src/common


Log

Author Commit Date CI Message
Jamie Madill a718c1e0 2014-07-02T15:31:22 Use shader variable types for variable collection. Retire the old TVariableInfoList structure, and use the new objects which we will expose more directly through the API. BUG=angle:466 Change-Id: I999a97369bfb67cf73cd659c4fe885b41429d304 Reviewed-on: https://chromium-review.googlesource.com/205839 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 865d1451 2014-07-02T15:31:20 Consolidate varying packing sort order methods. We were using the same list in the shader varying sorting as well as in the varying packing validation in the translator. BUG=angle:466 Change-Id: Ic11758288e7a522d7c18a293de9e137e487e3978 Reviewed-on: https://chromium-review.googlesource.com/205595 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill aa72d782 2014-07-02T15:31:19 Remove duplicate SH and GL functions. In several places we were using variable query methods that were duplicated between the old SH enums and the corresponding GL enums. We can use the common GL enum versions now. BUG=angle:466 Change-Id: Ib8797fe6bc75828e05aed37b1f5fbd4b9ba03d22 Reviewed-on: https://chromium-review.googlesource.com/205594 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 183bde55 2014-07-02T15:31:19 Return shader variable information using GLenum values. Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc Reviewed-on: https://chromium-review.googlesource.com/205860 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill ce505553 2014-06-26T14:56:33 Revert "Return variable type queries using GLenum values." Breaks the FYI bots until we get Chromium patched. BUG=angle:466 This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb. Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2 Reviewed-on: https://chromium-review.googlesource.com/205850 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 53221f5a 2014-06-25T16:04:59 Return variable type queries using GLenum values. Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: If631b20ce68747297a946e1371def7709027a613 Reviewed-on: https://chromium-review.googlesource.com/204937 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill f51639a4 2014-06-25T16:04:57 Use a common include for GL headers. A common place to define required GL includes gives us a nice point to centralize GL customizations. In the header currently are the basic GLES headers with extensions, and a define carried over from desktop GL. BUG=angle:466 Change-Id: I6fc61947b4514654ec21355a786904eac04656c0 Reviewed-on: https://chromium-review.googlesource.com/204936 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Jamie Madill f2575989 2014-06-25T16:04:54 Use the sh namespace for shader variables. Since these types originate from the translator, use an appropriate namespace. Also rename some of the gl helper functions to be more specific to their functionality. BUG=angle:466 Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61 Reviewed-on: https://chromium-review.googlesource.com/204680 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill bb94f341 2014-06-23T15:23:02 Remove gl::IsInternalTextureTarget. This function was a duplicate of ValidTexture2DDestinationTarget. Also clean up a bit of the code in Framebuffer::completeness. BUG=angle:660 Change-Id: Iee8d011274bfb2e426346e3ccdde7342fbb7ef44 Reviewed-on: https://chromium-review.googlesource.com/202595 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e261b44a 2014-06-25T12:42:21 Remove obsolete Renderbuffer types. RenderbufferProxySet and FramebufferTextureBindingPointer aren't necessary any more with our refactored renderbuffer classes and ownership of attachments by the Framebuffer. We can also consolidate the FramebufferAttachment and implementation to a single class, and no longer need to store ref counted objects in the Framebuffer class directly. BUG=angle:660 Change-Id: Idcc06dfb42b47242b33494e797a0ba06d6669511 Reviewed-on: https://chromium-review.googlesource.com/201838 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f91ce811 2014-06-13T10:04:34 Split OutputHLSL uniform code into new module. Refactoring patch only, should have no externally visible changes. BUG=angle:466 Change-Id: I01088a3b2979b96702d0a3c424d26928eb72b5b2 Reviewed-on: https://chromium-review.googlesource.com/203731 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bae30a00 2014-06-17T10:45:02 Add a macro for unused trace variables. This fixes the standalone 64-bit Debug build. Change-Id: I348b71a96ada435867367e565bc84b570d2bfb67 Reviewed-on: https://chromium-review.googlesource.com/204292 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Shannon Woods 3dc8020a 2014-06-16T13:29:52 Fix dependent typename build error on