src/tests/perf_tests


Log

Author Commit Date CI Message
Jamie Madill 828c5946 2018-12-13T23:09:05 Split angle_perftests into white and black box. The black box version tests traditional GL API features. The white box version is designed to test internal classes and uses a static link against libANGLE and libGLESv2. The black box version will also be extendable to test native drivers directly instead of going through ANGLE. Bug: angleproject:2995 Change-Id: I0b672db37ed38f82157c7a1db70080ff539337ce Reviewed-on: https://chromium-review.googlesource.com/c/1359515 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 611bbaab 2018-12-06T01:59:53 Vulkan: Convert vertex attributes in compute In this commit, VertexArrayVk::convertVertexBuffer() is renamed to VertexArrayVk::convertVertexBufferCpu() to explicitly show it does a CPU readback. A new VertexArrayVk::convertVertexBuffer() function is added that has the same functionality in gpu (with some assumptions, where the CPU fallback is used should those assumptions fail). Currently, the only requirement is that buffer offset/stride are divided by the component size. ConvertVertex.comp is the shader responsible for this conversion, and it implements the functionality in renderer/copyvertex.inc, minus a few functions that are not used in the Vulkan backend. Bug: angleproject:2958, angleproject:3009 Change-Id: I8ec9a5f4672509bcf7b9e352cd27663970ad4653 Reviewed-on: https://chromium-review.googlesource.com/c/1364451 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8dc27f99 2018-11-29T11:45:44 Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 4f6592fa 2018-11-27T16:37:45 Remove gl::Error. Removes several TODOs. Only egl::Error remains. Also slightly decreases binary size. Bug: angleproject:2491 Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826 Reviewed-on: https://chromium-review.googlesource.com/c/1337462 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang ab130438 2018-11-20T14:09:50 Skip SetUp and TearDown in VulkanCommandBufferPerfTest if its flaky. BUG=angleproject:2923 Change-Id: Id201efa09bcc67d4e40154e2362bf4b78ffd5652 Reviewed-on: https://chromium-review.googlesource.com/c/1344591 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0e604f9f 2018-11-19T21:33:25 ANGLE Perf Test fixes. Includes the following fixes: * Removes obsolete global variable. * Disables trace event collection when trace events disabled. * Fixes calibrated steps getting stuck after first test. * Scale calibrated steps with actual time after glFinish. Should fix a few crashes and timeouts with the perf tests. Bug: angleproject:2923 Change-Id: I9ba1c042dee31cf2400ccbeedca0d497ed52fb12 Reviewed-on: https://chromium-review.googlesource.com/c/1343677 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c30f45d3 2018-11-12T16:37:59 Vulkan: Rename PipelineDesc/Cache to Graphics& PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not to be confused with vk::PipelineCache) implements a cache of such pipeline objects. In preparation for Compute support, these data structures are prefixed with Graphics. Bug: angleproject:2959 Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f Reviewed-on: https://chromium-review.googlesource.com/c/1333971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill f3acb8c1 2018-11-14T16:24:25 Retool perf test running. This change does a few things involving the way we run the perf tests: - Perf test runner can capture different metrics Useful for capturing the new "nanoSecPerIteration" metric. - Removes the "score" metric We'll move to the new time-based metrics. These new metrics are scaled correctly with iteration counts. - Runs three trials per perf test This gives more measurements per test. Each trial is approximately one second. First the perf tests set a fixed number of iterations after calibrating the number of steps that we can run in one second. After that the three trials are run. This should give more stable results. - Apply more CPU stabilization on Windows Use SetPriorityClass to apply more CPU priority. Also upgrade SetThreadPriority to the highest level. - Always build the Vulkan command buffer test This catches build regressions more easily. We still skip the test on non-Android platforms. Bug: angleproject:2923 Change-Id: I7da234c5af07775ba4a232bb8d65e0138ee7073f Reviewed-on: https://chromium-review.googlesource.com/c/1330262 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill caeb1e89 2018-11-01T18:13:22 Vulkan: Allow unlimited simultaneous descriptor sets. This changes the fixed array into a STL vector. Instead of storing Descriptor Pools by value we now store them by pointer. This allows the vector to resize without changing the address of the Descriptor Pool. Also enables some more Vulkan perf tests that were crashing before. Bug: angleproject:2938 Change-Id: I8a88d5315b941c4f54205a9957e2834fe02ada84 Reviewed-on: https://chromium-review.googlesource.com/c/1311395 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 6bf09284 2018-10-31T13:45:32 Scale down a slow index buffer perf test. This test was slow enough that running 20k iterations might have been causing a timeout on the Nexus 5. Bug: angleproject:2923 Change-Id: I03f6e95135d8c521e6ef3e81bc9a4b0dfd7f19df Reviewed-on: https://chromium-review.googlesource.com/c/1310693 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 557a1ee4 2018-10-30T17:26:24 Make perf tests faster in correctness-only mode. When running with "--one-frame-only" we can also skip the test warmup. Also we can reduce the internal iteration count to 1 to make the tests as fast