T15:17:18
|
|
Store current transform feedback buffer bindings in the object itself.
BUG=angleproject:763
Change-Id: I76565f68fa8145da29713de2a517a39a8d50a24b
Reviewed-on: https://chromium-review.googlesource.com/263061
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cfaeaa9f
|
2015-04-14T13:41:02
|
|
Refactor uniform array name parsing to a utility function.
BUG=angleproject:882
Change-Id: I00fd6d3cfaa107561cee5e4c82d3c60438052963
Reviewed-on: https://chromium-review.googlesource.com/265723
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
376f1b5d
|
2015-04-13T13:23:41
|
|
Add support for implicit array size
ESSL3 introduces implicit array size that is determined automatically
according to the initializer. Implicit sizes are resolved when parsing
constructors and when initializers are evaluated, so ANGLE's AST will not
contain implicit sizes.
Declarations where there are two differently sized arrays with the same
implicitly sized type, for example:
float[] a = float[](0.0), b = float[](0.0, 1.0);
will be transformed into declarations where the two arrays don't share
the array size like this:
float a[1] = float[1](0.0), float b[2] = float[2](0.0, 1.0);
so they are not a problem.
Unlike sized arrays, implicitly sized arrays don't have a size limit
enforced by the parser.
Include a test that verifies that non-initialization of an implicitly
sized array defined using ESSL3 type syntax is caught by the parser.
Additionally tested with WebGL 2 test
sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:941
Change-Id: Ib55b7601848102a103af9db284a80f09abaeb021
Reviewed-on: https://chromium-review.googlesource.com/265653
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
33e98913
|
2015-04-10T17:03:06
|
|
Add tests for disallowing arrays of arrays
TEST=angle_unittests
BUG=angleproject:941
Change-Id: Ie45a8a581bf2931ecccfc41b26db49a257fcaf1d
Reviewed-on: https://chromium-review.googlesource.com/265201
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fa33d580
|
2015-04-09T14:33:12
|
|
Improve handling of declarator lists with empty declarations
The code previously failed to check for correctness of layout qualifiers
in case a declarator followed an empty declaration, like so:
layout(packed) uniform float, a;
Fix this by running all necessary declaration checks also for declarators
which follow an empty declaration.
structQualifierErrorCheck is merged into singleDeclarationErrorCheck.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:969
Change-Id: Idcb0673e3bcf64087744ff0d260f51a7546f024a
Reviewed-on: https://chromium-review.googlesource.com/264812
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4a1858b8
|
2015-04-14T16:16:30
|
|
perftests: Fix simple draw call benchmark.
Previously the code was only testing the validation logic. Fix this
by testing validation-only and a simple single quad draw benchmark.
BUG=468852
Change-Id: I510deea08fee5932f51ea39883ed91652be476df
Reviewed-on: https://chromium-review.googlesource.com/265751
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
77a72f6e
|
2015-04-14T11:18:32
|
|
Release Surface when calling makeCurrent with null.
Refactorings to egl::Surface to enable ref-counting were causing
a situation where we could have two Window surfaces alive at the
same time. This would confuse the window procedure logic in
SurfaceD3D. Releasing the surface fixes this issue and conforms
closely to the wording on the spec on when Surfaces should be
deleted. Also add a test for message loops and surfaces.
BUG=475085
BUG=angleproject:963
Change-Id: Icdee3a7db97c9b54d779dabf1e1f82a89fefc546
Reviewed-on: https://chromium-review.googlesource.com/265064
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b1eee7af
|
2015-04-14T13:57:07
|
|
D3D11: Only use share handles with HW driver.
WARP does not support surface sharing like native D3D11. This,
combined with a Chromium-side change, should fix WARP rendering
in Chrome.
BUG=angleproject:973
BUG=429792
Change-Id: I41e778625e8697e45657843f2f337bcffe7ddbe2
Reviewed-on: https://chromium-review.googlesource.com/265611
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
97d61eb5
|
2015-04-14T09:08:16
|
|
Add extension EGL_ANGLE_device_d3d
Access to the D3D device is needed for some advanced scenarios.
New entry points eglQueryDisplayAttribANGLE and
eglQueryDeviceAttribANGLE have been added in this change
to implement this extension.
