src/libGLESv2/renderer/Blit11.cpp


Log

Author Commit Date CI Message
Jamie Madill c2da55cc 2013-09-18T14:36:22 Make CompilePS a shared utility method in the d3d11 namespace, and add methods for vertex and geometry shaders. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill bdfa2289 2013-09-18T14:36:21 Move and adjust the name of the Blit11 local functions to be consistent with our coding style. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 921968ca 2013-09-04T16:59:22 Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 125deab6 2013-08-09T13:34:16 Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang b2f3d05c 2013-08-13T12:49:27 Replaced the custom component type and SRGB bool with GLenums. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 444419fd 2013-08-05T14:15:41 Fixed the rounding of the source lookup in Blit11's copy depth stencil. TRAC #23669 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Jamie Madill d6cb2443 2013-07-10T15:13:38 Add a client version parameter to several D3D11-specific texture format queries. TRAC #23483 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Geoff Lang 975af378 2013-06-12T11:19:22 Blit11 can now blit depth stencils. TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 77e3900a 2013-06-11T11:28:19 Added a non-default rasterizer state to Blit11 so it can preform inverted blits. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang b0c75cc9 2013-06-04T17:13:27 Added support for copying GL_RG, GL_RED and integer texture formats in Blit11. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang b86b979d 2013-06-04T16:32:05 Refactored the Renderer11::copyTexture method into a Blit11 class. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang