|
ec362f9b
|
2021-05-14T11:46:48
|
|
Tests: Update capture_replay_expectations
Bug: angleproject:5974
Change-Id: If8f210f569bdd1bf4e81c74cac894049b8c9cb7a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896905
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
6f35e366
|
2021-05-12T18:10:20
|
|
TracePerfTests: Don't call framebuffer functions on GLES1.
Skip unbinding the framebuffer on GLES1, where the function does not
exist. This caused a crash when recording screenshots on native GLES1
implementations on Android.
Bug: angleproject:5961
Change-Id: I7a35474154a4a8d56b36df02629944de7660dcd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2891567
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
39ee3640
|
2021-05-11T22:27:08
|
|
Translator: Fix struct/uniform separation w.r.t to arrays
When a uniform of struct type was redeclared, the arrayness information
was not transferred.
Bug: chromium:1204861
Change-Id: Ic3f461a4aa349a73bc48568ee14b5418f0556238
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889599
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e601181d
|
2021-05-11T21:23:17
|
|
Allow specifying GPU config on expectation check.
When we load the expectations we can now specify the config at a later
point. This will make it easier to run test suites that use multiple
APIs, like angle_end2end_tests. We can instead specify the config when
we check the expectation.
Bug: angleproject:5951
Change-Id: I9607db093e4a459550a7cd6864b17adfa55e17f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892273
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c5e344b1
|
2021-05-11T22:13:38
|
|
Translator: Fix local var inits vs struct/uniform separation
The declarations outside the global scope were being skipped in this
transformation, but if the initializer of a declaration referenced a
uniform struct that's being replaced, it should have been visited too.
Bug: chromium:1204861
Change-Id: Ie2a743126c785eb7d6e3542ba80faa4defc3509f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889598
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
ee2f3302
|
2021-05-12T12:07:42
|
|
Capture/Replay: recreate the EGL window if contexts don't match
In addition enable affected tests.
Bug: angleproject:5955
Change-Id: I4fb72e38a633daa4565d3c0ae7cddb6ace7226f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2891775
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
e354ff1a
|
2021-03-05T04:07:21
|
|
Vulkan: Allow DynamicBuffer suballocation in BufferVk
When allocations are made from DynamicBuffer, they suballocate from a
possibly larger BufferHelper. In BufferVk, the offset of the
suballocation was discarded, which limited the use of DynamicBuffer to a
pool of small buffers.
This change applies any such offset that may arise from suballocations
everywhere, and makes BufferVk use a larger buffer size when the
GL_DYNAMIC_* buffer usage hints are provided.
Bug: angleproject:5719
Change-Id: I3df3317f7acff1b1b06a5e3e2bb707616a7d0512
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2738650
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cb69b46a
|
2021-05-12T17:01:27
|
|
Remove teglAndroidUtil.cpp override
The file was fixed in https://gerrit.khronos.org/c/vk-gl-cts/+/7296.
Bug: angleproject:5870
Change-Id: I46410985ef0e66f886a6ee2ba321725242e01ce7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892288
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1d019f49
|
2021-05-13T10:33:06
|
|
Test Runner: Fixes to skipped tests.
Uses a different token for skipped and not run tests in the json. The
token isn't standard but should only be visible when batches report
to the parent process that a test wasn't run. It shouldn't be visible
to the scripts that consume test results on the bots.
Also fixes the expected result for skipped tests to also be "SKIP".
Bug: angleproject:5951
Change-Id: I0bd7d13b2b25b583f9c42718786cb588bacd4bc6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894524
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9a219a14
|
2021-05-12T09:52:16
|
|
Test Runner: Handle skipped gtests.
GTEST_SKIP() allows us to skip tests using the GoogleTest APIs.
This CL updates our test runner code to handle these skips.
Bug: angleproject:5951
Change-Id: Idef5802c7c81bd92226f5a93281a1cea0f1b24ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892272
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1d1c4518
|
2021-05-11T12:00:05
|
|
Tests: Add Dr. Driving trace.
Test: angle_perftests --gtest_filter="*dr_driving*"
Bug: b/181871119
Bug: angleproject:5944
Change-Id: I0a95f91d68957840da7c99580db60472e44467a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2887286
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
8af704bd
|
2021-05-11T11:27:17
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|
Tests: Add Summoners War trace.
Skip the trace on Windows/Intel since it produces GL_INVALID_ENUM.
Test: angle_perftests --gtest_filter="*summoners_war*"
Bug: b/181870341
Bug: angleproject:5943
Change-Id: I99b551294eeb267311728fd6f566cd549f97e90d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2887285
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
14365e1d
|
2021-05-11T21:08:16
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|
Roll VK-GL-CTS from dab93ea8f88c to 6498f4042d9f (9 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/dab93ea8f88c..6498f4042d9f
2021-05-07 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master
2021-05-06 alexander.galazin@arm.com Merge vk-gl-cts/github-master into vk-gl-cts/master
2021-05-06 juha.heiskanen@siru.fi Add TexSubImage2D format compatibility tests
2021-05-06 piotr.byszewski@mobica.com Rename all OperationId enum values
2021-05-06 juha.heiskanen@siru.fi Fix validation error 'InputNotProduced' in Amber tests
2021-05-06 rgarcia@igalia.com Decrease 3D image size in image atomic op tests
2021-05-06 venni.ihanakangas@siru.fi Fix interfaceTypeMismatch validation errors in Amber tests
2021-05-06 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests
2021-05-06 jari.komppa@siru.fi Cover array input to interpolateAtCentroid
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC timvp@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: angleproject:5952
Change-Id: Ic3a29ba2ae65ef1660c02b765a8fd767c6a5e133
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2890549
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
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e19182ce
|
2021-05-11T09:53:47
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|
Suppress MultithreadingTest.MultiContextClear on Linux+Nvidia
MultithreadingTest.MultiContextClear/ES3_Vulkan_NoVirtual is flaky on
linux-clang-rel NVIDIA, so it's being suppressed for now.
Bug: angleproject:5945
Change-Id: I9ef142c57b3fcf5224732edcea1650634ecc18ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2887905
Commit-Queue: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
2ba3763e
|
2021-05-10T10:08:27
|
|
Capture/Replay: reset CWD after the test ends
As suggested by Jamie
Bug: angleproject:5849
Change-Id: I3e548935a9119b7ca7ca392c50bcb0f58ae3e974
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882578
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2e84e59a
|
2021-05-10T17:37:28
|
|
Skip EndWithDifferentProgram() on Vulkan+Pixel 2
Skip the the test TransformFeedbackTest::EndWithDifferentProgram() on
Vulkan + Pixel 2 since it appears to be flaky.
Test: TransformFeedbackTest::EndWithDifferentProgram()
Bug: chromium:1207380
Change-Id: Iedfe1e96a204eca5954097be9e61820b775eb0b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2886358
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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|
913bc473
|
2021-05-07T11:37:01
|
|
Tests: Add --fixed-test-time option
Similar to --max-steps-performed, don't do any calibration and
just run flat out for a fixed amount of time.
Also rename --test-time to --max-trial-time to reflect what the
parameter actually does, limiting each trial to a ceiling.
Also remove a redundant check in doRunLoop.
Test: angle_perftests --fixed-test-time 20
Test: angle_perftests --max-trial-time 2
Bug: angleproject:5935
Change-Id: I854799a734cd6c019399f5a1444b4ef5f659ddf4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2878937
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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74177f31
|
2021-05-09T21:15:09
|
|
Tests: Run Android tests fullscreen
In order to hide the status bar and hopefully prevent any layers from
rendering on top of our traces, make all Android tests run fullscreen.
Test: angle_perftests
Bug: angleproject:5937
Change-Id: I649104a7d95b7f056b411e180632524a85b7c4f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880335
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
daeac238
|
2021-05-08T22:09:38
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|
Translator: Ensure structs and blocks are uniquely defined
A new AST validation is added to ensure that the same TStructure or
TInterfaceBlock is not redundantly defined. This helps with SPIR-V
generation by allowing the id to be used as key in a hash map that looks
up the corresponding SPIR-V type id.
A bug is fixed where the Vulkan driver uniform declaration created two
identical declarations for ANGLEDepthRangeParams.
A number of other bugs are also fixed in this change, where if a
variable declaration is eliminated (for example due to constant folding,
or inactive interface variable removal) and it contained a struct
specifier, the struct declaration was also removed. OutputGLSLBase had
a hack where structs were declared on first encounter, which was
incorrect as the scope of the declaration could change. Those bugs are
fixed and this hack is removed.
Bug: angleproject:2733
Bug: angleproject:4889
Bug: angleproject:5936
Change-Id: I8e13748c0bf552ae8b052249282769a1f0775603
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2881942
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c0d42fd9
|
2021-05-06T14:44:24
|
|
TracePerfTest: Delete offscreen objects only when initialized.
Delete Textures, Renderbuffers and Framebuffers that were created in the
SurfaceType::Offscreen case, when they were initialized.
This caused a crash when replaying traces using GLES 1 contexts
on native GLES Android implementations.
Bug: angleproject:5932
Change-Id: Ice4bcec620a6c3530044986ce39230b030a901ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877234
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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a83fe36d
|
2021-03-09T12:51:27
|
|
Capture/Replay: Add GLES1 test expectations.
Add failing OpenGL ES 1.0 capture / replay tests to expectations list.
The remainging 65 test pass on ES1 SwiftShader.
Test: python3 src/tests/capture_replay_tests.py --gtest_filter="*/ES1_Vulkan_SwiftShader"
Bug: angleproject:5751
Change-Id: If5157a3ac0ccebc904316ae08c54e670119384e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877233
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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d469dcb1
|
2021-05-06T15:13:42
|
|
Translator: remove image2DRect
There is no such thing as image2DRect in GLSL. imageRect (the right
type) is present, but the code was mistakenly using image2DRect.
Bug: angleproject:4889
Change-Id: I42bacd2ad8866c715af0d9711bebc95897607354
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2878095
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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7828506a
|
2021-04-06T23:42:16
|
|
Vulkan: Cleanup buffer format fallbacks
- Fallbacks for formats that have required vertex attribute support are
removed.
- Fallbacks are changed to ones with smaller sizes
- A bug is fixed where CopyNativeVertexData wasn't initializing the
alpha channel appropriately, which was not exercised due to fallback
to 32-bit float formats.
Bug: b/184163871
Change-Id: Icd9afa49d94c65545d1f3fcf521881726d64529d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809441
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2d5df9d9
|
2021-05-01T12:50:55
|
|
Vulkan: Don't assume host visibility for external buffers
When importing external buffers, Vulkan ICDs could choose to
import the memory into a memoryType that doesn't support the
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT property. Account for this
possibility.
Bug: angleproject:5073
Bug: angleproject:5909
Change-Id: Ied063b38fa48d0c8508c4aaca9214cc526f393ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2783669
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fdb376ea
|
2021-05-03T14:58:09
|
|
Vulkan: minimize-gpu-work: Skip blit from offscreen fbo
Since we only care about driver state tracking logic, blit is unrelated
here. This further reduce the noise of test result. Instead of blit and
swap every N frame, we will issue glFlush for offscreen rendering. The
onscreen will still issue swap every frame.
Bug: b/186881553
Change-Id: Id048eaafa6dcef26d851fd19f069331d240e1bf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846527
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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3fc83291
|
2021-04-29T19:03:27
|
|
Vulkan: offscreen perftests: use two FBOs and call glFlush every frame
For offscreen variant of perf tests, we blit from offscreen to onscreen
for every frame and then every N frames we call swap. Right now we never
call glFlush. This causes test accumulate many frames rendering without
a flush, which changes the behavior. For example, gfxbench does issue
glFlush for every frame. This CL adds glFlush call for every frame when
swap is not called.
Also ARM native GLES driver and ANGLE skip glFlush call if it is issued
within the same FBO. For some traces that does not use any FBO, there
is no frame boundary for drivers to detect, versus for onscreen there is
actual frame boundary. To solve this mismatch problem, this CL also uses
two offscreen FBOs and ping pong between them so that it will still have
the frame boundary but not goes to screen. This allows drivers that try
to detect frame boundary still function properly.
Bug: b/184766477
Change-Id: I23edda66fdf391930afd3f6b1d955b41ec6ad019
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2861844
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
f45dad5e
|
2021-05-03T11:05:23
|
|
Capture/Replay: Enable test for CopyTextureTestWebGL.NPOT
Bug: angleproject:5850
Change-Id: I5a8e3ebf6d220251a76f8a428b959b226dca2ca0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2867077
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
39cef942
|
2021-04-27T08:28:13
|
|
Capture/Replay: capture WebGL compatibility
With that we can also enable the tests DifferentStencilMasksTest.*
Bug: angleproject:5851
Change-Id: If2c992e456716f606320e3992f389823d0af050f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2853584
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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422ec18a
|
2021-04-26T10:40:04
|
|
tests: Move DrawAfterFlushWithNoStateChange to ES3
The test uses Vertex Array Objects, and these are only
supported from GLES 3.0 on, or by using the extension
OES_vertex_array_object, so make it part of the
StateChangeTestES3 set.