as possible. Bug: angleproject:2923 Change-Id: I2f82ae0dd237767ea7b15074e459ed1094ba9943 Reviewed-on: https://chromium-review.googlesource.com/c/1308737 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3402d523 2018-10-30T15:14:52 Try to reduce variance in angle_perftests. This change does a few things: - make perf test runner script print % variation instead of stddev This makes it a bit more clear how much variance there is. - stabilize CPU in the render perf tests Setting a thread affinity and priority should stop from switching cores during the run. Hopefully can prevent background noise from changing the test results. - warm up the benchmark with a few iterations This should hopefully make the test results a bit more stable. - output a new normalized perf result value The new result is normalized against the number of iterations. So it should hopefully be stable even if the number of iterations is changed. - increases the iteration count in the draw call perf tests. These tests were completely dominated by SwapBuffers time. Increasing the iterations per step means we actually are bottlenecked on CPU time instead. Bug: angleproject:2923 Change-Id: I5ee347cf93df239ac33b83dc5effe4c21e066736 Reviewed-on: https://chromium-review.googlesource.com/c/1303679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 0ea96210 2018-10-30T15:14:51 Vulkan: Enable more perf tests. Also fixes the check for the correct UINT index extension that wasn't available on Vulkan. Also includes a workaround for the mock ICD not implementing buffer state for index ranges. Bug: angleproject:2923 Change-Id: Iab35809d15f890525a9e658d4148272c46cf1320 Reviewed-on: https://chromium-review.googlesource.com/c/1308733 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 25224e78 2018-10-22T11:56:02 Vulkan: add GPU trace events RendererVk now tries, as best as it can, to match the CPU and GPU timers on init as well as every finish(). A clock-sync event is generated for each such synchronization point. RendererVk::traceGpuEvent() is a new function that, given a command buffer, performs timestamp queries corresponding to GPU events. These queries are read back when done, without incurring GPU bubbles, at which point an event is generated with that timestamp. Bug: angleproject:2908 Change-Id: I08d7d11ff9f8ad6c9f9a9899767c9cd746d0623e Reviewed-on: https://chromium-review.googlesource.com/c/1296954 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ae108bd1 2018-10-18T15:00:38 Use angle::Result in front-end (Part 5) Refactors gl::Buffer and implementation. Bug: angleproject:2491 Change-Id: Ic6860dac2faf33067965e7117ea8e98dc6a8dc7a Reviewed-on: https://chromium-review.googlesource.com/c/1283310 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4024e217 2018-10-17T14:53:29 perftests: Record trace events to JSON file. This allows us to view the timeline of events in the trace event browser. We can extend this to do GPU timestamp queries and analyze when work is actually in flight. The trace is enabled in standalone ANGLE only using the flag --enable-trace with angle_perftests. You can also optionally specify the trace output file with --trace-file <blah>. The default file is ANGLETrace.json. Bug: angleproject:2781 Change-Id: I871f28545d9bf18220b55aaf69e9554dcb4c834d Reviewed-on: https://chromium-review.googlesource.com/c/1259763 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman d633b156 2018-10-04T23:34:31 Get rid of VertexFormatType. The enum VertexFormatType is redundant with angle::FormatID. The Vulkan back end has already eschewed VertexFormatType, this change updates the D3D back ends. BUG=angleproject:2531 Change-Id: I67ea2203ca80be828f4c757a37810fe67a279364 Reviewed-on: https://chromium-review.googlesource.com/c/1263899 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Shahbaz Youssefi 996628a4 2018-09-24T16:39:26 Vulkan: Add support for VkPipelineCache The cache is initialized from the application's blob cache and is occasionally written back to it for disk storage. Bug: angleproject:2516 Change-Id: I4cba4b00a7b9641c2983ef07159bc62cd10a5519 Reviewed-on: https://chromium-review.googlesource.com/1241373 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
jchen10 d6781dce 2018-08-23T10:51:06 Extend LinkProgramPerfTest to support compile only Add an option for "compie_only" and "compile_and_link". Bug: chromium:849576 Change-Id: Id796ebb85ad5aff1a5272173f11ce2ff42685dce Reviewed-on: https://chromium-review.googlesource.com/1186159 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ac6d90ea 2018-08-21T13:10:36 Add more test param documentation to perf tests. Also add links from other pages. Bug: angleproject:1944 Change-Id: I344ce075973bd45942d52b819385cb74a5a073ca Reviewed-on: https://chromium-review.googlesource.com/1183629 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill de8d4cb0 2018-08-21T12:58:19 Optimize BindingsBenchmark::drawBenchmark. Fix contributed by matavenrath@nvidia.com. This fixes BindingsBenchmark::drawBenchmark to take only 3% instead of 15% of the time spent in BindingsBenchmark.Run/gl_100_objects_allocated_at_initialization. Bug: angleproject:2777 Change-Id: I5b5b6f167289b947767b40e7761d90cf06c49816 Reviewed-on: https://chromium-review.googlesource.com/1181868 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ea926a36 2018-08-10T15:22:30 Add angle_perftests README file. Bug: angleproject:1944 Change-Id: I93f363dc5fb6096baec01584bbd2fb525a84909c Reviewed-on: https://chromium-review.googlesource.com/1171502 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ec1fe5b7 2018-08-10T10:05:52 