non-MSVC compilers BUG=angle:677 Change-Id: Ic0d257ef41e8c80baeddd664eb6c2cc5db94ee43 Reviewed-on: https://chromium-review.googlesource.com/203428 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Shannon Woods fb839475 2014-06-16T13:21:41 Fix ifdef complaints in clang BUG=angle:677 Change-Id: Iee457dfc0990e5ffd61932b1f286f3c0208568bc Reviewed-on: https://chromium-review.googlesource.com/203427 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 04fb89ad 2014-06-09T15:05:36 Generate pixel shader output to match the bound framebuffer. Only generate pixel shader output variables for render targets that are currently bound. Fixes some performance issues with D3D10 cards that were slow to discard unused outputs. Fixed memory leaks in ProgramBinary by refactoring the freeing of the current state into a reset function. BUG=angle:670 Change-Id: I40f83e15724fb9a1a9ae61363a056999f1fa26d2 Reviewed-on: https://chromium-review.googlesource.com/202977 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang cec3590a 2014-04-16T10:52:36 Use a Caps structure to store extension and texture format support. Removes support for fallbacks in D3D9 texture formats. The fallback formats did not work properly anyways. BUG=angle:658 Change-Id: Idfa5183bf71fd8ebf4608f940f9d93177b9eff08 Reviewed-on: https://chromium-review.googlesource.com/200813 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9c4b24a5 2014-06-12T13:41:17 Use commit_id.py on Windows, and handle missing git. This allows us to delete the Windows batch file. Changes the commit_id script to take the working directory so that it can be called from a different working directory than the angle repository is in. Renames the generated commit header to angle_commit.h. This is being written to the shared generated code directory for the entire build, and "commit.h" is insufficiently unique. BUG=angle:669 Change-Id: I35e80411a7e8ba1e02ce3f6a4fc54ed4dbc918f3 Reviewed-on: https://chromium-review.googlesource.com/202048 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 44fa7594 2014-05-30T11:50:07 Refactor platform related functionality into platform.h and tls.h. Since libGLESv2 and libEGL will eventually be cross platform, it will be useful to have platform defines and TLS functions that work everywhere. BUG=angle:664 Change-Id: Ia357925a0992d82e8b446d88d32a1984d319e6e8 Reviewed-on: https://chromium-review.googlesource.com/202133 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang d7e7d735 2014-05-27T16:10:46 Move the GL_APICALL and similar defines to the project level. BUG=angle:658 Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f Reviewed-on: https://chromium-review.googlesource.com/201465 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 9cd1915c 2014-05-28T15:54:34 Fix warnings about unreferenced local variables. BUG=skia:2272 Change-Id: Ibf03efedc662fea2a389ad2dc5af5b7b014181a8 Reviewed-on: https://chromium-review.googlesource.com/201900 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Vladimir Vukicevic 24d8d675 2014-05-27T12:07:51 Fix register packing for structs in d3d9. Fixes WebGL test misc/shader-with-array-of-structs-uniform BUG=angle:656 Change-Id: If79a19db4d40bab9110422f7876de32e7f85e506 Reviewed-on: https://chromium-review.googlesource.com/200620 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Jamie Madill c600c8c3 2014-05-16T11:22:21 Fix arrays-of-struct and nested struct uniforms. Our computation of register offsets had a few errors that messed up nested structs and arrays of structs. This fixes a WebGL test, as well as several dEQP tests. BUG=angle:505 TEST=WebGL CTS 1.0.3, dEQP-GELS3.functional.uniform-api Change-Id: Id5a0f39481e079fe5ef5ef856943dc1f91ee3639 Reviewed-on: https://chromium-review.googlesource.com/200045 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1b2a8f96 2014-05-14T13:09:39 Fix binary serialization to use explicit size and type. Loading program binaries across different architectures would cause runtime errors due to use of size_t. Also fix the ANGLE major and minor version that were clobbered in an earlier commit. BUG=angle:647 BUG=371435 Change-Id: I9473cc7e119592fce336aa47881839543e337b69 Reviewed-on: https://chromium-review.googlesource.com/199633 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ff0d2ba6 2014-05-14T13:49:10 Split register allocation of varyings from the translator. The translator gl::Varying struct does not need to know about register allocation. We can put that entirely in the API library. This makes exposing Varying variables with the new translator types cleaner. BUG=angle:466 Change-Id: Ib85ac27de003913a01f76d5f4dc52454530859e6 Reviewed-on: https://chromium-review.googlesource.com/199736 