With that we also enable the test.
Bug: angleproject:5855
Change-Id: I0cfb5d23d19e3db8eefffd9d52b744d068666606
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2850642
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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078a2ba6
|
2021-04-19T11:52:38
|
|
Capture/Replay: Print capture and replay exe in verbose mode
When running the test script to capture and replay it is helpful to
know the locations of the executables that are run to make it simpler
to locate them for debugging.
Bug: None
Change-Id: Ia43bd9863e94058515d9023981863ad6c711285e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2850640
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
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a766ab14
|
2021-04-20T09:29:29
|
|
Vulkan: minimize-gpu-work: Use 1x1 offscreen
When minimize-gpu-work is requested, the idea is to have GPU work
reduced to minimum. Without shrink the offscreen window to 1x1, the
driver load/store op may still have to load entire surface which could
be costly. This CL reduces the offscreen surface size to 1x1 when
--minimize-gpu-work is specified.
Bug: b/184766477
Change-Id: Ic8d9d4c2fe8295a0a5808dcee35120fdd20e0f56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2840963
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
939dc8d9
|
2021-04-21T18:33:00
|
|
Vulkan: minimize-gpu-work: Skip synchronization for glMapBufferRange
glMapBufferRange call requires CPU and GPU synchronization. Different
drivers implement this differently. Some may choose to keep multiple
copies of data to reduce the synchronization overhead while others may
choose to wait for GPU access to finish to save memory. While this
behavior is important, it should be looked under the scope of overall
game performance and we can write a standalone test for this. When
--minimize-gpu-work is specified, we mainly care about CPU overhead of
driver logic of state tracking. For this purpose, we should get this out
of picture in order to expose the true picture of what we intended to
see. This CL always adds GL_MAP_UNSYNCHRONIZED_BIT to the access bit to
avoid driver to do synchronization or make COW.
Bug: b/184766477
Change-Id: I36228a4ed9913e26aa9ad4e8446fb42ee0182c18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2847101
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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7b77dc5b
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2021-04-22T09:58:33
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Vulkan: minimize-gpu-work: Skip data copy when possible
When --minimize-gpu-work is specified while replaying app traces, the
goal is to avoid any GPU work when possible and focus on driver cpu
logic overhead. Data copy can be lengthy and each driver optimize it
differently for some real world usage scenario. This should be looked
along with normal app trace playback performance. When
--minimize-gpu-work is specified, we want to leave this out of picture.
Previously I have fixed TexImage2D by overwriting pixel pointer with
null. But there is a hole here when PBO is used. This CL fix the case
that when data is sourced from PBO, we ensure to skip data copy as well.
This CL also noops TexSubImage call instead of doing 1x1 copy. Again
depends on driver implementation, some may use CPU others use GPU which
will have different overhead. We can easily write a test to cover these
performance optimizations. By skipping the subImage call here we will
have less noise to deal with for CPU overhead investigation.
Bug: b/184766477
Change-Id: I84a5d26d2f25f8f0a6c5c9da72737906d6356a53
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2847100
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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be7049d7
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2021-04-20T10:03:33
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Vulkan: Redesign buffer descriptor set cache key.
Instead of writing the bitset masks, iterate up until the last active
buffer. Write zeros instead of skipping spaces. This is a bit simpler
to implement and also fixes a bug where empty buffers could cause us
to write invalid handles.
Bug: angleproject:5736
Change-Id: I785ef18ef5ae45109ec7d6e0b079b79a9984a1f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2837848
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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904ac340
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2021-04-26T15:54:25
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Bug fix for WaitClient, WaitGL and WaitNative
It is valid to call eglWaitClient, eglWaitGL and eglWaitNative
when there is no active context in the current thread. Update code
to account for that possibility.
Bug: angleproject:5898
Test: EGLSyncTest.WaitClient*
EGLSyncTest.WaitGL*
EGLSyncTest.WaitNative*
Change-Id: I81f05a27f1f641cf8986e2e6c05c183ea8471889
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2849587
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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61167d52
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2021-04-24T09:50:31
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Add EXT_primitive_bounding_box entry points
Addition of the entry points for
GL_EXT_primitive_bounding_box extension.
Bug: angleproject:5896
Change-Id: I0dce407d2826ce3f730125d7c03f1233420f6780
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2849615
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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a25f21ee
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2021-04-25T19:54:32
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Tests: Add Candy Crush Soda Saga trace
Test: angle_perftests --gtest_filter="*candy_crush_soda_saga*"
Tbr: jmadill@google.com,timvp@google.com
Bug: b/186362192
Change-Id: I9a1f9663541e3b97d437a1803e8fe079a5dbd2b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846187
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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3182095f
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2021-04-23T17:51:23
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Tests: Add Higgs Domino Island trace
Test: angle_perftests --gtest_filter="*higgs_domino_island*"
Tbr: jmadill@google.com,timvp@google.com
Bug: b/186267543
Change-Id: Ic7154337724b075bcad1367a24ae7ebeaf65ce6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2848133
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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7a161a56
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2021-04-23T13:54:18
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Tests: Add Gardenscapes trace
Test: angle_perftests --gtest_filter="*gardenscapes*"
Tbr: jmadill@google.com,timvp@google.com
Bug: b/186246356
Change-Id: Ie9395080ce1947b633b16c807aecbd52cb31c990
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2847984
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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7caff9d8
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2021-04-23T09:05:34
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Tests: Add Homescapes trace
Test: angle_perftests --gtest_filter="*homescapes*"
Tbr: timvp@google.com,jmadill@google.com
Bug: b/186215022
Change-Id: I83949d4a5450d512d010b2d91c45da618fae0aac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2848127
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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2aa68eba
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2021-04-20T10:37:45
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Vulkan: Update unsized array error
Update the error condition to reflect actual usecase -
an unsized array is declared in a shader other than tessellation shader.