D3D: Use angle::Result error pattern. This completes the refactor for the D3D9/D3D11 back-ends. Bug: angleproject:2752 Change-Id: Ie35a925f75c902d8f9fdab6bc33b3bb9c937f85b Reviewed-on: https://chromium-review.googlesource.com/1167209 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Omar El Sheikh 077cd858 2018-08-06T10:46:22 Vulkan: Introduce Command Buffer Perf Test Implemented command buffer performance test based on LunarG samples. Includes a lot of utility functions and should build/run on Linux, Android Bug: angleproject:2758 Change-Id: I8606802fb3e8e0621856860c45ef50ba836c26f8 Reviewed-on: https://chromium-review.googlesource.com/1162119 Commit-Queue: Omar El Sheikh <theoking@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f2c6faf5 2018-08-09T10:54:08 Remove some Vulkan perftest configs. We don't support ES 3.0 or ES 3.1 in Vulkan yet. Remove Vulkan configs from tests that don't support the higher features levels. We can re-add them once we improve Vulkan support. Bug: angleproject:2604 Change-Id: Icca57b5ec696aaeb2a571b79cd1a7869f806c176 Reviewed-on: https://chromium-review.googlesource.com/1169306 Reviewed-by: Omar El Sheikh <theoking@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill cc1dc5ee 2018-08-07T15:27:49 Add a perf test for draw calls with texture changes. This perf test highlights the performance hotspots with State::syncProgramTextures. Also includes a fix to the perf test runner script. Bug: angleproject:2763 Change-Id: I69ffa0cc0d5e023944495b7a1c844770a54f7ddc Reviewed-on: https://chromium-review.googlesource.com/1166041 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1bd4bfb0 2018-08-03T14:24:22 Add draw call perf tests that use the driver. Also moves some code to the cpp. Bug: angleproject:2747 Change-Id: I38468e6276d52d11d5751df6917c66f15ae61246 Reviewed-on: https://chromium-review.googlesource.com/1163822 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 854429de 2018-07-27T08:12:48 D3D: Return error from getVertexSpaceRequired. This removes another use of the gl::ErrorOrResult pattern. Unblocks error refactoring. Bug: angleproject:2738 Change-Id: Ib611a3b68f8995469befd51797dfed34eaeee84e Reviewed-on: https://chromium-review.googlesource.com/1151450 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill b1565903 2018-07-27T08:12:48 D3D: Pass gl::Context to many more functions. This makes the Context more available for logging errors. Also includes more refactoring to VertexDataManager to ensure we can access the gl::Context. Bug: angleproject:2738 Change-Id: Iae3d22a1403078d236bfe63a3e2d203c13678dc4 Reviewed-on: https://chromium-review.googlesource.com/1151449 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Omar El Sheikh eb4b8697 2018-07-17T10:55:40 Introduced eglMakeCurrent Perf Test Currently disabled test on android Also made the default EGL device type be EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE Updated destroy function of RendererVk to properly reset the mMemoryProperties member variable Bug: angleproject:2735 Change-Id: Ie1f8ab1ac93b18eda4c10c3b10ecd4756f1d8543 Reviewed-on: https://chromium-review.googlesource.com/1140508 Commit-Queue: Omar El Sheikh <theoking@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Omar El Sheikh 0359b697 2018-07-23T17:22:00 Vulkan: Check mInFlightCommands doesn't grow too fast The mInFlightCommand vector could grow faster than the GPU can complete tasks. Check for this edge case and give the GPU a chance to catch up with work. Also allows us to enable performance tests for Draw Calls on vulkan since it was affected by this limit check before. Bug: angleproject:2742 Change-Id: I66a86ea6b5300fa3d74b07dc341aa597824b5f09 Reviewed-on: https://chromium-review.googlesource.com/1147607 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Omar El Sheikh 80d4ef10 2018-07-13T17:08:19 Vulkan: Fixed improperly set env variable After the first test using the Mock ICD runs, an environment variable VK_ICD_FILENAMES is set when previously it did not exists. The cleanup of that test, rather than deleting the environment variable, set it to an empty string, which the Vulkan loader would use for subsequent Vulkan tests, causing issues with Vulkan not finding the correct extensions. Had to disable two more tests since they started failing once those backends were enabled. Bug: angleproject:2604 Change-Id: Ie103756eed60d255d1dd92d7ef3b726183feeb1e Reviewed-on: https://chromium-review.googlesource.com/1137342 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Omar El Sheikh <theoking@google.com>
Omar El Sheikh efaa09fd 2018-06-27T15:40:21 Enabled Vulkan backend on as many tests as possible Bug: angleproject:2694 Change-Id: I299d71e0857065d0f60204977d395793f921deaa Reviewed-on: https://chromium-review.googlesource.com/1117702 Commit-Queue: Omar El Sheikh <theoking@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4fef7738 2018-05-29T15:21:41 Add perf test for Error/Result class. This is a performance test that stresses the Error class. It also is used in tests for the new Result class. Bug: angleproject:2575 Change-Id: Ie23c2a1ea74108d2ba72bf26f1db04e14f7eda64 Reviewed-on: https://chromium-review.googlesource.com/1077129 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 18e323ab 2018-05-11T16:54:17 D3D11: Fix out-of-range access with robust access. When using a vertex buffer with DYNAMIC usage, with robust buffer access enabled, we would sometimes read out-of-bounds when using very large values for the index range. An unchecked signed addition would overflow and lead to reading a negative