BUG=angleproject:935
Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13
Reviewed-on: https://chromium-review.googlesource.com/265591
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1ea8284d
|
2015-04-14T15:28:56
|
|
Revert "Add extension EGL_ANGLE_device_d3d"
Compile error on clang:
src/libANGLE/Display.cpp:259:23: error: allocation of incomplete type 'egl::Device'
mDevice = new Device(this, impl);
^~~~~~
src/libANGLE/Display.h:36:7: note: forward declaration of 'egl::Device'
class Device;
^
In file included from src/libANGLE/Display.cpp:11:
In file included from src/libANGLE/Display.h:17:
In file included from src/libANGLE/Error.h:80:
In file included from src/libANGLE/Error.inl:9:
src/common/angleutils.h:66:5: error: deleting pointer to incomplete type 'egl::Device' may cause undefined behavior [-Werror,-Wdelete-incomplete]
delete resource;
^ ~~~~~~~~
src/libANGLE/Display.cpp:209:5: note: in instantiation of function template specialization 'SafeDelete<egl::Device>' requested here
SafeDelete(mDevice);
^
src/libANGLE/Display.h:36:7: note: forward declaration of 'egl::Device'
class Device;
^
2 errors generated.
This reverts commit 6dacaff4e03d4f6b4c444a3fff018c1297cd25ba.
Change-Id: Ide348e156324a5af668604362c0b249ea73b6083
Reviewed-on: https://chromium-review.googlesource.com/265626
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6dacaff4
|
2015-02-19T16:31:57
|
|
Add extension EGL_ANGLE_device_d3d
Access to the D3D device is needed for some advanced scenarios.
New entry points eglQueryDisplayAttribANGLE and
eglQueryDeviceAttribANGLE have been added in this change
to implement this extension.
BUG=angleproject:935
Change-Id: Id1560b0887fa5882b9858af7bad9043ada67038d
Reviewed-on: https://chromium-review.googlesource.com/251610
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
835be965
|
2015-04-13T14:17:49
|
|
perf_tests: Only print final score result.
Don't print all the other measurements and values, since they'll
just add noise to the perf bot dashboards. Also increase the
run time of the DrawCallPerfTest to 10.0 seconds.
BUG=angleproject:744
BUG=468852
Change-Id: If076055ad46b4e6923f39687edcaa25930b188a7
Reviewed-on: https://chromium-review.googlesource.com/265464
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1c906c2e
|
2015-04-10T11:26:17
|
|
Skip Pbuffer tests depending on Pbuffer support.
BUG=angleproject:890
Change-Id: Ie10276453c35c65ffa0e26f8039db3ec3e65064e
Reviewed-on: https://chromium-review.googlesource.com/265187
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b811e1a2
|
2015-04-08T13:20:24
|
|
Add tests for FenceNV and FenceSync objects.
BUG=angleproject:888
Change-Id: Ic5eca4d88854f8127114d6b54666f32d5d6df9f2
Reviewed-on: https://chromium-review.googlesource.com/264588
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
43ce600c
|
2015-04-09T14:50:40
|
|
Fix a bunch of mistakes in MalformedShaderTest
A number of mistakes had slipped in to this test that made the
compilation of some shaders always fail regardless of the semantic checks
applied by the parser.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I9906792e2c7fe3805288255b855afb46840a77a7
Reviewed-on: https://chromium-review.googlesource.com/264811
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0305320f
|
2015-04-09T11:21:13
|
|
WGL Pbuffer implementation.
BUG:angleproject:890
Change-Id: Id6e04117ddf7bde3ffb0d9e4cef6db3d07039a54
Reviewed-on: https://chromium-review.googlesource.com/261410
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1239ee94
|
2015-03-19T14:38:02
|
|
Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]
These attributes are now used exactly in the loops and ifs
that require them, limiting the number of failed compilations
due to excessive unrolling and flattening.
Also output Lod0 functions only when needed.
Adds unit tests for LOOP, FLATTEN and Lod0 generation.