Bug: angleproject:5557
Test: KHR-GLES32.core.texture_cube_map_array.texture_size_tesselation_con_sh
Change-Id: I3547f52a26a5c450ac7b6df65d026c3c38f7c71d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2823576
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3e1af85a
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2021-04-19T18:12:30
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Capture/Replay: Handle bindGeneratesResource in trace meta data
Bug: angleproject:5844
Change-Id: I0243cab70b5833efd83b0d75a1801f68025ee291
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2835889
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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c1da2794
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2021-04-19T11:49:41
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Capture/Replay: Handle ClientArraysEnabled in trace meta data
Bug: angleproject:5848
Change-Id: Ieba325e2b5efa3242b24cafa8363e562c258546c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2835888
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1800d1d9
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2021-04-22T12:09:31
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Tests: Add Ludo King trace
Test: angle_perftests --gtest_filter="*ludo_king*"
Tbr: jmadill@google.com,timvp@google.com
Bug: b/186121782
Bug: angleproject:5888
Change-Id: I41cd5924c109e4d9448227c535a9fb92a5b52cb3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2845374
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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da791e3e
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2021-04-22T09:46:49
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D3D11: Disable CompositorNativeWindow11 in Chromium builds.
CompositorNativeWindow11's IsValidNativeWindow can only return true or
crash. If a user passes in an invalid window handle, ANGLE's D3D11
backend will always crash.
Ideally this window type would be exposed through an extension and
the user passes in an enum telling ANGLE that the window is an
ISpriteVisual instead of ANGLE trying to detect it from a void pointer.
Bug: chromium:1176118
Change-Id: Ia7568adcd929dcd9200c7da2d0a991da55e1e89a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f78927b0
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2021-04-21T13:05:46
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Remove libGLESv1_CM static.
These entry points are already duplicated into libGLESv2. Including
them in the static build causes a duplicate symbol error on Android.
Bug: angleproject:2344
Change-Id: I56a2f2029e7da49215e64484c1d1316add6ff1c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2842354
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e77e4d92
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2021-04-09T16:29:36
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tests: Add DepthStencilTestES3.ReadPixelsDepth24.
Add a test that creates a framebuffer formatted GL_DEPTH_COMPONENT24 and
read pixels from it using glReadPixels.
This test uses a combination of the GL_OES_depth24 and GL_NV_read_depth
extensions.
This test can only run on GLES3 as the GL_DEPTH_COMPONENT24 internal
format is not available on GLES2.
Test: angle_end2end_tests --gtest_filter=DepthStencilTestES3.ReadPixelsDepth24/ES3_Vulkan_SwiftShader
Bug: angleproject:5799
Change-Id: I4e898bf756498796df02ef41cc2b989df78f13df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2817765
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a878e814
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2021-04-11T15:04:19
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Metal: Distinguish Metal backend from OpenGL's Metal driver
On macOS 11+ OpenGL is implemented on top of Metal internally.
This CL changes ANGLE's Metal backend's renderer string to better
differentiate it from the above OpenGL renderer.
Bug: angleproject:5841
Change-Id: I0d5466594e385cb663d537db034c82b006b6e907
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820179
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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a3d52a4d
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2021-04-20T17:52:17
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Skip dEQP-EGL.functional.resize.surface_size.stretch_width
on Linix Vulkan NVIDIA
Bug: angleproject:5884
Change-Id: I46c330b2dc78b2271999315aa2b28930aee490f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2842305
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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39c33f34
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2021-04-19T17:53:19
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Tests: Add "Command and Conquer: Rivals" trace
Bug: angleproject:5830
Tests: TracePerfTest.Run/*command_and_conquer_rivals
Change-Id: I0b5fedfdeab3c0729bac706ceb7ce98f66b41986
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2838231
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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c275ce14
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2021-04-19T14:06:53
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Skip Texture2DBaseMaxTestES3.GenerateMipmapAfterRebase* on Mac ARM GL
Bug: angleproject:5880
Change-Id: I18698e0603938c43878ad4d28379d6976952c561
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2836787
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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2d741b43
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2021-04-20T07:33:02
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Add KHR_blend_equation_advanced entry points
Addition of the entry points for GL_KHR_blend_equation_advanced
extension.
Bug: angleproject:3586
Change-Id: I7a651c19a4b3d0a7cfe4af7813f1530d27704bc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830140
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2f808349
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2021-04-16T19:21:15
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Add standalone Android build.
Includes necessary DEPS and GN build changes.
Some folders are copied directly from Chromium because they don't
exist as source mirrors or aren't available for other reasons.
Bug: angleproject:2344
Change-Id: Ibb7f8a3e2288048b7aed2b0e277ca63b5a932c57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2826480
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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bdf5f084
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2021-04-16T11:29:29
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Add EXT_texture_border_clamp entry points
Addition of the entry points for EXT_texture_border_clamp extension.
Bug: angleproject:3586
Change-Id: I366c2748213d7fdde815543129320278937000e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830146
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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b574643e
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2021-04-19T12:47:05
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D3D11: Skip blits if there is no intersection of dest areas
Blit11 would clip the destination rectangle with the destination size
but ignore the result. gl::ClipRectangle returns false when the
rectangles do not intersect at all, indicating the blit can be skipped.
This could lead to an out-of-bounds write to the GPU memory for the
destination texture.
Mark ClipRectangle as nodiscard to prevent future issues.
Bug: chromium:1199402
Change-Id: I260e82d0917b8aa7e7887f2c9f7ed4b1a03ba785
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2836786
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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5aa5de76
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2021-04-16T11:22:15
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Vulkan: Keep the output variable of TCS active for barrier
OpControlBarrier implicitly synchronizes 'Output' storage class.
If TCS has an out varying it should be considered active because
TCS invocations themselves can read each others' outputs.
Bug: angleproject:5557
Tests: KHR-GLES32.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_*_calls
Change-Id: Ic252c0afff43a68828ee4cf5f4ba890b1b67731e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770679
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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6d8e2f87
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2021-04-17T02:03:03
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Suppress fifa mobile on intel/windows
Flakily renders black.
Bug: angleproject:5875
Change-Id: I16805278e00d431bf81e531d5b0b17868ee8f476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2833011
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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da0a1ee9
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2021-04-16T22:55:00
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Tests: Add 3DMark Slingshot Test 2 trace
This trace is ES 3.0 based and shader heavy.
Test: angle_perftests --gtest_filter="*slingshot_test2*"
Tbr: jmadill@google.com,timvp@google.com
Bug: b/185595371
Bug: angleproject:5877
Change-Id: I3d66a5f818b33581b4237e8a9efc56af5666d98b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2832657
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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fc136cf8
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2021-04-15T18:06:31
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Tests: Add 3DMark Slingshot Test 1 trace
This trace is ES 3.0 based and geometry heavy.
