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4002e92a
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2018-04-04T16:55:34
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Guard traversers used during parsing against stack overflow
Traversers used during parsing can be vulnerable to stack overflow
since the AST has not yet been validated for max depth. Make sure to
check for traversal depth in traversers used during parsing.
We set the maximum traversal depth in ValidateGlobalInitializer and
ValidateSwitchStatementList to 256, which matches the default value
for validating general AST complexity. The depth check is on
regardless of compiler options. In case the traversers go over the
maximum traversal depth, they fail validation.
BUG=angleproject:2453
TEST=angle_unittests
Change-Id: I89ba576e8ef69663ba35d7b9050a6da319f1757c
Reviewed-on: https://chromium-review.googlesource.com/995795
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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c26214de
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2018-03-16T10:43:11
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Move AST utilities to a subdirectory
Move AST related utilities to compiler/translator/tree_util.
BUG=angleproject:2409
TEST=angle_unittests
Change-Id: I7567c2f6f2710292029263257c7ac26e2a144ac8
Reviewed-on: https://chromium-review.googlesource.com/966032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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a2d98141
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2017-12-15T14:18:55
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Fix allowing non-constant ternary global initializer
Check the qualifier of a node resulting from the folding of a ternary
node correctly. The folded node might even be a TIntermConstantUnion
with a non-constant qualifier.
BUG=angleproject:2285
TEST=angle_unittests
Change-Id: I74516e44ce9d78bc54093a5b58d14cf33a57e6e5
Reviewed-on: https://chromium-review.googlesource.com/829138
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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cccf2b00
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2017-07-05T14:50:54
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Reorganize AST traversal utility code
Define TIntermTraverser and TIntermLValueTrackingTraverser in a
separate header file. hash() function is moved out from
TIntermTraverser as it is not related to the core functionality
of traversing and transforming ASTs.
Also reorganize some traversers to follow common conventions:
- Intermediate output is now in OutputTree.h/.cpp
- Max tree depth check is now in IsASTDepthBelowLimit.h/.cpp
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Id4968aa9d4e24d0c5bac90dc147fc9f310de0184
Reviewed-on: https://chromium-review.googlesource.com/559531
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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1ecd14b8
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2017-01-26T13:54:15
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Fold user-definedness of function nodes into TOperator
Whether a function call is user-defined is not orthogonal to TOperator
associated with the call node - other ops than function calls can't be
user-defined. Because of this it makes sense to store the user-
definedness by having different TOperator enums for different types of
calls.
This patch also tags internal helper functions that have a raw
definition outside the AST with a separate TOperator enum. This way
they can be handled with logic that is easy to understand. Before this,
function calls like this left the user-defined bit unset, despite not
really being built-ins either. The EmulatePrecision traverser uses
this. This is also something that could be used to clean up built-in
emulation in the future.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I597fcd9789d0cc22b689ef3ce5a0cc3f621d4859
Reviewed-on: https://chromium-review.googlesource.com/433443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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d7b1ab58
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2016-12-12T14:42:19
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Fix up translator style.
Using git cl format.
BUG=angleproject:650
Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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45bcc784
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2016-11-07T13:58:48
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translator: Scope all classes with "sh".
I was seeing an odd problem with our PoolAlloc conflicting with the
glslang/Vulkan TIntermNode, so the fix was to move everything to a
separate namespace.
The bison grammars are also regenerated. No functional changes.
BUG=angleproject:1576
Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3
Reviewed-on: https://chromium-review.googlesource.com/408267
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b5841ef2
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2015-07-08T17:25:22
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Disallow texture lookup functions in global initializers
Do this by simply disallowing all function calls in global initializers
- all built-in math ops are handled as other ops, not function calls.
This change was tested extensively with popular WebGL content, with no
regressions found.
TEST=angle_unittests
BUG=angleproject:988
Change-Id: Id1107fa294ae4012d5dd3949539d0b7b4cd21943
Reviewed-on: https://chromium-review.googlesource.com/283703
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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846fe05f
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2015-07-07T17:41:21
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Disable using globals as l-values in global initializers
It should not be possible to use globals as l-values in global initializers.
This change was tested extensively with popular WebGL content, with no
regressions found.
TEST=angle_unittests
BUG=angleproject:988
Change-Id: I21ab731eb1d92aeae25795856ccae280792ad1f0
Reviewed-on: https://chromium-review.googlesource.com/283910
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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ce39f6ff
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2015-07-06T15:25:19
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Disallow user-defined function calls in global variable init
Generate an error message when an user-defined function call is found in
a global variable initializer.
Even before this patch, the call graph already marked functions that were
only called from the global scope as unused.
This change was tested extensively with popular WebGL content, with no
regressions found.
TEST=angle_unittests
BUG=angleproject:988
Change-Id: Iec1b16d2af386f1e5c383f86926d80cef553b694
Reviewed-on: https://chromium-review.googlesource.com/283291
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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b0c645e2
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2015-05-12T14:25:36
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Validate global initializer qualifiers
Allow only constants, other globals, temporaries, and uniforms to be used
in global variable initialization for now. The spec limits global
variable initialization further to only constant expressions, but fully
implementing this has a too large compatibility cost for ESSL 1.00, so
implement it only partially. In the case of ESSL 3.00 we can use stricter
validation, since there's no legacy to worry about.
Resubmitting the change, since the previous version neglected to remove
incorrect GLSL tests.
TEST=angle_unittests, WebGL conformance tests, angle_end2end_tests
BUG=angleproject:988
Change-Id: I1bb3b8dc305689a90eadfe8cc7705e5ac3829e03
Reviewed-on: https://chromium-review.googlesource.com/270651
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b6a52bb4
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2015-05-13T12:41:24
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Revert "Validate global initializer qualifiers"
Seems to be failing angle_end2end_tests:
GLSLTest.GlobalStaticAndVarying_0
GLSLTest.GlobalStaticAndVarying_1
GLSLTest_ES3.GlobalStaticAndInstanceID_0
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%29/builds/15598
BUG=angleproject:988
This reverts commit 6caa5e815f7e3c11e4452ed5e60446b9943db183.
Change-Id: I394b571c9b4ee739721018c5287a45df49e1471c
Reviewed-on: https://chromium-review.googlesource.com/270589
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
6caa5e81
|
2015-05-12T14:25:36
|
|
Validate global initializer qualifiers
Allow only constants, other globals, temporaries, and uniforms to be used
in global variable initialization for now. The spec limits global
variable initialization further to only constant expressions, but fully
implementing this has a too large compatibility cost for ESSL 1.00, so
implement it only partially. In the case of ESSL 3.00 we can use stricter
validation, since there's no legacy to worry about.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:988
Change-Id: I6a66f6a31130b44717dd2bef3082a0fc395a60b6
Reviewed-on: https://chromium-review.googlesource.com/270430
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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