|
ab334105
|
2023-01-23T10:09:56
|
|
BuiltInResourcesString is no longer a part of shader cache key
The stringified version of `ShBuiltInResources` is poorly
maintained and has a large overhead while computing hashes.
Instead use the `ShBuiltInResources` blob directly.
The shader object now computes and caches its key, refactor
MemoryProgramCache to query the shader object for its key
instead of recomputing it.
Tests: EGLProgramCacheControlTest*
Bug: angleproject:7833
Change-Id: I67a22f9460cee10ab0f7571df7d6525b476a5a78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4185759
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cc34aa73
|
2022-12-19T14:03:27
|
|
Move BinaryStream to common and expose ShaderState to compiler
This is a refactor change in preparation for adding support for
glShaderBinary.
Move BinaryStream to common so that it is accessible by both libANGLE
and the Compiler.
Extract members that hold the result of compilation from ShaderState
and move into new CompiledShaderState struct.
Move helper functions & classes relevant to ShaderVar serialization to
the CompiledShaderState header.
Tests: EGLBlobCacheTest*
Bug: angleproject:7833
Change-Id: I7ec575247eccb3afbc6ab6bfa24d36e69d4576f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4080998
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
ba4b6913
|
2022-08-23T09:34:27
|
|
Fix data race in BlobCache
* Re-enable shader cache feature
* Improve BlobCache thread-safety test
* Improve EGLProgramCacheControlTest to not check the size
of the BlobCache, since the shader cache interferes with this.
* Include the arguments to ConstructCompiler() and Compile()
in the key hash for the shader cache.
Bug: angleproject:7036
Change-Id: Ied4e11f9160552f2f9358d99b5656315239ba856
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3851161
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Eddie Hatfield <eddiehatfield@google.com>
|
|
3e9d8f43
|
2022-08-23T20:00:20
|
|
Fix build with -Wextra-semi
Change-Id: Ibda56f1c3ad3e2851997cba93de5bc32b4606300
Bug: chromium:1355871
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3851180
Auto-Submit: Thomas Anderson <thomasanderson@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Nico Weber <thakis@chromium.org>
|
|
955adb77
|
2022-08-12T10:14:48
|
|
Cache compiled shader
By storing the compiled shader in the blob cache, the time to
recompile the same shader is reduced.
Based on work by <hckim.kim@samsung.com>
Bug: angleproject:7036
Change-Id: I884ae40e715c49a9ccd12903012e8327811e3557
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3808235
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|