Test: angle_perftests --gtest_filter="*slingshot_test1*"
Tbr: jmadill@google.com,timvp@google.com
Bug: b/185595371
Bug: angleproject:5877
Change-Id: I8528d399fedbe6ea3a07297a869f33de4605c946
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2832672
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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a37d9748
|
2021-04-13T14:52:31
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Vulkan: Add support for FBO with unequal sized attachments
OpenGLES 3.0 allows FBO with unequal sized attachments. This CL removes
assertion that all attachment must have equal size from vulkan backend,
and uses common intersect area to create VkFramebuffer object.
Bug: b/181800403
Change-Id: Icbb12a26784b184ebd91740855672013f64b889d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824760
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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aa2d400a
|
2021-04-12T17:21:37
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Vulkan: Add test for FBO with unequal sized attachments
Before OpenGLES3.0, framebuffer object with unequal sized attachment is
considered incomplete. That restriction has been removed in ARB version
of spec and is legit use in OpenGLES 3.0. This adds a test for this
specific usage.
Bug: b/181800403
Test: FramebufferTest_ES3.AttachmentWithUnequalDimensions
Change-Id: I79608bfd8f10855c6fc47511e080ba3ca4e46c59
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824366
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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e8b18e79
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2021-04-16T11:57:53
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Skip failing test on AMD/Linux
This test was suppressed on AMD/Windows already.
Bug: angleproject:5687
Bug: angleproject:5874
Change-Id: I9b6bac81adc017f80634271063d53f3d4eebba0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2831993
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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14f8918c
|
2021-04-16T09:17:29
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Migrate more scripts to python3
Test: python3 scripts/run_code_generation.py
Bug: angleproject:5707
Change-Id: I5abae69c1c6bf03cc418f10beaabc80288fa1c94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2828979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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2561c646
|
2021-03-19T14:09:52
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Vulkan: Handle non array type varying error case in TS
Tessellation control, tessellation evaluation and geometry shader
per-vertex input variables and blocks are required to be declared
as arrays. Ensure these variables meet the requirements and error
out if they don't.
Bug: angleproject:5557
Test: KHR-GLES32.core.tessellation_shader.compilation_and_linking_errors.te_non_arrayed_per_vertex_input_blocks
Change-Id: I0213fcc6fab90dea7597462a65cbbb7777e67108
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774759
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f2aa9d5d
|
2021-04-11T14:55:19
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|
Reland: Metal: Support importing external metal textures
This relands I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0.
Fixes:
- uninstantiated ImageTestMetal error
- failed ImageTest.ANGLEExtensionAvailability on ARM mac.
Bug: angleproject:5763
Bug: angleproject:5814
Change-Id: I906fe52baefd6be3c6e00f594795bd527df01616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820178
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
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0c77f3ad
|
2021-03-10T15:58:00
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Vulkan: Implement shader buffers descriptor cache.
Implements a descriptor set cache for UBOs, SSBOs, and atomic counter
buffers. Storage Images and framebuffer fetch input attachments are
not yet included. Requires moving the buffer barrier handling into
ContextVk, similarly to how we handle the barriers for Textures.
The packed description key for the descriptors uses a "fast" vector
with a basic minimum size. For most cases of a few buffers this will
fit easily in stack memory, but for larger programs with many buffers
we fit this into heap memory. The key has a large upper bound due to
the high ES 3.2 requirements and the need to index several values such
as the offset and binding size.
We use dynamic offsets for uniform buffers when possible. This ensures
applications like Manhattan 3.1 that use sets of common buffers with
changing offsets hit the cache most of the time.
Because of resource limits we pick at compilation time whether to use
dynamic or static descriptor sets. Mostly this applies to tests that
use a large number of uniform buffers. A future implementation could
be smart and would recompile the program with heuristics to use a
minimal number of dynamic indices.
Reduces the number of descriptor set updates from ~300 -> ~30 per frame
in Manhattan 3.1 and in Asphalt 9 from 900+ to as low as 0 per frame.
Bug: angleproject:5736
Change-Id: I5c2a3881bec90d301dab15cc86c8a70e60674ad7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757515
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4f68a4ee
|
2021-04-06T12:46:02
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Remove suppression for fixed CTS tests
CTS bugs are fixed in [1] and [2].
[1]: https://gerrit.khronos.org/c/vk-gl-cts/+/7062
[2]: https://gerrit.khronos.org/c/vk-gl-cts/+/7049
Bug: angleproject:5673
Change-Id: I2d86f53a6a83bab143f89896d4d5dab3cc7b2334
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808053
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5eac3169
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2021-04-09T15:54:11
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Vulkan: Support sample/render to depth texture with different LOD
Previously we supported read only depth attachment that attachment and
sample are using the same texture. It was always assuming it will be
read only if the same texture is attached to FBO and same time bound to
texture unit. But we never supported if it actually writing to depth
texture, but at the different level with sampling. This is supported
OpenGL operation as long as the levels render to is outside [base_level,
max_level]. Later on, we added support of the above operation, but
limited to color buffers. This CL extends the same support of render and
sample to the same depth texture with non-overlapping levels. Android
game black desert mobile is running into this usage case.
Bug: b/181797383
Change-Id: I7ee1d52f27603f933102ad1b098684309449c406
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2819487
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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e55462b9
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2021-04-09T18:27:16
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Vulkan: Add test for render+sample depth texture with non-overlap LOD
Render and sample from the same texture and then bind to another FBO
without trigger texture bind should still detect the condition that it
is render and sample same texture.
Render to depth texture and sample form the same depth texture but with
non-overlapping levels should work.