The patch was tested against the WebGL CTS 1.0.4 for which all the
failures existed prior to this patch and seem to be unrelated to this
change. It also works correctly on the following sites that had trouble
with [[loop]] and [[unroll]]:
* dev.miaumiau.cat/rayTracer "Skull Demo"
* The turbulenz engine particle demo
* Lots of ShaderToy samples (including "Volcanic" and "Metropolis")
* Google Maps Earth mode
* Lots of Chrome Experiments
* Lagoa
* madebyevan.com/webgl-water
* SketchFab
* Unit Tests
BUG=angleproject:937
BUG=395048
Change-Id: I856de9025f10b79781929ec212dbffc2064a940e
Reviewed-on: https://chromium-review.googlesource.com/264791
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
794e0009
|
2015-04-07T18:31:54
|
|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b3584fb4
|
2015-04-09T17:34:21
|
|
Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
0ca42a5f
|
2015-04-07T13:47:41
|
|
Add tests of basic Pbuffer functionality.
BUG=angleproject:890
Change-Id: I8f82414d1875f80269bd9dd1f629e5b7903cb584
Reviewed-on: https://chromium-review.googlesource.com/264380
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3b26e231
|
2015-04-07T18:31:54
|
|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3739d235
|
2015-04-08T12:23:44
|
|
Make checking for array non-constness depend on input version
First, remove duplicate check for const qualifier on arrays. Only keep
the check inside arrayQualifierErrorCheck().
Second, ESSL3 will introduce array initializers and by extension constant
arrays, so it should allow const qualifier on arrays. These checks are
somewhat superfluous in ESSL1 as well, since the parser already checks
for missing initializers, but it's useful to keep the informative error
messages around.
Add a few tests to make sure that when the ESSL3 implementation
progresses, it still checks for missing initializers on constant arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: Id871c872c5b92e2a5bf81c00080ac23004916a75
Reviewed-on: https://chromium-review.googlesource.com/264671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
938f0029
|
2015-04-08T19:35:40
|
|
Revert "Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]"
Caused linking failures on mac because the unit test asks for TranslatorHLSL which is not compiled.
This reverts commit 3342e01f2a29343ea95961f0194f9d4f422cb840.
Change-Id: I02b2f54ca5b90611f11b7a549e75bf2e8310639d
Reviewed-on: https://chromium-review.googlesource.com/264790
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
3342e01f
|
2015-03-19T14:38:02
|
|
Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]
These attributes are now used exactly in the loops and ifs
that require them, limiting the number of failed compilations
due to excessive unrolling and flattening.
Also output Lod0 functions only when needed.
Adds unit tests for LOOP, FLATTEN and Lod0 generation.
The patch was tested against the WebGL CTS 1.0.4 for which all the
failures existed prior to this patch and seem to be unrelated to this
change. It also works correctly on the following sites that had trouble
with [[loop]] and [[unroll]]:
* dev.miaumiau.cat/rayTracer "Skull Demo"
* The turbulenz engine particle demo
* Lots of ShaderToy samples (including "Volcanic" and "Metropolis")
* Google Maps Earth mode
* Lots of Chrome Experiments
* Lagoa
* madebyevan.com/webgl-water
* SketchFab
* Unit Tests
BUG=angleproject:937
BUG=395048
Change-Id: If7baddae1cdae0b3a414aa49e5a4c4babedbfe50
Reviewed-on: https://chromium-review.googlesource.com/261263
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
1a0847ca
|
2015-04-08T13:49:31
|
|
Temporarily disable the RenderToMipmap on Intel OpenGL.
BUG=angleproject:905
Change-Id: If398b7f3cb60f3efdafce0f3709f965120977603
Reviewed-on: https://chromium-review.googlesource.com/264665
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a094a8a9
|
2015-04-07T11:53:06
|
|
Add a compiler option to prune unused function and prototypes
Also adds a simple unit test checking the pruning
BUG=angleproject:937
BUG=395048
Change-Id: I88440378f66178dcebebcd596f8f80235903f20e
Reviewed-on: https://chromium-review.googlesource.com/264568
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
78b3a8b9
|
2015-04-08T16:04:24
|
|
Revert "Add a compiler option to prune unused function and prototypes"
Compile error on Mac:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29051
This reverts commit e423d9ca6e1b340ae06d543419b8a515de5ac3f2.
Change-Id: Ie08d7f2bf86089a006f3177480aa7491a9405257
Reviewed-on: https://chromium-review.googlesource.com/264585
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e423d9ca
|
2015-04-07T11:53:06
|
|
Add a compiler option to prune unused function and prototypes
Also adds a simple unit test checking the pruning
BUG=angleproject:937
BUG=395048
Change-Id: I49904c34d1a72949cdc579569967d99c736c7237
Reviewed-on: https://chromium-review.googlesource.com/264415
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
71d147f6
|
2015-02-11T11:15:24
|
|
Implemented a CallDAG to allow for more AST analysis
The CallDAG preprocesses the AST to construct a DAG of
functions that can be used for several analyses.
Use it to implement check for recursion and max call
depth. It will also be used to limit the usage of
[[flatten]] and [[unroll]].
BUG=angleproject:937
BUG=395048
Change-Id: I8578703f2d49513f315aecccbcff34914562e4ff
Reviewed-on: https://chromium-review.googlesource.com/263774
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
9102e3ab
|
2015-03-23T20:25:45
|
|
Add UBO offset emulation for D3D11.0 and below.
BUG=angleproject:507
Change-Id: I6c5028930051a2af0bd6ffa0ee213e692d3892ef
Reviewed-on: https://chromium-review.googlesource.com/261824
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8a6f19d7
|
2015-04-02T15:57:55
|
|
Add support for GL_OES_fbo_render_mipmap with OpenGL.
BUG=angle:905
Change-Id: Idde35172cfa495c8b74b961f4ab8c4e657653074
Reviewed-on: https://chromium-review.googlesource.com/263763
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
93a90fd0
|
2015-04-07T18:14:07
|
|
Remove half-baked non-sized array support
ANGLE used to accept shaders with non-sized arrays in initializer lists.
Fix this. Proper support for implicitly sized arrays will be implemented
later for ESSL3.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I53c5ccf0f7ef09ad30e142f8350812959fc4846c
Reviewed-on: https://chromium-review.googlesource.com/264360
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5c60031e
|
2015-04-07T17:23:54
|
|
Temporarily disable TextureTest with OpenGL.
Failures seen on some FYI bots.
Change-Id: I4853438c34ce55a1d803d3a7edf3b3e077905264
Reviewed-on: https://chromium-review.googlesource.com/264462
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
bde666a9
|
2015-04-07T17:17:08
|
|
Disable all copy image tests on Intel.
Change-Id: I5412daf42777caeac37de4bdc661b01480d887fd
Reviewed-on: https://chromium-review.googlesource.com/264451
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
95663914
|
2015-04-02T15:54:45
|
|
Add stubs for GL_OES_fbo_render_mipmap.
BUG=angle:905
Change-Id: Idd4964bd2d9d07cd98137770e1cc57397f1dd3a6
Reviewed-on: https://chromium-review.googlesource.com/263762
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
fbfa47c4
|
2015-03-31T11:26:00
|
|
Implement copyImage and copySubImage in TextureGL.
BUG=angleproject:885
BUG=angleproject:884
Change-Id: I083b72059c55157e2a3ee00ec778f819a100be7b
Reviewed-on: https://chromium-review.googlesource.com/263179
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c5b8b59c
|
2015-04-02T16:56:25
|
|
Don't delete sysmem storage if it is the latest storage.
BUG=angleproject:965
Change-Id: I9b4b042e3f9bde3ce713a02aa353b5f3a5cff49e
Reviewed-on: https://chromium-review.googlesource.com/263711
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
|
|
99f075da
|
2015-04-01T15:48:07
|
|
Split DrawCallPerf test from BufferSubData test.
This will give us better dashboard encapsulation when we're
running on the Chromium bots. It also paves the way for more
specialized draw call tests, like for indexed draw, with uniform
updates, instancing, etc.
BUG=angleproject:744
Change-Id: I396de28c027f99da18a0904f959d23b59cac2010
Reviewed-on: https://chromium-review.googlesource.com/263505
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4ef3c241
|
2015-04-02T11:36:01
|
|
Remove DefaultAttachment.
This class is no longer necessary or used.
BUG=angleproject:963
Change-Id: I5e6fa64822e637e1cc769be6fe777fa6e13a0d83
Reviewed-on: https://chromium-review.googlesource.com/263484
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
68694e99
|
2015-03-24T14:03:37
|
|
Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv,
as well as an assert hit with used but unbound uniform buffer.
BUG=angleproject:507
BUG=angleproject:962
Change-Id: I096fe1c9b4f0f398f3a638cd8311278987dfb7dc
Reviewed-on: https://chromium-review.googlesource.com/263404
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
|
|
90a09b56
|
2015-04-01T18:21:24
|
|
Revert "Add UBO offset support for D3D11.1."