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4f8fcc24 2014-05-14T13:49:09 Remove gl::Varying::elementIndex. We only assigned to elementIndex, and never referenced the value at any point in our code. BUG=angle:466 Change-Id: I541a353110bcd1863b07b21bcf21fad38be19ca1 Reviewed-on: https://chromium-review.googlesource.com/199735 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 11c3b30f 2014-05-13T22:33:31 Revert "Fix binary serialization to use explicit size and type." This reverts commit 261988513e89479a0d121d045a8d89b64dc68214. Change-Id: I959ca14fcbb257f12005f7f0b64a600e906a118c Reviewed-on: https://chromium-review.googlesource.com/199630 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 26198851 2014-05-12T15:49:38 Fix binary serialization to use explicit size and type. Loading program binaries across different architectures would cause runtime errors due to use of size_t. Also fix the ANGLE major and minor version that were clobbered in an earlier commit. BUG=angle:647 BUG=371435 Change-Id: If2ad4c8fc246cc9ff0b4d95ba87b7d1ed109a064 Reviewed-on: https://chromium-review.googlesource.com/199102 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 07d68856 2014-05-06T16:31:14 Move the implementations of shader var init to the header. Making the contructors for shader variables inline saves us from exporting them across DLL boundaries. This makes it easier to use them in the translator when building the translator as a DLL. BUG=angle:466 Change-Id: Iee0556e06dc1f9e98fe9eea6577819305de0dd0b Reviewed-on: https://chromium-review.googlesource.com/198555 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang cc14f104 2014-05-05T17:00:40 Use a static function instead of a static initializer for defaultBlockInfo. BUG=angle:640 Change-Id: I5fe568c9a2b492a5bd8a42142762229c5f992c7e Reviewed-on: https://chromium-review.googlesource.com/198248 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9fba2ba0 2014-04-22T14:21:00 Fix GCC Release build. The release build was complaining about a missing size_t definition in blocklayout.h. BUG=angle:568 Change-Id: I9757f3ac45627a2a73d4f90cc507f8620674820e Reviewed-on: https://chromium-review.googlesource.com/196290 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4f267868 2014-04-17T15:53:37 Fix Linux build. We were missing several header includes necessary for GCC. Also our static assert macro had a bug, preventing us from using the same assert in multiple places. BUG=angle:568 Change-Id: I01bcdef033a9380f436cbf4bd2a9f11b1553887c Reviewed-on: https://chromium-review.googlesource.com/195471 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 834e8b77 2014-04-11T13:33:58 Move ShaderVariables to common shared source. Also move the block layout encoding utilities to the common folder. The combined changes allow us to include the shader and block code into both libGLESv2 and the translator separately. This in turn fixes the Chromium component build, where we were calling internal translator functions directly from libGLESv2. BUG=angle:568 Change-Id: Ibcfa2c936a7c737ad515c10bd24061ff39ee5747 Reviewed-on: https://chromium-review.googlesource.com/192891 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 70656a64 2014-03-05T15:01:26 Implement queries and enums for buffer mapping. GetBufferPointerv, GetBufferParameteri64v, and new values for GetBufferParameteriv. BUG=angle:565 Change-Id: I179a3193987b2bff1b0628e47f6a0d627541b0cf Reviewed-on: https://chromium-review.googlesource.com/188203 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2515c520 2014-03-07T10:28:43 Fix compile errors on pre-C++11 compilers. BUG=angle:575 Change-Id: Ibad77fda193c850c29483aa56d0d2275c131429a Reviewed-on: https://chromium-review.googlesource.com/189163 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang feee44bf 2014-03-05T11:34:31 Keep the debug log file open and flush with each message. Instead of opening and closing the debug log file with each message, keep it open permanently and flush it with each message, allowing the OS to flush to disk as needed. With debug logging enabled, performance is improved by 100x! Also, dynamically size the output buffer to the max message size. When running all the samples, the largest debug message was 318 characters so an initial size of 512 (instead of 32768) seems reasonable. BUG=angle:575 Change-Id: If4a1387431fc2d32a6b2d1f9ca1f2590473feb86 Reviewed-on: https://chromium-review.googlesource.com/188713 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0aa84f63 2014-02-13T13:17:23 Merge 'Tie program binary version to commit hash.' Port changes from master branch with commit hash embedding to the development branch. BUG=angle:529 Change-Id: I307bf44103913aaaeb875a2e3ade1fab77838c48 Reviewed-on: https://chromium-review.googlesource.com/186390 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7ab02faf 2014-02-04T16:04:08 Add D3D11 vertex format tables to our format utils. Moving the vertex format information to a globally accessible helper file makes them available for the dynamic shaders logic. Change-Id: I67d6280c0603d9c601ca504751c8905677c2426f Reviewed-on: https://chromium-review.googlesource.com/184399 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 83217796 2014-01-16T09:52:38 Remove system.h. The gyp files already define NOMINMAX and WIN32_LEAN_AND_MEAN. windows.h is also included via the D3D includes. This ends up speeding up the build process significantly by not having windows.h included in nearly every file. Also fixes issues on non-windows systems by not having stdarg.h included in debug.cpp. Change-Id: Id32d9aac37a5a29df832a062dd8024302a798a1c Reviewed-on: https://chromium-review.googlesource.com/183251 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 92bfd5c6 2014-01-16T13:51:35 Remove __stdcall from non-windows builds. Change-Id: I424cb538808ec64137c85af3bbe8742043e1c573 Reviewed-on: https://chromium-review.googlesource.com/183260 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f5713124 2013-10-07T17:06:30 Rework tracing and perf defines. Changed ANGLE_DISABLE_* to ANGLE_ENABLE_* for perf and tracing defines so they are disabled by default. Updated the gyp files to only turn on perf by default for windows debug builds. Change-Id: I71706674e6d12fbf4208acc8f100d963b82c7674 Reviewed-on: https://chromium-review.googlesource.com/183250 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b155bbcb 2014-01-13T09:51:03 Properly clamp stencil mask query values to max int. We could overflow when casting from max unsigned int to integer, and return a negative mask. See dEQP functional.state_query.stencil_value_mask_getfloat Change-Id: I59189a40b662ad9d8ded79cdfeded923b98f0b85 Reviewed-on: https://chromium-review.googlesource.com/181780 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Commit-Queue: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 28576da5 2014-01-13T14:20:10 Don't include windows.h on non-windows systems. Change-Id: I8cf650073ead5b52bac44e31c8c3c894bc31e01c Reviewed-on: https://chromium-review.googlesource.com/182320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3929c1c4 2013-12-05T11:48:38 Store the commit date in version.h, and in the DLL properties. This will allow Chrome, or other apps who reference ANGLE internally, to pull chronological version information about ANGLE. Change-Id: I7dbd5b60b533f176b34f7248d70a1d9757ae99d6 Reviewed-on: https://chromium-review.googlesource.com/179100 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Commit-Queue: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Jamie Madill 049108df 2013-11-19T10:41:49 Include the current commit as part of the build process. BUG=angle:529 Change-Id: I6d1d227b495e9bae6e017c88642679210c6d2355 Reviewed-on: https://chromium-review.googlesource.com/177233 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill f4b79ba8 2013-11-26T10:38:18 Fix issues with the conditional discard workarounds to do with assignments. The old modifiesState method really checked if an operator was an assignment, so restored that behaviour and use the new side effects detection only for the new code. ANGLEBUG=486 BUG= R=nicolascapens@chromium.org, zmo@chromium.org Review URL: https://codereview.appspot.com/22130043 Change-Id: I84d4e95a0457e63f237a814d80e4f72dd861496b
Jamie Madill 3c9eeb97 2013-11-04T11:09:26 Disable optimizations for shaders with conditional discard in D3D9, and only use expanded short-circuiting conditionals for expressions with potential side-effects. Conservatively assume aggreate and selection operators have side effects for now. BUG= ANGLEBUG=486 R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14441075 Conflicts: src/common/version.h src/compiler/translator.vcxproj src/compiler/translator.vcxproj.filters src/compiler/translator/OutputHLSL.cpp src/libGLESv2/ProgramBinary.cpp src/libGLESv2/Shader.cpp src/libGLESv2/Shader.h Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
Shannon Woods bf551589 2013-11-22T14:12:05 Bump version.h Change-Id: Iaefd68999cf7e378561d2136b6aed28058a767c4
Geoff Lang dd7234c5 2013-10-16T15:07:55 Remove un-referenced functions. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 8690da8b 2013-10-08T10:57:09 Merge 49cbc5768c15d930d5d8751f5263e9546a07d037 from master. Fix a typo introduced in "GCC Compiler Fixes". ANGLEBUG=478 BUG= R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14155043
Geoff Lang 6850947e 2013-10-07T17:06:30 Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project.