Bug: b/181797383
Test: FramebufferTest_ES3.SampleFromAttachedTextureWithDifferentLODAndFBOSwitch
Test: FramebufferTest_ES3.RenderSampleImmutableDepthTextureWithExcludedLevel
Change-Id: I0d330d6f9530eb4fea417019a627890c4a5c1154
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2819486
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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1a146f07
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2021-04-06T15:40:27
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Roll VK-GL-CTS from c4e6dbe68e04 to ededa67cb12a (76 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/c4e6dbe68e04..ededa67cb12a
2021-04-13 timvp@google.com Always include sys/system_properties.h for Android
2021-04-09 juha.heiskanen@siru.fi Add primitive topologies for XFB query tests
2021-04-09 alexander.galazin@arm.com Merge vk-gl-cts/github-master into vk-gl-cts/master
2021-04-09 s.fricke@samsung.com Add OpImageQuerySamples with Storage Image test
2021-04-09 jdarpinian@chromium.org EXT_multisampled_render_to_texture test using ReadPixels
2021-04-08 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
2021-04-08 alexander.galazin@arm.com Merge vk-gl-cts/opengl-cts-4.6.0 into vk-gl-cts/master
2021-04-07 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master
2021-04-07 jajones@nvidia.com Add CMake detection logic for libdrm include files
2021-04-02 juha.heiskanen@siru.fi Add early fragment tests
2021-04-02 michal.jakubek@mobica.com Add tests for multisample resolve to level != 0
2021-04-02 boris.zanin@mobica.com Add coverage for 1D, 1D array and Cube array shadow images
2021-04-02 boris.zanin@mobica.com Add subgroup testing for ray tracing pipelines
2021-04-02 caio.oliveira@intel.com Test interaction between Workgroup explicit layout and zero initialization
2021-04-02 Alexander.Galazin@arm.com Merge "Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master"
2021-04-02 cheryl.wei@arm.com Add waived tests support for cts tools
2021-04-01 rgarcia@igalia.com Remove duplicate dataSafe function from deSTLUtil
2021-04-01 boris.zanin@mobica.com Add keys deqp-log-decompiled-spirv and deqp-log-empty-loginfo
2021-04-01 apinheiro@igalia.com Check for drawIndirectFirstInstance should only affect indirect draw calls
2021-03-31 alexander.galazin@arm.com Support GL 4.5 in the uniform location tests
2021-03-31 alexander.galazin@arm.com Support GL 4.5 in the multisample texture tests
2021-03-31 alexander.galazin@arm.com Support GL 4.5 in the EXT_texture_border_clamp tests
2021-03-30 alexander.galazin@arm.com Update Vulkan headers
2021-03-30 alexander.galazin@arm.com Support GL 4.5 in the geometry shading tests
2021-03-30 alexander.galazin@arm.com Support GL 4.5 in the tessellation tests
2021-03-30 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
2021-03-30 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master
2021-03-30 alexander.galazin@arm.com Support GL 4.5 in the copy image tests
2021-03-26 michal.jakubek@mobica.com Added tests for most-negative snorm values in images
2021-03-26 alexander.galazin@arm.com Notice of withdrawal of Vulkan CTS 1.2.2.x
2021-03-25 timvp@google.com Include sys/system_properties.h in teglAndroidUtil.cpp
2021-03-25 afdx@google.com Add a batch of GraphicsFuzz tests
2021-03-25 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
2021-03-25 rgarcia@igalia.com QPA image viewer updates
2021-03-25 boris.zanin@mobica.com Fulfill OpControlBarrier requirement
2021-03-25 slawomir.cygan@intel.com Add an option to terminate after first failure, update READMEs
2021-03-25 slawomir.cygan@intel.com Terminate with an error if unrecognized arguments are passed to dEQP executable
2021-03-25 venni.ihanakangas@siru.fi Ensure only Unix paths are added to deqp.apk
2021-03-19 alexander.galazin@arm.com Merge vk-gl-cts/github-master into vk-gl-cts/master
2021-03-19 jbolz@nvidia.com Add tests to exercise 'readonly' SSBOs
2021-03-18 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
2021-03-18 slawomir.cygan@intel.com Fix required features checks in shaderRecordExplicitScalarOffset_6 test case
2021-03-18 tom.cooper@arm.com Add VK_EXT_headless_surface surface tests
2021-03-18 Junda.Liu@amd.com Fix robust buffer access result checking for partially out of bound cases
2021-03-18 tapani.palli@intel.com Use linear tiling with external_memory_host tests
2021-03-18 ancheng.qiao@arm.com Fix precision issue in NearestEdgeTests shaders
2021-03-17 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
2021-03-17 gleese@broadcom.com Enable shadow filtering tests for non-filterable formats
2021-03-17 rgarcia@igalia.com Add BGR and BGRA formats to image view tests
2021-03-17 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
2021-03-17 jari.komppa@siru.fi Add tests for standard multisample positions
2021-03-17 rgarcia@igalia.com Push constant overwrite tests
2021-03-17 rgarcia@igalia.com Test large command buffers with many draw commands
2021-03-17 rgarcia@igalia.com Test barycentric coordinates in ray tracing hits
2021-03-17 rgarcia@igalia.com Add missing mandatory features
2021-03-17 venni.ihanakangas@siru.fi Ensure WSI colorspace has no effect on image contents
2021-03-17 tapani.palli@intel.com reset minSampleShading only with OpenGL Core 4.0+
2021-03-16 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
2021-03-16 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
2021-03-16 alexander.galazin@arm.com Merge vk-gl-cts/opengl-cts-4.6.0 into vk-gl-cts/master
2021-03-15 rgarcia@igalia.com Enable validation for all custom devices
2021-03-15 rgarcia@igalia.com Remove multiview requirement in extended dyn state tests
2021-03-15 boris.zanin@mobica.com Fix recursion depth requirement in complexcontrolflow
2021-03-15 rgarcia@igalia.com Check image extent support in watertightness tests
2021-03-15 boris.zanin@mobica.com Read deserealization size from stream
2021-03-15 gleese@broadcom.com Fix flush/invalidate in mismatched_write_op tests
2021-03-15 gleese@broadcom.com Fix sync validation for mismatched_write_op tests
2021-03-15 tapani.palli@intel.com Check if image sample count supported by VkSampleCountFlags
2021-03-15 rgarcia@igalia.com Always accumulate errors in desc set random tests
2021-03-15 syoussefi@google.com Fix missing barrier in compute test
2021-03-15 syoussefi@google.com Fix missing barrier in texture buffer test
2021-03-15 ari.suonpaa@siru.fi Replace libUI with native Android AHB API
2021-03-10 gleese@broadcom.com Add a waiver for depth bias on some Broadcom GPUs
2021-03-10 alexander.galazin@arm.com Update Vulkan/GL Readme
2021-03-10 ari.suonpaa@siru.fi Update Amber
2021-03-08 toni.salmivalli@siru.fi Add a batch of Graphicsfuzz tests
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC syoussefi@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: angleproject:5816
Change-Id: I324ce9596a62771726dc4504b2341e049818f7de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807533
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c782ef19
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2021-04-15T10:08:34
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Skip TracePerfTest.Run/*_idle_heroes on Pixel 2
The test crashes both with the native and Vulkan drivers.
Bug: angleproject:5867
Change-Id: I6fe3acd7050b0cb2d6f735de684b897aca0a6bb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2826402
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ea6dd8b3
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2021-04-14T13:45:14
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Tests: Add Idle Heroes trace.
Test: angle_perftests --gtest_filter="*idle_heroes*"
Bug: b/180419827
Bug: angleproject:5865
Change-Id: Ia121c9c76b67c130534a06e5dc09ac8bd7d2efe9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2826125
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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6f3bd395
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2021-04-13T23:53:53
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Capture/Replay: Enable InstancingTest.LineLoop/* tests
Bug: angleproject:5853
Change-Id: Ia1a7a1cec781dca22ab49a9189dd3560ac148216
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824435
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bf6e074f
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2021-04-13T13:23:26
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Add gclient variable to checkout traces.
