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a7af56be
|
2018-12-14T14:20:28
|
|
Vulkan: Print the device id in the renderer string.
Add a end2end test that prints all strings to help debug on the bots.
BUG=angleproject:3026
Change-Id: Ia524a0d7dac88e55e0aa67412339e646a5564e64
Reviewed-on: https://chromium-review.googlesource.com/c/1378686
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e1f742af
|
2018-12-14T14:17:59
|
|
GL: Clean up workaround detection.
Use functions instead of macros for platform detection so compilation can be
checked from any platform. Also makes the workaround detection more readable.
BUG=angleproject:3026
Change-Id: I4153f0a2a6a6d5860c7b37f7cc67561895165ed1
Reviewed-on: https://chromium-review.googlesource.com/c/1378685
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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91002266
|
2018-12-12T16:05:24
|
|
Use angle::Result and pass a context pointer to TransformFeedbackImpl
BUG=angleproject:3020
Change-Id: Ib0877dd33f9a8c6ea57976642f1b904258cb6a86
Reviewed-on: https://chromium-review.googlesource.com/c/1374273
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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b08457df
|
2018-12-11T15:13:54
|
|
Vulkan: Make flushAfterVertexConversion workaround Nexus5X-specific
Workaround added in 611bbaabb28cf4231ad0a138cd7bc21fe559ea02 is likely
Nexus5X-specific. This commit detects the phone and enables the
workaround only on that.
Bug: angleproject:2958, angleproject:3009
Change-Id: I9ab230d4aa690fd92e3d2d84ad98c159128c1093
Reviewed-on: https://chromium-review.googlesource.com/c/1372445
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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611bbaab
|
2018-12-06T01:59:53
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|
Vulkan: Convert vertex attributes in compute
In this commit, VertexArrayVk::convertVertexBuffer() is renamed to
VertexArrayVk::convertVertexBufferCpu() to explicitly show it does a CPU
readback. A new VertexArrayVk::convertVertexBuffer() function is added
that has the same functionality in gpu (with some assumptions, where the
CPU fallback is used should those assumptions fail). Currently, the
only requirement is that buffer offset/stride are divided by the
component size.
ConvertVertex.comp is the shader responsible for this conversion, and it
implements the functionality in renderer/copyvertex.inc, minus a few
functions that are not used in the Vulkan backend.
Bug: angleproject:2958, angleproject:3009
Change-Id: I8ec9a5f4672509bcf7b9e352cd27663970ad4653
Reviewed-on: https://chromium-review.googlesource.com/c/1364451
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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be607ad6
|
2018-11-29T10:14:22
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|
GL: Implement GL_OES_EGL_image_external and GL_OES_EGL_image_external_essl3
Chrome uses external textures as part of its hardware video decode paths
on Android.
BUG=angleproject:2507
Change-Id: I2af608f84a99843c99a16dcfb9fb2fa28cc8fbb6
Reviewed-on: https://chromium-review.googlesource.com/c/1361480
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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149eb33b
|
2018-12-08T14:53:49
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Vulkan: add possibility to build subset of shaders
As the number of internal shaders grow, it's helpful in development time
to be able to build variations of a specific shader, instead of building
everything every time.
With this commit, one can do:
$ python gen_vk_internal_shaders.py SubString
which will result in compilation of shaders whose name matches the glob
*SubString*.
Bug: angleproject:2958
Change-Id: I3b18d7e32e2ec4317531a7655eb2c6148cea177b
Reviewed-on: https://chromium-review.googlesource.com/c/1369285
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
5c4af666
|
2018-12-07T06:31:00
|
|
Vulkan: unix line endings in generated shaders
Bug: angleproject:3007
Change-Id: I466caa92ae337508ae284b6fb8d38f5fa3ea1042
Reviewed-on: https://chromium-review.googlesource.com/c/1366796
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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0c2dc8c3
|
2018-12-07T08:00:49
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|
Vulkan: Fix dirty default attributes handling
When invalidating default attributes, the mask to invalidate was set as
the current dirty mask, but it should have been or'ed with it.
The following test triggered a validation error on Linux:
dEQP.GLES2/functional_default_vertex_attrib_mat4_vertex_attrib_4fv
In this test, Vertex Array Bindings and Program dirty bits would set the
default attrib dirty mask to all the default attributes, but the
handling of Current Values dirty bits would mistakenly remove some of
those dirty bits.
Bug: angleproject:2786
Change-Id: Ife96621da7646102c1ce3b24e45f405e34a08b40
Reviewed-on: https://chromium-review.googlesource.com/c/1366797
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7c985f5c
|
2018-11-29T18:16:17
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Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ec06305b
|
2018-12-06T01:58:06
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|
Vulkan: Add dynamic vertex buffers to graph
With DynamicBuffer outputting BufferHelper objects, these objects can
participate in the command graph, i.e. record commands. This means they
need appropriate dependencies in the graph as well as pipeline barriers.
There are a few users of DynamicBuffer for which this change should be
applied to. This change covers vertex attribute buffers.
Bug: angleproject:2958
Change-Id: Ic3f8e187639919aba23102bba238de9ce70e6394
Reviewed-on: https://chromium-review.googlesource.com/c/1364450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8f1b7a66
|
2018-11-14T16:02:54
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|
Vulkan: Add DispatchUtilsVK
This class provides a set of compute-based internal utilities.
Currently, buffer clear and copy are implemented. Other possibilities
include more efficient mip map generation, or specialized texture
operations.
VertexArrayVk::updateIndexTranslation() is updated to convert the
GL_UNSIGNED_BYTE index buffer to a GL_UNSIGNED_SHORT one using this
class to avoid a CPU readback.
The vk::Format class is augmented with a few flags (IsInt, IsUnsigned)
to be able to select the appropriate shader based on the format (float,
int or uint).