Geoff Lang 17732823 2013-08-29T13:46:49 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
Geoff Lang d0f8e82b 2013-09-30T15:21:53 Implement META_ASSERT with static_assert if the compiler supports it. TRAC #23948 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 4f1a8639 2013-09-24T10:13:04 Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow. TRAC #23842 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Zhenyao Mo cc4ec64c 2013-09-23T14:57:10 Use the same mechanism to process int/float literals This also fixes the float overflow errno leaking bug. BUG= R=alokp@chromium.org Review URL: https://codereview.appspot.com/13368050
Zhenyao Mo ac44cd2b 2013-09-23T14:57:09 Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0). This is to work around driver bugs where shader compile or program link would fail incorrectly if gl_Position is not set in vertex shader. At the moment at least Linux NVIDIA driver has this bug. ANGLEBUG=472 R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/13509043
Zhenyao Mo a15f3e84 2013-09-23T14:57:08 Expose the packing function so we can check varyings packing per program ANGLEBUG=471 R=kbr@chromium.org Review URL: https://codereview.appspot.com/13322043
Zhenyao Mo f1d723c6 2013-09-23T14:57:07 Clamp numeric overflow rather than failing with an error BUG=249086 ANGLEBUG=468 TEST= R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/13195043
Zhenyao Mo d2d340b0 2013-09-23T14:57:05 Add static_use to shader variable info query. BUG=249018 ANGLEBUG=465 R=kbr@chromium.org Review URL: https://codereview.appspot.com/13158043
Zhenyao Mo fa3c346f 2013-09-23T14:57:04 Build fix: not all types support precisions. Currently Angle translator made the wrong assumption that all variables have a precision, and ASSERT that. BUG=276031 TBR=alokp@chromium.org Review URL: https://codereview.appspot.com/13113044
Zhenyao Mo 74da9f2f 2013-09-23T14:57:01 Expose varying variables and also precision for all variables. ANGLEBUG=457 R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/12487043
Al Patrick 3c6344e7 2013-09-23T14:57:00 add TRACE_EVENT to ANGLE (reland) Tracing code the same as previous CL: https://codereview.appspot.com/12699047/ Setup code simplified, and follows the GetProcAddress model of other gl functions. R=shannonwoods@google.com
Jamie Madill d3f0f1ec 2013-09-20T13:31:08 Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 66192b3e 2013-09-09T15:41:37 Add GL_STRUCT_ANGLEX case handling to the variable row and column count methods. TRAC #23749 Signed-off-by: Nicolas Capens
Jamie Madill 28167c62 2013-08-30T13:21:10 Add support for struct varyings, and more robust varying link validation. TRAC #23749 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Geoff Lang 0bbd11c1 2013-08-21T14:42:01 Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL. TRAC #23767 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Shannon Woods 5fe0caa1 2013-08-19T14:28:47 Adds size and offset queries to BindingOffsetPointer TRAC #23468 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens
Geoff Lang 23c8169f 2013-08-12T10:46:58 Add support for GL_NUM_EXTENSIONS. TRAC #23704 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 5724442b 2013-08-09T15:35:44 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. TRAC #23651 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang fdf06948 2013-08-06T10:41:05 Split the overflow check into explicit multiplication and addition overflow checks. TRAC #23671 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Shannon Woods 78568ba9 2013-08-08T14:15:08 Releases a resource that was leaking. TRAC #23656 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Geoff Lang 0fe1949d 2013-07-25T17:04:31 Updated gl::IsInternalTextureTarget to have a client version parameter. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang c90d73a0 2013-07-22T16:39:23 Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 9b8f92ea 2013-07-30T15:23:30 Remove uses of the HASH_MAP define since unordered_map is already used in several places. TRAC #23618 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang ea228635 2013-07-30T15:17:12 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. TRAC #23617 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 7dca1866 2013-07-30T16:30:46 Initialize the vertex current value data. TRAC #23619 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 57e713e8 2013-07-31T17:01:58 Fix additional overflow and underflow issues with triangle fans and line loops. Issue #444 Signed-off-by: Shannon Woods Signed-off-by: Chris Evans Author: Geoff Lang
Geoff Lang 1294924f 2013-07-29T15:22:42 Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member. TRAC #23608 Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 55ba29c5 2013-07-11T16:57:53 Implement the DEPTH_STENCIL attachment point for FBOs. Trac #23469 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 1c3192ef 2013-07-22T13:59:24 Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported. Trac #23523 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 919f9049 2013-07-26T17:23:05 Bump ANGLE version.