'checkout_angle_restricted_traces' controls if we should check out
the trace tests. We can give restricted access to partners for these
traces. Defaults to the same setting as 'checkout_angle_internal'.
Bug: angleproject:5860
Change-Id: I36efffb180b35e11e104e2c99bc89fb4be4e0708
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822232
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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fb3173b9
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2021-04-13T15:05:44
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FrameCapture: write the float values with high precision
Because values might be the result of calculations that require some
accuracy, writing the float values with the default formatting may
not be sufficient to replay correctly, therefore format the values
so that they carry more digits.
In addition, enable the test that are now passing.
Bug: angleproject:5846
Bug: angleproject:5847
Change-Id: I305552a1ffa3cded6326df59883912e14c95f5f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822257
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2d873e0c
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2021-03-01T14:38:39
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GL: Workaround to sanitize amdgpu renderer strings.
On Linux with the amdgpu driver, the GL_RENDERER string contains
precise kernel and DRM version info. We should sanitize this info
before using these strings for user privacy.
Bug: chromium:1181193
Change-Id: I047d1abf5b51412b4258a021761cc450385ef0fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2727658
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c8ee13c7
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2021-04-02T12:19:33
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Vulkan: Fix a validation bug in glBeginTransformFeedback
Add logic to check the program or the pipeline before erroring out when
validating glBeginTransformFeedeback.
Bug: angleproject:5557
Test: ProgramPipelineXFBTest31.VaryingIOBlockSeparableProgramWithXFB*
Change-Id: I0df8a8d87b3632745bc91dc2673f2fac31c6cdb1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743440
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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18c6d628
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2021-03-09T13:46:13
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GL: Support VAOs without native VAOs.
Share the default VAO state between all frontend VAO when
there is no native VAO support. Forcefully sync state every
time a new frontend VAO is bound.
Bug: angleproject:5577, chromium:1167179
Change-Id: Ieaedb5108ad28fc78e7e58b74495639c5246bb05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665266
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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58eabfd7
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2021-04-08T23:57:04
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Translator: Validate consistent variable references
Some transformations change variable declarations. This validation
ensures that all references to said variables are appropriately replaced
as well.
Bug: angleproject:2733
Change-Id: I6c2873968eeed4cba66e70069f84eb69a1f77074
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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41c66442
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2021-04-12T16:46:47
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Capture/Replay: Print context diff on failure when verbose
When run with the --verbose flag, and a test fails because the context
comparison fails, then print the unified diff between the JSON
serialization of context that was captured and the context when it
was replayed.
Bug: angleproject:5715
Change-Id: I86210d96e5bbdf63f1ed663ddf8dfcb33764cbea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821535
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5faed621
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2021-04-12T17:48:56
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Skip IOBlocksSeparate xfb test on Linux/ARM/Vulkan
Bug: angleproject:5493
Change-Id: I894e08a86157032d1e68a3d2b460bfdbbaeb6680
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821415
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f7891766
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2021-04-12T14:24:37
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Capture/Replay: write context serializations on failure
With this data available as JSON text files further analysis
can be executed to drill down to what the actual difference is.
Bug: angleproject:5715
Change-Id: I7012668ff9617f6232a6bbe1798a02d8c795321d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821534
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fdba40fe
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2021-03-31T12:52:00
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Reland "Fix multithreaded crash on draw commands on D3D11 backend."
This is a reland of 8b9889bf62272fea2495331b622bde1f7c781bd0
The previous CL relied on a define which now only exists in
a specific gn configuration. This reland removes D3D11 as a
multithread-supported platform in the test configuration.
Original change's description:
> Fix multithreaded crash on draw commands on D3D11 backend.
>
> A crash can occur if thread A is executing eglDestroyContext while
> thread B issues a draw call, if the threads are interleaved in such a
> manner that a makeCurrent occurs without triggering a change to the
> global context and a dirtyAllState call. We handle that case by
> explicitly making current the proper contexts in the eglDestroyContext
> call.
>
> A test has been added that triggers a crash without this fix when
> running on the D3D11 backend. In addition, all of MultithreadingTest
> is enabled for the D3D11 backend.
>
> Test: Ran MultithreadingTest. Test exhibits a crash before this
> change, and does not after this change. Also ran:
> dEQP-EGL.functional.sharing.gles2.multithread.*
> dEQP-EGL.functional.multithread.*
>
> Bug: b/183756357
> Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Doug Horn <doughorn@google.com>
Bug: b/183756357
Change-Id: I5be9a011ea99a69730eddc9e4da23bcf92ed3bf2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815243
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
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923f6a6f
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2021-04-06T15:30:26
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Ignore internal format attribute for YUV D3D11 EGLImages
Internal format doesn't play any role in this case, and causes confusion
due to mixing sized and unsized formats resulting in more complicated
code in Chromium.
Bug: angleproject:5538, chromium:1116101
Change-Id: Ie200026f014850053108aa0416e1da15bcda7b84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808855
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f92eb43c
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2021-03-25T18:33:19
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Vulkan: All builtins of gl_out needs to be considered as active
All builtins of gl_out, like gl_out[].gl_Position need to be
considered active as well.
Bug: angleproject:5557
Test: dEQP-GLES31.functional.tessellation.shader_input_output.gl_position_tcs_to_tes
Change-Id: I74aeef86be573dc8df17472b88acd521032d7921
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2786630
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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795d7543
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2021-04-07T11:38:37
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Remove unused translator option bits
Usage of SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT is removed from
ANGLE by [1], and from the validating command decoder by [2]. The flag
is only ever disabled in Firefox.
SH_REMOVE_POW_WITH_CONSTANT_EXPONENT is removed from the validating
command decoder by [3]. Not used in Firefox.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/1558678
[2]: https://chromium-review.googlesource.com/c/chromium/src/+/2810880
[3]: https://chromium-review.googlesource.com/c/chromium/src/+/2810879
Bug: angleproject:4889
Change-Id: If7d9c31c48510b1486a2285a88475b3c01a77527
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2810806
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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82cc2d21
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2021-04-09T18:08:27
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Really fix iOS build
Complete the fix started in http://crrev.com/c/2812698
Bug: angleproject:5811
Change-Id: I9fa50b31dda116e01203d65d47dc6420391e999d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818243
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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af58be7e
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2021-04-08T17:07:53
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Add TextureType::Buffer to RecordBindTextureTypeError()
Bug: b/184767884
Change-Id: I67098de503748c86f2b957db76539e73c87bd179
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818818
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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5902753b
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2021-04-09T15:40:53
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Skip TracePerfTest.Run/native_real_gangster_crime on Linux AMD
Bug: angleproject:5822
Change-Id: Id4dc458dc71fcd20f8982052fa789fb04e420c8c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818241
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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ba7531da
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2021-04-07T12:51:17
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Add tests that use, then update, then use buffers
This triggers vk::DynamicBuffer allocations in BufferVk.