Bug: angleproject:2958,angleproject:3003
Change-Id: Ie35519deb3c32a3da5ccf74080c70092c9287f0a
Reviewed-on: https://chromium-review.googlesource.com/c/1336307
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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eae081c6
|
2018-12-03T22:32:32
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|
Vulkan: Fix ASTC_12x12_SRGB_BLOCK support
A typo in the .json file made this format unavailable.
Bug: angleproject:2357
Change-Id: I3214c6d8a00d9fa731573347b06bded8fb57a918
Reviewed-on: https://chromium-review.googlesource.com/c/1359619
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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96bd8fdf
|
2018-11-30T14:30:18
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|
Vulkan: Fix format properties queries
When querying format properties (in vk::GetFormatProperties), the
mandatory feature support table was consulted to check whether a number
of texture features are present. If so, the entry from that table was
returned. The goal had been to speed up initialization by not issuing
device queries if possible.
That is, when vk::GetFormatProperties was called on a format, if it
supported that select few texture features, the VkFormatProperties entry
from the mandatory table would be returned.
However, that function found its way to other uses (such as querying
buffer format properties, or other image properties beyond the select
few). As a result, when the VkFormatProperties from the mandatory table
was returned, actual support for these other features was often not
tested and assumed false (unless they happened to be mandatory as well).
This commit reworks the format feature query functions such that the
specific features to be tested are provided when querying the format
properties. The mandatory table is consulted as before, and if the
entry doesn't contain those features, the device is queried and the
results cached.
Bug: angleproject:2958
Change-Id: I28d046eb63c3bd5173468aa4cb3e4c63c83e67b1
Reviewed-on: https://chromium-review.googlesource.com/c/1357152
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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654b3c56
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2018-12-03T21:59:35
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Vulkan: Fix multi-layer image readback
The buffer size did not take layer count into account.
angleproject: 2828
Change-Id: I94b9294503d785d3e727422550d7e4643eed1917
Reviewed-on: https://chromium-review.googlesource.com/c/1359618
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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66f0d2c1
|
2018-11-30T15:25:36
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Make Framebuffer attachments angle::Subjects.
Now that there's storage change notifications in the GL front-end we
no longer need to give the back-end access to the angle::Subject. The
Texture object is a special case where it has mirrored dirty bits. To
keep the gl::Texture class notified of when the Impl has dirty bits we
make the TextureImpl class an angle::Subject that is observed by the
gl::Texture class.
This will enable further dirty bits improvements.
Bug: angleproject:2966
Change-Id: Id22da0926f51ff4679e58af3e62903f4d7948915
Reviewed-on: https://chromium-review.googlesource.com/c/1347670
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4abdf74f
|
2018-11-28T14:41:10
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|
Vulkan: Add dynamic index buffers to graph
With DynamicBuffer outputting BufferHelper objects, these objects can
participate in the command graph, i.e. record commands. This means they
need appropriate dependencies in the graph as well as pipeline barriers.
There are a few users of DynamicBuffer for which this change should be
applied to. This change covers index buffers.
This commit includes a fix to BufferHelper::copyFromBuffer for WaW
hazards.
It also includes a fix for a missing pipeline barrier after
BufferVk::copyToBuffer.
Bug: angleproject:2958
Change-Id: I3e61af56936580b2da20c28c45defece552d9a39
Reviewed-on: https://chromium-review.googlesource.com/c/1352732
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b51eb09f
|
2018-11-29T10:48:36
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|
Vulkan: Allow bindings to compute stage
Includes both binding of resources and updating push constants on the
compute shader stage.
Bug: angleproject:2958
Change-Id: I5686cbac81e0dd83d0e938cb40f9f9ac7d2ef48a
Reviewed-on: https://chromium-review.googlesource.com/c/1355500
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
df8c1053
|
2018-11-29T11:49:45
|
|
Vulkan: Uber-shader generated code optimization
Refactors code out of generated functions into a common function and
simplifies assertions.
Bug: angleproject:2958
Change-Id: I896c2304c3ac1e043c16f9ecf81fa8b72a6b87c0
Reviewed-on: https://chromium-review.googlesource.com/c/1355501
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8dc27f99
|
2018-11-29T11:45:44
|
|
Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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471358f3
|
2018-11-28T15:21:55
|
|
Vulkan: fix pipeline stages of memory barriers
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT was used for barriers, but TOP and
BOTTOM bits can only be used for execution barriers. These stages don't
access memory, so they don't participate in memory barriers at all. A
validation error is generated as our current barriers violate this:
https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-vkCmdPipelineBarrier-pMemoryBarriers-01184
A note from the spec (see second paragraph in particular):
> An execution dependency with only VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
> in the destination stage mask will only prevent that stage from
> executing in subsequently submitted commands. As this stage does not
> perform any actual execution, this is not observable - in effect, it
> does not delay processing of subsequent commands. Similarly an execution
> dependency with only VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT in the source
> stage mask will effectively not wait for any prior commands to complete.
> When defining a memory dependency, using only
> VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT or
> VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT would never make any accesses
> available and/or visible because these stages do not access memory.
> VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT and
> VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT are useful for accomplishing layout
> transitions and queue ownership operations when the required execution
> dependency is satisfied by other means - for example, semaphore
> operations between queues.
Bug: angleproject:2958
Change-Id: Ic616dcad7583db6b386d7d01a774b3ebd71a7081
Reviewed-on: https://chromium-review.googlesource.com/c/1352733
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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a1442ecd
|
2018-11-26T12:48:10
|
|
Vulkan: Uber-shader support
For each internal shader, there is now possibly a companion .json file
that defines shader variations. The variations consist of a set of
flags and a set of enums. Each enum defines a variation that takes one
of a few values. Flags are shorthands for 2-value enums.
In the shader code, #if can be used to change the shader based on
variations derived from flags and enums. On the C++ side, those
variations are combined into an index and the appropriate shader is
retrieved from a table.
Bug: angleproject:2958
Change-Id: Ic4fc7061adb20c047c26624305285e3005092aab
Reviewed-on: https://chromium-review.googlesource.com/c/1351117
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5f01324f
|
2018-11-26T12:41:12
|
|
Vulkan: Allow descriptor pool to allocate different types
The internal shaders know exactly what mix of resources they use, so
with this change they can make one allocation of multiple types.
Bug: angleproject:2958
Change-Id: Ia6f03672b95af4be9618a2f5eeb41ef1c027e810
Reviewed-on: https://chromium-review.googlesource.com/c/1351116
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5829c03d
|
2018-11-28T10:39:41
|
|
Vulkan: fix ProgramVk never releasing uniform buffers
Bug: angleproject:2958
Change-Id: I7fd50e8b2029aad59a35050f401e1cf70d047444
Reviewed-on: https://chromium-review.googlesource.com/c/1354098
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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254b32cb
|
2018-11-26T11:58:03
|
|
Vulkan: Make DynamicBuffer use BufferHelper
This is so that the resulting buffers can be written to by the GPU.
Additionally, the class is given the ability to create host-visible or
device-local buffers, making map()-on-init() optional.
This is in preparation for vertex/index transformations in compute.
Bug: angleproject:2958
Change-Id: Ib8f5829e33a1e49fa8f80c70dbde74f313ae49ec
Reviewed-on: https://chromium-review.googlesource.com/c/1351113
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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4f6592fa
|
2018-11-27T16:37:45
|
|
Remove gl::Error.
Removes several TODOs. Only egl::Error remains.
Also slightly decreases binary size.
Bug: angleproject:2491
Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826
Reviewed-on: https://chromium-review.googlesource.com/c/1337462
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4f2b94cb
|
2018-11-26T11:38:02
|
|
Expose EXT_color_buffer_half_float if RGBA16F is renderable.
The EXT_color_buffer_half_float extension spec issue #2 states that none
of the added color buffer formats are required to be renderable and the
client must check for framebuffer completeness for using them. Chrome
exposes the extension if at least RGBA16F is renderable for WebGL.
Replicate Chrome's behaviour by loosening our requirements to only
expose this extension if an explicit check for RGBA16F renderability
succeeds.
BUG=angleproject:2984
Change-Id: Id97f3043ebf3fd11b5e9e2d505e57b76baba9716
Reviewed-on: https://chromium-review.googlesource.com/c/1351350
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
471b8d4c
|
2018-11-21T15:37:47
|
|
WebGL, D3D: Forbid multiple TF outputs in one buffer
Implementing a WebGL spec change:
https://github.com/KhronosGroup/WebGL/pull/2658
Fixes WebGL 2 conformance test:
conformance2/transform_feedback/same-buffer-two-binding-points.html
Also applying the change to D3D backends because they can't support
multiple transform feedback outputs in one buffer.
Bug: chromium:866089
Change-Id: I8d7eda14225c13efb7ca1ed974239332be4e79a6
Reviewed-on: https://chromium-review.googlesource.com/c/1347749
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5552cdf0
|
2018-11-26T12:19:26
|
|
Vulkan: Create buffer view for BufferHelper
Bug: angleproject:2958
Change-Id: Ifa40537bc6003486b37d5d2ac9a2b7f1f5c3d1c2
Reviewed-on: https://chromium-review.googlesource.com/c/1351115
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1b17f90b
|
2018-11-26T14:02:02
|
|
Vulkan: Implement ANGLE_translated_shader_source
BUG=angleproject:2909
Change-Id: Ie59c1206e2ce4940e27fed7887dbee665721049b
Reviewed-on: https://chromium-review.googlesource.com/c/1351354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bc8cc5af
|
2018-11-26T12:15:14
|
|
Vulkan: Implement vk::BufferView
Bug: angleproject:2958
Change-Id: I3f77e694638b4dc060d20a149c3f9c8aed3692d1
Reviewed-on: https://chromium-review.googlesource.com/c/1351114
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7198ebc4
|
2018-11-22T14:36:06
|
|
GL: Work around Qualcomm sRGB ReadPixels driver bug.
When calling glReadPixels on unsized sRGB textures, the data returned is
not linearized. Using sized sRGB formats works around this problem.
Fix SRGBTextureTest assuming that unsized SRGB formats work in ES3.
BUG=angleproject:2977
Change-Id: I413c888ca0c3564ecdc364f3ea693e75ed4f8d6d
Reviewed-on: https://chromium-review.googlesource.com/c/1343138
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
617103ed
|
2018-11-22T13:18:05
|
|
GL: Implement GL_NV_fence on top of GLsync objects.
When ANGLE exposes an ES2 context, there is often no way to create fence
objects because GL_NV_fence is not available.
BUG=882580
Change-Id: Ic18539e0243317a188545f3945f6b33d3401f1a8
Reviewed-on: https://chromium-review.googlesource.com/c/1348769
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
573f76b3
|
2018-05-03T11:10:44
|
|
Debug: Add Systrace Markers
Update ScopedPerfEventHelper class to add systrace markers by default.
This change unifies ANGLE EVENT* macro system so that at the base level
in LoggingAnnotator class, systrace markers will be added by default.
Modify the base DebugLogger to use char* by default and move any
conversions to wchar_t to the Windows specializations where wchar is
used. This limits type conversions to only where they're needed.
This change also includes some new TRACE_EVENT() calls in the VK
backend which will result in systrace markers for those calls on the
Android platform.
The new build flag "angle_enable_trace" is added to enable the tracing
calls.
Bug: angleproject:2528
Change-Id: Icefc197d4407e1cd31338710e37865abae6a0b15
Reviewed-on: https://chromium-review.googlesource.com/c/1042785
Commit-Queue: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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823d8973
|
2018-11-13T10:52:40
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Vulkan: Internal Compute support
While this is not exposed to the front end yet, this commit adds support
for creating Compute pipelines for internal usage.
Bug: angleproject:2959
Change-Id: I976eae1ce0f736c257b7b4ae0d1c3b2d9f4da5bb
Reviewed-on: https://chromium-review.googlesource.com/c/1333972
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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df066e9c
|
2018-11-13T15:39:47
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Vulkan: Remove vk::ShaderType
Use gl::ShaderType instead. For now, only GLES2 shaders are supported
in ProgramVk.
