src/tests


Log

Author Commit Date CI Message
Cody Northrop ec362f9b 2021-05-14T11:46:48 Tests: Update capture_replay_expectations Bug: angleproject:5974 Change-Id: If8f210f569bdd1bf4e81c74cac894049b8c9cb7a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896905 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki 6f35e366 2021-05-12T18:10:20 TracePerfTests: Don't call framebuffer functions on GLES1. Skip unbinding the framebuffer on GLES1, where the function does not exist. This caused a crash when recording screenshots on native GLES1 implementations on Android. Bug: angleproject:5961 Change-Id: I7a35474154a4a8d56b36df02629944de7660dcd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2891567 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 39ee3640 2021-05-11T22:27:08 Translator: Fix struct/uniform separation w.r.t to arrays When a uniform of struct type was redeclared, the arrayness information was not transferred. Bug: chromium:1204861 Change-Id: Ic3f461a4aa349a73bc48568ee14b5418f0556238 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889599 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill e601181d 2021-05-11T21:23:17 Allow specifying GPU config on expectation check. When we load the expectations we can now specify the config at a later point. This will make it easier to run test suites that use multiple APIs, like angle_end2end_tests. We can instead specify the config when we check the expectation. Bug: angleproject:5951 Change-Id: I9607db093e4a459550a7cd6864b17adfa55e17f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892273 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi c5e344b1 2021-05-11T22:13:38 Translator: Fix local var inits vs struct/uniform separation The declarations outside the global scope were being skipped in this transformation, but if the initializer of a declaration referenced a uniform struct that's being replaced, it should have been visited too. Bug: chromium:1204861 Change-Id: Ie2a743126c785eb7d6e3542ba80faa4defc3509f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889598 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Gert Wollny ee2f3302 2021-05-12T12:07:42 Capture/Replay: recreate the EGL window if contexts don't match In addition enable affected tests. Bug: angleproject:5955 Change-Id: I4fb72e38a633daa4565d3c0ae7cddb6ace7226f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2891775 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi e354ff1a 2021-03-05T04:07:21 Vulkan: Allow DynamicBuffer suballocation in BufferVk When allocations are made from DynamicBuffer, they suballocate from a possibly larger BufferHelper. In BufferVk, the offset of the suballocation was discarded, which limited the use of DynamicBuffer to a pool of small buffers. This change applies any such offset that may arise from suballocations everywhere, and makes BufferVk use a larger buffer size when the GL_DYNAMIC_* buffer usage hints are provided. Bug: angleproject:5719 Change-Id: I3df3317f7acff1b1b06a5e3e2bb707616a7d0512 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2738650 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi cb69b46a 2021-05-12T17:01:27 Remove teglAndroidUtil.cpp override The file was fixed in https://gerrit.khronos.org/c/vk-gl-cts/+/7296. Bug: angleproject:5870 Change-Id: I46410985ef0e66f886a6ee2ba321725242e01ce7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892288 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1d019f49 2021-05-13T10:33:06 Test Runner: Fixes to skipped tests. Uses a different token for skipped and not run tests in the json. The token isn't standard but should only be visible when batches report to the parent process that a test wasn't run. It shouldn't be visible to the scripts that consume test results on the bots. Also fixes the expected result for skipped tests to also be "SKIP". Bug: angleproject:5951 Change-Id: I0bd7d13b2b25b583f9c42718786cb588bacd4bc6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894524 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9a219a14 2021-05-12T09:52:16 Test Runner: Handle skipped gtests. GTEST_SKIP() allows us to skip tests using the GoogleTest APIs. This CL updates our test runner code to handle these skips. Bug: angleproject:5951 Change-Id: Idef5802c7c81bd92226f5a93281a1cea0f1b24ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892272 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 1d1c4518 2021-05-11T12:00:05 Tests: Add Dr. Driving trace. Test: angle_perftests --gtest_filter="*dr_driving*" Bug: b/181871119 Bug: angleproject:5944 Change-Id: I0a95f91d68957840da7c99580db60472e44467a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2887286 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 8af704bd 2021-05-11T11:27:17 Tests: Add Summoners War trace. Skip the trace on Windows/Intel since it produces GL_INVALID_ENUM. Test: angle_perftests --gtest_filter="*summoners_war*" Bug: b/181870341 Bug: angleproject:5943 Change-Id: I99b551294eeb267311728fd6f566cd549f97e90d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2887285 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
angle-autoroll 14365e1d 2021-05-11T21:08:16 Roll VK-GL-CTS from dab93ea8f88c to 6498f4042d9f (9 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/dab93ea8f88c..6498f4042d9f 2021-05-07 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master 2021-05-06 alexander.galazin@arm.com Merge vk-gl-cts/github-master into vk-gl-cts/master 2021-05-06 juha.heiskanen@siru.fi Add TexSubImage2D format compatibility tests 2021-05-06 piotr.byszewski@mobica.com Rename all OperationId enum values 2021-05-06 juha.heiskanen@siru.fi Fix validation error 'InputNotProduced' in Amber tests 2021-05-06 rgarcia@igalia.com Decrease 3D image size in image atomic op tests 2021-05-06 venni.ihanakangas@siru.fi Fix interfaceTypeMismatch validation errors in Amber tests 2021-05-06 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests 2021-05-06 jari.komppa@siru.fi Cover array input to interpolateAtCentroid If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC timvp@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Bug: angleproject:5952 Change-Id: Ic3a29ba2ae65ef1660c02b765a8fd767c6a5e133 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2890549 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten e19182ce 2021-05-11T09:53:47 Suppress MultithreadingTest.MultiContextClear on Linux+Nvidia MultithreadingTest.MultiContextClear/ES3_Vulkan_NoVirtual is flaky on linux-clang-rel NVIDIA, so it's being suppressed for now. Bug: angleproject:5945 Change-Id: I9ef142c57b3fcf5224732edcea1650634ecc18ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2887905 Commit-Queue: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 2ba3763e 2021-05-10T10:08:27 Capture/Replay: reset CWD after the test ends As suggested by Jamie Bug: angleproject:5849 Change-Id: I3e548935a9119b7ca7ca392c50bcb0f58ae3e974 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882578 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 2e84e59a 2021-05-10T17:37:28 Skip EndWithDifferentProgram() on Vulkan+Pixel 2 Skip the the test