Bug: angleproject:5719
Change-Id: Ida855b23618497f76102e55f89ab1678f9c08753
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809856
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2feb3db5
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2021-04-07T11:36:06
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Remove unused translator option bit
SH_DONT_PRUNE_UNUSED_FUNCTIONS was only used by tests, and never used by
ANGLE or chromium.
Bug: angleproject:4889
Change-Id: I4926f86125e69b07e9d4d95134b7b70522e0d64f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2607491
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4340fcfa
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2021-04-02T13:59:17
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Vulkan: Add command option to run app traces with minimum GPU work
This CL interposes the draw call API entries. If enabled by command line
option "--minimize-gpu-work", it will override all draw calls to render
a single GL_POINT instead. It forces view port and scissor size to 1x1.
It forces all data copy to 1 texel or 1 byte. It ignores
glGenerateMipmap call. The goal is to make the frame time reflect the
driver CPU performance as much as possible so that we can use it to
compare ANGLE vs native GLES on the driver overhead, as well as
identifying CPU hot spot.
Bug: b/184766477
Change-Id: Ie8b5b585e0ed55320fed7863da37cce419acc65f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802858
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c2075d81
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2021-04-08T13:10:29
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Tests: Add Call Break: Offline Card Game trace
Test: angle_perftests --gtest_filter="*call_break_offline_card_game*"
Tbr: jmadill@google.com,timvp@google.com
Bug: b/184866238
Bug: angleproject:5837
Change-Id: I39035e62559d6a28fd1ae62ee6ffe6323d94931f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815780
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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fc189386
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2021-04-08T21:51:46
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Revert "Fix multithreaded crash on draw commands on D3D11 backend."
This reverts commit 8b9889bf62272fea2495331b622bde1f7c781bd0.
Reason for revert: Breaks CI
Original change's description:
> Fix multithreaded crash on draw commands on D3D11 backend.
>
> A crash can occur if thread A is executing eglDestroyContext while
> thread B issues a draw call, if the threads are interleaved in such a
> manner that a makeCurrent occurs without triggering a change to the
> global context and a dirtyAllState call. We handle that case by
> explicitly making current the proper contexts in the eglDestroyContext
> call.
>
> A test has been added that triggers a crash without this fix when
> running on the D3D11 backend. In addition, all of MultithreadingTest
> is enabled for the D3D11 backend.
>
> Test: Ran MultithreadingTest. Test exhibits a crash before this
> change, and does not after this change. Also ran:
> dEQP-EGL.functional.sharing.gles2.multithread.*
> dEQP-EGL.functional.multithread.*
>
> Bug: b/183756357
> Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Doug Horn <doughorn@google.com>
Bug: b/183756357
Change-Id: I2e9d6385576330f84623d7dafbf690642fcb441f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815242
Commit-Queue: Doug Horn <doughorn@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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0261b1d3
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2021-03-31T10:48:08
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PPO: Fix updating sampler uniforms between draws
Updating sampler uniforms when using PPOs is currently broken, since the
Context/State use the currently bound ProgramExecutable which belongs to
the PPO, but the updates only happen to the Program's executable that
the uniform belongs to.
This change updates Program::updateSamplerUniform() to update any PPO
ProgramExecutables with the updated texture information when a Program's
sampler uniforms are updated, so the Context/State use the correct data.
Bug: b/182409935
Test: ProgramPipelineTest31.SampleTextureAThenTextureB
Test: SamplersTest31.SampleTextureAThenTextureB
Change-Id: I3c4e156c6e0c781e706f321f0bd12baf484ff42a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2797951
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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408c1512
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2021-04-08T10:51:28
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Tests: Add Bubble Shooter trace
Test: angle_perftests --gtest_filter="*bubble_shooter*"
Tbr: timvp@google.com,jmadill@google.com
Bug: b/184844832
Bug: angleproject:5836
Change-Id: I4a729028020d7e668cd7e368a4473f4e37c55b0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815778
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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0eaaff28
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2021-04-07T22:53:28
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Fix iOS and Android component builds
After the changes in http://crrev.com/c/2797833
Bug: angleproject:5811, angleproject:5820
Change-Id: I629978684ba4d002c296d4dcfe434b09782db4b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2812698
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8b9889bf
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2021-03-31T12:52:00
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Fix multithreaded crash on draw commands on D3D11 backend.
A crash can occur if thread A is executing eglDestroyContext while
thread B issues a draw call, if the threads are interleaved in such a
manner that a makeCurrent occurs without triggering a change to the
global context and a dirtyAllState call. We handle that case by
explicitly making current the proper contexts in the eglDestroyContext
call.
A test has been added that triggers a crash without this fix when
running on the D3D11 backend. In addition, all of MultithreadingTest
is enabled for the D3D11 backend.
Test: Ran MultithreadingTest. Test exhibits a crash before this
change, and does not after this change. Also ran:
dEQP-EGL.functional.sharing.gles2.multithread.*
dEQP-EGL.functional.multithread.*
Bug: b/183756357
Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
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54dfb62c
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2021-04-07T12:33:31
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Make "force context check" an optional GN flag.
Previously it was enabled by default in every build that includes
D3D11. This would impact CPU overhead in Chrome and other targets
that don't need this feature.
Bug: angleproject:5828
Change-Id: Ic9d700847c72978540b66fdaf7a62f959779f2e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809855
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Doug Horn <doughorn@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b604f843
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2021-04-07T17:30:17
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Tests: Add Professional Baseball Spirits trace.
Skip the test on Vulkan+AMD+Linux, as it produces OpenGL errors on
Mesa/RADV.
Also skip the test on Vulkan+Intel+Linux, as it requires a Mesa version
of 20.3.5 or higher to work.
Test: angle_perftests --gtest_filter="*professional_baseball_spirits*"
Bug: b/181870336
Bug: angleproject:5827
Change-Id: Ic9c5e3767cb6cf7e925cfbcd2ae5dda0d736b87c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2810788
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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