Bug: angleproject:2522
Change-Id: I17bc9afddb6d39cf45fb4dd37f34c7263a3ed515
Reviewed-on: https://chromium-review.googlesource.com/c/1333970
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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dc65c5bd
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2018-11-21T11:07:26
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Vulkan: Cache pipelines with Shader Programs.
This allows for a few nice things. First and foremost it reduces the
size of the PipelineDesc, which is now 232 bytes. It also allows us
to completely forego pipeline caches for compute shaders.
We also allow sharing vertex and fragment shaders among multiple
programs for internal shaders. This is good for memory savings. To
allow this we keep the shaders as ref counted objects.
Bug: angleproject:2522
Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee
Reviewed-on: https://chromium-review.googlesource.com/c/1344449
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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836674c2
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2018-11-19T11:45:18
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Expose GL_CHROMIUM_compressed_texture_etc on top of ES drivers.
This allows Chrome to expose the ETC texture formats in WebGL on top of ANGLE.
BUG=angleproject:1552
Change-Id: I6a6c3912791e121826b2083421e37df7c0dc38e7
Reviewed-on: https://chromium-review.googlesource.com/c/1342420
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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ffdbfa39
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2018-11-19T12:04:17
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Vulkan: warn on VK_ERROR_DEVICE_LOST
Bug: angleproject:2657
Change-Id: I076f9d3b8e532fefa614483a822600a9636f7a37
Reviewed-on: https://chromium-review.googlesource.com/c/1342423
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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fde74c07
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2018-11-18T16:12:02
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Vulkan: Apply point size clamping workaround in NV.
It seems to be a regression in recent drivers. Olli contributed this
workaround for the GL back-end some time ago. This CL enables it for
Vulkan as well on the affected drivers.
Bug: angleproject:2970
Change-Id: I37f0caf8d9db073cb880aa1500d1ff7a1eee9d34
Reviewed-on: https://chromium-review.googlesource.com/c/1341108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0116a99c
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2018-11-09T14:51:46
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Vulkan: Emulate Luminance/Alpha with R8G8B8A8
TextureVk::copySubTextureImpl uses the format's pixelReadFunction and
pixelWriteFunction and was using the angle format (i.e. the format the
texture was created with) instead of the texture format (i.e. the actual
format used by the backend) to read and write pixels. This was
specifically to make Luminance/Alpha formats work. However, this was
incorrect for any emulated format.
This commit fixes the function to use the texture format. To avoid
issues with Luminance/Alpha, this commit patches the pixel read/write
changes for these formats before using them.
Bug: angleproject:2913
Change-Id: I8981882b98502d869156a879bb7b5994943ecd8e
Reviewed-on: https://chromium-review.googlesource.com/c/1330261
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e4634a13
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2018-11-14T09:54:35
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Apply code formatting.
Several files were formatted by the code generation script.
Bug: angleproject:2957
Change-Id: I8a5cbf2c17297a3644686004a8981ab2305c1ada
Reviewed-on: https://chromium-review.googlesource.com/c/1334428
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b56ddbb7
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2018-11-02T16:53:18
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Vulkan: Handle VK_ERROR_DEVICE_LOST
By notifying egl::Display that the device is lost,
which marks all gl::Context as lost,
turning all future GL commands to no-ops.
Also clear CommandGraph and destroy in flight resources,
making sure no more commands are executed on the lost device.
Bug: angleproject:2657
Change-Id: I3a1e3646c8ebb37faff507a3c5cec7582a7e05fc
Reviewed-on: https://chromium-review.googlesource.com/c/1323849
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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526392dd
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2018-11-16T09:35:14
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Use angle::Result in front-end (Part 9)
This removes the ANGLE_TRY_HANDLE macro. Also the internal uses of
gl::ErrorStreamBase. There are remaining uses in the validation code.
Further progress will be blocked on removing egl::Error and the use
of gl::Error in the validation layer.
Also reduces binary size by up to 4k.
Bug: angleproject:2491
Change-Id: I3e0481f99738f9f24256c10e73f3efcce9826a35
Reviewed-on: https://chromium-review.googlesource.com/c/1334427
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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c30f45d3
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2018-11-12T16:37:59
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Vulkan: Rename PipelineDesc/Cache to Graphics&
PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not
to be confused with vk::PipelineCache) implements a cache of such
pipeline objects.
In preparation for Compute support, these data structures are prefixed
with Graphics.
Bug: angleproject:2959
Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f
Reviewed-on: https://chromium-review.googlesource.com/c/1333971
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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872f6ebd
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2018-11-15T13:47:37
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GL: Put commas between vendor and renderer strings.
This allows ANGLE's GL backend's renderer string to be parseable.
BUG=882580
Change-Id: I834dc236b1b72edcbc5285bcca4a1962f95f490d
Reviewed-on: https://chromium-review.googlesource.com/c/1337463
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b77884b7
|
2018-10-10T09:07:12
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Autogenerate Repeated Portions of Blit11
Introduces a script to generate Blit11's
BlitShaderType enum and shader mapping functions.
Bug: angleproject:2870
Change-Id: I5b704f55bdde1706614a519ecb0ee3756f7799e0
Reviewed-on: https://chromium-review.googlesource.com/c/1273725
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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666818ea
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2018-11-14T09:54:33
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Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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ccad5e33
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2018-11-14T11:01:16
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GL: Work around driver returning negative GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_SERVER_WAIT_TIMEOUT is only allowed to be positive, ensure that with
a std::max.
BUG=angleproject:2961
Change-Id: I8dd66df24d35c8ae81038d6d9cd0bad0d51f1a80
Reviewed-on: https://chromium-review.googlesource.com/c/1335889
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f87bd3dc
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2018-11-08T00:30:30
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Vulkan: Implement EXT_texture_filter_anisotropic
Bug: angleproject:2901
Change-Id: If05b4a5270ac1c0bebc3fc854b2aff710e554ce1
Reviewed-on: https://chromium-review.googlesource.com/c/1325730
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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fca8fd62
|
2018-11-13T13:55:48
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Vulkan: Refix cleanup race condition on Context destroy
This partially reverts commit 905ee08219faed8ea50e194be0d76ad69faf1026
due to regression caused on startup time.
