|
4f1a8639
|
2013-09-24T10:13:04
|
|
Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow.
TRAC #23842
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
cc4ec64c
|
2013-09-23T14:57:10
|
|
Use the same mechanism to process int/float literals
This also fixes the float overflow errno leaking bug.
BUG=
R=alokp@chromium.org
Review URL: https://codereview.appspot.com/13368050
|
|
ac44cd2b
|
2013-09-23T14:57:09
|
|
Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0).
This is to work around driver bugs where shader compile or program link would fail incorrectly if gl_Position is not set in vertex shader.
At the moment at least Linux NVIDIA driver has this bug.
ANGLEBUG=472
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/13509043
|
|
a15f3e84
|
2013-09-23T14:57:08
|
|
Expose the packing function so we can check varyings packing per program
ANGLEBUG=471
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/13322043
|
|
f1d723c6
|
2013-09-23T14:57:07
|
|
Clamp numeric overflow rather than failing with an error
BUG=249086
ANGLEBUG=468
TEST=
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/13195043
|
|
d2d340b0
|
2013-09-23T14:57:05
|
|
Add static_use to shader variable info query.
BUG=249018
ANGLEBUG=465
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/13158043
|
|
fa3c346f
|
2013-09-23T14:57:04
|
|
Build fix: not all types support precisions.
Currently Angle translator made the wrong assumption that all variables have a precision, and ASSERT that.
BUG=276031
TBR=alokp@chromium.org
Review URL: https://codereview.appspot.com/13113044
|
|
74da9f2f
|
2013-09-23T14:57:01
|
|
Expose varying variables and also precision for all variables.
ANGLEBUG=457
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/12487043
|
|
3c6344e7
|
2013-09-23T14:57:00
|
|
add TRACE_EVENT to ANGLE (reland)
Tracing code the same as previous CL:
https://codereview.appspot.com/12699047/
Setup code simplified, and follows the GetProcAddress model of other
gl functions.
R=shannonwoods@google.com
|
|
d3f0f1ec
|
2013-09-20T13:31:08
|
|
Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
66192b3e
|
2013-09-09T15:41:37
|
|
Add GL_STRUCT_ANGLEX case handling to the variable row and column count methods.
TRAC #23749
Signed-off-by: Nicolas Capens
|
|
28167c62
|
2013-08-30T13:21:10
|
|
Add support for struct varyings, and more robust varying link validation.
TRAC #23749
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
0bbd11c1
|
2013-08-21T14:42:01
|
|
Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL.
TRAC #23767
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
5fe0caa1
|
2013-08-19T14:28:47
|
|
Adds size and offset queries to BindingOffsetPointer
TRAC #23468
Author: Shannon Woods
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
|
|
23c8169f
|
2013-08-12T10:46:58
|
|
Add support for GL_NUM_EXTENSIONS.
TRAC #23704
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
5724442b
|
2013-08-09T15:35:44
|
|
Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT.
TRAC #23651
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
fdf06948
|
2013-08-06T10:41:05
|
|
Split the overflow check into explicit multiplication and addition overflow checks.
TRAC #23671
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
78568ba9
|
2013-08-08T14:15:08
|
|
Releases a resource that was leaking.
TRAC #23656
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
0fe1949d
|
2013-07-25T17:04:31
|
|
Updated gl::IsInternalTextureTarget to have a client version parameter.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
c90d73a0
|
2013-07-22T16:39:23
|
|
Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
9b8f92ea
|
2013-07-30T15:23:30
|
|
Remove uses of the HASH_MAP define since unordered_map is already used in several places.
TRAC #23618
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
ea228635
|
2013-07-30T15:17:12
|
|
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
TRAC #23617
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
7dca1866
|
2013-07-30T16:30:46
|
|
Initialize the vertex current value data.
TRAC #23619
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
57e713e8
|
2013-07-31T17:01:58
|
|
Fix additional overflow and underflow issues with triangle fans and line loops.