offset. Fix this problem by keeping the value size_t whenever possible. Also do clamped casts when converting to a smaller values. Also adds a regression test. Bug: chromium:842028 Change-Id: Ie630ac857c6acfc0bace849a03eebfbaa2fbe89a Reviewed-on: https://chromium-review.googlesource.com/1055928 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c6dbc253 2018-04-30T19:07:56 Scope ANGLE_UNUSED_VARIABLE. Renames the macro to be more ANGLE-ey. Refactoring only. Bug: angleproject:1671 Change-Id: I8f2dd227c7e2025886ec66e85efa877ea261d0ad Reviewed-on: https://chromium-review.googlesource.com/1036209 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 5cf4d06c 2018-03-29T13:33:18 Further reduce number of uniforms in UniformsBenchmark.Run/gles_matrix Because Perf bots have Android K with worse driver than GPU.FYI Android L BUG=angleproject:2431 Change-Id: I9b7a7d34f64a9832c57f9d26573b7c63594e1773 Reviewed-on: https://chromium-review.googlesource.com/986653 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Tobin Ehlis a3b220f3 2018-03-06T16:22:13 Vulkan: Adding null driver as device option Bug: angleproject:2159 Plumbing to allow VK Mock ICD to be selected as the Vulkan driver. Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file of mock ICD in angle and use this to override Vk loader ICD search path. At Vulkan renderer initialization time, enable the Mock ICD if device is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE. Default physicalDevice is still the first detected device. If Mock ICD is requested but not available, fall back to the first device that was detected. Added a VULKAN_NULL() testing config that uses Vulkan as renderer but NULL as device. Turned on Vulkan NULL testing for DrawCallPerf. Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993 Reviewed-on: https://chromium-review.googlesource.com/961494 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 3988f34e 2018-03-16T16:38:33 ES31: Add DispatchCompute perf tests BUG=angleproject:2265 TEST=angle_perftests Change-Id: Iad93eb3e8339c8a766b25416b28102cc54d648b8 Reviewed-on: https://chromium-review.googlesource.com/967686 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 26ed93d7 2018-03-23T20:06:17 Reduce number of uniforms in UniformsBenchmark perf test To fit Nexus 5 limit. BUG=angleproject:2431 Change-Id: I2184a28c19ecadb8d7f2e8ba682fc6c4e382210e Reviewed-on: https://chromium-review.googlesource.com/979154 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 1b14d7ce 2018-03-14T14:40:19 VertexArray: Add perf tests for VAO dirty bits. This simple perf test already in the source does a great job at this. Bug: angleproject:2389 Change-Id: I94ff14e0eab1cb49a8d19725056ad8f7f008ac05 Reviewed-on: https://chromium-review.googlesource.com/962962 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron ceb7190b 2018-02-05T15:18:47 Vulkan: Fix bug in reuse of vertex input bindings Fix bug that used previously used vertex bindings. Now we use the current program mask to only initialize the vulkan pipeline with the active vertex input bindings. + adjust dEQP expectations Bug: angleproject:2334 Change-Id: Ie6176eee99f87dc7a95f664d28e8312b9cb274bc Reviewed-on: https://chromium-review.googlesource.com/902434 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Olli Etuaho bfeed4dd 2018-02-06T16:39:29 Add a compiler perf test shader to stress traversers Add a compiler perf test that's targeted at AST traversers. It triggers many traversers that mutate the AST and run multiple iterations particularly on the HLSL backend. BUG=angleproject:827 TEST=angle_perftests Change-Id: I75d89e8ae0fd7959f2c7fbb133c13ccde22abc37 Reviewed-on: https://chromium-review.googlesource.com/904622 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 5dd4ad89 2018-01-29T13:53:43 Vulkan: Add a perf test for the Pipeline cache. This micro-benchmark can be used to measure the performance impact of changing the Pipeline cache. For instance, we can check if changing the size of the hash key affects performance significantly. Also updates the build files so angle_perftests can see vulkan.h, and makes the Vulkan headers an explicit source set. This test currently shows that a lot of time is spent in PMurmurHash, with some time also spent in memcmp. Bug: angleproject:2163 Change-Id: Ie8bb3e31d58590f373d28cbbb59f7e372b80cc29 Reviewed-on: https://chromium-review.googlesource.com/884882 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 1436d434 2018-01-24T14:38:22 Add a simple compiler perf test The perf test initializes the compiler once and then translates the same shader to HLSL, GLSL or ESSL repeatedly. There are three variations of the test compiling different shaders. One is a real-world shader. BUG=angleproject:2267 TEST=angle_perftests Change-Id: Ie07b67d7548d105c4c93dff3b6196233d83b5b8c Reviewed-on: https://chromium-review.googlesource.com/883784 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 17e3d2d5 2018-01-24T16:07:48 Vulkan: Add draw call perf test with a state change. Bug: angleproject:2163 Change-Id: I3976af162ee669d0c98625fc69efb7fbd02c7e45 Reviewed-on: https://chromium-review.googlesource.com/883611 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron adcf0ae6 2018-01-24T08:27:37 Replace all NULL with nullptr Bug: angleproject:1695 Change-Id: Ide0591ffdad5815385a4d805b320a32533bcc03a Reviewed-on: https://chromium-review.googlesource.com/883681 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@google.com>