Instead of calling finish before destroying the context, the objects in
the Vulkan backend are `release()`ed instead of `destroy()`ed, so they
will be kept alive for the duration of current work.
Bug: 904846
Change-Id: Ia774470666c4c0d4c1ddc348f685d621243de204
Reviewed-on: https://chromium-review.googlesource.com/c/1333969
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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092481ad
|
2018-11-08T00:25:50
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Vulkan: prepare for ES3
This makes ES3_VULKAN() pass the instantiability test, allowing it to be
specified in end2end tests.
Bug: angleproject:2950
Change-Id: Ife70a22fb8193f9eebe64bec491a24b47bc76939
Reviewed-on: https://chromium-review.googlesource.com/c/1325729
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f9143725
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2018-11-13T10:10:58
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Only use CompositorNativeWindow11 when the window is non-null.
SurfaceD3D always instantiates a NativeWindow object even for pbuffers.
A null window pointer now creates a CompositorNativeWindow11 instead of
a NativeWindow11Win32 which instantiates an RoHelper in the constructor.
This is expensive for some use cases that create a pbuffer surface every
frame.
BUG=angleproject:2956
Change-Id: If43930d4960c2510b6b96291aab971e3f3abf665
Reviewed-on: https://chromium-review.googlesource.com/c/1333967
Reviewed-by: James Clarke <james.clarke@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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27780295
|
2018-11-09T11:19:49
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Vulkan: refactor WrappedObject descendants
Methods receive VkDevice instead of Context
and return VkResult instead of angle::Result now.
Bug: angleproject:2657
Change-Id: I3eca8692ad0b3b6e96e31fd433ed14e04384990e
Reviewed-on: https://chromium-review.googlesource.com/c/1330105
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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29843628
|
2018-11-01T17:26:51
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Fix failing dEQP EGL tests.
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_no_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_depth_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_no_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_no_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_depth_stencil
dEQP-EGL.functional.negative_api#choose_config
dEQP-EGL.functional.negative_api#swap_interval
Bug: angleproject:2546
Change-Id: Ie80e3ee3c65f330d2030b4d7da59cb964e4ea0a5
Reviewed-on: https://chromium-review.googlesource.com/c/1313233
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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03d1a5ed
|
2018-11-12T11:34:24
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|
Vulkan: Use global buffer barriers.
This switches from using resource barriers for buffers to using global
barriers. This matches the general advised best practice. It also
allows us to combine multiple barriers into one. On a draw we might
combine all the vertex and index barriers into a single barrier call.
We implement this using a bit of extra state tracking in BufferHelper.
Bug: angleproject:2828
Change-Id: I196b368804ff50e60d085687a643e5566ba1c5b6
Reviewed-on: https://chromium-review.googlesource.com/c/1309977
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2fa2147f
|
2018-11-06T15:52:33
|
|
Enable texture multisample extension on ES3 D3D
Update maxIntegerSamples, maxDepthTextureSamples and maxColorTextureSamples
if the extension is enabled on ES 3.0.
TEST=TextureMultisampleTest.*
TEST=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: I8c215f990ff5d93611b1bc89de9a43f3d392e8d4
Reviewed-on: https://chromium-review.googlesource.com/c/1319251
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
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d856ca48
|
2018-10-31T16:55:12
|
|
Vulkan: add clear test for emulated stencil or depth formats
S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are
single-aspect and are possibly emulated with a packed depth-stencil
format if it's not supported. A flag to FeaturesVk has been added as a
way to force this behavior for the sake of testing.
This test is added to ensure the correct clear algorithm is used for
this case. Additionally, this case is detected and the other aspect is
forcefully cleared to 0 whenever the original aspect is cleared.
Bug: angleproject:2815
Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e
Reviewed-on: https://chromium-review.googlesource.com/c/1312453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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743899de
|
2018-10-19T13:53:28
|
|
ES31: Implement MAX_SHADER_STORAGE_BLOCK_SIZE
Bug: angleproject:1951
Change-Id: I6353e6ed10a8b441bfbebc10fa6a07cde1cae7d8
Reviewed-on: https://chromium-review.googlesource.com/c/1317377
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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905ee082
|
2018-10-26T16:16:34
|
|
Vulkan: Fix cleanup race condition on Context destroy
In Context::onDestroy(), e7b3fe21866454bd3ea983acede162d34ae03dd8 had
moved surface deletion first which down the line caused
RendererVk::finish() to be called.
bf7b95db6b6f039f6c8797f1f4b930d46a761828 however made surface deletion
unnecessary, which means finish was never called.
This commit adds an explicit finish in Context::onDestroy(). In truth,
the wait is only necessary until all command buffers submitted for this
particular context have finished. This optimization is deferred to a
possible future work.
Bug: angleproject:2811
Change-Id: I56e6c88d3b4a6ec73f70d80d7775a0c85be651ea
Reviewed-on: https://chromium-review.googlesource.com/c/1302838
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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1bf18ce9
|
2018-10-19T15:34:02
|
|
Implement GL_ANGLE_multi_draw
This patch adds entrypoints glMultiDrawArraysANGLE,
glMultiDrawElementsANGLE, glMultiDrawArraysInstancedANGLE,
annd glMultiDrawElementsInstancedANGLE
Bug: chromium:890539
Change-Id: Ic9c374c53892460f44ca6e73a253b78473ac2dff
Reviewed-on: https://chromium-review.googlesource.com/c/1282268
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
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bc5834cd
|
2018-11-06T11:13:50
|
|
Vulkan: Use dynamic state for Viewport and Scissor.
This reduces the size of the pipeline cache descriptor under 256 bytes.
Further improves the speed of cache query. Has the minor cost of
needing more state application during a new command buffer or render
pass.
Bug: angleproject:2522
Change-Id: I3d71e457a36084ac4748d04fe3c9bab4caad503c
Reviewed-on: https://chromium-review.googlesource.com/c/1316888
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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77b2436e
|
2018-11-05T22:39:29
|
|
Vulkan: Reduce PipelineDesc size.
This packs the desc into 288 bytes. Down from over 400. The hashing and
memcmp functions are sped up considerably.
Improves performance in the VulkanPipelineCachePerf test by 50% and
also improves performance in the state changing draw call test by 20%.
Bug: angleproject:2522
Change-Id: I72ed191a93721b875684f647f806c09be4e66821
Reviewed-on: https://chromium-review.googlesource.com/c/1308460
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3d86e89b
|
2018-11-02T16:29:44
|
|
Vulkan: properly handle 0-width or 0-height framebuffers
The test for whether 0-width or 0-height is not given was doing
width != 0 || height != 0
which mistakenly used || instead of &&.
Bug: angleproject:2910
Change-Id: Iaa41edffcfe1f8553e8fbefb9bc3b12a7f33a5a6
Reviewed-on: https://chromium-review.googlesource.com/c/1316028
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1590fcc4
|
2018-11-01T12:44:39
|
|
Add a spec and tests for GL_ANGLE_memory_size.
Change the data type of buffer memory sizes to 64 bit integers.
BUG=892288
Change-Id: I10e07b86f2ccc0cb61c8d7ee0d439e00d5eb8d3a
Reviewed-on: https://chromium-review.googlesource.com/c/1312244
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6ba22ee1
|
2018-10-26T16:15:40
|
|
GL: Implement EGL_ANDROID_get_frame_timestamps.
BUG=angleproject:2936
Change-Id: I758d797d185b2de330cce3401bfeef76c7df590e
Reviewed-on: https://chromium-review.googlesource.com/c/1302836
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
99d0463c
|
2018-09-20T12:12:43
|
|
Windows: add support for SpriteVisuals as a native window type.
Enable SpriteVisuals to work along side HWNDs so that Angle rendered content can be
hosted with Windows::UI::Composition APIs or XamlIslands in desktop Win32 applications.
Includes a whitebox test, verified Win7 compatibility
For more info see:
https://docs.google.com/document/d/1ggv6H-aK1a3pXNMTtMF6h0Bv0rulIeBpBxBBCJYR6Zs/edit?usp=sharing
Bug: angleproject:2947
Change-Id: Id005739553be2a6268cd4543f1b07aaf89760422
Reviewed-on: https://chromium-review.googlesource.com/c/1236844
Commit-Queue: James Clarke <james.clarke@microsoft.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
caeb1e89
|
2018-11-01T18:13:22
|
|
Vulkan: Allow unlimited simultaneous descriptor sets.
This changes the fixed array into a STL vector. Instead of storing
Descriptor Pools by value we now store them by pointer. This allows the
vector to resize without changing the address of the Descriptor Pool.
Also enables some more Vulkan perf tests that were crashing before.
Bug: angleproject:2938
Change-Id: I8a88d5315b941c4f54205a9957e2834fe02ada84
Reviewed-on: https://chromium-review.googlesource.com/c/1311395
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
502d2e21
|
2018-11-01T11:06:23
|
|
Vulkan: Crunch RenderPassDesc.
This reduces the size of the RenderPass desc from 64 to 12 bytes.
Bug: angleproject:2522
Change-Id: Iff2df87ba65be0bd976bba81c76c285cb0fa1ceb
Reviewed-on: https://chromium-review.googlesource.com/c/1308459
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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2197dc52
|
2018-10-30T11:29:58
|
|
Vulkan: Implement masked depth & stencil clear
This commit also adds tests for clearing depth and stencil with
mask/scissor.
Bug: angleproject:2540
Change-Id: I30dd840afd6cdd4e3a38c50fcba4c8623513ceb0
Reviewed-on: https://chromium-review.googlesource.com/c/1307585
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
580baf37
|
2018-10-24T10:15:18
|
|
Recompile D3D11 Blit Shaders
Recompile Blit11 shaders with Microsoft HLSL Shader Compiler
9.29.952.3111.
Bug: angleproject:2870
Change-Id: I688e5b2ce23ef157c1bb879d5adc49fbecb4dd21
Reviewed-on: https://chromium-review.googlesource.com/c/1298003
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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193a284d
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2018-10-30T17:28:41
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Vulkan: Split vk::CommandGraphResource.
This adds two subclasses: RecordableGraphResource and
QueryGraphResource. Each specializes for Buffer/Image/Frambuffer use
cases and Query use cases respectively. No virtual functions are added
to keep best performance.
We also change the CommandGraph API slightly to optimize away the check
for a barrier resource. This requires exposing the set current barrier
API on the CommandGraph.
Bug: angleproject:2828
Change-Id: I1c23f52bfe04cc682a00b245d63c3ac9a651615d
Reviewed-on: https://chromium-review.googlesource.com/c/1305994
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0ea96210
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2018-10-30T15:14:51
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Vulkan: Enable more perf tests.
Also fixes the check for the correct UINT index extension that wasn't
available on Vulkan. Also includes a workaround for the mock ICD not
implementing buffer state for index ranges.
Bug: angleproject:2923
Change-Id: Iab35809d15f890525a9e658d4148272c46cf1320
Reviewed-on: https://chromium-review.googlesource.com/c/1308733
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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763cec07
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2018-10-26T14:19:54
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Vulkan: Add warnings for cache struct packing.
This adds diagnostic warnings for packed cache structures. It ensures
the packed versions of the structures don't have any unexpected
misalignments or inserted members. This gives us consistent
behaviour and ensures all memory is initialized.
Implemented for Clang/GCC/MSVC.
