|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
607f907d
|
2018-10-02T14:39:20
|
|
Vulkan: Add 565 configs for Android
Generate GL_RGB565 internal format configs for Android VK. This allows
apps requesting such formats to map to the appropriate corresponding
Android internal pixel format.
Bug: angleproject:2863
Change-Id: I18f119d6554a601037a40db27234bf33e0ada438
Reviewed-on: https://chromium-review.googlesource.com/c/1258083
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
80efe08d
|
2018-09-18T06:38:07
|
|
Log Renderer string on Android displays.
This adds a custom logging step to DisplayAndroid and DisplayVkAndroid.
It's easiest to add to these two classes since we have no common info
logging code and other platforms may not want startup spam. It would
also be possible to put this into debug info hooks.
Bug: angleproject:2823
Change-Id: I12a1ea9e27880648d8a73a9e3faa56f318620cbe
Reviewed-on: https://chromium-review.googlesource.com/1230273
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
38971fd1
|
2018-06-28T15:19:18
|
|
Vulkan: Support multiple depth stencil formats for backbuffers.
Since the backbuffer's depth stencil is always emualted, it can support any
depth stencil format.
BUG=angleproject:2692
Change-Id: I29df62bb322c1ac4e9fcd54e4cbc4c219cf12e83
Reviewed-on: https://chromium-review.googlesource.com/1119075
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cb8a921b
|
2018-06-28T12:30:36
|
|
Vulkan: Support RGB/BGR backbuffers emulated on RGBA/BGRA.
BUG=angleproject:2692
BUG=angleproject:2523
BUG=angleproject:2715
BUG=angleproject:2716
Change-Id: I538b385f8b66fb97e176953b0fc4a6299849c005
Reviewed-on: https://chromium-review.googlesource.com/1118713
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
475ef575
|
2018-06-27T15:54:18
|
|
Vulkan: Refactor config generation out of platform specific code.
Permuatations of configs are now generated in platform-independent code and
a DisplayVk callback is used to determine native support.
BUG=angleproject:2692
Change-Id: Iad450c1a3275239d6bcbc350e8dd8e37470fa8e0
Reviewed-on: https://chromium-review.googlesource.com/1117563
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9e14164d
|
2018-06-27T11:43:18
|
|
VK: Support pbuffer surfaces.
TEST=PbufferTest
TEST=dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer
TEST=dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer
TEST=dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer
TEST=dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer
BUG=angleproject:2622
Change-Id: I99f64689c274fbb565b365f4a05b52252528fc38
Reviewed-on: https://chromium-review.googlesource.com/1117030
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f618c9e5
|
2018-02-15T14:45:40
|
|
Vulkan: Add depth/stencil surfaces.
This change lets us create egl::Surfaces from a D24S8 config. This is
a bit hacky, because the spec only mandates 24 -or- 32 bit depth
support, but not both or either individually. Will need follow-up work
for proper EGL config setup.
A single depth buffer is allocated for the entire set of swapchain
images and is used with each. This also might be a problem if we're
rendering to multiple frames at the same time. We'll likely have to
revisit this in the future as well.
This adds a new RenderTargetVk to the SurfaceVk class which points to
the Depth/Stencil image. Since ImageViews must refer to either the
depth or stencil, but not both, we'll need to address this when we
get to implementing depth/stencil texture reads in shaders.
Bug: angleproject:2357
Change-Id: Ibed0eed7e1d0efb272758dbfc79fa2c5aa93997f
Reviewed-on: https://chromium-review.googlesource.com/919761
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
199f4294
|
2018-01-19T19:04:05
|
|
Vulkan: Enable on Android
Add Android DisplayVk and WindowSurfaceVk variants.
Build Vulkan backend and validation layers on Android
if toolchain uses required NDK API level.
Fix validation layers discovery to work on Android.
BUG=angleproject:2314
TEST=angle_end2end_tests builds and runs on Nexus 5X, 12 VULKAN tests pass
Change-Id: Iac2ec4ecd6470a7552f9f60c023ba1760aa090c5
Reviewed-on: https://chromium-review.googlesource.com/887797
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|