Geoff Lang c801e359 2017-11-21T13:53:48 Add configurations of the TexturePerf benchmark that use robust init. BUG=angleproject:2188 Change-Id: Ia23b54044a85435c761478bceeb9aac961fac0d1 Reviewed-on: https://chromium-review.googlesource.com/783230 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 578b51fd 2017-11-20T16:13:34 D3D: Add helper for index translation type. This makes it a bit simpler to work with the prepareIndexData method. Also removes the mRendererClass member of the index data manager since it was no longer necessary. BUG=angleproject:2229 Change-Id: I03768b104da21f57c499239bbbb5f716efb0fd48 Reviewed-on: https://chromium-review.googlesource.com/765261 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho be0e2c0c 2017-11-20T11:38:16 Fix type conversion warnings Warnings about implicit type conversions were showing up as errors on MSVS 2017. TEST=build with MSVS 2017 Change-Id: I5f173a6838da16e96fad134756d31f56890c147b Reviewed-on: https://chromium-review.googlesource.com/778841 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8957b6c0 2017-11-14T12:40:38 Add perf test for ushort DrawElements. The code path in the D3D11 back-end is sigificantly different for unsigned short indices vs unsigned int. Because of the workaround we have for the primitive restart index in D3D11, ushort rendering can be slower. BUG=angleproject:2229 Change-Id: I303dcc55b0314ec45508044995ba47b250cbb87d Reviewed-on: https://chromium-review.googlesource.com/767149 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 336129f6 2017-10-17T15:55:40 Use a packed enum for buffer targets. BUG=angleproject:2169 Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669 Reviewed-on: https://chromium-review.googlesource.com/723865 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov e3bfefb4 2017-11-10T16:22:37 Align float access in InterleavedAttributeData perf test Used to crash on arm because of unaligned float access in positionColorData BUG=chromium:675997 Change-Id: Iadc705986700248ce3cff9bb33fcd72c94ad1c59 Reviewed-on: https://chromium-review.googlesource.com/764688 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov b8d2664f 2017-10-27T18:14:14 Run angle_perftests on GLES backend Adds OPENGLES_NULL configuration and selects between OPENGL and OPENGLES based on whether building for Android. Also 2 small changes to get the newly enabled tests to pass on N5X: 1. Require GL_EXT_texture_storage in TexSubImage test 2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test BUG=675997 Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b Reviewed-on: https://chromium-review.googlesource.com/748522 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov c4f1dd83 2017-10-25T17:02:29 Use angle::BitSetIterator optimizations on arm64 as well Previously were enabled only on x86_64. Also change from using target_cpu to current_cpu, as the doc recommends. BUG=angleproject:1814 Change-Id: Ia7e8e930c76aab5cfb47b75e0ec78902ab313237 Reviewed-on: https://chromium-review.googlesource.com/737438 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Qin Jiajia 7478ce7f 2017-10-13T13:19:07 D3D11: Minor Optimization to DrawCallNeedsTranslation Remove IsStreamingIndexData from DrawCallNeedsTranslation since IsStreamingIndexData is only needed for drawElementsIndirect for fast path. This change gives about a 4% improvement on the drawElements benchmark for the D3D11 backend with the null driver. BUG=angleproject:1155 Change-Id: Ife2a9748f6b6fe9bc1f3a67c96672ab941a89d44 Reviewed-on: https://chromium-review.googlesource.com/717946 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0a6752e3 2017-10-17T22:59:09 Use default window size in RenderTestParams. This fixes a D3D11 runtime warning in perf test init. We don't see it on the bots because we don't typically enable the D3D11 runtime. BUG=angleproject:2188 Change-Id: I512db7d5a34204f1d94e28d80cadb18f9b17e55f Reviewed-on: https://chromium-review.googlesource.com/724738 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 2e568cfb 2017-09-18T17:05:22 Add generator for packed GL enums. For testing this also converts two unimportant GLenums, gl::BufferUsage and gl::CullModeFace. BUG=angleproject:2169 Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076 Reviewed-on: https://chromium-review.googlesource.com/688000 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 981f0f8f 2017-09-21T09:07:41 Add flag to do a fast pass through perf tests. This flag will only render the first frame of each perf test, regardless of their preferences for how many seconds to run. It will be useful for speeding up the run time of the perf tests on testing infrastructure that only cares about correctness. BUG=chromium:725308 BUG=chromium:765321 Change-Id: I926f488c42f27ef23ef06a0159902613cff04080 Reviewed-on: https://chromium-review.googlesource.com/677306 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 33510107 2017-09-20T10:39:18 Pass gl::Context to more Buffer methods. This will allow us to pull out the Renderer from the Context in more places in Buffer11, for state update. Impacts a few method calls in a few places. BUG=angleproject:2151 Change-Id: I1360caea65a94d3de4cd9f52d1b74b10439b02b3 Reviewed-on: https://chromium-review.googlesource.com/673136 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho a20af6d7 2017-09-18T13:32:29 Use C++11 raw string literals instead of SHADER_SOURCE macro This is better in many ways: 1. It doesn't confuse clang format 2. \n doesn't need to be included after preprocessor directives like the version directive. 3. It's using built-in functionality instead of something custom. Raw string literals should be the preferred way to include shader source in C++ files going forward. BUG=angleproject:2157 TEST=angle_end2end_tests Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f Reviewed-on: https://chromium-review.googlesource.com/671046 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 71c88b31 2017-09-14T22:20:29 Enable [[nodiscard]] for gl::Error. This forces all return values to be checked for gl::Error. Requires quite a bit of minor refactoring. I also added a macro to swallow an error without returning from a function. We could look at storing the errors in the Context at some point, since almost always when we're generating errors that we need to discard we have access to the Context as a parameter. BUG=angleproject:2150 Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb Reviewed-on: https://chromium-review.googlesource.com/665173 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Martin Radev fca78130 2017-09-06T13:51:39 Extend multiview perf tests to cover all extension code paths The ANGLE_multiview extension can be supported with three possible code paths - through view being selected in the vertex shader on D3D and OpenGL, and through the view being selected in the geometry shader on D3D only. This patch extends the multi-view performance tests to benchmark these three different code paths. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I443e4db64a95eede1142718a43a095ee5a03738c Reviewed-on: https://chromium-review.googlesource.com/652466 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev e49058e7 2017-08-31T15:43:43 D3D11: Enable multiview performance tests The patch adds D3D11 as a testable platform to the multiview performance tests. BUG=angleproject:2062 TEST=angle_perftests Change-Id: I2266073860fd53f546ce9a414bc343b582c77f70 Reviewed-on: https://chromium-review.googlesource.com/645849 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 335d67b8 2017-08-24T14:57:44 Fixes to the Uniforms Perf benchmark. Fix the REPEAT test, and add a D3D11 and OpenGL null test. BUG=angleproject:1390 Change-Id: I491cbc9f9201ef85aeb9f70138a276078220b26d Reviewed-on: https://chromium-review.googlesource.com/623928 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 6a6199b4 2017-06-05T17:30:55 Add multiview performance tests The patch adds two tests to measure the performance of the ANGLE_multiview extension implementation: 1) The first test renders onto two views by issuing thousands of state changes and draw calls. The aim of the test is to stress the CPU. 2) The second test renders onto two views by drawing with one draw call half a million quads with multiple attributes per vertex. The attributes are passed to the fragment shader where they are used for computing the color. The aim of the test is to stress the GPU's memory system. The patch also extends the ANGLEPerfTest's functionality to only run the benchmark if the necessary extensions are available. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ic63d54a69fdddb72439eeeb1951a500fb1247e95 Reviewed-on: https://chromium-review.googlesource.com/597630 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Qin Jiajia c2493e38 2017-06-20T17:16:25 Add DrawElementsPerf test This is a follow-up CL for https://chromium-review.googlesource.com/c/544634/. In this commit, we add drawElements perf test for d3d9, d3d11 and OpenGL. Specially, we test DrawElements with unchanged index buffer every frame and changed index buffer every frame. This is also a preparation for further remove IndexRange in validation. Paste a set of data (repeated 30) for reference on Intel skylake Win10 desktop. DrawElementsPerfBenchmark.Run/d3d11: mean: 13186.1666667, stddev: 200.479605502, truncated mean: 13192.5416667, stddev: 156.284190704 DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed: mean: 43.6, stddev: 4.02160830183, truncated mean: 43.5833333333, stddev: 2.97092391166 BUG=angleproject:1393 TEST=angle_perftests Change-Id: I94bd181aa2b4515df1affc79f591f5db399feac3 Reviewed-on: https://chromium-review.googlesource.com/585981 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 07b36365 2017-06-05T16:08:27 D3D11: Don't dirty all uniforms on program change. Only dirty the uniforms if the uniforms are dirty. This gives about a 20% reduction in ANGLE overhead on a targeted micro-benchmark. It probably won't have that large of an impact on most real-world applications, but it was strictly unnecessary work. Something that came up when investigating the internal program binary cache in ANGLE D3D11. BUG=angleproject:2053 Change-Id: I2d55c010c29ce9627a9001dd2abe6e549f0b7e8c Reviewed-on: https://chromium-review.googlesource.com/524297 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c564c070 2017-06-01T12:45:42 Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 231c7f56 2017-04-26T13:45:37 Apply clang-format to many files. This cleans up the formatting in many places. BUG=None Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384 Reviewed-on: https://chromium-review.googlesource.com/487884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 06f76552 2017-05-05T10:09:32 UniformsPerf: Define a vertex attribute. This seems to fix a crash on D3D9/Win7/Intel. BUG=chromium:704211 Change-Id: If600a6b8409774503f28ca122d87ef723e4ea2e5 Reviewed-on: https://chromium-review.googlesource.com/497649 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman aa7203ef 2017-05-03T23:32:29 Inherit privately from angle::NonCopyable. Make all inheritance from angle::NonCopyable private so the compiler complains about this (admittedly unlikely) code: class Foo: angle::NonCopyable { virtual ~Foo() { ... } }; angle::NonCopyable *p = new