Bug: angleproject:2522
Change-Id: I6ec453a40d292e4a498319ffa767988a502d225e
Reviewed-on: https://chromium-review.googlesource.com/c/1302533
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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749589f8
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2018-10-25T12:48:49
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Vulkan: Remaining disjoint timer query functions
The following features where missing in c2b576d9e:
- glGetIntegerv with GL_GPU_DISJOINT_EXT: this is currently impossible
to query in Vulkan, so 0 is always returned.
- glGetIntegerv with GL_TIMESTAMP_EXT: this is a way to query GPU
timestamp without performing flushes or waiting for the GPU to finish.
There is no direct correspondance in Vulkan; it's implemented by
making a small submission, with no dependency to other submissions, in
which there is only a timestamp query.
Bug: angleproject:2885
Change-Id: I2341bd610db9084c26b6421c6f8949950ffa4de8
Reviewed-on: https://chromium-review.googlesource.com/c/1299873
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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77abad8d
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2018-10-25T17:03:48
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Remove Context::gatherParams.
This won't be used in the future. It saves a few instructions on each
entry point.
Also refactors a bit of touched code. Also adds in a missed entry
point: "glTexStorage2DMultisampleANGLE".
Removes related code and moves remaining helper code in params.h into a
new file entry_point_utils.h.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ifb49564597cde6ba82dfc3e185227619fdc62612
Reviewed-on: https://chromium-review.googlesource.com/c/1299478
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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25224e78
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2018-10-22T11:56:02
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Vulkan: add GPU trace events
RendererVk now tries, as best as it can, to match the CPU and GPU timers
on init as well as every finish(). A clock-sync event is generated for
each such synchronization point.
RendererVk::traceGpuEvent() is a new function that, given a command
buffer, performs timestamp queries corresponding to GPU events. These
queries are read back when done, without incurring GPU bubbles, at which
point an event is generated with that timestamp.
Bug: angleproject:2908
Change-Id: I08d7d11ff9f8ad6c9f9a9899767c9cd746d0623e
Reviewed-on: https://chromium-review.googlesource.com/c/1296954
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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4a22f4b0
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2018-10-23T14:36:47
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ES31: Add atomic_uint support to HLSL translator
This is the first commit in a series to enable atomic counter buffers.
Adds support for atomic counters to the GLSL->HLSL translator using
RWByteAddressBuffer.
Bug: angleproject:1729
Test: angle_end2end_tests
Change-Id: I3b7e08f9256dc9bdbcc02ad8910040f2bc14aeac
Reviewed-on: https://chromium-review.googlesource.com/c/1291329
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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bfe31c42
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2018-10-25T17:03:47
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Remove uses of DrawCallParams.
Packing and referencing this structure was causing unnecessary draw
call overhead. This improves performance on all the back-ends. Impacts
the GL back-end the most.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ief416ab874e481baf960d02965978a311214a146
Reviewed-on: https://chromium-review.googlesource.com/c/1299477
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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c1fd7376
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2018-10-26T22:48:39
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Move index range calculations into VertexArray.
This is in preparation for removing the entire DrawCallParams struct.
This struct was big enough to cause a performance hit on draw call perf
tests just by virtue of initializing the fields. Also dereferencing the
struct members is slower than reading function parameters since it adds
an indirection.
Also includes some error refactoring to enable moving code to a shared
location.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ib663f2538c14ac30d4c31fd10d6350be469626e2
Reviewed-on: https://chromium-review.googlesource.com/c/1298380
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b8543630
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2018-10-02T19:46:14
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Support GL_OES_texture_border_clamp
Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in
OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends.
For integer textures in OpenGLES3 contexts these additional entry points
are available now:
void glTexParameterIivOES(enum target, enum pname, const int *params);
void glTexParameterIuivOES(enum target, enum pname, const uint *params);
void glGetTexParameterIivOES(enum target, enum pname, int *params);
void glGetTexParameterIuivOES(enum target, enum pname, uint *params);
void glSamplerParameterIivOES(uint sampler, enum pname, const int *params);
void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params);
void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params);
void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params);
BUG=angleproject:2890
TEST=angle_end2end_tests.TextureBorderClamp*
Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828
Reviewed-on: https://chromium-review.googlesource.com/c/1257824
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ad8fe588
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2018-10-26T13:06:42
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Don't set native blob cache callbacks if the driver doesn't support it.
BUG=angleproject:2516
Change-Id: I147705e22a7c694d1f22088a9270c579b0941c7d
Reviewed-on: https://chromium-review.googlesource.com/c/1302113
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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6165602f
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2018-10-24T15:00:50
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Vulkan: Throttle CPU to avoid excessive frame queuing
Unthrottled, the CPU can generate and queue an increasingly large number
of frames with the GPU lagging behind, especially with vsync enabled.
Assuming N swapchain images, this commit adds a wait on fence for the
Nth previous frame before submitting new work, that is the CPU is
always at most N frames ahead of the GPU.
Bug: angleproject:2908
Change-Id: Ieb2bf20168bfe9bc9d8e2219f682b01347c21dec
Reviewed-on: https://chromium-review.googlesource.com/c/1296953
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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79927344
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2018-10-22T11:41:43
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Vulkan: add wrapper for vkEvent
Bug: angleproject:2908
Change-Id: Id6c9326f85f9ff17b963078f82bcf486bae66a83
Reviewed-on: https://chromium-review.googlesource.com/c/1296951
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c3ee7ec0
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2018-09-21T16:15:03
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Implement EGL_ANDROID_image_native_buffer.
BUG=angleproject:2508
Change-Id: I8ef2ce8320edeb336727905055f47bb299dec2ea
Reviewed-on: https://chromium-review.googlesource.com/c/1238886
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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5a206950
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2018-10-22T09:58:25
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GL: Move draw functions from Renderer to Context.
This avoids one more function call + register pushing/popping. Slight
improvement in the command_buffer_perftests.
Bug: angleproject:2877
Change-Id: Ia50a330e62f0bd32266c9f0999810243cbaa41e0
Reviewed-on: https://chromium-review.googlesource.com/c/1293630
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f38cb6d3
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2018-10-22T11:53:40
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StateManagerGL: Optimize state application.