TransformFeedbackTest::EndWithDifferentProgram() on Vulkan + Pixel 2 since it appears to be flaky. Test: TransformFeedbackTest::EndWithDifferentProgram() Bug: chromium:1207380 Change-Id: Iedfe1e96a204eca5954097be9e61820b775eb0b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2886358 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Cody Northrop 913bc473 2021-05-07T11:37:01 Tests: Add --fixed-test-time option Similar to --max-steps-performed, don't do any calibration and just run flat out for a fixed amount of time. Also rename --test-time to --max-trial-time to reflect what the parameter actually does, limiting each trial to a ceiling. Also remove a redundant check in doRunLoop. Test: angle_perftests --fixed-test-time 20 Test: angle_perftests --max-trial-time 2 Bug: angleproject:5935 Change-Id: I854799a734cd6c019399f5a1444b4ef5f659ddf4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2878937 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 74177f31 2021-05-09T21:15:09 Tests: Run Android tests fullscreen In order to hide the status bar and hopefully prevent any layers from rendering on top of our traces, make all Android tests run fullscreen. Test: angle_perftests Bug: angleproject:5937 Change-Id: I649104a7d95b7f056b411e180632524a85b7c4f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880335 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi daeac238 2021-05-08T22:09:38 Translator: Ensure structs and blocks are uniquely defined A new AST validation is added to ensure that the same TStructure or TInterfaceBlock is not redundantly defined. This helps with SPIR-V generation by allowing the id to be used as key in a hash map that looks up the corresponding SPIR-V type id. A bug is fixed where the Vulkan driver uniform declaration created two identical declarations for ANGLEDepthRangeParams. A number of other bugs are also fixed in this change, where if a variable declaration is eliminated (for example due to constant folding, or inactive interface variable removal) and it contained a struct specifier, the struct declaration was also removed. OutputGLSLBase had a hack where structs were declared on first encounter, which was incorrect as the scope of the declaration could change. Those bugs are fixed and this hack is removed. Bug: angleproject:2733 Bug: angleproject:4889 Bug: angleproject:5936 Change-Id: I8e13748c0bf552ae8b052249282769a1f0775603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2881942 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki c0d42fd9 2021-05-06T14:44:24 TracePerfTest: Delete offscreen objects only when initialized. Delete Textures, Renderbuffers and Framebuffers that were created in the SurfaceType::Offscreen case, when they were initialized. This caused a crash when replaying traces using GLES 1 contexts on native GLES Android implementations. Bug: angleproject:5932 Change-Id: Ice4bcec620a6c3530044986ce39230b030a901ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877234 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki a83fe36d 2021-03-09T12:51:27 Capture/Replay: Add GLES1 test expectations. Add failing OpenGL ES 1.0 capture / replay tests to expectations list. The remainging 65 test pass on ES1 SwiftShader. Test: python3 src/tests/capture_replay_tests.py --gtest_filter="*/ES1_Vulkan_SwiftShader" Bug: angleproject:5751 Change-Id: If5157a3ac0ccebc904316ae08c54e670119384e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877233 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi d469dcb1 2021-05-06T15:13:42 Translator: remove image2DRect There is no such thing as image2DRect in GLSL. imageRect (the right type) is present, but the code was mistakenly using image2DRect. Bug: angleproject:4889 Change-Id: I42bacd2ad8866c715af0d9711bebc95897607354 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2878095 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7828506a 2021-04-06T23:42:16 Vulkan: Cleanup buffer format fallbacks - Fallbacks for formats that have required vertex attribute support are removed. - Fallbacks are changed to ones with smaller sizes - A bug is fixed where CopyNativeVertexData wasn't initializing the alpha channel appropriately, which was not exercised due to fallback to 32-bit float formats. Bug: b/184163871 Change-Id: Icd9afa49d94c65545d1f3fcf521881726d64529d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809441 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 2d5df9d9 2021-05-01T12:50:55 Vulkan: Don't assume host visibility for external buffers When importing external buffers, Vulkan ICDs could choose to import the memory into a memoryType that doesn't support the VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT property. Account for this possibility. Bug: angleproject:5073 Bug: angleproject:5909 Change-Id: Ied063b38fa48d0c8508c4aaca9214cc526f393ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2783669 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao fdb376ea 2021-05-03T14:58:09 Vulkan: minimize-gpu-work: Skip blit from offscreen fbo Since we only care about driver state tracking logic, blit is unrelated here. This further reduce the noise of test result. Instead of blit and swap every N frame, we will issue glFlush for offscreen rendering. The onscreen will still issue swap every frame. Bug: b/186881553 Change-Id: Id048eaafa6dcef26d851fd19f069331d240e1bf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846527 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Charlie Lao 3fc83291 2021-04-29T19:03:27 Vulkan: offscreen perftests: use two FBOs and call glFlush every frame For offscreen variant of perf tests, we blit from offscreen to onscreen for every frame and then every N frames we call swap. Right now we never call glFlush. This causes test accumulate many frames rendering without a flush, which changes the behavior. For example, gfxbench does issue glFlush for every frame. This CL adds glFlush call for every frame when swap is not called. Also ARM native GLES driver and ANGLE skip glFlush call if it is issued within the same FBO. For some traces that does not use any FBO, there is no frame boundary for drivers to detect, versus for onscreen there is actual frame boundary. To solve this mismatch problem, this CL also uses two offscreen FBOs and ping pong between them so that it will still have the frame boundary but not goes to screen. This allows drivers that try to detect frame boundary still function properly. Bug: b/184766477 Change-Id: I23edda66fdf391930afd3f6b1d955b41ec6ad019 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2861844 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny f45dad5e 2021-05-03T11:05:23 Capture/Replay: Enable test for CopyTextureTestWebGL.NPOT Bug: angleproject:5850 Change-Id: I5a8e3ebf6d220251a76f8a428b959b226dca2ca0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2867077 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 39cef942 2021-04-27T08:28:13 Capture/Replay: capture WebGL compatibility With that we can also enable the tests DifferentStencilMasksTest.