Issue #444
Signed-off-by: Shannon Woods
Signed-off-by: Chris Evans
Author: Geoff Lang
|
|
1294924f
|
2013-07-29T15:22:42
|
|
Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member.
TRAC #23608
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
55ba29c5
|
2013-07-11T16:57:53
|
|
Implement the DEPTH_STENCIL attachment point for FBOs.
Trac #23469
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
1c3192ef
|
2013-07-22T13:59:24
|
|
Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported.
Trac #23523
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
919f9049
|
2013-07-26T17:23:05
|
|
Bump ANGLE version.
|
|
82ff2b36
|
2013-07-19T17:16:56
|
|
Diverges version for ES3 ANGLE
|
|
0fda9868
|
2013-07-19T16:36:55
|
|
Added Context::getInteger64v for 64-bit integer state queries.
TRAC #23082
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
af496913
|
2013-07-19T16:36:54
|
|
Add a method to round GLfloat parameters to the nearest integral value, for use in state-setting API methods.
TRAC #23545
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
|
|
cb127d3d
|
2013-07-15T17:26:18
|
|
Create the HLSL shadow texture function.
TRAC #23394
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
e6050884
|
2013-07-08T10:43:10
|
|
Handle new sampler types.
TRAC #23472
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
f386bf76
|
2013-07-08T14:02:41
|
|
Include stddef.h so NULL is defined.
Review URL: https://codereview.appspot.com/10025043
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@2422 736b8ea6-26fd-11df-bfd4-992fa37f6226
TRAC #23333
Authored-by: alokp@chromium.org
Signed-off-by: Shannon Woods
Signed-off-by Nicolas Capens
Merged-by: Jamie Madill
|
|
eb1a010f
|
2013-07-08T13:31:38
|
|
Add expression complexity and call stack depth limits.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@2242 736b8ea6-26fd-11df-bfd4-992fa37f6226
TRAC #23333
Authored-by: gman@chromium.org
Signed-off-by: Shannon Woods
Signed-off-by Nicolas Capens
Merged-by: Jamie Madill
Conflicts:
src/common/version.h
|
|
8c6befc2
|
2013-06-20T11:55:55
|
|
Add two utility matrix functions.
The first returns the number of components in a matrix column/row, and the second the number of columns/rows in matrix uniforms.
TRAC #23083
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
446a4477
|
2013-06-04T10:03:14
|
|
Added new image formats to match new ES3 formats and added read and write functions to various color types that they can represent.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
2a64ee44
|
2013-05-31T11:22:40
|
|
Templated the Color structure so it can be used for the new integer and unsigned integer color types.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
f600a2f2
|
2013-06-17T18:07:01
|
|
Diverges version for es3proto branch from mainline.
|
|
91262912
|
2013-05-30T00:23:46
|
|
Bump version for es3proto branch.
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2417 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
eafb069c
|
2013-05-30T00:20:44
|
|
Allow ANGLE developers to toggle unimplemented assertion failures with preprocessor define.
TRAC #23089
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2406 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8c788e8d
|
2013-05-30T00:20:21
|
|
Add support for unsigned integer vector types to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6b709911
|
2013-05-30T00:20:04
|
|
Add support for the unsigned integer scalar type to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2403 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9bd22fa9
|
2013-05-30T00:18:47
|
|
Add support for non-square matrices to the shader translator.
TRAC #23081
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2394 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
09e09884
|
2013-05-30T00:18:25
|
|
Add a secondary size field to the shader language types, to account for matrix rows. Also add some extra logic
to the promote method to check that the sizes of the arguments to multiplications are properly formed.
We require this extra information for non-square matrix support.
TRAC #23081
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2392 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
49ec992d
|
2013-05-30T00:16:38
|
|
Moved the defines of constant float values into more visible constants.
TRAC #23048
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2377 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a43d829f
|
2013-05-30T00:15:50
|
|
Added support for GL_R11F_G11F_B10F textures.
