src/libANGLE/renderer/vulkan/android/DisplayVkAndroid.cpp


Log

Author Commit Date CI Message
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis 607f907d 2018-10-02T14:39:20 Vulkan: Add 565 configs for Android Generate GL_RGB565 internal format configs for Android VK. This allows apps requesting such formats to map to the appropriate corresponding Android internal pixel format. Bug: angleproject:2863 Change-Id: I18f119d6554a601037a40db27234bf33e0ada438 Reviewed-on: https://chromium-review.googlesource.com/c/1258083 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 80efe08d 2018-09-18T06:38:07 Log Renderer string on Android displays. This adds a custom logging step to DisplayAndroid and DisplayVkAndroid. It's easiest to add to these two classes since we have no common info logging code and other platforms may not want startup spam. It would also be possible to put this into debug info hooks. Bug: angleproject:2823 Change-Id: I12a1ea9e27880648d8a73a9e3faa56f318620cbe Reviewed-on: https://chromium-review.googlesource.com/1230273 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Geoff Lang 38971fd1 2018-06-28T15:19:18 Vulkan: Support multiple depth stencil formats for backbuffers. Since the backbuffer's depth stencil is always emualted, it can support any depth stencil format. BUG=angleproject:2692 Change-Id: I29df62bb322c1ac4e9fcd54e4cbc4c219cf12e83 Reviewed-on: https://chromium-review.googlesource.com/1119075 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang cb8a921b 2018-06-28T12:30:36 Vulkan: Support RGB/BGR backbuffers emulated on RGBA/BGRA. BUG=angleproject:2692 BUG=angleproject:2523 BUG=angleproject:2715 BUG=angleproject:2716 Change-Id: I538b385f8b66fb97e176953b0fc4a6299849c005 Reviewed-on: https://chromium-review.googlesource.com/1118713 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Geoff Lang 475ef575 2018-06-27T15:54:18 Vulkan: Refactor config generation out of platform specific code. Permuatations of configs are now generated in platform-independent code and a DisplayVk callback is used to determine native support. BUG=angleproject:2692 Change-Id: Iad450c1a3275239d6bcbc350e8dd8e37470fa8e0 Reviewed-on: https://chromium-review.googlesource.com/1117563 Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 9e14164d 2018-06-27T11:43:18 VK: Support pbuffer surfaces. TEST=PbufferTest TEST=dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer TEST=dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer TEST=dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer TEST=dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer BUG=angleproject:2622 Change-Id: I99f64689c274fbb565b365f4a05b52252528fc38 Reviewed-on: https://chromium-review.googlesource.com/1117030 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f618c9e5 2018-02-15T14:45:40 Vulkan: Add depth/stencil surfaces. This change lets us create egl::Surfaces from a D24S8 config. This is a bit hacky, because the spec only mandates 24 -or- 32 bit depth support, but not both or either individually. Will need follow-up work for proper EGL config setup. A single depth buffer is allocated for the entire set of swapchain images and is used with each. This also might be a problem if we're rendering to multiple frames at the same time. We'll likely have to revisit this in the future as well. This adds a new RenderTargetVk to the SurfaceVk class which points to the Depth/Stencil image. Since ImageViews must refer to either the depth or stencil, but not both, we'll need to address this when we get to implementing depth/stencil texture reads in shaders. Bug: angleproject:2357 Change-Id: Ibed0eed7e1d0efb272758dbfc79fa2c5aa93997f Reviewed-on: https://chromium-review.googlesource.com/919761 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 199f4294 2018-01-19T19:04:05 Vulkan: Enable on Android Add Android DisplayVk and WindowSurfaceVk variants. Build Vulkan backend and validation layers on Android if toolchain uses required NDK API level. Fix validation layers discovery to work on Android. BUG=angleproject:2314 TEST=angle_end2end_tests builds and runs on Nexus 5X, 12 VULKAN tests pass Change-Id: Iac2ec4ecd6470a7552f9f60c023ba1760aa090c5 Reviewed-on: https://chromium-review.googlesource.com/887797 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>