Foo; delete p; In the above code ~Foo() is not called, only ~NonCopyable(), because the latter is not virtual. Making it virtual would add overhead to all derived classes which don't already have a virtual method. Also tighten access in NonCopyable, because we can. BUG=angleproject:2026 Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0 Reviewed-on: https://chromium-review.googlesource.com/495352 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6de51858 2017-04-12T09:53:01 Optimize angle::BitSetIterator. Adds a new custom bitset template to handle packing as many bits as possible into a single variable. Intelligently select the right class depending on platform features and bit sizes. For now, always use a packed 64-bit set on 64-bit, instead of using a 32-bit set for smaller bitsets. BUG=angleproject:1814 Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b Reviewed-on: https://chromium-review.googlesource.com/471827 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiawei-Shao 2597fb64 2016-12-09T16:38:02 ES31: Refactor VertexArray for Vertex Attrib Binding OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should be split into two arrays: 1. an array of vertex buffer binding points, each of which specifies: - a bound buffer object, - a starting offset for vertex attribute data in that buffer object, - a stride used by all attributes using that binding point, - a frequency divisor used by all attributes using that binding point. 2. an array of generic vertex attribute format information records, each of which specifies: - a reference to one of the new buffer binding points above, - a component count and format, and a normalization flag for the attribute data, - the offset of the attribute data relative to the base offset of each vertex found at the associated binding point. Current ANGLE implementation simply uses a struct to represent a vertex attribute object, which does not meet the requirements above. This patch aims to be the the basis of the implementation of all ES3.1 Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and the class VertexArray to fit the new data layout and ensuring all current functionality is retained. BUG=angleproject:1593 TEST=angle_unittests, angle_end2end_tests, gpu_unittests Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254 Reviewed-on: https://chromium-review.googlesource.com/418880 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3764b257 2017-02-15T10:41:31 Vulkan: Run simple triangle perf test. The most basic perf test possible. BUG=angleproject:xxxx Change-Id: I71b28098c0a1f2174a0177b08bddf74d337438e9 Reviewed-on: https://chromium-review.googlesource.com/427270 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill abf38572 2017-02-14T16:47:59 Remove old C++ ANGLE platform. Now that the new platform is in place, we can remove the old methods. Must be landed after https://codereview.chromium.org/2697463003/ BUG=angleproject:1892 BUG=chromium:678870 Change-Id: Ia29a3b120cf3521fc0409019c2e64e4dbc6f460d Reviewed-on: https://chromium-review.googlesource.com/441274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 5f56ddb9 2017-01-13T17:29:55 Buffer: Pass Context to all impl methods. This allows us to retrieve Device handles for Vulkan, and could allow us to avoid storing some pointers for other back-ends. BUG=angleproject:1684 Change-Id: Iccd5b97cf1c3a332d62a38ad0fcf21c352270439 Reviewed-on: https://chromium-review.googlesource.com/426400 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6483eb62 2017-02-01T12:57:30 Add a BlitFramebuffer perf test. This microbenchmark targets a variety of blit use cases, including color blit, depth/stencil blit, and multisample resolve blit. BUG=angleproject:1710 Change-Id: Ia8b3eb40af29e809e803ed48a69f3975b97fd80b Reviewed-on: https://chromium-review.googlesource.com/435515 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b8353b01 2017-01-25T12:57:21 Vulkan: Simple buffer creation. This is necessary to initialize vertex arrays. BUG=angleproject:1579 Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f Reviewed-on: https://chromium-review.googlesource.com/406645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 2cf7c51e 2017-01-16T15:27:57 Add a perf test for binding buffers. BUG=angleproject:1639 Change-Id: I42da2acdb7c99116c4418a2f71d65d72d328d641 Reviewed-on: https://chromium-review.googlesource.com/428572 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d1e22b0b 2017-01-11T13:39:26 Expand Uniforms perf test. This will run additional tests for redundant uniform sets on vec4 uniforms as well as matrix. Also rename the metrics slightly. BUG=angleproject:1385 Change-Id: Ib9777ea38d3153cc0fb69658fcf96d75b03f3770 Reviewed-on: https://chromium-review.googlesource.com/427141 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 2d676313 2017-01-04T10:44:36 Refactor common functionality out of draw call perf tests Common functionality across some perf tests is moved to a separate utility file, draw_call_perf_utils. This will make it simpler to add more perf tests, such as tests for multiview drawing. BUG=angleproject:1669 TEST=angle_perftests Change-Id: I2108d7425f7d8f43f333ea9daa6779e42862350b Reviewed-on: https://chromium-review.googlesource.com/422332 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