Shannon Woods 82ff2b36 2013-07-19T17:16:56 Diverges version for ES3 ANGLE
Jamie Madill 0fda9868 2013-07-19T16:36:55 Added Context::getInteger64v for 64-bit integer state queries. TRAC #23082 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill af496913 2013-07-19T16:36:54 Add a method to round GLfloat parameters to the nearest integral value, for use in state-setting API methods. TRAC #23545 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Nicolas Capens cb127d3d 2013-07-15T17:26:18 Create the HLSL shadow texture function. TRAC #23394 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens e6050884 2013-07-08T10:43:10 Handle new sampler types. TRAC #23472 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
Jamie Madill f386bf76 2013-07-08T14:02:41 Include stddef.h so NULL is defined. Review URL: https://codereview.appspot.com/10025043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@2422 736b8ea6-26fd-11df-bfd4-992fa37f6226 TRAC #23333 Authored-by: alokp@chromium.org Signed-off-by: Shannon Woods Signed-off-by Nicolas Capens Merged-by: Jamie Madill
Jamie Madill eb1a010f 2013-07-08T13:31:38 Add expression complexity and call stack depth limits. git-svn-id: https://angleproject.googlecode.com/svn/trunk@2242 736b8ea6-26fd-11df-bfd4-992fa37f6226 TRAC #23333 Authored-by: gman@chromium.org Signed-off-by: Shannon Woods Signed-off-by Nicolas Capens Merged-by: Jamie Madill Conflicts: src/common/version.h
Jamie Madill 8c6befc2 2013-06-20T11:55:55 Add two utility matrix functions. The first returns the number of components in a matrix column/row, and the second the number of columns/rows in matrix uniforms. TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Geoff Lang 446a4477 2013-06-04T10:03:14 Added new image formats to match new ES3 formats and added read and write functions to various color types that they can represent. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 2a64ee44 2013-05-31T11:22:40 Templated the Color structure so it can be used for the new integer and unsigned integer color types. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Shannon Woods f600a2f2 2013-06-17T18:07:01 Diverges version for es3proto branch from mainline.
shannonwoods@chromium.org 91262912 2013-05-30T00:23:46 Bump version for es3proto branch. git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2417 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org eafb069c 2013-05-30T00:20:44 Allow ANGLE developers to toggle unimplemented assertion failures with preprocessor define. TRAC #23089 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2406 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 8c788e8d 2013-05-30T00:20:21 Add support for unsigned integer vector types to the shader translator. TRAC #23080 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 6b709911 2013-05-30T00:20:04 Add support for the unsigned integer scalar type to the shader translator. TRAC #23080 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2403 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 9bd22fa9 2013-05-30T00:18:47 Add support for non-square matrices to the shader translator. TRAC #23081 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2394 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 09e09884 2013-05-30T00:18:25 Add a secondary size field to the shader language types, to account for matrix rows. Also add some extra logic to the promote method to check that the sizes of the arguments to multiplications are properly formed. We require this extra information for non-square matrix support. TRAC #23081 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2392 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 49ec992d 2013-05-30T00:16:38 Moved the defines of constant float values into more visible constants. TRAC #23048 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2377 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org a43d829f 2013-05-30T00:15:50 Added support for GL_R11F_G11F_B10F textures. TRAC #23052 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2371 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 83ac5e82 2013-05-30T00:15:29 Add the shader version of the compiled shaders to the program binary. Also increment the binary version. TRAC #23182 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2368 736b8ea6-26fd-11df-bfd4-992fa37f6226