There are two main optimizations:
1. Inline setDraw*State and maskOutInactiveOutputDrawBuffers.
2. Remove Multiview dirty bits.
The first change is a refactoring only. It moves the code around a bit
so we can hit a fast path and never have to push/pop registers. The
second change is also a no-op since the multiview dirty bits were made
redundant.
Improves performance in the command buffer perftests by 1-5%.
Bug: angleproject:2877
Change-Id: I1632a838371ec8b85c2e06b3b86f08727ca9dacf
Reviewed-on: https://chromium-review.googlesource.com/c/1293629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7818a85c
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2018-09-06T15:02:04
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Implement GL_ANGLE_texture_multisample API part
Support GL_ANGLE_texture_multisample extension.
This patch adds enums of multisampled texture and texStorage2DMultisampleANGLE
API.
TEST=angle_end2end_tests.exe --gtest_filter=TextureMultisampleTest*
TEST=angle_end2end_tests.exe --gtest_filter=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: I2cab997edc33aa2d0be6082381545335423f64e0
Reviewed-on: https://chromium-review.googlesource.com/c/804613
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0cc11c68
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2018-10-12T18:07:18
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StateManagerGL: Remove setGenericShaderState.
We can mutate the BitSetIterator as it clears dirty bits. This removes
the risk of doing a double state update. Improves the proformance of
the GL back-end state update.
Also do an early-out before calling syncDrawArraysState.
Bug: angleproject:2763
Change-Id: Idd25bdd67a6aceff05529a533260b661b07c2928
Reviewed-on: https://chromium-review.googlesource.com/c/1262740
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d4f07760
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2018-10-19T19:24:07
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GL: Apply dirty bit mask on sync state.
This prevents us from updating some dirty bits in some operations.
It can prevent us from doing things like updating the Program when
we don't use it in a GPU operation.
Also adds Framebuffer dirty bits to TexImage to work around a bug
on the Windows Intel OpenGL driver.
Bug: angleproject:2763
Bug: angleproject:2906
Change-Id: I9f69775fb930a9bbcbd40d0f9012d62a9381c9f8
Reviewed-on: https://chromium-review.googlesource.com/c/1292610
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b8eec4a4
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2018-10-18T17:34:38
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Use angle::Result in front-end (Part 7)
Refactors the gl::FenceNV and gl::Sync classes.
Bug: angleproject:2491
Change-Id: I0fe73d1ccf5407f460e173a3061735b330a88511
Reviewed-on: https://chromium-review.googlesource.com/c/1289712
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f4a789f9
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2018-10-18T16:56:20
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Use angle::Result in front-end (Part 6)
Refactors the gl::Program, gl::Compiler and gl::Query classes.
Bug: angleproject:2491
Change-Id: I96acecdc6af301a89201bd7f5222a180433e5eb2
Reviewed-on: https://chromium-review.googlesource.com/c/1289711
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ae108bd1
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2018-10-18T15:00:38
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Use angle::Result in front-end (Part 5)
Refactors gl::Buffer and implementation.
Bug: angleproject:2491
Change-Id: Ic6860dac2faf33067965e7117ea8e98dc6a8dc7a
Reviewed-on: https://chromium-review.googlesource.com/c/1283310
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c2328a15
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2018-10-18T15:00:29
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Use angle::Result in front-end (Part 4)
Handles the gl::Renderbuffer class and its implementation.
Bug: angleproject:2491
Change-Id: I3ef718b492dc39ba640c8f68ed80b536f89ff378
Reviewed-on: https://chromium-review.googlesource.com/c/1283309
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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64b7c4ff
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2018-10-19T11:38:04
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Use angle::Result in front-end (Part 3)
Handles the gl::Framebuffer class and its implementation.
Bug: angleproject:2491
Change-Id: I3b9c0609e9277264ccdb370596500562df3b7d15
Reviewed-on: https://chromium-review.googlesource.com/c/1280743
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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32643cea
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2018-10-19T11:38:03
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Use angle::Result in front-end (Part 2)
Handles the gl::Context class and its implementation.
Bug: angleproject:2491
Change-Id: I7b7eb0897d131a194f6b563b7e01756fd7adb7e1
Reviewed-on: https://chromium-review.googlesource.com/c/1280742
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cd0a0a3c
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2018-10-18T18:41:57
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Introduce SubjectBindingPointer.
We can share the same pointer for the subject binding and the binding
pointer. This further allows us to optimize buffer re-binding. The
shared memory increases cache coherency and reduces the number of
instructions needed.
Bug: angleproject:2891
Change-Id: Id3162fa79de203f75989e7289ea02cb2ea1bec73
Reviewed-on: https://chromium-review.googlesource.com/c/1270217
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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c2b576d9
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2018-10-12T14:45:34
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Vulkan: Implement GL_EXT_disjoint_timer_query
- QueryVk::queryCounter() and relevant utils are implemented for the
sake of Timestamp queries.
- TimeElapsed queries are implemented using two Timestamp queries.
Bug: angleproject:2885
Change-Id: Id181bd97f5a24e7e96b3ea1b819483227e64daf0
Reviewed-on: https://chromium-review.googlesource.com/c/1276806
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c4765aa7
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2018-10-12T14:40:29
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Vulkan: fix glGetQueryObject not flushing
glGetQueryObject* requires forward progress in the queue regardless of
whether we are waiting on the result or busy-looping over whether the
results are available. This commit calls flush() if the query has
pending work.
Additionally, this fixes a race condition where glGetQueryObject* may be
accessing a query whose corresponding batch has been submitted but not
yet executed. In such a case, the GPU may not have already reset the
query, so we have to wait on the fence of that batch to make sure the
query results are reliably available.
Bug: angleproject:2855
Change-Id: I977909c6526c0778a13722a8b8b73e54ad0202f6
Reviewed-on: https://chromium-review.googlesource.com/c/1279125
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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