TRAC #23052
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2371 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
83ac5e82
|
2013-05-30T00:15:29
|
|
Add the shader version of the compiled shaders to the program binary.
Also increment the binary version.
TRAC #23182
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2368 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
92b9cd57
|
2013-05-30T00:14:48
|
|
Added support for the GL_RGB9_E5 format.
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2363 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
61aaf24d
|
2013-05-30T00:12:20
|
|
Add logic to compute the size and offsets of interface blocks stored in shared (packed) and standard layouts.
The shared layout follows the standard HLSL packing rules for optimal shader performance.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2343 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a2ecfccc
|
2013-05-30T00:11:59
|
|
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
The HLSL translator needs to compute the sizes of various GL types for computing block layouts.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2342 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f97a084f
|
2013-05-30T00:10:33
|
|
Store optimization level in program binaries and do not load those compiled with a different level.
Review URL: https://codereview.appspot.com/9427043
Conflicts:
src/libGLESv2/renderer/Renderer9.cpp
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2332 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
482eb95c
|
2013-05-30T00:10:25
|
|
Bump version.h for dx11proto.
Review URL: https://codereview.appspot.com/9330043
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2331 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d7784174
|
2013-05-30T00:07:03
|
|
Add state for uniform blocks to ProgramBinary, along with loading and saving of the new binary format.
Updated Version.h with this patch.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
Conflicts:
src/common/version.h
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2306 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3eeca1ec
|
2013-05-30T00:04:28
|
|
Make the sentinel value for glBindBufferBase whole-buffer binding zero instead of -1, to harmonize with the spec.
TRAC #22852
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2284 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2f5963c0
|
2013-04-13T03:56:33
|
|
Bump version.h
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2181 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e3fe5dad
|
2013-04-13T03:42:07
|
|
Enable broadcasting gl_FragColor to all draw buffer color attachments in ES2 contexts.
TRAC #22888
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
Conflicts:
src/libGLESv2/ProgramBinary.cpp
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2157 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
184d0a85
|
2013-04-13T03:36:51
|
|
Added a new type of binding pointer which stores offset and size.
TRAC #22753
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2110 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a28864c8
|
2013-04-13T03:32:03
|
|
Pixel shaders support MRT output.
TRAC #22668
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2085 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
96224771
|
2013-04-13T03:30:18
|
|
Add helper functions to safely release Windows COM resources, and arrays of COM resources.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2076 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f26ddae9
|
2013-04-13T03:29:13
|
|
Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers.
TRAC #22694
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2069 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fc84e0ad
|
2013-04-13T03:28:03
|
|
Bump ANGLE_SH_VERSION to 110.
The bump to 109 in r1984 collided with a similar version change in dx11proto branch (r1738).
Review URL: https://codereview.appspot.com/7446050
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2060 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
331192d6
|
2013-04-13T03:27:57
|
|
Enabled FRAGMENT_PRECISION_HIGH unconditionally for ANGLE.
Review URL: https://codereview.appspot.com/7460048
Conflicts:
src/libGLESv2/Shader.cpp
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2059 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
78c669d2
|
2013-02-28T23:24:04
|
|
Update build revision
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1977 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fff89b3a
|
2013-02-28T23:20:15
|
|
Build fix for qt-wk2
Review URL: https://codereview.appspot.com/7381049
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1966 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8e02e356
|
2013-02-28T23:20:08
|
|
Fix ANGLE patching/building issues.
1) Remove an empty file: this causes patch apply failures when updating WebKit side ANGLE.
2) Fix a 64-to-32 conversion issue.
3) Append a change to Tokenizer.l that's left out in a previous CL. (cpp is already updated).
Review URL: https://codereview.appspot.com/7378051
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1965 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
eb68fd0e
|
2013-02-28T23:20:01
|
|
This pulls in mvujovic's build fix in WebKit ANGLE.