* Bug: angleproject:5851 Change-Id: If2c992e456716f606320e3992f389823d0af050f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2853584 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 422ec18a 2021-04-26T10:40:04 tests: Move DrawAfterFlushWithNoStateChange to ES3 The test uses Vertex Array Objects, and these are only supported from GLES 3.0 on, or by using the extension OES_vertex_array_object, so make it part of the StateChangeTestES3 set. With that we also enable the test. Bug: angleproject:5855 Change-Id: I0cfb5d23d19e3db8eefffd9d52b744d068666606 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2850642 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 078a2ba6 2021-04-19T11:52:38 Capture/Replay: Print capture and replay exe in verbose mode When running the test script to capture and replay it is helpful to know the locations of the executables that are run to make it simpler to locate them for debugging. Bug: None Change-Id: Ia43bd9863e94058515d9023981863ad6c711285e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2850640 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Charlie Lao a766ab14 2021-04-20T09:29:29 Vulkan: minimize-gpu-work: Use 1x1 offscreen When minimize-gpu-work is requested, the idea is to have GPU work reduced to minimum. Without shrink the offscreen window to 1x1, the driver load/store op may still have to load entire surface which could be costly. This CL reduces the offscreen surface size to 1x1 when --minimize-gpu-work is specified. Bug: b/184766477 Change-Id: Ic8d9d4c2fe8295a0a5808dcee35120fdd20e0f56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2840963 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 939dc8d9 2021-04-21T18:33:00 Vulkan: minimize-gpu-work: Skip synchronization for glMapBufferRange glMapBufferRange call requires CPU and GPU synchronization. Different drivers implement this differently. Some may choose to keep multiple copies of data to reduce the synchronization overhead while others may choose to wait for GPU access to finish to save memory. While this behavior is important, it should be looked under the scope of overall game performance and we can write a standalone test for this. When --minimize-gpu-work is specified, we mainly care about CPU overhead of driver logic of state tracking. For this purpose, we should get this out of picture in order to expose the true picture of what we intended to see. This CL always adds GL_MAP_UNSYNCHRONIZED_BIT to the access bit to avoid driver to do synchronization or make COW. Bug: b/184766477 Change-Id: I36228a4ed9913e26aa9ad4e8446fb42ee0182c18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2847101 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 7b77dc5b 2021-04-22T09:58:33 Vulkan: minimize-gpu-work: Skip data copy when possible When --minimize-gpu-work is specified while replaying app traces, the goal is to avoid any GPU work when possible and focus on driver cpu logic overhead. Data copy can be lengthy and each driver optimize it differently for some real world usage scenario. This should be looked along with normal app trace playback performance. When --minimize-gpu-work is specified, we want to leave this out of picture. Previously I have fixed TexImage2D by overwriting pixel pointer with null. But there is a hole here when PBO is used. This CL fix the case that when data is sourced from PBO, we ensure to skip data copy as well. This CL also noops TexSubImage call instead of doing 1x1 copy. Again depends on driver implementation, some may use CPU others use GPU which will have different overhead. We can easily write a test to cover these performance optimizations. By skipping the subImage call here we will have less noise to deal with for CPU overhead investigation. Bug: b/184766477 Change-Id: I84a5d26d2f25f8f0a6c5c9da72737906d6356a53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2847100 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill be7049d7 2021-04-20T10:03:33 Vulkan: Redesign buffer descriptor set cache key. Instead of writing the bitset masks, iterate up until the last active buffer. Write zeros instead of skipping spaces. This is a bit simpler to implement and also fixes a bug where empty buffers could cause us to write invalid handles. Bug: angleproject:5736 Change-Id: I785ef18ef5ae45109ec7d6e0b079b79a9984a1f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2837848 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya 904ac340 2021-04-26T15:54:25 Bug fix for WaitClient, WaitGL and WaitNative It is valid to call eglWaitClient, eglWaitGL and eglWaitNative when there is no active context in the current thread. Update code to account for that possibility. Bug: angleproject:5898 Test: EGLSyncTest.WaitClient* EGLSyncTest.WaitGL* EGLSyncTest.WaitNative* Change-Id: I81f05a27f1f641cf8986e2e6c05c183ea8471889 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2849587 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya 61167d52 2021-04-24T09:50:31 Add EXT_primitive_bounding_box entry points Addition of the entry points for GL_EXT_primitive_bounding_box extension. Bug: angleproject:5896 Change-Id: I0dce407d2826ce3f730125d7c03f1233420f6780 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2849615 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Cody Northrop a25f21ee 2021-04-25T19:54:32 Tests: Add Candy Crush Soda Saga trace Test: angle_perftests --gtest_filter="*candy_crush_soda_saga*" Tbr: jmadill@google.com,timvp@google.com Bug: b/186362192 Change-Id: I9a1f9663541e3b97d437a1803e8fe079a5dbd2b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846187 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 3182095f 2021-04-23T17:51:23 Tests: Add Higgs Domino Island trace Test: angle_perftests --gtest_filter="*higgs_domino_island*" Tbr: jmadill@google.com,timvp@google.com Bug: b/186267543 Change-Id: Ic7154337724b075bcad1367a24ae7ebeaf65ce6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2848133 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 7a161a56 2021-04-23T13:54:18 Tests: Add Gardenscapes trace Test: angle_perftests --gtest_filter="*gardenscapes*" Tbr: jmadill@google.com,timvp@google.com Bug: b/186246356 Change-Id: Ie9395080ce1947b633b16c807aecbd52cb31c990 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2847984 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 7caff9d8 2021-04-23T09:05:34 Tests: Add Homescapes trace Test: angle_perftests --gtest_filter="*homescapes*" Tbr: timvp@google.com,jmadill@google.com Bug: b/186215022 Change-Id: I83949d4a5450d512d010b2d91c45da618fae0aac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2848127 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya 2aa68eba 2021-04-20T10:37:45 Vulkan: Update unsized array error Update the error condition to reflect actual usecase - an unsized array is declared in a shader other than tessellation shader. Bug: angleproject:5557 Test: KHR-GLES32.core.texture_cube_map_array.texture_size_tesselation_con_sh Change-Id: I3547f52a26a5c450ac7b6df65d026c3c38f7c71d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2823576 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 3e1af85a 2021-04-19T18:12:30 Capture/Replay: Handle bindGeneratesResource in trace meta data Bug: angleproject:5844 Change-Id: I0243cab70b5833efd83b0d75a1801f68025ee291 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2835889 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny c1da2794 2021-04-19T11:49:41 Capture/Replay: Handle ClientArraysEnabled in trace meta data Bug: angleproject:5848 Change-Id: Ieba325e2b5efa3242b24cafa8363e562c258546c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2835888 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 1800d1d9 2021-04-22T12:09:31 Tests: Add Ludo King trace Test: angle_perftests --gtest_filter="*ludo_king*" Tbr: jmadill@google.com,timvp@google.com Bug: b/186121782 Bug: angleproject:5888 Change-Id: I41cd5924c109e4d9448227c535a9fb92a5b52cb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2845374 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Geoff Lang da791e3e 2021-04-22T09:46:49 D3D11: Disable CompositorNativeWindow11 in Chromium builds. CompositorNativeWindow11's IsValidNativeWindow can only return true or crash. If a user passes in an invalid window handle, ANGLE's D3D11 backend will always crash. Ideally this window type would be exposed through an extension and the user passes in an enum telling ANGLE that the window is an ISpriteVisual instead of ANGLE trying to detect it from a void pointer. Bug: chromium:1176118 Change-Id: Ia7568adcd929dcd9200c7da2d0a991da55e1e89a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill f78927b0 2021-04-21T13:05:46 Remove libGLESv1_CM static. These entry points are already duplicated into libGLESv2. Including them in the static build causes a duplicate symbol error on Android. Bug: angleproject:2344 Change-Id: I56a2f2029e7da49215e64484c1d1316add6ff1c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2842354 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki e77e4d92 2021-04-09T16:29:36 tests: Add DepthStencilTestES3.ReadPixelsDepth24. Add a test that creates a framebuffer formatted GL_DEPTH_COMPONENT24 and read pixels from it using glReadPixels. This test uses a combination of the GL_OES_depth24 and GL_NV_read_depth extensions. This test can only run on GLES3 as the GL_DEPTH_COMPONENT24 internal format is not available on GLES2. Test: angle_end2end_tests --gtest_filter=DepthStencilTestES3.ReadPixelsDepth24/ES3_Vulkan_SwiftShader Bug: angleproject:5799 Change-Id: I4e898bf756498796df02ef41cc2b989df78f13df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2817765 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen a878e814 2021-04-11T15:04:19 Metal: Distinguish Metal backend from OpenGL's Metal driver On macOS 11+ OpenGL is implemented on top of Metal internally. This CL changes ANGLE's Metal backend's renderer string to better differentiate it from the above OpenGL renderer. Bug: angleproject:5841 Change-Id: I0d5466594e385cb663d537db034c82b006b6e907 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820179 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Yuly Novikov a3d52a4d 2021-04-20T17:52:17 Skip dEQP-EGL.functional.resize.surface_size.stretch_width on Linix Vulkan NVIDIA Bug: angleproject:5884 Change-Id: I46c330b2dc78b2271999315aa2b28930aee490f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2842305 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten 39c33f34 2021-04-19T17:53:19 Tests: Add "Command and Conquer: Rivals" trace Bug: angleproject:5830 Tests: TracePerfTest.Run/*command_and_conquer_rivals Change-Id: I0b5fedfdeab3c0729bac706ceb7ce98f66b41986 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2838231 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Yuly Novikov c275ce14 2021-04-19T14:06:53 Skip Texture2DBaseMaxTestES3.GenerateMipmapAfterRebase* on Mac ARM GL Bug: angleproject:5880 Change-Id: I18698e0603938c43878ad4d28379d6976952c561 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2836787 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Mohan Maiya 2d741b43 2021-04-20T07:33:02 Add KHR_blend_equation_advanced entry points Addition of the entry points for GL_KHR_blend_equation_advanced extension. Bug: angleproject:3586 Change-Id: I7a651c19a4b3d0a7cfe4af7813f1530d27704bc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830140 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 2f808349 2021-04-16T19:21:15 Add standalone Android build. Includes necessary DEPS and GN build changes. Some folders are copied directly from Chromium because they don't exist as source mirrors or aren't available for other reasons. Bug: angleproject:2344 Change-Id: Ibb7f8a3e2288048b7aed2b0e277ca63b5a932c57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2826480 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Mohan Maiya bdf5f084 2021-04-16T11:29:29 Add EXT_texture_border_clamp entry points Addition of the entry points for EXT_texture_border_clamp extension. Bug: angleproject:3586 Change-Id: I366c2748213d7fdde815543129320278937000e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830146 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang b574643e 2021-04-19T12:47:05 D3D11: Skip blits if there is no intersection of dest areas Blit11 would clip the destination rectangle with the destination size but ignore the result. gl::ClipRectangle returns false when the rectangles do not intersect at all, indicating the blit can be skipped. This could lead to an out-of-bounds write to the GPU memory for the destination texture. Mark ClipRectangle as nodiscard to prevent future issues. Bug: chromium:1199402 Change-Id: I260e82d0917b8aa7e7887f2c9f7ed4b1a03ba785 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2836786 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 5aa5de76 2021-04-16T11:22:15 Vulkan: Keep the output variable of TCS active for barrier OpControlBarrier implicitly synchronizes 'Output' storage class. If TCS has an out varying it should be considered active because TCS invocations themselves can read each others' outputs. Bug: angleproject:5557 Tests: KHR-GLES32.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_*_calls Change-Id: Ic252c0afff43a68828ee4cf5f4ba890b1b67731e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770679 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Shahbaz Youssefi 6d8e2f87 2021-04-17T02:03:03 Suppress fifa mobile on intel/windows Flakily renders black. Bug: angleproject:5875 Change-Id: I16805278e00d431bf81e531d5b0b17868ee8f476 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2833011 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop da0a1ee9 2021-04-16T22:55:00 Tests: Add 3DMark Slingshot Test 2 trace This trace is ES 3.0 based and shader heavy. Test: angle_perftests --gtest_filter="*slingshot_test2*" Tbr: jmadill@google.com,timvp@google.com Bug: b/185595371 Bug: angleproject:5877 Change-Id: I3d66a5f818b33581b4237e8a9efc56af5666d98b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2832657 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop fc136cf8 2021-04-15T18:06:31 Tests: Add 3DMark Slingshot Test 1 trace This trace is ES 3.0 based and geometry heavy. Test: angle_perftests --gtest_filter="*slingshot_test1*" Tbr: jmadill@google.com,timvp@google.com Bug: b/185595371 Bug: angleproject:5877 Change-Id: I8528d399fedbe6ea3a07297a869f33de4605c946 