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e91615cb
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2013-01-25T21:56:03
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Treat return statements in loops as loop discontinuities.
This is so that texture2D is converted to texture2DLod in loops with return statements. HLSL does not seem to allow gradient operations in loops with return statements. It considers them to be breaks.
Review URL: https://codereview.appspot.com/7131057
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1788 736b8ea6-26fd-11df-bfd4-992fa37f6226
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79744f22
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2012-05-31T01:20:24
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Added a traverser for detecting gradient operations.
TRAC #20737
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1121 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e2095642
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2012-05-31T01:20:20
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Add analysis utility to detect discontinuities.
TRAC #20737
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1120 736b8ea6-26fd-11df-bfd4-992fa37f6226
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