He Yunchao acd1898e 2017-01-04T10:46:42 Replace Error(GL_NO_ERROR) with NoError(). In order to make the errors be consistent throughout ANGLE. BUG=angleproject:1686 Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d Reviewed-on: https://chromium-review.googlesource.com/424835 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d9019838 2016-12-20T13:58:23 Fix cast warning in UniformsPerf.cpp. BUG=None Change-Id: I28af0d2be5ef545e78b8283d43d14078c0d1b62a Reviewed-on: https://chromium-review.googlesource.com/422491 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5cdbda17 2016-12-20T11:41:56 UniformsPerf: Properly limit maximum uniform vectors. The uniforms check was not correctly validating vector count instead of uniform count. Fix this, and reduce the maximum maxtrix uniforms to fix a crash on the perf bots. BUG=angleproject:1385 BUG=angleproject:1390 BUG=angleproject:1671 Change-Id: I261477c33639ed516ff6a29b38ab87f89309a7f1 Reviewed-on: https://chromium-review.googlesource.com/422533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill fc5aef40 2016-12-19T15:23:49 Add a matrix uniforms perf test. This test also adds a mode which controls if the uniform data changes frame-to-frame. Could be useful when we test removing redundant data checking. BUG=angleproject:1385 BUG=angleproject:1390 BUG=angleproject:1671 Change-Id: I936702b83f3d7cd97918542b06ecc1372884b412 Reviewed-on: https://chromium-review.googlesource.com/422348 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 922cbfcb 2016-11-25T16:23:18 common: Add a vector arithmetic helper classes Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9 Reviewed-on: https://chromium-review.googlesource.com/414272 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 457aa6c8 2016-11-22T18:36:31 Add a shader compile performance test. BUG=angleproject:422 Change-Id: I10a2192c5c91360a1b7fe5e4d014bcf1fa84c96e Reviewed-on: https://chromium-review.googlesource.com/413713 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8f775607 2016-11-03T16:45:34 Introduce a gl::BufferState class. This state can share vital pieces of information with the impl. The most elementary state is the buffer size, which then the impl doesn't need to replicate. BUG=angleproject:1579 Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862 Reviewed-on: https://chromium-review.googlesource.com/406644 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 0f40d235 2016-09-23T14:50:29 Add a perf test for changing texture state. BUG=angleproject:1386 Change-Id: I44da3a4cb2b23f98978349f26b80d6bb3a6dc8b5 Reviewed-on: https://chromium-review.googlesource.com/388784 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 29639857 2016-09-02T15:00:09 D3D11: Work around Intel uniform buffers bug. When copying from a staging buffer to a uniform buffer, the first upload would be incorrect. Work around this by trying to upload directly to a uniform buffer on the first BufferSubData call. BUG=chromium:593024 Change-Id: I0df3a1422b962bf3ece5d445f435df01e3544b67 Reviewed-on: https://chromium-review.googlesource.com/368774 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill cd1b1226 2016-06-16T13:58:54 perf_tests: Work around stalls in gl_null test teardown. The Clear command in the draw call benchmark was not being properly no-op'ed. This would cause the driver to get a huge queue of GL command, which it would only flush when the test was torn down. This manifested as a 5+ second stall on test teardown. Looking at the clear command, it does some work with binding and then calling GL functions, so properly filtering out the driver commands would be a bit more complicated. For now, we can hack in a workaround for the draw call test (the only one that uses the GL NULL renderer at the moment) to not call clear when it would give us problems. BUG=620687 Change-Id: I64a2ed1883e8d3bf0d4c423c8bce0902ae9bf8df Reviewed-on: https://chromium-review.googlesource.com/352828 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 193c671d 2016-06-09T07:09:58 Add a perf test for render-to-texture. This perf test focuses on the hotspot we have in Framebuffer:: checkStatus. It's exactly the same as the standard draw call benchmark, but binds a Framebuffer before rendering. BUG=angleproject:1388 Change-Id: Icc7a99e399f469d765bf1ac6abe0562977b9a39d Reviewed-on: https://chromium-review.googlesource.com/348956 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e4857c7d 2016-04-21T14:13:53 Buffer11: Use adaptive threshold for releasing system memory. The hard-coded threshold of five uses before a release was regressing the Oort online benchmark, which seems to use an index buffer many times, then change to a different range of indices, which would need to check the system memory for index range validation. Also add a performance regression test, and an update to the perf runner script which checks for the most recent binary among the search directories. BUG=594066 Change-Id: Id09cc32fd00bff1c72cbe9b6fb7c210fd047a551 Reviewed-on: https://chromium-review.googlesource.com/339271 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang f4863a45 2016-04-12T11:37:23 Add a perf test for setting uniform data. BUG=angleproject:1353 Change-Id: Iaae79bb85318583c12b9a939ea27a7f7f7f64faf Reviewed-on: https://chromium-review.googlesource.com/338441 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 7d712e7d 2016-03-29T21:54:33 Re-land "Clean up Buffer11." This cleans up some messy stuff from the emulated index buffers, which were caching variables that didn't need to be cached. Also add in missing error checks. This touches a lot of code. Re-land with a fix for clang-win build. BUG=angleproject:1327 BUG=angleproject:1310 Change-Id: I31ed81c7242782bef7c5f6cde2192552f7ff9403 Reviewed-on: https://chromium-review.googlesource.com/336052 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>