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2832672 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Charlie Lao a37d9748 2021-04-13T14:52:31 Vulkan: Add support for FBO with unequal sized attachments OpenGLES 3.0 allows FBO with unequal sized attachments. This CL removes assertion that all attachment must have equal size from vulkan backend, and uses common intersect area to create VkFramebuffer object. Bug: b/181800403 Change-Id: Icbb12a26784b184ebd91740855672013f64b889d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824760 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao aa2d400a 2021-04-12T17:21:37 Vulkan: Add test for FBO with unequal sized attachments Before OpenGLES3.0, framebuffer object with unequal sized attachment is considered incomplete. That restriction has been removed in ARB version of spec and is legit use in OpenGLES 3.0. This adds a test for this specific usage. Bug: b/181800403 Test: FramebufferTest_ES3.AttachmentWithUnequalDimensions Change-Id: I79608bfd8f10855c6fc47511e080ba3ca4e46c59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824366 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi e8b18e79 2021-04-16T11:57:53 Skip failing test on AMD/Linux This test was suppressed on AMD/Windows already. Bug: angleproject:5687 Bug: angleproject:5874 Change-Id: I9b6bac81adc017f80634271063d53f3d4eebba0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2831993 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 14f8918c 2021-04-16T09:17:29 Migrate more scripts to python3 Test: python3 scripts/run_code_generation.py Bug: angleproject:5707 Change-Id: I5abae69c1c6bf03cc418f10beaabc80288fa1c94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2828979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya 2561c646 2021-03-19T14:09:52 Vulkan: Handle non array type varying error case in TS Tessellation control, tessellation evaluation and geometry shader per-vertex input variables and blocks are required to be declared as arrays. Ensure these variables meet the requirements and error out if they don't. Bug: angleproject:5557 Test: KHR-GLES32.core.tessellation_shader.compilation_and_linking_errors.te_non_arrayed_per_vertex_input_blocks Change-Id: I0213fcc6fab90dea7597462a65cbbb7777e67108 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774759 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen f2aa9d5d 2021-04-11T14:55:19 Reland: Metal: Support importing external metal textures This relands I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0. Fixes: - uninstantiated ImageTestMetal error - failed ImageTest.ANGLEExtensionAvailability on ARM mac. Bug: angleproject:5763 Bug: angleproject:5814 Change-Id: I906fe52baefd6be3c6e00f594795bd527df01616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820178 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Jamie Madill 0c77f3ad 2021-03-10T15:58:00 Vulkan: Implement shader buffers descriptor cache. Implements a descriptor set cache for UBOs, SSBOs, and atomic counter buffers. Storage Images and framebuffer fetch input attachments are not yet included. Requires moving the buffer barrier handling into ContextVk, similarly to how we handle the barriers for Textures. The packed description key for the descriptors uses a "fast" vector with a basic minimum size. For most cases of a few buffers this will fit easily in stack memory, but for larger programs with many buffers we fit this into heap memory. The key has a large upper bound due to the high ES 3.2 requirements and the need to index several values such as the offset and binding size. We use dynamic offsets for uniform buffers when possible. This ensures applications like Manhattan 3.1 that use sets of common buffers with changing offsets hit the cache most of the time. Because of resource limits we pick at compilation time whether to use dynamic or static descriptor sets. Mostly this applies to tests that use a large number of uniform buffers. A future implementation could be smart and would recompile the program with heuristics to use a minimal number of dynamic indices. Reduces the number of descriptor set updates from ~300 -> ~30 per frame in Manhattan 3.1 and in Asphalt 9 from 900+ to as low as 0 per frame. Bug: angleproject:5736 Change-Id: I5c2a3881bec90d301dab15cc86c8a70e60674ad7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757515 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4f68a4ee 2021-04-06T12:46:02 Remove suppression for fixed CTS tests CTS bugs are fixed in [1] and [2]. [1]: https://gerrit.khronos.org/c/vk-gl-cts/+/7062 [2]: https://gerrit.khronos.org/c/vk-gl-cts/+/7049 Bug: angleproject:5673 Change-Id: I2d86f53a6a83bab143f89896d4d5dab3cc7b2334 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808053 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 5eac3169 2021-04-09T15:54:11 Vulkan: Support sample/render to depth texture with different LOD Previously we supported read only depth attachment that attachment and sample are using the same texture. It was always assuming it will be read only if the same texture is attached to FBO and same time bound to texture unit. But we never supported if it actually writing to depth texture, but at the different level with sampling. This is supported OpenGL operation as long as the levels render to is outside [base_level, max_level]. Later on, we added support of the above operation, but limited to color buffers. This CL extends the same support of render and sample to the same depth texture with non-overlapping levels. Android game black desert mobile is running into this usage case. Bug: b/181797383 Change-Id: I7ee1d52f27603f933102ad1b098684309449c406 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2819487 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Charlie Lao e55462b9 2021-04-09T18:27:16 Vulkan: Add test for render+sample depth texture with non-overlap LOD Render and sample from the same texture and then bind to another FBO without trigger texture bind should still detect the condition that it is render and sample same texture. Render to depth texture and sample form the same depth texture but with non-overlapping levels should work. Bug: b/181797383 Test: FramebufferTest_ES3.SampleFromAttachedTextureWithDifferentLODAndFBOSwitch Test: FramebufferTest_ES3.RenderSampleImmutableDepthTextureWithExcludedLevel Change-Id: I0d330d6f9530eb4fea417019a627890c4a5c1154 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2819486 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 1a146f07 2021-04-06T15:40:27 Roll VK-GL-CTS from c4e6dbe68e04 to ededa67cb12a (76 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/c4e6dbe68e04..ededa67cb12a 2021-04-13 timvp@google.com Always include sys/system_properties.h for Android 2021-04-09 juha.heiskanen@siru.fi Add primitive topologies for XFB query tests 2021-04-09 alexander.galazin@arm.com Merge vk-gl-cts/github-master into vk-gl-cts/master 2021-04-09 s.fricke@samsung.com Add OpImageQuerySamples with Storage Image test 2021-04-09 jdarpinian@chromium.org EXT_multisampled_render_to_texture test using ReadPixels 2021-04-08 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master 