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b759a748
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2014-07-17T10:40:49
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Fix test class names to reflect their class-ness.
Style guide dictates a camel case scheme for classes. Since the tests
are actually classes, update their names to reflect that.
Change-Id: Ib7422b6d8c5de8414765439704fc103eae8b2d63
Reviewed-on: https://chromium-review.googlesource.com/208680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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d4cfa57d
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2014-07-08T10:00:32
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Move more draw call validation to the API.
The GL expects us to reject invalid draw calls before we start
doing any work, so we can prevent internal unnecessary state
changes.
Also update the program binary's cached sampler data when we
validate. The previous patch was breaking draw calls in Google
Earth WebGL.
BUG=angle:571
BUG=390412
Change-Id: I1c4e204ae2467afc36b76af975a3a49e26349639
Reviewed-on: https://chromium-review.googlesource.com/206482
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c41e42d4
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2014-04-28T10:58:16
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Early-out of *TexSubImage* calls when the width, height or depth is zero.
BUG=angle:622
Change-Id: I74ef5b684151895b24a15fa8f799a633174622c2
Reviewed-on: https://chromium-review.googlesource.com/197270
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f67115ce
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2014-04-22T13:14:05
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Fix validation in TexSubImage.
We weren't properly checking the x and y offsets against the texture
boundary, and were in some cases producing D3D errors with out-of-bounds
writes. This was popping up in IncompleteTextureTest. The test itself
was also bugged.
BUG=angle:610
Change-Id: Id58cac088fed03cae2aabbf00bce234f17208753
Reviewed-on: https://chromium-review.googlesource.com/195410
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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