Failed on 32-bit builds. See: https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Builder/builds/24828/steps/compile/logs/stdio
angle\src\libangle\validationes.cpp(1461) : error C2220: warning treated as error - no 'object' file generated
angle\src\libangle\validationes.cpp(1461) : warning C4018: '<' : signed/unsigned mismatch
This reverts commit 381f969315c0c70bacf183e58de7194f42486112.
Change-Id: I05f09f19e40046994d34809c5b79095458f56148
Reviewed-on: https://chromium-review.googlesource.com/263474
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
381f9693
|
2015-03-24T14:03:37
|
|
Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv,
as well as an assert hit with used but unbound uniform buffer.
BUG=angleproject:507
BUG=angleproject:962
Change-Id: I263b14df41d4e45a67304c1d145646398721cf0a
Reviewed-on: https://chromium-review.googlesource.com/263412
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
eb629169
|
2015-03-31T15:42:55
|
|
Enable the OpenGL renderer in some basic end2end tests.
Change-Id: I5c224fe779aed90332d14e463abedf8926516156
Reviewed-on: https://chromium-review.googlesource.com/263337
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3917f578
|
2015-04-01T15:17:21
|
|
Revert "Add UBO offset support for D3D11.1."
Was ignoring the uniform block bindings.
This reverts commit 7159ea6778eb73c233736cc2fa59ae9177b75e4b.
Change-Id: Ie7d2b40d3fb2adedd309f1162fb6fd33ab0b4c3c
Reviewed-on: https://chromium-review.googlesource.com/263420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
514df7f7
|
2015-03-27T09:46:42
|
|
Remove uses of std::unique_ptr in perftests.
This is disallowed in Chromium because it isn't currently portable.
We can put it back later if the rules change.
BUG=angleproject:956
Change-Id: I5be28590f494719b8cc995739dde26726283fced
Reviewed-on: https://chromium-review.googlesource.com/262777
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
2d1eea09
|
2015-03-27T09:46:41
|
|
Remove shared_utils.h, use angle_common instead.
*re-land with fix for Chromium compile*
This saves us from needing to replicate the same code in two places.
BUG=angleproject:956
Change-Id: I68dffee715df03bd25685e3ed5c0506ffc41c3b9
Reviewed-on: https://chromium-review.googlesource.com/263258
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
f0d10f89
|
2015-03-31T12:56:52
|
|
Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
4b07348b
|
2015-03-31T21:17:26
|
|
Revert "Enable the OpenGL renderer in some basic end2end tests."
Failures on Win 7/8 Debug NVIDIA bots.
This reverts commit 1cb0a213a06386745e4ab80a76f622e23be20395.
Change-Id: Ifb6b538e1b784a78c562a4d43d907bd0cdd59abf
Reviewed-on: https://chromium-review.googlesource.com/263310
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1cb0a213
|
2015-03-31T15:42:55
|
|
Enable the OpenGL renderer in some basic end2end tests.
Change-Id: Iee9d9837c6021ad0c9d4f5749402c5d183e90f2a
Reviewed-on: https://chromium-review.googlesource.com/263269
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
167dceb3
|
2015-03-31T12:49:57
|
|
Check for the extension before creating compressed textures in SwizzleTest.
Change-Id: Ia561fc7bb0262ab6974517d9796e4828db5b511c
Reviewed-on: https://chromium-review.googlesource.com/263251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
61a5b338
|
2015-03-31T15:35:09
|
|
Revert "Remove shared_utils.h, use angle_common instead."
Causing a build conflig with Chromium's DISALLOW_COPY_AND_ASSIGN.
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Builder/builds/24738
This reverts commit 3ad467df2817df60ae90a84aae68dc37b46b2b34.
Change-Id: I0cf13e3bc3af90303a123813052cced0ba086515
Reviewed-on: https://chromium-review.googlesource.com/263159
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7afd4617
|
2015-03-30T10:56:05
|
|
Disable vsync for perf tests and don't report the total time.
BUG=angleproject:955
Change-Id: I8223349622531c8fff7c7cd45bdf4754d7619ae2
Reviewed-on: https://chromium-review.googlesource.com/263062
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3ad467df
|
2015-03-27T09:46:41
|
|
Remove shared_utils.h, use angle_common instead.
This saves us from needing to replicate the same code in two places.
BUG=angleproject:956
Change-Id: Ibc80997eec184d0d5aa9c6c076c9d4507fbf8caa
Reviewed-on: https://chromium-review.googlesource.com/262776
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
9bd4dbef
|
2015-03-27T09:46:40
|
|
Split ANGLEPerfTest into a Render and basic test.
The basic test we can use for perf testing internal classes with
mocks. The render tests are more specific to doing draw calls.
BUG=angleproject:956
Change-Id: Iade393facc30c8d7288b1b94a159ce3afe993021
Reviewed-on: https://chromium-review.googlesource.com/262775
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7159ea67
|
2015-03-24T14:03:37
|
|
Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv.
BUG=angleproject:507
Change-Id: Icfc90ed64cf94b1bab2d4cc93a8fb5e11b28d666
Reviewed-on: https://chromium-review.googlesource.com/261874
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5e5c826c
|
2015-03-26T14:04:54
|
|
Fix float-int conversion return type precision tracking
Float-int conversion functions are defined to always return highp values.
BUG=angleproject:865
TEST=angle_unittests
Change-Id: Idf243b483f7b5edfcb54de2755af11e17c3756d3
Reviewed-on: https://chromium-review.googlesource.com/262413
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
4ad1709f
|
2015-03-10T16:47:44
|
|
Implement FramebufferGL.
BUG=angleproject:885
Change-Id: Ifb5818f185236c671cd7f20ed352edb887b49675
Reviewed-on: https://chromium-review.googlesource.com/258420
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0728514a
|
2015-03-26T11:36:16
|
|
Fix mipmapped GL_ALPHA UBYTE textures on 9_3
Change-Id: I59020f8152d47091533d69d20fe5ff56e5f96bc1
Reviewed-on: https://chromium-review.googlesource.com/262551
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
1ea584c5
|
2015-03-26T21:08:33
|
|
Revert "Implement EXT_discard_framebuffer in D3D11 renderer"
Causes failures in video related WebGL tests. Either there is a bug in the implementation or how chrome is using it.
This reverts commit b13daa8f79f4d16a990d968d7d2c04da6b72d302.
Change-Id: Ic0d74840c664bf4de18d85cc3ff7f7153936d9b0
Reviewed-on: https://chromium-review.googlesource.com/262715
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b13daa8f
|
2015-03-19T17:00:44
|
|
Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I0e39a196796813203c841c46aa2a6b89957f6051
Reviewed-on: https://chromium-review.googlesource.com/261355
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ecbfc5c6
|
2015-03-23T15:15:59
|
|
Fix formatting in compiler tests
Remove extraneous semicolons and fix indentation in a couple of places.
TEST=angle_unittests
Change-Id: Iaa51eb50990c0435f41dfd346ec161216cd8d372
Reviewed-on: https://chromium-review.googlesource.com/261823
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ff699005
|
2015-03-23T14:38:42
|
|
Disallow operations on structs containing samplers
ESSL 1.00 spec section 5.9 says that equality operators don't operate on
structs containing sampler types. Section 5.7 also suggests this. ESSL
3.00 doesn't have a similar restriction.
ESSL 1.00 spec section 4.1.7 says that structs containing samplers can't
be used as l-values. This is interpreted to apply also in the case of
ESSL 3.00, which similarly disallows samplers as l-values, but doesn't
explicitly mention structs.
BUG=angleproject:954
TEST=angle_unittests, WebGL conformance tests
Change-Id: I73f74962a192e8d9449990ffa5f3d8c851491601
Reviewed-on: https://chromium-review.googlesource.com/261822
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
19a43dbe
|
2015-03-20T16:14:04
|
|
Add a perf test for draw call overhead.
These perf tests use the D3D NULL renderers to measure pure CPU
time, with no GPU limitations. Also fix our D3D9 SwapChain code
to skip creating a SwapChain for NULLREF D3D9 devices, and the
vertex decl code to reinitialize the formats when finding a
mismatch with the previous value.
BUG=angleproject:955
Change-Id: I449e63177b48afd1559c36244de0bc252814e813
Reviewed-on: https://chromium-review.googlesource.com/262208
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|