2021-04-08 alexander.galazin@arm.com Merge vk-gl-cts/opengl-cts-4.6.0 into vk-gl-cts/master 2021-04-07 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master 2021-04-07 jajones@nvidia.com Add CMake detection logic for libdrm include files 2021-04-02 juha.heiskanen@siru.fi Add early fragment tests 2021-04-02 michal.jakubek@mobica.com Add tests for multisample resolve to level != 0 2021-04-02 boris.zanin@mobica.com Add coverage for 1D, 1D array and Cube array shadow images 2021-04-02 boris.zanin@mobica.com Add subgroup testing for ray tracing pipelines 2021-04-02 caio.oliveira@intel.com Test interaction between Workgroup explicit layout and zero initialization 2021-04-02 Alexander.Galazin@arm.com Merge "Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master" 2021-04-02 cheryl.wei@arm.com Add waived tests support for cts tools 2021-04-01 rgarcia@igalia.com Remove duplicate dataSafe function from deSTLUtil 2021-04-01 boris.zanin@mobica.com Add keys deqp-log-decompiled-spirv and deqp-log-empty-loginfo 2021-04-01 apinheiro@igalia.com Check for drawIndirectFirstInstance should only affect indirect draw calls 2021-03-31 alexander.galazin@arm.com Support GL 4.5 in the uniform location tests 2021-03-31 alexander.galazin@arm.com Support GL 4.5 in the multisample texture tests 2021-03-31 alexander.galazin@arm.com Support GL 4.5 in the EXT_texture_border_clamp tests 2021-03-30 alexander.galazin@arm.com Update Vulkan headers 2021-03-30 alexander.galazin@arm.com Support GL 4.5 in the geometry shading tests 2021-03-30 alexander.galazin@arm.com Support GL 4.5 in the tessellation tests 2021-03-30 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master 2021-03-30 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master 2021-03-30 alexander.galazin@arm.com Support GL 4.5 in the copy image tests 2021-03-26 michal.jakubek@mobica.com Added tests for most-negative snorm values in images 2021-03-26 alexander.galazin@arm.com Notice of withdrawal of Vulkan CTS 1.2.2.x 2021-03-25 timvp@google.com Include sys/system_properties.h in teglAndroidUtil.cpp 2021-03-25 afdx@google.com Add a batch of GraphicsFuzz tests 2021-03-25 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master 2021-03-25 rgarcia@igalia.com QPA image viewer updates 2021-03-25 boris.zanin@mobica.com Fulfill OpControlBarrier requirement 2021-03-25 slawomir.cygan@intel.com Add an option to terminate after first failure, update READMEs 2021-03-25 slawomir.cygan@intel.com Terminate with an error if unrecognized arguments are passed to dEQP executable 2021-03-25 venni.ihanakangas@siru.fi Ensure only Unix paths are added to deqp.apk 2021-03-19 alexander.galazin@arm.com Merge vk-gl-cts/github-master into vk-gl-cts/master 2021-03-19 jbolz@nvidia.com Add tests to exercise 'readonly' SSBOs 2021-03-18 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master 2021-03-18 slawomir.cygan@intel.com Fix required features checks in shaderRecordExplicitScalarOffset_6 test case 2021-03-18 tom.cooper@arm.com Add VK_EXT_headless_surface surface tests 2021-03-18 Junda.Liu@amd.com Fix robust buffer access result checking for partially out of bound cases 2021-03-18 tapani.palli@intel.com Use linear tiling with external_memory_host tests 2021-03-18 ancheng.qiao@arm.com Fix precision issue in NearestEdgeTests shaders 2021-03-17 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master 2021-03-17 gleese@broadcom.com Enable shadow filtering tests for non-filterable formats 2021-03-17 rgarcia@igalia.com Add BGR and BGRA formats to image view tests 2021-03-17 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master 2021-03-17 jari.komppa@siru.fi Add tests for standard multisample positions 2021-03-17 rgarcia@igalia.com Push constant overwrite tests 2021-03-17 rgarcia@igalia.com Test large command buffers with many draw commands 2021-03-17 rgarcia@igalia.com Test barycentric coordinates in ray tracing hits 2021-03-17 rgarcia@igalia.com Add missing mandatory features 2021-03-17 venni.ihanakangas@siru.fi Ensure WSI colorspace has no effect on image contents 2021-03-17 tapani.palli@intel.com reset minSampleShading only with OpenGL Core 4.0+ 2021-03-16 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master 2021-03-16 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master 2021-03-16 alexander.galazin@arm.com Merge vk-gl-cts/opengl-cts-4.6.0 into vk-gl-cts/master 2021-03-15 rgarcia@igalia.com Enable validation for all custom devices 2021-03-15 rgarcia@igalia.com Remove multiview requirement in extended dyn state tests 2021-03-15 boris.zanin@mobica.com Fix recursion depth requirement in complexcontrolflow 2021-03-15 rgarcia@igalia.com Check image extent support in watertightness tests 2021-03-15 boris.zanin@mobica.com Read deserealization size from stream 2021-03-15 gleese@broadcom.com Fix flush/invalidate in mismatched_write_op tests 2021-03-15 gleese@broadcom.com Fix sync validation for mismatched_write_op tests 2021-03-15 tapani.palli@intel.com Check if image sample count supported by VkSampleCountFlags 2021-03-15 rgarcia@igalia.com Always accumulate errors in desc set random tests 2021-03-15 syoussefi@google.com Fix missing barrier in compute test 2021-03-15 syoussefi@google.com Fix missing barrier in texture buffer test 2021-03-15 ari.suonpaa@siru.fi Replace libUI with native Android AHB API 2021-03-10 gleese@broadcom.com Add a waiver for depth bias on some Broadcom GPUs 2021-03-10 alexander.galazin@arm.com Update Vulkan/GL Readme 2021-03-10 ari.suonpaa@siru.fi Update Amber 2021-03-08 toni.salmivalli@siru.fi Add a batch of Graphicsfuzz tests If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC syoussefi@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Bug: angleproject:5816 Change-Id: I324ce9596a62771726dc4504b2341e049818f7de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807533 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c782ef19 2021-04-15T10:08:34 Skip TracePerfTest.Run/*_idle_heroes on Pixel 2 The test crashes both with the native and Vulkan drivers. Bug: angleproject:5867 Change-Id: I6fe3acd7050b0cb2d6f735de684b897aca0a6bb8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2826402 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki ea6dd8b3 2021-04-14T13:45:14 Tests: Add Idle Heroes trace. Test: angle_perftests --gtest_filter="*idle_heroes*" Bug: b/180419827 Bug: angleproject:5865 Change-Id: Ia121c9c76b67c130534a06e5dc09ac8bd7d2efe9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2826125 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Gert Wollny 6f3bd395 2021-04-13T23:53:53 Capture/Replay: Enable InstancingTest.LineLoop/* tests Bug: angleproject:5853 Change-Id: Ia1a7a1cec781dca22ab49a9189dd3560ac148216 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824435 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bf6e074f 2021-04-13T13:23:26 Add gclient variable to checkout traces. 