Original patch: http://trac.webkit.org/changeset/139665
Review URL: https://codereview.appspot.com/7392044
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1964 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
550cd098
|
2013-02-28T23:19:54
|
|
Add support for extension EXT_draw_buffers.
Review URL: https://codereview.appspot.com/7308107
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1963 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
18bd2ecf
|
2013-02-28T23:19:46
|
|
Fix signed / unsigned warning in ParseHelper.cpp.
Review URL: https://codereview.appspot.com/7330046
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1962 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6b04e1b9
|
2013-02-28T23:19:41
|
|
Fixed one remaining 64-bit truncation issue missed in the last CL.
BUG=396
Review URL: https://codereview.appspot.com/7323055
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1961 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d5a91b90
|
2013-02-28T23:17:30
|
|
Validate matching uniform precisions.
TRAC #22635
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1941 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bdf2d80f
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2013-02-28T23:16:20
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Add precompiled header support for the libGLESv2 project.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
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486d9e9b
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2013-02-28T23:15:41
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Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6d79257d
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2013-02-28T23:07:25
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Added a utility function for determining the size of an array.
TRAC #22502
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1877 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7e6649e4
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2013-02-01T03:21:45
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Update version to r1818
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1818 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8b400b1e
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2013-01-30T21:53:40
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Do not use dynamic_cast if RTTI is disabled.
Review URL: https://codereview.appspot.com/7250043
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a820c309
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2013-01-25T22:04:42
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Updated version number to 1801
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1801 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e36fddfc
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2013-01-25T21:57:50
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Attempt different fix for unknown #pragma on Linux.
BUG=none
TEST=compiled on Linux and Mac OS
Review URL: https://codereview.appspot.com/7133076
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1800 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bef0e5b7
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2013-01-25T21:57:43
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Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With
this optimization level, it appears that array index clamping can be
enabled on Windows without destabilizing WebGL content.
Tested this change with array index clamping enabled with MapsGL, a
previous failing test from AlteredQualia, many Three.js demos, the
Julia Set tutorial from acko.net, the WebGL 1.0.1 conformance suite,
and other content; all worked.
BUG=none
Review URL: https://codereview.appspot.com/7197054
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1799 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1d432bb5
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2013-01-25T21:57:28
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Incorporated patch from haixia@ changing the default implementation of
array index clamping to use the clamp intrinsic. This works more
reliably on pure OpenGL ES devices and on Windows.
Added a mechanism in ShBuiltInResources to choose the strategy for
array index clamping.
BUG=none
TEST=various out-of-bounds array indexing tests and various WebGL content
Review URL: https://codereview.appspot.com/7194051
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1798 736b8ea6-26fd-11df-bfd4-992fa37f6226
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2f8524d3
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2013-01-25T21:57:17
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Fixed compiler warning on Linux resulting in build failures.
BUG=none
TEST=compiled on Linux
Review URL: https://codereview.appspot.com/7201056
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1797 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a9b96d0d
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2013-01-25T21:56:18
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Include windows.h from one place to ensure that min and max macros are not defined.
These conflict with the STL functions of the same name.
This is to make the standalone ANGLE gyp build work again.
Review URL: https://codereview.appspot.com/7211043
Also includes r1729 which adds the missing new file.
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1790 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e91615cb
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2013-01-25T21:56:03
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Treat return statements in loops as loop discontinuities.
This is so that texture2D is converted to texture2DLod in loops with return statements. HLSL does not seem to allow gradient operations in loops with return statements. It considers them to be breaks.
Review URL: https://codereview.appspot.com/7131057
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1788 736b8ea6-26fd-11df-bfd4-992fa37f6226
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da1ed36a
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2013-01-25T21:54:57
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Reorganized new sources from recently applied patch into third_party directory.