'checkout_angle_restricted_traces' controls if we should check out the trace tests. We can give restricted access to partners for these traces. Defaults to the same setting as 'checkout_angle_internal'. Bug: angleproject:5860 Change-Id: I36efffb180b35e11e104e2c99bc89fb4be4e0708 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822232 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny fb3173b9 2021-04-13T15:05:44 FrameCapture: write the float values with high precision Because values might be the result of calculations that require some accuracy, writing the float values with the default formatting may not be sufficient to replay correctly, therefore format the values so that they carry more digits. In addition, enable the test that are now passing. Bug: angleproject:5846 Bug: angleproject:5847 Change-Id: I305552a1ffa3cded6326df59883912e14c95f5f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822257 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 2d873e0c 2021-03-01T14:38:39 GL: Workaround to sanitize amdgpu renderer strings. On Linux with the amdgpu driver, the GL_RENDERER string contains precise kernel and DRM version info. We should sanitize this info before using these strings for user privacy. Bug: chromium:1181193 Change-Id: I047d1abf5b51412b4258a021761cc450385ef0fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2727658 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya c8ee13c7 2021-04-02T12:19:33 Vulkan: Fix a validation bug in glBeginTransformFeedback Add logic to check the program or the pipeline before erroring out when validating glBeginTransformFeedeback. Bug: angleproject:5557 Test: ProgramPipelineXFBTest31.VaryingIOBlockSeparableProgramWithXFB* Change-Id: I0df8a8d87b3632745bc91dc2673f2fac31c6cdb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743440 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Geoff Lang 18c6d628 2021-03-09T13:46:13 GL: Support VAOs without native VAOs. Share the default VAO state between all frontend VAO when there is no native VAO support. Forcefully sync state every time a new frontend VAO is bound. Bug: angleproject:5577, chromium:1167179 Change-Id: Ieaedb5108ad28fc78e7e58b74495639c5246bb05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665266 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 58eabfd7 2021-04-08T23:57:04 Translator: Validate consistent variable references Some transformations change variable declarations. This validation ensures that all references to said variables are appropriately replaced as well. Bug: angleproject:2733 Change-Id: I6c2873968eeed4cba66e70069f84eb69a1f77074 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818140 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Gert Wollny 41c66442 2021-04-12T16:46:47 Capture/Replay: Print context diff on failure when verbose When run with the --verbose flag, and a test fails because the context comparison fails, then print the unified diff between the JSON serialization of context that was captured and the context when it was replayed. Bug: angleproject:5715 Change-Id: I86210d96e5bbdf63f1ed663ddf8dfcb33764cbea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821535 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cheryl Wei 5faed621 2021-04-12T17:48:56 Skip IOBlocksSeparate xfb test on Linux/ARM/Vulkan Bug: angleproject:5493 Change-Id: I894e08a86157032d1e68a3d2b460bfdbbaeb6680 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821415 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny f7891766 2021-04-12T14:24:37 Capture/Replay: write context serializations on failure With this data available as JSON text files further analysis can be executed to drill down to what the actual difference is. Bug: angleproject:5715 Change-Id: I7012668ff9617f6232a6bbe1798a02d8c795321d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821534 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Doug Horn fdba40fe 2021-03-31T12:52:00 Reland "Fix multithreaded crash on draw commands on D3D11 backend." This is a reland of 8b9889bf62272fea2495331b622bde1f7c781bd0 The previous CL relied on a define which now only exists in a specific gn configuration. This reland removes D3D11 as a multithread-supported platform in the test configuration. Original change's description: > Fix multithreaded crash on draw commands on D3D11 backend. > > A crash can occur if thread A is executing eglDestroyContext while > thread B issues a draw call, if the threads are interleaved in such a > manner that a makeCurrent occurs without triggering a change to the > global context and a dirtyAllState call. We handle that case by > explicitly making current the proper contexts in the eglDestroyContext > call. > > A test has been added that triggers a crash without this fix when > running on the D3D11 backend. In addition, all of MultithreadingTest > is enabled for the D3D11 backend. > > Test: Ran MultithreadingTest. Test exhibits a crash before this > change, and does not after this change. Also ran: > dEQP-EGL.functional.sharing.gles2.multithread.* > dEQP-EGL.functional.multithread.* > > Bug: b/183756357 > Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Doug Horn <doughorn@google.com> Bug: b/183756357 Change-Id: I5be9a011ea99a69730eddc9e4da23bcf92ed3bf2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815243 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Sunny Sachanandani 923f6a6f 2021-04-06T15:30:26 Ignore internal format attribute for YUV D3D11 EGLImages Internal format doesn't play any role in this case, and causes confusion due to mixing sized and unsized formats resulting in more complicated code in Chromium. Bug: angleproject:5538, chromium:1116101 Change-Id: Ie200026f014850053108aa0416e1da15bcda7b84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808855 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya f92eb43c 2021-03-25T18:33:19 Vulkan: All builtins of gl_out needs to be considered as active All builtins of gl_out, like gl_out[].gl_Position need to be considered active as well. Bug: angleproject:5557 Test: dEQP-GLES31.functional.tessellation.shader_input_output.gl_position_tcs_to_tes Change-Id: I74aeef86be573dc8df17472b88acd521032d7921 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2786630 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 795d7543 2021-04-07T11:38:37 Remove unused translator option bits Usage of SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT is removed from ANGLE by [1], and from the validating command decoder by [2]. The flag is only ever disabled in Firefox. SH_REMOVE_POW_WITH_CONSTANT_EXPONENT is removed from the validating command decoder by [3]. Not used in Firefox. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/1558678 [2]: https://chromium-review.googlesource.com/c/chromium/src/+/2810880 [3]: https://chromium-review.googlesource.com/c/chromium/src/+/2810879 Bug: angleproject:4889 Change-Id: If7d9c31c48510b1486a2285a88475b3c01a77527 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2810806 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 82cc2d21 2021-04-09T18:08:27 Really fix iOS build Complete the fix started in http://crrev.com/c/2812698 Bug: angleproject:5811 Change-Id: I9fa50b31dda116e01203d65d47dc6420391e999d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818243 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott af58be7e 2021-04-08T17:07:53 Add TextureType::Buffer to RecordBindTextureTypeError() Bug: b/184767884 Change-Id: I67098de503748c86f2b957db76539e73c87bd179 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818818 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Yuly Novikov 5902753b 2021-04-09T15:40:53 Skip TracePerfTest.Run/native_real_gangster_crime on Linux AMD Bug: angleproject:5822 Change-Id: Id4dc458dc71fcd20f8982052fa789fb04e420c8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818241 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi ba7531da 2021-04-07T12:51:17 Add tests that use, then update, then use buffers This triggers vk::DynamicBuffer allocations in BufferVk. Bug: angleproject:5719 Change-Id: Ida855b23618497f76102e55f89ab1678f9c08753 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809856 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2feb3db5 2021-04-07T11:36:06 Remove unused translator option bit SH_DONT_PRUNE_UNUSED_FUNCTIONS was only used by tests, and never used by ANGLE or chromium. Bug: angleproject:4889 Change-Id: I4926f86125e69b07e9d4d95134b7b70522e0d64f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2607491 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 4340fcfa 2021-04-02T13:59:17 Vulkan: Add command option to run app traces with minimum GPU work This CL interposes the draw call API entries. If enabled by command line option "--minimize-gpu-work", it will override all draw calls to render a single GL_POINT instead. It forces view port and scissor size to 1x1. It forces all data copy to 1 texel or 1 byte. It ignores glGenerateMipmap call. The goal is to make the frame time reflect the driver CPU performance as much as possible so that we can use it to compare ANGLE vs native GLES on the driver overhead, as well as identifying CPU hot spot. Bug: b/184766477 Change-Id: Ie8b5b585e0ed55320fed7863da37cce419acc65f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802858 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop c2075d81 2021-04-08T13:10:29 Tests: Add Call Break: Offline Card Game trace Test: angle_perftests --gtest_filter="*call_break_offline_card_game*" Tbr: jmadill@google.com,timvp@google.com Bug: b/184866238 Bug: angleproject:5837 Change-Id: I39035e62559d6a28fd1ae62ee6ffe6323d94931f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815780 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Doug Horn fc189386 2021-04-08T21:51:46 Revert "Fix multithreaded crash on draw commands on D3D11 backend." This reverts commit 8b9889bf62272fea2495331b622bde1f7c781bd0. Reason for revert: Breaks CI Original change's description: > Fix multithreaded crash on draw commands on D3D11 backend. > > A crash can occur if thread A is executing eglDestroyContext while > thread B issues a draw call, if the threads are interleaved in such a > manner that a makeCurrent occurs without triggering a change to the > global context and a dirtyAllState call. We handle that case by > explicitly making current the proper contexts in the eglDestroyContext > call. > > A test has been added that triggers a crash without this fix when > running on the D3D11 backend. In addition, all of MultithreadingTest > is enabled for the D3D11 backend. > > Test: Ran MultithreadingTest. Test exhibits a crash before this > change, and does not after this change. Also ran: > dEQP-EGL.functional.sharing.gles2.multithread.* > dEQP-EGL.functional.multithread.* > > Bug: b/183756357 > Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Doug Horn <doughorn@google.com> Bug: b/183756357 Change-Id: I2e9d6385576330f84623d7dafbf690642fcb441f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815242 Commit-Queue: Doug Horn <doughorn@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Tim Van Patten 0261b1d3 2021-03-31T10:48:08 PPO: Fix updating sampler uniforms between draws Updating sampler uniforms when using PPOs is currently broken, since the Context/State use the currently bound ProgramExecutable which belongs to the PPO, but the updates only happen to the Program's executable that the uniform belongs to. This change updates Program::updateSamplerUniform() to update any PPO ProgramExecutables with the updated texture information when a Program's sampler uniforms are updated, so the Context/State use the correct data. Bug: b/182409935 Test: ProgramPipelineTest31.SampleTextureAThenTextureB Test: SamplersTest31.SampleTextureAThenTextureB Change-Id: I3c4e156c6e0c781e706f321f0bd12baf484ff42a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2797951 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 408c1512 2021-04-08T10:51:28 Tests: Add Bubble Shooter trace Test: angle_perftests --gtest_filter="*bubble_shooter*" Tbr: timvp@google.com,jmadill@google.com Bug: b/184844832 Bug: angleproject:5836 Change-Id: I4a729028020d7e668cd7e368a4473f4e37c55b0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815778 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 0eaaff28 2021-04-07T22:53:28 Fix iOS and Android component builds After the changes in http://crrev.com/c/2797833 Bug: angleproject:5811, angleproject:5820 Change-Id: I629978684ba4d002c296d4dcfe434b09782db4b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2812698 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Doug Horn 8b9889bf 2021-03-31T12:52:00 Fix multithreaded crash on draw commands on D3D11 backend. A crash can occur if thread A is executing eglDestroyContext while thread B issues a draw call, if the threads are interleaved in such a manner that a makeCurrent occurs without triggering a change to the global context and a dirtyAllState call. We handle that case by explicitly making current the proper contexts in the eglDestroyContext call. A test has been added that triggers a crash without this fix when running on the D3D11 backend. In addition, all of MultithreadingTest is enabled for the D3D11 backend. Test: Ran MultithreadingTest. Test exhibits a crash before this change, and does not after this change. Also ran: dEQP-EGL.functional.sharing.gles2.multithread.* dEQP-EGL.functional.multithread.* Bug: b/183756357 Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Jamie Madill 54dfb62c 2021-04-07T12:33:31 Make "force context check" an optional GN flag. Previously it was enabled by default in every build that includes D3D11. This would impact CPU overhead in Chrome and other targets that don't need this feature. Bug: angleproject:5828 Change-Id: Ic9d700847c72978540b66fdaf7a62f959779f2e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809855 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Doug Horn <doughorn@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki b604f843 2021-04-07T17:30:17 Tests: Add Professional Baseball Spirits trace. Skip the test on Vulkan+AMD+Linux, as it produces OpenGL errors on Mesa/RADV. Also skip the test on Vulkan+Intel+Linux, as it requires a Mesa version of 20.3.5 or higher to work. Test: angle_perftests --gtest_filter="*professional_baseball_spirits*" Bug: b/181870336 Bug: angleproject:5827 Change-Id: Ic9c5e3767cb6cf7e925cfbcd2ae5dda0d736b87c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2810788 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>