Review URL: https://codereview.appspot.com/7105049
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1779 736b8ea6-26fd-11df-bfd4-992fa37f6226
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98100d41
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2013-01-11T21:19:54
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Update version to 1717
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1717 736b8ea6-26fd-11df-bfd4-992fa37f6226
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9a3b5956
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2013-01-11T04:14:50
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Update version to 1710
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1710 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ca1ac1f1
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2013-01-11T04:13:05
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Add D3D version and shader models to renderer string reported by GetString.
It looks like this now:
ANGLE (NVIDIA Quadro 600 Direct3D9Ex vs_3_0 ps_3_0)
I also noticed that the strings returned by GetString are not all static so I fixed that as well.
Review URL: https://codereview.appspot.com/7068058
Author: apatrick@chromium.org <apatrick@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226>
Manual merge from Master by daniel@transgaming.com
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1709 736b8ea6-26fd-11df-bfd4-992fa37f6226
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773ff745
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2013-01-11T04:12:51
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Build fix.
BUG=
TEST=build fine in Linux
Review URL: https://codereview.appspot.com/7071056
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1707 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6c1203f8
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2013-01-11T04:12:43
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In generated shaders, output +INF and -INF as largest single precision floating point number.
C++ streams seem to use the representation 1.$ for INF and that isn't valid syntax in GLSL or HLSL.
Also preserve the sign of INF in constant expressions that divide by zero. I can't figure out what to do about 0/0 because the shader models we are using do not support NaN. Treating it as +INF as before.
Review URL: https://codereview.appspot.com/7057046
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1706 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a390e1ee
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2013-01-11T04:09:39
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Implemented support for DX11 driver uniforms by assigning fixed register slots.
TRAC #22369
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1682 736b8ea6-26fd-11df-bfd4-992fa37f6226
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9aa6fe1c
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2012-12-20T21:13:39
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Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache.
BUG=https://code.google.com/p/angleproject/issues/detail?id=389
Review URL: https://codereview.appspot.com/6884053
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1636 736b8ea6-26fd-11df-bfd4-992fa37f6226
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db019952
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2012-12-20T21:13:32
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Eliminated storing decorated uniform names.
TRAC #22326
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
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f956186f
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2012-12-20T21:12:07
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Collapsed register indexes into one.
TRAC #22293
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1623 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8226f4c9
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2012-12-20T21:08:42
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Combine major, minor and build revision as the program binary version.
TRAC #22245
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1597 736b8ea6-26fd-11df-bfd4-992fa37f6226
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593ebc41
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2012-12-20T20:56:46
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Apply DX constants directly.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1584 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4d61f1c7
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2012-11-28T21:32:15
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Update version on dx11proto branch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1550 736b8ea6-26fd-11df-bfd4-992fa37f6226
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5dc3b8b4
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2012-11-28T19:43:49
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Don't call gl::output unless perf is enabled.
gl::output allocates a pretty large stack buffer, so it has to call _chkstk. This is rather slow, so avoid calling gl::output if perf and tracing are disabled.
BUG=
Review URL: https://codereview.appspot.com/6843043
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1471 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7cfb53f3
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2012-11-28T19:43:41
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Update version.
tbr=kbr
Review URL: https://codereview.appspot.com/6826081
Conflicts:
src/common/version.h
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1470 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8d06f978
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2012-11-28T19:43:16
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Update version.
Review URL: https://codereview.appspot.com/6818111
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1468 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c23f4611
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2012-11-28T19:42:57
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Interface design for user-defined name hashing.
1) We use BuiltInResources to pass the hash function to
ANGLE, deciding whether we applies hash function or not.
2) We use 64 bits hashing function, because 64 bits is 16
bytes using hex representation, plus the "webgl_" prefix,
we can keep the names under 128 (WebGL allows 5 levels of
nesting in structures). If chooseing 128 bits, we will
go beyond 128 characters, and some drivers can't handle
that safely.
ANGLEBUG=315
Review URL: https://codereview.appspot.com/6822077
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1466 736b8ea6-26fd-11df-bfd4-992fa37f6226
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